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* ''VideoGame/DungeonCrawl'' is also known for insane difficulty, mostly due to out-of-depth monsters being generated on early levels.
** The Dungeon Sprint modules are even harder, playing up the out-of-depth monsters by giving ''only'' out-of-depth monsters.Somewhat balanced out by the enormous XP gain from killing said monsters and the consumables and top-tier equipment given at the start of some of them.

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* ''VideoGame/DungeonCrawl'' is also known for insane difficulty, mostly due being a roguelike that tries to out-of-depth play fair - there are very few '[[PoisonMushroom trap items]]', the interface is designed to be simple and easy to use, examining an enemy will give you a rough description of their abilities and a rudimentary 'threat level' assessment, there's no item destruction, and the game lacks the absurd CombinatorialExplosion that most other roguelikes possess. That being said, it also gets rid of a lot of tricks that most roguelikes have to trivialize the game. There are no healing spells, and your strongest healing potion will heal ''maybe'' 30 HP. There is no amulet of life saving, and the closest thing you get to wishing is the scroll of acquirement, which is largely random. Resources are heavily limited, including potions, scrolls, wand charges, and even ''experience''. LevelGrinding doesn't work; if you hang out on a level too long, the spawn rate dials down to nothing and the game starts throwing disproportionately strong monsters being generated on early levels.
** The Dungeon Sprint modules are even harder, playing up
at you. In short, the out-of-depth monsters by giving ''only'' out-of-depth monsters.Somewhat balanced out by the enormous XP gain from killing said monsters game is rooting for you, but it's still going to kill you - and the consumables and top-tier equipment given at the start of some of them.then your ghost will kill you again.
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*** And God help you if they happen to pick up a looplet with the Awakening emera on it...
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** Super Mystery Dungeon goes Nintendo Hard far earlier on. Dramatically slowed leveling, the removal of checkpoint saves, an inability to grind in much of the game due to limited missions/story segments, and the fact that hold items have been ditched for the RNG emera system would have made it hard enough, but that enemies can now EVOLVE if they defeat your party members is just brutal. Combine that with the fact that appropriate level enemies can reliably 3 shot your team, and this is a recipe for disaster.

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** Super Mystery Dungeon VideoGame/PokemonSuperMysteryDungeon goes Nintendo Hard far earlier on. Dramatically slowed leveling, the removal of checkpoint saves, an inability to grind in much of the game due to limited missions/story segments, and the fact that hold items have been ditched for the RNG emera system would have made it hard enough, but that enemies can now EVOLVE if they defeat your party members is just brutal. Combine that with the fact that appropriate level enemies can reliably 3 shot your team, and this is a recipe for disaster.
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* {{Spelunky}} is an addictive platformer/roguelike hybrid in which you will die many, MANY times due to frogs, spikes, yetis, and everything in between. The fact you can make shortcuts to later parts of the game doesn't make the game any easier, only more plausible to actually beat.

to:

* {{Spelunky}} ''VideoGame/{{Spelunky}}'' is an addictive platformer/roguelike hybrid in which you will die many, MANY times due to frogs, spikes, yetis, and everything in between. The fact you can make shortcuts to later parts of the game doesn't make the game any easier, only more plausible to actually beat.
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*** Keep in mind, even with those challenges (and the fact that in those games, ContinuingIsPainful), the ''VideoGame/ShirenTheWanderer'' series (from the developers of the games above, mind you) makes these look like child's play in comparison. Mainly because dying saps all your levels as well as your items. Have fun.
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* VideoGame/FTLFasterThanLight is in short, Franchise/StarTrek: The Rogue Like. Even on ''easy'' it's still extremely difficult, with luck playing a heavy role. Run into a ship you're not well prepared to face? At best, you can expect to take hefty damage before you can escape. At worst, it's possible to die in the first sector.

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* VideoGame/FTLFasterThanLight is ''VideoGame/FTLFasterThanLight''? More like ''FTL: For The Lose''. It is, in short, Franchise/StarTrek: The Rogue Like. Even on ''easy'' it's still extremely difficult, with luck playing a heavy role. Run into a ship you're not well prepared to face? At best, you can expect to take hefty damage before you can escape. At worst, it's possible to die in the first sector.
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** Super Mystery Dungeon goes Nintendo Hard far earlier on. Dramatically slowed leveling, the removal of checkpoint saves, an inability to grind in much of the game due to limited missions/story segments, and the fact that hold items have been ditched for the RNG emera system would have made it hard enough, but that enemies can now EVOLVE if they defeat your party members is just brutal. Combine that with the fact that appropriate level enemies can reliably 3 shot your team, and this is a recipe for disaster.
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* ''VideoGame/DungeonCrawl'' is also known for insane difficulty, mostly due to out-of-depth monsters being generated on early levels.

to:

* ''VideoGame/DungeonCrawl'' is also known for insane difficulty, mostly due to out-of-depth monsters being generated on early levels.levels.
**The Dungeon Sprint modules are even harder, playing up the out-of-depth monsters by giving ''only'' out-of-depth monsters.Somewhat balanced out by the enormous XP gain from killing said monsters and the consumables and top-tier equipment given at the start of some of them.
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Added DiffLines:

** The best way to play ''Dwarf Fortress'' is to train yourself to ditch the idea that losing is a bad thing. After all, one of the game's slogans is "Losing is Fun!"
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Added Dungeon Crawl


** Even with the difficulty, the amount of content present is astounding - [[LetsPlay/NorthernLion Northernlion]] made a series over ''800'' episodes long, each episode being ~45 minutes. It's not uncommon to have thousands of hours sunk into the game.

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** Even with the difficulty, the amount of content present is astounding - [[LetsPlay/NorthernLion Northernlion]] made a series over ''800'' episodes long, each episode being ~45 minutes. It's not uncommon to have thousands of hours sunk into the game.game.
* ''VideoGame/DungeonCrawl'' is also known for insane difficulty, mostly due to out-of-depth monsters being generated on early levels.
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* The worst Roguelike of all is probably ''IterVehemensAdNecem'' (usually called IVAN). Its name translates from Latin as "A Violent Road To Death." It's intended to be effectively {{Unwinnable}}, although some players have managed to win anyway. This is a bug and will be fixed in the next release.

to:

* The worst Roguelike of all is probably ''IterVehemensAdNecem'' ''VideoGame/IterVehemensAdNecem'' (usually called IVAN). Its name translates from Latin as "A Violent Road To Death." It's intended to be effectively {{Unwinnable}}, although some players have managed to win anyway. This is a bug and will be fixed in the next release.
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** This is turned UpToEleven by the "Dig Deeper" mod, which introduces [[DemonicSpiders orcs]]: trap-proof, door-unlocking fiends that turn up in huge numbers before the end of the first in-game year. (It's possible to end up outnumbered 7:1 by Orc mobs appearing before you've even got your first immigration wave, complete with Orc spearmasters, archers and mace lords).

to:

** This is turned UpToEleven by the "Dig Deeper" mod, which introduces [[DemonicSpiders orcs]]: trap-proof, door-unlocking fiends that turn up in huge numbers before the end of the first in-game year. (It's possible to end up outnumbered 7:1 by Orc mobs appearing before you've even got your first immigration wave, complete with Orc spearmasters, archers and mace lords). Not like this is the only mod to do this; it speaks volumes about the community that just about every popular mod makes the game significantly harder.
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** And that's if you get past the learning stage. Being hard to master is one thing; even getting to "apprentice" level in here is horribly difficult even if you spend the entire time with the DF wiki page open. And even if you've mastered the game, the SelfImposedChallenge potential is ''enormous''.
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** Even with the difficulty, the amount of content present is astounding - [[LetsPlay/Northernlion Northernlion]] made a series over ''800'' episodes long, each episode being ~45 minutes. It's not uncommon to have thousands of hours sunk into the game.

to:

** Even with the difficulty, the amount of content present is astounding - [[LetsPlay/Northernlion [[LetsPlay/NorthernLion Northernlion]] made a series over ''800'' episodes long, each episode being ~45 minutes. It's not uncommon to have thousands of hours sunk into the game.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory, and the rest of the game is infested with GoddamnBats and DemonicSpiders. ''[[UpdatedRerelease Rebirth]]'', while offering up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues]] and caps your HP at 10 hearts (where before there was no cap at all, at least for soul hearts, allowing you to hoard so many soul hearts the HUD couldn't keep track of them all.)

to:

* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory, and the rest of the game is infested with GoddamnBats and DemonicSpiders. ''[[UpdatedRerelease Rebirth]]'', while offering up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues]] and caps your HP at 10 hearts (where before there was no cap at all, at least for soul hearts, allowing you to hoard so many soul hearts the HUD couldn't keep track of them all.))
** Even with the difficulty, the amount of content present is astounding - [[LetsPlay/Northernlion Northernlion]] made a series over ''800'' episodes long, each episode being ~45 minutes. It's not uncommon to have thousands of hours sunk into the game.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory, and the rest of the game is infested with GoddamnBats and DemonicSpiders. ''[[UpdatedRerelease Rebirth]]'', while offering up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues]] and caps your HP at 10 hearts (where before there was no cap at all.)

to:

* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory, and the rest of the game is infested with GoddamnBats and DemonicSpiders. ''[[UpdatedRerelease Rebirth]]'', while offering up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues]] and caps your HP at 10 hearts (where before there was no cap at all, at least for soul hearts, allowing you to hoard so many soul hearts the HUD couldn't keep track of them all.)
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory. ''[[UpdatedRerelease Rebirth]]'', while offering up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues]] and caps your HP at 10 hearts (where before there was no cap at all.)

to:

* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory.territory, and the rest of the game is infested with GoddamnBats and DemonicSpiders. ''[[UpdatedRerelease Rebirth]]'', while offering up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues]] and caps your HP at 10 hearts (where before there was no cap at all.)
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory. ''[[UpdatedRerelease Rebirth]]'', while it does offer up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, it also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues]] and caps your HP at 10 hearts (where before there was no cap at all.)

to:

* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory. ''[[UpdatedRerelease Rebirth]]'', while it does offer offering up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, it also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues]] and caps your HP at 10 hearts (where before there was no cap at all.)
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory. ''[[UpdatedRerelease Rebirth]]'', while it does offer up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, it also fixes the vanilla game's rather merciful slow-down issues.

to:

* ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory. ''[[UpdatedRerelease Rebirth]]'', while it does offer up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, it also fixes the vanilla game's [[GoodBadBugs rather merciful slow-down issues.issues]] and caps your HP at 10 hearts (where before there was no cap at all.)
Is there an issue? Send a MessageReason:
None


* [[VideoGame/TheBindingOfIsaac]] is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory. ''[[UpdatedRerelease Rebirth]]'', while it does offer up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, it also fixes the vanilla game's rather merciful slow-down issues.

to:

* [[VideoGame/TheBindingOfIsaac]] ''VideoGame/TheBindingOfIsaac'' is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory. ''[[UpdatedRerelease Rebirth]]'', while it does offer up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, it also fixes the vanilla game's rather merciful slow-down issues.
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** The shortcuts actually make the game significantly ''harder''. Since you then have fewer floors to get the items necessary to make winning the game plausible. The shortcuts also preclude you from entering the {{bonus dungeon}}.

to:

** The shortcuts actually make the game significantly ''harder''. Since you then have fewer floors to get the items necessary to make winning the game plausible. The shortcuts also preclude you from entering the {{bonus dungeon}}.dungeon}}.
* [[VideoGame/TheBindingOfIsaac]] is a roguelike twin-stick shooter with Zelda-esque dungeon exploration elements. While there's just enough [[GameBreaker Game Breaking]] pick-ups and combinations to keep it from going ''too'' far down this route, the game is still extremely tough if you don't manage to get one of them, with endgame bosses veering into staight-up BulletHell territory. ''[[UpdatedRerelease Rebirth]]'', while it does offer up more item synergies, allowing even formerly useless power-ups the chance to be part of a powerful item combination, it also fixes the vanilla game's rather merciful slow-down issues.
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Namespacing, title italizing


-->--'''GameOver screen''', ''NetHack''

to:

-->--'''GameOver screen''', ''NetHack''
''VideoGame/NetHack''



** ''VideoGame/SlashEM'' is another variant that takes [=NetHack=] and ups the ante. "[=NetHack=] doesn't care if you live or die. Slash'EM wants you dead."
* Is ''[=NetHack=]'' too easy for you? Then it's time to play ''[[VideoGame/AncientDomainsOfMystery ADOM]]''. Yup, it's a roguelike with a world map. Which means that there are multiple randomly-generated death trap dungeons for you to perish in. It's not uncommon for gamers to play a month or two before even getting to the main dungeon. And unlike ''[=NetHack=]'', it only gets harder as you play. (If it takes a year before the average first win in '[=NetHack=]'', it takes about 5 years for ''ADOM''. And let's not even mention the ultra endings...)

to:

** ''VideoGame/SlashEM'' is another variant that takes [=NetHack=] ''[=NetHack=]'' and ups the ante. "[=NetHack=] "''[=NetHack=]'' doesn't care if you live or die. Slash'EM wants you dead."
* Is ''[=NetHack=]'' too easy for you? Then it's time to play ''[[VideoGame/AncientDomainsOfMystery ADOM]]''. Yup, it's a roguelike with a world map. Which means that there are multiple randomly-generated death trap dungeons for you to perish in. It's not uncommon for gamers to play a month or two before even getting to the main dungeon. And unlike ''[=NetHack=]'', it only gets harder as you play. (If it takes a year before the average first win in '[=NetHack=]'', ''[=NetHack=]'', it takes about 5 years for ''ADOM''. And let's not even mention the ultra endings...)
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So, [[NintendoHard]] and roguelikes are somewhat synonyms.

to:

So, [[NintendoHard]] NintendoHard and roguelikes are somewhat synonyms.
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Added DiffLines:

So, [[NintendoHard]] and roguelikes are somewhat synonyms.

Changed: 420

Removed: 159

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* VideoGame/FTLFasterThanLight is in short, a Franchise/StarTrek: The Rogue Like. Even on ''easy'' it's still very hard, and luck plays a massive role in your ability to finish the boss. As everything is randomly generated, you can come across the enemies your ship is simply not equipped to face. If you don't get any weapons, which can happen if the stores you find only sell crew or drones, and you don't get any as booty from defeated enemies, you will find it nearly impossible to win the boss fight in many of the ship configurations.
** Hell, it's completely possible to die halfway through the second Sector if your ship gets boarded by [[DemonicSpiders Mantis-men]] or if it catches on fire.

to:

* VideoGame/FTLFasterThanLight is in short, a Franchise/StarTrek: The Rogue Like. Even on ''easy'' it's still very hard, and extremely difficult, with luck plays playing a massive role in your ability heavy role. Run into a ship you're not well prepared to finish the boss. As everything is randomly generated, face? At best, you can come across the enemies your ship is simply not equipped expect to face. If take hefty damage before you don't get any weapons, which can happen if the stores you find only sell crew or drones, and you don't get any as booty from defeated enemies, you will find it nearly impossible to win the boss fight in many of the ship configurations.
** Hell,
escape. At worst, it's completely possible to die halfway through in the second Sector if your ship gets boarded by [[DemonicSpiders Mantis-men]] or if it catches on fire.first sector.
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None


* {{Spelunky}} is an addictive platformer/roguelike hybrid in which you will die many, MANY times due to frogs, spikes, yetis, and everything in between. The fact you can make shortcuts to later parts of the game doesn't make the game any easier, only more plausible to actually beat.

to:

* {{Spelunky}} is an addictive platformer/roguelike hybrid in which you will die many, MANY times due to frogs, spikes, yetis, and everything in between. The fact you can make shortcuts to later parts of the game doesn't make the game any easier, only more plausible to actually beat.beat.
** The shortcuts actually make the game significantly ''harder''. Since you then have fewer floors to get the items necessary to make winning the game plausible. The shortcuts also preclude you from entering the {{bonus dungeon}}.

Added: 159

Changed: 7

Is there an issue? Send a MessageReason:
None


* VideoGame/FTLFasterThanLight is in short, a Franchise/StarTrek: The Game Rouge Like. Even on ''easy'' it's still very hard, and luck plays a massive role in your ability to finish the boss. As everything is randomly generated, you can come across the enemies your ship is simply not equipped to face. If you don't get any weapons, which can happen if the stores you find only sell crew or drones, and you don't get any as booty from defeated enemies, you will find it nearly impossible to win the boss fight in many of the ship configurations.

to:

* VideoGame/FTLFasterThanLight is in short, a Franchise/StarTrek: The Game Rouge Rogue Like. Even on ''easy'' it's still very hard, and luck plays a massive role in your ability to finish the boss. As everything is randomly generated, you can come across the enemies your ship is simply not equipped to face. If you don't get any weapons, which can happen if the stores you find only sell crew or drones, and you don't get any as booty from defeated enemies, you will find it nearly impossible to win the boss fight in many of the ship configurations.configurations.
** Hell, it's completely possible to die halfway through the second Sector if your ship gets boarded by [[DemonicSpiders Mantis-men]] or if it catches on fire.
Is there an issue? Send a MessageReason:
None


* Spelunky is an addictive platformer/roguelike hybrid in which you will die many, MANY times due to frogs, spikes, yetis, and everything in between. The fact you can make shortcuts to later parts of the game doesn't make the game any easier, only more plausible to actually beat.

to:

* Spelunky {{Spelunky}} is an addictive platformer/roguelike hybrid in which you will die many, MANY times due to frogs, spikes, yetis, and everything in between. The fact you can make shortcuts to later parts of the game doesn't make the game any easier, only more plausible to actually beat.
Is there an issue? Send a MessageReason:
None


* VideoGame/FTLFasterThanLight is in short, a Franchise/StarTrek: The Game Rouge Like. Even on ''easy'' it's still very hard, and luck plays a massive role in your ability to finish the boss. As everything is randomly generated, you can come across the enemies your ship is simply not equipped to face. If you don't get any weapons, which can happen if the stores you find only sell crew or drones, and you don't get any as booty from defeated enemies, you will find it nearly impossible to win the boss fight in many of the ship configurations.

to:

* VideoGame/FTLFasterThanLight is in short, a Franchise/StarTrek: The Game Rouge Like. Even on ''easy'' it's still very hard, and luck plays a massive role in your ability to finish the boss. As everything is randomly generated, you can come across the enemies your ship is simply not equipped to face. If you don't get any weapons, which can happen if the stores you find only sell crew or drones, and you don't get any as booty from defeated enemies, you will find it nearly impossible to win the boss fight in many of the ship configurations.configurations.
*Spelunky is an addictive platformer/roguelike hybrid in which you will die many, MANY times due to frogs, spikes, yetis, and everything in between. The fact you can make shortcuts to later parts of the game doesn't make the game any easier, only more plausible to actually beat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''[[FinalDeath You]] [[YetAnotherStupidDeath die...]] \\
Do you want your possessions identified? [ynq] (n) _''
-->--'''GameOver screen''', ''NetHack''

{{Roguelike}}s. Their defining feature is having one life which, when lost, also deletes your save. Combining this with (seemingly) EverythingTryingToKillYou and (often) dying repeatedly whilst learning how to survive in the gameworld ("Medusa - causes petrification. Sadly, so does eating her corpse") is part of the attraction.

----
* Part of the difficulty in ''VideoGame/NetHack'' is caused by the sheer randomness of the game with limited efforts to balance. There was one player who died without ever taking a turn - all because the game generated a random monster in line of sight of them at the start of the game, then randomly generated a wand in the possession of the monster, and randomly selected that wand to be a wand of death.
** ''VideoGame/SlashEM'' is another variant that takes [=NetHack=] and ups the ante. "[=NetHack=] doesn't care if you live or die. Slash'EM wants you dead."
* Is ''[=NetHack=]'' too easy for you? Then it's time to play ''[[VideoGame/AncientDomainsOfMystery ADOM]]''. Yup, it's a roguelike with a world map. Which means that there are multiple randomly-generated death trap dungeons for you to perish in. It's not uncommon for gamers to play a month or two before even getting to the main dungeon. And unlike ''[=NetHack=]'', it only gets harder as you play. (If it takes a year before the average first win in '[=NetHack=]'', it takes about 5 years for ''ADOM''. And let's not even mention the ultra endings...)
* The worst Roguelike of all is probably ''IterVehemensAdNecem'' (usually called IVAN). Its name translates from Latin as "A Violent Road To Death." It's intended to be effectively {{Unwinnable}}, although some players have managed to win anyway. This is a bug and will be fixed in the next release.
* ''VideoGame/DwarfFortress'', where the main question is not "will your fortress collapse?" but "when and how will your fortress collapse?"
** The question may also be "[[VideoGameCrueltyPotential How do you feel like destroying this fortress?]]".
** This is turned UpToEleven by the "Dig Deeper" mod, which introduces [[DemonicSpiders orcs]]: trap-proof, door-unlocking fiends that turn up in huge numbers before the end of the first in-game year. (It's possible to end up outnumbered 7:1 by Orc mobs appearing before you've even got your first immigration wave, complete with Orc spearmasters, archers and mace lords).
* The postgame of each ''[[VideoGame/PokemonMysteryDungeon Pokemon Mystery Dungeon]]'' game. After you finish the story mode, some of the {{BonusDungeon}}s that you can unlock are sadistic. Examples include: Western Cave and Silver Trench in Red and Blue Rescue team, two dungeons that have 99 floors, keep ruining your items with traps, and have strong Pokémon. To take it up a notch, there are 99 floor dungeons ''that lower your level to level 1'' (Wish Cave and Joyous Tower in [=PMD1=] and Zero Isle East in [=PMD2=]). To make it even harder, there are 99 floor dungeons that lower your level to level 1, do not let you bring any money or items, and do not let you bring in any team members, essentially putting you in the mercy of the random number generator (Purity Forest in [=PMD1=], Zero Isle West, and Zero Isle South in [=PMD2=]). Explorers of Sky essentially just decided to make the hardest dungeon possible by making it 99 floors, lower your level to level 1, does not allow you to bring in any items or money, prevents you from bringing any team members, and '''keeps traps hidden after you trigger them'''. Explorers of Sky adds a new infair trap that warps and gives all wild Pokémon on the floor the "Grudge" status, which results in all power points of the last move used being drained away if you kill them.
** The sequel, Pokémon Mystery Dungeon: Explorers of Time/Darkness also has [[BrutalBonusLevel Zero Island]], which is broken into four sections (North, East, South and West)spanning over 50 floors each and a different ruleset for each one. Depending on the section you attempt, [[ThisIsGonnaSuck you wont get any EXP from fallen monsters, your inventory gets completely or partially wiped of items, and/or the level of all members of your squad is temporarily set back to 1. Oh, and you can't call for a rescue upon being defeated]]. Pokémon Mystery Dungeon: Explorers of Sky adds Zero Island Center, which is filed with monsters around levels 90-99.
* VideoGame/FTLFasterThanLight is in short, a Franchise/StarTrek: The Game Rouge Like. Even on ''easy'' it's still very hard, and luck plays a massive role in your ability to finish the boss. As everything is randomly generated, you can come across the enemies your ship is simply not equipped to face. If you don't get any weapons, which can happen if the stores you find only sell crew or drones, and you don't get any as booty from defeated enemies, you will find it nearly impossible to win the boss fight in many of the ship configurations.

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