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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists
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* ObviousBeta: Some aspects of the original game software are clearly incomplete, with the missing WizardMode being the most obvious example. Eventually addressed in the mid-2010 software update, however.
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* DiscOneNuke: The Batmobile Hurry-Up can be worth an absurd amount of points by selecting the Batmobile Skill Shot on the plunge, lighting a multiplier on that shot before starting the Hurry-Up, repeatedly shooting the right orbit to increase its value, shooting the left orbit again to double the Hurry-Up, and collecting it. It is possible to get '''a billion''' points in 35 shots (31 of which are the right orbit).
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* DiscOneNuke: DifficultButAwesome: The Batmobile Hurry-Up can be worth an absurd amount of points by selecting the Batmobile Skill Shot on the plunge, lighting a multiplier on that shot before starting the Hurry-Up, repeatedly shooting the right orbit to increase its value, shooting the left orbit again to double the Hurry-Up, and finally collecting it. It is it on the center ramp. It's possible to get '''a billion''' over a ''billion'' points this way, in 35 shots a game where a score in the tens of millions is typically considered to be quite excellent. However, successfully pulling this off requires no fewer than a whopping ''35 shots'' (31 of which are these being to the right orbit).orbit) in a single ball while under pressure of the hurry-up timer potentially running out, a feat that only the best players are likely to accomplish.
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dewicking Knife Nut per TRS
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* KnifeNut: The Joker, who's flashing his knives in some of the animations.
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* PsychoKnifeNut: The Joker, who's flashing his knives in some of the animations.
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* SecondaryAdaptation: The game is based on ''Film/TheDarkKnight'', itself an adaptation of the ''Franchise/{{Batman}}'' comics.
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The original release of the game was [[ObviousBeta clearly incomplete,]] with some of the game modes being overly simplistic, sound cutoffs, and the absence of any sort of WizardMode. This was eventually addressed two years later, when programmer Lyman Sheats released a software update that fixed numerous issues, including the addition of a "Gotham City Multiball" finale.
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The original release of the game was [[ObviousBeta clearly incomplete,]] incomplete, with some of the game modes being overly simplistic, sound cutoffs, and the absence of any sort of WizardMode. This was eventually addressed two years later, when programmer Lyman Sheats released a software update that fixed numerous issues, including the addition of a "Gotham City Multiball" finale.
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* AdaptationExpansion: The Scarecrow is much more prominent here than in ''Film/TheDarkKnight''.
* ArtShift: The digital display mixes hand-animated graphics with clips from the movie, with unfortunately jarring results.
* BankRobbery: "Joker Multiball" starts with Joker's gang robbing the bank.
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* AscendedExtra: The Scarecrow is much more prominent here than in ''Film/TheDarkKnight''.
*
*
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* StealthPun: The crane is controlled by the Scarecrow -- whose real name is Jonathan Crane.
* [[WeaponizedCar Weaponized Bike]]: The player must collect three weapons upgrades for the Bat-Pod.
* [[WeaponizedCar Weaponized Bike]]: The player must collect three weapons upgrades for the Bat-Pod.
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* StealthPun: The crane is controlled by the Scarecrow -- Scarecrow, whose real name is Jonathan Crane.
*[[WeaponizedCar WeaponizedCar: Or Weaponized Bike]]: Bike, rather. The player must collect three weapons upgrades for the Bat-Pod.
*
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Despite the title, the game is primarily based on [[Film/TheDarkKnight the second movie]] in Creator/ChristopherNolan's ''Film/TheDarkKnightSaga'', with the player as Batman out to stop the Joker and the Scarecrow from terrorizing Gotham City's key political figures. Recruit Commissioner Gordon and Lucius Fox, gather equipment from the [=WayneTech=] arsenal, then rescue Harvey Dent and Rachel Dawes from the Joker. Race the Batmobile off Gotham bridge and beef up the Bat-Pod's abilities, but watch out for the Scarecrow as he swings the crane around the playfield. When the Bat Signal lights up, answer the call for both the Bat Signal Challenge and Gotham City Multiball.
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Despite the title, the game is primarily based on [[Film/TheDarkKnight the second movie]] in Creator/ChristopherNolan's ''Film/TheDarkKnightSaga'', ''Film/TheDarkKnightTrilogy'', with the player as Batman out to stop the Joker and the Scarecrow from terrorizing Gotham City's key political figures. Recruit Commissioner Gordon and Lucius Fox, gather equipment from the [=WayneTech=] arsenal, then rescue Harvey Dent and Rachel Dawes from the Joker. Race the Batmobile off Gotham bridge and beef up the Bat-Pod's abilities, but watch out for the Scarecrow as he swings the crane around the playfield. When the Bat Signal lights up, answer the call for both the Bat Signal Challenge and Gotham City Multiball.
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Cleanup (ZCE, indentation, unfitting trope, trope moved to Trivia page)
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* CoolBike: The Bat-Pod, prominently displayed on the cabinet sides.
* CoolCar: The Batmobile, natch.
* CoolCar: The Batmobile, natch.
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%% * CoolBike: The Bat-Pod, prominently displayed on the cabinet sides.
%% * CoolCar: The Batmobile, natch.
%% * CoolCar: The Batmobile, natch.
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** FakeBrit: The substitute actor for Alfred, who's clearly an American with a (bad) British accent.
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* ShoddyKnockoffProduct: The "Standard Edition" is seen by most fans as this.
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%% * ShoddyKnockoffProduct: The "Standard Edition" is seen by most fans as this.
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* WhereDoesHeGetAllThoseWonderfulToys: You have to collect all eight Bat-gadgets to light Lucius Fox.
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* WizardMode: Originally subverted; collecting all eight characters in the cast lit the Bat Signal for "Final Battle", but shooting the saucer to start it simply rewarded 100 million points. A proper Wizard Mode was eventually added in the 2010 update; the "Gotham City Challenge" starts off with a 50 million saucer shot, followed by a four-ball multiball mode. Drained balls can be restored by making major shots, and completing a certain number of shots enables the Super Jackpot bonus.
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* WizardMode: WizardMode:
** Originally subverted; collecting all eight characters in the cast lit the Bat Signal for "Final Battle", but shooting the saucer to start it simply rewarded 100 million points. A proper Wizard Mode was eventually added in the 2010 update; the "Gotham City Challenge" starts off with a 50 million saucer shot, followed by a four-ball multiball mode. Drained balls can be restored by making major shots, and completing a certain number of shots enables the Super Jackpot bonus.
** Originally subverted; collecting all eight characters in the cast lit the Bat Signal for "Final Battle", but shooting the saucer to start it simply rewarded 100 million points. A proper Wizard Mode was eventually added in the 2010 update; the "Gotham City Challenge" starts off with a 50 million saucer shot, followed by a four-ball multiball mode. Drained balls can be restored by making major shots, and completing a certain number of shots enables the Super Jackpot bonus.