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* ExcitedShowTitle


The game takes place in a VideoGame/SimCity-like location, Quantum City, where the player happens to stumble upon a phone that controls or starts any of 11 disasters. Pinball players were quickly skeptical based off of the theme of the game when it was revealed at Pinball Expo 2016. However, ''Dialed In!'' became more universally appreciated and loved based on Pat Lawlor's clever design and creative freedom--something that was lacking during the late 90s and 2000s after the major success of ''Pinball/TheAddamsFamily'' and ''Pinball/TheTwilightZone''.

to:

The game takes place in a VideoGame/SimCity-like location, Quantum City, where the player happens to stumble upon a phone that controls or starts any of 11 disasters. Pinball players were quickly skeptical based off of the theme of the game when it was revealed at Pinball Expo 2016. However, ''Dialed In!'' became more universally appreciated and loved based on Pat Lawlor's clever design and creative freedom--something that was lacking during the late 90s and 2000s after the major success of ''Pinball/TheAddamsFamily'' and ''Pinball/TheTwilightZone''.''Pinball/TwilightZone''.


--> '''Pat Lawlor''': [[Pinball/FunHouse "Hey, it's only pinball!"]]

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--> '''Pat Lawlor''': [[Pinball/FunHouse [[Pinball/FunHouse1990 "Hey, it's only pinball!"]]



** Plunge the ball [[Pinball/FunHouse behind the Quantum Theater]] to score one. The award chosen on the plunger lane varies.

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** Plunge the ball [[Pinball/FunHouse [[Pinball/FunHouse1990 behind the Quantum Theater]] to score one. The award chosen on the plunger lane varies.
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Added DiffLines:

** If the kickback light is activated and a mechanical issue with the kickback post causes the ball to drain (or quick drain direct from the kickback) instead of being thrown back onto the playfield, the game gives you your ball back instead of treating the drain as an End of Ball.
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** The kickback will stay on when the ball save is running, and will not deactivate the kickback if used. The kickback will only deactivate after being used, when the ball save has stopped running.

to:

** The kickback will stay on when the ball save is running, and will not deactivate the kickback if used. The kickback will only deactivate after being used, when the ball save has stopped is not running.
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** The kickback will stay on when the ball save is running, and will not deactivate the kickback if used until after the ball save stops running.

to:

** The kickback will stay on when the ball save is running, and will not deactivate the kickback if used until used. The kickback will only deactivate after being used, when the ball save stops has stopped running.
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Added some info regarding the kickback during ball save.


** The kickback will stay on when the ball save is running.

to:

** The kickback will stay on when the ball save is running, and will not deactivate the kickback if used until after the ball save stops running.
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* EverythingsBetterWithCows: A cow can be seen during the "Whirlwind" disaster.

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