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** Playing Wisp as a hard carry, normally as a position 5 hard support. In fact it's so devastating that it actually won the the team in the biggest tournament.

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** Playing Wisp the normally-used as a hard carry, normally as a position 5 hard support. In fact it's support Wisp as a hard carry. Thanks to how its skills synergize, the midgame power spike becomes so devastating that it was actually won the the team played in the biggest tournament.title-clinching game in the International 2019.
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** Another example in the remake: Chris carries flash grenades, which on any normal day would be thrown to temporarily blind and disorient human opponents. However, this is no normal day and there ''are'' no human opponents: thus Chris uses them in self-defense by shoving them into a zombie's mouth and then either letting it go off or shooting it to detonate it, decapitating the zombie instantly.
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* ''VideoGame/FearAndHunger'' has the skill Leg Sweep, which instantly destroys the legs of any enemy it's used on. It's obviously intended for combat, but most players prefer to use it as a lockpicking tool thanks to [[GoodBadBugs a quirk in the game's programming]] that causes it to also break down doors in one hit. This allows for some useful SequenceBreaking opportunities, such as using [[DoorToBefore the stairway connecting the Prisons and Catacombs]] as a shortcut to Le'garde's cell, or collecting [[InfinityPlusOneSword the Miasma]] without having to loot the key from the [[ImplacableMan Crow Mauler]]'s body.
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** [[Franchise/{{Pokemon}} Lucario]] has a special mechanic that makes him become stronger the higher his damage percentage is. Thus, many players [[http://awkwardzombie.com/index.php?page=0&comic=042808 purposely take damage]] in order to have insanely powerful attacks.

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** [[Franchise/{{Pokemon}} Lucario]] has a special mechanic that makes him become stronger the higher his damage percentage is. Thus, many players [[http://awkwardzombie.com/index.php?page=0&comic=042808 [[https://www.awkwardzombie.com/comic/sacrifice-play purposely take damage]] in order to have insanely powerful attacks.
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Crosswicking.

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* ''VideoGame/TitanQuest'': There is ExperienceBooster equipment. The expected use of these items is to level up faster from combat. However, these items also increase the experience claimed from finishing quests ''and'' the 85% recovery from a player's gravestone. Cue people with 18%+ ExperienceBooster intentionally dying and reclaiming their gravestone over and over again to make a net profit.
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Fixed a typo.


*** And in some annoying cases, the moves Trick or Switcheroo will be used to give the opponent the Choice item. Not only will it lock them into a move, but you'll get their (usually beneficial) item. Especially troublesome if it's a move your pokemon is immune to. (I.e. psychic moves vs a dark type).

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*** And in some annoying cases, the moves Trick or Switcheroo will be used to give the opponent the Choice item. Not only will it lock them into a move, but you'll get their (usually beneficial) item. Especially troublesome if it's a move your pokemon Pokémon is immune to. (I.e. psychic moves vs a dark type).

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** Fireworks rockets are placable furniture items intended for decorative use despite them doing damage. That hasn't stopped people from using them to annihilate bosses.

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** Fireworks rockets are a placable hardmode furniture items item intended for decorative use making colorful displays and for decoration, despite them doing damage. That hasn't stopped people from using them to annihilate They're more often used for traps and obliterating bosses.



** Fireworks are a placable hardmode furniture item intended for making colorful displays and for decoration, despite doing damage. They're more often used for traps and obliterating bosses.
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** ''VideoGame/FinalFantasyX'' features an intended, in-universe example. Tidus and Wakka have Blitzball skills that involve kicking and punching sports balls hard enough to move a long distance through water. As it turns out, this translates to doing considerable damage on impact when it's moving through the air (and in Wakka's case, even on airborne enemies hundreds of feet away). Oddly enough, Tidus' Jecht Shot, which involves punching and kicking the ball [[UnnecessaryRoughness into several defenders before going for the goal]], isn't used as a combat move in ''FFX'' (though he does use it as an HP Attack in ''VideoGame/DissidiaFinalFantasy''.

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** ''VideoGame/FinalFantasyX'' features an intended, in-universe example. Tidus and Wakka have Blitzball skills that involve kicking and punching sports balls hard enough to move a long distance through water. As it turns out, this translates to doing considerable damage on impact when it's moving through the air (and in Wakka's case, even on airborne enemies hundreds of feet away). Oddly enough, Tidus' Jecht Shot, which involves punching and kicking the ball [[UnnecessaryRoughness into several defenders before going for the goal]], isn't used as a combat move in ''FFX'' (though he does use it as an HP Attack in ''VideoGame/DissidiaFinalFantasy''.''VideoGame/DissidiaFinalFantasy'').
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** Using the Temple of Zeus to create "Death Knights". Basically, said temple would slowly heal your units, at the same rate that Plague drained your health. Cue players who noticed this exploiting it to make unstoppable Plague Armies of death, with their infected troops surviving due to the temple but rapidly bringing ruin to any enemies they encountered. It even became a MetaGame at one point where opponents would find ways to turn this against them the moment they see the Temple of Zeus being built.[[note]]One way was to build your own ToZ, then build temples near areas you expect to meet the enemy to stop your units from getting the Plague.[[/note]]

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** Using the Temple of Zeus to create "Death Knights". Basically, said temple would slowly heal your units, at the same rate that Plague drained your health. Cue players who noticed this exploiting it to make unstoppable Plague Armies of death, with their infected troops surviving due to the temple but rapidly bringing ruin to any enemies they encountered. It even became a MetaGame at one point where opponents would find ways to turn this against them the moment they see the Temple of Zeus being built.[[note]]One way was to build your own ToZ, [=ToZ=], then build temples near areas you expect to meet the enemy to stop your units from getting the Plague.[[/note]]
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*** The Lightening Sage's ability highlights the area around Link in yellow to indicate its range as it expands. This has the side effect of illuminating dark areas without the need for torches, brightbloom seeds, or glow potions.

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*** The Lightening Lightning Sage's ability highlights the area around Link in yellow to indicate its range as it expands. This has the side effect of illuminating dark areas without the need for torches, brightbloom seeds, or glow potions.

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* ''Franchise/{{Splatoon}}'': Each of the [[VideoGame/Splatoon1 first]] [[VideoGame/Splatoon2 two]] games has one [[LimitBreak Special Weapon]] that has a direct benefit--Echolocator in the first game reveals the locations of all opponents to the entire team for several seconds, and Bomb Launcher in the second game grants the player an unlimited number of bombs until the Special Weapon meter runs out--but also provide you with an instant ink refill, overriding absolutely ''everything'' that could delay it, including cooldown time when deploying things like Splash Walls or Squid Beakons during which you're ordinarily prohibited from refilling your ink. This secondary benefit can be a lifesaver for players running critically low on ink and don't have time to replenish their ink under normal circumstances, such as if they're under attack at the moment. This is especially true for Bomb Launcher in the Salmon Run mode: As large numbers of Salmonid come at the players at once, waiting for the bombs to detonate is much too slow, and being able to shoot and shoot, then immediately refill and keep shooting is more useful.

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* ''Franchise/{{Splatoon}}'': Each of the [[VideoGame/Splatoon1 first]] [[VideoGame/Splatoon2 two]] games has one [[LimitBreak Special Weapon]] that has a direct benefit--Echolocator in the first game reveals the locations of all opponents to the entire team for several seconds, and Bomb Launcher in the second game grants the player an unlimited number of bombs until the Special Weapon meter runs out--but also provide you with an instant ink refill, overriding absolutely ''everything'' that could delay it, including cooldown time when deploying things like Splash Walls or Squid Beakons during which you're ordinarily prohibited from refilling your ink. This secondary benefit can be a lifesaver for players running critically low on ink and don't have time to replenish their ink under normal circumstances, such as if they're under attack at the moment. moment.
**
This is especially true for Bomb Launcher in the Salmon Run mode: As large numbers of Salmonid come at the players at once, waiting for the bombs to detonate is much too slow, and being able to shoot and shoot, then immediately refill and keep shooting is more useful.useful.
** [[VideoGame/Splatoon3 The third game]] does its damnedest to send this strategy to Davy Jones' locker. There are three specials which have this effect, all of which are less than optimal at it. The Big Bubbler and the Killer Wail 5.1 require the user to stop firing for a second and a half while the special is deployed, during which they are completely defenseless. The Zipcaster lacks this delay, but it doesn't protect you from return fire and you stick out like a sore thumb, which is more than likely to get you splatted. Notably, only the Killer Wail 5.1 is available during Salmon Run, where it is better used to shoot down distant Flyfish.
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* The UsefulNotes/RPGMaker series of games sees a lot of use for RPG's but it has also become famous for horror games like The Witches House and even horror themed RPG's like Fear And Hunger.

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* The UsefulNotes/RPGMaker series of games sees a lot of use for RPG's but it has also become famous for horror games like The Witches House ''VideoGame/TheWitchsHouse'' and even horror themed RPG's like Fear And Hunger.''VideoGame/FearAndHunger''.
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rewatched the scene, changed for better accuracy


** In-Universe: The Casket of Tomes is a device meant to find fellow players of Genius Invocation TCG who also have a casket, so you could play the game with each other. During the ''Duel: the Summoner's Summit" event, the characters were able to find a missing person as she was a card player and by using the characters' own caskets they could find the missing person.

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** In-Universe: The Casket of Tomes is a device meant to find fellow players of Genius Invocation TCG who also have a casket, so you could play the game with each other. During the ''Duel: the Summoner's Summit" event, the characters were Traveller was able to find a missing person child as she was a card player and by using their own casket the characters' own caskets they Traveller could find the missing person.her.
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** In-Universe: The Casket of Tomes is a device meant to find fellow players of Genius Invocation TCG who also have a casket, so you could play the game with each other. During the ''Duel: the Summoner's Summit" event, the characters were able to find a missing person as she was a card player and by using the characters' own caskets they could could the missing person.

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** In-Universe: The Casket of Tomes is a device meant to find fellow players of Genius Invocation TCG who also have a casket, so you could play the game with each other. During the ''Duel: the Summoner's Summit" event, the characters were able to find a missing person as she was a card player and by using the characters' own caskets they could could find the missing person.

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Genshin Impact


* ''VideoGame/GenshinImpact'': Dehya's ''Stalwart and True'' ability allows her to gradually restore HP whenever it is very low. While this was obviously intended for combat, players have figured out that this also makes her ideal for exploring locations with HP-draining effects, such as Sheer Cold in Dragonspine and Balethunder in Tatarasuna (if not cleared yet) and Musoujin Gorge, hence making her nigh-unkillable. This also makes her unexpectedly compatible with the Ocean-Hued Clam artifact set, normally geared towards healers (such as Barbara and Kokomi), which boosts her self-healing and generates what's basically timed explosives, whose damage is based on the amount of healing before it explodes.

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* ''VideoGame/GenshinImpact'': Dehya's ''VideoGame/GenshinImpact'':
**Dehya's
''Stalwart and True'' ability allows her to gradually restore HP whenever it is very low. While this was obviously intended for combat, players have figured out that this also makes her ideal for exploring locations with HP-draining effects, such as Sheer Cold in Dragonspine and Balethunder in Tatarasuna (if not cleared yet) and Musoujin Gorge, hence making her nigh-unkillable. This also makes her unexpectedly compatible with the Ocean-Hued Clam artifact set, normally geared towards healers (such as Barbara and Kokomi), which boosts her self-healing and generates what's basically timed explosives, whose damage is based on the amount of healing before it explodes.explodes.
** In-Universe: The Casket of Tomes is a device meant to find fellow players of Genius Invocation TCG who also have a casket, so you could play the game with each other. During the ''Duel: the Summoner's Summit" event, the characters were able to find a missing person as she was a card player and by using the characters' own caskets they could could the missing person.
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more clarity on how the damage is dealt


* ''VideoGame/GenshinImpact'': Dehya's ''Stalwart and True'' ability allows her to gradually restore HP whenever it is very low. While this was obviously intended for combat, players have figured out that this also makes her ideal for exploring locations with HP-draining effects, such as Sheer Cold in Dragonspine and Balethunder in Tatarasuna (if not cleared yet) and Musoujin Gorge, hence making her nigh-unkillable. This also makes her unexpectedly compatible with the Ocean-Hued Clam artifact set, normally geared towards healers (such as Barbara and Kokomi), which boosts her self-healing and inflicts damage based on the amount of healing.

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* ''VideoGame/GenshinImpact'': Dehya's ''Stalwart and True'' ability allows her to gradually restore HP whenever it is very low. While this was obviously intended for combat, players have figured out that this also makes her ideal for exploring locations with HP-draining effects, such as Sheer Cold in Dragonspine and Balethunder in Tatarasuna (if not cleared yet) and Musoujin Gorge, hence making her nigh-unkillable. This also makes her unexpectedly compatible with the Ocean-Hued Clam artifact set, normally geared towards healers (such as Barbara and Kokomi), which boosts her self-healing and inflicts generates what's basically timed explosives, whose damage is based on the amount of healing.healing before it explodes.
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Genshin Impact and Qf G

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* ''VideoGame/GenshinImpact'': Dehya's ''Stalwart and True'' ability allows her to gradually restore HP whenever it is very low. While this was obviously intended for combat, players have figured out that this also makes her ideal for exploring locations with HP-draining effects, such as Sheer Cold in Dragonspine and Balethunder in Tatarasuna (if not cleared yet) and Musoujin Gorge, hence making her nigh-unkillable. This also makes her unexpectedly compatible with the Ocean-Hued Clam artifact set, normally geared towards healers (such as Barbara and Kokomi), which boosts her self-healing and inflicts damage based on the amount of healing.


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* ''VideoGame/QuestForGloryIII'': You can use the underside of the Simbani wrestling bridge like monkey bars to train the hero's strength. If you try this while Uhura is watching, she gets upset and says that's not what the bridge is for.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' carries on the "unintended uses of various objects" that ''Breath of the Wild'' started. For example, the Shock Emitter that has a pitifully short range and paralyzes enemies on contact has that range extend greatly in the rain or in water; Link can thus use it to [[MundaneUtility catch large sums of fish]]. Brightbloom Seeds can illuminate dark areas... or instantly eradicate undead. And ''do not get us started'' on the myriad uses of the Ultrahand, Autobuild and Fuse abilities.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' carries on the "unintended uses of various objects" that ''Breath of the Wild'' started. For example, the started.
*** The
Shock Emitter that has a pitifully short range and paralyzes enemies on contact has that range extend greatly in the rain or in water; Link can thus use it to [[MundaneUtility catch large sums of fish]]. fish]].
***
Brightbloom Seeds can illuminate dark areas... or instantly eradicate undead. And ''do not get us started'' on undead.
*** Recall's primary purpose is to reverse an object's previous movement, but
the myriad uses of visual effect that appears when it activates highlights every object that can be targetted, making it useful for finding small objects that might otherwise be obscured.
*** The Portable Pot is meant to be used as a one-time-use cooking vessel, but its unique shape makes it very useful as a ball-and-socket joint for Ultrahand builds. The fact that
the Ultrahand, Autobuild and Fuse abilities.pot is flexible also makes it an excellent suspension for vehicles.
*** The ability to fuse items to shields supposed to be used for making shields more durable or giving them unique properties. However, the fact that the Hudson Deconstruction service allows items to be unfused means that many players use them to store items that can't otherwise be placed in the inventory (i.e. Talus hearts, Flux Cores, etc.) or to smuggle objects out of Shrines.
*** The Lightening Sage's ability highlights the area around Link in yellow to indicate its range as it expands. This has the side effect of illuminating dark areas without the need for torches, brightbloom seeds, or glow potions.
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* ''VideoGame/TotalWarWarhammer'': One unintended effect of Bretonnia's mechanics (being a feudal country, their armies consist of conscripted peasant levies that greatly outnumber mounted nobles) was that having peasants in your army slowed down your economy, leading to players having as few peasants as possible and therefore armies consisting of mounted nobles greatly outnumbering the levies.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' carries on the "unintended uses of various objects" that ''Breath of the Wild'' started. For example, the Shock Emitter that has a pitifully short range and paralyzes enemies on contact has that range extend greatly in the rain or in water; Link can thus use it to [[MundaneUtility catch large sums of fish]]. Brightbloom Seeds can illuminate dark areas... or instantly eradicate undead. And ''do not get us started'' on the myriad uses of the Ultrahand, Autobuild and Fuse abilities.
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*** And in some annoying cases, the moves Trick or Switcheroo will be used to give the opponent the Choice item. Not only will it lock them into a move, but you'll get their (usually beneficial) item.

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*** And in some annoying cases, the moves Trick or Switcheroo will be used to give the opponent the Choice item. Not only will it lock them into a move, but you'll get their (usually beneficial) item. Especially troublesome if it's a move your pokemon is immune to. (I.e. psychic moves vs a dark type).
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Adding this example

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* The UsefulNotes/RPGMaker series of games sees a lot of use for RPG's but it has also become famous for horror games like The Witches House and even horror themed RPG's like Fear And Hunger.
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** Prior to the introduction of golf balls in the ''Journey's End'' update, Meteor Shot and Water Bolt were often used to find floating islands by exploiting their ability to bounce off solid blocks — if the projectile rebounded after flying off the top of the screen, that's a sign that there's a floating island overhead. These two items were intended for crowd control — for rangers and mages, respectively — due to their piercing and bouncing capabilities.
** Fireworks are a placable hardmode furniture item intended for making colorful displays and for decoration, despite doing damage. They're more often used for traps and obliterating bosses.

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** ''VideoGame/DarkSoulsI'': The [[DungFu Dung Pie]] is a throwing item that [[StatusInflictionAttack inflicts]] Toxic on the enemy, but also on the thrower. However, the Toxic inflicted by Dung Pies is ''much'' less damaging than the Toxic inflicted by the [[DemonicSpiders Blowdart Snipers]] of Blighttown. Players venturing down into Blighttown have been known to innoculate themselves from the Blowdart Snipers by deliberately giving themselves Toxic from Dung Pies. This would eventually get a nod from [=FromSoftware=] in their later game ''VideoGame/SekiroShadowsDieTwice'' in the form of Contact Medicine, an item with the express purpose of innoculating you from Poison by giving you a weaker form of it.

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** ''VideoGame/DarkSoulsI'': The [[DungFu Dung Pie]] is a throwing item that [[StatusInflictionAttack inflicts]] Toxic on the enemy, but also on the thrower. However, the Toxic inflicted by Dung Pies is ''much'' less damaging than the Toxic inflicted by the [[DemonicSpiders Blowdart Snipers]] of Blighttown. Players venturing down into Blighttown have been known to innoculate inoculate themselves from the Blowdart Snipers by deliberately giving themselves Toxic from Dung Pies. This would eventually get a nod from [=FromSoftware=] in their later game ''VideoGame/SekiroShadowsDieTwice'' in the form of Contact Medicine, an item with the express purpose of innoculating inoculating you from Poison by giving you a weaker form of it.



** Enor Pearls are meant to be minable resources, large and glowing stones to be dug out and stuck in the MULE to fuel your crafting... but they are perhaps the most luminous of all minerals, and the pearl stays together and is easily carried and thrown around, so some players decide to use it as a lantern to supplement their flares, and just pack it into the MULE right at the end of the mission.

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** Enor Pearls are meant to be minable mineable resources, large and glowing stones to be dug out and stuck in the MULE to fuel your crafting... but they are perhaps the most luminous of all minerals, and the pearl stays together and is easily carried and thrown around, so some players decide to use it as a lantern to supplement their flares, and just pack it into the MULE right at the end of the mission.



*** Annette is set up to become a [[BlackMage Mage/Warlock]], due to her proficency in Reason, high Magic stat, and low Defense. However, her proficency in axes, combined with her Relic weapon, Crusher, being an axe (or Bolt Axe outside of Azure Moon), and not having weaknesses in lances or flying, makes her a solid pick for the Wyvern Rider and Wyvern Lord classes.
*** Ferdinand has high Strength and Speed, a wide range of proficencies (swords, lances, axes, riding, and a budding talent in heavy armor), no skill weaknesses, and access to the rare Swift Strikes combat art, gearing him towards being an offensive unit. However, his Speed and evasion-granting personal skill, combined with his proficencies in swords and riding, make him a solid pick for the Dancer class, of all things. [[note]]With Sword Proficency Level 5, Confidence, Sword Avoid+20, an Evasion Ring, and the Jeralt's Mercenaries battalion, Ferdinand hits 80 Avoid before his own stats and terrain come into play.[[/note]]

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*** Annette is set up to become a [[BlackMage Mage/Warlock]], due to her proficency proficiency in Reason, high Magic stat, and low Defense. However, her proficency proficiency in axes, combined with her Relic weapon, Crusher, being an axe (or Bolt Axe outside of Azure Moon), and not having weaknesses in lances or flying, makes her a solid pick for the Wyvern Rider and Wyvern Lord classes.
*** Ferdinand has high Strength and Speed, a wide range of proficencies proficiencies (swords, lances, axes, riding, and a budding talent in heavy armor), no skill weaknesses, and access to the rare Swift Strikes combat art, gearing him towards being an offensive unit. However, his Speed and evasion-granting personal skill, combined with his proficencies proficiencies in swords and riding, make him a solid pick for the Dancer class, of all things. [[note]]With Sword Proficency Proficiency Level 5, Confidence, Sword Avoid+20, an Evasion Ring, and the Jeralt's Mercenaries battalion, Ferdinand hits 80 Avoid before his own stats and terrain come into play.[[/note]]


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*** And in some annoying cases, the moves Trick or Switcheroo will be used to give the opponent the Choice item. Not only will it lock them into a move, but you'll get their (usually beneficial) item.
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** Thanks to the way Max's powers work, he is actually the best CO at naval combat, and even better than the resident naval expert Drake. His outright obscene power boosts, even after being {{nerf}}ed in ''Black Hole Rising'', gives him the ability to pull stunts like two-hit KO a cruiser using a battleship and a sub, OneHitKO enemy subs with cruisers, and even with -10% attack and -1 range his battleships are even more lethal than most commanders since he can far more effectively protect them from enemy fire. All of this in spite of how Max actually laments that he is bad at naval combat if you choose him instead of Any in ''Olaf's Sea Strike.''

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** Thanks to the way Max's powers work, he is actually the best CO at naval combat, and even better than the resident naval expert Drake. His outright obscene power boosts, even after being {{nerf}}ed in ''Black Hole Rising'', gives him the ability to pull stunts like two-hit KO a cruiser using a battleship and a sub, OneHitKO enemy subs with cruisers, and even with -10% attack and -1 range his battleships are even more lethal than most commanders since he can far more effectively protect them from enemy fire. All of this in spite of how Max actually laments that he is bad at naval combat if you choose him instead of Any Andy in ''Olaf's Sea Strike.''
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** Thanks to the way Max's powers work, he is actually the best CO at naval combat, and even better than the resident naval expert Drake. His outright obscene power boosts, even after being {{nerf}}ed in ''Black Hole Rising'', gives him the ability to pull stunts like two-hit KO a cruiser using a battleship and a sub, OneHitKO enemy subs with cruisers, and even with -10% attack and -1 range his battleships are even more lethal than most commanders since he can far more effectively protect them from enemy fire. All of this in spite of how Max actually laments that he is bad at naval combat if you choose him instead of Any in ''Olaf's Sea Strike.''

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* Exploiting the WreakingHavok physics in ''VideoGame/BanjoKazooieNutsAndBolts'' to fly. To do this, find one vehicle parts crate [[note]](or anything flat and grabbable, really, but the parts crates are ubiquitous)[[/note]], put it on your trolley, then pick up the trolley with your wrench. The player can lift himself up by his bootstraps and get a lot of rare parts early.
* There is nothing about operator Mountain from ''VideoGame/{{Arknights}}'' that would indicate that his purpose is to be quickly deployed, then retreated or holding off early pressure and standing until the end. Yet, it isn't at all uncommon to see him being used as a Vanguard in cases where DP generation is already being taken care off by Flagbearer Vanguards who are rendered a sitting duck when they do so. His low cost of 11 DP (as little as StarterMon Fang and among his fellow 6-stars, only Phantom who's an ''actual'' Fast-Redeploy operator, has a lower DP cost) and low windup time of his second skill made this possible.

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* Exploiting the WreakingHavok physics in ''VideoGame/BanjoKazooieNutsAndBolts'' to fly. To do this, find one vehicle parts crate [[note]](or anything flat and grabbable, really, but the parts crates are ubiquitous)[[/note]], put it on your trolley, then pick up the trolley with your wrench. The player can lift himself up by his bootstraps and get a lot of rare parts early.
*
''VideoGame/{{Arknights}}'':
**
There is nothing about operator Mountain from ''VideoGame/{{Arknights}}'' that would indicate that his purpose is to be quickly deployed, then retreated or holding off early pressure and standing until the end. Yet, it isn't at all uncommon to see him being used as a Vanguard in cases where DP generation is already being taken care off by Flagbearer Vanguards who are rendered a sitting duck when they do so. His low cost of 11 DP (as little as StarterMon Fang and among his fellow 6-stars, only Phantom who's an ''actual'' Fast-Redeploy operator, has a lower DP cost) and low windup time of his second skill made this possible.possible.
** The PercussiveMaintenance-powered [[TheTurretMaster turret guns]] that Stainless can build with his third skill [[https://youtu.be/yt3Cm_c0TvY have far more utility]] than just being able to shoot at enemies, as there are plenty of operators who benefit from having a target for them to attack while there are no enemies nearby. To name a few examples, anyone using an offensive recovery skill can charge it by hitting a turret, Musha and Reaper Guards can use them as a source of free healing thanks to their LifeDrain, and both {{Splash|Damage}} and {{Chain|Lightning}} Casters can attack them in order to hit enemies standing just outside of their attack range.
* Exploiting the [[WreakingHavok physics engine]] in ''VideoGame/BanjoKazooieNutsAndBolts'' to fly. To do this, find one vehicle parts crate [[note]](or anything flat and grabbable, really, but the parts crates are ubiquitous)[[/note]], put it on your trolley, then pick up the trolley with your wrench. The player can lift himself up by his bootstraps and get a lot of rare parts early.
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Expand example


* ''VideoGame/EndlessSky'': Some of the larger ships have launch bays for small one-man fighter craft. However, since fighters are fragile, enterprising players noticed that instead of using them for combat, it's often more practical to strip out most of a fighter's systems and install an expanded cargo bay, then keep it permanently docked instead of launching it. This boosts overall cargo capacity with minimal extra crew costs. The Boxwing fighter was later introduced as an official nod to this strategy.

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* ''VideoGame/EndlessSky'': Some of the larger ships have launch bays for small one-man fighter craft. However, since fighters are fragile, enterprising players noticed that instead of using them for combat, it's often more practical to strip out most of a fighter's systems and install an expanded cargo bay, then keep it permanently docked instead of launching it. This boosts overall cargo capacity with minimal extra crew costs. The Boxwing fighter (which is basically just a tiny engine strapped to a cargo container) was later introduced as an official nod to this strategy.
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* ''VideoGame/PathfinderWrathOfTherighteous''

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* ''VideoGame/PathfinderWrathOfTherighteous''''VideoGame/PathfinderWrathOfTheRighteous''
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* ''VideoGame/PathfinderWrathOfTherighteous''
** There's a mythic ability called "master shapeshifter" which increases the user's Strength, Dexterity and Constitution by 4 while under Polymorph effects and allows unlimited use of Wild Shape, intended for Druids, Shifters and transmutation focused spellcasters to be stronger when transformed and the fomer two to use their forms without limit before level 20. However the Kitsune Race has a built in effect to change into a human which counts as a polymorph effect but doesn't restrict any of their abilities other than losing a weak bite attack and since the ability bonuses are Polymorph effects they stack with other spells and items that boost these attributes, this can be used to make Kitsune overpowered especially in martial combat roles while using what was intended to merely be a flavor ability. The only drawback is it makes the character model look like a boring human instead of a cool fox-person.

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