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A digital version for ''VideoGame/ThePinballArcade'' has been confirmed to be the Season 8 finale.

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* ThePlace



* ThePlace
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* DoWellButNotPerfect: The hill can only be accessed if a rival is challenged, but not beaten. A BoringButPractical strategy is to never defeat opponents and just go for Cliff Jumps.
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'''Banzai Run''' is a PhysicalPinballTable designed by Creator/PatLawlor and Creator/LarryDeMar, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backbox.

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'''Banzai Run''' ''Banzai Run'' is a PhysicalPinballTable designed by Creator/PatLawlor and Creator/LarryDeMar, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backbox.

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-->'''Announcer''': "He's going after (rival's name)!"[=/=]"He's challenged (rival's name)!" -- ''upon lighting a rival''
-->'''Announcer''': "What a move on (rival's name)!" -- ''upon defeating a rival''

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-->'''Announcer''': -->'''Announcer:''' "He's going after (rival's name)!"[=/=]"He's challenged (rival's name)!" -- ''upon lighting a rival''
-->'''Announcer''': -->'''Announcer:''' "What a move on (rival's name)!" -- ''upon defeating a rival''rival''
-->'''Announcer:''' "He's moved into (2nd through 5th) place" -- ''after defeating any rivals and returning to the main playfield''
-->'''Announcer:''' "Go for the Hill/Instant Rematch!"



* SignatureStyle: ''Banzai Run'' features what would become Lawlor's trademarks, including the Bumper Shot, horizontal shots, dual-left inlanes (though in this case, it's a kicker), and game-changing gimmicks (the vertical playfield).

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* ScoreMultiplier: Hitting the A, B, and C targets on the lower half of the vertical playfield doubles the current Cliff Jump value.
* SignatureStyle: ''Banzai Run'' features what would become Lawlor's trademarks, including trademarks: Multiple flippers (in this table's case, six), a soft-plunge SkillShot, the Bumper Shot, horizontal shots, dual-left inlanes (though in this case, it's a kicker), and game-changing gimmicks (the vertical playfield).

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* DevelopersForesight: If the player challenges or defeats a single opponent, the announcer will address each one individually. However, if a second competitor is challenged or defeated very quickly after the first, the announcer will name them both within one complete sentence.

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* DevelopersForesight: DevelopersForesight:
**
If the player challenges or defeats a single opponent, the announcer will address each one individually. However, if a second competitor is challenged or defeated very quickly after the first, the announcer will name them both within one complete sentence.

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The Dev Team Thinks Of Everything is now Developers Foresight. Removed all non-illustrative or unclear examples as well as ZCE\'s and switched over all demonstrative examples.


* DevelopersForesight: If the player challenges or defeats a single opponent, the announcer will address each one individually. However, if a second competitor is challenged or defeated very quickly after the first, the announcer will name them both within one complete sentence.
--> ''He's challenged (opponent 1) and (opponent 2)!''
--> ''What a move on (opponent 1) and (opponent 2)!''
** If a ball exits the Hill, doesn't make a clean feed on the ramp, doesn't hit any switch on the main playfield, and then drains, a Super Jump is awarded, acting as an instant Extra Ball/Ball Saver. Bear in mind, the Hill's flippers would still be active if this happens.



* TheDevTeamThinksOfEverything: If the player challenges or defeats a single opponent, the announcer will address each one individually. However, if a second competitor is challenged or defeated very quickly after the first, the announcer will name them both within one complete sentence.
--> ''He's challenged (opponent 1) and (opponent 2)!''
--> ''What a move on (opponent 1) and (opponent 2)!''
** If a ball exits the Hill, doesn't make a clean feed on the ramp, doesn't hit any switch on the main playfield, and then drains, a Super Jump is awarded, acting as an instant Extra Ball/Ball Saver. Bear in mind, the Hill's flippers would still be active if this happens.
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** If a ball exits the Hill, doesn't make a clean feed on the ramp, doesn't hit any switch on the main playfield, and then drains, a Super Jump is awarded, acting as an instant Extra Ball/Ball Saver.

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** If a ball exits the Hill, doesn't make a clean feed on the ramp, doesn't hit any switch on the main playfield, and then drains, a Super Jump is awarded, acting as an instant Extra Ball/Ball Saver. Bear in mind, the Hill's flippers would still be active if this happens.
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** If a ball exits the Hill, doesn't make a clean feed on the ramp, doesn't hit any switch on the main playfield, and then drains, a Super Jump is awarded, acting as an instant Extra Ball/Ball Saver.
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'''Banzai Run''' is a PhysicalPinballTable designed by Creator/PatLawlor and [[Creator/LarryDeMar Larry DeMar]], with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backbox.

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'''Banzai Run''' is a PhysicalPinballTable designed by Creator/PatLawlor and [[Creator/LarryDeMar Larry DeMar]], Creator/LarryDeMar, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backbox.



* BigWordShout: The racer shouts "BAANZAIIIII!" when you shoot the Cycle Jump on the vertical playfield.

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* BigWordShout: The racer shouts "BAANZAIIIII!" when you shoot the Cycle Jump on the vertical playfield.playfield, and after starting the next ball with an extra ball.
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* TheDevTeamThinksOfEverything: If the player challenges or defeats a single opponent, the announcer will address each one individually. However, if a second competitor is challenged or defeated very quickly after the first, the announcer will name them both within one complete sentence.
--> ''He's challenged (opponent 1) and (opponent 2)!''
--> ''What a move on (opponent 1) and (opponent 2)!''
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** CreatorCameo: These racers' names (each of them are named after the design team) are as follows, in order of rank (starting with Rank 2): (John) Krutsch, Lawlor, (Ed) Boon, Sprenger, and (Brian) Schmidt.
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'''Banzai Run''' is a PhysicalPinballTable designed by [[Creator/LarryDeMar Larry DeMar]] and Creator/PatLawlor, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backbox.

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'''Banzai Run''' is a PhysicalPinballTable designed by Creator/PatLawlor and [[Creator/LarryDeMar Larry DeMar]] and Creator/PatLawlor, DeMar]], with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backbox.

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The game itself is centered on the 1988 Banzai Run Supercross race on the notorious Banzai Hill track. As an up-and-coming racer, you are up against four rivals: [[ColourfulThemeNaming Green Machine, Blue Beard, Yellow Belly, and Red Hot]]. Build up laps on the lower playfield, then hit the twelve color-coded targets to challenge each racer and access the hill. Once that's done, ride the Ball Lifter to the vertical playfield to defeat the challengers, then take on the King of the Hill in a light-and-sound spectacular.

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The game itself is centered on the 1988 Banzai Run Supercross race on the notorious Banzai Hill track. As an up-and-coming racer, you are up against four rivals: [[ColourfulThemeNaming Green Machine, Blue Beard, Yellow Belly, Blue Beard, and Red Hot]]. Build up laps on the lower playfield, then hit the twelve color-coded targets to challenge each racer and access the hill. Once that's done, ride the Ball Lifter to the vertical playfield to defeat the challengers, then take on the King of the Hill in a light-and-sound spectacular.


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* BigWordShout: The racer shouts "BAANZAIIIII!" when you shoot the Cycle Jump on the vertical playfield.
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'''Banzai Run''' is a PhysicalPinballTable designed by Larry [=DeMar=] and Creator/PatLawlor, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backbox.

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'''Banzai Run''' is a PhysicalPinballTable designed by [[Creator/LarryDeMar Larry [=DeMar=] DeMar]] and Creator/PatLawlor, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backbox.
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* ThePlace
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-->'''Announcer''': "He's going after (rival's name)!" -- ''upon lighting a rival''

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-->'''Announcer''': "He's going after (rival's name)!"[=/=]"He's challenged (rival's name)!" -- ''upon lighting a rival''
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-->'''Announcer''': "He's challenged (rival's name)!" -- ''upon lighting a rival''

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-->'''Announcer''': "He's challenged going after (rival's name)!" -- ''upon lighting a rival''
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This belongs under Trivia.


* WhatCouldHaveBeen: The prototype name for this game was "Wreckin' Ball".
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'''Banzai Run''' is a PhysicalPinballTable designed by Larry [=DeMar=] and Creator/PatLawlor, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends into the backglass.

to:

'''Banzai Run''' is a PhysicalPinballTable designed by Larry [=DeMar=] and Creator/PatLawlor, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics, and is notable for its continuous playfield, which extends vertically into the backglass.
backbox.
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* DifficultySpike: The transition from the horizontal playfield to the vertical is this for many players.

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The game itself is centered on the 1988 Banzai Run Supercross race on the notorious Banzai Hill track. As an up-and-coming racer, you are up against four rivals: [[ColorCodedForYourConvenience Green Machine, Blue Beard, Yellow Belly, and Red Hot]]. Build up laps on the lower playfield, then hit the twelve color-coded targets to challenge each racer and access the hill. Once that's done, ride the Ball Lifter to the vertical playfield to defeat the challengers, then take on the King of the Hill in a light-and-sound spectacular.

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The game itself is centered on the 1988 Banzai Run Supercross race on the notorious Banzai Hill track. As an up-and-coming racer, you are up against four rivals: [[ColorCodedForYourConvenience [[ColourfulThemeNaming Green Machine, Blue Beard, Yellow Belly, and Red Hot]]. Build up laps on the lower playfield, then hit the twelve color-coded targets to challenge each racer and access the hill. Once that's done, ride the Ball Lifter to the vertical playfield to defeat the challengers, then take on the King of the Hill in a light-and-sound spectacular.


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* ColourfulThemeNaming: The rivals.
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* FacelessGoons: The lower playfield features additional racers (in addition to the player's four rivals), all of whom are completely covered in motocross gear and have no influence on the game.

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The game itself is centered on the 1988 Banzai Run Supercross race on the notorious Banzai Hill track. As an up-and-coming racer, you are up against four rivals: Green Machine, Blue Beard, Yellow Belly, and Red Hot. Hit twelve racer targets on the lower playfield to challenge each racer and access the hill. Once that's done, start multiball, then Go For The Hill to take on and defeat the King of the Hill in a light-and-sound spectacular.

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The game itself is centered on the 1988 Banzai Run Supercross race on the notorious Banzai Hill track. As an up-and-coming racer, you are up against four rivals: [[ColorCodedForYourConvenience Green Machine, Blue Beard, Yellow Belly, and Red Hot. Hit twelve racer targets Hot]]. Build up laps on the lower playfield playfield, then hit the twelve color-coded targets to challenge each racer and access the hill. Once that's done, start multiball, ride the Ball Lifter to the vertical playfield to defeat the challengers, then Go For The Hill to take on and defeat the King of the Hill in a light-and-sound spectacular.



* ColorCodedForYourConvenience: The rival's targets match their primary colors and names.
* DelinquentHair: Blue Beard has a short-trimmed mohawk.



* FieryRedhead: Red Hot.



* MiniGame: "Freestyle", a separate miniature ''pachinko''-style playfield in the backbox.
* PornStache: Green Machine has one.
* RampJump: The "Cliff Jump", a vertical ramp in the backbox.




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* WhatCouldHaveBeen: The prototype name for this game was "Wreckin' Ball".
* YouGottaHaveBlueHair: Played with; Blue Beard's hair is a ''very'' light electric blue.

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->'''Announcer''': "Welcome race fans, to Banzai Run!"

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->'''Announcer''': "Welcome race fans, to Banzai Run!"
"Go for the Hill!"



The game itself is centered on a Championship motocross race on the notorious Banzai Hill track. As an up-and-coming racer, you are up against four rivals: Green Machine, Blue Beard, Yellow Belly, and Red Hot. Challenge each racer on the lower playfield, then hit twelve racer targets to access Banzai Hill in the backbox. Start multiball, then Go For The Hill for a chance to challenge and defeat the King of the Hill in a light-and-sound spectacular.

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The game itself is centered on a Championship motocross the 1988 Banzai Run Supercross race on the notorious Banzai Hill track. As an up-and-coming racer, you are up against four rivals: Green Machine, Blue Beard, Yellow Belly, and Red Hot. Challenge each racer on the lower playfield, then hit Hit twelve racer targets on the lower playfield to challenge each racer and access Banzai Hill in the backbox. Start hill. Once that's done, start multiball, then Go For The Hill for a chance to challenge take on and defeat the King of the Hill in a light-and-sound spectacular.
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* MadLibsDialogue: The announcer speaks like this:
-->'''Announcer''': "He's challenged (rival's name)!" -- ''upon lighting a rival''
-->'''Announcer''': "What a move on (rival's name)!" -- ''upon defeating a rival''


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----
-->"''BAANZAIIIII!''"

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Although some earlier pinball games included ''bagatelle''-style minigames in the backbox, ''Banzai Run'' had a fully-featured vertical playfield with flippers, kickers, and sinkholes. Besides its novel design, ''Banzai Run'' was the first pinball game designed by Creator/PatLawlor, and established many of his [[SignatureStyle preferred gameplay elements]] that would appear in later pins.

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Although some earlier pinball games included ''bagatelle''-style minigames in the backbox, ''Banzai Run'' had was the first to have a fully-featured vertical playfield with flippers, kickers, and sinkholes. Besides its novel design, ''Banzai Run'' was the first pinball game designed by Creator/PatLawlor, and established many of his [[SignatureStyle preferred gameplay elements]] that would appear in later pins.



* FeaturelessProtagonist: The only identifying characteristic for the player's character is his gender.



* TheSmurfettePrinciple: Red Hot.

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* TheSmurfettePrinciple: Red Hot.Hot, the only female racer in the game.

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The game itself is centered on motocross racing. As an up-and-coming motocross racer, you are up against four rival racers: Green Machine, Blue Beard, Yellow Belly, and Red Hot in a motocross championship race. After beating all the rivals, you get to challenge the King of the Hill for the championship.

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The game itself is centered on a Championship motocross racing. race on the notorious Banzai Hill track. As an up-and-coming motocross racer, you are up against four rival racers: rivals: Green Machine, Blue Beard, Yellow Belly, and Red Hot in a motocross championship race. After beating all Hot. Challenge each racer on the rivals, you get lower playfield, then hit twelve racer targets to access Banzai Hill in the backbox. Start multiball, then Go For The Hill for a chance to challenge and defeat the King of the Hill for the championship.
in a light-and-sound spectacular.

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-->'''Announcer''': "Welcome race fans, to Banzai Run!"

'''Banzai Run''' is the first pinball game designed by Creator/PatLawlor and released in 1988 by Creator/WilliamsElectronics. It is based on motocross racing.

As an up-and-coming motocross racer, you challenge four rival racers: Green Machine, Blue Beard, Yellow Belly, and Red Hot in a motocross championship race. After beating all the rival racers, you get to challenge the King of the Hill for the championship.

''Banzai Run'' was the only pinball game to feature a vertical playfield, represented by Banzai Hill.

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-->'''Announcer''': [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/banzai-run_7769.jpg]]
[[caption-width-right:300:''You've Never Seen Anything Like This!'']]
->'''Announcer''':
"Welcome race fans, to Banzai Run!"

'''Banzai Run''' is the first pinball game a PhysicalPinballTable designed by Creator/PatLawlor Larry [=DeMar=] and Creator/PatLawlor, with artwork by Mark Sprenger. It was released in 1988 by Creator/WilliamsElectronics. It Creator/WilliamsElectronics, and is based notable for its continuous playfield, which extends into the backglass.

The game itself is centered
on motocross racing.

racing. As an up-and-coming motocross racer, you challenge are up against four rival racers: Green Machine, Blue Beard, Yellow Belly, and Red Hot in a motocross championship race. After beating all the rival racers, rivals, you get to challenge the King of the Hill for the championship.

Although some earlier pinball games included ''bagatelle''-style minigames in the backbox, ''Banzai Run'' had a fully-featured vertical playfield with flippers, kickers, and sinkholes. Besides its novel design, ''Banzai Run'' was the only first pinball game to feature a vertical playfield, represented designed by Banzai Hill.
Creator/PatLawlor, and established many of his [[SignatureStyle preferred gameplay elements]] that would appear in later pins.



!!This pinball demonstrates the following tropes:

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!!This pinball !!''Banzai Run'' demonstrates the following tropes:
tropes:

* AppealToNovelty



* SkillShot: Gently plunge the ball into the Banzai Hill saucer to score the "Super Cycle Stunt" bonus and to send the ball up Banzai Hill.

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* SkillShot: Gently plunge the ball into the Banzai Hill saucer to score the "Super Cycle Stunt" bonus and to send the ball up Banzai Hill.
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first ver.

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-->'''Announcer''': "Welcome race fans, to Banzai Run!"

'''Banzai Run''' is the first pinball game designed by Creator/PatLawlor and released in 1988 by Creator/WilliamsElectronics. It is based on motocross racing.

As an up-and-coming motocross racer, you challenge four rival racers: Green Machine, Blue Beard, Yellow Belly, and Red Hot in a motocross championship race. After beating all the rival racers, you get to challenge the King of the Hill for the championship.

''Banzai Run'' was the only pinball game to feature a vertical playfield, represented by Banzai Hill.

----
!!This pinball demonstrates the following tropes:

* SignatureStyle: ''Banzai Run'' features what would become Lawlor's trademarks, including the Bumper Shot, horizontal shots, dual-left inlanes (though in this case, it's a kicker), and game-changing gimmicks (the vertical playfield).
* SkillShot: Gently plunge the ball into the Banzai Hill saucer to score the "Super Cycle Stunt" bonus and to send the ball up Banzai Hill.
* TheSmurfettePrinciple: Red Hot.

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