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General clarification on works content


* Players are treated to [[SpidersAreScary spiders]]. And not just a handful of spiders but entire swarms of thousands upon thousands of potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films. They make the bad guys next action to burn down the entire building, quite reasonable. [[HellIsThatNoise The creepy hissing the spiders make]] doesn't help.

to:

* Players are treated to [[SpidersAreScary spiders]]. And not just a handful of spiders but entire swarms of thousands upon thousands of potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films. They make the bad guys next action decision to burn down the entire building, building quite reasonable. [[HellIsThatNoise The creepy hissing the spiders make]] doesn't help.



* The hallucinogenic water. When you ingest this and it filters through your system, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it. Unlike the previous two games, we're never told exactly what is causing the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isn't true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters [[NothingIsScarier were any indication...]]

to:

* After Drake and Sully in Umar, they take in the sights, and then Talbot pops up out of nowhere and ''shoots Sully'' before running off. Drake chases after Talbot, roaring his name and evidently having lost it.
** After this, the world starts to distort around him in terrifying ways as he progresses. Highlights include fighting soldiers with their heads on fire that can seemingly teleport, solving a puzzle by mimicking his independently-moving reflection, and then getting strangled by said reflection.
** When he finds an apparently-alive Sully, Drake points a gun at him and asks how he can know he's real. Sully's fine (that whole business described above was a hallucination), but Drake being so shaken and unsure of his grip on reality that he's willing to shoot his oldest partner and friend is disturbing.
* The hallucinogenic water. When you ingest this and it filters through your system, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it. Unlike the previous two games, we're never told exactly what is causing the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isn't true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if And Marlowe managed wants to successfully obtain use it to control anyone and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters [[NothingIsScarier were any indication...]]anything her secret society wants to.



* Marlowe's voice reciting lines from the poem "Literature/TheWasteLand" by Creator/TSEliot. The poem itself is essentially about ''how the world is hopelessly lost and that life is unable to regenerate.''

to:

* ** During this sequence, Marlowe's voice is heard reciting lines from the poem "Literature/TheWasteLand" by Creator/TSEliot. The poem itself is essentially about ''how the world is hopelessly lost and that life is unable to regenerate.''
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* The sequence where Drake is lost in the Rub' al Khali. Imagine finding oneself stranded in one of the most inhospitable deserts in the world, with no supplies, and no idea where you are going, as you slowly start to weaken from lack of water and the extreme conditions of scorching heat during the day, and freezing air during the night. Drake was lucky he found that village and Salim's tribe when he did.

to:

* The sequence where Drake is lost in the [[ThirstyDesert Rub' al Khali.Khali]]. Imagine finding oneself stranded in one of the most inhospitable deserts in the world, with no supplies, and no idea where you are going, as you slowly start to weaken from lack of water and the extreme conditions of scorching heat during the day, and freezing air during the night. Drake was lucky he found that village and Salim's tribe when he did.

Changed: 422

Removed: 315

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* Players are treated to [[SpidersAreScary spiders]]. And not just a handful of spiders but entire swarms of thousands upon thousands of potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films. They make the bad guys next action to burn down the entire building, quite reasonable. The creepy hissing the spiders make doesn't help.
* The map room where Drake, Sully, and Elena figure out the coordinates of Ubar. Every wall is a mural showing creepy, gnarled hands reaching up at [[NightmareFace ghastly, horror-stricken faces]]. Oh, and from said murals (and the doorway) emerge more of the aforementioned spiders--[[FromBadToWorse which also happen to be more aggressive than those before]].
** After the ensuing EscapeSequence, the trio come to a room with cryptic warnings on the walls left by Francis Drake himself. The inscriptions, along with the aforementioned murals a few rooms back, eerily [[{{Foreshadowing}} foreshadow]] the fate of Ubar and made Sir Francis (wisely) give up on searching for it.

to:

* Players are treated to [[SpidersAreScary spiders]]. And not just a handful of spiders but entire swarms of thousands upon thousands of potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films. They make the bad guys next action to burn down the entire building, quite reasonable. [[HellIsThatNoise The creepy hissing the spiders make make]] doesn't help.
* The map room tomb where Drake, Sully, and Elena figure out learn the coordinates of Ubar. Every Ubar provides some eerie {{{foreshadowing}}. In the deepest room, every wall is a mural showing creepy, gnarled hands reaching up at [[NightmareFace ghastly, horror-stricken faces]]. Oh, and from faces]]. From said murals (and the doorway) emerge more of the aforementioned spiders--[[FromBadToWorse which spiders (which are also happen to be [[FromBadToWorse more aggressive than those before]].
** After
the ones encountered prior]]). The ensuing EscapeSequence, EscapeSequence leads the trio come to a room with cryptic ominous warnings on the walls left written by Sir Francis Drake himself. The inscriptions, along with the aforementioned murals a few rooms back, eerily [[{{Foreshadowing}} foreshadow]] the fate of himself, who based on what he learned here [[KnowWhenToFoldEm decided]] [[TheseAreThingsManWasNotMeantToKnow Ubar and made Sir Francis (wisely) give up on searching for it.was better left undiscovered]].
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None

Added DiffLines:

* The map room where Drake, Sully, and Elena figure out the coordinates of Ubar. Every wall is a mural showing creepy, gnarled hands reaching up at [[NightmareFace ghastly, horror-stricken faces]]. Oh, and from said murals (and the doorway) emerge more of the aforementioned spiders--[[FromBadToWorse which also happen to be more aggressive than those before]].
** After the ensuing EscapeSequence, the trio come to a room with cryptic warnings on the walls left by Francis Drake himself. The inscriptions, along with the aforementioned murals a few rooms back, eerily [[{{Foreshadowing}} foreshadow]] the fate of Ubar and made Sir Francis (wisely) give up on searching for it.
Is there an issue? Send a MessageReason:
None


* The hallucinogenic water. When you ingest this and it filters through your system, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it. Unlike the previous two games, we're never told exactly what is causing the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters [[NothingIsScarier were any indication...]]

to:

* The hallucinogenic water. When you ingest this and it filters through your system, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it. Unlike the previous two games, we're never told exactly what is causing the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt isn't true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters [[NothingIsScarier were any indication...]]
Is there an issue? Send a MessageReason:
None


* The hallucinogenic water. When you're hit with this, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it. Unlike the previous two games, we're never told exactly what is causing the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters [[NothingIsScarier were any indication...]]

to:

* The hallucinogenic water. When you're hit with this, you ingest this and it filters through your system, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it. Unlike the previous two games, we're never told exactly what is causing the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters [[NothingIsScarier were any indication...]]
Is there an issue? Send a MessageReason:
None


* The hallucinogenic water. When you're hit with this, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it. Unlike the previous two games, we're never told exactly what is causing the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters were any indication...

to:

* The hallucinogenic water. When you're hit with this, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it. Unlike the previous two games, we're never told exactly what is causing the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters [[NothingIsScarier were any indication...]]
Is there an issue? Send a MessageReason:
None


* Players are treated to spiders. And not just a handful of spiders but entire swarms of thousands upon thousands of potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films. They make the bad guys next action to burn down the entire building, quite reasonable.

to:

* Players are treated to spiders.[[SpidersAreScary spiders]]. And not just a handful of spiders but entire swarms of thousands upon thousands of potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films. They make the bad guys next action to burn down the entire building, quite reasonable. The creepy hissing the spiders make doesn't help.

Changed: 2245

Removed: 1341

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Moments pages are spoilers-off. Also deleting Wall Of Text.


* Talbot. The fact that he's [[VillainousFriendship extremely loyal to Marlowe]] and yet so disturbingly cold and merciless in relation to his enemies is one thing. It doesn't help matters that he's also largely shrouded in mystery, [[MindScrew seemingly able appear or disappear at the most inopportune of moments for Drake without logical explanation]]. It's no wonder that [[spoiler: [[TarotMotifs his tarot symbol is the Magician.]]]]
* Players are treated to [[spoiler: spiders. And not just a handful of spiders but entire swarms of thousands upon thousands of potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films.]]
** They make the bad guys next action[[spoiler: to burn down the entire building]], quite reasonable.
* The [[spoiler: hallucinogenic water. When you're hit with this, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it.]]
** Unlike the previous two games, we're never told exactly what is causing [[spoiler: the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters were any indication...]]
* The sequence where [[spoiler: Drake is lost in the Rub' al Khali. Imagine finding oneself stranded in one of the most inhospitable deserts in the world, with no supplies, and no idea where you are going, as you slowly start to weaken from lack of water and the extreme conditions of scorching heat during the day, and freezing air during the night. Drake was lucky he found that village and Salim's tribe when he did.]]
** Not to mention that throughout the level, [[spoiler: Marlowe's voice can be heard reciting lines from the poem "Literature/TheWasteLand" by Creator/TSEliot]]. This made especially creepy in that [[spoiler: the poem itself is essentially about ''how the world is hopelessly lost and that life is unable to be regenerating.'']]
--->[[spoiler: '''Marlowe:''']] [[spoiler: "What are the roots that clutch, what branches grow out of this stony rubbish? Son of man, you cannot say, or guess, for you know only a heap of broken images, were the sun beats, and the dead tree gives no shelter, the cricket no relief, and the dry stone no sound of water. Only there is shadow under this red rock, come in under the shadow of this red rock, and I will show you something different, from either your shadow at morning striding behind you, or your shadow at evening rising to meet you; I will show you fear in a handful of dust."]]

to:

* Talbot. The fact that he's [[VillainousFriendship extremely loyal to Marlowe]] and yet so disturbingly cold and merciless in relation to his enemies is one thing. It doesn't help matters that he's also largely shrouded in mystery, [[MindScrew seemingly able appear or disappear at the most inopportune of moments for Drake without logical explanation]]. It's no wonder that [[spoiler: [[TarotMotifs his tarot symbol is the Magician.]]]]
]]
* Players are treated to [[spoiler: spiders. And not just a handful of spiders but entire swarms of thousands upon thousands of potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films.]]
**
They make the bad guys next action[[spoiler: action to burn down the entire building]], building, quite reasonable.
* The [[spoiler: hallucinogenic water. When you're hit with this, your entire world becomes blurred, and you live out your worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it.]]
**
Unlike the previous two games, we're never told exactly what is causing [[spoiler: the hallucinogenic effect, other than that it's caused by whatever is sealed inside the brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters were any indication...]]
indication...
* The sequence where [[spoiler: Drake is lost in the Rub' al Khali. Imagine finding oneself stranded in one of the most inhospitable deserts in the world, with no supplies, and no idea where you are going, as you slowly start to weaken from lack of water and the extreme conditions of scorching heat during the day, and freezing air during the night. Drake was lucky he found that village and Salim's tribe when he did.]]
** Not to mention that throughout the level, [[spoiler:
did.
*
Marlowe's voice can be heard reciting lines from the poem "Literature/TheWasteLand" by Creator/TSEliot]]. This made especially creepy in that [[spoiler: the Creator/TSEliot. The poem itself is essentially about ''how the world is hopelessly lost and that life is unable to be regenerating.'']]
--->[[spoiler: '''Marlowe:''']] [[spoiler: "What are the roots that clutch, what branches grow out of this stony rubbish? Son of man, you cannot say, or guess, for you know only a heap of broken images, were the sun beats, and the dead tree gives no shelter, the cricket no relief, and the dry stone no sound of water. Only there is shadow under this red rock, come in under the shadow of this red rock, and I will show you something different, from either your shadow at morning striding behind you, or your shadow at evening rising to meet you; I will show you fear in a handful of dust."]]
regenerate.''
Is there an issue? Send a MessageReason:
None


* The sequence where [[spoiler: Drake is lost in the Rub' al Khali. Imagine finding oneself stranded in one of the most inhospitable deserts in the world, with no supplies, and no idea where you are going, as you slowly start to weaken from lack of water and the conditions. Drake was lucky he found that village and Salim's tribe when he did.]]

to:

* The sequence where [[spoiler: Drake is lost in the Rub' al Khali. Imagine finding oneself stranded in one of the most inhospitable deserts in the world, with no supplies, and no idea where you are going, as you slowly start to weaken from lack of water and the conditions.extreme conditions of scorching heat during the day, and freezing air during the night. Drake was lucky he found that village and Salim's tribe when he did.]]
Is there an issue? Send a MessageReason:
None


* Players are treated to [[spoiler: spiders. And not just a handful of spiders but entire swarms of thousands upon thousands of potentionally man-eating spiders similar to the creepy crawlies in the first two Mummy films.]]

to:

* Players are treated to [[spoiler: spiders. And not just a handful of spiders but entire swarms of thousands upon thousands of potentionally potentially man-eating spiders similar to the creepy crawlies in the first two Mummy films.]]



** Unlike the previous two games, we're never told exactly what is causing [[spoiler: the hallucinogenic effect, other than that it's caused by whatever is sealed inside the bronze cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millenia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters were any indication...]]

to:

** Unlike the previous two games, we're never told exactly what is causing [[spoiler: the hallucinogenic effect, other than that it's caused by whatever is sealed inside the bronze brass cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millenia millennia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters were any indication...]]
Is there an issue? Send a MessageReason:
None


** Unlike the previous two games, we're never told exactly what is causing [[spoiler: the hallucinogenic effect, other than that it's caused by whatever is sealed inside the bronze cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millenia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed]]

to:

** Unlike the previous two games, we're never told exactly what is causing [[spoiler: the hallucinogenic effect, other than that it's caused by whatever is sealed inside the bronze cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millenia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed]]sealed. One can only imagine what would happen if Marlowe managed to successfully obtain it and unseal it, as if the hallucinations Drake temporarily suffered from drinking the tainted waters were any indication...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Unlike the previous two games, we're never told exactly what is causing [[spoiler: the hallucinogenic effect, other than that it's caused by whatever is sealed inside the bronze cauldron at the bottom of the reservoir that Marlowe is trying to salvage. According to legend, it's a SealedEvilInACan, malevolent djinn trapped there millenia ago by King Solomon. Unlike the previous games, we're never shown that this isnt true, and the last we see of it is the cauldron sinking back to the bottom of the water, still sealed]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:321:http://static.tvtropes.org/pmwiki/pub/images/firehead.png]]
[[caption-width-right:321: Not a pretty sight...]]
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* The [[spoiler: hallucinogenic water. When you're hit with this, your entire world becomes blurred, and you live out your worse fears. Not to mention the bad guys can manipulate you into turning against your friends through it.]]

to:

* The [[spoiler: hallucinogenic water. When you're hit with this, your entire world becomes blurred, and you live out your worse worst fears. Not to mention the bad guys can manipulate you into turning against your friends through it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Talbot. The fact that he's [[VillainousFriendship extremely loyal to Marlowe]] and yet so disturbingly cold and merciless in relation to his enemies is one thing. It doesn't help matters that he's also largely shrouded in mystery, [[MindScrew seemingly able appear or disappear at the most inopportune of moments for Drake without logical explanation]]. It's no wonder that [[spoiler: [[TarotMotifs his tarot symbol is the Magician.]]]]
* Players are treated to [[spoiler: spiders. And not just a handful of spiders but entire swarms of thousands upon thousands of potentionally man-eating spiders similar to the creepy crawlies in the first two Mummy films.]]
** They make the bad guys next action[[spoiler: to burn down the entire building]], quite reasonable.
* The [[spoiler: hallucinogenic water. When you're hit with this, your entire world becomes blurred, and you live out your worse fears. Not to mention the bad guys can manipulate you into turning against your friends through it.]]
* The sequence where [[spoiler: Drake is lost in the Rub' al Khali. Imagine finding oneself stranded in one of the most inhospitable deserts in the world, with no supplies, and no idea where you are going, as you slowly start to weaken from lack of water and the conditions. Drake was lucky he found that village and Salim's tribe when he did.]]
** Not to mention that throughout the level, [[spoiler: Marlowe's voice can be heard reciting lines from the poem "Literature/TheWasteLand" by Creator/TSEliot]]. This made especially creepy in that [[spoiler: the poem itself is essentially about ''how the world is hopelessly lost and that life is unable to be regenerating.'']]
--->[[spoiler: '''Marlowe:''']] [[spoiler: "What are the roots that clutch, what branches grow out of this stony rubbish? Son of man, you cannot say, or guess, for you know only a heap of broken images, were the sun beats, and the dead tree gives no shelter, the cricket no relief, and the dry stone no sound of water. Only there is shadow under this red rock, come in under the shadow of this red rock, and I will show you something different, from either your shadow at morning striding behind you, or your shadow at evening rising to meet you; I will show you fear in a handful of dust."]]

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