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Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons
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* HornyDevils: Doug Watson's [[http://www.ipdb.org/showpic.pl?id=673&picno=46073 original backglass art]] included naked green bat-winged succubi lounging on the score displays.
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* HotAsHell: Doug Watson's [[http://www.ipdb.org/showpic.pl?id=673&picno=46073 original backglass art]] included naked green bat-winged devil girls lounging on the score displays.
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Approximately 3,800 tables were produced, and the majority of them were shipped to Europe without speech support. As such, it's considered something of a rarity in the United States.
to:
Approximately 3,800 tables were produced, and the majority of them were shipped to Europe without speech support. As such, it's considered something of a rarity in the United States.
States. Fun fact: The pinball table seen in ''Film/WillysWonderland'' is a retrofitted version of this table.
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* BigRedDevil[=/=]SatanicArchetype: The Devil, who's large, red, evil-looking, and commands a legion of minor demons.
to:
* BigRedDevil[=/=]SatanicArchetype: BigRedDevil: The Devil, who's large, red, evil-looking, and commands a legion of minor demons.
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* DummiedOut: Although the game was designed with speech, most machines replaced the original sound/speech board with a sound-only board, leaving the game without any speech or music, and playing slot-machine-style chimes instead.
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* [[GreenSkinnedSpaceBabe Green Skinned Demon Babe]]: Featured on the original backglass art, but omitted from the final game.
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* HumanoidFemaleAnimal: A mild case; the male green demons have visibly wrinkled wings, bald heads, and three-toed talon feet, while the female demons (on the original backglass art) resemble [[GreenSkinnedSpaceBabe green-skinned demonic babes]] with smooth wings.
to:
* HumanoidFemaleAnimal: A mild case; the male green demons have visibly wrinkled wings, bald heads, and three-toed talon feet, while the female demons (on the original backglass art) resemble [[GreenSkinnedSpaceBabe green-skinned demonic babes]] are beautiful green babes with smooth wings.
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%%* SlasherSmile[=/=]VillainousCheekbones
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%%* SlasherSmile[=/=]VillainousCheekbonesSlasherSmile
%%* VillainousCheekbones
%%* VillainousCheekbones
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Marked ZC Es.
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Has nothing to do with a 2014 retro BeatEmUp of the [[VideoGame/DevilsDare same name]].
----
----
to:
[[SimilarlyNamedWorks Has nothing to do do]] with a 2014 retro {{Retraux}} BeatEmUp of the [[VideoGame/DevilsDare same name]].
----name]].
----
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* AlliterativeTitle
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%%* AlliterativeTitle
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* MachineMonotone
* NoPlotNoProblem
* NoPlotNoProblem
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* SlasherSmile[=/=]VillainousCheekbones
to:
----
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Has nothing to do with a 2014 retro BeatEmUp of the [[VideoGame/DevilsDare same name]].
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''Devil's Dare'' is notable among pinball historians for being Gottlieb's first game '''not''' illustrated by Gordon Morrison, Gottlieb's game artist for over twenty years. Morrison's comical pin-up girls meshed well with Gottlieb's family-friendly image, and Doug Watson's imposing devil artwork (originally accomplied by naked green bat-winged succubi) caused management to balk. While Watson worked on other projects, artist Dave Moore created a minor variation to showcase a four-color glass-printing process. The attention Moore received for the art prompted Gottlieb to reconsider, and they greenlit the project with the modified backglass.
to:
''Devil's Dare'' is notable among pinball historians for being Gottlieb's first game '''not''' illustrated by Gordon Morrison, Creator/GordonMorison, Gottlieb's exclusive game artist for over twenty years. a decade. Morrison's comical ComicBook-style pin-up girls meshed well with Gottlieb's family-friendly image, and Doug Watson's imposing devil artwork (originally accomplied by naked green bat-winged succubi) caused management to balk. While Watson worked on other projects, artist Dave Moore created a minor variation to showcase a four-color glass-printing process. The attention Moore received for the art prompted Gottlieb to reconsider, and they greenlit the project with the modified backglass.
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* DemiHuman: The Devil's assorted demons, who sport green skin, large dragon wings, a pointed tail, and three-toed talon feet (on the males).
to:
* DemiHuman: The Devil's assorted demons, who sport have green skin, large dragon wings, a pointed tail, tails, and three-toed talon feet (on the males).
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* EvilEyebrows: The Devil sports evil brow ridges.
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* EvilEyebrows: The Devil sports has a pair of evil brow ridges.
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* HornedHumanoid: The Devil himself and his attending army of green-skinned followers all sport small horns on their heads.
to:
* HornedHumanoid: The Devil himself and his attending army of green-skinned followers all sport have small horns on their heads.
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Approximately 3,800 tables were produced, and the majority of them were shipped to Europe without speech suppott. As such, it's considered something of a rarity in the United States.
to:
Approximately 3,800 tables were produced, and the majority of them were shipped to Europe without speech suppott.support. As such, it's considered something of a rarity in the United States.
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Approximately 3,800 tables were produced, and the majority of them were shipped to Europe without the speech board. As such, it's considered something of a rarity in the United States.
to:
Approximately 3,800 tables were produced, and the majority of them were shipped to Europe without the speech board.suppott. As such, it's considered something of a rarity in the United States.
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* DummiedOut: Although the game was designed with speech, most machines omitted the sound board, leaving the game with only slot-machine-style bells instead.
to:
* DummiedOut: Although the game was designed with speech, most machines omitted replaced the sound original sound/speech board with a sound-only board, leaving the game with only without any speech or music, and playing slot-machine-style bells chimes instead.
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Changed line(s) 18 (click to see context) from:
* DummiedOut: Although the game was designed with speech, most machines omitted the sound board, leaving the game with only slot-machine bells instead.
to:
* DummiedOut: Although the game was designed with speech, most machines omitted the sound board, leaving the game with only slot-machine slot-machine-style bells instead.
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None
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* EvilEyebrows: The Devil sports evil brow ridges.
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* HellishPupils: The Devil has green pupils with reptilian slits.
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* SlasherSmile[=/=]VillainousCheekbones
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* HumanoidFemaleAnimal: A mild case; the male green demons have visibly wrinkled wings and three-toed talon feet, while the female demons (on the original backglass art) resemble [[GreenSkinnedSpaceBabe green-skinned demonic babes]] with smooth wings.
to:
* HumanoidFemaleAnimal: A mild case; the male green demons have visibly wrinkled wings wings, bald heads, and three-toed talon feet, while the female demons (on the original backglass art) resemble [[GreenSkinnedSpaceBabe green-skinned demonic babes]] with smooth wings.
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* DemiHuman: The Devil's assorted demons, who sport green skin, large dragon wings, a pointed tail, and three-toed talon feet (on the males).
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* FemmeFatalons: The Devil has wickedly curved fingernails.
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* [[GreenSkinnedSpaceBabe Green Skinned Demon Babe]]: Featured on the original backglass art, but omitted from the final game.
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* HumanoidFemaleAnimal: A mild case; the male green demons have visibly wrinkled wings and three-toed talon feet, while the female demons (on the original backglass art) resemble [[GreenSkinnedSpaceBabe green-skinned demonic babes]] with smooth wings.
Added DiffLines:
* TakeMyHand: The Devil has this pose on the backglass.
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Changed line(s) 9,10 (click to see context) from:
''Devil's Dare'' is notable among pinball historians for being Gottlieb's first game '''not''' illustrated by Gordon Morrison, Gottlieb's game artist for over twenty years. Morrison's comical pin-up girls meshed well with Gottlieb's family-friendly image, and Doug Watson's imposing devil artwork (originally accomplied by naked green bat-winged succubi) caused management to balk. While Watson worked on other projects, artist Dave Moore created a minor variation to showcase a four-color glass-printing process, which Gottlieb decided to use for the final game.
to:
''Devil's Dare'' is notable among pinball historians for being Gottlieb's first game '''not''' illustrated by Gordon Morrison, Gottlieb's game artist for over twenty years. Morrison's comical pin-up girls meshed well with Gottlieb's family-friendly image, and Doug Watson's imposing devil artwork (originally accomplied by naked green bat-winged succubi) caused management to balk. While Watson worked on other projects, artist Dave Moore created a minor variation to showcase a four-color glass-printing process, which process. The attention Moore received for the art prompted Gottlieb decided to use for reconsider, and they greenlit the final game.
project with the modified backglass.
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Changed line(s) 17 (click to see context) from:
* DummiedOut: Although the game was designed with speech, most games omitted the sound board, producing a set of slot-machine chimes and bells instead.
to:
* DummiedOut: Although the game was designed with speech, most games machines omitted the sound board, producing a set of leaving the game with only slot-machine chimes and bells instead.
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None
Changed line(s) 20 (click to see context) from:
* HornyDevils: Doug Watson's [[http://www.ipdb.org/showpic.pl?id=673&picno=46073 original backglass art]] included naked green bat-winged succubi lounging on the backglass score displays.
to:
* HornyDevils: Doug Watson's [[http://www.ipdb.org/showpic.pl?id=673&picno=46073 original backglass art]] included naked green bat-winged succubi lounging on the backglass score displays.
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None
Changed line(s) 9,10 (click to see context) from:
''Devil's Dare'' is more interesting among pinball historians for being Gottlieb's first game not illustrated by Gordon Morrison, Gottlieb's game artist for over twenty years. Morrison's comical pin-up girls meshed well with Gottlieb's family-friendly image, and Doug Watson's imposing devil artwork (originally accomplied by naked green bat-winged succubi) caused management to balk. While Watson worked on other projects, artist Dave Moore created a minor variation to showcase a four-color glass-printing process, which Gottlieb decided to use for the final game.
to:
''Devil's Dare'' is more interesting notable among pinball historians for being Gottlieb's first game not '''not''' illustrated by Gordon Morrison, Gottlieb's game artist for over twenty years. Morrison's comical pin-up girls meshed well with Gottlieb's family-friendly image, and Doug Watson's imposing devil artwork (originally accomplied by naked green bat-winged succubi) caused management to balk. While Watson worked on other projects, artist Dave Moore created a minor variation to showcase a four-color glass-printing process, which Gottlieb decided to use for the final game.
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None
Changed line(s) 16 (click to see context) from:
* BigRedDevil[=/=]SatanicArchetype: The Devil, who's large, red, evil-looking, and commands a legion of green-skinned demons.
to:
* BigRedDevil[=/=]SatanicArchetype: The Devil, who's large, red, evil-looking, and commands a legion of green-skinned minor demons.
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* FireAndBrimstoneHell
* GoodWingsEvilWings
* GoodWingsEvilWings
to:
* FireAndBrimstoneHell
FireAndBrimstoneHell: The entire playfield is awash in flames.
*GoodWingsEvilWingsGoodWingsEvilWings: The green-skinned demons all sport large dragon wings.
*
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* TheLegionsOfHell
to:
* TheLegionsOfHellTheLegionsOfHell: The various green demons.
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* NonhumansLackAttributes
to:
* NonhumansLackAttributesNonhumansLackAttributes: The green demons lack any sort of genitalia or nipples despite being completely naked.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/devils-dare_8909.jpg]]
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* NonhumansLackAttributes
to:
* NonhumansLackAttributes
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''Devil's Dare'' is a widebody [[PhysicalPinballTables pinball machine]] released by Creator/{{Gottlieb}} in 1982. It was designed by Tom Sczfransky and originally illustrated by longtime [[Creator/WilliamsElectroncs Williams]] pinball artist Doug Watson.
to:
''Devil's Dare'' is a widebody [[PhysicalPinballTables pinball machine]] released by Creator/{{Gottlieb}} in 1982. It was designed by Tom Sczfransky and originally illustrated by longtime [[Creator/WilliamsElectroncs [[Creator/WilliamsElectronics Williams]] pinball artist Doug Watson.
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* HornedHumanoids: The Devil himself and his attending army of green-skinned followers all sport small horns on their heads.
to:
* HornedHumanoids: HornedHumanoid: The Devil himself and his attending army of green-skinned followers all sport small horns on their heads.
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''Devil's Dare'' is a widebody [[PhysicalPinballTables pinball machine]] released by Creator/{{Gottlieb}} in 1982. It was designed by Tom Sczfransky and originally illustrated by longtime [[Creator/WilliamsElectroncs Williams']] pinball artist Doug Watson.
to:
''Devil's Dare'' is a widebody [[PhysicalPinballTables pinball machine]] released by Creator/{{Gottlieb}} in 1982. It was designed by Tom Sczfransky and originally illustrated by longtime [[Creator/WilliamsElectroncs Williams']] Williams]] pinball artist Doug Watson.
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->'''Devil:''' "You're close...!"
''Devil's Dare'' is a widebody [[PhysicalPinballTables pinball machine]] released by Creator/{{Gottlieb}} in 1982. It was designed by Tom Sczfransky and originally illustrated by longtime [[Creator/WilliamsElectroncs Williams']] pinball artist Doug Watson.
As pinball games go, ''Devil's Dare'' is a straightforward design of the era -- hit the drop target banks to enable the Capture Cave and the Capture Pit, then lock two balls for three-ball multiball play. If you score well during multiball, you'll be rewarded with "Multi-mode", an extra multiball round after multiball ends.
''Devil's Dare'' is more interesting among pinball historians for being Gottlieb's first game not illustrated by Gordon Morrison, Gottlieb's game artist for over twenty years. Morrison's comical pin-up girls meshed well with Gottlieb's family-friendly image, and Doug Watson's imposing devil artwork (originally accomplied by naked green bat-winged succubi) caused management to balk. While Watson worked on other projects, artist Dave Moore created a minor variation to showcase a four-color glass-printing process, which Gottlieb decided to use for the final game.
Approximately 3,800 tables were produced, and the majority of them were shipped to Europe without the speech board. As such, it's considered something of a rarity in the United States.
----
!!The ''Devil's Dare'' pinball demonstrates the following tropes:
* BigRedDevil[=/=]SatanicArchetype: The Devil, who's large, red, evil-looking, and commands a legion of green-skinned demons.
* DummiedOut: Although the game was designed with speech, most games omitted the sound board, producing a set of slot-machine chimes and bells instead.
* FireAndBrimstoneHell
* GoodWingsEvilWings
* HornyDevils: Doug Watson's [[http://www.ipdb.org/showpic.pl?id=673&picno=46073 original backglass art]] included naked green bat-winged succubi lounging on the backglass score displays.
* HornedHumanoids: The Devil himself and his attending army of green-skinned followers all sport small horns on their heads.
* TheLegionsOfHell
* MachineMonotone
* NoPlotNoProblem
* NonhumansLackAttributes
''Devil's Dare'' is a widebody [[PhysicalPinballTables pinball machine]] released by Creator/{{Gottlieb}} in 1982. It was designed by Tom Sczfransky and originally illustrated by longtime [[Creator/WilliamsElectroncs Williams']] pinball artist Doug Watson.
As pinball games go, ''Devil's Dare'' is a straightforward design of the era -- hit the drop target banks to enable the Capture Cave and the Capture Pit, then lock two balls for three-ball multiball play. If you score well during multiball, you'll be rewarded with "Multi-mode", an extra multiball round after multiball ends.
''Devil's Dare'' is more interesting among pinball historians for being Gottlieb's first game not illustrated by Gordon Morrison, Gottlieb's game artist for over twenty years. Morrison's comical pin-up girls meshed well with Gottlieb's family-friendly image, and Doug Watson's imposing devil artwork (originally accomplied by naked green bat-winged succubi) caused management to balk. While Watson worked on other projects, artist Dave Moore created a minor variation to showcase a four-color glass-printing process, which Gottlieb decided to use for the final game.
Approximately 3,800 tables were produced, and the majority of them were shipped to Europe without the speech board. As such, it's considered something of a rarity in the United States.
----
!!The ''Devil's Dare'' pinball demonstrates the following tropes:
* BigRedDevil[=/=]SatanicArchetype: The Devil, who's large, red, evil-looking, and commands a legion of green-skinned demons.
* DummiedOut: Although the game was designed with speech, most games omitted the sound board, producing a set of slot-machine chimes and bells instead.
* FireAndBrimstoneHell
* GoodWingsEvilWings
* HornyDevils: Doug Watson's [[http://www.ipdb.org/showpic.pl?id=673&picno=46073 original backglass art]] included naked green bat-winged succubi lounging on the backglass score displays.
* HornedHumanoids: The Devil himself and his attending army of green-skinned followers all sport small horns on their heads.
* TheLegionsOfHell
* MachineMonotone
* NoPlotNoProblem
* NonhumansLackAttributes