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** In the original sets that take place on [[{{Mayincatec}} Ixalan]], is is believed that the world has no native dragon population (with a variety of dinosaurs filling a similar niche). On a subsequent visit, it is revealed that the plane is home to the [[AwesomeMcCoolName Dracosaur]] species, which is [[DinosaursAreDragons both]].
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* ''TabletopGame/FabulaUltima'':
** Drakes, from the core rulebook, are effectively classical European dragons minus the wings: quadrupedal reptiles with red scales and the ability to breathe fire. They are described as lazy and the weakest of all dragons, but formidable despite their shortcomings.
** The Flame Dragon from the ''Fabula Ultima Atlas: High Fantasy'' sourcebook is a classic European dragon, possessing two wings, four legs, sharp claws and fangs, and fiery breath. It has humanlike intelligence, an immunity to fire, a vulnerability to ice damage, a tough hide that gives it resistance to all other damage types while airborne, and a roar that can strike terror into those that hear it. The book includes tips for creating variant dragons associated with different elements, such as lightning-spewing Storm Dragons and light-breathing Divine Dragons.

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** Tarkir has some ''very'' unique dragons. For starters, they're not conventional biological beings, being instead born from the elemental storms created by the spirit dragon planeswalker Ugin (a very strange dragon himself: he's a borderline EldritchAbomination not aligned with the colours of mana, who specialises in the ''conversion of matter into energy and vice versa''), which in contact with various terrains result in different dragon species, each lead by a brood leader. The Green/White dragons live in the deserts, have thick scales immune to most weapons, and breathe [[LightEmUp beams of light]]. The White/Blue dragons live in the frozen mountains, have feathered wings and breathe [[AnIcePerson ice]]. The Blue/Black dragons live in the jungles, look like flying snakes and perhaps appropriately breathe toxic gases and poison. The Black/Red dragons live in the steppes and have four feathered wings, which allow them to be incredibly fast, and they breathe [[ShockAndAwe lightning]]. And the Green/Red dragons from the mountain forests are rather conventional looking western dragons, but nonetheless have huge claws and fur and breathe green fire.

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** Tarkir has some ''very'' unique dragons. For starters, they're not conventional biological beings, being instead born from the elemental storms created by the spirit dragon planeswalker Ugin (a very strange dragon himself: he's a borderline EldritchAbomination not aligned with the colours of mana, who specialises in the ''conversion of matter into energy and vice versa''), which in contact with various terrains result in different dragon species, each lead by a brood leader. The Green/White dragons live in the deserts, have thick scales immune to most weapons, and breathe [[LightEmUp beams of light]]. The White/Blue dragons live in the frozen mountains, have feathered wings and breathe [[AnIcePerson ice]]. The Blue/Black dragons live in the jungles, look like flying snakes and perhaps appropriately breathe toxic gases and poison. The Black/Red dragons live in the steppes and have four feathered wings, which allow them to be incredibly fast, and they breathe [[ShockAndAwe lightning]]. And the Green/Red dragons from the mountain forests are rather conventional looking western dragons, but nonetheless have huge claws and fur claws, fur, antlers, and breathe green fire.



** Dragons on Kaladesh have [[CatlikeDragons tiger-like characteristics]].
** The world of Arcavios is home to exactly five dragons, all of whom are [[TimeAbyss impossibly ancient]] Elder Dragons [[YinYangBomb spawned from storms of raw opposing-colored mana]]. They are referred to as the Founder Dragons, because they founded the five colleges of [[WizardingSchool Strixhaven Academy]].
** Ziatora, the only living dragon in [[BigApplesauce New Capenna]], is also a [[DemonicDragon demonic]] crime boss and leader of a [[WeirdTradeUnion corrupt construction union]].



** Supposedly, all these creatures can trace their descent to the godlike Elder Dragons of the distant past, who fought a massive, multiverse-spanning war. The losers lost their power, limbs and intellect and became the first wurms (although the wurms of Innistrad at least are stated to be manifestations of the plane’s Green mana instead), while the winners became the ancestors of regular dragons, drakes and the Viashino LizardFolk. Nicol Bolas and his twin brother Ugin are the last two Elder Dragons remaining.

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** Supposedly, all these creatures (at least on the world of Dominaria) can trace their descent to the godlike Elder Dragons of the distant past, who fought a massive, possibly even multiverse-spanning war. The losers lost their power, limbs and intellect and became the first wurms (although the wurms of Innistrad at least are stated to be manifestations of the plane’s Green mana instead), while the winners became the ancestors of regular dragons, drakes and the Viashino LizardFolk. Nicol Bolas and his twin brother Ugin are the last two Elder Dragons remaining.
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* ''TabletopGame/OnlyWar'': Cuyavale is home to Drakons, flying reptilian predators firmly at the top of the local food chain. They lay enormous clutches of eggs at a time, which hatch into swarms of ravenous newborns that swarm into the global forests, eating everything that they can catch (and also one another). After a horde of Orks invaded the planet, the greenskins have taken to trying to tame the beasts as flying mounts.

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** ''TabletopGame/WarhammerAgeOfSigmar'':
*** A lot of creatures native to Azyr are at least partly draconic in nature, largely due to the influence of the star-dragon Dracothion, who has lived there since the realm's creation. Named species include the winged Stardrakes, the muscular, tusked Dracoths, and the Dracolines, which combine draconic characteristics with those of predatory mammals. All these beasts are often [[DragonRider ridden into battle]] by Stormcast Eternals and, as they are Dracothion's descendants, are thus a distinct breed of creatures from true dragons.
*** True dragons are mostly associated with the various Order factions. Black dragons are a breed native to Ulgu, the Realm of Shadows, exhale a powerful corrosive breath and are hatched from eggs infused with dark magic; they are mostly used as steeds by the sorceresses of the Darkling Covens and the Dreadlords of the Order Serpentis, an order of aelves who match the dragons' intense viciousness.
** ''TabletopGame/WarhammerFantasyBattle'':
*** Dragons are intelligent, and according to ''The Old World Bestiary'' can speak, often in multiple languages. They are also said to be the oldest living things on the planet, dating back to an age before the [[{{Precursors}} Old Ones]] came and made the planet warmer. The oldest dragons are sleeping, waiting for the days when the world will cool again, while the younger ones can sometimes be roused by powerful magic or great heroes to fight alongside them.

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** ''TabletopGame/WarhammerAgeOfSigmar'':
*** A lot of creatures native to Azyr
''TabletopGame/WarhammerAgeOfSigmar'': Dragons are at least partly draconic in nature, largely mostly associated with the various Order factions, and especially with the realm of Azyr, due to the influence of the star-dragon Dracothion, who has lived there since the realm's creation. Named species creation, and dragons as a whole are believed to be descended from Dracothion and his progeny.
*** A number of dragons and dragon-like beings native to Azyr are used by the Stormcast Eternals as mounts. The winged Stardrakes retain more direct heritage from their ancestor, and are intelligent and magical beings. More bestial, wingless offshoots
include the winged Stardrakes, the muscular, tusked Dracoths, Dracoths and the Dracolines, which combine draconic characteristics with those of predatory mammals. All these beasts mammals.
*** The Draconith
are often [[DragonRider ridden a race of very large, intelligent dragons, whose civilization once spread across the Mortal Realms. Their BreathWeapon depends on their realm of origin; Azyrite Draconith breathe lightning, while Ghurish ones breathe slag that solidifies into battle]] amber. They were brought to the brink of extinction by Stormcast Eternals and, as they are Dracothion's descendants, are thus the bestial warlord Kragnos, leaving only the brothers Krondys and Karazai and a distinct breed number of creatures from true dragons.
*** True dragons are mostly associated
unhatched eggs, which were rescued and guarded by the reptilian Serapho. In the modern day, a new generation of Draconith has been reared and allied itself with the various Order factions. Stormcast, agreeing to serve as mounts in exchange for help in rebuilding their civilization.
***
Black dragons are a breed native to Ulgu, the Realm of Shadows, exhale a powerful corrosive breath and are hatched from eggs infused with dark magic; they are mostly used as steeds by the sorceresses of the Darkling Covens and the Dreadlords of the Order Serpentis, an order of aelves who match the dragons' intense viciousness.
** ''TabletopGame/WarhammerFantasyBattle'':
*** Ignax, the Solar Drake, is an ancient Godbeast -- an immortal, semi-divine monster -- resembling a huge, limbless serpentine dragon. She's a daughter of Vulcatrix, the the Mother of Salamanders, and was bound by the god Grimnir to serve as a sun for the realm of Aqshy. She was eventually corrupted by Chaos to serve as a powerful war monster, was temporarily re-captured by the forces of Order, and ultimately broke free and hid herself away deep beneath the world, to recuperate far from the machinations of gods and mortals.
** ''TabletopGame/WarhammerFantasyBattle'':
Dragons are intelligent, and according to ''The Old World Bestiary'' can speak, often in multiple languages. They are also said to be the oldest living things on the planet, dating back to an age before the [[{{Precursors}} Old Ones]] came and made the planet warmer. The oldest dragons are sleeping, waiting for the days when the world will cool again, while the younger ones can sometimes be roused by powerful magic or great heroes to fight alongside them.
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** Stone Dragons are ExactlyWhatItSaysOnTheTin, gigantic dragons made of solid stone. Easily one of the biggest mistakes concerning the warchanged made, these dragons were created to destroy fortifications and castles by absorbing the rock into their bodies, leaving vast holes in walls, foundations, and towers as they passed like fish through water. Unfortunately the creature was so stupid as to be unable to remain focused on a single task for more than a few seconds before moving off on it's own. Sadly the spells needed to control the beasts have been lost to time. Nigh invulnerable, these lumbering behemoths lack any true malevolence, the destruction they cause being more due to them simply moving about. They are prone to settle in one spot for years long naps too which, combined with the fact that a sleeping stone dragon is indistinguishable from basic landscape, has caused more than one building to come tumbling down when the ground it was built on decided to get up.

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** Stone Dragons are ExactlyWhatItSaysOnTheTin, gigantic dragons made of solid stone. Easily one of the biggest mistakes concerning the warchanged made, these dragons were created to destroy fortifications and castles by absorbing the rock into their bodies, leaving vast holes in walls, foundations, and towers as they passed like fish through water. Unfortunately the creature was so stupid as to be unable to remain focused on a single task for more than a few seconds before moving off on it's own. Sadly its own, and the spells needed to control the beasts have been lost to time. Nigh invulnerable, these lumbering behemoths lack any true malevolence, the destruction they cause being more due to them simply moving about. They are prone to settle in one spot for years long years-long naps too which, [[ThatsNoMoon combined with the fact that a sleeping stone dragon is indistinguishable from basic landscape, landscape]], has caused more than one building to come tumbling down when the ground it was built on decided to get up.



** Dream Dragons are created from the manifest dreams of the slumbering True Dragons, and are the big, flying, treasure-hoarding lizards that Gloranthans interact with the most often. They only exist as long as the dreams sustaining them do, and instead of decomposing they slowly fade away if they're killed. They're much smaller and weaker than True Dragons, but still quite capable of leveling cities and destroying armies on their own. Because they originate from fragments of the True Dragons' subconscious minds, they're often ruled by base impulses and emotions.

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** Dream Dragons [[LivingDream are created from the manifest dreams of the slumbering True Dragons, Dragons]], and are the big, flying, treasure-hoarding lizards that Gloranthans interact with the most often. They only exist as long as the dreams sustaining them do, and instead of decomposing they slowly fade away if they're killed. They're much smaller and weaker than True Dragons, but still quite capable of leveling cities and destroying armies on their own. Because they originate from fragments of the True Dragons' subconscious minds, they're often ruled by base impulses and emotions.



** Beyond the main family of dragonkind, there's a great variety of lesser strains descended from them by various circuitous means. Wyverns are two-legged creatures created when Dream Dragons born from lustful dreams mate with each other, and have established wild populations. Wyrms are great legless serpents with wings; they split off from other dragons in the distant and unrecorded past, and are the friendliest dragon breed to humans. Stoorworms are monstrous, poison-breathing beasts created when draconic beings are corrupted by Chaos. Dragonewts are [[LizardFolk reptilian humanoids]] who are immortal, and grow over the centuries in size, wisdom and power, until one day they die and reincarnate as True Dragons -- in fact they need to die and reincarnate several times for this to happen, but they always retain all the memories from their previous lives. They form the oldest and perhaps the most alien[[note]]many aspects of their culture were based on JidaiGeki Japan, which was [[SeinfeldIsUnfunny original and fresh back then]][[/note]] civilization in Glorantha. The parent dragons mostly let the dragonewts fend for themselves, but on one famous occasion when enemies tried to destroy the one place in the world where dragonewts can be reborn, the dragons took a hand. The resulting "Dragonkill Wars" weren't named for what ''happened'' to the dragons... and ever since, wars against dragonewts have stopped short of trying to exterminate them. {{Dinosaurs|AreDragons}} are further descended from dragonewts, originating from dragonewts who lost sight of their goal due to becoming lost in emotional impulses, degenerated into beasts and became permanently trapped in flesh.

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** Beyond the main family of dragonkind, there's a great variety of lesser strains descended from them by various circuitous means. Wyverns [[OurWyvernsAreDifferent Wyverns]] are two-legged creatures created when Dream Dragons born from lustful dreams mate with each other, and have established wild populations. Wyrms are great legless serpents with wings; they split off from other dragons in the distant and unrecorded past, and are the friendliest dragon breed to humans. Stoorworms are monstrous, poison-breathing beasts created when draconic beings are corrupted by Chaos. Dragonewts are [[LizardFolk reptilian humanoids]] who are immortal, and grow over the centuries in size, wisdom and power, until one day they die and reincarnate as True Dragons -- in fact they need to die and reincarnate several times for this to happen, but they always retain all the memories from their previous lives. They form the oldest and perhaps the most alien[[note]]many aspects of their culture were based on JidaiGeki Japan, which was [[SeinfeldIsUnfunny original and fresh back then]][[/note]] civilization in Glorantha. The parent dragons mostly let the dragonewts fend for themselves, but on one famous occasion when enemies tried to destroy the one place in the world where dragonewts can be reborn, the dragons took a hand. The resulting "Dragonkill Wars" weren't named for what ''happened'' to the dragons... and ever since, wars against dragonewts have stopped short of trying to exterminate them. {{Dinosaurs|AreDragons}} are further descended from dragonewts, originating from dragonewts who lost sight of their goal due to becoming lost in emotional impulses, degenerated into beasts and became permanently trapped in flesh.



*** ''Warhammer The Old World'' also made Eastern-type dragons canon. Hailing from a different tribe of dragons who made their home on the other side of the planet, the eastern dragons are fewer in number but the few who are not hilbernating take a much more active role in the world. Two of their number, Xen Yiang and Quai Yin, revealed themselves to the humans who had settled the eastern lands and formed the Empire of Grand Cathay [[ImmortalRuler that they still rule to this day]]. Unlike the dragons native to Ulthuan, the eastern dragons [[VoluntaryShapeshifting can take human form]] and cast spells, and refuse to view any mortal as their equal: They find the fact that other dragons lets mortals ride them scandalous and demeaning to dragonkin at a whole.

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*** ''Warhammer ''Warhammer: The Old World'' also made introduced Eastern-type dragons canon. Hailing from dragons. These are a different tribe of dragons who made their home on the other side of the planet, the eastern dragons planet and are fewer in number number, but the few who are not hilbernating take a much more active role in the world. Two of their number, Xen Yiang and Quai Yin, revealed themselves to the humans who had settled the eastern lands and formed the Empire of Grand Cathay [[ImmortalRuler that they still rule to this day]]. Unlike the dragons native to Ulthuan, the eastern dragons [[VoluntaryShapeshifting can take human form]] and cast spells, and refuse to view any mortal as their equal: They they find the fact that other dragons lets mortals ride them scandalous and demeaning to dragonkin at a whole.
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Anything That Moves is a disambiguation


** Being an adult tabletop RPG made by and for furries, there are naturally many types of dragons that show up in supplements, with ''Dragon Layer'' being the biggest example since it [[CaptainObvious focuses on dragons]]. What's more, like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are well known for sowing their seed amongst mortals without hesitation]]."

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** Being an adult tabletop RPG made by and for furries, there are naturally many types of dragons that show up in supplements, with ''Dragon Layer'' being the biggest example since it [[CaptainObvious focuses on dragons]]. What's more, like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are "are well known for sowing their seed amongst mortals without hesitation]].hesitation."
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** ''TabletopGame/LaNotteEterna'', a third party setting: The dragons were driven out of Neir and into the western continent of Larass'hra, where they have formed a prosperous civilization. To the people of Neir, where nobody in living memory has seen a dragon in the flesh, they are the stuff of myth and legend.
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renamed trope


* ''TabletopGame/ResArcana'': Most Dragons are big, spiked creatures. There is one for each of the four classical ElementsOfNature, with only the Fire Dragon actually breathing fire. There's also the Bone Dragon, the SeaSerpent (which counts as a dragon), the Prismatic Dragon (the only dragon who can't attack, instead preferring to deal with essences) and the huge, expensive Ancient Dragon. The Dragons are implied to [[DragonHoard hoard gold]], as the Dragon's Lair is very centred on the gold essence.

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* ''TabletopGame/ResArcana'': Most Dragons are big, spiked creatures. There is one for each of the four classical ElementsOfNature, NaturalElements, with only the Fire Dragon actually breathing fire. There's also the Bone Dragon, the SeaSerpent (which counts as a dragon), the Prismatic Dragon (the only dragon who can't attack, instead preferring to deal with essences) and the huge, expensive Ancient Dragon. The Dragons are implied to [[DragonHoard hoard gold]], as the Dragon's Lair is very centred on the gold essence.
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[[Main/OurDragonsAreDifferent Dragons]] are practically a necessity in most tabletop [=RPGs=] so expect '''lots''' of variety here.

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[[Main/OurDragonsAreDifferent Dragons]] are practically a necessity in most tabletop [=RPGs=] [=RPGs=], and tabletop games in general to a lesser extent, so expect '''lots''' of variety here.
here.
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** Within the context of the RPG's main setting, Jizzral, dragons are born from the deity Bahamut who, in an inversion to how he's usually depicted in ''Dungeons & Dragons'', has several heads; one of those happen to be Tiamat, [[AdaptationalHeroism ironically]], but one of ''FAPP'''s supplements, ''Dragon Layer'', also reveals the rest of the heads to be Nidhogg, Ryujin, Leviathan, Vritra, and Typhon. It's also in ''Dragon Layer'' where Tiamat takes over Bahamut's body and banishes him, kicking off the events of the supplement's adventure. She too inverts ''D&D'' tradition here by having only a single head during ''Dragon Layer''.

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** Within the context of the RPG's main setting, Jizzral, dragons are born from the deity Bahamut who, in an inversion to how he's usually depicted in ''Dungeons & Dragons'', has several heads; one of those happen to be Tiamat, [[AdaptationalHeroism ironically]], but one of ''FAPP'''s supplements, ''Dragon Layer'', also reveals the rest of the heads to be Nidhogg, Ryujin, Leviathan, Vritra, and Typhon. It's also in ''Dragon Layer'' where Tiamat takes over Bahamut's body and banishes him, kicking off the events of the supplement's premade adventure. She too inverts ''D&D'' tradition here by having only a single head during ''Dragon Layer''.
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** Wyvachs are wyvern-like creatures known for being able to form mental bonds with psykers, and are often sought out as familiars for this reason.
** The mjordhainn, a species of alien raiders native to Thusel Prime before their extermination by the White Scars, [[DragonRider rode four-legged, winged serpents called tchorlau]].
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** ''TabletopGame/{{Mystara}}'': Dragons have their own civilization, complete with dragon temples, dragon villages, and ''dragon shopkeepers'', high in the Wyrmsteeth Mountains. Mystaran dragons, like those of Eberron, are not strongly tied to their alignments... which is a good thing for everyone, as the only metallic variety found there (barring FanonDiscontinuity) is gold. Mystaran dragons also answer to their own Immortal dragon rulers -- one for each of ''Basic D&D''[='=]s three alignments plus the Great One, who oversees them all. It's implied in several places that these are positions more than necessarily individuals; were something permanent to happen to, say, Diamond the Star Dragon, who rules over all Lawful dragons, he would be replaced (eventually) by a suitable successor who would adopt both the name and the title. Mystara is also home to a variant of drakes which are shapeshifters, Medium-sized, and associated strongly with the fey.

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** ''TabletopGame/{{Mystara}}'': Dragons have their own civilization, complete with dragon temples, dragon villages, and ''dragon shopkeepers'', high in the Wyrmsteeth Mountains. Mystaran dragons, like those of Eberron, are not strongly tied to their alignments... which is a good thing for everyone, as the only metallic variety found there (barring FanonDiscontinuity) is gold. Mystaran dragons also answer to their own Immortal dragon rulers -- one for each of ''Basic D&D''[='=]s three alignments plus the Great One, who oversees them all. It's implied in several places that these are positions more than necessarily individuals; were something permanent to happen to, say, Diamond the Star Dragon, who rules over all Lawful dragons, he would be replaced (eventually) by a suitable successor who would adopt both the name and the title. Mystara is also home to a variant of drakes which are shapeshifters, Medium-sized, intelligent, and associated strongly with the fey.
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** ''TabletopGame/{{Mystara}}'': Dragons have their own civilization, complete with dragon temples, dragon villages, and ''dragon shopkeepers'', high in the Wyrmsteeth Mountains. Mystaran dragons, like those of Eberron, are not strongly tied to their alignments... which is a good thing for everyone, as the only metallic variety found there (barring FanonDiscontinuity) is gold. Mystaran dragons also answer to their own Immortal dragon rulers -- one for each of ''Basic D&D''[='=]s three alignments plus the Great One, who oversees them all. It's implied in several places that these are positions more than necessarily individuals; were something permanent to happen to, say, Diamond the Star Dragon, who rules over all Lawful dragons, he would be replaced (eventually) by a suitable successor who would adopt both the name and the title.

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** ''TabletopGame/{{Mystara}}'': Dragons have their own civilization, complete with dragon temples, dragon villages, and ''dragon shopkeepers'', high in the Wyrmsteeth Mountains. Mystaran dragons, like those of Eberron, are not strongly tied to their alignments... which is a good thing for everyone, as the only metallic variety found there (barring FanonDiscontinuity) is gold. Mystaran dragons also answer to their own Immortal dragon rulers -- one for each of ''Basic D&D''[='=]s three alignments plus the Great One, who oversees them all. It's implied in several places that these are positions more than necessarily individuals; were something permanent to happen to, say, Diamond the Star Dragon, who rules over all Lawful dragons, he would be replaced (eventually) by a suitable successor who would adopt both the name and the title. Mystara is also home to a variant of drakes which are shapeshifters, Medium-sized, and associated strongly with the fey.
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** In ''TabletopGame/TheDelversGuideToBeastWorld,'' a setting published by Heartleaf Games, dragons are anthropomorphized like many of the [[WorldOfFunnyAnimals world's mammals]] but originally came from AnotherDimension where they looked more like traditional D&D dragons. They're divided into the standard five chromatic and five metallic colors, but whether a given dragon becomes chromatic or metallic depends on their moral choices rather than hatching with an [[AlwaysChaoticEvil inherent morality]].

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** In ''TabletopGame/TheDelversGuideToBeastWorld,'' ''TabletopGame/TheDelversGuideToBeastWorld'', a third-party setting published by Heartleaf Games, dragons are anthropomorphized like many of the [[WorldOfFunnyAnimals world's mammals]] but originally came originated from AnotherDimension where they looked more like traditional D&D ''D&D'' dragons. They're divided into the standard five chromatic and five metallic colors, but whether a given dragon becomes chromatic or metallic depends on their moral choices rather than hatching with an [[AlwaysChaoticEvil inherent morality]].
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** In ''TabletopGame/TheDelversGuideToBeastWorld,'' a setting published by Heartleaf Games, dragons are anthropomorphized like many of the [[WorldOfFunnyAnimals world's mammals]] but originally came from AnotherDimension where they looked more like traditional D&D dragons. They're divided into the standard five chromatic and five metallic colors, but whether a given dragon becomes chromatic or metallic depends on their moral choices rather than hatching with an [[AlwaysChaoticEvil inherent morality]].
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* ''TabletopGame/ResArcana'': Most Dragons are big, spiked creatures. There is one for each of the four classical ElementsOfNature, with only the Fire Dragon actually breathing fire. There's also the Bone Dragon, the SeaSerpent (which counts as a dragon), the Prismatic Dragon (the only dragon who can't attack, instead preferring to deal with essences) and the huge, expensive Ancient Dragon. The Dragons are implied to [[DragonHoard hoard gold]], as the Dragon's Lair is very centred on the gold essence.
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** ''Strixhaven'': In 5th ed., a WizardingSchool from ''TabletopGame/MagicTheGathering'' was created by 5 unique and benign dragons. Each of them are a bit different from the stereotypical dragon and include a dualistic element to their character. This can lead to some oddities such as one dragon, Tanazir Quandrix breathing out a mathematical formula that saps the victim of strength.
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** Being an adult tabletop RPG made by and for furries, there are naturally many types of dragons that show up in supplements, with ''Dragon Layer'' being the biggest example since it [[CaptainObvious focuses on dragons]]. What' more, like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are well known for sowing their seed amongst mortals without hesitation]]."

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** Being an adult tabletop RPG made by and for furries, there are naturally many types of dragons that show up in supplements, with ''Dragon Layer'' being the biggest example since it [[CaptainObvious focuses on dragons]]. What' What's more, like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are well known for sowing their seed amongst mortals without hesitation]]."

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* ''FAPP'' ('''NSFW warning'''): Within the context of the RPG's main setting, Jizzral, dragons are born from the deity Bahamut who, in an inversion to how he's usually depicted in ''Dungeons & Dragons'', has several heads; one of those happen to be Tiamat, [[AdaptationalHeroism ironically]], but one of ''FAPP'''s supplements, ''Dragon Layer'' -- [[CaptainObvious which focuses on dragons]] -- also reveals the rest of the heads to be Nidhogg, Ryujin, Leviathan, Vritra, and Typhon. It's also in ''Dragon Layer'' where Tiamat takes over Bahamut's body and banishes him, kicking off the events of the supplement's adventure. She too inverts ''D&D'' tradition here by having only a single head during ''Dragon Layer''. Like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons also have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are well known for sowing their seed amongst mortals without hesitation]]."

to:

* ''FAPP'' ('''NSFW warning'''): warning'''):
** Being an adult tabletop RPG made by and for furries, there are naturally many types of dragons that show up in supplements, with ''Dragon Layer'' being the biggest example since it [[CaptainObvious focuses on dragons]]. What' more, like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are well known for sowing their seed amongst mortals without hesitation]]."
**
Within the context of the RPG's main setting, Jizzral, dragons are born from the deity Bahamut who, in an inversion to how he's usually depicted in ''Dungeons & Dragons'', has several heads; one of those happen to be Tiamat, [[AdaptationalHeroism ironically]], but one of ''FAPP'''s supplements, ''Dragon Layer'' -- [[CaptainObvious which focuses on dragons]] -- Layer'', also reveals the rest of the heads to be Nidhogg, Ryujin, Leviathan, Vritra, and Typhon. It's also in ''Dragon Layer'' where Tiamat takes over Bahamut's body and banishes him, kicking off the events of the supplement's adventure. She too inverts ''D&D'' tradition here by having only a single head during ''Dragon Layer''. Like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons also have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are well known for sowing their seed amongst mortals without hesitation]]."
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*** The imperial dragons are based and named off of several specific types of dragons from classical Chinese myth. Forest dragons, or [[https://en.wikipedia.org/wiki/Dilong dilungs]], are evil forest-dwellers who never make a pact they won't gladly go back on and breathe a hail of rocky shards. Sea dragons, or [[https://en.wikipedia.org/wiki/Jiaolong jiaolungs]], are boisterous adventurers of the open ocean. Sky dragons, or [[https://en.wikipedia.org/wiki/Tianlong tienlungs]], are sky-dwelling paladins and crusaders who rarely set foot on solid land. The sovereign dragons, or [[https://en.wikipedia.org/wiki/Dragon_King lungwangs]], are ethereal and aloof philosophers said to have been charged by the gods with maintaining balance in the mortal world. The underworld dragons, or [[https://en.wikipedia.org/wiki/Fuzanglong futsanglungs]], are cruel and calculating manipulators who rule over large portions of Tian Xian's [[BeneathTheEarth Darklands]]. There are also the immensely powerful shens, shapeshifting and mirage-making relatives of true imperial dragons, which are based on [[https://en.wikipedia.org/wiki/Shen_(clam-monster) a likewise shapeshifting draconic sea monster]].

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*** The imperial dragons are based and named off of several specific types of dragons from classical Chinese myth. Forest dragons, or [[https://en.wikipedia.org/wiki/Dilong dilungs]], are evil forest-dwellers who never make a pact they won't gladly go back on and breathe a hail swarm of rocky shards.insects. Sea dragons, or [[https://en.wikipedia.org/wiki/Jiaolong jiaolungs]], are boisterous adventurers of the open ocean. Sky dragons, or [[https://en.wikipedia.org/wiki/Tianlong tienlungs]], are sky-dwelling paladins and crusaders who rarely set foot on solid land. The sovereign dragons, or [[https://en.wikipedia.org/wiki/Dragon_King lungwangs]], are ethereal and aloof philosophers said to have been charged by the gods with maintaining balance in the mortal world. The underworld dragons, or [[https://en.wikipedia.org/wiki/Fuzanglong futsanglungs]], are cruel and calculating manipulators who rule over large portions of Tian Xian's [[BeneathTheEarth Darklands]]. There are also the immensely powerful shens, shapeshifting and mirage-making relatives of true imperial dragons, which are based on [[https://en.wikipedia.org/wiki/Shen_(clam-monster) a likewise shapeshifting draconic sea monster]].
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* In the BioPunk setting of ''GeneFunk 2090'', the leader of the Busan Triad is a woman who implanted her brain into a genetically engineered chinese dragon body. Making her a literal DragonLady.

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*** All types come in "normal" and "greater" varieties: [[StrongerWithAge Greater dragons are very old, very experienced and very powerful individuals]] and survivors of the Fourth World (and therefore thousands of years old). Regular dragons are bad enough, being arrogant, manipulative beings that can pull the strings of cities and corporations. Greater Dragons [[ChessMaster pull the strings of megacorps and nations if not the world itself]] and are basically {{Plot Device}}s; [[LordBritishPostulate they have stats]], but they're clearly not meant to be fought (the great dragon Alamais was direct-hit by a [[KillSat Thor Shot]] and survived). One greater dragon even became president of the UCAS before being assassinated (in his human form) by a BloodMagic nuke (and it's ambiguous whether it actually killed him). Fortunately for humanity they're about as cooperative as a bag of angry cats and expend most of their energy squabbling with each other and the various nations and {{MegaCorp}}s. [[MemeticMutation Never]], ''[[MemeticMutation ever]]'', [[MemeticMutation cut a deal with one]].

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*** All types come in "normal" and "greater" varieties: [[StrongerWithAge Greater dragons are very old, very experienced and very powerful individuals]] and survivors of the Fourth World (and therefore thousands of years old). Regular dragons are bad enough, being arrogant, manipulative beings that can pull the strings of cities and corporations. Greater Dragons [[ChessMaster pull the strings of megacorps and nations if not the world itself]] and are basically {{Plot Device}}s; [[LordBritishPostulate they have stats]], but they're clearly not meant to be fought (the great dragon Alamais was direct-hit by a [[KillSat Thor Shot]] orbital laser satellite]] and survived). One greater dragon even became president of the UCAS before being assassinated (in his human form) by a BloodMagic nuke (and it's ambiguous whether it actually killed him). Fortunately for humanity they're about as cooperative as a bag of angry cats and expend most of their energy squabbling with each other and the various nations and {{MegaCorp}}s. [[MemeticMutation Never]], ''[[MemeticMutation ever]]'', [[MemeticMutation cut a deal with one]].

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** ''TabletopGame/WarhammerFantasyBattle'': Dragons are intelligent, and according to ''The Old World Bestiary'' can speak, often in multiple languages. They are also said to be the oldest living things on the planet, dating back to an age before the [[{{Precursors}} Old Ones]] came and made the planet warmer. The oldest dragons are sleeping, waiting for the days when the world will cool again, while the younger ones can sometimes be roused by powerful magic or great heroes to fight alongside them.

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** ''TabletopGame/WarhammerFantasyBattle'': ''TabletopGame/WarhammerFantasyBattle'':
***
Dragons are intelligent, and according to ''The Old World Bestiary'' can speak, often in multiple languages. They are also said to be the oldest living things on the planet, dating back to an age before the [[{{Precursors}} Old Ones]] came and made the planet warmer. The oldest dragons are sleeping, waiting for the days when the world will cool again, while the younger ones can sometimes be roused by powerful magic or great heroes to fight alongside them.


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*** ''Warhammer The Old World'' also made Eastern-type dragons canon. Hailing from a different tribe of dragons who made their home on the other side of the planet, the eastern dragons are fewer in number but the few who are not hilbernating take a much more active role in the world. Two of their number, Xen Yiang and Quai Yin, revealed themselves to the humans who had settled the eastern lands and formed the Empire of Grand Cathay [[ImmortalRuler that they still rule to this day]]. Unlike the dragons native to Ulthuan, the eastern dragons [[VoluntaryShapeshifting can take human form]] and cast spells, and refuse to view any mortal as their equal: They find the fact that other dragons lets mortals ride them scandalous and demeaning to dragonkin at a whole.
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Up To Eleven is a defunct trope


*** Epic dragons are just that, so powerful that only a party that has gone beyond the game's normal LevelCap has any chance of surviving an encounter with them, and so large that they hatch from eggs the size of peasant huts, while their great wyrms get their own [[UpToEleven "Colossal+"]] size category. Force Dragons are aloof and surly, breathe a cone of [[NonElemental raw force]] and are immune to such effects, and gradually fade from sight as they age, until at great wyrm stage they're naturally invisible. Prismatic Dragons are curious and charismatic creatures whose breath weapon is a ''[[EverythingsBetterWithRainbows prismatic spray]]'', and are immune to any effects using light. Then there are the mightiest of epic dragons, as revealed in ''Dragon''[='s=] final print issue: Time Dragons. A Time Dragon ''wyrmling'' has 44 Hit Dice, compared to a Gold great wyrm's 41, while at almost a hundred HD and a Challenge Rating of 90, a Time Dragon great wyrm is probably the most powerful monster in ''D&D'' history (for comparison, [[Franchise/CthulhuMythos Great Cthulhu]]'s 3rd Edition stats put him at CR 34). They can age from newly-hatched to a great wyrm in a matter of minutes, do not need to sleep, cannot die from disease, poison or old age, and are immune to any effect that is not instantaneous due to their connection to the timestream. They can travel through time at will, and their breath weapon can age targets or displace them through time. Time Dragons lair in places so distant in space and time that they are virtually unreachable, and rarely deign to converse with anything less than a god... and sometimes, not even with them.

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*** Epic dragons are just that, so powerful that only a party that has gone beyond the game's normal LevelCap has any chance of surviving an encounter with them, and so large that they hatch from eggs the size of peasant huts, while their great wyrms get their own [[UpToEleven "Colossal+"]] "Colossal+" size category. Force Dragons are aloof and surly, breathe a cone of [[NonElemental raw force]] and are immune to such effects, and gradually fade from sight as they age, until at great wyrm stage they're naturally invisible. Prismatic Dragons are curious and charismatic creatures whose breath weapon is a ''[[EverythingsBetterWithRainbows prismatic spray]]'', and are immune to any effects using light. Then there are the mightiest of epic dragons, as revealed in ''Dragon''[='s=] final print issue: Time Dragons. A Time Dragon ''wyrmling'' has 44 Hit Dice, compared to a Gold great wyrm's 41, while at almost a hundred HD and a Challenge Rating of 90, a Time Dragon great wyrm is probably the most powerful monster in ''D&D'' history (for comparison, [[Franchise/CthulhuMythos Great Cthulhu]]'s 3rd Edition stats put him at CR 34). They can age from newly-hatched to a great wyrm in a matter of minutes, do not need to sleep, cannot die from disease, poison or old age, and are immune to any effect that is not instantaneous due to their connection to the timestream. They can travel through time at will, and their breath weapon can age targets or displace them through time. Time Dragons lair in places so distant in space and time that they are virtually unreachable, and rarely deign to converse with anything less than a god... and sometimes, not even with them.
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* ''FAPP'' ('''NSFW warning'''): Within the context of the RPG's main setting, Jizzral, dragons are born from the deity Bahamut who, in an inversion to how he's usually depicted in ''Dungeons & Dragons'', has several heads; one of those happen to be Tiamat, [[AdaptationalHeroism ironically]], but one of ''FAPP'''s supplements, ''Dragon Layer'' -- [[CaptainObvious which focuses on dragons]] -- also reveals the rest of the heads to be Nidhogg, Ryujin, Leviathan, Vritra, and Typhon. It's also in ''Dragon Layer'' where Tiamat takes over Bahamut's body and banishes him, kicking off the events of the plot. She too inverts ''D&D'' tradition here by having only a single head during ''Dragon Layer''. Like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons also have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are well known for sowing their seed amongst mortals without hesitation]]."

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* ''FAPP'' ('''NSFW warning'''): Within the context of the RPG's main setting, Jizzral, dragons are born from the deity Bahamut who, in an inversion to how he's usually depicted in ''Dungeons & Dragons'', has several heads; one of those happen to be Tiamat, [[AdaptationalHeroism ironically]], but one of ''FAPP'''s supplements, ''Dragon Layer'' -- [[CaptainObvious which focuses on dragons]] -- also reveals the rest of the heads to be Nidhogg, Ryujin, Leviathan, Vritra, and Typhon. It's also in ''Dragon Layer'' where Tiamat takes over Bahamut's body and banishes him, kicking off the events of the plot.supplement's adventure. She too inverts ''D&D'' tradition here by having only a single head during ''Dragon Layer''. Like [[RuleOfSexy most creatures in the land of Jizzral]], the dragons also have abnormally high levels of libido, to the point that the aforementioned supplement mentions that they "[[TheCasanova often leave mass pregnancies in their wake]]" and "[[AnythingThatMoves are well known for sowing their seed amongst mortals without hesitation]]."
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*** True dragons come in several varieties, including the dragons that fight alongside the High Elves and start their lives as fierce and impetuous Sun Dragons before growing wiser and more powerful as they age into Moon and Star Dragons, poison-breathing Forest Dragons from the forest of [[TheLostWoods Athel Loren]], Carmine Dragons imbued with the magic of the Wind of Death, monstrous Black Dragons and Sea Dragons employed by the Dark Elves, the Imperial Dragon that the Emperors of the Empire can sometimes convince to carry them to battle, monstrous two-headed Chaos Dragons in the service of the Ruinous Powers, undead Zombie Dragons used as steeds by vampires and necromancers, the hideous and wingless Toad Dragons of the Cold Mires, serpentine Shard Dragons who live BeneathTheEarth and are covered in knifelike scales, hulking Magma Dragons who dwell in volcanoes and hunt other monsters, immense sea-dwelling Merwyrms, and Warpfire Dragons which feed upon solidified Chaos energy and emit an aura that withers living creatures.

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*** True dragons come in several varieties, including the dragons that fight alongside the High Elves and start their lives as fierce and impetuous Sun Dragons before growing wiser and more powerful as they age into Moon and Star Dragons, poison-breathing Forest Dragons from the forest EnchantedForest of [[TheLostWoods Athel Loren]], Loren, Carmine Dragons imbued with the magic of the Wind of Death, monstrous Black Dragons and Sea Dragons employed by the Dark Elves, the Imperial Dragon that the Emperors of the Empire can sometimes convince to carry them to battle, monstrous two-headed Chaos Dragons in the service of the Ruinous Powers, undead Zombie Dragons used as steeds by vampires and necromancers, the hideous and wingless Toad Dragons of the Cold Mires, serpentine Shard Dragons who live BeneathTheEarth and are covered in knifelike scales, hulking Magma Dragons who dwell in volcanoes and hunt other monsters, immense sea-dwelling Merwyrms, and Warpfire Dragons which feed upon solidified Chaos energy and emit an aura that withers living creatures.
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Dewicked trope


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