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Page was movedfrom Pinball.Breakshot to Pinball.Breakshot 1996. Null edit to update page.
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** An explanation for those not familiar with pinball lore: [[spoiler:There is a long-standing tradition in pinball of [[EverythingsBetterWithCows hiding cows]] as {{Easter Egg}}s, a gag that was started by competitor Creator/WilliamsElectronics.]]
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* RecursiveCanon: The backglass shows several people playing pool in a rec room, which has a ''Breakshot'' pinball machine in the corner.
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* StillbornFranchise: ''Breakshot'' was advertised as the first in the "Capcom Classic" series, a line of low-cost pinballs with "classic-style" gameplay to appeal to all players. Needless to say, this is the only game in the series.



* WhatCouldHaveBeen:
** The game was originally called "Cloud 9", and featured ancient gods playing with the nine planets of the solar system. Artist Stan Fukuoka's initial art designs were very adult-oriented, with nude Goddesses everywhere. Executives nixed the design to make the game appealing to family recreation centers, and the theme was changed as a result.
** In a later stage of game development, the art director wanted to replace the female characters with farm animals.
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* ShoutOut: On the backglass, a small {{Godzilla}} can be seen hiding in the ferns on top of the pinball machine.

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* ShoutOut: On the backglass, a small {{Godzilla}} Franchise/{{Godzilla}} can be seen hiding in the ferns on top of the pinball machine.
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* ShoutOut: On the backglass, a small {{Godzilla}} can be seen hiding in the ferns on top of the pinball machine.
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* MatchSequence: A cue ball bounces off the table, hits a glass, and knocks a lemon that lands between the brunette's breasts to reveal the match number.
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* VictoriasSecretCompartment: The match sequence has a cue ball that bounces off the table and lands between the brunette's breasts.

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* VictoriasSecretCompartment: The match sequence has a cue ball that bounces off the table table, hits a glass, and knocks a lemon that lands between the brunette's breasts.breasts to reveal the match number.

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''Breakshot'' is a [[PhysicalPinballTables physical pinball table]] released by Capcom Coin-Op in 1996, designed by Greg Kmiec with artwork by Stan Fukuoka. The playfield deliberately hearkens back to the design philosophies of the electro-mechanical pinball machines of the '70s, with a single-level playfield and total ball visibility at all times. The object of the game is to complete 3 games of pool - Eight Ball, Nine Ball and Rotation - in order to start [[WizardMode Cutthroat Countdown]], a high-stakes pool game where each ball is called out in order; each ball you sink is worth 1M points times one plus the number of times Cutthroat Countdown has been successfully completed (maximum 3M) and the mode ends with a shot at a Super Jackpot worth twice the value of the balls you sank before either running out of time or sinking all the balls. Balls can be sunk in several ways; you can hit their affiliated target on the playfield, shoot an orbit with a lit Super Cue, shoot the center pockets or make the undocumented skill shot (soft plunge the ball to the upper flipper, then shoot the Bank Shot lane to score 100K and sink a ball).

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''Breakshot'' is a [[PhysicalPinballTables physical pinball table]] released by Capcom Coin-Op in 1996, designed by Greg Kmiec Creator/GregKmiec with artwork by Stan Fukuoka. The playfield deliberately hearkens back to the design philosophies of the electro-mechanical pinball machines of the '70s, with a single-level playfield and total ball visibility at all times. The object of the game is to complete 3 games of pool - Eight Ball, Nine Ball and Rotation - in order to start [[WizardMode Cutthroat Countdown]], a high-stakes pool game where each ball is called out in order; each ball you sink is worth 1M points times one plus the number of times Cutthroat Countdown has been successfully completed (maximum 3M) and the mode ends with a shot at a Super Jackpot worth twice the value of the balls you sank before either running out of time or sinking all the balls. Balls can be sunk in several ways; you can hit their affiliated target on the playfield, shoot an orbit with a lit Super Cue, shoot the center pockets or make the undocumented skill shot (soft plunge the ball to the upper flipper, then shoot the Bank Shot lane to score 100K and sink a ball).



* WhatCouldHaveBeen: In the early stages of game development, the art director wanted to replace the female characters with farm animals.

to:

* WhatCouldHaveBeen: In WhatCouldHaveBeen:
** The game was originally called "Cloud 9", and featured ancient gods playing with
the early stages nine planets of the solar system. Artist Stan Fukuoka's initial art designs were very adult-oriented, with nude Goddesses everywhere. Executives nixed the design to make the game appealing to family recreation centers, and the theme was changed as a result.
** In a later stage
of game development, the art director wanted to replace the female characters with farm animals.
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None

Added DiffLines:

* WhatCouldHaveBeen: In the early stages of game development, the art director wanted to replace the female characters with farm animals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StillbornFranchise: ''Breakshot'' was advertised as the first in the "Capcom Classic" series, a line of low-cost pinballs with "classic-style" gameplay to appeal to all players. Needless to say, this is the only game in the series.
Is there an issue? Send a MessageReason:
None


** An explanation for those not familiar with pinball lore: [[spoiler:There is a long-standing tradition in pinball of hiding cows as {{Easter Egg}}s, a gag that was started by competitor Creator/WilliamsElectronics.]]

to:

** An explanation for those not familiar with pinball lore: [[spoiler:There is a long-standing tradition in pinball of [[EverythingsBetterWithCows hiding cows cows]] as {{Easter Egg}}s, a gag that was started by competitor Creator/WilliamsElectronics.]]
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None

Added DiffLines:

* DrosteImage: The backglass scene shows a ''Breakshot'' pinball machine in the background.
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* VictoriasSecretCompartment: The match sequence has a cue ball that bounces between the brunette's breasts.

to:

* VictoriasSecretCompartment: The match sequence has a cue ball that bounces off the table and lands between the brunette's breasts.

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Changed: 24

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* TakeThat: Executing a Capcombo (Bank Shot or left Super Cue followed by right orbit) shows an animation of a moose kicking [[WilliamsElectronics a]] [[EasterEgg cow]].

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* TakeThat: Executing a Capcombo (Bank Shot or left Super Cue followed by right orbit) shows an animation of a moose [[Creator/WilliamsElectronics kicking [[WilliamsElectronics a]] [[EasterEgg cow]].cow]].
** An explanation for those not familiar with pinball lore: [[spoiler:There is a long-standing tradition in pinball of hiding cows as {{Easter Egg}}s, a gag that was started by competitor Creator/WilliamsElectronics.]]

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Added a few more tropes.


->'''Woman:''' "Nice shot! Yeah!"






!! Tropes found in ''Breakshot'' include:

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!! Tropes !!Tropes found in ''Breakshot'' include:



* Flawless Victory: Getting a perfect Cutthroat Countdown (by sinking all balls, then collecting the Super Jackpot) not only immediately starts another round of Cutthroat Countdown, but also increases the value of future Cutthroat Countdowns the first two times you achieve it.

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* Flawless Victory: BoobsAndButtPose: The redhead has this pose on the playfield, while the brunette takes it on the backboard side art.
* FlawlessVictory:
Getting a perfect Cutthroat Countdown (by sinking all balls, then collecting the Super Jackpot) not only immediately starts another round of Cutthroat Countdown, but also increases the value of future Cutthroat Countdowns the first two times you achieve it.it.
* GoldenSnitch: The Cutthroat Countdown can end up as this.
* HyperDestructiveBouncingBall: As shown on the backglass, the cue ball jumps off the table, hits a glass, ricochets off the moose's nose, then bounces off the brunette's behind to settle back onto the table.



* ShotInTheAss: Happens to the brunette on the backglass.



* WizardMode: Cutthroat Countdown.

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* VictoriasSecretCompartment: The match sequence has a cue ball that bounces between the brunette's breasts.
* WizardMode: Cutthroat Countdown.Countdown.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/breakshot_3759.jpg]]
[[caption-width-right:300:The ball really IS wild!]]

''Breakshot'' is a [[PhysicalPinballTables physical pinball table]] released by Capcom Coin-Op in 1996, designed by Greg Kmiec with artwork by Stan Fukuoka. The playfield deliberately hearkens back to the design philosophies of the electro-mechanical pinball machines of the '70s, with a single-level playfield and total ball visibility at all times. The object of the game is to complete 3 games of pool - Eight Ball, Nine Ball and Rotation - in order to start [[WizardMode Cutthroat Countdown]], a high-stakes pool game where each ball is called out in order; each ball you sink is worth 1M points times one plus the number of times Cutthroat Countdown has been successfully completed (maximum 3M) and the mode ends with a shot at a Super Jackpot worth twice the value of the balls you sank before either running out of time or sinking all the balls. Balls can be sunk in several ways; you can hit their affiliated target on the playfield, shoot an orbit with a lit Super Cue, shoot the center pockets or make the undocumented skill shot (soft plunge the ball to the upper flipper, then shoot the Bank Shot lane to score 100K and sink a ball).

The main gimmick, or "toy", of the game is the center pockets area, a set of three saucers behind a retractable post. When a ball is shot into the center pockets area, the post rises and the ball falls against it, thus making it into a captive ball; if a ball was previously locked, then it will be released from the center pockets and join the second ball on the post. You must then hit the post, which will hopefully transfer enough force to the ball(s) to send them into the center pockets, thus locking one or both of them. There are 2 multiball modes: Ball-O-Rama, a 2-ball multiball started by shooting the 8 Ball saucer while you have exactly one captive ball, with its jackpot at that same shot, and Breakshot Frenzy, a 3-ball multiball started by locking all 3 balls in the center pockets, with its jackpot at the center pockets and a Super Jackpot after scoring three jackpots. Multiball is an essential component of putting up a good score in ''Breakshot'', as all non-jackpot scores are multiplied by the number of balls in play, including sunk balls in Cutthroat Countdown.

Overall, ''Breakshot'' is well-regarded by pinheads, though it does sometimes come in for criticism due to its somewhat feature-light gameplay and a relatively weak sound package relative to its WPC-95 contemporaries. The main complaint, though, is the unbalanced nature of the scoring, with Cutthroat Countdown drowning out everything else if the player does well enough. Still, this is a good machine for both novices and experts, as the former can enjoy a relatively simple pinball game, while the latter can test themselves to see how lucratively they can score during Cutthroat Countdown.
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!! Tropes found in ''Breakshot'' include:

* AntiFrustrationFeatures: ''Breakshot'' has a ball saver and a kickback at the left outlane.
* Flawless Victory: Getting a perfect Cutthroat Countdown (by sinking all balls, then collecting the Super Jackpot) not only immediately starts another round of Cutthroat Countdown, but also increases the value of future Cutthroat Countdowns the first two times you achieve it.
* MooseAreIdiots: The moose has a goofy, Bullwinkle-esque voice that certainly ''sounds'' the part.
* NoFairCheating: The Sink Next Ball shots and Super Cues are turned off during Cutthroat Countdown; you must collect each ball at its designated target.
* PinballScoring: [[DoubleSubvertedTrope Double Subverted]]; ''Breakshot's'' dot matrix displays shows a 7-digit EM-style scoring reel, thus making the rollover score a comparatively modest 10M, but a decent Cutthroat Countdown can do this easily and the multiball ScoreMultiplier can also make 10M a much less difficult goal to achieve, while mixing the two can possibly score over 100M (Rotation Cutthroat Countdown with 3 balls in play from start to finish could theoretically be worth 225M).
* ProgressiveJackpot: [[PlayingWithATrope Played with]]; the jackpots in Ball-O-Rama and Breakshot Frenzy are constantly rising unless no switches close for 7 seconds, in which case they will freeze until a switch closure is detected.
* {{Retraux}}: The entire point of Breakshot is to serve as a ShoutOut to '70s pinball machines.
* ScoreMultiplier: All non-jackpot scores are multiplied by the number of balls in play.
* TakeThat: Executing a Capcombo (Bank Shot or left Super Cue followed by right orbit) shows an animation of a moose kicking [[WilliamsElectronics a]] [[EasterEgg cow]].
* TotallyRadical: The moose calls out "Bodacious!" if you score a jackpot during Ball-O-Rama.
* WizardMode: Cutthroat Countdown.

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