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* BlueWithShock: The ghosts, whenever you ate a power pellet.
* CanonImmigrant: As with ''Mrs'', ''Jr.'', and ''Professor'', Baby later joined the series' official canon. The game itself, on the other hand, did not.

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* BlueWithShock: The ghosts, whenever you ate eat a power pellet.
* CanonImmigrant: As with ''Mrs'', ''Jr.'', and ''Professor'', Baby later joined the series' official canon.canon starting with ''Videogame/PacMan2TheNewAdventures'' and ''Videogame/PacManWorld''. The game itself, on the other hand, did not.
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* CanonImmigrant: As with ''Mrs'', ''Jr.'', and ''Professor'', Baby later joined the series' official canon. The game itself, on the other hand, did not.
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* AscendedFanon: As with ''Mrs'', ''Jr.'', and ''Professor'', Baby later joined the series' official canon. The game itself, on the other hand, is not.
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* AscendedFanon: As with ''Mrs'', ''Jr.'', and ''Professor'', Baby later joined the series' official canon. The game itself, on the other hand, is not.

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* AttractMode: Due to it's pinball half, ''Baby'' is the only classic maze-based ''Pac-Man'' game to not feature a maze in it's attract sequence.



* PinballScoring: All scoring in ''Baby Pac-Man'' are 10x those in the other games, in such eating Pac-Dots award 100 instead of 10, and the Ghosts' values for being eaten are 2,000, 4,000, 8,000, and 16,000.



* SpellingBonus: Earning a power pellet requires spelling PAC-MAN for each one. The left loop spells FRUITS to raise the bonus fruit available, and the right loop spells TUNNEL to make Baby Pac-Man move faster through the warp tunnel.

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* SpellingBonus: Earning a power pellet requires spelling PAC-MAN for each one. The left loop spells FRUITS to raise the bonus fruit available, available (as it normally does not advance when a maze is cleared), and the right loop spells TUNNEL to make Baby Pac-Man move faster through the warp tunnel.
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* FanRemake: [[GameMod Game Mods]] of other ''Pac-Man'' games exist that replace the map(s) with those from ''Baby Pac-Man'', completely omitting the pinball portion and becoming significantly easier due to the less brutal Ghost AI and starting off with a full stock of power Pellets.

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* FanRemake: [[GameMod Game Mods]] of other ''Pac-Man'' games exist that replace the their map(s) with those from ''Baby Pac-Man'', completely omitting the pinball portion and becoming significantly easier due to the less brutal Ghost AI and starting off with a full stock of power Pellets.
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Added DiffLines:

* FanRemake: [[GameMod Game Mods]] of other ''Pac-Man'' games exist that replace the map(s) with those from ''Baby Pac-Man'', completely omitting the pinball portion and becoming significantly easier due to the less brutal Ghost AI and starting off with a full stock of power Pellets.
Is there an issue? Send a MessageReason:
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[[caption-width-right:250:''VideoGame/{{Pac-Man}}''[='=]s forgotten progeny.]]

''Baby Pac-Man'' is a ''VideoGame/{{Pac-Man}}'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for being one of two {{Pinball}}[=/=]VideoGame hybrids developed by Bally (''Granny and the Gators'' was the other). Instead of a regular [[PhysicalPinballTable pinball machine]], the game shipped in an arcade cabinet, with a video screen on top with a smaller-sized table beneath.

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[[caption-width-right:250:''VideoGame/{{Pac-Man}}''[='=]s [[caption-width-right:250:''VideoGame/PacMan''[='=]s forgotten progeny.]]

''Baby Pac-Man'' is a ''VideoGame/{{Pac-Man}}'' ''VideoGame/PacMan'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for being one of two {{Pinball}}[=/=]VideoGame hybrids developed by Bally (''Granny and the Gators'' was the other). Instead of a regular [[PhysicalPinballTable pinball machine]], the game shipped in an arcade cabinet, with a video screen on top with a smaller-sized table beneath.

Removed: 16

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* CharacterTitle
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* NintendoHard: This is the hardest ''Pac-Man'' game ever, and with good reason. The ghost just hunt Baby Pac-Man down instead of following a fixed pattern. The table itself is smaller than an average pinball table, making it very easy to drain the ball. Added to the fact that the only way to earn power pellets is to play the pinball portion.

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* NintendoHard: This is the hardest ''Pac-Man'' game ever, and with good reason. The ghost ghosts just hunt Baby Pac-Man down instead of following a fixed pattern. The table itself is smaller than an average pinball table, making it very easy to drain the ball. Added to the fact that the only way to earn power pellets is to play the pinball portion.
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* TheComputerIsACheatingBastard: Unlike every other game in the ''Pac-Man'' franchise, the ghosts in this game can reverse direction at will, making them significantly harder to evade.
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* SpinoffBabies: Though different in how it's usually done since Baby Pac-Man is a completely separate character.

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* SpinoffBabies: Though different in than how it's usually done since Baby Pac-Man is a completely separate character.
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* SpinoffBabies
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* SpinoffBabies
SpinoffBabies: Though different in how it's usually done since Baby Pac-Man is a completely separate character.
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* NostalgiaLevel: The first maze is very reminiscent of the maze from the original VideoGame/PacMan.

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* NostalgiaLevel: The first third and final maze is very reminiscent of the maze from the original VideoGame/PacMan.

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The Computer Is A Cheating Bastard refers to Computer Opponents who break the rules. The ghosts are not cheating.


* TheComputerIsACheatingBastard: This is the hardest ''Pac-Man'' game ever, and with good reason.
* EarlyGameHell
* InvincibilityPowerUp: Power pellets, of course.
* MazeGame
* NintendoHard: And HOW!
* [[PinballSpinoff Pinball Spin]][[SpinoffBabies off Babies]]

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* TheComputerIsACheatingBastard: EarlyGameHell: Very few people have seen past the first level.
* EveryTenThousandPoints: Grants an extra life.
* InvincibilityPowerUp: Power pellets, of course. You have to earn them in the pinball portion this time around though. It's not easy.
* MazeGame: The video portion of the game.
* NoFairCheating: As with many pinball machines, tilting the machine causes the flippers to go dead.
* NonStandardGameOver: Slamming the machine causes the game to go dead for a few seconds, followed by the "Game Over" light turning on.
* NostalgiaLevel: The first maze is very reminiscent of the maze from the original VideoGame/PacMan.
* NintendoHard:
This is the hardest ''Pac-Man'' game ever, and with good reason.
* EarlyGameHell
* InvincibilityPowerUp: Power pellets,
reason. The ghost just hunt Baby Pac-Man down instead of course.
following a fixed pattern. The table itself is smaller than an average pinball table, making it very easy to drain the ball. Added to the fact that the only way to earn power pellets is to play the pinball portion.
* MazeGame
* NintendoHard: And HOW!
* [[PinballSpinoff Pinball Spin]][[SpinoffBabies off Babies]]
PinballSpinoff


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* SpinoffBabies
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* ProtagonistTitle
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Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; unlike other titles, there are ''no power pellets'' available. When the player moves Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well at pinball rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to lock Baby Pac-Man out of the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]

to:

Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; unlike other titles, there are ''no power pellets'' available. When the player moves Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well at pinball rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to lock Baby Pac-Man out of the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]
]] That did not deter arcade operators, and ''Baby Pac-Man'' ended up as the second-bestselling pinball game of the year.[[note]]Right behind ''Pinball/MrAndMrsPacManPinball''[[/note]]
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* CharacterTitle
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* PinballSpinoff

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* PinballSpinoff[[PinballSpinoff Pinball Spin]][[SpinoffBabies off Babies]]
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''Baby Pac-Man'' is a ''VideoGame/{{Pac-Man}}'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for as one of two VideoGame[=/=]{{Pinball}} hybrids developed by Bally (''Granny and the Gators'' being the other). Instead of a regular [[PhysicalPinballTable pinball machine]], the game shipped in an arcade cabinet, with a video screen on top with a smaller-sized table beneath.

to:

''Baby Pac-Man'' is a ''VideoGame/{{Pac-Man}}'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for as being one of two VideoGame[=/=]{{Pinball}} {{Pinball}}[=/=]VideoGame hybrids developed by Bally (''Granny and the Gators'' being was the other). Instead of a regular [[PhysicalPinballTable pinball machine]], the game shipped in an arcade cabinet, with a video screen on top with a smaller-sized table beneath.
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''Baby Pac-Man'' is a ''VideoGame/{{Pac-Man}}'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for as one of two VideoGame[=/=]{{Pinball}} hybrids developed by Bally (''Granny and the Gators'' being the other). Instead of a [[PhysicalPinballTable pinball machine]], the game shipped in a conventional arcade cabinet, with a video screen on top with a smaller-sized pinball table beneath.

Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; unlike other titles, there are ''no power pellets'' available. When the player moves Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well on the pinball table rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to prevent Baby Pac-Man from returning to the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]

By most accounts, ''Baby Pac-Man'' is the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning just one power pellet requires hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made it fairly easily to drain the ball. Yet by far the most frustrating aspect of the game is the disregard for the rules of ghost movement established in earlier ''Pac-Man'' titles -- the ghosts are more aggressive than in the other ''Pac''-games, with the red ghost moving significantly faster than the player does, and ''all'' of the ghosts can reverse direction at any time.

to:

''Baby Pac-Man'' is a ''VideoGame/{{Pac-Man}}'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for as one of two VideoGame[=/=]{{Pinball}} hybrids developed by Bally (''Granny and the Gators'' being the other). Instead of a regular [[PhysicalPinballTable pinball machine]], the game shipped in a conventional an arcade cabinet, with a video screen on top with a smaller-sized pinball table beneath.

Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; unlike other titles, there are ''no power pellets'' available. When the player moves Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well on the at pinball table rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to prevent lock Baby Pac-Man from returning to out of the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]

By most accounts, ''Baby Pac-Man'' is the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning just one power pellet requires hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made it fairly easily to drain the ball. Yet by far the most frustrating aspect of the game is the disregard for the rules of ghost movement established in earlier ''Pac-Man'' titles -- the ghosts are more aggressive than in the other ''Pac''-games, with the red ghost one moving significantly faster than the player does, and ''all'' of the ghosts them can reverse direction at any time.
Is there an issue? Send a MessageReason:
None


Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; unlike other titles, there are ''no power pellets'' available. When the player moved Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well on the pinball table rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to prevent Baby Pac-Man from returning to the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]

By most accounts, ''Baby Pac-Man'' is the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning one power pellet required hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made drains fairly easily. By far, the most frustrating aspect of the game is the disregard for the rules of ghost movement in earlier ''Pac-Man'' titles -- the ghosts are more aggressive than in the other ''Pac''-games, with the red ghost moving significantly faster than the player does, and ''all'' of the ghosts can reverse direction at any time.

to:

Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; unlike other titles, there are ''no power pellets'' available. When the player moved moves Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well on the pinball table rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to prevent Baby Pac-Man from returning to the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]

By most accounts, ''Baby Pac-Man'' is the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning just one power pellet required requires hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made drains it fairly easily. By far, easily to drain the ball. Yet by far the most frustrating aspect of the game is the disregard for the rules of ghost movement established in earlier ''Pac-Man'' titles -- the ghosts are more aggressive than in the other ''Pac''-games, with the red ghost moving significantly faster than the player does, and ''all'' of the ghosts can reverse direction at any time.
Is there an issue? Send a MessageReason:
None


Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; the one critical difference, however, is that the maze has ''no power pellets'' available. When the player moved Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well on the pinball table rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to prevent Baby Pac-Man from returning to the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]

to:

Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; the one critical difference, however, is that the maze has unlike other titles, there are ''no power pellets'' available. When the player moved Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well on the pinball table rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to prevent Baby Pac-Man from returning to the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]
Is there an issue? Send a MessageReason:
None


By most accounts, ''Baby Pac-Man'' is the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning one power pellet required hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made drains fairly easily. By far, the most frustrating aspect of the game is the disregard for the rules of ghost movement in earlier Pac-games -- they are more aggressive than in the other ''Pac''-games, with the red ghost moving ''faster'' than the player can, and ''all'' of the ghosts can reverse direction at any time.

to:

By most accounts, ''Baby Pac-Man'' is the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning one power pellet required hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made drains fairly easily. By far, the most frustrating aspect of the game is the disregard for the rules of ghost movement in earlier Pac-games ''Pac-Man'' titles -- they the ghosts are more aggressive than in the other ''Pac''-games, with the red ghost moving ''faster'' significantly faster than the player can, does, and ''all'' of the ghosts can reverse direction at any time.
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* AdultsAreUseless: While Baby Pac-Man is helplessly pursued by the ghosts, his parents are idly lounging around the bottom of the pinball table.


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* MazeGame
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[[caption-width-right:250:''VideoGame/PacMan''[='=]s forgotten progeny.]]

''Baby Pac-Man'' is a ''VideoGame/PacMan'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for as one of two VideoGame[=/=]{{Pinball}} hybrids developed by Bally (''Granny and the Gators'' being the other). Instead of a [[PhysicalPinballTable pinball machine]], the game shipped in a conventional arcade cabinet, with a video screen on top with a smaller-sized pinball table beneath.

to:

[[caption-width-right:250:''VideoGame/PacMan''[='=]s [[caption-width-right:250:''VideoGame/{{Pac-Man}}''[='=]s forgotten progeny.]]

''Baby Pac-Man'' is a ''VideoGame/PacMan'' ''VideoGame/{{Pac-Man}}'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for as one of two VideoGame[=/=]{{Pinball}} hybrids developed by Bally (''Granny and the Gators'' being the other). Instead of a [[PhysicalPinballTable pinball machine]], the game shipped in a conventional arcade cabinet, with a video screen on top with a smaller-sized pinball table beneath.



* TheComputerIsACheatingBastard: ''Baby Pac-Man'' is considered the hardest ''Pac-Man'' game ever, and with good reason.

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* TheComputerIsACheatingBastard: ''Baby Pac-Man'' This is considered the hardest ''Pac-Man'' game ever, and with good reason.
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None


[[caption-width-right:250:The forgotten progeny of the ''VideoGame/PacMan'' series.]]

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[[caption-width-right:250:The [[caption-width-right:250:''VideoGame/PacMan''[='=]s forgotten progeny of the ''VideoGame/PacMan'' series.progeny.]]



By all accounts, ''Baby Pac-Man'' is considered the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning one power pellet required hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made drains fairly easily. By far, the most frustrating aspect of the game is the disregard for the rules of ghost movement in earlier Pac-games -- they are more aggressive than in the other ''Pac''-games, with the red ghost moving ''faster'' than the player can, and ''all'' of the ghosts can reverse direction at any time.

to:

By all most accounts, ''Baby Pac-Man'' is considered the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning one power pellet required hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made drains fairly easily. By far, the most frustrating aspect of the game is the disregard for the rules of ghost movement in earlier Pac-games -- they are more aggressive than in the other ''Pac''-games, with the red ghost moving ''faster'' than the player can, and ''all'' of the ghosts can reverse direction at any time.



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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/baby-pac-man_9116.jpg]]

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/baby-pac-man_9116.org/pmwiki/pub/images/baby-pac-man2_4696.jpg]]



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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/baby-pac-man_9116.jpg]]
[[caption-width-right:250:The forgotten progeny of the ''VideoGame/PacMan'' series.]]


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By all accounts, ''Baby Pac-Man'' is considered the hardest ''Pac-Man'' game ever made. Not only does the player start off with no offensive capabilities, but earning one power pellet required hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made drains fairly easily. By far, the most frustrating aspect of the game is the disregard for the rules of ghost movement in earlier Pac-games -- they are more aggressive than in the other ''Pac''-games, with the red ghost moving ''faster'' than the player can, and ''all'' of the ghosts can reverse direction at any time.


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* SpellingBonus: Earning a power pellet requires spelling PAC-MAN for each one. The left loop spells FRUITS to raise the bonus fruit available, and the right loop spells TUNNEL to make Baby Pac-Man move faster through the warp tunnel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Baby Pac-Man'' is a ''VideoGame/PacMan'' arcade game designed by Claude Fernandez and released by [[Creator/MidwayGames Bally]] in 1982. It is best known for as one of two VideoGame[=/=]{{Pinball}} hybrids developed by Bally (''Granny and the Gators'' being the other). Instead of a [[PhysicalPinballTable pinball machine]], the game shipped in a conventional arcade cabinet, with a video screen on top with a smaller-sized pinball table beneath.

Like other ''Pac-Man'' titles, the game starts off with Baby Pac-Man in a maze with four ghosts; the one critical difference, however, is that the maze has ''no power pellets'' available. When the player moved Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well on the pinball table rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to prevent Baby Pac-Man from returning to the pinball table. There were three mazes available, but most players found it [[NintendoHard hard to finish even the first one.]]

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!!''Baby Pac-Man'' demonstrated the following tropes:

* BigEater: Baby Pac-Man, of course.
* BlueWithShock: The ghosts, whenever you ate a power pellet.
* TheComputerIsACheatingBastard: ''Baby Pac-Man'' is considered the hardest ''Pac-Man'' game ever, and with good reason.
* EarlyGameHell
* InvincibilityPowerUp: Power pellets, of course.
* NintendoHard: And HOW!
* PinballSpinoff
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