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* Tactical FPS/[[SimulationGame mil-sim]] ''OperationFlashpoint'' is... unforgiving, to say the least. You can generally take no more damage than your enemies can (two or three shots is usually all it takes), and most combat takes place out in open countryside where ranges are long and there's little cover. Missions often last longer than 15 minutes, but you can only save once per mission (in addition to the automatic checkpoints). One particularly maddening mission starts with you in the forest (alone, your entire squad having been killed off), from where you have to make it a kilometer and a half through enemy territory, dodging enemy patrols, a helicopter, and the occasional tank to get to the extraction point, which then gets overrun just before you get there. Then you're taken prisoner.

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* Tactical FPS/[[SimulationGame mil-sim]] ''OperationFlashpoint'' ''VideoGame/OperationFlashpoint'' is... unforgiving, to say the least. You can generally take no more damage than your enemies can (two or three shots is usually all it takes), and most combat takes place out in open countryside where ranges are long and there's little cover. Missions often last longer than 15 minutes, but you can only save once per mission (in addition to the automatic checkpoints). One particularly maddening mission starts with you in the forest (alone, your entire squad having been killed off), from where you have to make it a kilometer and a half through enemy territory, dodging enemy patrols, a helicopter, and the occasional tank to get to the extraction point, which then gets overrun just before you get there. Then you're taken prisoner.
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** There's a very good reason the series is sometimes retrospectively called "the ''DarkSouls'' of First Person Shooters", with [[EverythingTryingToKillYou all]] [[MalevolentArchitecture that]] [[ThatOneLevel entails]]. There's also a good reason why a common word of advice to new players is to ''bind Quicksave and Quickload to the mouse buttons''.

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** There's a very good reason the series is sometimes retrospectively called "the ''DarkSouls'' ''VideoGame/DarkSouls'' of First Person Shooters", with [[EverythingTryingToKillYou all]] [[MalevolentArchitecture that]] [[ThatOneLevel entails]]. There's also a good reason why a common word of advice to new players is to ''bind Quicksave and Quickload to the mouse buttons''.
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** ''VideoGame/WolfensteinTheNewOrder'' wasn't a cakewalk by any means. ''VideoGame/WolfensteinIITheNewColossus'', however, [[SequelDifficultySpike ramps up the difficulty]] considerably. On Bring It On! and above, you can expect a direct and prolonged firefight to end ''badly''. Enemies can turn you into Swiss cheese within seconds, especially if you trigger an alarm. You also start with only 50 health and, while you later get a full 100 health and new abilities at your disposal, the game compensates by limiting you to 100 armor. So even when you've fully upgraded, the nastiest foes can still kill you in only a handful of shots.

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** ''VideoGame/WolfensteinTheNewOrder'' wasn't a cakewalk by any means. ''VideoGame/WolfensteinIITheNewColossus'', however, ''VideoGame/WolfensteinIITheNewColossus'' [[SequelDifficultySpike ramps up the difficulty]] considerably.considerably [[VideoGame/WolfensteinTheNewOrder from its predecessor]]. On Bring It On! and above, you can expect a direct and prolonged firefight to end ''badly''. Enemies can turn you into Swiss cheese within seconds, especially if you trigger an alarm. You also start with only 50 health and, while you later get a full 100 health and new abilities at your disposal, the game compensates by limiting you to 100 armor. So even when you've fully upgraded, the nastiest foes can still kill you in only a handful of shots.

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* ''VideoGame/Wolfenstein3D''. The enemies use HitScan attacks, do tremendous damage, and can be [[ArtificialBrilliance surprisingly sneaky]], tend to be placed in ambush positions, and ''[[FriendlyFireproof shoot through each other]]''. You open a door, and there are a few [[DemonicSpiders SS]] in the room beyond. You try to fight them on equal ground and you get mown down. Reload. You open the door and try to catch them as [[ArtificialStupidity they file through the door]]. The room actually has two entrances, so one of them comes around through the other door and flanks you. Reload. This time you open the door and one of the SS [[RandomNumberGod rolls a near-instant reaction]] and [[HitboxDissonance shoots you THROUGH THE DOOR before it is fully open]]. Reload. You manage to get them through the chokepoint and kill them all. BUT! It turns out MORE guards were alerted in another part of the level and one sneaks up from behind and kills you. Hope you like SaveScumming.

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* ''VideoGame/Wolfenstein3D''. The ''VideoGame/{{Wolfenstein}}'':
** In ''VideoGame/Wolfenstein3D'', the
enemies use HitScan attacks, do tremendous damage, and can be [[ArtificialBrilliance surprisingly sneaky]], tend to be placed in ambush positions, and ''[[FriendlyFireproof shoot through each other]]''. You open a door, and there are a few [[DemonicSpiders SS]] in the room beyond. You try to fight them on equal ground and you get mown down. Reload. You open the door and try to catch them as [[ArtificialStupidity they file through the door]]. The room actually has two entrances, so one of them comes around through the other door and flanks you. Reload. This time you open the door and one of the SS [[RandomNumberGod rolls a near-instant reaction]] and [[HitboxDissonance shoots you THROUGH THE DOOR before it is fully open]]. Reload. You manage to get them through the chokepoint and kill them all. BUT! It turns out MORE guards were alerted in another part of the level and one sneaks up from behind and kills you. Hope you like SaveScumming.
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** ''VideoGame/WolfensteinTheNewOrder'' wasn't a cakewalk by any means. ''VideoGame/WolfensteinIITheNewColossus'', however, [[SequelDifficultySpike ramps up the difficulty]] considerably. On Bring It On! and above, you can expect a direct and prolonged firefight to end ''badly''. Enemies can turn you into Swiss cheese within seconds, especially if you trigger an alarm. You also start with only 50 health and, while you later get a full 100 health and new abilities at your disposal, the game compensates by limiting you to 100 armor. So even when you've fully upgraded, the nastiest foes can still kill you in only a handful of shots.
*** And if ''that's'' not enough, beating the game will unlock the [[HarderThanHard Mein Leiben]] difficulty. If you start a new game on Mein Leben, you will need to beat the entire campaign without any checkpoints or saves throughout your entire run. You will have to restart the game from the beginning if you die at any time, and a single mook in this difficulty can kill you without much effort.
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* ''Videogame/Strafe'' was purportedly made as a homage to mid-90s FPS such as Quake... except... unlike classic FPS which are generous about saving and healing items, there is no saving, healing items and stations are pretty rare, gameplay is fast, and enemies tend to swarm you in large groups. You also must beat the game in one sitting and in only one life; dying sends you all the way back to the beginning. Finishing the game normally takes a little over an hour and a half, which is manageable as long as you don't die.

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* ''Videogame/Strafe'' ''Videogame/{{Strafe}}'' was purportedly made as a homage to mid-90s FPS such as Quake... except... unlike classic FPS which are generous about saving and healing items, there is no saving, healing items and stations are pretty rare, gameplay is fast, and enemies tend to swarm you in large groups. You also must beat the game in one sitting and in only one life; dying sends you all the way back to the beginning. Finishing the game normally takes a little over an hour and a half, which is manageable as long as you don't die.
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* ''Videogame/Strafe'' was purportedly made as a homage to mid-90s FPS such as Quake... except... unlike classic FPS which are generous about saving and healing items, there is no saving, healing items and stations are pretty rare, gameplay is fast, and enemies tend to swarm you in large groups. You also must beat the game in one sitting and in only one life; dying sends you all the way back to the beginning. Finishing the game normally takes a little over an hour and a half, which is manageable as long as you don't die.
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* ''Videogame/Halo2'' is ''universally'' regarded as the toughest campaign to beat on Legendary, with ''VideoGame/Halo5Guardians'' coming a very close second, and ''Halo 1'' coming in at third. Reasons why:
** Player shields for some baffling reason are insanely weak, and tend to go down in one hit. Another hit kills you. Coupled with the fact that enemies tend to fire from multiple directions and much faster, this means it is very difficult to attack multiple enemies head-on without having to retreat constantly.
** In Co-Op, the Iron skull is turned on automatically and ''cannot'' be turned off. If one player dies, both get booted back to the last checkpoint.
** Drones. Absolutely annoying on lower difficulties due to their swarm tactics and ability to fly about the level, here they are just insane. 15-20 Drones flying about, each firing a Plasma Pistol that will take shields down almost instantly. Have fun.
** Jackals wielding Beam Rifles (of which there are loads and loads in several levels, with "Metropolis" and "Regret" being notable examples) can kill the player in one hit, regardless of hit location. They also have insane accuracy, never missing their shots. Unless you know exactly where they are, you will die. ''A lot''.
** Brutes, once they become the mainstay enemies after the level "Gravemind", are insanely resilient, which coupled with their tendency to go berserk makes them difficult to deal with, especially if all the player has is Covenant plasma weaponry. Their tendency to carry Brute Shots which can absolutely shred the player's shields with splash damage doesn't help.
** Several levels force the player to use only Covenant weaponry, which makes them less than ideal for fighting the Flood or Brutes, the former being weak to human weaponry and the latter being incredibly resistant to plasma.
** Friendly AI is absolutely brain-dead when driving vehicles, more often than not driving the player directly into combat and then stopping, leaving the player to get annihilated.
* In ''VideoGame/Halo5Guardians'', it's like 343 looked at ''Halo 2'' and said to themselves, "how can we make our Legendary campaign even harder and more frustrating?"
** Player shields don't last long at all, just like in ''Halo 2''. Just a few uncharged plasma pistol shots will bring them down, leaving you to be shredded by multiple enemies.
** The Prometheans are much, much tougher, and their hardlight weapons have tracking capabilities. Also, the higher level Soldier enemies carry Splinter turrets, which fire explosive rounds that do concussive damage (think a cheaper, more BS version of the Brute Shot). Expect to go down quickly. The fact that Knights take insane amounts of damage to take down and that Soldier have an infuriating tendency to teleport themselves around makes engaging them alongside Crawlers an exercise in frustration. They are also far more numerous. Don't be surprised to find yourself engaging upwards of 10-15 at a single time in multiple waves.
** It's not just Prometheans; Covenant enemies are much tougher too. Elites are smarter and have tougher shields (some may even carry Promethean weapons, like in ''Spartan Ops''), Jackals Snipers have ''Halo 2'' levels of accuracy with their Beam Rifles and Carbines, Grunts will suicide with plasma grenades more often, Hunters have gotten an enormous buff to their health, ability, and firepower, and Covenant enemies overall are more numerous
** The Warden Eternal is hands down one of the most frustrating and annoying enemies to fight in the entire series, but Legendary just ramps the cheapness and insanity to stratospheric heights. The Warden can tank Scorpion rounds, Spartan Laser beams, Incineration Cannon shots, and an entire fireteam concentrating fire on his weak point, and has an array of incredibly damaging attacks, some of which can penetrate cover. His fights against Blue Team and Osiris often include Promethean Soldiers and Knights as well.
** Even though the presence of three AI squadmates at all times (if playing Solo) means going down isn't an automatic revert to checkpoint like in previous ''Halo'' games, and can in fact make things a little easier, the fact that the squadmate AI is still terrible means they will be quickly taken down if you are downed first.
** Human weapons are at times scarce, and less ammo can be carried for certain weapons, meaning they will often have to be replaced with scavenged weapons. As it turns out, human weapons are less effective against Prometheans anyways, whilst their Promethean weapons are ironically highly effective.
** Legendary seems specifically designed to be played with three other people, as doing it on Solo means frequent AI deaths, with the upgraded health and damage that enemies do all but encouraging a four person fireteam.
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** And then there's [[HarderThanHard Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck makes you fight demons that would make Jesus whimper in terror]] - there's a good reason most of the death helmets you'll find are in the ''very first combat area'', and there's an achievement just for beating ''the very first level''.

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** *** And then there's [[HarderThanHard Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck makes you fight demons that would make Jesus whimper in terror]] - there's a good reason most of the death helmets you'll find are in the ''very first combat area'', and there's an achievement just for beating ''the very first level''.

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*** And speaking of ''Brutal Doom'', the Brutal Doom Starter Pack is a map series by the original mod creator specifically designed for this mod. It just as difficult (and [[TheWarSequence awesome]]) as it sounds, particularly the last episode with suped-up boss monsters and hordes of enemies around literally every corner.
** ''VideoGame/Doom2016'' starts manageable, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your upgrades and weaponry, rooms (even the small ones which are impossible to maneuver through) are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking. All of the old demon roster has TakenALevelInBadass too. And Satan help you on [[HarderThanHard Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck an imp's melee attack can oneshot you if you don't have armor]] - there's a reason most of the death helmets you'll find are in the ''very first combat area'', and there's an achievement just for beating ''the very first level''.

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*** And speaking Speaking of ''Brutal Doom'', the Brutal Doom Starter Pack is a map series by the original mod creator specifically designed for this mod. It just as difficult (and [[TheWarSequence awesome]]) as it sounds, particularly the last episode with suped-up boss monsters and hordes of enemies around literally every corner.
** ''VideoGame/Doom2016'' starts manageable, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your upgrades and weaponry, rooms (even the small ones which are impossible to maneuver through) are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking. All of the old demon roster has TakenALevelInBadass too.
**
And Satan help you on then there's [[HarderThanHard Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck an imp's melee attack can oneshot makes you if you don't have armor]] fight demons that would make Jesus whimper in terror]] - there's a good reason most of the death helmets you'll find are in the ''very first combat area'', and there's an achievement just for beating ''the very first level''.
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** There's a very good reason the series is sometimes retrospectively called "the ''DarkSouls'' of First Person Shooters", with [[EverythingTryingToKillYou all]] [[MalevolentArchitecture that]] [[ThatOneLevel entails]].

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** There's a very good reason the series is sometimes retrospectively called "the ''DarkSouls'' of First Person Shooters", with [[EverythingTryingToKillYou all]] [[MalevolentArchitecture that]] [[ThatOneLevel entails]]. There's also a good reason why a common word of advice to new players is to ''bind Quicksave and Quickload to the mouse buttons''.
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** While the trilogy is difficult in general thanks to its ''Goldeneye'' roots, trying to get Gold on the Challenges (and some of the more notorious Arcade League matches *cough[[ThatOneLevel Can'tHandleThis]]cough*) can be hair-pullingly frustrating.
** The Hard difficulty of the ''Time Splitters 2'' campaign is definitely this trope, and puts the other two games to shame. God help you on [[ThatOneLevel Atom Smasher and Robot Factory]].

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** While the trilogy is difficult in general thanks to its ''Goldeneye'' ''[[VideoGame/GoldenEye1997 GoldenEye]]'' roots, trying to get Gold on the Challenges (and some of the more notorious Arcade League matches *cough[[ThatOneLevel Can'tHandleThis]]cough*) can be hair-pullingly frustrating.
** The Hard difficulty of the ''Time Splitters 2'' ''VideoGame/TimeSplitters2'' campaign is definitely this trope, and puts the other two games to shame. God help you on [[ThatOneLevel Atom Smasher and Robot Factory]].
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** ''VideoGame/Doom2016'' starts manageable, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your upgrades and weaponry, rooms (even the small ones which are impossible to maneuver through) are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking. All of the old demon roster has TakenALevelInBadass too. And Satan help you on [[HarderThanHard Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck an imp's melee attack can oneshot you if you don't have armor]] - there's a reason most of the death helmets you'll find are in the ''very first combat area''.

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** ''VideoGame/Doom2016'' starts manageable, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your upgrades and weaponry, rooms (even the small ones which are impossible to maneuver through) are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking. All of the old demon roster has TakenALevelInBadass too. And Satan help you on [[HarderThanHard Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck an imp's melee attack can oneshot you if you don't have armor]] - there's a reason most of the death helmets you'll find are in the ''very first combat area''.area'', and there's an achievement just for beating ''the very first level''.
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** Of course, all that ends up moot once you manage to max out your Ego, where then you can take as much damage as you could in DukeNukem3D with RegeneratingHealth to boot.

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** Of course, all that ends up moot once you manage to max out your Ego, where then you can take as much damage as you could in DukeNukem3D VideoGame/DukeNukem3D with RegeneratingHealth to boot.

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** ''VideoGame/Doom2016'' starts decently challenging, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your new-found weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking. All of the old demon roster has TakenALevelInBadass, and it's not uncommon to find tiny rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And Satan help you on [[HarderThanHard Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck an imp's melee attack can oneshot you if you don't have armor]].

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*** And speaking of ''Brutal Doom'', the Brutal Doom Starter Pack is a map series by the original mod creator specifically designed for this mod. It just as difficult (and [[TheWarSequence awesome]]) as it sounds, particularly the last episode with suped-up boss monsters and hordes of enemies around literally every corner.
** ''VideoGame/Doom2016'' starts decently challenging, manageable, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your new-found upgrades and weaponry, rooms (even the small ones which are impossible to maneuver through) are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking. All of the old demon roster has TakenALevelInBadass, and it's not uncommon to find tiny rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. TakenALevelInBadass too. And Satan help you on [[HarderThanHard Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck an imp's melee attack can oneshot you if you don't have armor]].armor]] - there's a reason most of the death helmets you'll find are in the ''very first combat area''.
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** ''VideoGame/Doom2016'' starts decently challenging, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your new-found weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking. All of the old demon roster has TakenALevelInBadass, and it's not uncommon to find tiny rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God help you on [[HarderThanHard Ultra-Nightmare]].

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** ''VideoGame/Doom2016'' starts decently challenging, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your new-found weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking. All of the old demon roster has TakenALevelInBadass, and it's not uncommon to find tiny rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God Satan help you on [[HarderThanHard Ultra-Nightmare]].Ultra-Nightmare]], where your save file is deleted if you die and [[ThisIsGonnaSuck an imp's melee attack can oneshot you if you don't have armor]].

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** While ''Plutonia'' may have significantly upped the difficulty level compared to the previous installments, it was the user-created map set of ''Hell Revealed'' that brought about gigantic monster hordes. In fact, such maps are said to have "Hell Revealed" style gameplay within the community.\\
\\
In particular, ''Hell Revealed''[='=]s 24th level, "Post Mortem," has so many monsters (over 500!) that ''it's impossible to save your game on it'', unless you're using a source port of the game. And then you have ''Hell Revealed 2'''s super-secret level, "Playground," which has over 1,600 monsters. Even on the lowest difficulty, this map will likely cause you to tear your hair out many times over. And let's not EVEN get started on [=MAP31=].[[note]]That's if you can even run the God-damn level. Even with the newest version of [=ZDoom=], [=GZDoom=], or Skulltag (which have significantly improved renderers compared to the original), the sheer amount of demons will make your computer chug.[[/note]]

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** While ''Plutonia'' may have significantly upped the difficulty level compared to the previous installments, it was the user-created map set of ''Hell Revealed'' that brought about gigantic monster hordes. In fact, such maps are said to have "Hell Revealed" style gameplay within the community.\\
\\
In particular, ''Hell Revealed''[='=]s 24th level, "Post Mortem," has so many monsters (over 500!) that ''it's impossible to save your game on it'', unless you're using a source port of the game. And then you have ''Hell Revealed 2'''s super-secret level, "Playground," which has over 1,600 monsters. Even on the lowest difficulty, this map will likely cause you to tear your hair out many times over. And let's not EVEN get started on [=MAP31=].[[note]]That's if you can even run the God-damn level. Even with the newest version of [=ZDoom=], [=GZDoom=], or Skulltag (which have significantly improved renderers compared to the original), the sheer amount of demons will make your computer chug.[[/note]]



** ''Doom (2016)'' starts decently challenging, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your newfound weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking - it's not uncommon to find tiny rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God help you on [[HarderThanHard Ultra-Nightmare]].

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** ''Doom (2016)'' ''VideoGame/Doom2016'' starts decently challenging, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your newfound new-found weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies with different types mixed in to obliterate you when you're not looking - looking. All of the old demon roster has TakenALevelInBadass, and it's not uncommon to find tiny rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God help you on [[HarderThanHard Ultra-Nightmare]].
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** The 2016 reboot takes from the first two games and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your newfound weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies, with different types mixed in to obliterate you when you're not looking - it's not uncommon to find small rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God help you on [[HarderThanHard Ultra-Nightmare]].

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** The 2016 reboot takes from the first two games ''Doom (2016)'' starts decently challenging, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your newfound weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies, enemies with different types mixed in to obliterate you when you're not looking - it's not uncommon to find small tiny rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God help you on [[HarderThanHard Ultra-Nightmare]].
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** The 2016 reboot takes from the first two games and spikes the difficulty up to ludicrous levels in the later areas, particularly when the stronger demons start showing up. To scale up with your newfound weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies, with different types mixed in to obliterate you when you're not looking - it's not uncommon to find small rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God help you on [[HarderThanHard Ultra-Nightmare]].

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** The 2016 reboot takes from the first two games and spikes the difficulty up to ludicrous levels tremendously in the later areas, particularly when the stronger demons start showing up. To scale up with your newfound weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies, with different types mixed in to obliterate you when you're not looking - it's not uncommon to find small rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God help you on [[HarderThanHard Ultra-Nightmare]].
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** The 2016 reboot takes from the first two games and spikes the difficulty up to ludicrous levels in the later areas, particularly when the stronger demons start showing up. To scale up with your newfound weaponry, rooms are often filled with near ''Serious Sam'' levels of enemies, with different types mixed in to obliterate you when you're not looking - it's not uncommon to find small rooms filled with Pinkies, Cacodemons, Hell Knights, Cyber Mancubus, and multiple Barons of Hell all at the same time. And God help you on [[HarderThanHard Ultra-Nightmare]].
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* The ''SeriousSam'' franchise is well known for incorporating classic gaming elements into a more modern setting, including ''sheer fucking nightmarish difficulty''. You will probably die more times in one ''Serious Sam'' game than in all other [[FirstPersonShooter FPS]] games you've played combined. Even on "Normal" mode, the games still qualify for this trope. Thankfully, the extreme difficulty generally [[SchizophrenicDifficulty comes in waves]].

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* The ''SeriousSam'' ''VideoGame/SeriousSam'' franchise is well known for incorporating classic gaming elements into a more modern setting, including ''sheer fucking nightmarish difficulty''. You will probably die more times in one ''Serious Sam'' game than in all other [[FirstPersonShooter FPS]] games you've played combined. Even on "Normal" mode, the games still qualify for this trope. Thankfully, the extreme difficulty generally [[SchizophrenicDifficulty comes in waves]].
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Magazine, not clip dear god.


** The ''VideoGame/BrutalDoom'' mod tweaks enemy behavior to make them smarter, stronger and more aggressive (Cacodemons can strafe quickly to dodge projeciles, Imps have faster fireballs and have a leaping slash melee attack, Cyberdemons fire five rockets instead of three, Spectres are ''completely'' invisible except for their eyes, only becoming visible when they attack.) Reloading is also added, now requiring the player to monitor how full their clips are so they don't get caught reloading at a crucial moment. Though there are some things to help make it easier as well. On top of added secondary fire for most weapons, Berserk packs now allow the player to make [[FinishingMove executions]] which, on top of being [[{{Gorn}} bloody and ultraviolent]], render the player immune to damage for the duration and restore health, and the dinky pistol is replaced with a far more useful assault rifle. That doesn't mean the enemies get the same perks, like a Imp tearing you apart.

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** The ''VideoGame/BrutalDoom'' mod tweaks enemy behavior to make them smarter, stronger and more aggressive (Cacodemons can strafe quickly to dodge projeciles, Imps have faster fireballs and have a leaping slash melee attack, Cyberdemons fire five rockets instead of three, Spectres are ''completely'' invisible except for their eyes, only becoming visible when they attack.) Reloading is also added, now requiring the player to monitor how full their clips magazines are so they don't get caught reloading at a crucial moment. Though there are some things to help make it easier as well. On top of added secondary fire for most weapons, Berserk packs now allow the player to make [[FinishingMove executions]] which, on top of being [[{{Gorn}} bloody and ultraviolent]], render the player immune to damage for the duration and restore health, and the dinky pistol is replaced with a far more useful assault rifle. That doesn't mean the enemies get the same perks, like a Imp tearing you apart.
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*** The current ''Doom II'' Nightmare speed run record is under 30 minutes. ''[[http://competn.doom2.net/pub/compet-n/doom2/movie/30nm2956.zip Under thirty minutes!]]''

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Word Cruft, grammar


* While the ''TimeSplitters'' trilogy is difficult in general thanks to its ''Goldeneye'' roots, trying to get Gold on the Challenges (and some of the more notorious Arcade League matches *cough[[ThatOneLevel Can'tHandleThis]]cough*) can be hair-pullingly frustrating.
** The Hard difficulty of the ''TimeSplitters 2'' campaign is definitely this trope, and puts the other two games to shame. God help you on [[ThatOneLevel Atom Smasher and Robot Factory]].
* Tower of Guns is a short roguelike shooter designed to be beaten in about an hour. If you can beat it, that is. This game delves straight into bullet hell, and doesn't let up, and your weapon gets weaker the more you get hit. Good luck getting to the final boss without the "I'm too young to die" perk, and good luck beating the boss WITH the perk. If your balls aren't thoroughly busted you can play with the nightmare perk and the joke weapon.
* Lovely Planet is basically what Super Meat Boy and Serious Sam's love-child would look like. Combining one hitpoint wonder status with tricky platforming and an instakill hazard should you not disarm it. Did I mention you don't have a sight, you have to aim purely by feel. It says something that the game gives a tutorial for the respawn button.

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* ''VideoGame/TimeSplitters'':
**
While the ''TimeSplitters'' trilogy is difficult in general thanks to its ''Goldeneye'' roots, trying to get Gold on the Challenges (and some of the more notorious Arcade League matches *cough[[ThatOneLevel Can'tHandleThis]]cough*) can be hair-pullingly frustrating.
frustrating.
** The Hard difficulty of the ''TimeSplitters ''Time Splitters 2'' campaign is definitely this trope, and puts the other two games to shame. God help you on [[ThatOneLevel Atom Smasher and Robot Factory]].
* Tower of Guns is a short roguelike shooter designed to be beaten in about an hour. If you can beat it, that is. This game hour, but delves straight into bullet hell, BulletHell, and doesn't let up, and up; your weapon also gets weaker the more you get hit. Good luck getting to the final boss FinalBoss without the "I'm too young to die" perk, and good luck beating the boss WITH the perk. If your balls aren't thoroughly busted you can play with the nightmare perk and the joke weapon.
perk.
* Lovely Planet is basically what Super Meat Boy and Serious Sam's love-child would look like. Combining one hitpoint wonder ''Lovely Planet'' combines OneHitPointWonder status with tricky platforming and an instakill instant-kill hazard should you not disarm it. Did I mention And you don't have a sight, you have to aim purely by feel. It says something that the game gives a tutorial for the respawn button.
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*Tower of Guns is a short roguelike shooter designed to be beaten in about an hour. If you can beat it, that is. This game delves straight into bullet hell, and doesn't let up, and your weapon gets weaker the more you get hit. Good luck getting to the final boss without the "I'm too young to die" perk, and good luck beating the boss WITH the perk. If your balls aren't thoroughly busted you can play with the nightmare perk and the joke weapon.
*Lovely Planet is basically what Super Meat Boy and Serious Sam's love-child would look like. Combining one hitpoint wonder status with tricky platforming and an instakill hazard should you not disarm it. Did I mention you don't have a sight, you have to aim purely by feel. It says something that the game gives a tutorial for the respawn button.

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** The games were deliberately designed to be as tough as possible, and subvert and [[DeconstructorFleet deconstruct]] dozens of common FPS tropes. Remember those other [=FPSes=] where you had limitless supplies of ammo which took up no room in your magic bottomless bag? No. Remember those games where the people not shooting you spoke the same language as you? [[BilingualBonus Nyet]]. Remember those games where there'd be some guy who would helpfully fill you in on the boss's weak point before you fought him? Nein. Remember those games where you didn't have to eat, where being injured was just a reason to be slightly more cautious, and you could heal by simply walking away and waiting for a bit? [[RuleOfThree Non]]. This game wants you dead, and a lot of content was DummiedOut in the first game and the AI's capability scaled back because it was regarded as too unfair. Most mods restore a lot of it with the express purpose of making the games ''even harder''. With those enabled, it's not so much about shooting as it is ''outmaneuvering'' the enemies that will get you to win fights. [[ArtificialBrilliance Yes]], [[ItCanThink even with mutants]].

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** And let's not even mention ''Clear Sky'', which is a shining example of NintendoHard and originally [[UnwinnableByMistake couldn't be finished at all due to bugs]]. This isn't helped by numerous FakeDifficulty elements added in such as [[TheComputerIsACheatingBastard magical homing frag grenades]] and a terribly unfair gunfire roulette system that randomly made your shots miss completely. It's so difficult that most professional reviewers ''didn't even make it through the Swamps.''
** The games were deliberately designed to be as tough as possible, and subvert and [[DeconstructorFleet deconstruct]] dozens of common FPS tropes. Remember those other [=FPSes=] where you had limitless supplies of ammo which took up no room in your magic bottomless bag? No. Remember those games where the people not shooting you spoke the same language as you? [[BilingualBonus Nyet]]. Remember those games where there'd be some guy who would helpfully fill you in on the boss's weak point before you fought him? Nein. Remember those games where you didn't have to eat, where being injured was just a reason to be slightly more cautious, and you could heal by simply walking away and waiting for a bit? [[RuleOfThree Non]]. This game wants These games want you dead, and a lot of content was DummiedOut in the first game and the AI's capability scaled back because it was regarded as too unfair. Most mods restore a lot of it with the express purpose of making the games ''even harder''.even harder. With those enabled, it's not so much about shooting as it is ''outmaneuvering'' the enemies that will get you to win fights. [[ArtificialBrilliance Yes]], [[ItCanThink even with mutants]].
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* ''PerfectDark'', bonus points for being an actual Nintendo game. As first person shooters with complex mission objectives and use of stealth were still relatively new at the time, figuring out just how to complete each mission was hard enough. Doing so without being seen made it harder. And thanks to taking away the MercyInvincibility in its spiritual predecessor ''VideoGame/GoldenEye1997'', every enemy was a potential DemonicSpider.

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* ''PerfectDark'', ''VideoGame/PerfectDark'', bonus points for being an actual Nintendo game. As first person shooters with complex mission objectives and use of stealth were still relatively new at the time, figuring out just how to complete each mission was hard enough. Doing so without being seen made it harder. And thanks to taking away the MercyInvincibility in its spiritual predecessor ''VideoGame/GoldenEye1997'', every enemy was a potential DemonicSpider.
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* This trope is the default difficulty of the ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' trilogy. The gunplay is very realistic - and you are supposed to fight groups of well-armed stalkers or some nasty mutants alone. You want to make this game easier? Well, pick higher difficulty. Yeah, ''higher.'' [[NonIndicativeDifficulty It makes weapons even more realistic, so you can take only few bullets before kicking the bucket, but so can your enemies. On lower difficulties, they may withstand some serious firepower.]] Such is life in the Zone.
** The games were deliberately designed to be as tough as possible, and subvert dozens of common FPS tropes. Remember those other [=FPSes=] where you had limitless supplies of ammo which took up no room in your magic bottomless bag? No. Remember those games where the people not shooting you spoke the same language as you? [[BilingualBonus Nyet]]. Remember those games where there'd be some guy who would helpfully fill you in on the boss's weak point before you fought him? Nein. Remember those games where you didn't have to eat, where being injured was just a reason to be slightly more cautious, and you could heal by simply walking away and waiting for a bit? [[RuleOfThree Non]]. This game wants you dead, and a lot of content was DummiedOut in the first game and the AI's capability scaled back because it was regarded as too unfair. Most mods restore a lot of it with the express purpose of making the games ''even harder''. With those enabled, it's not so much about shooting as it is ''outmaneuvering'' the enemies that will get you to win fights. [[ArtificialBrilliance Yes]], [[ItCanThink even with mutants]].

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* This trope is the default difficulty of the ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' trilogy. The gunplay is very realistic - and you are supposed to fight groups of well-armed stalkers or some and nasty mutants alone. You want to make this game easier? Well, pick higher difficulty. Yeah, ''higher.'' [[NonIndicativeDifficulty It makes weapons even more realistic, so you can take only few bullets before kicking the bucket, but so can your enemies. On lower difficulties, they may withstand some serious firepower.]] Such is life in the Zone.
** The games were deliberately designed to be as tough as possible, and subvert and [[DeconstructorFleet deconstruct]] dozens of common FPS tropes. Remember those other [=FPSes=] where you had limitless supplies of ammo which took up no room in your magic bottomless bag? No. Remember those games where the people not shooting you spoke the same language as you? [[BilingualBonus Nyet]]. Remember those games where there'd be some guy who would helpfully fill you in on the boss's weak point before you fought him? Nein. Remember those games where you didn't have to eat, where being injured was just a reason to be slightly more cautious, and you could heal by simply walking away and waiting for a bit? [[RuleOfThree Non]]. This game wants you dead, and a lot of content was DummiedOut in the first game and the AI's capability scaled back because it was regarded as too unfair. Most mods restore a lot of it with the express purpose of making the games ''even harder''. With those enabled, it's not so much about shooting as it is ''outmaneuvering'' the enemies that will get you to win fights. [[ArtificialBrilliance Yes]], [[ItCanThink even with mutants]].
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* ''VideoGame/{{Metro2033}}'', which comes from the [[SpiritualSuccessor same lineage]] as ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' below, definitely shows this. Your character isn't a badass, or a stalker, or a soldier; you're just a 20 year old kid trying to make a trip across nuked Moscow, running right into the paths of mutants, Nazis, Communists, bandits, anomalies, and everything else that could redecorate its part of the station platform with your face. It's not too hard on Easy or Normal modes, but put on Hardcore, or any of the Ranger difficulties, and you get to see how you'd actually fare in a real life AfterTheEnd survival combat environment when you don't know the places, don't speak the language, and ammo is so valuable and scarce that it's used as ''money''! How will you do? If you're lucky, there'll be a corpse, or at least a red smear for the rats...

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* ''VideoGame/{{Metro2033}}'', ''VideoGame/{{Metro 2033}}'', which comes from the [[SpiritualSuccessor same lineage]] as ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' below, definitely shows this. Your character isn't a badass, or a stalker, or a soldier; you're just a 20 year old kid trying to make a trip across nuked Moscow, running right into the paths of mutants, Nazis, Communists, bandits, anomalies, and everything else that could redecorate its part of the station platform with your face. It's not too hard on Easy or Normal modes, but put on Hardcore, or any of the Ranger difficulties, and you get to see how you'd actually fare in a real life AfterTheEnd survival combat environment when you don't know the places, don't speak the language, and ammo is so valuable and scarce that it's used as ''money''! How will you do? If you're lucky, there'll be a corpse, or at least a red smear for the rats...
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** There's a good reason the series is sometimes called "the ''DarkSouls'' of First Person Shooters" (even though it predated ''DarkSouls'' by several years).

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** There's a very good reason the series is sometimes retrospectively called "the ''DarkSouls'' of First Person Shooters" (even though it predated ''DarkSouls'' by several years).Shooters", with [[EverythingTryingToKillYou all]] [[MalevolentArchitecture that]] [[ThatOneLevel entails]].

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