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* Jacob's situation at the end of the ''Final Transmission'' DLC is utterly horrifying. He's revealed to have been ''completely torn apart,'' being kept alive by Mahler as a barely-living torso and forced to fight his way through a DyingDream version of Black Iron Prison, which warps and changes around him as his guilty conscience torments him throughout. It's clear Mahler doesn't want to do this, but she does it in order to extract his memories and upload them off-planet to expose the truth. The only silver lining is that he is finally put out of his misery when the facility is destroyed, and he dies believing that he escaped Callisto on his ship.

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* Jacob's situation at the end of the ''Final Transmission'' DLC is utterly horrifying. He's Rather than survive his encounter with the Biophage horde at the end of the base game as we were initially lead to believe, he's instead revealed to have been ''completely torn apart,'' being kept alive by Mahler as a barely-living torso and forced to fight his way through a DyingDream version of Black Iron Prison, which warps and changes around him as his guilty conscience torments him throughout. It's clear Mahler doesn't want to do this, but she does it in order to extract his memories and upload them off-planet to expose the truth. The only silver lining is that he is finally put out of his misery when the facility is destroyed, and he dies believing that he escaped Callisto on his ship.
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* The Blind. What happens when Biophage are left underground to fester for seventy-five years with nothing to do and no one left to kill? They stick themselves to the MeatMoss and go dormant, their bodies adapting to an environment that is lightless and lifeless. Completely blind, they are drawn to any noise they hear, including gunfire or environmental noises. Some of the tensest moments in the game come from having to stealthily take them out one at a time, fearing that any mistake could bring the wrath of all of them down on you at once. Despite seeming frail and almost zombie-like in their slow patrol shuffle, once alerted, they're faster, stronger, and more resilient than any of the Biophage encountered so far, and the wrong move at the wrong time can have Jacob facing a far larger horde than anything he has encountered so far. While most encounters can involve only two or three enemies, there are several sections where one wrong move can bring up four to eight Blinded rushing the player at the same time.

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* The Blind. What happens when Biophage are left underground to fester for seventy-five years with nothing to do and no one left to kill? They stick themselves to the MeatMoss and go dormant, their bodies adapting to an environment that is lightless and lifeless. Completely As their name would suggest, they are completely blind, they and are drawn to any noise they hear, hear including gunfire or environmental noises. Some of the tensest moments in the game come from having to stealthily take them out one at a time, fearing that any mistake could bring the wrath of all of them down on you at once. Despite seeming frail and almost zombie-like in their slow patrol shuffle, once alerted, they're faster, stronger, and more resilient than any of the Biophage encountered so far, and the wrong move at the wrong time can have Jacob facing a far larger horde than anything he has encountered so far. While most encounters can involve only two or three enemies, there are several sections where one wrong move can bring up four to eight Blinded Blind rushing the player at the same time.

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