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* FairPlayVillain: The "Last Chance" mechanic is obstensively the Black Knight letting you get up one more time, with ''Sword of Rage'' even showing an animation of him offering a hand to help you onto your feet. Whether its because he respects your potential or because he thinks watching you get beat to the ground again is never discussed.
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** The [=MagnaSave=] button is now located on the top of the lockbar (common placement area of the "Action Button" on many Stern machines, as well as other competing companies' pinball machines, of the current lcd score/display screen era) instead of being a side button(s) near to the flipper buttons.

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** The [=MagnaSave=] button is now located on the top of the lockbar lockdown bar (common placement area of the "Action Button" on many Stern machines, as well as other competing companies' pinball machines, of the current lcd score/display screen era) instead of being a side button(s) near to the flipper buttons.
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** The MagnaSave button is now located on the top of the lockbar (common placement area of the "Action Button" on many Stern machines, as well as other competing companies' pinball machines, of the current lcd score/display screen era) instead of being a side button(s) near to the flipper buttons.

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** The MagnaSave [=MagnaSave=] button is now located on the top of the lockbar (common placement area of the "Action Button" on many Stern machines, as well as other competing companies' pinball machines, of the current lcd score/display screen era) instead of being a side button(s) near to the flipper buttons.

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Added Later Installment Weirdness


* LaterInstallmentWeirdness: The Pro edition is the only game in the series not to have a second-level sub-playfield.

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* LaterInstallmentWeirdness: LaterInstallmentWeirdness:
**
The Pro edition is the only game in the series not to have a second-level sub-playfield.sub-playfield.
** The MagnaSave button is now located on the top of the lockbar (common placement area of the "Action Button" on many Stern machines, as well as other competing companies' pinball machines, of the current lcd score/display screen era) instead of being a side button(s) near to the flipper buttons.
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* SpiritualSuccessor: ''Black Knight 2000'' is ''Black Knight'' meets ''Pinball/{{Flash}}''[[note]]another beloved Ritchie title, from 1979[[/note]] in the following ways:
** They use lightning motifs.
** ''Black Knight 2000''[='=]s layout is somewhat similar to ''Flash''[='=]s.
** Programmer Ed Boon [[http://pinside.com/pinball/forum/topic/bk2k-whitewood released pictures of one of the whitewoods for this game]], which showed that "B-L-A-C-K" was "F-L-A-S-H" at one point.
** Prior to making ''Pinball/HighSpeed'', Steve Ritchie hinted at making a sequel to ''Flash'', tentatively called ''Super Flash''.
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* BigYes: The choir sings "YEAH!" when you get an [[OneUp extra ball]], or when you win a MatchSequence.

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* BigYes: The choir sings "YEAH!" when you get an [[OneUp extra ball]], ball]] or when you win a MatchSequence.

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* AutobotsRockOut: ''2000'''s [[https://www.youtube.com/watch?v=Ak3Nd7h3ox0 main theme]], composed by Brian Schmidt and [[{{Franchise/MortalKombat}} Dan Forden]], is renown to the point of being [[AwesomeMusic/{{Pinball}} Awesome Music]] - to the point where ''Sword of Rage'' uses an even harder-rocking remix for its own main theme.

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* AutobotsRockOut: ''2000'''s [[https://www.youtube.com/watch?v=Ak3Nd7h3ox0 main theme]], composed by Brian Schmidt and [[{{Franchise/MortalKombat}} [[Franchise/MortalKombat Dan Forden]], is renown to the point of being [[AwesomeMusic/{{Pinball}} Awesome Music]] - to the point where ''Sword of Rage'' uses an even harder-rocking remix for its own main theme.



%%* YellowLightningBlueLightning
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* ElementalMotifs: ''2000'' and ''Sword of Rage'' has lightning in their designs with both having the lightning wheels, ''2000's'' design tying it to the FeudalFuture aesthetic. The Knight in ''Sword of Rage'' has those motifs on his armour and shield as well as his sword having an electric effect on the Premium Backglass and in one of the animations on the screen.

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* ElementalMotifs: ''2000'' and ''Sword of Rage'' has lightning in their designs with both having the lightning wheels, wheels. ''2000's'' design tying it ties the motif to the FeudalFuture aesthetic. The Knight in ''Sword of Rage'' has those lightning motifs on his armour and shield as well as shield, with his sword having an electric effect on the Premium Backglass and in one of the animations on the screen.
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* ElementalMotifs: ''2000'' and ''Sword of Rage'' has those in their design; both have the lightning wheels, ''2000's'' design tying it to the FeudalFuture aesthetic. The Knight in ''Sword of Rage'' having those motifs on his armour and shield as well as his sword having an electric effect on the Premium Backglass and in one of the animations on the screen.

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* ElementalMotifs: ''2000'' and ''Sword of Rage'' has those lightning in their design; designs with both have having the lightning wheels, ''2000's'' design tying it to the FeudalFuture aesthetic. The Knight in ''Sword of Rage'' having has those motifs on his armour and shield as well as his sword having an electric effect on the Premium Backglass and in one of the animations on the screen.



* GlowingEyes: The Knight toy on the playfield has eyes that glow orange when it speaks.

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* GlowingEyes: The Knight toy on the playfield and topper has eyes that glow orange when it speaks.
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* ElementalMotifs: ''2000'' and ''Sword of Rage'' has those in their design; both have the lightning wheels, ''2000's'' design tying it to the FeudalFuture aesthetic. The Knight in ''Sword of Rage'' having those motifs on his armour and shield as well as his sword having an electric effect on the Premium Backglass and in one of the animations on the screen.
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** If the start button is pressed with no credits, the Black Knight will respond.
-->'''Black Knight''': No way! Give me your money!

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* SequelEscalation: Compared to the previous two installments, the theme is more pronounced as you are battling multiple enemies, exploring the world of the Black Knight and you actually get to duel the Black Knight himself.



* SequelEscalation: Compared to the previous two installments, the theme is more pronounced as you are battling multiple enemies, exploring the world of the Black Knight and you actually get to duel the Black Knight himself.
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* SequelEscalation: Compared to the previous two installments, the theme is more pronounced as you are battling multiple enemies, exploring the world of the Black Knight and you actually get to duel the Black Knight himself.
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** One of the Black Knight's lines when you hit him is "[[Film/MontyPythonAndTheHolyGrail It's only a flesh wound!]]" Rather appropriate, considering who said the line in the film.

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** ''2000'''s backglass shows the Black Knight wielding a double-sided flaming sword.

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** ''2000'''s backglass shows the Black Knight wielding a double-sided flaming lightning sword.



* HellishHorse: The Knight rides one of these on the backglass of the first two games and during War Hurryup in ''Sword of Rage''.

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* HellishHorse: The Knight rides one of these on the backglass of the first two games and the premium and LE ''Sword of Rage'' art packages. It also appears during War Hurryup in ''Sword of Rage''.the latter game.



* EvilTowerOfOminousness: The Limited Edition backglass shows two of these in the background.

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* EvilTowerOfOminousness: The premium and Limited Edition backglass shows two of these in the background.background.
* GameMod: Like most Stern Pinball machines made after 2011, there is a topper available that you can install on the backbox. This one depicts the Black Knight's head and upper torso with two flaming gates at each side of him. The head sometimes interacts with what's going on with the playfield.
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* HesBack: The flyer for this table proudly reads, "He rides again", alluding to the return of the Black Knight.
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* ''Black Knight: Sword of Rage'' (2019): A full 30 years after the last game, [[LicensedPinballTables Stern Pinball got the license from Williams]] and created another sequel. It expands upon the previous games' premises and pits the player against the Knight's forces of evil (including a skeleton army and several fantasy creatures). It also has music from [[Music/{{Anthrax}} Scott Ian]] and Creator/BrendonSmall[[note]]of ''WesternAnimation/HomeMovies'', ''WesternAnimation/{{Metalocalypse}}'', and ''Music/BrendonSmallsGalaktikon'' fame[[/note]], as well as voicework by [[Music/BarenakedLadies Ed Robertson]].

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* ''Black Knight: Sword of Rage'' (2019): A full 30 years after the last game, [[LicensedPinballTables Stern Pinball got the license from Williams]] and created another sequel. It expands upon the previous games' premises and pits the player against the Knight's forces of evil (including a skeleton army and several fantasy creatures). It also has music from [[Music/{{Anthrax}} Scott Ian]] and Creator/BrendonSmall[[note]]of ''WesternAnimation/HomeMovies'', ''WesternAnimation/{{Metalocalypse}}'', and ''Music/BrendonSmallsGalaktikon'' fame[[/note]], as well as voicework voice work by [[Music/BarenakedLadies Ed Robertson]].
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* ''Black Knight 2000'' (1989): The first sequel, with software by Creator/EdBoon and artwork by Doug Watson. The Black Knight returns, this time in a techno-feudal landscape (eschewing the more traditional, ornate look of the previous game). The player must storm the Knight's castle and battle him, while a Choir of Angels provide moral support for the player. It was the first pinball game to offer a WizardMode, and featured a truly memorable soundtrack with Chicago singers Stephanie Rogers and Glo Van Vlack. A digital version was formerly available for ''VideoGame/ThePinballArcade'' until their license to all Bally and Williams tables expired on July 1, 2018.

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* ''Black Knight 2000'' (1989): The first sequel, with software by Creator/EdBoon and artwork by Doug Watson. The Black Knight returns, this time in a techno-feudal landscape (eschewing the more traditional, ornate look of the previous original game). The player must storm the Knight's castle and battle him, while a Choir of Angels provide moral support for the player. It was the first pinball game to offer a WizardMode, and featured a truly memorable soundtrack with Chicago singers Stephanie Rogers and Glo Van Vlack. A digital version was formerly available for ''VideoGame/ThePinballArcade'' until their license to all Bally and Williams tables expired on July 1, 2018.
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* MadLibsDialogue: The Knight's dialogue is composed entirely of a handful of words, with a few extra sounds added that can modify existing words to create new ones (i.e. "knight" into "fight").

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* MadLibsDialogue: The Knight's dialogue is composed entirely of [[https://static.tvtropes.org/pmwiki/pub/images/blackknightwords.jpg a handful of words, with a few extra sounds added that can modify existing words to create new ones ones]] (i.e. "knight" into "fight").

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Partial cleanup on the Black Knight (1980) folder. Added context, mostly. I removed the Updated Rerelease example because it seemed to fit better on VideoGame.The Pinball Arcade.





* AttractMode: With the titular Black Knight taunting you via an audio clip.
-->'''Black Knight''': You can't win! Ha Ha Ha!
* MachineMonotone: The Knight speaks like this.
* ScoreMultiplier: During multiball, the player can score two or three times the amount, depending on the number of balls remaining on the playfield.
* TimedMission: Lots, most notably the timed drop targets and the Mystery Timer.
* UpdatedRerelease: Made available alongside ''Firepower II'''s debut on ''The Pinball Arcade'', complete with ROM emulation and fixes to many issues from the original release of the game.

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* AttractMode: With The game occasionally plays an audio clip of the titular Black Knight taunting you via an audio clip.
when no one is playing.
-->'''Black Knight''': You can't win! [[EvilLaugh Ha Ha Ha!
ha ha!]]
* MachineMonotone: EarlyInstallmentWeirdness: This game is the only one in the series to have Magna-Save on both the left and right outlanes. The Knight speaks like this.
sequels have a single Magna-Save area on the right, with the left outlane instead featuring a kicker that can potentially save the ball from draining.
* MadLibsDialogue: The Knight's dialogue is composed entirely of a handful of words, with a few extra sounds added that can modify existing words to create new ones (i.e. "knight" into "fight").
-->"[F][ight] [again][st]... [th][r][ee]... [enemie][s]."
* ScoreMultiplier: During multiball, the player can number of balls left determines the score two multiplier (twice or three times the amount, depending on the number amount of balls remaining on the playfield.
points).
* TimedMission: Lots, most notably the timed TimedMission:
** The many sets of
drop targets and on the playfield all start a timer when one of them is hit. If the player does not knock down all three before time runs out, they reset.
** The
Mystery Timer.
* UpdatedRerelease: Made available alongside ''Firepower II'''s debut on ''The Pinball Arcade'', complete with ROM emulation and fixes to many issues from
Score is lit for a short period of time under specific circumstances, requiring the original release of player to shoot the game.center ramp before too long.
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Instant Awesome Just Add Dragons is now a disambig, and this example lacked context to move elsewhere.


* InstantAwesomeJustAddDragons: They're all over the place as playfield decorations, but have nothing to do with the game.
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* ''Black Knight 2000'' (1989): The first sequel, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson. The Black Knight returns, this time in a techno-feudal landscape (eschewing the more traditional, ornate look of the previous game). The player must storm the Knight's castle and battle him, while a Choir of Angels provide moral support for the player. It was the first pinball game to offer a WizardMode, and featured a truly memorable soundtrack with Chicago singers Stephanie Rogers and Glo Van Vlack. A digital version was formerly available for ''VideoGame/ThePinballArcade'' until their license to all Bally and Williams tables expired on July 1, 2018.

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* ''Black Knight 2000'' (1989): The first sequel, with software by [[Franchise/MortalKombat Ed Boon]] Creator/EdBoon and artwork by Doug Watson. The Black Knight returns, this time in a techno-feudal landscape (eschewing the more traditional, ornate look of the previous game). The player must storm the Knight's castle and battle him, while a Choir of Angels provide moral support for the player. It was the first pinball game to offer a WizardMode, and featured a truly memorable soundtrack with Chicago singers Stephanie Rogers and Glo Van Vlack. A digital version was formerly available for ''VideoGame/ThePinballArcade'' until their license to all Bally and Williams tables expired on July 1, 2018.
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* ''Black Knight: Sword of Rage'' (2019): A full 30 years after the last game, [[LicensedPinballTables Stern Pinball got the license from Williams]] and created another sequel. It expands upon the previous games' premises and pits the player against the Knight's forces of evil (including a skeleton army and several fantasy creatures). It also has music from [[Music/{{Anthrax}} Scott Ian]] and Brendon Small[[note]]of ''WesternAnimation/HomeMovies'', ''WesternAnimation/{{Metalocalypse}}'', and ''Music/BrendonSmallsGalaktikon'' fame[[/note]], as well as voicework by [[Music/BarenakedLadies Ed Robertson]].

to:

* ''Black Knight: Sword of Rage'' (2019): A full 30 years after the last game, [[LicensedPinballTables Stern Pinball got the license from Williams]] and created another sequel. It expands upon the previous games' premises and pits the player against the Knight's forces of evil (including a skeleton army and several fantasy creatures). It also has music from [[Music/{{Anthrax}} Scott Ian]] and Brendon Small[[note]]of Creator/BrendonSmall[[note]]of ''WesternAnimation/HomeMovies'', ''WesternAnimation/{{Metalocalypse}}'', and ''Music/BrendonSmallsGalaktikon'' fame[[/note]], as well as voicework by [[Music/BarenakedLadies Ed Robertson]].

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Changed: 26

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** Similarly, the King's Ransom WizardMode alters the display and sound effects to match ''2000''. (Interestingly, while the game already uses an instrumental arrangement of that game's main theme during regular play, an out-and-out remix of the theme - vocals and all - plays during this mode.)

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** Similarly, the King's Ransom WizardMode alters the display and sound effects to match ''2000''. (Interestingly, while the game already uses an instrumental arrangement of that game's main theme during regular play, an out-and-out a more traditional remix of the theme - vocals and all - plays during this mode.))
* NotSoAboveItAll: The Black Knight switches between more traditional threats[[note]]"Stand up and fight, ''maggot.''"[[/note]] and goofier ones like questioning if the player thinks they're "Mr. Badass".
--> "''Lo-ser.''"

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Trope renamed


* AdvancedTech2000: The title, obviously; it does take place in a more futuristic setting.



* {{Trope 2000}}: The title, obviously.
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* ''Black Knight: Sword of Rage'' (2019): A full 30 years after the last game, Stern Pinball got the license from Williams and created another sequel. It expands upon the previous games' premises and pits the player against the Knight's forces of evil (including a skeleton army and several fantasy creatures). It also has music from [[Music/{{Anthrax}} Scott Ian]] and Brendon Small[[note]]of ''WesternAnimation/HomeMovies'', ''WesternAnimation/{{Metalocalypse}}'', and ''Music/BrendonSmallsGalaktikon'' fame[[/note]], as well as voicework by [[Music/BarenakedLadies Ed Robertson]].

to:

* ''Black Knight: Sword of Rage'' (2019): A full 30 years after the last game, [[LicensedPinballTables Stern Pinball got the license from Williams Williams]] and created another sequel. It expands upon the previous games' premises and pits the player against the Knight's forces of evil (including a skeleton army and several fantasy creatures). It also has music from [[Music/{{Anthrax}} Scott Ian]] and Brendon Small[[note]]of ''WesternAnimation/HomeMovies'', ''WesternAnimation/{{Metalocalypse}}'', and ''Music/BrendonSmallsGalaktikon'' fame[[/note]], as well as voicework by [[Music/BarenakedLadies Ed Robertson]].
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*** "Knight Castle", the last of the six main modes, in which the player fights the Knight directly. The 7 main shots are all lit and must be made in order to finish the mode (though they can be repeatedly shot for extra points for as long as time permits).

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*** "Knight "Black Castle", the last of the six main modes, in which the player fights the Knight directly. The 7 main It is a timed single-ball mode. All three center "knight" shots are all lit and must be made in order to finish hit, then any one of the mode (though they can be repeatedly outer shots. The sequence repeats three more times, but requiring a different outer shot for extra points for as long as each time permits).- meanwhile, the flail and shield will hit back harder. Complete all shots to unlock a 6-ball "RAGE" multiball.

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* CallBack: There are several allusions to ''2000'' beyond the music:
** The Lightning Wheel returns, this time used to track completion of the game's modes.
** The main multiball is called the "Triple Knights Challenge", alluding to the "Double Knight Challenge" from ''2000''.
** The lanes at the top of the field spell "W-A-R", just like that game.
** Several of the Black Knight's quotes either come directly from ''2000''[[note]]"No way!"[[/note]] or resemble ones from that game.[[note]]"Give me more money!", heard upon putting money in the machine that is not sufficient to start a game[[/note]]



* MythologyGag: There are several allusions to ''2000'' beyond the music:
** The Lightning Wheel returns, this time used to track completion of the game's modes.
** The main multiball is called the "Triple Knights Challenge", alluding to the "Double Knight Challenge" from ''2000''.
** The lanes at the top of the field spell "W-A-R", just like that game.
** Several of the Black Knight's quotes either come directly from ''2000''[[note]]"No way!"[[/note]] or resemble ones from that game.[[note]]"Give me more money!", heard upon putting money in the machine that is not sufficient to start a game[[/note]]
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* LaterInstallmentWeirdness: The Pro edition is the only game in the series not to have a second-level sub-playfield.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/black_knight_sword_of_rage.jpg]]
[[caption-width-right:350:"Challenge me, and I will show no mercy."[[note]]Premium backglass pictured[[/note]]]]

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