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* HeroicFantasy: Of the DungeonCrawl variety, just like its source material.
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* HeroicFantasy: Of the DungeonCrawl DungeonCrawling variety, just like its source material.
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* HeroicFantasy: Of the DungeonCrawl variety, Just like its source material.
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* HeroicFantasy: Of the DungeonCrawl variety, Just just like its source material.
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%%* ActionGirl: The Valkyrie.
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%%* DamselInDistress: On the playfield, the dragon has captured one member of the party already; no points for guessing who it is.
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%%* HeroicFantasy
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%%* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
%%* LicensedPinballTable
%%* {{Loincloth}}: That's all the Warrior is wearing.
%%* LicensedPinballTable
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%%* MamaBear: The dragon is implied to be one, as several smaller red dragons can be seen among the treasure hoard.
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%%* OurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
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%%* PowerGlows: Used by both the Wizard and the party's weapons.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dungeons_and_dragons_pinball_135.jpg]]
[[caption-width-right:350:A pinball with a built-in saving throw!]]
->"Mystical Million!"
''Dungeons & Dragons'' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from Creator/{{TSR}}. The player must lead a party of four adventurers -- a Warrior, a Valkyrie, a Wizard, and a Dwarf -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Unfortunately, while it is a challenging game that requires expert skills to master, some of the shots are too dependent on lucky random bounces, which detract somewhat from its appeal. It's rather popular among some collectors, but only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
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!!The ''Dungeons & Dragons'' pinball game demonstrates the following tropes:
%%* ActionGirl: The Valkyrie.
* BarbarianHero: Loin cloth? Check. Taut, rippling muscles? Check. Oiled back? Check. Impressive weapons? Check.
* BreathWeapon: Of ''course'' the dragon breathes fire.
* ChainmailBikini: Played with; the Valkyrie's chainmail armor actually covers her well -- except for her arms and upper chest area.
%%* DamselInDistress: On the playfield, the dragon has captured one member of the party already; no points for guessing who it is.
* DragonHoard: Apparently the adventurers are after the dragon's hoard of gold coins.
* EpilepticFlashingLights: The game included a "Dragon Box" topper with two strobe lights. Operators could put it on top of the backbox to raise the game's profile and attract bystanders.
%%* HeroicFantasy
* JustInTime: The "Magic Save", which (if the player presses a button fast enough) raises a block to deflect a draining ball back to the flippers.
%%* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
%%* LicensedPinballTable
%%* {{Loincloth}}: That's all the Warrior is wearing.
* LuckilyMyShieldWillProtectMe: Invoked with the Warrior, whose only defense against the dragon's flame is a circular shield one meter in diameter.
%%* MamaBear: The dragon is implied to be one, as several smaller red dragons can be seen among the treasure hoard.
%%* OurDragonsAreDifferent: Not ''that'' different, actually...
%%* OurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
* PartyOfRepresentatives: A Warrior, a Valkyrie, a Wizard, and a Dwarf walk into a castle...
%%* PowerGlows: Used by both the Wizard and the party's weapons.
* TheSmurfettePrinciple: The Valkyrie is the only female adventurer.
* TeleportersAndTransporters: The game has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.[[labelnote:spoiler]]It's actually a second ball[[/labelnote]]
* WizardClassic: Played straight by the Wizard, complete with pointy hat and long beard.
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[[caption-width-right:350:A pinball with a built-in saving throw!]]
->"Mystical Million!"
''Dungeons & Dragons'' is an [[PhysicalPinballTables arcade pinball game]] designed by Ward Pemberton with art by Larry Elmore, released in 1987 by Creator/{{Bally}}.
As one would expect, this game is [[LicensedPinballTables based on]] [[TabletopGame/DungeonsAndDragons the world-famous role-playing game]] from Creator/{{TSR}}. The player must lead a party of four adventurers -- a Warrior, a Valkyrie, a Wizard, and a Dwarf -- up a castle, where a fire-breathing red dragon awaits. Use the shield, sword, and magic dust to douse the flame, then enter the Dragon's Lair to claim the treasure. Ascend the dungeon's levels for more rewards, but beware of the Teleporters, which will magically move your pinballs across the table. Use the Magic Save to avert a draining ball, then use magic to summon backup for three-ball multiball.
''Dungeons & Dragons'' was released during shaky times for Bally; this was an attempt to revitalize the company with a game that was both visually attractive and challenging to play. Unfortunately, while it is a challenging game that requires expert skills to master, some of the shots are too dependent on lucky random bounces, which detract somewhat from its appeal. It's rather popular among some collectors, but only 2,000 tables were manufactured, and the money-saving wood fiberboard cabinets made them more susceptible to aging.
----
!!The ''Dungeons & Dragons'' pinball game demonstrates the following tropes:
%%* ActionGirl: The Valkyrie.
* BarbarianHero: Loin cloth? Check. Taut, rippling muscles? Check. Oiled back? Check. Impressive weapons? Check.
* BreathWeapon: Of ''course'' the dragon breathes fire.
* ChainmailBikini: Played with; the Valkyrie's chainmail armor actually covers her well -- except for her arms and upper chest area.
%%* DamselInDistress: On the playfield, the dragon has captured one member of the party already; no points for guessing who it is.
* DragonHoard: Apparently the adventurers are after the dragon's hoard of gold coins.
* EpilepticFlashingLights: The game included a "Dragon Box" topper with two strobe lights. Operators could put it on top of the backbox to raise the game's profile and attract bystanders.
%%* HeroicFantasy
* JustInTime: The "Magic Save", which (if the player presses a button fast enough) raises a block to deflect a draining ball back to the flippers.
%%* KillItWithFire: This is the dragon's main defense against the heroes; dousing the fire is a key part of the game.
%%* LicensedPinballTable
%%* {{Loincloth}}: That's all the Warrior is wearing.
* LuckilyMyShieldWillProtectMe: Invoked with the Warrior, whose only defense against the dragon's flame is a circular shield one meter in diameter.
%%* MamaBear: The dragon is implied to be one, as several smaller red dragons can be seen among the treasure hoard.
%%* OurDragonsAreDifferent: Not ''that'' different, actually...
%%* OurDwarvesAreAllTheSame: Complete with Viking helm and long hair.
* PartyOfRepresentatives: A Warrior, a Valkyrie, a Wizard, and a Dwarf walk into a castle...
%%* PowerGlows: Used by both the Wizard and the party's weapons.
* TheSmurfettePrinciple: The Valkyrie is the only female adventurer.
* TeleportersAndTransporters: The game has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.[[labelnote:spoiler]]It's actually a second ball[[/labelnote]]
* WizardClassic: Played straight by the Wizard, complete with pointy hat and long beard.
----