Follow TV Tropes

Following

History NintendoHard / BeatEmUps

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Batman Returns'' for the SNES, ''especially'' the bosses, who can completely destroy your health in a matter of seconds (Catwoman's dash attack, in particular, can take off 9/10's of your health meter and knock you down so she can walk up and kick you in the face for the last 1/10th. And she's only the third boss.)
Is there an issue? Send a MessageReason:
None


* ''{{The Adventures of Bayou Billy}}'' was mentioned on ''CaptainNTheGameMaster'' as the only NES game that Kevin was never able to beat. And boy, does it ever live up to that reputation, as [[TheSpoonyExperiment The Spoony One]] [[http://www.spoonyexperiment.com/2007/01/24/adventures-of-bayou-billy-nes-review/ will attest]].

to:

* ''{{The Adventures of Bayou Billy}}'' was mentioned on ''CaptainNTheGameMaster'' ''WesternAnimation/CaptainNTheGameMaster'' as the only NES game that Kevin was never able to beat. And boy, does it ever live up to that reputation, as [[TheSpoonyExperiment The Spoony One]] [[http://www.spoonyexperiment.com/2007/01/24/adventures-of-bayou-billy-nes-review/ will attest]].
Is there an issue? Send a MessageReason:
None


* ''XenophageAlienBloodsport''. Egad! If you're used to beating the computer nine games out of ten on the hardest difficulty in ''OneMustFall'', you're in for a nasty surprise when you try ''Xenophage''. Everything about the computer's behaviour makes it difficult, the special moves are practically useless and the final boss has two forms which you have to beat in one round. On the up side, you do have interesting-looking characters to fight and fight with. Still, don't say you weren't warned when the computer hands you your arse.

to:

* ''XenophageAlienBloodsport''.''VideoGame/XenophageAlienBloodsport''. Egad! If you're used to beating the computer nine games out of ten on the hardest difficulty in ''OneMustFall'', you're in for a nasty surprise when you try ''Xenophage''. Everything about the computer's behaviour makes it difficult, the special moves are practically useless and the final boss has two forms which you have to beat in one round. On the up side, you do have interesting-looking characters to fight and fight with. Still, don't say you weren't warned when the computer hands you your arse.
Is there an issue? Send a MessageReason:
None


* ''{{Xenophage}}''. Egad! If you're used to beating the computer nine games out of ten on the hardest difficulty in ''OneMustFall'', you're in for a nasty surprise when you try ''Xenophage''. Everything about the computer's behaviour makes it difficult, the special moves are practically useless and the final boss has two forms which you have to beat in one round. On the up side, you do have interesting-looking characters to fight and fight with. Still, don't say you weren't warned when the computer hands you your arse.

to:

* ''{{Xenophage}}''.''XenophageAlienBloodsport''. Egad! If you're used to beating the computer nine games out of ten on the hardest difficulty in ''OneMustFall'', you're in for a nasty surprise when you try ''Xenophage''. Everything about the computer's behaviour makes it difficult, the special moves are practically useless and the final boss has two forms which you have to beat in one round. On the up side, you do have interesting-looking characters to fight and fight with. Still, don't say you weren't warned when the computer hands you your arse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''VideoGame/AstroBoyOmegaFactor'' has three difficulty levels: Easy, Normal, and Hard. Hard mode truly lives up to its name, and if for some reason that's not enough, there's Rebirth Mode, which is ridiculous on ''any'' difficulty.

Added: 135

Changed: 1

Is there an issue? Send a MessageReason:
None


* ''{{Weaponlord}}'' has a few issues that make it very hard. The most problematic of these is the fact that the controls [[SomeDexterityRequired the controls are incredibly unintuitive at times]] and very hard to pull off reliably in others. The second major stumbling block is the very overbearing AI in the SNES version (The Genesis version tones this down quite a bit), which is made worse with the already problematic controls. However, to the game's credit, the AI isn't nearly as cheap as it could be in other fighting games, making some of the beatings a bit more enjoyable.

to:

* ''{{Weaponlord}}'' has a few issues that make it very hard. The most problematic of these is the fact that the controls [[SomeDexterityRequired the controls are incredibly unintuitive at times]] and very hard to pull off reliably in others. The second major stumbling block is the very overbearing AI in the SNES version (The Genesis version tones this down quite a bit), which is made worse with the already problematic controls. However, to the game's credit, the AI isn't nearly as cheap as it could be in other fighting games, making some of the beatings a bit more enjoyable. enjoyable.
*''[[GuardianHeroes Advance Guardian Heroes]]'' on [[HarderThanHard Super Hard mode]], to the point where it borders on FakeDifficulty.
Is there an issue? Send a MessageReason:
None


* ''StreetsOfRage 3''. The American release is merciless, with enemies doing insane damage, like you can get killed by the pussiest mooks if you're not paying much attention, and the bosses have millions of health bars (well not really, but like 7). American mode Normal is Japanese's version of Hard as well, so American Hard is Japanese's Very Hard, which has loads of enemies (easy in Japanese version due to aforementioned weak hits). Anyway, you WILL be spamming those special moves whether it cuts health or not, as if you don't, Your screwed.

to:

* ''StreetsOfRage 3''. The American release is merciless, with enemies doing insane damage, like you can get killed by the pussiest mooks if you're not paying much attention, and the bosses have millions of health bars (well not really, but like 7). American mode Normal is Japanese's version of Hard as well, so American Hard is Japanese's Very Hard, which has loads of enemies (easy in Japanese version due to aforementioned weak hits). Anyway, you WILL be spamming those special moves whether it cuts health or not, as if you don't, Your You're screwed.
Is there an issue? Send a MessageReason:
None


** There are two huge stumbling blocks: 1. Being too aggressive in the driving stages and losing all your lives (if you lose one life to time in each, that's ''fantastic'') and 2. Dying in stage 7, thus losing your whip and bulletproof vest. The stage is nearly impossible to win without the bulletproof vest. Strangely enough, if you do retain them, stage 8 isn't that hard, and the last stage is more tedious than anything. You CAN beat the final bosses without taking any damage if you have a whip (although it'll take forever).

to:

** There are two huge stumbling blocks: 1. Being too aggressive in the driving stages and losing all your lives (if you lose one life to time in each, that's ''fantastic'') and 2. Dying in stage 7, thus losing your whip and bulletproof vest. The vest; stage 8 is nearly impossible to win without the bulletproof vest. them. Strangely enough, if you do retain them, that stage 8 isn't that hard, is pretty easy, and the last stage is more tedious than anything. You CAN beat the final bosses without taking any damage if you have a whip (although it'll take forever).
Is there an issue? Send a MessageReason:
None


** If you have the patience to exploit the level-up feature long enough, you can get all your techniques in the first level, making the game noticeably easier. Until you get to the sliding blocks.

to:

** If you have the patience to exploit the level-up feature long enough, you can get all your techniques in the first level, making the game noticeably easier. Until you get to the [[LuckBasedMission sliding blocks.blocks]].
Is there an issue? Send a MessageReason:
None


** If you have the patience to exploit the level-up feature long enough, you can get all your techniques in the first level, making the game noticeably easier...at least until you get to the sliding blocks.

to:

** If you have the patience to exploit the level-up feature long enough, you can get all your techniques in the first level, making the game noticeably easier...at least until easier. Until you get to the sliding blocks.
Is there an issue? Send a MessageReason:
None


** Definitely unforgiving of mistakes, but it ''is'' possible to get to the end without cheat codes. (BTW, you can tweak the 9-lives code to give you over 100 lives.) Willy is a sucker for hair pull kicks, and even the last boss is more tedious than deadly (you actually stand a greater risk of running out of time than getting killed). The problem was those friggin' ''sliding blocks''. Nothing but [[LuckBasedMission pure dumb luck]] getting through there in good shape. You can get to that point with 3 lives and get run down to nothing inside of 20 seconds.

to:

** Definitely unforgiving of mistakes, but it ''is'' possible to get to the end without cheat codes. (BTW, you can tweak the 9-lives code to give you over 100 lives.) Willy is a sucker for hair pull kicks, and even the last boss is more tedious than deadly (you actually stand a greater risk of running out of time than getting killed). The problem was those friggin' ''sliding blocks''. Nothing but [[LuckBasedMission pure Pure, sick, disgusting, revolting, stinking, vile dumb luck]] getting through there in good shape. You can get to that point with 3 lives and get run down to nothing inside of 20 seconds.
Is there an issue? Send a MessageReason:
None


** Definitely unforgiving of mistakes, but it ''is'' possible to get to the end without cheat codes. (BTW, you can tweak the 9-lives code to give you over 100 lives.) Willy is a sucker for hair pull kicks, and even the last boss is more tedious than deadly (you actually stand a greater risk of running out of time than getting killed). The problem was those friggin' ''sliding blocks''. Pure dumb luck getting through there in good shape.

to:

** Definitely unforgiving of mistakes, but it ''is'' possible to get to the end without cheat codes. (BTW, you can tweak the 9-lives code to give you over 100 lives.) Willy is a sucker for hair pull kicks, and even the last boss is more tedious than deadly (you actually stand a greater risk of running out of time than getting killed). The problem was those friggin' ''sliding blocks''. Pure Nothing but [[LuckBasedMission pure dumb luck luck]] getting through there in good shape.shape. You can get to that point with 3 lives and get run down to nothing inside of 20 seconds.
Is there an issue? Send a MessageReason:
None


* ''AsurasWrath''. On easy, you pretty much can never die. On normal, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible - just challenging- to get A ranks and S ranks. What really sends the game into this territory is equipping the Mortal Gauge. good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets harder the higher your difficulty is, capable of making every boss in the game ThatOneBoss.

to:

* ''AsurasWrath''.''VideoGame/AsurasWrath''. On easy, you pretty much can never die. On normal, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible - just challenging- to get A ranks and S ranks. What really sends the game into this territory is equipping the Mortal Gauge. good, Good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets harder the higher your difficulty is, capable of making every boss in the game ThatOneBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{Weaponlord}}'' has a few issues that make it very hard. The most problematic of these is the fact that the controls [[SomeDexterityRequired the controls are incredibly unintuitive at times]] and very hard to pull off reliably in others. The second major stumbling block is the very overbearing AI in the SNES version (The Genesis version tones this down quite a bit), which is made worse with the already problematic controls. However, to the game's credit, the AI isn't nearly as cheap as it could be in other fighting games, making some of the beatings a bit more enjoyable.
Is there an issue? Send a MessageReason:
Cleaned up some narm


** The two huge stumbling blocks: 1. being too aggressive in the driving stages and losing all your lives (if you lose one life to time in each, that's ''fantastic'') and 2. dying in stage 7, thus losing your whip and bulletproof vest. Let me put it more bluntly: You cannot, CAN. NOT. lose your whip and bulletproof vest in stage 7 you're thinking of winning this thing. Strangely enough, if you do retain them, stage 8 isn't that hard, and the last stage is more tedious than anything. You CAN beat the final bosses without taking any damage if you have a whip (although it'll take forever).

to:

** The There are two huge stumbling blocks: 1. being Being too aggressive in the driving stages and losing all your lives (if you lose one life to time in each, that's ''fantastic'') and 2. dying Dying in stage 7, thus losing your whip and bulletproof vest. Let me put it more bluntly: You cannot, CAN. NOT. lose your whip and The stage is nearly impossible to win without the bulletproof vest in stage 7 you're thinking of winning this thing.vest. Strangely enough, if you do retain them, stage 8 isn't that hard, and the last stage is more tedious than anything. You CAN beat the final bosses without taking any damage if you have a whip (although it'll take forever).
Is there an issue? Send a MessageReason:
None


* ''[[WesternAnimation/BatmanTheAnimatedSeries The Adventures of Batman & Robin]]'' had many ports with subtle differences between them, mostly involving the bos fights. The actual beat-em-up segments are endless, swarming with enemies, and stingy with power-ups. Punishing on two players, impossible in single-player.

to:

* ''[[WesternAnimation/BatmanTheAnimatedSeries The Adventures of Batman & Robin]]'' had many ports with subtle differences between them, mostly mainly involving the bos boss fights. The actual beat-em-up segments are endless, swarming with enemies, and stingy with power-ups. Punishing on two players, impossible in single-player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[WesternAnimation/BatmanTheAnimatedSeries The Adventures of Batman & Robin]]'' had many ports with subtle differences between them, mostly involving the bos fights. The actual beat-em-up segments are endless, swarming with enemies, and stingy with power-ups. Punishing on two players, impossible in single-player.
Is there an issue? Send a MessageReason:
None


** The arcade version of the second game. The Elbow Punch has been {{nerf}}ed so you can't elbow-spam your way through the game like the first. And the enemies are bigger, badder, and attack in greater numbers. And there are no 1-ups this time.
** We'll see your Double Dragon 1 and 2 and raise you Double Dragon 3 for NES. Take everything mentioned above, add much tougher enemy AI, and cut the lives down to ONE. Yeah, it's ''hard''.

to:

** ** The arcade version of the second game. The Elbow Punch has been {{nerf}}ed so you can't elbow-spam your way through the game like the first. And the enemies are bigger, badder, and attack in greater numbers. And there are no 1-ups this time.
** We'll see your Double Dragon 1 and 2 and raise you Double Dragon 3 for NES. Take everything mentioned above, add much tougher enemy AI, and cut the lives down to ONE. Yeah, it's ''hard''.



* ''AsurasWrath''. On easy, you pretty much can never die. On normal, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible and merely simply challeging to get A ransk and S ranks. What really sends the game into this territory is equipping the Mortal Gauge. good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets harder the higher your difficulty is, capable of making every boss in the game ThatOneBoss.

to:

* ''AsurasWrath''. On easy, you pretty much can never die. On normal, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible and merely simply challeging - just challenging- to get A ransk ranks and S ranks. What really sends the game into this territory is equipping the Mortal Gauge. good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets harder the higher your difficulty is, capable of making every boss in the game ThatOneBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{The Adventures of Bayou Billy}}'' was mentioned on ''CaptainNTheGameMaster'' as the only NES game that Kevin was never able to beat. And boy, does it ever live up to that reputation, as [[TheSpoonyExperiment The Spoony One]] [[http://www.spoonyexperiment.com/2007/01/24/adventures-of-bayou-billy-nes-review/ will attest]].
** The two huge stumbling blocks: 1. being too aggressive in the driving stages and losing all your lives (if you lose one life to time in each, that's ''fantastic'') and 2. dying in stage 7, thus losing your whip and bulletproof vest. Let me put it more bluntly: You cannot, CAN. NOT. lose your whip and bulletproof vest in stage 7 you're thinking of winning this thing. Strangely enough, if you do retain them, stage 8 isn't that hard, and the last stage is more tedious than anything. You CAN beat the final bosses without taking any damage if you have a whip (although it'll take forever).
Willbyr MOD

Added: 206

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you have the patience to exploit the level-up feature long enough, you can get all your techniques in the first level, making the game noticeably easier...at least until you get to the sliding blocks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{Executioners}}'': The game is this trope for a number of reasons. First, you have GoddamnedBats with most of the enemies, and the big, muscular {{Elite Mook}}s can qualify as DemonicSpiders. Second, there is a certain degree of TrialAndErrorGameplay, especially when you have to position yourself so you don't get hit by the boss's DynamicEntry at the end of some levels. Third, you have 6 lives, and a limited number of continues, like maybe 10. There is no way to adjust the difficulty. Finally, the game has stiff, clunky, and perhaps somewhat unresponsive controls. But then, this was the first game to be sold by two high-school students named EthanPetty and IcerAddis, so NintendoHard is probably to be expected!
Is there an issue? Send a MessageReason:
Removed potholes


* ''AsurasWrath''. On easy, you pretty much can never die. On normal, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible and merely simply challeging to get A ransk and S ranks. What really sends the game into this territory is equipping the Mortal Gauge. good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets [[BeyondTheImpossible Harder]] the higher your difficulty is, capable of making [[OhCrap Every boss in the game]], ThatOneBoss.

to:

* ''AsurasWrath''. On easy, you pretty much can never die. On normal, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible and merely simply challeging to get A ransk and S ranks. What really sends the game into this territory is equipping the Mortal Gauge. good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets [[BeyondTheImpossible Harder]] harder the higher your difficulty is, capable of making [[OhCrap Every every boss in the game]], game ThatOneBoss.
Is there an issue? Send a MessageReason:
None


* ''DoubleDragon'' on the original NES. Three lives, no 1-Ups, no continues and no way to recharge your energy during a stage. The best code the Game Genie gave this game was upping the lives to nine. The last stage starts with blocks poking out of the wall and causing major damage. (A Nintendo Power cheat said you can walk by unscathed by waiting for one particular block to punch out twice in a row, but you'll drain the timer doing that!) In the final battle, you must battle two of every foe you faced previously before taking on the TWO {{Big Bad}}s. Get killed by any of them and you have to face all of them again.

to:

* ''DoubleDragon'' ''VideoGame/DoubleDragon'' on the original NES. Three lives, no 1-Ups, no continues and no way to recharge your energy during a stage. The best code the Game Genie gave this game was upping the lives to nine. The last stage starts with blocks poking out of the wall and causing major damage. (A Nintendo Power cheat said you can walk by unscathed by waiting for one particular block to punch out twice in a row, but you'll drain the timer doing that!) In the final battle, you must battle two of every foe you faced previously before taking on the TWO {{Big Bad}}s. Get killed by any of them and you have to face all of them again.
Is there an issue? Send a MessageReason:
None


* ''Anime/MazingerZ'': A game based on that HumongousMecha {{Anime}} series was released for the SNES. Long stages. One single life. Very sparse recovery items. No 1-Ups. No password system. No save system. If you die, you have to start again from the beginning. Get fun.

to:

* ''Anime/MazingerZ'': A game based on that HumongousMecha {{Anime}} series was released for the SNES. Long stages. One single life. Very sparse recovery items. No 1-Ups. No continues. No password system. No save system. If you die, you have to start again from the beginning. Get fun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Anime/MazingerZ'': A game based on that HumongousMecha {{Anime}} series was released for the SNES. Long stages. One single life. Very sparse recovery items. No 1-Ups. No password system. No save system. If you die, you have to start again from the beginning. Get fun.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheSimpsons''. Raise your hand if you've seen someone play through this game without cranking out coins. Raise your hand again if you ''are'' one of those players.
Is there an issue? Send a MessageReason:
None


* ''AsurasWrath''. On easy, you pretty much can never die. On noraml, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible. What really sends the game into This is equipping the Mortal Gauge. good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets [[BeyondTheImpossible Harder]] the higher your difficulty is, capable of making [[OhCrap Every boss in the game]], ThatOneBoss.

to:

* ''AsurasWrath''. On easy, you pretty much can never die. On noraml, normal, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible. possible and merely simply challeging to get A ransk and S ranks. What really sends the game into This this territory is equipping the Mortal Gauge. good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets [[BeyondTheImpossible Harder]] the higher your difficulty is, capable of making [[OhCrap Every boss in the game]], ThatOneBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''AsurasWrath''. On easy, you pretty much can never die. On noraml, it's a bit easy still, but there are some challenges. Hard mode is even harder, but it's still possible. What really sends the game into This is equipping the Mortal Gauge. good, God. Even on easy, the bosses are capable of killing you in one hit, and it only gets [[BeyondTheImpossible Harder]] the higher your difficulty is, capable of making [[OhCrap Every boss in the game]], ThatOneBoss.

Added: 4

Changed: 10

Is there an issue? Send a MessageReason:
None


* ''{{Game/The Simpsons}}''. Raise your hand if you've seen someone play through this game without cranking out coins. Raise your hand again if you ''are'' one of those players.

to:

* ''{{Game/The Simpsons}}''.''VideoGame/TheSimpsons''. Raise your hand if you've seen someone play through this game without cranking out coins. Raise your hand again if you ''are'' one of those players.players.
----
Is there an issue? Send a MessageReason:
None


* ''GodHand'' A modern heir to the title of Nintendo Hard. Yes, you have unlimited continues, but this is because you ''will'' need them. Starting with the very first stage, the enemies will hand you your own ass--repeatedly. At least it will hand you your ass ''honestly''--''GodHand'' avoids resorting to cheap FakeDifficulty tactics.

to:

* ''GodHand'' ''GodHand''. A modern heir to the title of Nintendo Hard. Yes, you have unlimited continues, but this is because you ''will'' need them. Starting with the very first stage, the enemies will hand you your own ass--repeatedly. At least it will hand you your ass ''honestly''--''GodHand'' avoids resorting to cheap FakeDifficulty tactics.



* ''Streets of Rage 3'' The American release is merciless, with enemies doing insane damage, like you can get killed by the pussiest mooks if you're not paying much attention, and the bosses have millions of health bars (well not really, but like 7). American mode Normal is Japanese's version of Hard as well, so American Hard is Japanese's Very Hard, which has loads of enemies (easy in Japanese version due to aforementioned weak hits). Anyway, you WILL be spamming those special moves whether it cuts health or not, as if you don't, Your screwed.

to:

* ''Streets of Rage 3'' ''StreetsOfRage 3''. The American release is merciless, with enemies doing insane damage, like you can get killed by the pussiest mooks if you're not paying much attention, and the bosses have millions of health bars (well not really, but like 7). American mode Normal is Japanese's version of Hard as well, so American Hard is Japanese's Very Hard, which has loads of enemies (easy in Japanese version due to aforementioned weak hits). Anyway, you WILL be spamming those special moves whether it cuts health or not, as if you don't, Your screwed.

Top