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Plot Induced Stupidity has been split.


* IdiotBall: Dojima and [[PlotInducedStupidity the protagonist]] pass it back and forth a few times in one scene, which directly leads to [[spoiler:Nanako getting kidnapped]].

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* IdiotBall: Dojima and [[PlotInducedStupidity the protagonist]] protagonist pass it back and forth a few times in one scene, which directly leads to [[spoiler:Nanako getting kidnapped]].
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Up To Eleven is a defunct trope


*** Golden also takes Yukiko's case UpToEleven in the Valentine's Day event, where she reveals that she wanted to try using ''Octopus Ink'' to give an extra flavor to the chocolate. The reason? [[InsaneTrollLogic Because they are the same color.]] Thankfully, the chefs at her inn did most of the work, and make very good chocolate.

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*** Golden also takes Yukiko's case UpToEleven up to eleven in the Valentine's Day event, where she reveals that she wanted to try using ''Octopus Ink'' to give an extra flavor to the chocolate. The reason? [[InsaneTrollLogic Because they are the same color.]] Thankfully, the chefs at her inn did most of the work, and make very good chocolate.



* NintendoHard: A hallmark of the series. ''Persona 3'' was difficult, moreso in the updated re-release, but complaints about some easier parts of it lead the developers to jack the difficulty of ''Persona 4'' [[UpToEleven up to]] '''[[UpToEleven 12]]'''. Of course, they also gave you a bunch of tools to make it easier, too. Party members are now directly controllable, the NonstandardGameOver condition is much more forgiving than ''Persona 3'''s (if you weren't ready for a Full Moon Shadow in P3, you were roadblocked if you saved over your file - if you fail the rescue in P4, you can flash back a week and try again).

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* NintendoHard: A hallmark of the series. ''Persona 3'' was difficult, moreso in the updated re-release, but complaints about some easier parts of it lead the developers to jack up the difficulty of ''Persona 4'' [[UpToEleven up to]] '''[[UpToEleven 12]]'''.4''. Of course, they also gave you a bunch of tools to make it easier, too. Party members are now directly controllable, the NonstandardGameOver condition is much more forgiving than ''Persona 3'''s (if you weren't ready for a Full Moon Shadow in P3, you were roadblocked if you saved over your file - if you fail the rescue in P4, you can flash back a week and try again).
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Added entry that was on the trope page, but not on this one.

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* TheGoodTheBadAndTheEvil: The Investigation Team is obviously the Good, since they're fighting to save people's lives and find the killer. The Bad is [[spoiler:Taro Namatame, a well-intentioned but misguided person who throws the party members and Nanako into the TV with the intention of protecting them from the real killer]]. The Evil is the real killer, [[spoiler:Tohru Adachi]], who killed two people, inspired a copycat killing, manipulated [[spoiler:Namatame]] into throwing people in the TV and was willing to watch [[spoiler:the fog engulf the world]] merely ForTheEvulz.
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dewicking Knife Nut per TRS


* ImprobableWeaponUser: Most of the weapons in the game are fairly realistic: the Protagonist favors "two-handed weapons", which are usually swords (although early in the game can be slightly more esoteric things like [[GolfClubbing golf clubs]] or [[BatterUp baseball bats]]); Yosuke [[DualWielding dual-wields]] [[KnifeNut knives]]; Chie using [[ArmedLegs "shoes and shinguards"]] may seem odd at first but given that she's an accomplished martial artist it makes sense; Teddie uses [[WolverineClaws claws]] built into his suit; Naoto favors pistols. Yukiko and Kanji, however...

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* ImprobableWeaponUser: Most of the weapons in the game are fairly realistic: the Protagonist favors "two-handed weapons", which are usually swords (although early in the game can be slightly more esoteric things like [[GolfClubbing golf clubs]] or [[BatterUp baseball bats]]); Yosuke [[DualWielding dual-wields]] [[KnifeNut dual-wields knives]]; Chie using [[ArmedLegs "shoes and shinguards"]] may seem odd at first but given that she's an accomplished martial artist it makes sense; Teddie uses [[WolverineClaws claws]] built into his suit; Naoto favors pistols. Yukiko and Kanji, however...
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* GenreShift: Story-wise, shifting from Persona 3's [[DarkFantasy Dark]] UrbanFantasy with ScienceFiction elements to a Sub[[UrbanFantasy urban Fantasy]] MurderMystery that is otherwise even more SliceOfLife.

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* GenreShift: Story-wise, shifting from Persona 3's ''VideoGame/Persona3'' having a [[DarkFantasy Dark]] UrbanFantasy with ScienceFiction elements to a Sub[[UrbanFantasy urban Fantasy]] MurderMystery that is otherwise even more SliceOfLife.
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* GenreShift: Story-wise, shifting from Persona 3's [[DarkFantasy Dark]] UrbanFantasy with ScienceFiction elements to a Sub[[UrbanFantasy urban Fantasy]] MurderMystery that is otherwise even more SliceOfLife.
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Meganekko is no longer a trope. It's a Fanspeak term. Moving wicks to Bespectacled Cutie when appropriate.


* {{Meganekko}}: The cast visits Gekkoukan High School, on Port Island, where they are greeted by Chihiro from ''Persona 3''. She's had two years in which to shed her [[{{Moe}} moe traits]] in exchange for [[NerdsAreSexy just damn hot]]. Also, technically all your female party members since they wear attractive glasses inside the TV.
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belongs in ultimax


** Sho points out that his feelings regarding the world and [[spoiler:Adachi's]] aren't all that different and that their goals are quite similar. [[spoiler:Adachi disagrees.]]
** Labyrs reaches this conclusion about herself and Sho in Ultimax after learning of his backstory. In the P3 storyline, she gives a BreakingSpeech to him about their similarities the same way Narukami gives one to Minazuki in the P4 story.
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry. Also, I Ate What is not a character trope.


** The protagonist can also eat Nanako's science project, [[IAteWhat which is a pot of grass.]] The game ''rewards'' you for doing so.

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** The protagonist can also eat Nanako's science project, [[IAteWhat which is a pot of grass.]] grass. The game ''rewards'' you for doing so.
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* JurisdictionFriction: Due to the Inaba PD's inability to make any progress on the case, the Prefectural Police threaten to take it over, which prompts Dojima to go out [[DrowningMySorrows drown his sorrows]].

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* JurisdictionFriction: Due At one point in the story, the prefectural police threaten to take over the serial murder case from the Inaba PD's PD due to their inability to make any progress on the case, the Prefectural Police threaten to take it over, in it, which prompts Dojima to go out and [[DrowningMySorrows drown his sorrows]].
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* JurisdictionFriction: Due to the Inaba PD's inability to make any progress on the case, the Prefectural Police threaten to take it over, which prompts Dojima to go out [[DrowningMySorrows drown his sorrows]].

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* {{Nerf}}: ''Golden'', in order to compensate for all the new abilities your partners get, no longer lets your party members' Persona lose their weaknesses, although they do get an "Evade (Weakness)" skill with their second-tier Persona to compensate for that. They do gain new resistances for their third tier personas, though.

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* {{Nerf}}: {{Nerf}}:
**
''Golden'', in order to compensate for all the new abilities your partners get, no longer lets your party members' Persona lose their weaknesses, although they do get an "Evade (Weakness)" skill with their second-tier Persona to compensate for that. They do gain new resistances for their third tier personas, though.


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** Counter, Counterstrike and High Counter now have a 10%, 15% and 20% chance of repelling physical attacks, compared to the 15%, 30% and 50% of ''VideoGame/Persona3''.
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Violation Of Common Sense is when the game gives the option to do something foolish and rewards you for taking it, not literally anything that violates common sense (also don't point at other examples in your example)


** Used to a much more comical effect when you eat Nanako's pudding in the fridge, even though the game technically rewards you for it. (See ViolationOfCommonSense below.)

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** Used to a much more comical effect when you eat Nanako's pudding in the fridge, even though the game technically rewards you for it. (See ViolationOfCommonSense below.)



* LuckilyMyShieldWillProtectMe: Averted. Though Kanji's primary weapons are shields, his guard animation has him [[ViolationOfCommonSense using his arms to block attacks.]]

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* LuckilyMyShieldWillProtectMe: Averted. Though Kanji's primary weapons are shields, his guard animation has him [[ViolationOfCommonSense using his arms to block attacks.]]
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** The Personas used to fuse [[spoiler:Izanagi-no-Okami]] are fairly random and unrelated but the first kana of each from each one top to bottom reads " [[spoiler:Izanagi-no-Okami tsukure[[note]]meaning "Create Izanagi-No-Ookami"[[/note]]]]". This only barely (the first one or two levels of most spell "[[spoiler:Isanagi-no-Ookami]]" phonetically identical to the created Persona) works in English.

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** The Personas used to fuse [[spoiler:Izanagi-no-Okami]] are fairly random and unrelated but the first kana of each from each one top to bottom reads " [[spoiler:Izanagi-no-Okami tsukure[[note]]meaning "Create Izanagi-No-Ookami"[[/note]]]]". This only barely (the ''barely'' works in English -- the first one or two levels letters of most spell "[[spoiler:Isanagi-no-Ookami]]" phonetically identical to the created Persona) works in English.Persona, but the last few don't look like they say anything at all.
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soooo what part of this exactly is a Logic Bomb?


* LogicBomb: One Social Link has you complete wishes for a fox so people would put money into an offertory box (Long story) in return for a healing station similar to the clock in ''VideoGame/Persona3''. At the very end of the quests, you visit the fox, to find that the money in the offertory box will go to making the shrine a shinier place. Cue the construction workers who replace most of the stuff in less than a day.
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* NotSoDifferentRemark:
** Sho points out that his feelings regarding the world and [[spoiler:Adachi's]] aren't all that different and that their goals are quite similar. [[spoiler:Adachi disagrees.]]
** Labyrs reaches this conclusion about herself and Sho in Ultimax after learning of his backstory. In the P3 storyline, she gives a BreakingSpeech to him about their similarities the same way Narukami gives one to Minazuki in the P4 story.
** Get lost with Rise during the ski trip in ''Golden'', and at one point Teddie will come to the conclusion that she is this in relation to [[ShamelessFanserviceGirl her own Shadow]].
--->'''Teddie:''' Rise-[[UsefulNotes/JapaneseHonorifics chan]]… Don't tell me… Were you waiting for an audience!? What daring lovers…! H-How shameless! You're no different from your Shadow!
** In ''The Animation'', Adachi suggests that the only reason the Investigation Team went after him in the first place was because they wanted some excitement in their boring lives, which doesn't make them all that different from criminals who get their kicks from murdering people. They, of course, don't even entertain the idea that it's remotely true.
** Soji claims this of Adachi in the manga, citing how they have basically the same Persona, and should be able to understand each other.
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Direct link.


* GhibliHills: The true form of [[spoiler:the TV world]], revealed after you finish the Final Boss of the TrueEnding.

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* GhibliHills: The true form of [[spoiler:the TV world]], revealed after you finish the Final Boss of the TrueEnding.GoldenEnding.



** IncitingIncident: Earn the TrueEnding and you'll have a whole new take on [[spoiler:the handshake from the gas station attendant in the beginning]].

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** IncitingIncident: Earn the TrueEnding GoldenEnding and you'll have a whole new take on [[spoiler:the handshake from the gas station attendant in the beginning]].



** All of the Bad Endings have [[https://www.youtube.com/watch?v=Rk5DpIgpJO4 this sequence]] (spoilers!). They also play "Corridor", a [[LonelyPianoPiece somber piano theme]] which plays during the Credits sequence and [[spoiler:Izanami's dungeon]]. If you have the latter happening, you're already at the TrueEnding.

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** All of the Bad Endings have [[https://www.youtube.com/watch?v=Rk5DpIgpJO4 this sequence]] (spoilers!). They also play "Corridor", a [[LonelyPianoPiece somber piano theme]] which plays during the Credits sequence and [[spoiler:Izanami's dungeon]]. If you have the latter happening, you're already at the TrueEnding.GoldenEnding.



* ManBehindTheMan: If you get the TrueEnding, you find that [[spoiler:Namatame, Adachi and the protagonist]] are all being manipulated by the BigBad [[spoiler:Izanami-no-Okami]].

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* ManBehindTheMan: If you get the TrueEnding, GoldenEnding, you find that [[spoiler:Namatame, Adachi and the protagonist]] are all being manipulated by the BigBad [[spoiler:Izanami-no-Okami]].
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* HotInHumanForm: Teddie [[spoiler: gains a human body [[MakesJustAsMuchSenseInContext after working out a lot]]]]. The characters are flabbergasted and the girls [[StupidSexyFlanders a little uncomfortable]]. He's still [[{{Cloudcuckoolander}} Teddie]], though, so [[CasanovaWannabe few women give him the time of day]].
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* GiantSpaceFleaFromNowhere: In the original game, [[spoiler:Izanami is this. The game sets up Ameno-Sagiri as the BigBad, only for Izanami to show up right afterwards at the last minute during the True Ending path to serve as the game's actual FinalBoss with little foreshadowing.]] ''Golden'' fixes this, adding some additional foreshadowing towards [[spoiler:Izanami's existance and role as the mastermind.]]
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* GoldenEnding: The True Ending. The culprit is apprehended, and the truth behind [[spoiler:the fog, the TV World, and the power of Persona are all brought to light. The goddess Izanami was behind it all, and is promptly defeated.]] It gets expanded upon in the updated rerelease ''Golden'', where in Marie explains that she [[spoiler:is an aspect of Izanami herself, and was meant to exist to absorb the fog instead]]. There is also an extended epilogue where the main characters sport new outfits and hairstyles.

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* GoldenEnding: The True Ending. The culprit is apprehended, and the truth behind [[spoiler:the fog, the TV World, and the power of Persona are all brought to light. The goddess Izanami was behind it all, and is promptly defeated.]] It gets expanded upon in the updated rerelease ''Golden'', where in Marie explains that she [[spoiler:is an aspect of Izanami herself, and was meant to exist to absorb the fog instead]].instead. She gains all of Izanami's power and uses it to give Inaba pleasant weather]]. There is also an extended epilogue where the main characters sport new outfits and hairstyles.

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* NoPronunciationGuide: Averted, unlike ''Persona 3'', Social Link characters will have a handy voice over when they first say their name.

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* NoPeekingRequest: After the gang has [[TrappedInTVLand entered the TV]], Yosuke remembers that [[PottyEmergency he still has to pee]], so he gets ready to pee on a wall. [[ShyBladder He orders the others to turn around]], but they don't, so he just gives up.
* NoPronunciationGuide: Averted, unlike ''Persona 3'', Social Link characters will have a handy voice over voice-over when they first say their name.
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** In the PS2 version, party members would take a mortal blow for the protagonist at Rank 1 of their Social Link. This was moved all the way to Rank 9 in ''Golden''.

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** In the PS2 [=PS2=] version, party members would take a mortal blow for the protagonist at Rank 1 of their Social Link. This was moved all the way to Rank 9 in ''Golden''.
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* MeaningfulEcho: [[spoiler:The final battle between the protagonist (using Izanagi-no-Okami) against Izanami-no-Okami can be interpreted as Izanagi returning to Yomi to put his wife to rest after abandoning her during his previous visit.]]
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* KarmicButtMonkey: Yosuke is a downplayed example. While he often does bring his ButtMonkey status upon himself (namely when he makes fun of Kanji's sexuality or signed the girls up for a beauty pageant behind their backs) there are just as many times when he doesn't (such as getting his scooter wrecked shortly after getting it or Chie spending his money on an expensive outfit for Teddie without his permission).
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* HandshakeOfDoom: [[spoiler: At the beginning of the game, a gas station attendant welcomes the protagonist to town, and offers him a handshake. Near the end of the game, it's revealed that the attendant was Izanami, the Greater-Scope Villain of the story, and she gave a similar handshake to Adachi, the serial killer who served as the Big Bad for most of the story, and Nametame, Adach's Unwitting Pawn. Izanami's handshake gives one the ability to access the TV world, and the three who were given this power were specifically chosen by her so they could unknowingly play a role in a twisted game she set up to test humanity and decide how she would alter the world.]]

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* HumanityOnTrial: As revealed in the True Ending, [[spoiler:Izanami gave the power of Persona to people representing emptiness, despair and hope]] in order to ascertain what humanity truly desired. Thanks to [[spoiler:Adachi,]] she thinks humanity wants [[spoiler:oblivion]] and it's up to you to [[DidYouJustPunchOutCthulhu beat the crap out of her]] in order to prevent her from making it happen.
* HumansAreBastards: Implied by the game at times, especially before the final battle against the BigBad during the TrueEnding. Though [[spoiler:Izanami put everything in motion, she created the Midnight Channel as a portal into the human subconscious]]. The BigBad sees evidence that what humankind really wants is to [[spoiler:live in a permanent delusion without any real-life distress or struggle, so she decides to give that to them]]. There are hints and discussions of this galore throughout the game, sometimes completely randomly. If you win the fight, though, [[spoiler:you see the world that really exists in people's hearts is rather lovely]].

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* HumanityOnTrial: As revealed in the True Ending, [[spoiler:Izanami gave the power of Persona to people representing emptiness, despair and hope]] in order to ascertain what humanity truly desired. Thanks to [[spoiler:Adachi,]] she thinks humanity wants [[spoiler:oblivion]] and it's up to you to [[DidYouJustPunchOutCthulhu beat the crap out of her]] in order to prevent her from making it happen.
that world a reality.
* HumansAreBastards: Implied by The general worldview of the game at times, especially before Killer. [[spoiler: Also believed by [[GreaterScopeVillain Izanami]] who believes that humans desire to become shadows and live in blissful ignorance. [[SubvertedTrope Subverted]] HARD in the final battle against true ending where the BigBad during the TrueEnding. Though [[spoiler:Izanami put everything in motion, she created world inside humanity’s heart is a lovely paradise.]]
* HumansAreGood: [[spoiler: The true ending shows that
the Midnight Channel as a portal into the Channel, which reflects human subconscious]]. The BigBad sees evidence that what humankind really wants cognition, unobscured by the fog is to [[spoiler:live in a permanent delusion without any real-life distress or struggle, so she decides to give that to them]]. There gorgeous paradise showing that, despite [[HumansAreFlawed our flaws]] humans are hints mostly good and discussions of this galore throughout the game, sometimes completely randomly. If you win the fight, though, [[spoiler:you see the world that really exists in people's hearts is rather lovely]].wish for peace.]]
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** Also Rise: "It's weak against wind, this'll be a breeze!"

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** Also Rise: Rise makes several of these when analyzing enemy weaknesses. For example: "It's weak against wind, this'll be a breeze!"breeze!", or "The enemy's weak to fire! That's ''hot''.".

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* GettingCrapPastTheRadar:
** When starting Sayoko's Social Link, she openly flirts with him. The protagonist can actually choose to accept her advances, although it's nothing more than a blank screen and some text saying "You spent some time" with her. You also [[AwesomeButImpractical don't get any points]] toward advancing her Social Link if you go this route.
** If you romance Naoto on Christmas Eve, she'll give you a watch that tells you how far apart you are from her, albeit with a fairly short range. The scene ends fading to black and with the watch saying that you're less than a meter away from each other...

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%% * GettingCrapPastTheRadar:
** When starting Sayoko's Social Link, she openly flirts with him. The protagonist can actually choose
GettingCrapPastThe Radar: Due to accept her advances, although it's nothing more than a blank screen overwhelming and some text saying "You spent some time" with her. You also [[AwesomeButImpractical don't get any points]] toward advancing her Social Link if you go this route.
**
persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you romance Naoto on Christmas Eve, she'll give you a watch that tells you how far apart you are from her, albeit with a fairly short range. The scene ends fading to black and with reading this in the watch saying that you're less than a meter away from each other...future, please check the trope page to make sure your example fits the current definition.
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* LosingHorns: A Losing ''Xylophone'' plays during a conversation in Kanji's dungeon, where Teddie literally falls flat after [[TheHyena Yukiko]] doesn't find his bear puns funny.
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** [[spoiler:The anime expands on your party members being dragged into darkness. Thousand Curses is shown as an illusion to force Yu into the fog.]]

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** *** [[spoiler:The anime expands on your party members being dragged into darkness. Thousand Curses is shown as an illusion to force Yu into the fog.]]

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