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** [[spoiler:Falz Hunar]] has an attack that involves him tossing his sword and having it constantly hover around him like a boomerang. Subverted however in that you can break his sword, nerfing its damage by a great deal.

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** [[spoiler:Falz Hunar]] Falz Hunar has an attack that involves him tossing his sword and having it constantly hover around him like a boomerang. Subverted however in that you can break his sword, nerfing its damage by a great deal.



* TimeBomb: The target of Emergency Code: ''Judgement'', where you have to defuse time bombs. Each bomb has glowing lines running across its side connecting an unlit node to a lit node on the other end via tracks that direct the player to move up or down across the maze; defusing the bomb is a matter of deciphering which of the unlit nodes, Top, Middle, or Bottom, links directly to the lit node. However, messing it up only results in a painful shock, and you can retry a few seconds later.

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** Hero has the Rising Slash PA, where they throw their Sword upwards in an arc while it spins around. If the PA button is held throughout the attack, instead of letting the arc finish, the player will instead jump up to catch the Sword and start slashing repeatedly in midair.
* TimeBomb: TimeBomb:
**
The target of Emergency Code: ''Judgement'', where you have to defuse time bombs. Each bomb has glowing lines running across its side connecting an unlit node to a lit node on the other end via tracks that direct the player to move up or down across the maze; defusing the bomb is a matter of deciphering which of the unlit nodes, Top, Middle, or Bottom, links directly to the lit node. However, messing it up only results in a painful shock, and you can retry a few seconds later.

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* TakingTheBullet: The Summoner Skill "Dear Master" is a pseudo-Iron Will clone that gives you up to a 100% chance to survive a fatal blow, and the damage is instead dealt to your Pet. This ''can'' KO the Pet as well.

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* TakingTheBullet: TakingTheBullet:
** 3-7 features one that is almost immediately subverted. [[spoiler:When Double fires a huge packet of corrupted Photons in a last-ditch attempt to transform Matoi into the Profound Darkness, you push her out of the way and take the hit instead. However, Matoi, unwilling to allow you to become the Profound Darkness, transfers the Photons from you anyway and becomes the Profound Darkness instead, ''rendering the entire action pointless.'']]
**
The Summoner Skill "Dear Master" is a pseudo-Iron Will clone that gives you up to a 100% chance to survive a fatal blow, and the damage is instead dealt to your Pet. This ''can'' KO the Pet as well.

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* ViolationOfCommonSense: The infamous "Protection" Emergency Trial that requires protecting a Lillipan from harm while its friend tries to rescue it can be made very easy by ''running away'' from the Lillipan. This works because for whatever reason, enemies only aggro on the Lillipan if you're also standing near it, so running away from the target as soon is it spawns will cause the enemies to simply ignore it.

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* ViolationOfCommonSense: ViolationOfCommonSense:
**
The infamous "Protection" Emergency Trial that requires protecting a Lillipan from harm while its friend tries to rescue it can be made very easy by ''running away'' from the Lillipan. This works because for whatever reason, enemies only aggro on the Lillipan if you're also standing near it, so running away from the target as soon is it spawns will cause the enemies to simply ignore it.it.
** The Infection Cores seen in Ultimate Quests and Grade 3/Main Match Advanced Buster Quests gain power in stages, maxing out at Stage 4. As the core levels up, it grants the affected enemy more buffs. You can break the core to remove the infection and power down the target... ''or'' you can kill the target at max Infection and rake in a ''ton'' of EXP.
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* ScienceFantasy: Par for the course of the series. Episodes 1-4 have a greater emphasis on science fiction, while Episode 5 takes place on the MedievalEuropeanFantasy planet of Omega.
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* ProductPlacement: Every so often, a collaboration will also include a trailer promoting whatever it is the game is collaborating with, such as ''Film/ShinGodzilla'' trailers being added to the TV rotation during the ''{{Franchise/Godzilla}}'' collaboration. Other times, SEGA will add a trailer promoting one of their games, such as Tyson Hesse's animated ''VideoGame/SonicMania'' trailer and the "Custom Character" trailer from ''VideoGame/SonicForces'' being added to the rotation during the 2017 Sonic Lobby.
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* StoneWall: A Hunter can become this, given full investment into the Guard Stance tree, including Guard Stance, Guard Stance Advance, and all three types of Flash Guards. This can be augmented further by subclassing Summoner, which gives RegeneratingHealth as a generic Skill. Unfortunately, while this does let you reduce the damage from practically any hit to double digits, [[AwesomeButImpractical it's not very useful]], since your damage output tanks in the process.

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* StopPokingMe: Weaponoids will give these types of reactions if you tap them in the Lobby.


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* SuperMode: Dark Blast, a Darker-influenced transformation not unlike Falz Hunar that increases your size and gives you slow, yet extremely powerful melee attacks.
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* {{Retcon}}: Omnibus ''EPISODE 1'' Chapter 2 has a scene after the fight with Hi Loga where the player jumps on his head after he's incapacitated and uses his/her power to purify him. This scene is not present in the original Matter Board version of the Story Quest.
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** The sky in Omega turns red during the Final Defense Phase in Buster Quest. It also turns red when an Accident occurs.
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** The Cleasis Series weapons have a Potential effect that gives a generous +12% damage during the Defense Phase of a Buster Quest.
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* OlderThanTheyLook: A lot of characters are ''much'' older than they appear to be. For example, Zeno is actually almost as old as ''Huey'', Matoi is 18, and most [=CASTs=] have crazy ages; Regius is ''73 years old''. It's justified in the latter case, since [=CASTs=] are also robots and look the same consistently. Though as Regius himself has proven, [=CASTs=] are not immune to looking rustier over the years.

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* OlderThanTheyLook: A lot of characters are ''much'' older than they appear to be. For example, Zeno is actually almost as old as ''Huey'', Echo is a year younger than Zeno, Matoi and Io are both 18 (in Episode 5 and after timeskip respectively), Melrandia is 18, around 20-21, Patty and Tea are 20, and most [=CASTs=] have crazy ages; Regius is ''73 years old''. It's justified in the latter case, since [=CASTs=] are also robots and look the same consistently. Though as Regius himself has proven, [=CASTs=] are not immune to looking rustier over the years.

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* SpannerInTheWorks: Surprisingly, Hitsugi's Ame-no-Murakumo inadvertently gets the player into trouble in ''EPISODE 5''. [[spoiler:The Profound Darkness evidently does not react well to Ether. This creates a time-space distortion that it pulls the player into, transporting them into Omega.]]

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* SpannerInTheWorks: Surprisingly, Hitsugi's The Ame-no-Murakumo inadvertently gets the player into trouble in ''EPISODE 5''. [[spoiler:The Profound Darkness evidently does not react well to Ether. This creates a time-space distortion that it pulls the player into, transporting them into Omega.]]



* StealthPun: The Easter Emergency Quest's background music is, of all things, Robotnik's theme from VideoGame/SonicAdventure2, thus making it [[spoiler:Easter Eggman]].

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* StealthPun: The Easter Emergency Quest's background music is, of all things, Robotnik's theme from VideoGame/SonicAdventure2, ''VideoGame/SonicAdventure2'', thus making it [[spoiler:Easter Eggman]].



* {{Stripperific}}: Many an outfit, but special mention goes to the Smart Inner, a default Innerwear piece that covers little more than the essentials. While it's intended for clothes that show a lot of skin, it's enough to make even non-players tilt their heads.

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* {{Stripperific}}: {{Stripperific}}:
**
Many an outfit, but special mention goes to the Smart Inner, a default Innerwear piece that covers little more than the essentials. While it's intended for clothes that show a lot of skin, it's enough to make even non-players tilt their heads.



** Some of Deus's attacks involve shooting energy waves from his sword at you.



* TakingTheBullet: The Summoner Skill "Dear Master" is a pseudo-Iron Will clone that gives you up to a 75% chance to survive a fatal blow, and the damage is instead dealt to your Pet. This ''can'' KO the Pet as well.

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* TakingTheBullet: The Summoner Skill "Dear Master" is a pseudo-Iron Will clone that gives you up to a 75% 100% chance to survive a fatal blow, and the damage is instead dealt to your Pet. This ''can'' KO the Pet as well.



* TeamShot: Similar to the final boss of the original ''VideoGame/PhantasyStarOnline'', winning the battles against [[spoiler:any of the Dark Falzes, the Profound Darkness, or Yamato]] rewards the players (along with boss loot) with a shot of all the players who took part in the battle. Unlike in the original ''PSO'', this Team Shot includes not only the player and their party, but the other parties that fought the battle [[http://i.imgur.com/5ueLqGB.jpg for up to twelve players in the shot]].

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* TeamShot: Similar to the final boss of the original ''VideoGame/PhantasyStarOnline'', winning the battles against [[spoiler:any any of the Dark Falzes, the Profound Darkness, Magatsu Sai, or Yamato]] any ''EPISODE 4'' raid boss rewards the players (along with boss loot) with a shot of all the players who took part in the battle. Unlike in the original ''PSO'', this Team Shot includes not only the player and their party, but the other parties that fought the battle [[http://i.imgur.com/5ueLqGB.jpg for up to twelve players in the shot]].



* TeleportGun: Inverted with Chase Arrow, which functions like ChekhovsGun weaponized. The user fires up to three arrows (per cast) into the sky, which warp out to... somewhere. After that, the next time the user attacks with a Photon Art, said arrows warp back in and deal extra damage to the target.

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* TeleportGun: Inverted with Chase Arrow, which functions like ChekhovsGun weaponized. The user fires up to three arrows (per cast) into the sky, which warp out to... somewhere.to a pocket dimension. After that, the next time the user attacks with a Photon Art, said arrows warp back in and deal extra damage to the target.



* TimeStandsStill: The black hole that leads to Omega has to be frozen in time to safely traverse through it. It would otherwise immediately destroy whatever comes into contact with it.

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* TimeStandsStill: The black hole that leads to Omega has to be frozen in TimeStandsStill:
** Dark Falz Loser stops
time to safely traverse through it. It would as part of his DesperationAttack. You can avoid being stopped by dodging the attack, or otherwise immediately destroy whatever comes into contact with it.invoke SmashingSurvival to break free.
** Alma possesses the ability to stop time, although only in short bursts without the help of another person. Curiously, this ability is explicitly stated not to be Photon-induced, which lead to Regius and Maria referring to it as "magic".



** The notorious DPS check in Phantom God of Creation is this. You and the other players get 11 minutes to inflict about 30 million damage worth of HP to kill Deus ESC-A Zephyros. Most multi-parties can make it up to this point, but once you get to the DPS check, if your team has undergeared players, you're effectively ''screwed.''

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** The notorious DPS check in Phantom God of Creation is this. You and the other players get 11 5 minutes to inflict about 30 20 million damage worth of HP to kill Deus ESC-A Zephyros. Most multi-parties can make it up to this point, but once you get to the DPS check, if your team has undergeared players, you're effectively ''screwed.''



* TowerDefense: The Mining Base emergency quest tasks players with defending three towers against waves of Darker enemies. Crystals scattered about the area provide points with which to repair the base, erect shields, and set up turrets.

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* TowerDefense: TowerDefense:
**
The Mining Base emergency quest tasks players with defending three towers against waves of Darker enemies. Crystals scattered about the area provide points with which to repair the base, erect shields, and set up turrets.turrets.
** Half of Buster Quest involves defending your Buster Towers from enemy assault, not unlike Mining Base. Unlike Mining Base, however, you have far more armaments at your disposal that can be used as defense, and the other half of the Quest involves fighting back.



* UnusableEnemyEquipment: Played with. While you can't literally pick up enemy weapons, some of the gear you can get is fashioned after enemy weapons.

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* UnusableEnemyEquipment: Played with. While you can't literally pick up enemy weapons, some of the gear you can get is fashioned after enemy weapons.weapons, or the enemies themselves.



* WhereAreTheyNowEpilogue: Of sorts. At the end of ''EPISODE 4'', Hitsugi narrates an epilogue detailing what happened to everyone after the events of the main story. [[spoiler: Hitsugi, Enga, and Kohri return to their normal lives, Och and Phul integrate into regular society, Aratron formally disbands Mother Cluster and becomes the new head of ESC-A, Phaleg is taking time off, and Al enrolls as a new student in Tensei Academy. Hagito is also still around, but is mentioned only in a news article.]]

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* WhereAreTheyNowEpilogue: Of sorts. At the end of ''EPISODE 4'', Hitsugi narrates an epilogue detailing what happened to everyone after the events of the main story. [[spoiler: Hitsugi, Enga, and Kohri return to their normal lives, Och and Phul integrate into regular society, society and become teachers at Tensei so they can hit on Enga, Aratron formally disbands Mother Cluster and becomes the new head of ESC-A, Phaleg is taking time off, and Al Aru enrolls as a new student in Tensei Academy. Hagito is also still around, but is mentioned only in a news article.]]

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** For obvious reasons, charge time reduction effects and Charge Escape don't work on Namegid.

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** For obvious reasons, charge time reduction effects and Charge Escape don't work on Namegid.Namegid and Gigrants Type-0.


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** The Hero class is a GameBreaker by design; the developers explicitly intended the Class to be able to output incredibly high amounts of damage even in the hands of a novice player.

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* VendorTrash: If you defeat an Izanekazuchi, it will often drop a rare type of Stone. This is the only Stone that has no value as a trade-in; however, you can dump it on the Item Shop for 50,000 Meseta apiece.

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* VendorTrash: VendorTrash:
**
If you defeat an Izanekazuchi, it will often drop a rare type of Stone. This is the only Stone that has no value as a trade-in; however, you can dump it on the Item Shop for 50,000 Meseta apiece.apiece.
** ''EPISODE 5'' introduced an item called a Meseta Crystal. It is effectively useless except for being sold for a very, very tiny amount of Meseta.



* VideoGameObjectives: Emergency Codes work like this. Sometimes you're issued one of these, and they vary depending on the area. Common ones include "Attack" (Defeat the marked enemies), "Collect" (Find a specific pickup and bring them to the collection point), and "Duel" (Defeat the boss). Turned on its head in spectacular fashion with Emergency Code: ''Abyss'', [[spoiler:where '''''you're''''' the target!]]

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* VideoGameObjectives: VideoGameObjectives:
**
Emergency Codes work like this. Sometimes you're issued one of these, and they vary depending on the area. Common ones include "Attack" (Defeat the marked enemies), "Collect" (Find a specific pickup and bring them to the collection point), and "Duel" (Defeat the boss). Turned on its head in spectacular fashion with Emergency Code: ''Abyss'', [[spoiler:where '''''you're''''' the target!]]



* ZeroEffortBoss: Stage 1 of "Heaven and Hell" is six Nyau. They're pitifully easy to defeat if you bait out their spin attacks[[note]]Unlike regular Nyau, sheer brute force also works, since they have very low HP[[/note]]. Just beware the [[KaizoTrap flailing of arms]] that follows shortly afterwards, which ''will'' make short work of you if you get too close.

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* ZeroEffortBoss: ZeroEffortBoss:
**
Stage 1 of "Heaven and Hell" is six Nyau. They're pitifully easy to defeat if you bait out their spin attacks[[note]]Unlike regular Nyau, sheer brute force also works, since they have very low HP[[/note]]. Just beware the [[KaizoTrap flailing of arms]] that follows shortly afterwards, which ''will'' make short work of you if you get too close.close.
** The Story fight against [[spoiler:the Profound Darkness]] during the prologue of ''EPISODE 5''. It starts in Phase 3, has barely any HP, and can barely inflict any damage with any of its attacks. Even the worst class combos can kill it in just a few button presses.
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* TimeStandsStill: The black hole that leads to Omega has to be frozen in time to safely traverse through it. It would otherwise immediately destroy whatever comes into contact with it.
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*** She then promptly subverts it completely in Episode 5, where she takes part in the events from the start, and is the only character NOT PutOnABus for Episode 5.


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* RelationshipUpgrade: By the time Matoi returns in Episode 4, Her and the player character are very much a known item on board the ARKS Ship, and Matoi herself sits waiting for her partner to return when [[spoiler: they are thrown into a space-time rift]] at the start of Episode 5.
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* SpannerInTheWorks: Surprisingly, Hitsugi's Ame-no-Murakumo inadvertently gets the player into trouble in ''EPISODE 5''. [[spoiler;The Profound Darkness evidently does not react well to Ether. This creates a time-space distortion that it pulls the player into, transporting them into Omega.]]

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* SpannerInTheWorks: Surprisingly, Hitsugi's Ame-no-Murakumo inadvertently gets the player into trouble in ''EPISODE 5''. [[spoiler;The [[spoiler:The Profound Darkness evidently does not react well to Ether. This creates a time-space distortion that it pulls the player into, transporting them into Omega.]]
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* SpannerInTheWorks: Surprisingly, Hitsugi's Ame-no-Murakumo inadvertently gets the player into trouble in ''EPISODE 5''. [[spoiler;The Profound Darkness evidently does not react well to Ether. This creates a time-space distortion that it pulls the player into, transporting them into Omega.]]
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* RescueMission: ''EPISODE 5'' opens with you and Matoi heading out to [[spoiler:save Persona from the Profound Darkness to that it may be destroyed for good.]] Unfortunately for both of you, it doesn't quite work out, since [[spoiler:Hitsugi's Ame-no-Murakumo, which you came into possession of between ''EPISODE 4'' and ''EPISODE 5'', turns out to be an accidental SpannerInTheWorks due to its Ether and causes a temporal-spacial distortion that the Profound Darkness winds up pulling you into.]]

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* NiceJobBreakingItHero: It happens a lot. In Episode 2, stopping [[spoiler:Luther]] saves the lives of everyone onboard Oracle, but [[spoiler:creates a new Dark Falz]].

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* NiceJobBreakingItHero: It happens a lot. lot.
**
In Episode 2, stopping [[spoiler:Luther]] saves the lives of everyone onboard Oracle, but [[spoiler:creates a new Dark Falz]].



* OminousLatinChanting: [[spoiler: [[http://www.youtube.com/watch?v=3C8cy3oyakA Dark Falz Elder's theme]]]]
** Even more prevalent in the battle themes for [[spoiler: [[https://www.youtube.com/watch?v=Z-y-No93OTE Falz Angel]]]] and [[spoiler: [[https://www.youtube.com/watch?v=LiF-I5hSrks Dark Falz Loser]]]]
* OlderThanTheyLook: A lot of characters are ''much'' older than they appear to be. For example, Zeno is actually almost as old as ''Huey'', Matoi is 18, and most [=CASTs=] have crazy ages; Regius is ''73 years old''. It's justified in the last-most case, since [=CASTs=] are also robots and look the same consistently. Though as Regius himself has proven, [=CASTs=] are not immune to looking rustier over the years.

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* OminousLatinChanting: OminousLatinChanting:
**
[[spoiler: [[http://www.youtube.com/watch?v=3C8cy3oyakA Dark Falz Elder's theme]]]]
** Even more prevalent in the battle themes for [[spoiler: [[https://www.youtube.com/watch?v=Z-y-No93OTE Falz Angel]]]] and [[spoiler: [[https://www.youtube.com/watch?v=LiF-I5hSrks Dark Falz Loser]]]]
Loser]]]].
* OlderThanTheyLook: A lot of characters are ''much'' older than they appear to be. For example, Zeno is actually almost as old as ''Huey'', Matoi is 18, and most [=CASTs=] have crazy ages; Regius is ''73 years old''. It's justified in the last-most latter case, since [=CASTs=] are also robots and look the same consistently. Though as Regius himself has proven, [=CASTs=] are not immune to looking rustier over the years.



** Odin's Shin-Zantetsuken, as is ''Franchise/FinalFantasy'' tradition. Once he starts it up, the battle becomes a fight to the finish; failing to kill Odin before it goes off results in the death of the ''entire'' Multi-Party, no questions asked.

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** Odin's Shin-Zantetsuken, as is ''Franchise/FinalFantasy'' tradition. Once he starts it up, the battle becomes a fight to the finish; failing to kill Odin before it goes off results in the death of the ''entire'' Multi-Party, no questions asked. This even goes straight through stuff that gives you invulnerability, such as Katana Combat Escape and the charging animation of your Photon Blast.



** During the second encounter with Hagito Phemut in Magisterial Onslaught, Yamato will spawn a large, white ball of energy above the field. If it is not destroyed before it touches the ground, it inflicts a field-wide AOE that kills anyone not under invulnerability effects.
** Yamato's DesperationAttack causes missiles to appear around the battlefield. If they aren't destroyed in time, they'll unleash a massive blast that destroys all A.I.S. on the field unless you time a dodge properly.
** Let ESC-A Falz Mother absorb enough cubes during her deadly cubes attack, and the resulting field-wide AOE will hit anyone not under the effect of invulnerability for ''thousands of damage per hit''.
** Deus ESC-A has two.
*** After the first phase, he'll charge up a glowing white orb. If you don't avoid it by running away, it'll do enough damage to kill instantly.
*** If, somehow, you are unable to kill Deus ESC-A while he's stunned during the [[TimedMission DPS check]], he'll get up and sweep his sword, which does enough damage to one-shot anyone.



** Gunslash's Penetrating Bullet is a ChargedAttack that fires a moderately-powerful bullet at enemies. It's one of the few attacks in Gunslash's arsenal that has no Striking component to it, and it goes through enemies to hit groups.

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** Gunslash's Penetrating Bullet Aiming Shot is a ChargedAttack that fires a moderately-powerful bullet at enemies. It's one of the few attacks in Gunslash's arsenal that has no Striking component to it, and it goes through enemies to hit groups.



** End Attract seems like it would be this, but it stops at a single enemy. Instead, it penetrates '''through''' an enemy, dealing continuous damage throughout. Against boss monsters, one fully charged bullet burns through health faster than the lava of Amduscia.

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** End Attract seems like it would be this, but it stops at a single enemy. Instead, it penetrates '''through''' an enemy, dealing continuous damage throughout. Against boss monsters, especially enormous ones, one fully charged bullet burns can chew through health faster than the lava of Amduscia.HP ''extremely'' fast.



** Deus Angeus transforms into his final form, Deus ESC-A Zephyros, once he is defeated.



* PowerUpLetdown: The 14★ Wand Lavis Cannon is largely considered a sidegrade at best; this is because of the 13★ Wand Form Scythe, whose shockwave-shooting Potential is incredibly potent for Techer and has higher mobbing potential and DPS than Lavis Cannon, despite Lavis Cannon having higher stats and giving an attack speed buff and its own shockwave attack.



* PunchedAcrossTheRoom: The Knuckles have a Photon Art called [[MegatonPunch Backhand Smash]] that can cause this. While [[NoRangeLikePointBlankRange you have to be right in the enemy's face to hit with it]] (or at least moreso than all of the other Knuckles [=PAs=]), it hits '''hard'''; aside from doing a crap-ton of damage, anything that isn't a boss or otherwise defending itself ''will'' be sent flying straight backward. Bonus points if the enemy in question flies into a wall, in which case they bounce off of it and ''into the sky'' before crashing back down a few seconds later.

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* PunchedAcrossTheRoom: PunchedAcrossTheRoom:
**
The Knuckles have a Photon Art called [[MegatonPunch Backhand Smash]] that can cause this. While [[NoRangeLikePointBlankRange you have to be right in the enemy's face to hit with it]] (or at least moreso than all of the other Knuckles [=PAs=]), it hits '''hard'''; aside from doing a crap-ton of damage, anything that isn't a boss or otherwise defending itself ''will'' be sent flying straight backward. Bonus points if the enemy in question flies into a wall, in which case they bounce off of it and ''into the sky'' before crashing back down a few seconds later.



* RainOfArrows: The Bullet Bow PA "Torrential Arrow" is a textbook example.

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* RainOfArrows: RainOfArrows:
**
The Bullet Bow PA "Torrential Arrow" is a textbook example.example.
** Archer-type Dragonkin Aberrations can use an attack that is very similar to Torrential Arrow. If you're caught in the target marker, it deals multiple hits of damage and has a high chance to inflict Poison.



* RandomEvent: Randomly-occurring "Emergency Trials" happen every so often in Quests, and can be anything from defeating a group of enemies or even a boss to collecting a bunch of items and returning them to a designated point. There's no penalty for ignoring them, with the exception of a rare few that block your progress until completed.

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* RandomEvent: RandomEvent:
**
Randomly-occurring "Emergency Trials" happen every so often in Quests, and can be anything from defeating a group of enemies or even a boss to collecting a bunch of items and returning them to a designated point. There's no penalty for ignoring them, with the exception of a rare few that block your progress until completed.completed.
** A good majority of Emergency Quests can recur at random times during any given day. You can be notified as to when these happen by up to an hour in advance if you have a Premium Set active and you own ''VideoGame/PhantasyStarOnline2es''.



* RedSkyTakeWarning: A weather effect in Mining Base Defense turns the sky a deep shade of red and boosts enemy stats. Bonus points for being accompanied by the word "WARNING" at the beginning of the wave.

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* RedSkyTakeWarning: RedSkyTakeWarning:
**
A weather effect in Mining Base Defense turns the sky a deep shade of red and boosts enemy stats. Bonus points for being accompanied by the word "WARNING" at the beginning of the wave.



* RelationshipValues: Every NPC has a friendship level that gauges how friendly they are to you. Their friendship level can be raised by doing their Client Orders, and/or going on Quests with their Partner Cards if applicable. The system is mostly negligible, though, as it only affects how they talk to you, though there are some Titles, and [=NPCs=] may give you presents, which range from VendorTrash, to cool, to actually useful.

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* RelationshipValues: RelationshipValues:
**
Every NPC has a friendship level that gauges how friendly they are to you. Their friendship level can be raised by doing their Client Orders, and/or going on Quests with their Partner Cards if applicable. The system is mostly negligible, though, as it only affects how they talk to you, though there are some Titles, and [=NPCs=] may give you presents, which range from VendorTrash, to cool, to actually useful.



* RidiculouslyCuteCritter: Rappies! They even come in different flavors depending on the current promotion, season, or holiday [=PSO2=] is running. Even the realistic-looking Nab Rappies are adorable.

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* RidiculouslyCuteCritter: RidiculouslyCuteCritter:
**
Rappies! They even come in different flavors depending on the current promotion, season, or holiday [=PSO2=] is running. Even the realistic-looking Nab Rappies are adorable.



* RobotBuddy: Mags are back. They can be fed weapons and armor like ''VideoGame/PhantasyStarZero'', use Photon Blasts and can perform auxiliary functions like in ''VideoGame/PhantasyStarOnline'', and higher-level mags can also assist in combat like R-Mags and Tech Mags in ''VideoGame/PhantasyStarUniverse''.

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* RobotBuddy: RobotBuddy:
**
Mags are back. They can be fed weapons and armor like ''VideoGame/PhantasyStarZero'', use Photon Blasts and can perform auxiliary functions like in ''VideoGame/PhantasyStarOnline'', and higher-level mags can also assist in combat like R-Mags and Tech Mags in ''VideoGame/PhantasyStarUniverse''.



** Thanks to the Stage 6 graphics setting, ''All'' of the areas fall into this. See for yourself with the [[https://www.youtube.com/watch?t=85&v=cyKFnrKGslk Tokyo Game Show 2015 Trailer.]]

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** Thanks to the Stage 6 graphics setting, ''All'' ''all'' of the areas fall into this. See for yourself with the [[https://www.youtube.com/watch?t=85&v=cyKFnrKGslk Tokyo Game Show 2015 Trailer.]]



* SchrodingersGun: Overlaps with SchrodingersPlayerCharacter, oddly enough. [[spoiler:Persona's gender, appearance, and battle voice are based on you.]]

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* SchrodingersGun: Overlaps with SchrodingersPlayerCharacter, oddly enough. [[spoiler:Persona's [[spoiler:During the battle in 2-6, Persona's gender, appearance, and battle voice are based on you.]]



* [[ScrewTheRulesIHaveMoney Screw The Rules, I Have Absolute Authority]]: At the end of Chapter 2. Quna uses that she is [[spoiler: the head of the Council Of Seven, and defacto leader of ARKS]], to release all the corrupt dealings Luther and his cronies did behind her back.


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** Aside from using lots of [[LightIsNotGood Light-based attacks]], Deus ESC-A also uses a lot of lightning that can inflict Shock if it hits you.
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** The 5th Anniversary event brought the Special Training: Episode 2 Limited Quest. Not only is it the only Limited Quest in the event that dispenses a hefty EXP reward when you clear it, it features a powered-down Apos Dorios that dispenses a ''ton'' of EXP upon death. Even moreso after the Extra Boost bonus from the WEB Panel came into effect, which multiplied the EXP in the Quest by ''2.5x'' by the first week, then ''3x'' for the second week. The second week also featured a Boost Week that added another +150% EXP, meaning that, given potent enough Booster Tickets, you could earn anywhere between roughly 400,000 EXP and '''800,000 EXP''' in a six-minute run.

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** The 5th Anniversary event brought the Special Training: Episode 2 Limited Quest. Not only is it the only Limited Quest in the event that dispenses a hefty EXP reward when you clear it, it features a powered-down Apos Dorios that dispenses a ''ton'' of EXP upon death. Even moreso after the Extra Boost bonus from the WEB Panel came into effect, which multiplied the EXP in the Quest by ''2.5x'' by the first week, then ''3x'' for the second week. The second week also featured a Boost Week that added another +150% EXP, meaning that, given potent enough Booster Tickets, you could earn anywhere between roughly 400,000 EXP and '''800,000 EXP''' in a six-minute run.six/seven-minute run of Super Hard difficulty.

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* PeninsulaOfPowerLeveling: You can powerlevel classes rather quickly if you link your character to ''es'' and play that instead, which overall earns EXP significantly faster outside of main-game Emergency Quests and Advance Quests.

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* PeninsulaOfPowerLeveling: PeninsulaOfPowerLeveling:
**
You can powerlevel classes rather quickly if you link your character to ''es'' and play that instead, which overall earns EXP significantly faster outside of main-game Emergency Quests and Advance Quests.Quests.
** The 5th Anniversary event brought the Special Training: Episode 2 Limited Quest. Not only is it the only Limited Quest in the event that dispenses a hefty EXP reward when you clear it, it features a powered-down Apos Dorios that dispenses a ''ton'' of EXP upon death. Even moreso after the Extra Boost bonus from the WEB Panel came into effect, which multiplied the EXP in the Quest by ''2.5x'' by the first week, then ''3x'' for the second week. The second week also featured a Boost Week that added another +150% EXP, meaning that, given potent enough Booster Tickets, you could earn anywhere between roughly 400,000 EXP and '''800,000 EXP''' in a six-minute run.
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** ''EPISODE 5'' [[TheBusCameBack brings back]], of all characters, '''[[VideoGame/PhantasyStarI Alis Landale and Lutz.]]'''
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* UnrealisticBlackHole: The black hole that shows up where [[spoiler:Xion]] used to be is actually a portal to an AlternateUniverse known as Omega, a MedievalEuropeanFantasy land inhabited by, among others, AU counterparts of residents of Oracle.

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* ShieldBash:
** The below-mentioned {{Shield Bearing Mook}}s can, of course use this as an attack. Sil Dinians and Sil Sadinians specifically use them as their CounterAttack if you strike their shield.
** Dragon Ex and Drago Deadlion can attack with this method, using their left wing as the "shield". It does very little damage, but inflicts Stun, which can leave you vulnerable to a very powerful attack if you can't break out of it quickly enough.



** [[LegacyBossBattle Gal Gryphon]] uses lightning strikes and stomps alongside tornadoes.

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** [[LegacyBossBattle Gal Gryphon]] uses lightning strikes and stomps alongside tornadoes.[[BlowYouAway tornadoes]]. Ironically, it's also vulnerable to Shock...

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* VocalDissonance: Seems to be a running theme for Dragonkin, though it's justified by them communicating through telepathy.

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* VocalDissonance: ViolationOfCommonSense: The infamous "Protection" Emergency Trial that requires protecting a Lillipan from harm while its friend tries to rescue it can be made very easy by ''running away'' from the Lillipan. This works because for whatever reason, enemies only aggro on the Lillipan if you're also standing near it, so running away from the target as soon is it spawns will cause the enemies to simply ignore it.
* VocalDissonance:
**
Seems to be a running theme for Dragonkin, though it's justified by them communicating through telepathy.



** Box Dewbles swings even harder in this department, as her voice sounds like a young-to-middle-aged woman. Contrast against the other Dragonkin Aberration bosses, Gruezoras Drago and Drago Deadlion, whose voices are more in line with Dragon Ex's style.



** The Big Vardha boss has five of them.

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** The Big Vardha boss has five of them.them: four on the front, and one in its core.



** The A.I.S. comes equipped with a portable one with its chaingun. It's notably far more handy than the Photon Particle Cannon featured in the same Quest.

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** The A.I.S. comes equipped with a portable one with its chaingun. It's notably far more handy than cannon known as the Photon Blaster. Unlike a Photon Particle Cannon featured Cannon, it doesn't need to be charged, ticks more, and is much more mobile, but in the same Quest.most Quests, it can only be used once per piloting session.



** Dark Falz Apprentice has one in ''Mining Base Defense: Demise''. It has more than enough firepower to destroy all of your towers in one blast, so it's a race against time to defeat Dark Falz Apprentice before it gets fired. [[spoiler:At the finale of the battle, you get to combat its WaveMotionGun with one of your very own and blow it to high hell.]]
** The Phantom Battleship Yamato is armed with several laser cannons, which it will gladly fire at you on foot and in an A.I.S.

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** Dark Falz Apprentice Gia has one in ''Mining Base Defense: Demise''. that is fired via a very suspicious-looking appendage. It has to take some time to charge up, but it has more than enough firepower to destroy all of your towers in one blast, so it's a race against time to defeat Dark Falz Apprentice inflict enough damage to the appendage before it gets fired.she can fire. [[spoiler:At the finale of the battle, you get to combat its WaveMotionGun with one of your very own and blow it to high hell.]]
** The Phantom Battleship Yamato is armed with several Yamato's guns are turned into lots of laser cannons, which cannons. During the latter half of the on-foot section, it will gladly fire at you on foot and attempt to deal massive damage to players by firing them in an bursts. The A.I.S. section instead trades them for FrickinLaserBeams.



** In Mining Base Defense: VR, if you let a Zeta Guranz stay alive for too long, it will initiate a unique move where it summons a ginormous laser that ''two shots a Base'' before [[VillainExitStageLeft flying up, up, and away.]]
** In the "Cosmic Twinkle Star" concert, Quna combines her power with the A.I.S.' Photon Blaster to make a ''superpowered'' laser to destroy Dark Vibrace.
* WeaksauceWeakness: For some reason, AIS Exoda more or less die instantly to Vol Graptor or Banishing Arrow even at moderate re-applicable damage.

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** In Mining Base Defense: VR, if you let a Zeta Guranz stay alive for too long, it will initiate a unique move where it summons a ginormous laser that ''two shots ''destroys a Base'' Base in two ticks'' before [[VillainExitStageLeft flying up, up, and away.]]
** In the "Cosmic Twinkle Star" concert, Quna combines her power with the A.I.S.' Photon Blaster to make a ''superpowered'' laser to destroy the holographic Dark Vibrace.
* WeaksauceWeakness: For some reason, The AIS Exoda more or less die instantly to Vol Graptor or Banishing Arrow take quadruple damage from anyone not in an A.I.S. This means they take five digit damage on average from even at moderate re-applicable damage.mediocre attacks and keel over very quickly as long as [[TurnsRed an A.I.S. hasn't showed up.]]



* WeaponOfXSlaying: Some weapons have a Potential that gives them an advantage against certain enemy types. For example, weapons with the Potential "Negative Hunter" deal boosted damage to Darkers. Dragon Slayer has a Potential that boosts damage to Dragonkin, and the Welk series weapons dropped by ESC-A Ragnus increases damage against and decreases damage taken from Phantoms.

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** Summoner: Takt.
** Hero: Unlike previous classes, Hero chooses existing weapons from other classes: the [[{{BFS}} Sword]], [[GunsAkimbo Twin Machineguns]], and [[PaperTalisman Talis]].
* WeaponOfXSlaying: WeaponOfXSlaying:
**
Some weapons have a Potential that gives them an advantage against certain enemy types. For example, weapons with the Potential "Negative Hunter" deal boosted damage to Darkers. Dragon Slayer has a Potential that boosts damage to Dragonkin, and the Welk series weapons dropped by ESC-A Ragnus increases damage against and decreases damage taken from Phantoms.



* WeaponTwirling:
** [[BladeOnAStick Partizans]] have this as their main schtick, and it's not just for RuleOfCool. With Partizan Gear learned, letting the PlayerCharacter twirl the Partizan at the end of any combat action, be it standard attacks or Photon Arts, charges the Gear Gauge, which can then be consumed when attacking to boost the Partizan's effective range.
** The Hero's Twin Machineguns also have this as a gameplay mechanic. To compensate for their normal attacks ''consuming'' PP to use, the Hero gets a Weapon Action called Reload, which causes you to spin your [=TMGs=] [[Franchise/MetalGear Revolver Ocelot]]-style to restore PP.
* WhamEpisode: After seven chapters of seemingly filler events and buildup chapters, Chapter 8 finally drops the first big bombshell of the game with [[spoiler: Melphonshina's taking of a fatal attack from Gettemhart, Gettemhart reviving Dark Falz, Gettemhart's subsequent [[DemonicPossession possession]] due to Dark Falz, and Zeno's HeroicSacrifice.]] Episode 2 expands on this further by [[spoiler: granting you the power of TimeTravel and using it to pull a BigDamnHeroes moment to save Zeno.]]

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* WeaponTwirling:
**
WeaponTwirling: [[BladeOnAStick Partizans]] have this as their main schtick, and it's not just for RuleOfCool. With Partizan Gear learned, letting the PlayerCharacter twirl the Partizan at the end of any combat action, be it standard attacks or Photon Arts, charges the Gear Gauge, which can then be consumed when attacking to boost the Partizan's effective range.
* WhamEpisode:
** The Hero's Twin Machineguns also have this as a gameplay mechanic. To compensate for their normal attacks ''consuming'' PP to use, the Hero gets a Weapon Action called Reload, which causes you to spin your [=TMGs=] [[Franchise/MetalGear Revolver Ocelot]]-style to restore PP.
* WhamEpisode:
After seven chapters of seemingly filler events and buildup chapters, Chapter 8 finally drops the first big bombshell of the game with [[spoiler: Melphonshina's taking of a fatal attack from Gettemhart, Gettemhart reviving Dark Falz, Gettemhart's subsequent [[DemonicPossession possession]] due to Dark Falz, and Zeno's HeroicSacrifice.]] Episode 2 expands on this further by [[spoiler: granting you the power of TimeTravel and using it to pull a BigDamnHeroes moment to save Zeno.]]
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** Due to the fact that Lobby Actions override all actions the player is performing when you use one, there is a popular trick known as "Lobby Action cancelling", in which you use a Lobby Action to immediately cancel the animation of a Photon Art or Step, then immediately cancel the Lobby Action back into the same Photon Art or Step to negate endlag or other hindrances.

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* NecessaryDrawback: For obvious reasons, charge time reduction effects and Charge Escape don't work on Namegid.

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* NecessaryDrawback: NecessaryDrawback:
**
For obvious reasons, charge time reduction effects and Charge Escape don't work on Namegid.Namegid.
** Vegas Illusia is the only Field boss that can drop 13★ weapons. So of course, it's the only Field boss that can't be fought on demand, only appearing as a random spawn in Vegas Exploration and Riding Quest. [[ScrappyMechanic This makes it very hard to hunt for, unfortunately.]]

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* UnexpectedCharacter: ''Sachiko Kobayashi'', famous ''enka'' singer. She performs in-game with her own concert.

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* UnexpectedCharacter: UnexpectedCharacter:
** The existence of [[spoiler:the Profound Darkness]] in this continuity caught quite a few series veterans off-guard, since it hasn't made an appearance in any game in the series since its debut game.
**
''Sachiko Kobayashi'', famous ''enka'' singer. She performs in-game with her own concert.
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[[VideoGame/PhantasyStarOnline2 Main Page]] PhantasyStarOnline2/TropesAToM
----

[[foldercontrol]]

[[folder:Tropes N-P]]
* NamesToRunAwayFromReallyFast: Gel Wulff, again. And quite literally you '''have''' to run away from them! (At least in the earlier areas.)
* NearVictoryFanfare: A lot of major raid bosses get a version of ''The whole new world'' [[BackgroundMusicOverride replacing the boss theme]] when their health gets down to 25%.
** Elder gets the standard version.
** Loser gets a remix with OminousLatinChanting.
** Magatsu actually gets the third opening theme as the fanfare. Magatsu Sai gets the theme song instead, with an oriental-themed version.
** The Profound Darkness gets an AutobotsRockOut version.
** Apprentice changes to Vibrace's theme when it's low on health.
** ESC-A Falz Mother gets a similar AutobotsRockOut version to the Profound Darkness, albeit much more subdued.
* NecessaryDrawback: For obvious reasons, charge time reduction effects and Charge Escape don't work on Namegid.
* {{Nerf}}:
** Shunka-Shunran, the Photon Art that single-handedly made Bravers popular, received very significant damage nerfs, cutting its original damage output to less than half of what it used to do. That being said, it's still good at dealing damage, it just doesn't steamroll everything like it used to.
** Clones were nerfed very badly to the point of being borderline non-threats. As they are now, they hit for a fraction of the damage they used to hit and die far faster than they used to.
** Even more was thrown all over the place by Episode 3; Gunners got hit with the brunt of it, Fury Stance isn't as strong, and some overpowered Technics or Artes got slammed with the nerf bat.
** Generally, SEGA will more or less nerf aspects that result in overpowered strategies that everyone relies on. For example, the Nabarta/Elysion combo was badly hit by nerfing both Crafted Nabartas and Innocent Appearance. The aforementioned Gunner nerf was made in response to players not playing the class how it was intended ({{Combo}} oriented), and [[GoneHorriblyWrong it didn't pan out as expected]]; Gunners went from being one of the most popular classes to being one of the ''least'' popular classes almost literally overnight.
** Deus ESC-A Zephyros was nerfed within a week of being released, dropping his HP by 20,000,000 for the fight proper and dropping it by 10,000,000 for the DPS check while reducing his ATK in all forms. According to the developers, this was done with such haste because the failure rate pre-nerf was much higher than expected; the clear rate difference between regular Extra Hard Blocks and Expert Blocks[[note]]Requires clearing Heaven and Hell Stages 1-5 and having a +35 Weapon/Lv. 120 Pet[[/note]] was a whopping '''''4x'''''.
** The Battle Arena Skill "Protection" had its usage limit cut to 1 (down from 2) in mid-May 2017. This is the result of most people taking Protection whenever it shows up and using it to hold down the Rainbow Emblem spawn zone during the last 1:20 to secure a victory.
** ''EPISODE 5'' hit a lot of the GameBreaker stuff '''really''' hard. Special mention to Weak Bullet, which got cut down to a measly 1.2x multiplier, Chain Finish, which got turned into a Main Class Only skill, Compound Techniques, which got iced with a two minute cooldown timer, Zanverse, which no longer receives the effects of Skills and Potentials, and Maron, which got nerfed at Level 2 charge and requires more hits to reach Level 3 charge.
* NeglectfulPrecursors: It's noted that the Photoners were as lazy as hell; [[spoiler:this created the Profound Darkness because their laziness allowed their man-made Xion replica to become corrupted with negative Photons.]]
* NewMediaAreEvil: A literal, and rather unique, twist to the concept. [[spoiler:For some reason, the same AppliedPhlebotinum that makes TheAlternet of 2028 run also happens to power the Phantoms, hostile constructs that threaten Earthlings and ARKS alike.]]
* NiceJobBreakingItHero: It happens a lot. In Episode 2, stopping [[spoiler:Luther]] saves the lives of everyone onboard Oracle, but [[spoiler:creates a new Dark Falz]].
** In Episode 3, [[spoiler:Persona's HeroicSacrifice saves the life of Matoi, but inadvertently gives the power of TimeTravel to The Profound Darkness, allowing it to infinitely revive from defeat. What's more, the creation of The Profound Darkness tears such a wound in space-time that it affects the parallel world of Earth, paving the way for the creation of Mother Cluster and the Phantoms]].
* NiceJobFixingItVillain:
** In gameplay, Barbarillipans dig stuff out of their backpack to attack you with. However, they have a chance of throwing Recovery Pods at you, which restore your health.
** [[spoiler:Ardem kills and absorbs Mother in ''EPISODE 4'', Chapter 7]], an action that ultimately proves to be his undoing.
* NinjaPirateZombieRobot: Blu Ringahda is a badass[[note]]complete with BadassArmFold[[/note]] avian [[OurCentaursAreDifferent centaur darker]]. Even by this series' standards, this one is [[OurMonstersAreWeird just plain weird]]...
** The Phantom-type enemies in Tokyo [[UpToEleven are stranger still]]: their ranks include zombies with blades and machine guns hidden in their torsos, tanks that can summon missile launchers of varying shapes and sizes, polar bears that can split their heads in half to project larger hidden mouths, Tyrannosauruses Rex that can stick their skulls out of their stomachs to use as a WaveMotionGun, and for the field's boss, bullet trains fusing together into a three-headed dragon ala King Ghidora.
* NintendoHard:
** Plan on fighting [[spoiler:Dark Falz Loser]] on Super Hard? Better bring all the healing items you can carry and some friends to revive you when (yes, ''when'') you get KO'd. Extra Hard then goes and gives him even faster attacks, a shield that appears over his main weak point, and new moves (including [[spoiler: ''a double time stop!'']]) Have fun!
** ''Mining Base Defense: Despair''. Not only are [[BossBonanza bossess]] and {{Elite Mook}}s far more plentiful than in previous iterations, but the field is wider and there are far greater elements in place that single-handedly threaten entire runs with their presence, including Darker Particle Cannons, which OneHitKill Mining Bases if left unchecked, infected Campships, which kill players as fast as you can say "OhCrap", and [[spoiler:the addition of new Waves with Falz bosses and greater enemy numbers than ever before]]. You get the [[PurposelyOverpowered A.I.S.]] on your side for this mission, but if you're not careful with how you use them, you can still throw an entire run down the drain with one slip.
** Upon release, it was basically impossible to get a net gain out of playing Mesetan Shooter without bringing friends. An update lowered its difficulty, but it's still difficult to acquire more Casino Coins than you paid for without at least one extra player. The March 2017 update further boosted potential payout by adding a Rainbow Coin that adds +20 CC, which is double up from the Gold Coin, which is only worth 10 CC.
** Extreme Quests can get fairly nasty even for parties towards the end stages. The Solo Extreme Quest deserves special mention, which pits one player against nigh-insurmountable odds, AKA [[BossBonanza heaps upon heaps of ridiculous Level 80 boss fights.]]
* NoArcInArchery: Averted. Your basic Bullet Bow shots will be subjected to arc gravity. Charging your shots, however, can mitigate this for more accuracy.
* NoSell: The Weapon Potential "Wings of Fortune", found on the [[JokeWeapon Rappy weapons]], has a chance to negate damage when the player is attacked.
* NonIndicativeName: The Council of Six has a total of seven members. In numerical order, starting from [[spoiler:#0]]: [[spoiler:Quna]], Regius, Maria, Casra, [[spoiler:Zeno]], Claris Claes, and Huey.
* NonUniformUniform: Karin does not wear an ARKS Trainee Uniform. No one seems to know why.
* NostalgiaLevel:
** Gal Gryphon's arena was basically ripped straight out of ''VideoGame/PhantasyStarOnline'' and given updated textures. Gal Gryphon even makes its appearance the same way!
** The Episode 4, Chapter 7 Story Quest is essentially a reskinned Mothership level from Episode 2, Chapter 6, but with a blue PaletteSwap. The final two rooms are even identical to the real thing.
* NotCompletelyUseless:
** While the majority of Partners are only good for being meat shields and drawing Hate from enemies you aren't fighting, some are actually decent to have around. For example, Echo ([=EP3=]) knows War Cry [[ViolationOfCommonSense in spite of being a Force]], allowing her to distract enemies for you. Ranger Partners also know Weak Bullet most of the time, although they treat it the same as a normal attack and won't necessarily fire it where you want it. Friend Partners with optimized builds can also deal actually respectable damage if their normal damage output is high enough.
** Nabarta Type-0, otherwise considered PP-inefficient, does have its uses; namely, tanking multi-hit attacks, which cannot otherwise be negated with Just Guard. Nabarta Type-0 has a niche of having always-active Just Guard, so it can break through multi-hit attacks with ease. [[BonusBoss Demon Phaleg]] after she TurnsRed is especially notable in this case, as all of her attacks hit one to three times per hit, allowing Nabarta Type-0 to deal a ridiculous amount of damage with an Ice-specialized Force tree.
* NotTheIntendedUse:
** Prior to Episode 3's running speed buff, many players often used their dash action repeatedly to double-dash (or perhaps triple, with the aid of something like Assault Buster) to get from point A to B faster than just running on foot.
** Many Forces and Techers who wield Ilzonde utilize it more as a sort of dash or [[NotQuiteFlight faux-flying]] than as an actual attack.
** Some players may keep a Rod, Talis, or Wand around on their Weapon Palette even if they have zero offensive use for it, because holding one gives the user Mirage Escape. Mirage Escape is the game's longest evasion maneuver, and thus gives the most invulnerability, which makes escaping sticky situations much easier than if one used Step/Dive Roll/Stylish Roll/Mirage Step.
** In boss fights where OneHitKill attacks are involved, many players don't bother using their Photon Blasts for actually attacking; rather, they save them for when said OneHitKill attacks occur, so they can survive them by abusing the Photon Blast's ten-second invincibility window.
** Techers were introduced as a class that specialized in support techniques, with Wand Gear providing some melee ability to distinguish them from the long-range Forces. Yet the sheer burst damage of a fully-charged Wand Gear combined with the enemy-gathering power of the Zondeel technic is so ridiculously effective at clearing large groups of mobs that "melee Techers" are by far the most popular build.
** Jet Boots in a nutshell. They were designed to be melee weapons that used T-ATK to determine damage, which would let them be {{Magic Knight}}s. The Switch Strike skill lets them change to S-ATK, presumably so that S-ATK Bouncers (specialising in Dual Blades) could also use Jet Boots. However, because there is no subclass that supports both melee combat ''and'' T-ATK, the most dominant Jet Boots builds are based around S-ATK.
** Both Guren Tessen and Rodeo Drive Type-0 are also used as methods of fast travel in addition to being powerful attacks.
** Some players may put items on their Player Shop for overtly exorbitant prices when the item in question isn't worth a fraction as much. Why? Because it frees up inventory space.
** Many Rangers take Gravity Bomb and Level 5 Tactics Trap. While they do this partly because Gravity Bomb is useful for mob situations, it's mostly used because the two skills enable a Ranger to instantly recover 20% of their PP on demand.
* NoticeThis:
** Matter Board related items and events will have a gold sparkle when they appear.
** You're also bluntly notified when a RareRandomDrop has appeared. The screen will display '''RARE DROP!''' in big letters, and it becomes rainbow colored if it's a 10★+ item. If you can't find them, they teleport to you after 60 seconds or so.
** When someone in the vicinity uses [[ArmorPiercingAttack Weak Bullet]] on something else in the vicinity, a large, orange reticle makes sure everyone knows what just got shot. [[BeatThemAtTheirOwnGame This also applies if a player/partner gets hit with an attack that inflicts Weak Bullet.]]
** Sometimes in Single-Party Areas or after completing a mission on Very Hard or higher, you'll hear a short, cheery, [[BuffySpeak ping-pongy]] tune unlike any other jingle in the game. This means that a rare Parallel World teleporter has appeared in the area. Beyond it are a gaggle of rare enemies: it will either a bunch of Rappies (either the best thing ever or a {{Zonk}}, depending on if you're looking for Rappies or not), or a rare boss with a bunch of rare mooks.
** In Battle Arena, the top three players on each team are marked by an emblem above their heads. The problem being that this enables all players to roughly gauge their position at all times, so being within the top three essentially paints a target on your back; not only does it tell the opposition that you're worth more points for being killed, it also tells them if you're trying to attempt a sneak attack, so attempting to backstab your enemies while being within the top three is generally a no-no.
* NotSoAboveItAll: Amusingly, for some reason, [[spoiler:Dark Falz Elder]] shows up 30 mintues after Quna's live performances start without fail. It's now a fandom joke that he's (literally) her biggest fan. [[spoiler: Subverted when the real reason for Quna's live performances (to get as many Arks in one place as possible to prepare for an oncoming threat) is revealed.]]
* OddballInTheSeries: It's easy to tell when Odin decides to say hello; instead of getting an Emergency Code, the "FATE Joined" message from ''VideoGame/FinalFantasyXIV'' appears.
* OhCrap: Just when you think you're through with Wave 6 on Mining Base Despair, the 7th wave reads "Wave 7 Start: '''EXTREME DANGER'''". You also hear Melitta freaking out over [[spoiler:the Falz Arms showing up]]. On Wave 8 though... [[spoiler:You hear the opening rift of Falz Hunar's theme, as well as a sudden visit from the Falz Hunar himself]].
* OminousLatinChanting: [[spoiler: [[http://www.youtube.com/watch?v=3C8cy3oyakA Dark Falz Elder's theme]]]]
** Even more prevalent in the battle themes for [[spoiler: [[https://www.youtube.com/watch?v=Z-y-No93OTE Falz Angel]]]] and [[spoiler: [[https://www.youtube.com/watch?v=LiF-I5hSrks Dark Falz Loser]]]]
* OlderThanTheyLook: A lot of characters are ''much'' older than they appear to be. For example, Zeno is actually almost as old as ''Huey'', Matoi is 18, and most [=CASTs=] have crazy ages; Regius is ''73 years old''. It's justified in the last-most case, since [=CASTs=] are also robots and look the same consistently. Though as Regius himself has proven, [=CASTs=] are not immune to looking rustier over the years.
* OneHitKill:
** Guar Zigmorde's so-called "instant death" attack, where she attacks with an area-wide slash that causes a wisp to appear over the heads of those affected. If you wait too long, she will follow up with a second attack that will one-shot all affected players instantly.
** Dark Falz Apprentice's WaveMotionGun has an extremely high chance to one-shot most players not protected by invulnerability or Iron Will/Automate/Dear Master. It also one-shots AIS and Mining Bases.
** Odin's Shin-Zantetsuken, as is ''Franchise/FinalFantasy'' tradition. Once he starts it up, the battle becomes a fight to the finish; failing to kill Odin before it goes off results in the death of the ''entire'' Multi-Party, no questions asked.
** In Battle Arena's VR Volcano, falling into the lava results in instant death. The enemy team also gets 10% of your points, but as they're attributed to no one, you can't kill a specific target to get them back.
* OneHitPolykill:
** Gunslash's Penetrating Bullet is a ChargedAttack that fires a moderately-powerful bullet at enemies. It's one of the few attacks in Gunslash's arsenal that has no Striking component to it, and it goes through enemies to hit groups.
** Piercing Shell for Assault Rifles. It doesn't do a lot, but it goes straight through enemies, allowing you to hit multiple enemies in one attack.
** End Attract seems like it would be this, but it stops at a single enemy. Instead, it penetrates '''through''' an enemy, dealing continuous damage throughout. Against boss monsters, one fully charged bullet burns through health faster than the lava of Amduscia.
** Last Nemesis for Bullet Bow takes the cake. Single piercing arrow that hits for astounding damage, and with enough R-ATK and damage multipliers, you can mow down a line of enemies in one blow.
* OneWingedAngel:
** Most Dark Falzes have this, the specifics of which are difficult to describe.
** Averted with Dark Falz Apprentice Gia; while it ''is'' a Falz form, it isn't complete, as it requires the essence (read:host body with Apprentice) of Dark Falz Apprentice to become complete. [[spoiler:[[Anime/PhantasyStarOnline2TheAnimation Guess where it decides to look?]]]]
** The Chrome Dragon is a minor example. It's already an enormous monster, but as the fight goes on it starts eating the Darkers it summons. This causes it to sprout wings, a bloated, glowing torso and an array of claws and spikes. These additions substantially boost its abilities (and grant new ones) until destroyed.
* OneSteveLimit: Subverted; The game doesn't enforce this limit when naming characters, but is defined via Player ID and its assigned ID number. There may be multiple Alice's wandering around the lobby, but the ID number and Player ID assigned to each of them are unique.
* OnlyTheKnowledgableMayPass: Meta example. To play the game, you are required to possess a Japanese SEGA ID. Since this is usually the only game of interest to foreign players that requires it, many potential players are subject to the account creation process. This comes with a standard-issue captcha, which wouldn't be so bad... if it wasn't Hiragana based. This requires a rudimentary knowledge of the Japanese kana alphabet; if one does not know anything about Japanese kana, they can expect to either have their recognition skills tested or ask a friend who does.
* OurDragonsAreDifferent:
** The natives of Planet Amduscia are all dragonkin of one form or another. Full-sized dragons (typically based on the western variety) are a recurring theme in boss fights; [[KillItWithFire Vol Dragon]], [[LightEmUp Quartz]] [[FoeTossingCharge Dragon]], [[CastingAShadow Chrome Dragon]], [[FatBastard Goron]][[EnemySummoner zoran]] and [[MightyGlacier Dragon Ex]] all present a new spin on the concept.
** The boss of the Tokyo Free Field, Train Ghidoran, is a hydra-esque dragon formed out of multiple sentient trains.
* OurGiantsAreDifferent: Male Harukotanese tower over the players [[BizarreSexualDimorphism and the females of their race]], with Kuronians being slightly larger than Shironians. Gigur Gunnegam, the boss of the Shironia field (along with its rare counterpart) is even larger than standard Kuronians, and Magatsu, the boss introduced in an Emergency Quest in the December 2014 update, is even bigger still: it features prominently in the game's fourth opening as ARKS members fight it in a sequence that wouldn't be out of place in ''Manga/AttackOnTitan''.
* OverlyLongFightingAnimation: The animation for Kazan-Nadeshiko involves the wielder performing a slow, circular motion with the Katana before creating a LaserBlade and bringing it down on their foes. The elapsed time for the windup is around three seconds, which is more than enough time for whatever you're fighting to either run away or body you. The Type-0 craft removes the animation and converts it into a ChargedAttack.
* PaintingTheMedium: When Hitsugi travels into ''[=PSO2=]'' for the first time, the process of being transferred is depicted as her "loading" into the game, replete with interactable loading screen.
* PaletteSwap:
** The rare versions of certain enemies are of a different color. Rare Darkers are a bright red, Burn Draal is gold, King Vardha is blue, just to name a few. Some of the monsters starting from Episode 2 also gain physical differences on top of the color change, such as Org Keratos' bigger, spikier horns when compared to Org Blan.
** There's also the color variations for clothing that cannot be dyed with a Recolor Ticket, roughly four to six versions.
*** Mikoto Cluster, the outfit Matoi wears, however, has ''nine'' different colors, plus a special tenth. [[spoiler:It's in Dark Falz colors.]]
** Unusually, Cyleion, an NPC in Franka's Cafe, is a copy of [[VideoGame/PhantasyStarNova Hyperion]], but with orange tertiary colors instead of green.
** The Sigma series of weapons are just Rig weapons, but black/green instead of gold/red.
** The Arion weapons are just recolored Nox weapons.
* PalmtreePanic: Vopal's Coastline field.
* PantyShot: Barring the ability to invoke ProperTightsWithASkirt or ModestyShorts, the Rideroid in general is very guilty of this. The stance your character makes when you're using it involves a very bent-over pose, your feet planted on the vehicle while your body is hunched over nearly 90 degrees holding onto the handles; as a result, anyone with a miniskirt will ''always'' flash their panties at the camera.
* PeninsulaOfPowerLeveling: You can powerlevel classes rather quickly if you link your character to ''es'' and play that instead, which overall earns EXP significantly faster outside of main-game Emergency Quests and Advance Quests.
* PercentDamageAttack: The damage-over-time effect that Apprentice Gia spreads when she spawns in Demise deals a percentage of the player's maximum HP in damage every few seconds. This is done to dissuade AIS from wandering into it, since it will go through AIS health extremely quick if stood in too long.
* PileBunker: ''EPISODE 5''[='=]s Buster Quests feature a weapon called the "Buster Pile", a giant, cannon-mounted lance that has the power to destroy large structures that otherwise wouldn't be able to be destroyed. [[VideoGame/PhantasyStarNova Two guesses as to where this weapon comes from.]]
* PinataEnemy: The Mesetan, who not only spawns Meseta by simply existing, but drops a '''ton''' of it upon defeat. Carrying tickets that boost Meseta drops is a common practice in case a Mesetan shows up.
* PixelHunt: Somewhere in the casino, there's a Lilipan sticker that you can find. It does nothing significant, but it's a rather small object to find on a 3D environment, not to mention that the sticker's location is randomized. This is really just a fun little thing for most players, unless you're trying to get HundredPercentCompletion on the PS Vita, in which case it's a [[AchievementSystem Trophy]].
* PlayEveryDay: The game encourages this by granting you FUN Points in increasing values for every consecutive login, starting with 100 FUN on the first day and up to 500 FUN on the fifth day.[[note]]These values are doubled with an active [[RevenueEnhancingDevices Premium Set]].[[/note]] You can also get Login Stamps, which granted a neat present for every five days you logged in. There are also a variety of things that run on a 22-to-24-hour clock, including Daily Orders, Extreme and Casino Coin Passes, and certain Client Orders.
** An update overhauled the Login Stamp system by gifting you an item ''every'' day and sweetening the pot, such as granting Este Passes and Grind Skips.
* PlayerVersusPlayer: There are two systems in place: ARKS League and Battle Arena.
** In ARKS League, players are randomly grouped together and must compete with each other in completing a particular task. The highest scoring players can win lots of Star Gems.
** Battle Arena plays like a real PVP mode, in which 12 players are split into groups of six and battle each other for the most points on a confined playing field. To do so, players must Mine weapons from points on the map and use the gear they dig up to stop the opposition cold while gathering emblems for themselves. By playing in Battle Arena, you can earn Battle Coins that can be used as a currency in the Battle Coin Shop to purchase exclusive prizes, such as special Boosters required to unlock Hidden Potentials on certain 13★ weapons. In addition, players who participate in the Arena can play the Battle Scratch at the end of a match, which allows players to earn special prizes such as exclusive Weapon Camos and the rare Grind Cap +1 item that can be used in New Type grinding to increase the target weapon's Overgrind Cap by 1 without the need to sacrifice another copy of that weapon.
* PlayingPossum: (Nab) Rappies fake their death. After a few moments they'll get up and make a run for it, in which the players can hit them again to make them drop an item.
* ThePointsMeanNothing: Played with. In Mining Base, you gain points from killing enemies or collecting Crystals. While the points from killing enemies are completely arbitrary, the points from collecting Crystals are not, as they help fund important tools such as Base Recovery and AIS. However, both systems count toward a "total" score, and at the end of each Wave and at the end of the Quest, every player in the current Quest is ranked based on how many points are collected that round. This system is also completely arbitrary and exists purely for bragging rights.
* PokemonSpeak: Lillipans only ever say "Li!". Fourier tries to learn their language, and against all odds, [[SpeaksFluentAnimal successfully does so to a degree.]]
* PowerFloats:
** When Jet Boots are brandished, the wielder hovers in the air.
** When using Sphere Eraser or Final Nemesis from the ground, the user floats into the air before executing the attack.
** Charging Fusion Technics makes the caster glide as movement.
** Prolonged usage of Nazonde in the air keeps you suspended mid-air until you drop the attack.
* ThePowerOfFriendship: In the final battle against [[spoiler:The Profound Darkness]], the players who clear the boss fastest contribute towards a massive HP/PP buff for the players who are still fighting, making things easier for them. This buff is appropriately called, "ARKS".
* PowerGivesYouWings: While using Zandion, wings made of wind energy appear behind the caster.
* PowerPalms:
** PlayedWith. The Signobraver gunslash is built from the arm of a robotic enemy, and fires/creates a LaserBlade from its palm.
** And now there's the Elder Rifle which is [[spoiler:Dark Falz Elder]]'s arm which shoots bullets out of it.
** Il Megid takes this trope quite literally by launching a hand made of darkness that flies into enemies palm-first to deal damage.
* PowerUpFood:
** The Naura sisters' cakes provide stat buffs.
** The March 8, 2016 update adds a restaurant that can make stat-boosting food from fish and produce gathered in free fields and meat from defeated monsters.
* PowerUpLetdown: The 14★ Wand Lavis Cannon is largely considered a sidegrade at best; this is because of the 13★ Wand Form Scythe, whose shockwave-shooting Potential is incredibly potent for Techer and has higher mobbing potential and DPS than Lavis Cannon, despite Lavis Cannon having higher stats and giving an attack speed buff and its own shockwave attack.
* PressXToNotDie: X on the default keyboard setting is your Dash key. Since most things can easily kill you if you are not a tank, the preferred way to stay alive is to dodge every attack.
* PreviouslyOn: After Episode 3 was introduced, players could access a lengthy video summarizing the plot (narrated by Xion) up to that point, [[LateArrivalSpoiler even if the player hadn't completed up to that point or even started the story.]] Justified, as the update also allowed all players to begin Episode 3 without having finished Episodes 1 or 2, and they wouldn't be caught up on the plot otherwise.
* PunchedAcrossTheRoom: The Knuckles have a Photon Art called [[MegatonPunch Backhand Smash]] that can cause this. While [[NoRangeLikePointBlankRange you have to be right in the enemy's face to hit with it]] (or at least moreso than all of the other Knuckles [=PAs=]), it hits '''hard'''; aside from doing a crap-ton of damage, anything that isn't a boss or otherwise defending itself ''will'' be sent flying straight backward. Bonus points if the enemy in question flies into a wall, in which case they bounce off of it and ''into the sky'' before crashing back down a few seconds later.
** To a lesser extent, Rangers can get a Photon Art for their Launcher called "Crazy Smash" which is essentially using the Launcher as a [[ImprobableUseOfAWeapon golf club]]. Not as drastic as Backhand Smash, but still enough to knock some of the heavier enemies on their ass.
* PurpleIsPowerful: With the Katana Gear, Bravers can envelope themselves in a [[BattleAura fiery violet aura]] that boosts their critical rate.
* PurposelyOverpowered:
** The A.I.S. (ARKS Intercept Silhouette) (See InstantAwesomeJustAddMecha.) It comes equipped with a portable Photon Particle Cannon, and will make mincemeat of pretty much everything. However, it comes with a strict time limit; over-use makes it vulnerable to Darker infection and possession. Thus it is only used sparingly, such as [[NintendoHard Mining Base Defense: Despair/Demise]], [[BossBonanza Gold Magatsu and Phantom Yamato]].
** As noted under InfinityPlusOneSword, the 14★ weapons have extremely powerful GameBreaker Potentials that put 13★s to shame. However, they haven't had any noticeable effect on the metagame; this is because [[RareRandomDrop they're so exceedingly rare]][[note]]WordOfGod estimated the drop rate to be ''once per Ship per week''; the actual rate is slightly higher than that, but it's still rare enough that less than 1000 14★s exist on a Ship at any given instance[[/note]] that 13★ weapons are still the go-to; having a 14★ makes you extremely overpowered, sure, but it's more of a sign of having god-like RNG than anything else.
* PutOnABus:
** Everyone who wasn't popular to at least some degree got shafted in ''EPISODE 4''. This includes effectively all of the minor side characters, including Aki, Light, Fourier, Rogio, Afin, and Eucreta, and even some of the more story-relevant ones including Echo and Zeno. Half the Council is also missing, including Regius and Maria, although it is commonly believed that [[RealLifeWritesThePlot it has to do with the voice actor's schedules.]]
** Matoi also gets the bus in ''EPISODE 4'' for the first few chapters [[spoiler:as the result of purifying Aika of the Apprentice essence she absorbed in [[Anime/PhantasyStarOnline2TheAnimation the last episode of the anime]], which sent her into Cold Sleep.]] She comes back later on to reunite with the player.
[[/folder]]

[[folder:Tropes R-T]]
* RainOfArrows: The Bullet Bow PA "Torrential Arrow" is a textbook example.
* RainbowPimpGear: Can be invoked by players who ignore everything about Unit Sets and slap on a trio of mismatching Units with tons of affixes, giving them awesome boosts but making them look a bit ridiculous. Can be averted by equipping a Unit Set or just [[InformedEquipment hiding your Units]].
* RandomDrop: Decided on a character-by-character basis to avoid LootDrama... though it may be inevitable if it was a RareRandomDrop, as the rares you get are displayed for every player in your party to see.
* RandomEvent: Randomly-occurring "Emergency Trials" happen every so often in Quests, and can be anything from defeating a group of enemies or even a boss to collecting a bunch of items and returning them to a designated point. There's no penalty for ignoring them, with the exception of a rare few that block your progress until completed.
* RankInflation: At the end of a Quest, you're given a grade based on a variety of factors, and grades can range from C through S.
* RazorWind: Double Sabers' Gear ability allows them to summon a whirlwind that deals damage to enemies in close proximity for a brief period of time. There is also a Skill Ring called "L/DS Kamaitachi" that gives Double Saber a chance to automatically summon their whirlwind when using a Photon Art, up to 100% chance at +20.
* RedAndBlackAndEvilAllOver:
** The Darkers' default color scheme. Rare variants go for lots of red instead. [[spoiler:Dark Falzes like a more varied palette, though.]]
** The rare version of Chrome Dragon, Haze Draal, is black-and-red instead of white-and-red, which happens to make it look quite a lot like the Darkers it summons and devours.
* RedEyesTakeWarning: [[HumongousMecha Knight Gear/Magiknight Gear]] flashes these during his pre-battle cutscene in Border-Piercing Blade.
** [[spoiler:The ARKS members also flash them after receiving the [[BrainwashedAndCrazy Absolute Order.]]]]
* RedSkyTakeWarning: A weather effect in Mining Base Defense turns the sky a deep shade of red and boosts enemy stats. Bonus points for being accompanied by the word "WARNING" at the beginning of the wave.
** Waves 7 and 8 in Despair get "EXTREME WARNING" with their darkened red sky. [[NintendoHard They're]] [[BossBonanza not lying.]]
** Inverted on one occasion: The sky turning a light purple signifies the arrival of the swift, deadly Anga Fundarge.
* RegeneratingHealth:
** In Battle Arena, you will regenerate 10% of your maximum HP regularly as long as you're not being attacked.
** Players with the Skill or Skill Ring "HP Restorate" automatically start restoring their own HP when it dips below a certain level.
* RegionalBonus: The SEA/Taiwanese version does have a few things exclusive to their version, such as regional holidays to replace Japanese ones, such as Malaysia Independence Day and Chinese New Year, special holiday Rappies to go with them, such as the dragon-themed Drag Rappies, and some exclusive Costumes and Accessories.
* RelationshipValues: Every NPC has a friendship level that gauges how friendly they are to you. Their friendship level can be raised by doing their Client Orders, and/or going on Quests with their Partner Cards if applicable. The system is mostly negligible, though, as it only affects how they talk to you, though there are some Titles, and [=NPCs=] may give you presents, which range from VendorTrash, to cool, to actually useful.
** Your Support Partner also uses this friendship system, though it's a lot more applied, since it also affects their Nature and how many Client Orders they can take at any one time.
* {{Retconjuration}}: This is the Matter Board's actual ability; by collecting "Matter" via nodes, the player is able to edit the past and create possibilities not foreseen by the Akashic Record.
* RetroUpgrade: The Fighter, Gunner, and Techer classes were once used by ARKS in the distant past, but were eventually retired due to being rendered obsolete by the Hunter, Ranger, and Force classes. However, the Fighter, Gunner, and Techer classes were subsequently revived in A.P. 238 due to advancements in technology and outfitted with everything new to make them bright and shiny classes again.
* RevenueEnhancingDevices: The revenue model for the game uses a currency called ''Arks Cash''. Premium status and the various knick-knacks in the AC shop are certainly convenient, but in no way necessary to enjoy the game.
* RidiculouslyCuteCritter: Rappies! They even come in different flavors depending on the current promotion, season, or holiday [=PSO2=] is running. Even the realistic-looking Nab Rappies are adorable.
** The Lillipa species are a species of large, brown-furred critters sporting rabbit ears and are often taken as such.
** Nyau is an adorable feline-like creature who carries a sword as big as his body, and seems to be a cocky kid out to fight ARKS. If you break said sword, [[WhatTheHellPlayer he'll break down into tears.]] [[OhCrap And possibly summon a boss in the process.]] Like Rappies, he also gets the seasonal change treatment, with him changing outfits and weapons by the occasion.
* RobotBuddy: Mags are back. They can be fed weapons and armor like ''VideoGame/PhantasyStarZero'', use Photon Blasts and can perform auxiliary functions like in ''VideoGame/PhantasyStarOnline'', and higher-level mags can also assist in combat like R-Mags and Tech Mags in ''VideoGame/PhantasyStarUniverse''.
** Episode 2 added Support Partners, reminiscent of PSU's Partner Machines. They have just as much customization as the player characters, in FunSize!
* RockBeatsLaser: In the 5th opening, the Battleship ''Yamato'' and a fleet of World War II-era biplanes are seen ''trouncing'' a ZergRush of [[MiniMecha A.I.S.]] The ARKS still manage to gain the upper hand through sheer numbers and a special weapon.
* [[RocketRide Rocket Launcher Ride]]: The photon art Rodeo Drive has you mount your own Launcher with the barrel pointing backwards. Amusingly this is also a decently quick method of travel[[note]]It's just barely faster than running[[/note]], assuming you have ways to recover your PP fast enough to continuously use it.
* RocketTagGameplay: Battle Arena's gameplay primarily consists of 12 players being armed with weapons that can kill everyone else in one or two attacks and letting them loose on each other in a team deathmatch. The average life tends to last no more than 30 seconds.
* SadBattleMusic: Combined with LonelyPianoPiece for the battle against [[spoiler: Matoi Viel.]]
* SceneryGorn:
** The emergency city missions takes place in a city devastated by the Darkers.
** [[spoiler: The battle against Falz Elder takes place among the wreckage of several Oracle Fleet ships.]]
** [[spoiler:The PocketDimension Double holds all it consumes in is a barren wasteland littered with fragments of various iconic scenery from previously-visited fields, such as remnants of pagodas from Shironia, and building rubble from the City. Naturally, practically every enemy type in the game appears here as well.]]
* SceneryPorn:
** Vopal Coastline is a very scenic beach, complete with a sunrise and sunset sequence.
** The rare, otherworldy Parallel Worlds look quite stunning. Better take some screenshots!
** The Black Territory/Kuron may be one of the most aesthetically fantastic areas yet.
** Thanks to the Stage 6 graphics setting, ''All'' of the areas fall into this. See for yourself with the [[https://www.youtube.com/watch?t=85&v=cyKFnrKGslk Tokyo Game Show 2015 Trailer.]]
* SchizophrenicDifficulty: Story Quests tend to "reset" their difficulty at the start of an Episode, leading to this effect when transitioning directly between Episodes.
* SchrodingersGun: Overlaps with SchrodingersPlayerCharacter, oddly enough. [[spoiler:Persona's gender, appearance, and battle voice are based on you.]]
* ScreenToStageAdaptation: ''Phantasy Star Online 2 -ON STAGE-'', which takes place in a separate continuity where ''Phantasy Star Online 2'' is actually a video game, and the main characters are players. HilariousinHindsight when you move onto the 4th Episode and anime.
* [[ScrewTheRulesIHaveMoney Screw The Rules, I Have Absolute Authority]]: At the end of Chapter 2. Quna uses that she is [[spoiler: the head of the Council Of Seven, and defacto leader of ARKS]], to release all the corrupt dealings Luther and his cronies did behind her back.
* SecretLevel:
** The early Episodes had additional Matter Boards after you completed the chapter, allowing you to explore a side story of that arc, also allowing you to earn rare partner cards.
** Parallel Worlds. Sometimes when you wander around a mission, you might find a rainbow-colored telepipe that leads to a very otherworldly land. What lies in it? Oodles of rare spawns, rare bosses included. The warp to the area disappears once you get in, so you only have one shot at clearing the area.
** Extreme Quests sometimes have "hidden" stages that replace normal levels. Their details are typically obscured in the stage overview screen until you reach that stage. The contents of the stage can vary, between just being a normal stage, being a stage with lots of rare enemies, being a stage with lots of Rappies, or [[spoiler:fighting Falz Arms or Dark Falz Elder.]]
* ShieldBearingMook: The Guwonda and Gawonda are twin enemies, sporting a large shield [[LuckilyMyShieldWillProtectMe that deflects all attacks.]] Unlike the usual ShieldBearingMook strategy, the best way to take them down is to bumrush them the moment you see one, as they can turn around surprisingly quickly, but take some time to notice you.
** [[OurDragonsAreDifferent Sil Dinians and Sil Sadinians]] wield shields that they sometimes raise. Hitting their shield makes your attack bounce right off and the enemy will perform a CounterAttack.
** [[OurDragonsAreDifferent Quartz Dragon and Crys Draal]] both sport large shields on the sides of their arms. Attempting to attack these severely nerfs the resulting damage. [[ElementalRockPaperScissors Poison]] [[StandardStatusEffects helps]] with that, though.
* ShiftingSandLand: The Desert field of Lillipa. The Quarry, from the same planet, is a subdued version of this, having pieces of Lillipan technology around, along with the occasional oasis.
* ShockAndAwe:
** The Zonde series of Techniques, of course.
** Some Mechs are capable of lightning-based attacks.
** Tagamikazuchi and Izanekazuchi fight with storms of electric attacks.
** [[LegacyBossBattle Gal Gryphon]] uses lightning strikes and stomps alongside tornadoes.
* ShootTheHostage: One cutscene involves Apprentice chokeholding Afin and putting a Twin Dagger to his throat while she tosses his Gunslash, preventing him from fighting back. You pick up the Gunslash and charge a Penetrating Bullet, and [[ButThouMust whether you want to or not,]] you shoot them both, knocking them out. [[spoiler:They're both okay, since Photon wielders are FriendlyFireproof... including Apprentice. This ultimately helps Afin prove that she isn't a Dark Falz.]]
* ShootingGallery: The Mesetan Shooter minigame.
* ShootTheShaggyDog: Not the player thankfully, but a couple of [=NPCs=] are hit rather hard by this. In one of the sub-plots, you converse with Theodore, an unmotivated Arks Force who hates fighting, and Ulc, his (girl?)friend who is trying to join the Arks but has no combat skills. It takes some doing, but she eventually gets a job as a staff member before the Chapter 7 story mission. [[spoiler:[[BusCrash She's then killed offscreen in said story mission]], because [[RedShirt even staff members had to fight in emergencies]], and Ulc ''knew'' what she was getting into despite that. Worse yet, come Episode 2, Theodore has all but ''snapped'' as a result...]]
* ShortRangeShotgun:
** Diffuse Shell for Assault Rifles. It has pitiful range, and will probably hit about three meters in front of you. However, it packs a huge punch and knocks down instantly, and if you happen to [[BoomHeadshot peg a monster in the face]], with the right skills you can be almost guaranteed to OneHitKill regular {{Mooks}}.
** Nazan is the Technic version of this. The effective range is absolutely horrendous, but it deals gigantic damage to whatever's in front of you, and on smaller enemies, it also deals absurd {{Knockback}}. You can [[BlownAcrossTheRoom throw enemies quite a ways]], and even make them bounce off walls.
* ShoutOut:
** There's a Talis named [[Franchise/YuGiOh Duel Gaze]], which looks like a Duel Disk. Its description even claims that it's a remodeled card game device. For emphasis, it's latent ability is called "Trap Activation", which increases the damage of Traps.
** The planet Lillipa is named after a continent of little people in Jonathan Swift's novel Literature/GulliversTravels, the novel which also made mention of a floating city named Laputa, of which there are robot enemies on Lillipa that have a [[Anime/CastleInTheSky certain Miyazaki feel]] to them.
** Played with with the Egg Blasters. The weapon was originally from ''VideoGame/PhantasyStarOnline'', but was a Rifle. In ''Online 2'', it's been reclassed as Twin Machineguns as a reference to ''VideoGame/SonicRiders''.
** Most likely unintentional, but Chrome Dragon looks disturbingly similar to an [[Anime/NeonGenesisEvangelion Evangelion]].
** The entire [[AttackOfTheFiftyFootWhatever Magatsu]] fight is a shameless love letter to ''Manga/AttackOnTitan''. You're fighting in a walled-off city that the boss bashes its way into, facing off against a ''massive'', vaguely-humanoid monster that towers over ''everything'' and looks like it could crush you flat with a single step. Attacks to anything but a weak point are completely ineffective, and you have to [[ColossusClimb climb its body]] to get to those weak points.
** Certain concerts, such as We're ARKS! and Cosmic Twinkle Star, use a RhythmGame mechanic where your character dances along when the player pushes buttons in time with the song, indicated by a target at the top right corner of the screen that rings approach. The target design uses an eighth note design identical to the one used in the ''VideoGame/HatsuneMikuProjectDiva'' series for its Song Energy gauge.
** Train Ghidoran is a bit of an on-the-nose {{Expy}} of [[Film/GhidorahTheThreeHeadedMonster King Ghidorah]] that uses train tracks similar to the ones used by the train-themed heroes, [[Series/KamenRiderDenO Kamen Rider Den-O]] and [[Series.ResshaSentaiTokkyuger Ressha Sentai Tokkyuger]], both shows also being of the {{Tokusatsu}} meta-genera, tough they are part of the live action version of the Main/HenshinHero sub-genera and not the {{Kaiju}} sub-genera.
** The Valkyrie R25 [[SuspiciouslySpecificDenial definitely isn't a pair of]] [[AKA47 Walther P99s]]. Their description even mentions them being used by a [[Franchise/JamesBond "Legendary Secret Agent"]].
** Take one look at the Blanc Noir camo and try not to mention that it looks almost exactly like [[LightNovel/SwordArtOnline Elucidator and Lambent Light]].
** [[spoiler:Bethor's death scene]] is one big reference to a certain [[Manga/JojosBizarreAdventure time-stopping]] KnifeNut. Bonus points for also being an ActorAllusion.
** The U.F.O. enemy can use an attack where it attempts to grab a player with claw machine arms, alluding to SEGA's own line of "UFO Catcher" claw machines.
* ShowWithinAShow: One of the fan videos Sega played on the lobby monitors in the spring of 2015 was a fan-made SuperSentai parody made within [=PSO2=].
* [[SigilSpam Sigil]] [[BladeSpam Spam]]:
** Dual Blades have the Justice Crow Photon Art, where they generate the ARKS logo out of slashes, then fire it forward to deal damage.
** The sigil behind Deus Hunas's back is the updated ''Phantasy Star Online 2'' logo.
* SingleBiomePlanet: Lillipa and Vopal are both a [[ShiftingSandLand Shifting Sand Planet]] and ocean planet, respectively. Naberius and Amduscia subvert this trope: Naberius is covered all over in forest, but has frozen regions, while Amduscia has a whole two biomes: volcanic caves and [[FloatingContinent floating islands]].
* SinisterGeometry: Most of the architecture on Amduscia is composed of distinctly cubic and cuboid shapes. Some of these can glow, move to trap players, or even (in Sanctum) unfold into turrets. Taken UpToEleven in Destroyed World: Amduscia, where the environment is explicitly ''out to kill you.''
* SirNotAppearingInThisTrailer: Strangely, the Summoner does not appear in the 5th opening sequence for the game despite being billed as the face of ''EPISODE 4''; instead, the [[InstantAwesomeJustAddMecha A.I.S.]] take center stage.
* SituationalSword:
** Salus Punisher's Hidden Potential. It provides a whopping '''+27%''' damage... but only during the hours of 9 to 3[[note]]In Japan Standard Time, even. If you live in a different time zone where that means "midnight", tough luck[[/note]].
** The Japanese-style weapons granted by trading in Weapons Badge 2017 have a second Potential that's otherwise useless for 99% of content... except for the solo version of the Perennial Apocalypse EQ, in which it gives ''+20% damage'' and a massive '''-40% damage reduction.'''
** One of the most notable examples comes from the 12★ Dual Blade Niren Orochi. There's a reason why it's one of the only weapons that hasn't been obsoleted by the 13★ meta: at Hidden Potential Lv. 3, Niren Orochi grants an utterly explosive damage bonus of '''''+60%''''' against breakable parts during Break Stance. Given how Break Stance is only viable for select content, it's rare to pull out Niren on a conventional basis, but when you can, it can outshine even the best 13★ Dual Blades in raw DPS.
* SkyscraperCity: The City Area has lots of tall buildings to navigate around. Tokyo being, well, ''Tokyo'', is also this.
* SlippySlideyIceWorld: Naberius' Tundra. There is no slipping, nor sliding, though.
** Not for the players, at least. Breaking the "armor" on the legs of the [[DualBoss Snow Banther/Banshee]] have them [[InertiaIsACruelMistress slip every time they perform their long-range lunge attack.]] Banther in particular loves to spam this in quick succession and thus gets winded after one too many failures to keep his balance.
** YouFailPhysicsForever: This is also the case with their forest equivalents Fang Banther/Banshee, even though they're fought in a forest and have plenty of jagged terrain to grab onto with their fully-functional paws[[note]]Then again, you ''have'' just [[{{Fingore}} shot/slashed/burned their claws off...]][[/note]].
* SmashingSurvival: Some grapple attacks, such as Rockbear/Wolgahda's grab or the UFO's tractor beam, can be escaped by ButtonMashing. Others, like Gwanahda's pincer attack and Decol Malluard's electric field, cannot be escaped from; you can do nothing but eat the damage.
* SongsInTheKeyOfPanic: During the Rideroid segment of Racing the Phantom Mother, falling behind to the point where the notification for using Over Boost appears will cause the music to transition to a very panicky version. If you fall too far behind, you'll continually take unavoidable damage until you die.
* SoundOfNoDamage: Four different ones; one when your attack bounces off the shield of the ShieldBearingMook, another when you successfully Just Guard, one when you attack Goronzoran's/Zoron Goraal's energy shield, and one when [[spoiler:Luther's energy shield deflects your attacks.]]
* SpaceElves: What modern ''Phantasy Star'' game would be complete without Newmans?
* SpamAttack: The Twin Dagger Photon Art Facet Folia runs an enemy through repeatedly from every direction, the user being invulnerable throughout.
** Partizans get in on the action with Tears Grid, an Art where they jab with the Partizan an innumerable amount of times before finishing off the target with a powerful thrust.
* SpacePirates: Azanami (in appearance at least). The players can be one too, thanks to the Wild Ocean Pirates scratch including such costumes.
* SpecialGuest: Vivienne and Lumia Waber from the ''[[VideoGame/PhantasyStarUniverse Universe]]'' saga are unique among guest characters in the sense that they also star in bonus voiced cutscenes that expand on their characters, as part of ''Universe'''s [[MilestoneCelebration 10th anniversary.]][[note]]This is a MythologyGag to ''Phantasy Star Portable 2'', in which the two of them [[spoiler:built a spaceship that allows them to cross interdimensional barriers. The last time they used it, they wound up in [[VideoGame/PhantasyStarOnline Ragol]]]].[[/note]]
* SpellMyNameWithAnS:
** The players have been using the "Dewman" or "Duman" spelling since the race has no official English name. However, with the remade prologue including them, if one is able to read the stylized font, their spelling is actually "Deuman".
** How Lillipa is officially spelled in Japan seems to run into a few inconsistencies. Is it "Lillipa", "Lilipur", or "Ririepa"?
** Thanks to JapaneseRanguage, a lot of "official" spellings for character names in the credits can vary wildly from their translations given by the fan translation. For example, Lisa is "Risa" in the credits, and "Melphonsina" is ''"Melfonseana"''.
* SpinToDeflectStuff:
** The Partisan's method of blocking. [[spoiler:Persona in Episode 2 Chapter 6 can and will use this against you, with a nasty CounterAttack waiting in store if your attack bounces off.]]
** A well-timed spin with Twin Daggers will register as a Just Guard and nullify damage.
* SpoilerTitle: Long-time fans of the series [[FridgeLogic might be able to realize]] from the start that Naberius [[VideoGames/PhantasyStarIV is home to]] [[VideoGames/PhantasyStarOnline a sealed Dark Falz]].
* StableTimeLoop:
** [[spoiler:The event that turns Klaris Krays into Matoi happens because she mistakes Persona for you. This could only have happened if you had traveled back in time to meet her.]]
** [[spoiler:This is ultimately what Persona attempts to invoke by making you kill Matoi, which turns you into Persona, which causes the loop to start over. However, Xion's intervention allows you to break free from the loop and change the course of fate.]]
* StanceSystem: Some classes have stances that alter the stats and nature of your attacks and abilities. They are as follows:
** Hunter: Fury Stance (Increased attack, decreased defense) and Guard Stance (Increased defense, decreased attack)
** Fighter: Brave Stance (Increased damage when attacking from the front) and Wise Stance (Increased damage when attacking from behind)
** Braver: Weak Stance (Increased damage when attacking weak points) and Average Stance (Small amount of increased damage)
** Bouncer: Break Stance (Increased damage when attacking breakable body parts) and Elemental Stance (Increased damage when exploiting elemental weaknesses)
* StandardStatusEffects:
** Burn: Gradually reduces HP. Capable of spreading to others in close proximity.
** Freeze: Renders you completely immobile.
** Shock: Causes you to twitch occasionally, throwing off attacks and leaving you vulnerable.
** Mirage: Causes attacks to miss randomly.
** Panic: Causes enemies to attack one another. Players, on the other hand, [[InterfaceScrew have their directional controls scrambled]].
** Poison: Gradually reduces HP. Unlike Burn, which deals flat damage per tick, Poison damage scales with your max HP.
** Stun: Renders you completely immobile. Wears off faster by spinning the analog stick/[[SmashingSurvival mashing the movement keys in a circular motion.]]
** Jellen: Decreases ATK stats.
** Paralysis: Renders the player incapable of movement, but otherwise unaffected.
** Wound: MaximumHPReduction.
** Weak Bullet: Multiplies damage taken. On monsters, Rangers can target specific spots to afflict this condition on.
* StatStick: Because you can't really fight with them, Batons only serve to give you extra ATK.
* StealthPun: The Easter Emergency Quest's background music is, of all things, Robotnik's theme from VideoGame/SonicAdventure2, thus making it [[spoiler:Easter Eggman]].
* StopPokingMe: Weaponoids will give these types of reactions if you tap them in the Lobby.
* {{Stripperific}}: Many an outfit, but special mention goes to the Smart Inner, a default Innerwear piece that covers little more than the essentials. While it's intended for clothes that show a lot of skin, it's enough to make even non-players tilt their heads.
** Astonishingly, there's actually an ''in-universe justification'' for why this trope is so prevalent. Photons are absorbed through the skin, so greater skin exposure increases photonic intake and thus boosts the available resources for one to draw on. Mind, [[GameplayAndStorySegregation this has no bearing on actual gameplay]], but this is used as an actual plot point to explain why the [[VideoGame/PhantasyStarOnline2es Stella Tears]] looks ridiculously skimpy.
* StrongAsTheyNeedToBe: Chances are, if you're fighting what's normally a raid boss in a normal Quest, it'll be [[InvertedTrope far weaker than the actual fight.]] This generally happens to the ARKS Grand Prix version of Dark Falz Loser, [[spoiler:the secret Dark Falz Elder fight that can happen in Extreme Stages, and the story fight against Dark Vibrace in Episode 2 Chapter 6.]]
* StuffBlowingUp:
** [[EveryCarIsAPinto Cars in the City]], bombs on Lillipa. The latter tends to be more dangerous, since they're generally clustered in groups, and blowing up one can cause a chain reaction of bombs that can cause [[OneHitKill instant death.]]
** Melon and Maron, a pair of Pets for the Summoner, have this as their main gimmick. Once they've been hit enough, they'll inflate to large sizes and begin to blow off steam, at which point you can use a Photon Art to throw them at enemies like a grenade for massive damage. Maron Strike, Maron's throwing PA, has '''the highest''' power of any existing attack at '''''25,500''''', but using it ''knocks him out'' instantly. Conversely, Melon Strike, Melon's throwing PA, is substantially weaker, but to compensate, Melon can be chucked multiple times in a row before going out.
* SuddenlyVoiced: [[spoiler:Hadred, right on the verge of his death, after having been Quna's silent friend for who-knows-how-many years.]]
* SuperDeformed: Tama-hime, which looks like a miniature chibi version of Sukuna-hime.
* SuperpowerLottery: 1st Generation ARKS literally worked like this. Due to unrefined Photon compatibility, whether an ARKS member was competent at wielding Photon energy varied wildly. You either got ridiculously competent members, near-useless members, or anything in between. Regius and Maria won the lottery, but were [[{{Cyborg}} forced to sacrifice their original bodies for CAST bodies]] due to their original bodies being unable to withstand the sheer power.
* SuspiciouslySpecificDenial: The Rappy Fan Fan talis claims that "it definitely does not use real [Rappy] feathers... definitely not."
* SwordBeam:
** One of the Photon Arts/Technics for sword-type weapons, named Sonic Arrow. They can hit multiple enemies at a range, with excellent damage. [[MundaneUtility Also great for cutting the tall grass in forest levels.]] It should be noted that Sonic Arrow does not create a single flying wave like most {{Sword Beam}}s. Instead, it produces two air-current-like lines which rotate, forming a spinning projectile.
** There's more than that: the Partisan weapon has Speed Rain and Slide End, both of which produce... Spear Beams?
** A sword Photon Art, Over End, involves producing a huge blade of light over your existing weapon to cleave enemies with. The last hit in particular ''hurts''.
** Dragon Ex, the armored dragon knight boss in Sanctum, has his own version of Over End.[[note]]The name he calls for it translates to "world-destroying conflagration sword"[[/note]] If you're not a Hunter or Fighter with above-par HP, [[OneHitKill expect to eat dirt if you're hit by it]].
** The katana Photon Art, Hatou-Rindou, throws a vacuum wave in front of you. If you time the attack right, it can also produce a small blue flame.
** Gigur Gunnegam combines this with BladeSpam by slashing several times in rapid succession, sending out a beam with every slash, before ending with a powerful thrust. It's one of his stronger attacks, has a moderate chance to inflict Freeze with every hit, and is almost inescapable if you get caught.
** The avatar summoned by the Ilios Imera Photon Blast attacks using these.
** The Form weapons have a Potential that enables them to fire projectile waves with normal attacks. Thing is, they only come in Tech weapon formats, there being a Rod, Wand, and Jet Boots. The higher the Potential level, the more waves fired at once.
* [[SwordsAkimbo Swords]]/GunsAkimbo: Dual Blades, Wired Lances, Twin Daggers, and Twin Machineguns.
* SwordOfPlotAdvancement: The Clarissa, a Genesis Weapon which can absorb, transfer and purify corrupted photons. This ability makes it invaluable to certain characters throughout the first three Episodes, [[spoiler:and since it contains a copy of Xion's consciousness, it can act as the final key to her Core]].
** From ''[[ScreenToStageAdaptation -ON STAGE-]]'', Star Quaser, the katana used by the legendary ARKS "R", is the only weapon that can defeat Dark Falz.
* {{Synchronization}}: The Summoner Skill "Alter Ego" has this effect: in exchange for boosting attack power, you'll take damage when your Pet gets hit.
* SymbolSwearing: When an expletive is typed in chat, it is replaced by a bunch of symbols. The filter is, as per MMO tradition, overzealous due to trying to cover all intended regions' expletives at once.
* TheBattleDidntCount: [[spoiler:The Falz Hunar fight in Story mode. If you've done your LevelGrinding, got your best equipment together, you could completely wipe the ass of a partly-awakened destroyer of the universe in under two minutes (possibly one), and it will still be standing (commenting on how the fight has warmed it up nicely) and you still have to leave two of your three NPC friends behind to do their HeroicSacrifice. Even if you're thirty times stronger and one of them has a legendary status. Would've been a ''huge'' kick in the teeth by SEGA if his level were high enough for him to drop his [[RareRandomDrop rare equipment]] (you're booted back to the Campship and can't return, so no Boss Crystal), but thankfully he isn't 41+ here.]]
** [[spoiler:Now you can wipe what seems to be a fully awakened version of said destroyer in under three minutes (although there's twelve of you at him now, though it's disturbing how the player-base have practically turned ''utterly destroying Dark Falz Elder into an art form'') and the previous guy who was possessed by said destroyer simply pops out and escapes. Oh, and Dark Falz is ''still'' in control of said body, so he's ''still alive''.]]
* TalkingIsAFreeAction: [[spoiler:In the cutscene mentioned above, there's an argument between your NPC friends on who should rescue the victim who was [[MyMasterRightOrWrong (consentually)]] used to summon said destroyer and who should stay behind to fend him off to buy time. After you and another NPC leave with the victim, the following conversation happens:]]
--> '''[[spoiler:Zeno]]''': "You were waiting for us? You're surprisingly considerate of people's conversations, [[spoiler:Dark Falz]]."
--> '''[[spoiler:Elder]]''': "I have no interest in weaklings who aren't willing to fight."
* TacticalSuicideBoss:
** Gigur Gunnegam infuses some of his stronger attacks with ice to boost their effective range and hit a lot harder. He also winds up freezing himself whenever he uses any of these attacks, creating ice structures that the player can scale to get to Gigur Gunnegam's [[AttackItsWeakpoint head]].
** A common trait of Phantoms is that they typically expose their weak points by performing specific attacks.
* TacticalRockPaperScissors: In theory, weapons work this way in Battle Arena. Sword beats Rod, Rod beats Rifle, and Rifle beats Sword.
* TakingTheBullet: The Summoner Skill "Dear Master" is a pseudo-Iron Will clone that gives you up to a 75% chance to survive a fatal blow, and the damage is instead dealt to your Pet. This ''can'' KO the Pet as well.
* TankGoodness: The Type-15 Tank. In addition to being able to fire heavy-duty shells your way and run you over, it also comes stocked with rocket payloads, a [[KillItWithFire flamethrower]], and a localized missile.
* TeamShot: Similar to the final boss of the original ''VideoGame/PhantasyStarOnline'', winning the battles against [[spoiler:any of the Dark Falzes, the Profound Darkness, or Yamato]] rewards the players (along with boss loot) with a shot of all the players who took part in the battle. Unlike in the original ''PSO'', this Team Shot includes not only the player and their party, but the other parties that fought the battle [[http://i.imgur.com/5ueLqGB.jpg for up to twelve players in the shot]].
** The Vita version, conversely, only supports up to four players in the shot. If you aren't in a full party, any remaining slots are filled by other random participating players.
* TeleportGun: Inverted with Chase Arrow, which functions like ChekhovsGun weaponized. The user fires up to three arrows (per cast) into the sky, which warp out to... somewhere. After that, the next time the user attacks with a Photon Art, said arrows warp back in and deal extra damage to the target.
* TemporaryOnlineContent:
** As one would expect, the Collaboration Scratches. Once their Scratch card expires, that's it. No more new stuff. The only remaining stuff is what currently exists when the Scratch expires, which means the price of said gear will proceed to ''skyrocket'' once it's no longer readily available. And God help you if you want any of the older Collaboration items, like [[Anime/PuellaMagiMadokaMagica Evo. Device/Kyubey]] or whatnot.
** In a strange case where this applies to common equipment, many of the older, common-rarity gear is no longer obtainable by normal means. This is because the introduction of New Type grinding brought with it a change that removed a bunch of older gear from the drop tables that used the original Grinding system and replaced it with gear that uses the new New Type grind system; as such, much of that gear can no longer be found except by looking on the Player Shops. Some of the replaced gear does drop in ''VideoGame/PhantasyStarOnline2es'', however, since that game didn't accommodate for the New Type update and thus some gear can still be found as regular drops or as Weaponoid Presents.
* TerseTalker: The Dragonkin on Amduscia usually speak like this.
* TheFourthWallWillNotProtectYou: In-universe, Hitsugi learns this the hard way in the first episode of Chapter 4. [[spoiler: In the anime, it's revealed what could have ended up happening to her. And it's revealed that almost all the computers in 2028 have Phantasy Star Online 2 installed...]]
* ThemeNaming:
** Many Darkers have -ahda attached to the ends of their names.
** Twin Dagger Photon Arts are named after [[MusicalThemeNaming types of music and music terms]], such as "Dark Scherzo" and "Raging Waltz".
** Katana Photon Arts feature FloralThemeNaming as a BilingualBonus, such as Sakura-Endo[[note]]Cherry blossoms[[/note]] and Kazan-Nadeshiko[[note]]Wildflowers, as described by the YamatoNadeshiko trope[[/note]].
** Dual Blades Photon Arts are named after [[AnimalThemeNaming birds and bird terminology]]; "Starling Fall" and "Justice Crow" for example.
** Jet Boots Photon Arts, which are named for synonyms of "wind". Moment Gale, Strike Gust, and so on.
** The [=NPCs=] at the Casino have... well... casino-themed names. The emcee is "Deal", the quest receptionist is "Any Pair", one of the prize counter [=NPCs=] is "Chip", another is "Ante" (as in the term "Ante Up"), etc.
* ThirdPersonShooter: A button on the keyboard can switch the camera mode to over-the-shoulder, allowing ranged fighters to play like this. This gives the player pinpoint-precise aim, and it is often recommended to master it to attack targets that your lock-on can't latch onto.
* ThrowItIn: In-universe example; when a Secret Stage starts in an Extreme Quest, Karin will briefly mention not having included it in the training program, then tells the player to roll with it.
* ThrowTheDogABone: [[spoiler:While Ulc did get killed offscreen, you eventually end up rewriting history so that she is simply believed to be dead. With her alive, she manages to pull Theodore back from the brink of despair.]]
* ThrowingYourSwordAlwaysWorks:
** [[spoiler:Falz Hunar]] has an attack that involves him tossing his sword and having it constantly hover around him like a boomerang. Subverted however in that you can break his sword, nerfing its damage by a great deal.
** Then there's the Double Saber Photon Art called "Deadly Archer" which, if properly distanced, can inflict a '''ton''' of damage. It also has a variation called "Deadly Circle" that orbits you.
** And then there's Hien Tsubaki for Katana!
** Falz Dourumble can also toss the Elder Pain as an attack.
* TimeBomb: The target of Emergency Code: ''Judgement'', where you have to defuse time bombs. Each bomb has glowing lines running across its side connecting an unlit node to a lit node on the other end via tracks that direct the player to move up or down across the maze; defusing the bomb is a matter of deciphering which of the unlit nodes, Top, Middle, or Bottom, links directly to the lit node. However, messing it up only results in a painful shock, and you can retry a few seconds later.
** Darchymes and Baize in Emergency Code: ''Destruction'' also do bad things if you let them explode, though, counter-intuitive to the trope and true to the Code's name, you have to destroy them to stop them.
* TimeSkip: Two years pass between Episode 3 and Episode 4, during which you remain in Cold Sleep.
* TimedMission:
** [[NecessaryWeasel Let's face it, this is a staple for [=MMOs=].]] A fair few of the client orders will have a time limit in which to fulfill them, started when you enter the required area/mission; fortunately failing doesn't mean you get kicked out of the area or anything, so it won't interrupt whatever else you're doing.
** ''Literal'' Timed Missions - as in the ones that ''do'' kick you out for failing - exist as periodic events that are available anywhere between fifteen minutes to an hour, and their in-mission timers last anywhere between ten to twenty minutes. These mostly consist of invasions [[spoiler:and Dark Falz Elder]], though seasonal events do this too. The game server is at least kind enough to inform you well ahead of time if an event is going to start, so you have a chance to finish up whatever you're doing and prepare.
** Many Emergency Codes are timed, and fail you for timing out, except in Emergency Code: ''Avoid''.
** Played with in the case of Racing the Phantom Mother; the first phase will eventually end if you fail to deal enough damage within a set amount of time. While you still go to the second phase anyway, failing the first phase will automatically drop your Rank to a B, locking you out of the best rewards.
** The notorious DPS check in Phantom God of Creation is this. You and the other players get 11 minutes to inflict about 30 million damage worth of HP to kill Deus ESC-A Zephyros. Most multi-parties can make it up to this point, but once you get to the DPS check, if your team has undergeared players, you're effectively ''screwed.''
* TimeyWimeyBall: How the TimeTravel aspect of the plot works. It's not ''technically'' time travel so much as observing different variations of the same timeline either to discover the full details of a complicated scenario, or to keep trying different things until you find a beneficial sequence of events.
** [[AllThereInTheManual The EPISODE 1&2 Materials Collection gives an explanation for this;]] the Matter Board has the ability to alter the past and create new possibilities with so-called "Matter", hence the node system.
* TokyoIsTheCenterOfTheUniverse: Initially played straight, then averted after the plot moved to America.
* TooAwesomeToUse:
** Many AC consumables, including Scape Dolls and Cosmos Atomizers. It costs real money to get them, so odds are, you either won't get them or you'll never use them because you're waiting for that ''exact'' moment when you absolutely have to use it. Downplayed with Half Dolls, which are distributed for free via the Stamp Card and various promotional events, but the player can only carry one at a time, so figuring out the best situation to expend your only one can be a task.
** Grind Rate Up (+100%). It allows you to bypass the RNG and get ''any'' single grind guaranteed. However, they're one of the few items you can't get through either AC Scratch or the normal course of gameplay; they're only ever event-distributed and untradeable at that, so you'll only ever have a handful at once.
* TookALevelInBadass: Katanas were initially perceived as weak on launch. They were progressively buffed down the line, including giving them Shunka-Shunran, Combat Escape, and Guren Tessen, and now sit at their current standing as one of the easiest high-damage weapons in the game.
* TotalPartyKill:
** If Magatsu breaks the final gate, it will unleash a blast that wipes out everyone in the party.
** In Demise, Apprentice has a charging WaveMotionGun she'll launch every so often. If the charge isn't stopped before the attack is launched, it's basically a NonStandardGameOver; the beam is a OneHitKill against players, AIS, and Mining Bases.
** Letting the Mothership Trial expire in Riding Quest will cause it to fire a WaveMotionGun that wipes the multi-party.
* TowerDefense: The Mining Base emergency quest tasks players with defending three towers against waves of Darker enemies. Crystals scattered about the area provide points with which to repair the base, erect shields, and set up turrets.
* TransformingMecha: The Tranmizer miniboss, as well as the core of the Big Vardha.
* TrapMaster: In addition to the regular guns-and-bullets assortment, Rangers are also fluent in Trap Skills. They can passively search out set enemy traps before they activate, and they can lay down their own traps that can inflict various status conditions or launch enemies.
* TrickedOutShoes: The Bouncer's Jet Boots are weapons attached to one's feet that have blades for kicking attacks and allows the wielder to use magic.
* TronLines: The pre-release [[http://pso2.jp/gallery/screenshot image gallery]] has a few characters sporting a lot of these.
* {{Tsundere}}: Friend Partners can get this as their Trait. A Tsundere Friend Partner will increase frequency of healing the player relative to how low the player's HP is.
* TurnsRed: Notably, Orota Biketta can do this. If you trigger both of its alarms, it becomes enraged and begins rampaging around the area while slamming everything around it [[ItMakesSenseInContext with its gigantic lollipop]]. Unless you're fairly tanky, it's pretty easy to die to this. A fair number of bosses also get it, usually denoted by a specific animation accompanied by an aura/sound shockwave.
* TurtlePower: Zeshrayda looks like some unholy fusion of [[{{VideoGame/Pokemon}} Blastoise]] and [[{{Franchise/Gamera}} Gamera]].
* TwentyMinutesIntoTheFuture: Episode 4 reveals that the entirety of the plot takes place little more than a decade in the future.
* [[TwentyBearAsses Twenty Rockbear Asses]]: A lot of the client orders take the form of either "Kill X (Monster Name Here)" or "Collect X Item Drops Off (Insert Monster Name(s) Here)". They're usually worth a significant amount of experience, so they're often necessary for grinding once you get into the higher levels. The monotony of it, however, is mitigated since all of these drops (excluding Team Order drops) can be and usually are sold in the Player Shop.
** Most of these are courtesy of the NPC Franka, who is your best friend if you need EXP in a hurry.
** Most of these can be used to level your support partner, who can also be used to take part of the work as long as it has the right level and equipment to actually beat the required enemies.
** The RandomEvent version occurs in Emergency Code: ''Collect'', which has players doing things like collecting keys to open blockades, picking up crystals for inspection, or drilling for minerals.
[[/folder]]

[[folder:Tropes U-Z]]
* UncannyValley: In-universe, the "mysterious ARKS": a group of new ARKS members that ''look'' like regular ARKS members, but act rather strangely, behaving somewhat out-of-character and being capable of unusual actions such as "Logging Out", where they spontaneously disappear without warning or trace, seemingly invoking MediumAwareness. [[spoiler:As it turns out, the "mysterious ARKS" are {{Digital Avatar}}s of video game players on Earth.]]
* UncannyValleyGirl: Fourier herself states that [=CASTs=] are usually seen as being cool and calculating. The only two [=CASTs=] ever being portrayed as such are Regius and Maria. ''Everyone else is eccentric in one way or another.''
* UndergroundLevel: The aptly named Subterranean Tunnels of Lillipa. Amduscia's Caves, too, to an extent.
* UndergroundMonkey:
** Most Tundra enemies are reskins of Forest enemies with one or two extra snow-based attacks. The King Yede enemy is even a palette swap of Rockbear, but as a regular enemy, different attacks, and its weak spot is its rear instead of its head.
** Several of the Dragonkin found in the Skyscape are the same as those native to the Volcano, but in pale blue and white colors instead of reddish orange (and weak to darkness rather than ice). Even the area mid-boss, Caterdra'nsa, is just a recolored Caterdra'n; in fact, they share the same rare variation.
** The Aberrations faced in Ultimate Quests are massively powered up versions of previous enemies with new attacks. While the Darkers are simple {{Palette Swap}}s with a stronger [[RedAndBlackAndEvilAllOver black and red]], many of the other Aberrations are visually completely different from their original counterpart. This is especially true with the bosses -- Vol Dragon's Aberration is a giant bird found on Naberius, while Lillipa has mechanical versions of the Banshee and Banther.
** Similarly to Abberrations, ESC-A Darkers use existing Darkers as a base, but are colored varying shades of white and blue due to the use of Ether. However, ESC-A Darkers have slight design variations and even get several new attacks or variations of existing attacks.
* UnderwaterRuins: Vopal's Seabed.
* UnexpectedCharacter: ''Sachiko Kobayashi'', famous ''enka'' singer. She performs in-game with her own concert.
* UnexpectedGameplayChange: Emergency Code: ''Gesture''. You must communicate a message from one Lillipan to another via Lobby Actions.
* UnexpectedShmupLevel: The first phase of ESC-A Falz Mother is a Rideroid chase a la ''VideoGame/StarFox''. You must take her down with bullets, missiles, and [[DoABarrelRoll barrel rolls]] in time to get to the second phase.
* UnidentifiedItems: The game gives rare weapons a chance to drop in an unidentified (and unequippable) state, though you can tell what type of weapon it is at a glance. This is a good thing for the most part, as when you do identify it, you're allowed to attach a special ability to it and to choose its elemental affinity. The only bad part is that you won't immediately know if you got something that's actually valuable in the case of enemies who have common and rare drops of the same weapon class.
* UniqueEnemy: The miniboss Viel Hunar only appears in one Quest in the game. This is largely because while it has a different design from a similar miniboss, Dio Hunar, it has an identical moveset and AI. [[spoiler:Also, for story reasons, it wouldn't make sense for Viel Hunar to show up anyways, since Viel Hunar is the armored form of Matoi while she's possessed by the Profound Darkness.]]
* UniqueItems: Every item in the game can either acquired from someone else or you can gain multiple copies of. However, some Camos can only be acquired via Title Rewards, as well as the [[spoiler:Coat Doublis, the "pure" version of Persona's Coat Doublis D]], a ''very'' powerful one-of-a-kind Double Saber that you can get from getting OneHundredPercentCompletion on Matter Board 3-7.
* UnlimitedWardrobe: Shii/Xie always shows up in a different outfit (usually to the lobby theme) in every appearance she's in.
* UnusableEnemyEquipment: Played with. While you can't literally pick up enemy weapons, some of the gear you can get is fashioned after enemy weapons.
* UrbanFantasy: Everything happening on Earth is this.
* UselessUsefulSpell: Several classes have largely useless Skills that no one bothers to put points into.
** On both Force and Techer, players avoid the Status-based Skills. Status is useless for boss fights except for some instances, and it takes away points that can be invested in percent damage increases.
** Fighter mains try to not put points into the situational stat boosts whenever possible. The keywords are "situational" and "stat boosts"; raw stats are less favorable for damage than percent damage increases, and having them active for only certain segments of gameplay makes them even less useful.
** On a lesser note, Chase Advance and the relevant skills. Status damage has no use on bosses since most of them [[ContractualBossImmunity are immune to status]], and for some reason, the "special status" effects that some bosses can be affected by don't count as being afflicted by status, rendering the point moot. However, it has a fair use for mobbing if you have either a weapon affixed with a proper status-inducing Ability or a caster on your team.
** Automate Deadline is considered pointless because the activation threshold is 25% HP, which is way too low to reliably activate without taking a kill shot. Also, since Gunners have Perfect Keeper, there's no reason for a Gunner to be dropping below half health anyway unless they don't like damage bonuses for some reason.
** Reverser Field. Revive your friends for free! Except it has a cooldown of 15 minutes, which means that unless it's called "Mining Base Defense", you're only going to be using it all of once most of the time. Also, it requires investment before it restores more than 50% HP so it can stop being a weaker Moon Atomizer with inferior range, at which point it also stops being worth it. There is a Skill Ring that halves the cooldown time, but it's still not efficient to put points into unless you play full support and have no points to put anywhere else.
** Attack Advance increases normal attack damage by 50%. Normal attacks aren't really relevant for the majority of builds, so this Skill is skipped over for other, more relevant skills. [[NotCompletelyUseless Unless, of course,]] you play the [[GameBreaker Dragon Slayer HU/BR build]], in which case Attack Advance is a major component for dealing obscene damage.
** Break Stance gets the shaft a lot in the sense that it's considered one of the worst Stances in the game. The number of enemies that have breakable parts is minimal at best, and once a part is broken, Break Stance is useless. Elemental Stance, while more pricey to invest in, is considered much more consistent for damage. SEGA tried to avert this with Break Stance DB Bonus, but the multiplier for DB Bonus is still too small to consider using over Elemental Stance. It has a niche for Magatsu[[note]]Of note, there exists a super-gimmicky TE/BO build that can hit ''over 100%'' multiplier for Zanverse, but requires Break Stance and a breakable part to work, which Magatsu has lots of[[/note]], but is otherwise not very good.
** Summoner's Subclass Grow Up was originally considered a waste of a Skill Point because its only effect was to double the EXP gained by a Subclass. Thing is, 5% multiplied by 2 is still only 10%, and your Subclass stops getting EXP at Level 40 onward anyway, so it's basically a noob trap to put a point in. This was fixed in a Skill Tree revision that made Subclass Grow Up a default skill.
** Massive Mate is unnecessary on Summoner Main because it gives you super armor when consuming Mates. Except Summoners have Technique access anyways, so there's no reason for them to be using Mates when they can just Resta to heal. This is only important for Subclassing Summoner for main classes that rely on Mates and don't have enough T-ATK for Resta to be efficient.
* VariableMix: The music works this way. When you are attacked, the usually gentle music changes into a more intense mix, only to go back to calmness when the enemy is down. Boss battles also have variable mixes that become more intense the more you progress through the fight.
* VendorTrash: If you defeat an Izanekazuchi, it will often drop a rare type of Stone. This is the only Stone that has no value as a trade-in; however, you can dump it on the Item Shop for 50,000 Meseta apiece.
* VerbalTic: Nyau ends many of his sentences with "nyau". He also says it when he gets hit.
* VideoGameCaringPotential: While playing as Summoner, Pets will occasionally ask the player to cast either Resta or Shifta, marked by an icon appearing next to them. If you do so while the player owns the Pet Sympathy skill, Sympathy activates, which boosts various Pet parameters, including damage.
* VideoGameCrueltyPotential:
** If you've beaten your [[MirrorMatch Clone]] in [[spoiler:Darker Den]], then congratulations, [[YouBastard you've just turned it loose]] [[DemonicSpider on the rest of the PSO2 community]] for three days; they copy ''all'' your stats and weapons and have a ''lot'' of HP, and you can potentially have given them a lot of good equipment. Expect anyone who dies to your Clone to curse your name if they see the real you.
** VideoGameCaringPotential: By the same token however, you can also make them complete pansies by beating [[spoiler:Darker Den]] with terrible equipment, or just by having a CripplingOverspecialization for other players to exploit against your Clone. [[BonusLevelOfHell The latter is more likely though.]] Clones of players in your friend list also yield more loot upon defeat, notably Photon Spheres.
** If you dodge Empe Rappy's healing hug, Empe Rappy will become sad.
* VideoGameObjectives: Emergency Codes work like this. Sometimes you're issued one of these, and they vary depending on the area. Common ones include "Attack" (Defeat the marked enemies), "Collect" (Find a specific pickup and bring them to the collection point), and "Duel" (Defeat the boss). Turned on its head in spectacular fashion with Emergency Code: ''Abyss'', [[spoiler:where '''''you're''''' the target!]]
** Odin is unique in the sense that instead of using a standard Emergency Trial display, a Full Active Time Event popup from ''VideoGame/FinalFantasyXIV'' appears instead.
* VideoGamePerversityPotential: There's no apparent moderation with what you can whip up in the game's Symbol Art system. Although not rampant, don't be surprised when someone shows off a picture of boobs, panties, or other lewd whatnot through Symbol Art.
* VisualPun: [[http://i2.wp.com/www.bumped.org/psublog/wp-content/uploads/2014/08/Airplane-boots.jpg One of the pre-release screenshots for Jet Boots]] shows off ''literal'' Jet [[note]][[DontExplainTheJoke As in, airplane jet]][[/note]] Boots!
* VocalDissonance: Seems to be a running theme for Dragonkin, though it's justified by them communicating through telepathy.
** Dragon Ex suitably has the voice of a gruff, battle hardened warrior. Its rare counterpart, Noire Draal, has the voice of a confident teenage schoolgirl.
* VoiceClipSong: Many of these can be found on Nico Nico Douga, typically involving Dark Falz Loser and his plethora of lines that [[BossBanter he likes to repeat very often.]]
* WaveMotionGun:
** The Photon Blast Cetus Imera fires a large, frontal beam. You can't exactly aim this thing, but it is smart enough to keep itself locked on a moving target.
** The Big Vardha boss has five of them.
** [[spoiler: Dark Falz Elder]] has one that fires out of his head.
** Photon Particle Cannons will rip apart nearly anything it hits, but you only get one shot.
** The A.I.S. comes equipped with a portable one with its chaingun. It's notably far more handy than the Photon Particle Cannon featured in the same Quest.
** Sphere Eraser turns your Launcher into a laser cannon, enemy-piercing included. Designed after the A.I.S.'s own WaveMotionGun, no less.
** The Fusion Technic Fomelgion is essentially a giant laser powered by fire and darkness.
** Dark Falz Apprentice has one in ''Mining Base Defense: Demise''. It has more than enough firepower to destroy all of your towers in one blast, so it's a race against time to defeat Dark Falz Apprentice before it gets fired. [[spoiler:At the finale of the battle, you get to combat its WaveMotionGun with one of your very own and blow it to high hell.]]
** The Phantom Battleship Yamato is armed with several laser cannons, which it will gladly fire at you on foot and in an A.I.S.
** In the Godzilla Lobby, you can watch Godzilla fire his signature Atomic Breath at the TV in the distance. It's just a prop Godzilla, though.
** In Mining Base Defense: VR, if you let a Zeta Guranz stay alive for too long, it will initiate a unique move where it summons a ginormous laser that ''two shots a Base'' before [[VillainExitStageLeft flying up, up, and away.]]
** In the "Cosmic Twinkle Star" concert, Quna combines her power with the A.I.S.' Photon Blaster to make a ''superpowered'' laser to destroy Dark Vibrace.
* WeaksauceWeakness: For some reason, AIS Exoda more or less die instantly to Vol Graptor or Banishing Arrow even at moderate re-applicable damage.
* WeatherAndEnvironment: Weather can change at random. Weather changes vary by region; some are pretty standard, like Thunderstorm, Thick Fog, and Heat Wave. Then there are the really weird ones, like Dragon Spirit, Black Dust, and Butterfly Dance.
* WeaponOfChoice: Each class has its own set of weapons that are unique to it (barring the universally equippable Gunslashes):
** Hunter: [[{{BFS}} Swords]], [[WhipSword Wired Lances]], and [[BladeOnAStick Partizans]].
** Fighter: [[DoubleWeapon Double Saber]], [[DualWielding Twin Daggers]], and [[PowerFist Knuckles]].
** Ranger: AssaultRifles and [[{{BFG}} Launchers]].
** Gunner: AssaultRifles (shared with Rangers) and [[GunsAkimbo Twin Machineguns]].
** Force: [[MagicStaff Rods]] and [[PaperTalisman Talises]].
** Techer: [[MagicWand Wands]] and [[PaperTalisman Talises]] (shared with Forces).
** Braver: [[KatanasAreJustBetter Katana]] and [[BowAndSwordInAccord Bullet Bows]].
** Bouncer: [[DualWielding Dual Blades]] and [[ArmedLegs Jet Boots]].
* WeaponOfXSlaying: Some weapons have a Potential that gives them an advantage against certain enemy types. For example, weapons with the Potential "Negative Hunter" deal boosted damage to Darkers. Dragon Slayer has a Potential that boosts damage to Dragonkin, and the Welk series weapons dropped by ESC-A Ragnus increases damage against and decreases damage taken from Phantoms.
** Curiously inverted by Rig weapons, which deal bonus damage to everything ''except'' Dragonkin.
* WeaponTwirling:
** [[BladeOnAStick Partizans]] have this as their main schtick, and it's not just for RuleOfCool. With Partizan Gear learned, letting the PlayerCharacter twirl the Partizan at the end of any combat action, be it standard attacks or Photon Arts, charges the Gear Gauge, which can then be consumed when attacking to boost the Partizan's effective range.
** The Hero's Twin Machineguns also have this as a gameplay mechanic. To compensate for their normal attacks ''consuming'' PP to use, the Hero gets a Weapon Action called Reload, which causes you to spin your [=TMGs=] [[Franchise/MetalGear Revolver Ocelot]]-style to restore PP.
* WhamEpisode: After seven chapters of seemingly filler events and buildup chapters, Chapter 8 finally drops the first big bombshell of the game with [[spoiler: Melphonshina's taking of a fatal attack from Gettemhart, Gettemhart reviving Dark Falz, Gettemhart's subsequent [[DemonicPossession possession]] due to Dark Falz, and Zeno's HeroicSacrifice.]] Episode 2 expands on this further by [[spoiler: granting you the power of TimeTravel and using it to pull a BigDamnHeroes moment to save Zeno.]]
** Episode 2 Chapter 5 serves as another one, [[spoiler: with the truth about Matoi and Xion finally being revealed, Zeno making his return (As one of the six heroes, no less), Theodore and Ulc being reunited, and Luther becoming Dark Falz Loser after his initial plan fails.]]
** Chapter 6 keeps the whams coming, [[spoiler: taking you back in time to the terrible darker raid ten years before the game's events.]]
** Episode 3 Chapter 4 is another one: [[spoiler: First, turns out Apprentice [[TomatoInTheMirror isn't actually Apprentice]] (Double ambushed and ate Apprentice while she was starting to possess Eucreta). Then Elder of all people pulls a BigDamnHeroes and fights alongside the player [[GoodIsDumb (in human form)]] against clones of Apprentice and Loser. This culminates in Elder (again of all people) pulling a HeroicSacrifice to save Melphonsina from Double. Elder's (or possibly Gettemhart's) parting words to Melphonsina give her the redemption she has been seeking and she begins using her real name again.]]
** Episode 3 Chapter 6 continues the trend of significant plot developments. [[spoiler: Double ''finally'' gets off their high horse to fight you and Matoi in combat, but no sooner than they are defeated that they attempt to infect Matoi with a large mass of corrupted photons to transform her into The Profound Darkness. Of course, being TheProtagonist, [[HeroicSacrifice you step in the way and take the brunt of it,]] and are very nearly transformed into The Profound Darkness before Matoi steps in and uses the Clarissa to transfer the mass to her, saving your life while [[HeroicSacrifice becoming The Profound Darkness herself.]] After Sara carts the unconscious you back to the Medical Center, Persona appears and takes the Clarissa for his / herself.]]
** Episode 4 Chapter 4 drops the first real bomb of the story by [[spoiler:killing Hitsugi. Aru then proceeds to reveal that he possesses a Falz-like form that commands Photons, and revives Hitsugi. However, Mother Cluster abducts Hitsugi before Enga or the player can act, leaving them with Falz!Aru.]]
* WhatTheHellPlayer: Breaking Nyau's sword causes him to break down in tears, looking practically heartbroken. If you feel bad about doing that, that's understandable. However, what cements this trope is [[KaizoTrap the possibility of actually getting downed by Nyau's tantrum,]] and if that wasn't enough, [[spoiler: the game may throw a boss at you for good measure.]]
* WhenAllYouHaveIsAHammer: Thanks to ComplacentGamingSyndrome, the majority of solutions to all of a Ranger's problems can boil down to two words: "Weak Bullet". EliteMook in your way? Weak Bullet its face. DemonicSpiders? Weak Bullet them. FightingYourFriend? Weak Bullet. Staring down a universe-ending EldritchAbomination? Weak Bullet that too.
* WhereAreTheyNowEpilogue: Of sorts. At the end of ''EPISODE 4'', Hitsugi narrates an epilogue detailing what happened to everyone after the events of the main story. [[spoiler: Hitsugi, Enga, and Kohri return to their normal lives, Och and Phul integrate into regular society, Aratron formally disbands Mother Cluster and becomes the new head of ESC-A, Phaleg is taking time off, and Al enrolls as a new student in Tensei Academy. Hagito is also still around, but is mentioned only in a news article.]]
* WhipSword: The Wired Lance weapons can be used for medium-range special attacks.
* {{Wingdinglish}}: The strange hexafont you see on the ship actually spell English words. There's sign boards that read "SHOP AREA" or security walls that read "KEEP CLOSE" to name some examples. [[http://i.imgur.com/AuA5Ehz.png Here's a guide if you wish to try to decode it.]]
* {{Wutai}}: Episode 3's Harukotan has a planet-wide civilization that resembles feudal Japan.
* YouCantThwartStageOne: [[spoiler:Matoi becoming the Profound Darkness is all but predetermined; it's the only [[ScrewDestiny destiny]] [[SubvertedTrope you can't screw.]] What you ''can'' change is her ultimate fate.]]
* YouGottaHaveBlueHair: While a handful of the characters have normal hair colors, there are several characters with funny hair colors like Zeno's red hair, Marlu's light purple hair, Melphonsina's green hair, and so on. The player can gleefully pick any color of the spectrum if they so wish.
* YouHaveOutlivedYourUsefulness:
** Aki is the first to get this treatment come Episode 2; in fact, the ARKS seems perfectly fine with doing this to a lot of their staff, seeing as how it considers most of them pawns.
** [[spoiler:When the Black King Clone that Double manifested begins to gain a consciousness, Double swiftly takes action and invites Sukunahime to the Black Castle, then offs the Black King Clone and pincers Sukunahime in a trap. She barely makes it out thanks to a HeroicSacrifice from you and Matoi.]]
* ZergRush: The 3rd opening treats us to the characters facing off against an entire '''legion''' of Darkers on Lilipa Desert. Mining Base Defense throws you into that, and boy does it get chaotic.
* ZeroEffortBoss: Stage 1 of "Heaven and Hell" is six Nyau. They're pitifully easy to defeat if you bait out their spin attacks[[note]]Unlike regular Nyau, sheer brute force also works, since they have very low HP[[/note]]. Just beware the [[KaizoTrap flailing of arms]] that follows shortly afterwards, which ''will'' make short work of you if you get too close.
[[/folder]]
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