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* WizardMode: Not an actual Wizard Mode, but the three Davros Jackpots in multiball fall in this line. You have to start multiball, score all the other available jackpots, then hit all the Time Expander targets to enable each Davros Jackpot (once for the Single, twice for the Double, three times for the Triple). Lose one ball, and you drop back one jackpot level and have to work your way up again.

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* WizardMode: Not an actual Wizard Mode, but the three Davros Jackpots in multiball fall in this line. You have to start multiball, score all the other available jackpots, then hit all the Time Expander targets to enable each Davros Jackpot (once for the Single, twice for the Double, three times for the Triple). Lose one ball, ball before collecting a Davros Jackpot, and you drop back one jackpot level and have to work your way up again.
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** When you hit an unlit R-E-P-A-I-R target, it lights up and all the other unlit ones start flashing. You have to hit one of these to keep the sequence going, or else they all go out and you have to start again. If you have the Fourth Doctor lit, hitting any target will spot an extra one. Once you have all six lit, they start awarding progressively larger values until you lose the ball.

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** When you hit an unlit R-E-P-A-I-R target, it lights up and all the other unlit ones start flashing. You have to hit one of these to keep the sequence going, or else they all go out and you have to start again. If you have the Fourth Doctor lit, hitting any target will spot an extra one. Once you have all six lit, they start awarding progressively larger values until as long as you lose the ball.keep hitting them in time.
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** When you hit an unlit R-E-P-A-I-R target, it lights up and all the other unlit ones start flashing. You have to hit one of these to keep the sequence going, or else they all go out and you have to start again. If you have the Fourth Doctor lit, hitting any target will spot an extra one. Once you have all six lit, they stay that way until you lose the ball.

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** When you hit an unlit R-E-P-A-I-R target, it lights up and all the other unlit ones start flashing. You have to hit one of these to keep the sequence going, or else they all go out and you have to start again. If you have the Fourth Doctor lit, hitting any target will spot an extra one. Once you have all six lit, they stay that way start awarding progressively larger values until you lose the ball. ball.

Added: 458

Changed: 94

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* TimedPowerUp: The playfield multiplier gradually decays with time. The Sixth Doctor slows the rate of decay.

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* TimedPowerUp: TimedPowerUp:
**
The playfield multiplier gradually decays with time. The Sixth Doctor slows the rate of decay.decay.
** When you hit an unlit R-E-P-A-I-R target, it lights up and all the other unlit ones start flashing. You have to hit one of these to keep the sequence going, or else they all go out and you have to start again. If you have the Fourth Doctor lit, hitting any target will spot an extra one. Once you have all six lit, they stay that way until you lose the ball.
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* The Sixth Doctor increases the playfield multiplier twice as fast (by 1.0 per loop shot instead of 0.5) and slows the rate at which it drops back. This multiplier affects '''everything''' in the game.

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* The Sixth Doctor increases the playfield multiplier twice as fast (by 1.0 per loop shot instead of 0.5) and slows the rate at which it drops back. This Except for the end-of-ball bonus, this multiplier affects '''everything''' in the game.

Added: 841

Changed: 261

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In-game, lighting each of the seven Doctors affects the gameplay in a distinct way. For example, the Third Doctor extends the time limit for spelling W-H-O (needed to light and collect extra balls), while the Sixth Doctor racks up scoring multipliers faster and keeps them in effect longer. The player can choose one at the start of each ball and can light more through various means, such as completing the VideoMode or building up Transmat power via the pop bumpers.

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In-game, lighting each of the seven Doctors affects the gameplay in a distinct way. For example, the Third Doctor extends the time limit for spelling W-H-O (needed to light and collect extra balls), while the Sixth Doctor racks up scoring multipliers faster and keeps them in effect longer. The player can choose one at the start of each ball and can light more through various means, such as completing the VideoMode or building activating a fully charged Transmat. The effects:

* The First Doctor makes it easier to spell E-S-C-A-P-E and enable the VideoMode for a chance to spot more Doctors.
* The Second Doctor boosts the value of the "Hang On" shot and gives more time to hit it after it's lit.
* The Third Doctor gives more time to complete the W-H-O combo, needed to light an extra ball.
* The Fourth Doctor makes it easier to spell R-E-P-A-I-R and boosts the value of those targets once completed.
* The Fifth Doctor builds
up Transmat power via faster (by hitting the pop bumpers.
bumpers) so the player can activate it and spot a Doctor.
* The Sixth Doctor increases the playfield multiplier twice as fast (by 1.0 per loop shot instead of 0.5) and slows the rate at which it drops back. This multiplier affects '''everything''' in the game.
* The Seventh Doctor spots extra Time Expander factors, making it easier to start multiball.
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* GottaCatchThemAll: Not absolutely required, but collecting all seven Doctors makes it much easier to achieve high-scores. They can be collected by powering up the Transmat and hitting the Transmat target, completing Video Mode with the active Doctor, or scoring an Emperor Dalek jackpot in multiball (which lights every Doctor at once). You score a bonus for collecting them all one-by-one, and a larger one for doing it on a single ball.

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* GottaCatchThemAll: Not absolutely required, but collecting all seven Doctors makes it much easier to achieve high-scores. They can be collected by powering up the Transmat and hitting the Transmat target, completing Video Mode with the active Doctor, or scoring an Emperor Dalek jackpot in multiball (which lights every Doctor at once). You score a bonus for collecting them all one-by-one, and a larger one for doing it on a single ball. Once you lose your last ball, you get a bonus for every Doctor collected during the entire game.
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* HurlItIntoTheSun: The Master's ultimate plan for the Doctors.

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* HurlItIntoTheSun: The Master's ultimate plan for is to do this with the Earth in order to get rid of the Doctors.
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* GottaCatchThemAll: Not absolutely required, but collecting all seven Doctors makes it much easier to achieve high-scores. They can be collected by powering up the Transmat and hitting the Transmat target, completing Video Mode with the active Doctor, or scoring an Emperor Dalek jackpot in multiball (which lights every Doctor at once). You score a special bonus for collecting them all one-by-one on a single ball.

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* GottaCatchThemAll: Not absolutely required, but collecting all seven Doctors makes it much easier to achieve high-scores. They can be collected by powering up the Transmat and hitting the Transmat target, completing Video Mode with the active Doctor, or scoring an Emperor Dalek jackpot in multiball (which lights every Doctor at once). You score a special bonus for collecting them all one-by-one one-by-one, and a larger one for doing it on a single ball. ball.
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* GottaCatchThemAll: Not absolutely required, but collecting all seven Doctors makes it much easier to achieve high-scores. They can be collected by powering up the Transmat and hitting the Transmat target, completing Video Mode with the active Doctor, or scoring an Emperor Dalek jackpot in multiball (which lights every Doctor at once).

to:

* GottaCatchThemAll: Not absolutely required, but collecting all seven Doctors makes it much easier to achieve high-scores. They can be collected by powering up the Transmat and hitting the Transmat target, completing Video Mode with the active Doctor, or scoring an Emperor Dalek jackpot in multiball (which lights every Doctor at once). You score a special bonus for collecting them all one-by-one on a single ball.
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Trope is now Definition Only


* OffModel: On the part of the backglass that counts the Doctors (the art from which is reused in the lower-left corner [[http://www.ipdb.org/showpic.pl?id=738&picno=4173&zoom=1 here]]), the first one looks a little...off.
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Dewick Nice Hat


* NiceHat: The Fourth and Seventh Doctors have their own.

Changed: 13

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* WritingAroundTrademarks: The "Roni Spheres" which bombard the First Doctor and Susan are the "bubble tripwire" death traps from ''Time and the Rani''. The name change came about because mentioning the Rani by name would have required a payment to her creators, Pip and Jane Baker [[note]]One wonders why they couldn't just be called "bubble deathtraps" or something generic[[/note]].

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* WritingAroundTrademarks: The "Roni Spheres" which bombard the First Doctor and Susan are the "bubble tripwire" death traps from ''Time and the Rani''. The name change came about because mentioning the Rani by name would have required a payment to her creators, Pip and Jane Baker Creator/PipAndJaneBaker [[note]]One wonders why they couldn't just be called "bubble deathtraps" or something generic[[/note]].
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Creator/{{Sylvester McCoy}} and Terry Molloy (the incumbent actors as the Doctor and Davros respectively) provided custom speech for this game.

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Creator/{{Sylvester McCoy}} Creator/SylvesterMcCoy and Terry Molloy Creator/TerryMolloy (the incumbent actors as the Doctor and Davros respectively) provided custom speech for this game.
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* YouDontLookLikeYou: Even though Creator/AnthonyAinley was the incumbent Master at the time of the game's release, the character is depicted as the Creator/RogerDelgado version instead due to a rights issue. Davros is also depicted as the Michael Wisher/David Gooderson incarnation despite being voiced by Terry Molloy.

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* YouDontLookLikeYou: Even though Creator/AnthonyAinley was the incumbent Master at the time of the game's release, the character is depicted as the Creator/RogerDelgado version instead due to a rights issue. Davros is also depicted as the Michael Wisher/David Creator/MichaelWisher/David Gooderson incarnation despite being voiced by Terry Molloy.
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* EasterEgg: See EverythingsBetterWithCows below.
* EverythingsBetterWithCows: The transmat target may yield an animation of a cow in the Doctor's attire if it's not sufficiently charged. The Fourth Doctor is a frequent victim of this.
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* {{Combos}}: The W-H-O combo shot.

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* {{Combos}}: The W-H-O combo shot.shot, which is achieved by shooting the right ramp, followed by the Hang-On Target on the left side of the playfield, and then shooting the Cliffhanger Ramp on the upper right side.
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Badass Beard and Badass Mustache are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed.


* BadassBeard: The Master.
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Removed an example that didn't fit the trope.


* PlotTailoredToTheParty: Each of the Doctors changes the rules for a different section of the table.
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* VideoMode: The chosen Doctor runs right from a Dalek, jumping over obstacles and eventually arriving at his TARDIS. One flipper button does a short jump, the other does a higher one. Certain obstacles cannot be cleared by shorter jumps.

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* VideoMode: The chosen Doctor runs right from a Dalek, jumping over obstacles and eventually arriving at his TARDIS. One Hit one flipper button does for a short jump, the other does or both together for a higher longer one. Certain obstacles cannot can only be cleared by shorter long jumps.
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The plot is as follows: TheMaster, desperate to get rid of the Doctor, teams up with Davros and the few Daleks he has left to destroy their shared nemesis once and for all. His plan is to use the "Time Expander", which can manipulate space and time events to interact with an entirely new time stream, to expand the Doctor's time stream to kill him. The main hurdle is trying to track down ''[[TheNthDoctor all]]'' [[TheNthDoctor of the Doctors.]]

Fortunately for him, the key is Earth. The Doctor likes to hang around Earth, and every incarnation of him winds up there at some point in time. With this, The Master aims to expand Earth's time and push them all into the sun.

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The plot is as follows: TheMaster, desperate to get rid of the Doctor, teams up with Davros and the few Daleks he has left to destroy their shared nemesis once and for all. His plan is to use the "Time Expander", which can manipulate space and time events to interact with an entirely new time stream, to expand the Doctor's time stream to kill him. The main hurdle is trying to track down ''[[TheNthDoctor all]]'' [[TheNthDoctor all of the Doctors.]]

Doctors]] (seven, as of the time of production).

Fortunately for him, the key is Earth. The Doctor likes to hang around Earth, and every incarnation of him winds up there at some point in time. With this, The this in mind, the Master aims intends to expand Earth's time and push them all the planet into the sun.
sun, wiping out all of them at once.



In-game, lighting each of the seven Doctors affects the gameplay in a distinct way (for example, the Third Doctor extends the time limit for spelling W-H-O, while the Sixth Doctor racks up scoring multipliers faster and keeps them longer). The player is awarded one automatically at the start of each ball and can light more through various means, such as completing the VideoMode or building up Transmat power via the pop bumpers.

to:

In-game, lighting each of the seven Doctors affects the gameplay in a distinct way (for way. For example, the Third Doctor extends the time limit for spelling W-H-O, W-H-O (needed to light and collect extra balls), while the Sixth Doctor racks up scoring multipliers faster and keeps them longer). in effect longer. The player is awarded can choose one automatically at the start of each ball and can light more through various means, such as completing the VideoMode or building up Transmat power via the pop bumpers.
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Added DiffLines:

* {{Cap}}: You can spot every Doctor up to six times.
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Fortunately for him, the key is Earth. The Doctor likes to hang around Earth, and every incarnation of him has, is, or will stay there. With this, The Master aims to expand Earth's time and push them all into the sun.

to:

Fortunately for him, the key is Earth. The Doctor likes to hang around Earth, and every incarnation of him has, is, or will stay there.winds up there at some point in time. With this, The Master aims to expand Earth's time and push them all into the sun.
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* GottaCatchThemAll: The seven Doctors must be obtained to progress, either through powering up the Transmat and hitting the Transmat target, completing Video Mode with the active Doctor, or scoring an Emperor Dalek jackpot in multiball (which lights every Doctor at once).

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* GottaCatchThemAll: The Not absolutely required, but collecting all seven Doctors must makes it much easier to achieve high-scores. They can be obtained to progress, either through collected by powering up the Transmat and hitting the Transmat target, completing Video Mode with the active Doctor, or scoring an Emperor Dalek jackpot in multiball (which lights every Doctor at once).



* PlotTailoredToTheParty: Each of the Doctors changes the rules for part of the game.

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* PlotTailoredToTheParty: Each of the Doctors changes the rules for part a different section of the game.table.



* ScoreMultiplier: Aside from the bonus multiplier, there is the Playfield Multiplier, which allows you to multiply any scoring (including Multiball jackpots and video modes) up to 4x its value. Lighting the Sixth Doctor extends the Playfield Multiplier timer, as well as increasing the shot number for the Cliffhanger ramp (i.e., it will increase by one instead of by 0.5 increments).

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* ScoreMultiplier: Aside from the bonus multiplier, there is the Playfield Multiplier, which allows you to multiply any scoring (including Multiball jackpots and video modes) up to 4x its value. Lighting the Sixth Doctor extends advances the Playfield Multiplier timer, multiplier twice as well as increasing the fast for each shot number for to the Cliffhanger ramp (i.e., it will increase by one (by 1 instead of by 0.5 increments).5) and increases the time that it stays in effect before starting to decrease.



* WizardMode: Not an actual Wizard Mode, but the three Davros Jackpots in multiball fall in this line. You have to start multiball, score all the other available jackpots, then hit all the Time Expander targets to enable each Davros Jackpot (once for the Single, twice for the Double, three times for the Triple).

to:

* WizardMode: Not an actual Wizard Mode, but the three Davros Jackpots in multiball fall in this line. You have to start multiball, score all the other available jackpots, then hit all the Time Expander targets to enable each Davros Jackpot (once for the Single, twice for the Double, three times for the Triple). Lose one ball, and you drop back one jackpot level and have to work your way up again.
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* WizardMode: Not an actual Wizard Mode, but the Davros Multiball fits the criteria - it's the final objective that awards quite a large amount of points.

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* WizardMode: Not an actual Wizard Mode, but the three Davros Multiball fits Jackpots in multiball fall in this line. You have to start multiball, score all the criteria - it's other available jackpots, then hit all the final objective that awards quite a large amount of points.Time Expander targets to enable each Davros Jackpot (once for the Single, twice for the Double, three times for the Triple).

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