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* TrashTalk / DevelopersForesight: During Martian Attack, the martian above the "I" target will taunt the player if they shoot the Stroke of Luck scoop instead (which the game can recognize as a near-miss, as the scoop is immediately to the right of said martian).
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* TrashTalk / DevelopersForesight: During Martian Attack, the martian above the "I" target will taunt the player if they shoot the Stroke of Luck scoop instead (which the game can recognize as a near-miss, [[NearMisses near-miss]], as the scoop is immediately to the right of said martian).
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Commenting out a Zero Context Example and adding further context to another example.
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* StuffBlowingUp
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* TractorBeam
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* TractorBeamTractorBeam: One of the right ramps activates a tractor beam bonus.
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Like most pinball games, there [[ExcusePlot isn't really much in the way of plot]]: the Earth is under attack by Martians, and you must stop them from [[MonsterMisogyny kidnapping women]] and [[MonumentalDamage destroying the world's monuments]], before ultimately taking the fight to the source on Mars itself and a chance to Rule the Universe. The main draw of the machine is the Martian ship toy in the center of the board that actually shakes when the player destroys it in-game.
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Like most pinball games, there [[ExcusePlot isn't really much in the way of plot]]: the Earth is under attack by Martians, and you must stop them from [[MonsterMisogyny kidnapping women]] and [[MonumentalDamage destroying the world's monuments]], before ultimately taking the fight to the source on Mars itself and a chance trying to Rule the Universe. The main draw of the machine is the Martian ship toy in the center of the board that actually shakes when the player destroys it in-game.
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* VideoMode: A clone of the Apple II game, ''Sabotage'': aim the rapidly-firing turret at a wave of saucers to destroy them. If one of them lands the ground or collides with the turret, the mode instantly ends. If all of the saucers are destroyed, then the mothership arrives; hit it enough to destroy it.
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* VideoMode: A clone of the Apple II game, ''Sabotage'': aim the rapidly-firing turret at a wave of saucers to destroy them. If one of them lands the ground or collides with the turret, the mode instantly ends. If all of the saucers are destroyed, then the mothership arrives; hit it enough times before it lands to destroy it.