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Okay, who the hell is reading "protagonists are being deceived and the enemies are Well Intentioned Extremists who refuse to actually communicate" and is interpreting that as "the protagonists are morally darker than the people who are making assumptions and ''committing theocide' based on the odd one out"


* ''VideoGame/BravelyDefault'' loves this trope. The story follows a group of heroes, journeying with a young beautiful priestess, protecting her from harm and bringing light to the world, while fighting off the corrupt and [[BlackAndWhiteMorality morally black evil empire]]... [[spoiler:actually, she's the misguided priestess of a corrupt faith, and the light you are bringing is being harnessed by the antagonists to blast through the dimensions in order to [[TheFourthWallWillNotProtectYou invade our world]], and the bringing of the light is what's causing the next world's light loss in the first place, the villains while screwy (especially the mid-bosses) are {{Well Intentioned Extremist}}s, while the heroes are the unassuming instigators of doom, and it ends up being a GreyAndGrayMorality with ''them'' being the darker of the greys.]]
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* ''VideoGame/ColonyWars'' takes place through the perspective of the League of Free Planets as they fight for independence from the Earth Empire. The sequel, ''Colony Wars: Vengeance'' takes place through the perspective of a pilot for the rebuilt Imperial Navy after the Empire was defeated in the previous game. It is also revealed that, in the years since their victory, the League has started a descent into villainy, themselves.
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* ''VideoGame/ColonyWars: Vengeance'' is a Perspective Flipped sequel to the original game which has players assume the role of an Earth Empire pilot as they try to strike back at the League of Free Planets after the Empire suffered a crushing defeat that left them in a state of civil war for years.
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Added example(s), Crosswicking

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* ''VideoGame/PlagueInc'': ''The Cure'' mode takes the opposite view of the base game, with the player trying to save humanity by curing the disease that they would otherwise be spreading.

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