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* Dear god Main/JurassicPark on SNES. It was the game's lack of a save feature that made it the grueling challenge it was. With a limited amount of extra lives to obtain, making mistakes were not only usually fatal, but would also bring you that much closer to losing all of your progress. The game was fairly big too, hiding raptor eggs all over the map, and featuring several multi-layered buildings. And if you found a locked door, it usually meant trekking across the treacherous island to another building to find the key card for that door.it was the game's lack of a save feature that made it the grueling challenge it was. With a limited amount of extra lives to obtain, making mistakes were not only usually fatal, but would also bring you that much closer to losing all of your progress. The game was fairly big too, hiding raptor eggs all over the map, and featuring several multi-layered buildings. And if you found a locked door, it usually meant trekking across the treacherous island to another building to find the key card for that door.


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* Dear god Main/JurassicPark on SNES. It was the game's lack of a save feature that made it the grueling challenge it was. With a limited amount of extra lives to obtain, making mistakes were not only usually fatal, but would also bring you that much closer to losing all of your progress. The game was fairly big too, hiding raptor eggs all over the map, and featuring several multi-layered buildings. And if you found a locked door, it usually meant trekking across the treacherous island to another building to find the key card for that door.it was the game's lack of a save feature that made it the grueling challenge it was. With a limited amount of extra lives to obtain, making mistakes were not only usually fatal, but would also bring you that much closer to losing all of your progress. The game was fairly big too, hiding raptor eggs all over the map, and featuring several multi-layered buildings. And if you found a locked door, it usually meant trekking across the treacherous island to another building to find the key card for that door.

door

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* Dear god Main/JurassicPark on SNES. It was the game's lack of a save feature that made it the grueling challenge it was. With a limited amount of extra lives to obtain, making mistakes were not only usually fatal, but would also bring you that much closer to losing all of your progress. The game was fairly big too, hiding raptor eggs all over the map, and featuring several multi-layered buildings. And if you found a locked door, it usually meant trekking across the treacherous island to another building to find the key card for that door.it was the game's lack of a save feature that made it the grueling challenge it was. With a limited amount of extra lives to obtain, making mistakes were not only usually fatal, but would also bring you that much closer to losing all of your progress. The game was fairly big too, hiding raptor eggs all over the map, and featuring several multi-layered buildings. And if you found a locked door, it usually meant trekking across the treacherous island to another building to find the key card for that door.

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Namespacing


* ''VideoGame/{{Shadowgate}}''. Dear God, ''Shadowgate''. Have fun with a first-person point-and-click adventure-type game with even more random instant deaths ("you take a look at the scroll, only to find out it's a scroll of ''explode and kill whoever tries to read it'', nyah nyah") than ''NetHack'', and sometimes the ''right'' answer is fairly obscure.

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* ''VideoGame/{{Shadowgate}}''. Dear God, ''Shadowgate''. Have fun with a first-person point-and-click adventure-type game with even more random instant deaths ("you take a look at the scroll, only to find out it's a scroll of ''explode and kill whoever tries to read it'', nyah nyah") than ''NetHack'', ''VideoGame/NetHack'', and sometimes the ''right'' answer is fairly obscure.
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* The [[TrollingCreator dadaist anti-game]] ''Takeshi no Chosenjou'' (translated as ''VideoGame/TakeshisChallenge'' features all of the stuff that makes adventure games hard to play and cranks it UpToEleven. There are nearly infinite paths you can take in the game but only 2 of them will get you to be able to see the ending. [[GuideDangIt The requirements by themselves are also very obscure]] (one moment you have an option menu, you can only continue if you select the first option and wait 15-30 minutes before you press A to continue (not sooner nor later) or the second option after which you have to wait for an hour or more before you can press A to continue playing). The game has been considered impossible to play without a guide or walkthrough. There were hints given in the 2 adverts for the game as well so that you know how to beat it but even those hints were rather obscure as well.

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* The [[TrollingCreator dadaist anti-game]] ''Takeshi no Chosenjou'' (translated as ''VideoGame/TakeshisChallenge'' ''VideoGame/TakeshisChallenge'') features all of the stuff that makes adventure games hard to play and cranks it UpToEleven. There are nearly infinite paths you can take in the game but only 2 of them will get you to be able to see the ending. [[GuideDangIt The requirements by themselves are also very obscure]] (one moment you have an option menu, you can only continue if you select the first option and wait 15-30 minutes before you press A to continue (not sooner nor later) or the second option after which you have to wait for an hour or more before you can press A to continue playing). The game has been considered impossible to play without a guide or walkthrough. There were hints given in the 2 adverts for the game as well so that you know how to beat it but even those hints were rather obscure as well.
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* The [[TrollingCreator dadaist anti-game]] ''Takeshi no Chosenjou'' (translated as ''VideoGame/TakeshisChallenge'' features all of the stuff that makes adventure games hard to play and cranks it UpToEleven. There are nearly infinite paths you can take in the game but only 2 of them will get you to be able to see the ending. [[GuideDangIt The requirements by themselves are also very obscure]] (one moment you have an option menu, you can only continue if you select the first option and wait 15-30 minutes before you press A to continue (not sooner nor later) or the second option after which you have to wait for an hour or more before you can press A to continue playing). The game has been considered impossible to play without a guide or walkthrough. There were hints given in the 2 adverts for the game as well so that you know how to beat it but even those hints were rather obscure as well.
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** In fact, it adds its own little twist. Some of the items you get are needed to prove your innocence. Others are the planted evidence against you. You'll need to figure out which is which, and discard the latter in the sewer. Miss one of the plants, and you'll get a [[NonstandardGameOver nice shiny set of silver bracelets]].

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** In fact, it adds its own little twist. Some of the items you get are needed to prove your innocence. Others are the planted evidence against you. You'll need to figure out which is which, and discard the latter in the sewer. Miss one of the plants, and you'll get a [[NonstandardGameOver nice shiny set of silver bracelets]]. Granted, the game is slightly less difficult to figure out compared to ''Shadowgate'' and ''Uninvited'', since it mostly plays by real-world logic, but careful observation of your items and surroundings is still mandatory.
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* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is the text-based puzzle equivalent of PlatformHell. The mere mention of the phrase "Babel fish" can be enough to make grown men cry[[note]]If you fix the Babel fish dispenser as each test fails then you will just barely run out of attempts. On top of that, the methods needed to fix it are mostly nonsensical. One of them requires an inconspicuous pile of mail that was on your doorstep at the beginning on the game. If you forgot to grab it, you could spend hours trying to figure out why you can't solve the puzzle.[[/note]].

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* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is the text-based puzzle equivalent of PlatformHell. The mere mention of the phrase "Babel fish" can be enough to make grown men cry[[note]]If you fix the Babel fish dispenser as each test fails then you will just barely run out of attempts.attempts, so the only way to succeed is by psychic foreknowledge. On top of that, the methods needed to fix it are mostly nonsensical. One of them requires an inconspicuous pile of mail that was on your doorstep at the beginning on the game. If you forgot to grab it, you could spend hours trying to figure out why you can't solve the puzzle.[[/note]].

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* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is the text-based puzzle equivalent of PlatformHell. The mere mention of the phrase "Babel fish" can be enough to make grown men cry.
** To elaborate: The babel fish puzzle has you repairing the dispenser. The problem is that if you fix things as each test fails then you will just barely run out of attempts.
*** On top of that, the methods needed to fix it are mostly nonsensical. One of them requires an inconspicuous pile of mail that was on your doorstep at the beginning on the game. If you forgot to grab it, you could spend hours trying to figure out why you can't solve the puzzle.
** Another example: The game has a late puzzle where you need to use one item out of a pool of 10+ items. The game is specifically coded to always pick one you don't have (and likely can't get anymore) if possible.

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* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is the text-based puzzle equivalent of PlatformHell. The mere mention of the phrase "Babel fish" can be enough to make grown men cry.
** To elaborate: The babel fish puzzle has you repairing the dispenser. The problem is that if
cry[[note]]If you fix things the Babel fish dispenser as each test fails then you will just barely run out of attempts.
***
attempts. On top of that, the methods needed to fix it are mostly nonsensical. One of them requires an inconspicuous pile of mail that was on your doorstep at the beginning on the game. If you forgot to grab it, you could spend hours trying to figure out why you can't solve the puzzle.
puzzle.[[/note]].
** Another example: The game has a late puzzle where you need to use one item out of a pool of 10+ items. The game is specifically coded to always pick one you don't have (and likely can't get anymore) if possible.
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*** On top of that, the methods needed to fix it are mostly nonsensical. One of them requires an inconspicuous pile of mail that was on your doorstep at the beginning on the game. If you forgot to grab it, you could spend hours trying to figure out why you can't solve the puzzle.
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clarifications on unfairness

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** To elaborate: The babel fish puzzle has you repairing the dispenser. The problem is that if you fix things as each test fails then you will just barely run out of attempts.
** Another example: The game has a late puzzle where you need to use one item out of a pool of 10+ items. The game is specifically coded to always pick one you don't have (and likely can't get anymore) if possible.
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* You didn't think a VisualNovel would end up here do you? However, the DatingSim ''Summer Session'' manages to do just that. It takes place in a high school/college setting and you have to get 1 of 5 girls and pass the final exam. This is easier said then done. The game requires you to balance your schedule to raise your stats and pass your exams. However, you need to shy away from this routine to meet the girls, you also need to work to earn money and such. However there is a stress bar that can make you fail your actions if high enough, and you need almost max intelligence to pass the final exam, and you only gain 2-4 intelligence per day if you choose to study, making it very hard to build up relationships with a girl and get an ending. Also, you can actually fail the final exam and get the bad ending even if you're smart enough if the stress meter was too high. Furthermore building the right relationships with the girls can be a major GuideDangIt

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* You didn't think a VisualNovel would end up here do you? However, the DatingSim ''Summer Session'' manages to do just that. It takes place in a high school/college setting and you have to get 1 of 5 girls and pass the final exam. This is easier said then than done. The game requires you to balance your schedule to raise your stats and pass your exams. However, you need to shy away from this routine to meet the girls, you also need to work to earn money and such. However there is a stress bar that can make you fail your actions if high enough, and you need almost max intelligence to pass the final exam, and you only gain 2-4 intelligence per day if you choose to study, making it very hard to build up relationships with a girl and get an ending. Also, you can actually fail the final exam and get the bad ending even if you're smart enough if the stress meter was too high. Furthermore Furthermore, building the right relationships with the girls can be a major GuideDangItGuideDangIt.
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* ''StarWarsBountyHunter'' becomes this starting from chapter 3 (Oovo IV) onwards, pitting Jango Fett against hordes of well-armed opponents, snipers, DemonicSpiders and expecially bottomless chasms difficult to navigate without a master control of the jetpack. Furthermore the checkpoints are very far from each other, you have limited lives (which can't be restored) and more than once you'll have to check any enemy you meet to make sure that he hasn't a bounty on his head.

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* ''StarWarsBountyHunter'' becomes this starting from chapter 3 (Oovo IV) onwards, pitting Jango Fett against hordes of well-armed opponents, snipers, DemonicSpiders and expecially especially bottomless chasms difficult to navigate without a master control of the jetpack. Furthermore the checkpoints are very far from each other, you have limited lives (which can't be restored) and more than once you'll have to check any enemy you meet to make sure that he hasn't a bounty on his head.
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** There is one room of the game with three mirrors. The only way to proceed is by smashing one of them with a sledgehammer to reveal a door that you open and go through. However, another one apparently has a magical black hole or something behind it as smashing it reveals a vortex that sucks you in to your death, and the third just has a wall, but trying to smash it somehow leads you to breaking it in such a way that the flying shards kill you. Hope you saved before having to take a complete unaided wild guess as to which one's which.... And that's one of the ''easier'' puzzles.

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** There is one room of the game with three mirrors. The only way to proceed is by smashing one of them with a sledgehammer to reveal a door that you open and go through. However, another one apparently has a magical black hole or something behind it as smashing it reveals a vortex that sucks you in to your death, and the third just has a wall, but trying to smash it somehow leads you to breaking it in such a way that the flying shards kill you. Hope you saved before having to take a complete unaided wild guess as to which one's which....which... And that's one of the ''easier'' puzzles.
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* ''VideoGame/KingsQuestV''. The game is rife with dead ends, pixel hunts, rooms you cannot return to, and pixel hunts in a room you cannot return to to avoid a dead end later. If you didn't notice an item earlier, you'll get stuck and have no way of knowing what you're missing and where from. Very few puzzles in the game make [[GuideDangIt any logical sense]], and then there's [[StopHelpingMe Cedric the owl]]...

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* ''VideoGame/KingsQuestV''. The game is rife with dead ends, [[PixelHunt pixel hunts, hunts]], rooms you cannot return to, and pixel hunts in a room you cannot return to to avoid a dead end later. If you didn't notice an item earlier, you'll get stuck and have no way of knowing what you're missing and where from. Very few puzzles in the game make [[GuideDangIt any logical sense]], and then there's [[StopHelpingMe Cedric the owl]]...
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* DeadlyTowers.
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* You didn't think a VisualNovel would end up here do you? However, the DatingSim ''Summer Session' manages to do just that. It takes place in a high school and you have to get 1 of 5 girls and pass the final exam. This is easier said then done. The game requires you to balance your schedule to raise your stats and pass your exams. However, you need to shy away from this routine to meet the girls, you also need to work to earn money and such. However there is a stress bar that can make you fail your actions if high enough, and you need almost max intelligence to pass the final exam, and you only gain 2-4 intelligence per day if you choose to study, making it very hard to build up relationships with a girl and get an ending. Also, you can actually fail the final exam and get the bad ending even if you're smart enough if the stress meter was too high.

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* You didn't think a VisualNovel would end up here do you? However, the DatingSim ''Summer Session' Session'' manages to do just that. It takes place in a high school school/college setting and you have to get 1 of 5 girls and pass the final exam. This is easier said then done. The game requires you to balance your schedule to raise your stats and pass your exams. However, you need to shy away from this routine to meet the girls, you also need to work to earn money and such. However there is a stress bar that can make you fail your actions if high enough, and you need almost max intelligence to pass the final exam, and you only gain 2-4 intelligence per day if you choose to study, making it very hard to build up relationships with a girl and get an ending. Also, you can actually fail the final exam and get the bad ending even if you're smart enough if the stress meter was too high. Furthermore building the right relationships with the girls can be a major GuideDangIt
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None



to:

* You didn't think a VisualNovel would end up here do you? However, the DatingSim ''Summer Session' manages to do just that. It takes place in a high school and you have to get 1 of 5 girls and pass the final exam. This is easier said then done. The game requires you to balance your schedule to raise your stats and pass your exams. However, you need to shy away from this routine to meet the girls, you also need to work to earn money and such. However there is a stress bar that can make you fail your actions if high enough, and you need almost max intelligence to pass the final exam, and you only gain 2-4 intelligence per day if you choose to study, making it very hard to build up relationships with a girl and get an ending. Also, you can actually fail the final exam and get the bad ending even if you're smart enough if the stress meter was too high.
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None

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** Actually made even harder by Nintendo Power. The room where you collect the staff has a rickety bridge where you fall into a bottomless pit when you try to cross. The solution in their walkthrough was so wrong that many who played it on the Game Boy Color for the first time were completely stumped by it. They recommend dropping all your items, which the game won't let you do in that room.
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* ''VideoGame/WizardsAndWarriors''. More specifically, the sequel. While you are not technically a OneHitPointWonder, as you have a life meter, many enemies (if not the majority of them) can one-hit kill you, especially in the later levels. Your main (and often your '''only''') weapon is a sword that has such ridiculously short range it's practically impossible to hit anything without getting hit yourself. Oh, and you only get two continues.

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* ''VideoGame/WizardsAndWarriors''. More specifically, the sequel. While you are not technically a OneHitPointWonder, as you have a life meter, many enemies (if not the majority of them) can one-hit kill you, especially in the later levels. Your main (and often your '''only''') weapon is a sword that has such ridiculously short range it's practically impossible to hit anything without getting hit yourself. Oh, and you only get two continues.continues.

----
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* TheHitchhikersGuideToTheGalaxy adventure game is the text-based puzzle equivalent of PlatformHell. The mere mention of the phrase "Babel fish" can be enough to make grown men cry.
* ''VideoGame/{{Shadowgate}}''. Dear God, ''Shadowgate''. Have fun with a first-person point-and-click adventure-type game with even more random instant deaths ("you take a look at the scroll, only to find out it's a scroll of ''explode and kill whoever tries to read it'', nyah nyah") than ''NetHack'', and sometimes the ''right'' answer is fairly obscure.
** There is one room of the game with three mirrors. The only way to proceed is by smashing one of them with a sledgehammer to reveal a door that you open and go through. However, another one apparently has a magical black hole or something behind it as smashing it reveals a vortex that sucks you in to your death, and the third just has a wall, but trying to smash it somehow leads you to breaking it in such a way that the flying shards kill you. Hope you saved before having to take a complete unaided wild guess as to which one's which.... And that's one of the ''easier'' puzzles.
** One room has a pit with an obvious ladder affixed to one side. I hope you're not dumb enough to think that means you can climb down and that they won't just reveal afterwards that the ladder only goes down about an inch past what you can see from the top and then suddenly stops, leading you to fall to your death. ''Obviously'' the answer is to [[spoiler:only come back much, much later, when you have a spell that can make ropes levitate.]]
** Did we mention your character will sometimes gleefully commit suicide if you so much as look at certain items in your inventory the wrong way?
** And the game doesn't care how brightly lit a room you're in or even if you're outside in the middle of the day with the sun visibly shining, [[TimedMission woe unto you if your torch ever goes out.]]
** The Swedish translation of the game (a rare occurrence in those days) makes things worse by ''mistranslating'' one of the objects needed to kill the final boss. The only way to figure it out is by trial and error.
* ''VideoGame/{{Uninvited}}'' was MUCH worse than ''Shadowgate''. In the start of the game, there's a hallway where a mysterious woman appears that is actually a ghost and will kill you. The only way to beat her is to enter one specific upstairs room first and find something called "No Ghost" to use on her. Oh, and you have to OPEN the No Ghost before using it or it won't work; your character will just approach the ghost, shake a capped bottle at it, and get the hell killed out of himself. It just gets worse from there.
** In a game like this, a huge ruby sounds like a totally awesome thing that you will need later, so of course you take it. Several minutes later, more than long enough to forget about it in the midst of avoiding all the OTHER death lurking about the place, you get a few cryptic messages about slowly having your consciousness encroached upon by a strange force. Then you die. The game never explains that the ruby in your inventory is the source of the possession, and if you choose to restart after dying of it, you will still have it.

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* TheHitchhikersGuideToTheGalaxy adventure game * ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is the text-based puzzle equivalent of PlatformHell. The mere mention of the phrase "Babel fish" can be enough to make grown men cry.
* * ''VideoGame/{{Shadowgate}}''. Dear God, ''Shadowgate''. Have fun with a first-person point-and-click adventure-type game with even more random instant deaths ("you take a look at the scroll, only to find out it's a scroll of ''explode and kill whoever tries to read it'', nyah nyah") than ''NetHack'', and sometimes the ''right'' answer is fairly obscure.
** ** There is one room of the game with three mirrors. The only way to proceed is by smashing one of them with a sledgehammer to reveal a door that you open and go through. However, another one apparently has a magical black hole or something behind it as smashing it reveals a vortex that sucks you in to your death, and the third just has a wall, but trying to smash it somehow leads you to breaking it in such a way that the flying shards kill you. Hope you saved before having to take a complete unaided wild guess as to which one's which.... And that's one of the ''easier'' puzzles.
** ** One room has a pit with an obvious ladder affixed to one side. I hope you're not dumb enough to think that means you can climb down and that they won't just reveal afterwards that the ladder only goes down about an inch past what you can see from the top and then suddenly stops, leading you to fall to your death. ''Obviously'' the answer is to [[spoiler:only come back much, much later, when you have a spell that can make ropes levitate.]]
** ** Did we mention your character will sometimes gleefully commit suicide if you so much as look at certain items in your inventory the wrong way?
** ** And the game doesn't care how brightly lit a room you're in or even if you're outside in the middle of the day with the sun visibly shining, [[TimedMission woe unto you if your torch ever goes out.]]
** ** The Swedish translation of the game (a rare occurrence in those days) makes things worse by ''mistranslating'' one of the objects needed to kill the final boss. The only way to figure it out is by trial and error.
* * ''VideoGame/{{Uninvited}}'' was MUCH worse than ''Shadowgate''. In the start of the game, there's a hallway where a mysterious woman appears that is actually a ghost and will kill you. The only way to beat her is to enter one specific upstairs room first and find something called "No Ghost" to use on her. Oh, and you have to OPEN the No Ghost before using it or it won't work; your character will just approach the ghost, shake a capped bottle at it, and get the hell killed out of himself. It just gets worse from there.
** ** In a game like this, a huge ruby sounds like a totally awesome thing that you will need later, so of course you take it. Several minutes later, more than long enough to forget about it in the midst of avoiding all the OTHER death lurking about the place, you get a few cryptic messages about slowly having your consciousness encroached upon by a strange force. Then you die. The game never explains that the ruby in your inventory is the source of the possession, and if you choose to restart after dying of it, you will still have it.



** There's also the literal GhostButler upstairs. To defeat him, you need to use spray adhesive on an outdoor railing and trap a spider that walks by. Then, you use something called "Spider Cider" to knock out the tiny arachnid and take it with you. Then, you throw that little spider at the butler, scaring him and making him disappear. Some players may have figured out how to catch the spider without looking it up, but it's impossible to guess where to use it because ''there's no indication anywhere in the game that the butler is afraid of spiders''. None.
** At the very least, ''Shadowgate'' gave clues stating that the Staff of Ages, Golden Blade, Silver Orb, Bladed Sun Talisman and Platinum Horn were they keys to beating the BigBad. No such clues were given as to how to finish ''Uninvited''. So of course you would just figure out that you're supposed to [[spoiler: turn on a bathtub to flood a bathroom and float up to the hatch above (disguised as a light fixture, natch), then hit your sister to release the demon inside her, THEN kill the demon with holy water from a goblet that you took from a church much earlier in the game!!!]]

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** ** There's also the literal GhostButler upstairs. To defeat him, you need to use spray adhesive on an outdoor railing and trap a spider that walks by. Then, you use something called "Spider Cider" to knock out the tiny arachnid and take it with you. Then, you throw that little spider at the butler, scaring him and making him disappear. Some players may have figured out how to catch the spider without looking it up, but it's impossible to guess where to use it because ''there's no indication anywhere in the game that the butler is afraid of spiders''. None.
** ** At the very least, ''Shadowgate'' gave clues stating that the Staff of Ages, Golden Blade, Silver Orb, Bladed Sun Talisman and Platinum Horn were they keys to beating the BigBad. No such clues were given as to how to finish ''Uninvited''. So of course you would just figure out that you're supposed to [[spoiler: turn on a bathtub to flood a bathroom and float up to the hatch above (disguised as a light fixture, natch), then hit your sister to release the demon inside her, THEN kill the demon with holy water from a goblet that you took from a church much earlier in the game!!!]]
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* ''VideoGame/KingsQuestV''. The game is rife with dead ends, pixel hunts, rooms you cannot return to, and pixel hunts in a room you cannot return to to avoid a dead end later. If you didn't notice an item earlier, you'll get stuck and have no way of knowing what you're missing and where from. Very few puzzles in the game make [[GuideDangIt any logical sense]], and then there's [[StopHelpingMe Cedric the owl]]...

to:

* ''VideoGame/KingsQuestV''. The game is rife with dead ends, pixel hunts, rooms you cannot return to, and pixel hunts in a room you cannot return to to avoid a dead end later. If you didn't notice an item earlier, you'll get stuck and have no way of knowing what you're missing and where from. Very few puzzles in the game make [[GuideDangIt any logical sense]], and then there's [[StopHelpingMe Cedric the owl]]...owl]]...
*''VideoGame/WizardsAndWarriors''. More specifically, the sequel. While you are not technically a OneHitPointWonder, as you have a life meter, many enemies (if not the majority of them) can one-hit kill you, especially in the later levels. Your main (and often your '''only''') weapon is a sword that has such ridiculously short range it's practically impossible to hit anything without getting hit yourself. Oh, and you only get two continues.
Is there an issue? Send a MessageReason:
None


* KingsQuestV. The game is rife with dead ends, pixel hunts, rooms you cannot return to, and pixel hunts in a room you cannot return to to avoid a dead end later. If you didn't notice an item earlier, you'll get stuck and have no way of knowing what you're missing and where from. Very few puzzles in the game make [[GuideDangIt any logical sense]], and then there's [[StopHelpingMe Cedric the owl]]...

to:

* KingsQuestV.''VideoGame/KingsQuestV''. The game is rife with dead ends, pixel hunts, rooms you cannot return to, and pixel hunts in a room you cannot return to to avoid a dead end later. If you didn't notice an item earlier, you'll get stuck and have no way of knowing what you're missing and where from. Very few puzzles in the game make [[GuideDangIt any logical sense]], and then there's [[StopHelpingMe Cedric the owl]]...
Is there an issue? Send a MessageReason:
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* The final puzzle in Episode 3 of ''VideoGame/StrongBadsCoolGameForAttractivePeople''.

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* The final puzzle in Episode 3 of ''VideoGame/StrongBadsCoolGameForAttractivePeople''.''VideoGame/StrongBadsCoolGameForAttractivePeople''.
* KingsQuestV. The game is rife with dead ends, pixel hunts, rooms you cannot return to, and pixel hunts in a room you cannot return to to avoid a dead end later. If you didn't notice an item earlier, you'll get stuck and have no way of knowing what you're missing and where from. Very few puzzles in the game make [[GuideDangIt any logical sense]], and then there's [[StopHelpingMe Cedric the owl]]...
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* The final puzzle in Episode 3 of ''StrongBadsCoolGameForAttractivePeople''.

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* The final puzzle in Episode 3 of ''StrongBadsCoolGameForAttractivePeople''.''VideoGame/StrongBadsCoolGameForAttractivePeople''.
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* DeadlyTowers.

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* DeadlyTowers.DeadlyTowers.
* The final puzzle in Episode 3 of ''StrongBadsCoolGameForAttractivePeople''.
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* ''{{Shadowgate}}''. Dear God, ''Shadowgate''. Have fun with a first-person point-and-click adventure-type game with even more random instant deaths ("you take a look at the scroll, only to find out it's a scroll of ''explode and kill whoever tries to read it'', nyah nyah") than ''NetHack'', and sometimes the ''right'' answer is fairly obscure.

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* ''{{Shadowgate}}''.''VideoGame/{{Shadowgate}}''. Dear God, ''Shadowgate''. Have fun with a first-person point-and-click adventure-type game with even more random instant deaths ("you take a look at the scroll, only to find out it's a scroll of ''explode and kill whoever tries to read it'', nyah nyah") than ''NetHack'', and sometimes the ''right'' answer is fairly obscure.



* ''TheUninvited'' was MUCH worse than Shadowgate. In the start of the game, there's a hallway where a mysterious woman appears that is actually a ghost and will kill you. The only way to beat her is to enter one specific upstairs room first and find something called "No Ghost" to use on her. Oh, and you have to OPEN the No Ghost before using it or it won't work; your character will just approach the ghost, shake a capped bottle at it, and get the hell killed out of himself. It just gets worse from there.

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* ''TheUninvited'' ''VideoGame/{{Uninvited}}'' was MUCH worse than Shadowgate.''Shadowgate''. In the start of the game, there's a hallway where a mysterious woman appears that is actually a ghost and will kill you. The only way to beat her is to enter one specific upstairs room first and find something called "No Ghost" to use on her. Oh, and you have to OPEN the No Ghost before using it or it won't work; your character will just approach the ghost, shake a capped bottle at it, and get the hell killed out of himself. It just gets worse from there.



** At the very least, Shadowgate gave clues stating that the Staff of Ages, Golden Blade, Silver Orb, Bladed Sun Talisman and Platinum Horn were they keys to beating the BigBad. No such clues were given as to how to finish Uninvited. So of course you would just figure out that you're supposed to [[spoiler: turn on a bathtub to flood a bathroom and float up to the hatch above (disguised as a light fixture, natch), then hit your sister to release the demon inside her, THEN kill the demon with holy water from a goblet that you took from a church much earlier in the game!!!]]
* And DejaVu is no better, simply put. Improper usage of any item in ICOM's adventure games is a game over.

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** At the very least, Shadowgate ''Shadowgate'' gave clues stating that the Staff of Ages, Golden Blade, Silver Orb, Bladed Sun Talisman and Platinum Horn were they keys to beating the BigBad. No such clues were given as to how to finish Uninvited.''Uninvited''. So of course you would just figure out that you're supposed to [[spoiler: turn on a bathtub to flood a bathroom and float up to the hatch above (disguised as a light fixture, natch), then hit your sister to release the demon inside her, THEN kill the demon with holy water from a goblet that you took from a church much earlier in the game!!!]]
* And DejaVu ''VideoGame/DejaVu'' is no better, simply put. Improper usage of any item in ICOM's adventure games is a game over.
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The ability to stab yourself doesnt make the game nitendo hard


*** Not only that, but for every window, well, bridge, and basically every piece of the environment for which your character ''can'' interpret the "look at" command as "kill yourself using," he does.
*** They lampshade this a little bit because you actually CAN deliberately kill yourself. Just select the sword from your inventory, and "use" on "self." Your guy guts himself and dies, with the onscreen text pointing out that "suicide will not help you on your quest."
*** Strangely, the same thing happens when you use the sledgehammer on yourself as well. Literally the same thing, down to the same method and description. As in, "you plunge the hammer into your chest. Blood flows from the wound...."
*** And of course, the torches. Using a torch on yourself causes you to progressively burn yourself worse until on the third try, you light your hair on fire, drop the torch, and run screaming until you burn to death.

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*** Seriously. He really does. It's like deciding that you want to look at a butter knife in your kitchen and your brain interpreting that idea as "let's jam it in my eye and see what happens."



** Oh and how about the literal GhostButler upstairs? To defeat him, you need to use spray adhesive on an outdoor railing and trap a spider that walks by. Then, you use something called "Spider Cider" to knock out the tiny arachnid and take it with you. Then, you throw that little spider at the butler, scaring him and making him disappear. Some players may have figured out how to catch the spider without looking it up, but it's impossible to guess where to use it because ''there's no indication anywhere in the game that the butler is afraid of spiders''. None.

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** Oh and how about There's also the literal GhostButler upstairs? upstairs. To defeat him, you need to use spray adhesive on an outdoor railing and trap a spider that walks by. Then, you use something called "Spider Cider" to knock out the tiny arachnid and take it with you. Then, you throw that little spider at the butler, scaring him and making him disappear. Some players may have figured out how to catch the spider without looking it up, but it's impossible to guess where to use it because ''there's no indication anywhere in the game that the butler is afraid of spiders''. None.
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* DoubleSwitch. Think of the game as NightTrap, but with the difficulty cranked UpToEleven. For starters, this game has no timer, so you will have a hard time knowing just when an enemy shows up so you can trap him. You have to be careful not to let too many enemies escape, or it's GameOver. Some of them are top priority, because they will attempt to cut off your connection to the security system, and if they do that, it's GameOver. Some of them will try to kill the tenants of the apartment building, so you will have to trap them, or it's GameOver. As the game goes on, you will have to quickly switch between screens, and timing becomes vital. There is one point in the game where you will be given a trap, and you actually have to be at that screen to be told about it - while simultaneously saving a tenant's live in another screen. You need that trap, or it will be GameOver later on. There are points where have to keep traps disarmed and then ''quickly'' arm them again. Failure to do so results in GameOver. Yes, timing becomes increasingly important as the game goes on, and you will have to activate traps at some rather ''precise'' moments. Welcome to NintendoHard!

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* DoubleSwitch. ''VideoGame/DoubleSwitch''. Think of the game as NightTrap, ''VideoGame/NightTrap'', but with the difficulty cranked UpToEleven. For starters, this game has no timer, so you will have a hard time knowing just when an enemy shows up so you can trap him. You have to be careful not to let too many enemies escape, or it's GameOver. Some of them are top priority, because they will attempt to cut off your connection to the security system, and if they do that, it's GameOver. Some of them will try to kill the tenants of the apartment building, so you will have to trap them, or it's GameOver. As the game goes on, you will have to quickly switch between screens, and timing becomes vital. There is one point in the game where you will be given a trap, and you actually have to be at that screen to be told about it - while simultaneously saving a tenant's live in another screen. You need that trap, or it will be GameOver later on. There are points where have to keep traps disarmed and then ''quickly'' arm them again. Failure to do so results in GameOver. Yes, timing becomes increasingly important as the game goes on, and you will have to activate traps at some rather ''precise'' moments. Welcome to NintendoHard!
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*** And of course, the torches. Using a torch on yourself causes you to progressively burn yourself worse until on the third try, you light your hair on fire, drop the torch, and run screaming until you burn to death.

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