Follow TV Tropes

Following

History NightmareFuel / PokemonCrystalKaizo

Go To

OR

Is there an issue? Send a MessageReason:
None


* Cinnabar Island's fate after the volcanic eruption. The city is covered by a huge mountain, with a ''rooftop'' embedded in the mountain. And the Pokemon center is nothing more than a shack with almost no power, as the inside is pitch black. And the the Pokemon Center theme is replaced with the a more melancholy theme...

to:

* Cinnabar Island's fate after the volcanic eruption. The city is covered by a huge mountain, with a ''rooftop'' embedded in the mountain. And the Pokemon center is nothing more than a shack with almost no power, as the inside is pitch black. And the the Pokemon Center theme is replaced with the a more melancholy theme...



* [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.

to:

* [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she they will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

--> '''Blue:''' Take a good look around you... A volcano erupts, and just like that, a whole town disappears. We can go on winning and losing in Pokemon. But if nature so much as twitches, we can lose in a second.

Added: 4

Changed: 8

Is there an issue? Send a MessageReason:
None


By all accounts, this is simply a super-hard mode of Pokemon Crystal, so you would only expect nightmare fuel from Pokemon Crystal. However, with numerous changes, there are also some unsettling aspects that wasn't present in the original...

to:

By all accounts, this is simply a super-hard mode of Pokemon Crystal, ''Pokemon Crystal'', so you would only expect nightmare fuel from Pokemon Crystal.''Pokemon Crystal''. However, with numerous changes, there are also some unsettling aspects that wasn't present in the original...



* [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.

to:

* [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.Red.
----

Changed: 991

Removed: 2794

Is there an issue? Send a MessageReason:
Difficulty does not equal scariness. Also removing Fridge Horror.


* The fact that you can't use Revives or Ethers in battle. This can actually put a lot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one Pokemon or running out of PP. And if you go into a trainer battle with a weakened party of Pokemon, it becomes a lot more tense. Suddenly, random critical hits become a lot scarier since it's almost guaranteed to kill you if you weren't expecting it, and you can't revive your Pokemon...
* You are in danger of losing 24/7. Every trainer in the game is much smarter and have much better Pokemon, meaning the chances of losing to them are really high, and a good 90% of them are completely unavoidable, makes it seem like every trainer in the game is out to get you. And let's be honest; '''''[[ParanoiaFuel THEY ACTUALLY ARE.]]'''''



** A couple of team rocket members have a Gyarados on their teams. While they might be tamer than most Pokemon in-game, considering the lake of rage scheme and the fact that Gyarados are huge and vicious Pokemon capable of destroying cities, are now in the hands of rocket grunts.

to:

** A couple of team rocket Team Rocket members have a Gyarados on their teams. While they might be tamer than most Pokemon in-game, considering the lake Lake of rage Rage scheme and the fact that Gyarados are huge and vicious Pokemon capable of destroying cities, are now in the hands of rocket grunts.



*** [[SarcasmMode It gets better]]. The female grunt with a full team of six and a Slowbro? Her last Pokemon is a '''Miltank'''. Nope, this isn't the last time you will ever see Miltank torture you.



* The Pokemon League can actually feel a lot more intimidating than the original, since it didn't have their own indoor background music, but several tracks used in each room can be considered quite ominous. Considering the fact that at this point, not only do the Elite Four and Champion have some of the best teams in the game, but the fact that [[spoiler: all of them are higher than level 110]].



* On a more meta level, when you get into Victory Road, which is very dark and made much larger, you soon encounter the Rival, who seems to have found a method of becoming stronger. You fight him, and you see that his lead Pokemon is [[spoiler: Level 102]]. And you are still stuck at level 100, and it is there you realize the game stops pulling its punches.
* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the Unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first Pokemon. [[spoiler: A glitch Pokemon that [[HumanoidAbomination uses the trainer sprite]]... at first, but if you try to use an item, it becomes a [[EldritchAbomination glitchy abomination of nature...]]]]
** The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a Missingno as his lead]].

to:

* On a more meta level, when you get into Victory Road, which is very dark and made much larger, you soon encounter the Rival, who seems to have found a method of becoming stronger. You fight him, and you see that his lead Pokemon is [[spoiler: Level 102]]. And you are still stuck at level 100, and it is there you realize the game stops pulling its punches.
* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the Unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first Pokemon. [[spoiler: A glitch Pokemon that [[HumanoidAbomination uses the trainer sprite]]... at first, but if you try to use an item, it becomes a [[EldritchAbomination glitchy abomination of nature...]]]]
**
]] The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a Missingno as his lead]].lead.



* All over the southern parts of Kanto (Pallet Town, Cycling Road, Fuchsia, the southern routes that lead to Fuchsia, the Kanto Sea Routes), and even some parts of Johto leading into Kanto, such as Route 27 and ''New Bark Town'', you see large rocky rubble dispersed all over the place, implying a particularly powerful eruption...
** It gets worse when you realize that Blaine, the Cinnabar Gym Leader [[spoiler: has an Entei, who is said to be born after a volcanic eruption, and can trigger eruptions by roaring...]]



** [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.

to:

** * [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.
Is there an issue? Send a MessageReason:
Cut trope.


* The Goldenrod takeover becomes this in Crystal Kaizo. In the original, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground warehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans. It goes to show how [[DangerouslyGenreSavvy they mean business]].

to:

* The Goldenrod takeover becomes this in Crystal Kaizo. In the original, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground warehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans. It goes to show how [[DangerouslyGenreSavvy they mean business]].business.
Is there an issue? Send a MessageReason:
fix spelling (Pokemon names don't end with an S when pluralized in particular)


* The fact that you can't use revives or ethers in battle. This can actually put a lot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one Pokemon or running out of PP. And if you go into a trainer battle with a weakened party of Pokemon, it becomes a lot more tense. Suddenly, random critical hits become a lot scarier since it's almost guaranteed to kill you if you weren't expecting it, and you can't revive your Pokemon...

to:

* The fact that you can't use revives Revives or ethers Ethers in battle. This can actually put a lot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one Pokemon or running out of PP. And if you go into a trainer battle with a weakened party of Pokemon, it becomes a lot more tense. Suddenly, random critical hits become a lot scarier since it's almost guaranteed to kill you if you weren't expecting it, and you can't revive your Pokemon...



* The idea that Team Rocket becoming a competent criminal organization made real. Every rocket member possessing a rare and usually very strong Pokemon, ambushing the stairs, ensures that you don't feel safe. And the fact that Team Rocket gets so strong that they are higher leveled than ''seven gym leaders...''
* The Team Rocket Mahogany Hideout already was creepy in the original, with a very unsettling track, and a pretty ominous atmosphere. But Crystal Kaizo managed to ramp up the scariness factor, with the fact that the hideout is almost pitch black on the first basement, unless you use flash... and then the hideout becomes dimly lit, and almost every step you take, you trigger a trap that reveals a dangerous electrode or worse...

to:

* The idea that Team Rocket becoming a competent criminal organization made real. Every rocket Rocket member possessing a rare and usually very strong Pokemon, ambushing the stairs, ensures that you don't feel safe. And the fact that Team Rocket gets so strong that they are higher leveled than ''seven gym leaders...''
* The Team Rocket Mahogany Hideout already was creepy in the original, with a very unsettling track, and a pretty ominous atmosphere. But Crystal Kaizo managed to ramp up the scariness factor, with the fact that the hideout is almost pitch black on the first basement, unless you use flash... Flash... and then the hideout becomes dimly lit, and almost every step you take, you trigger a trap that reveals a dangerous electrode Electrode or worse...



* Some of the rocket members Pokemon can qualify, considering the methods of obtaining these Pokemon.

to:

* Some of the rocket members Rocket members' Pokemon can qualify, considering the methods of obtaining these Pokemon.



** A disturbing number of them have Pokemon that knows explosion, meaning they will willingly sacrifice their own Pokemon to take down their enemies. Who knows what else they could do with that.
** Two Team Rocket Members have a Slowbro and a Slowking, which is used by the leader. And a Slowpoke Tail is found near the grunt with the Slowbro, guarding the password "slowpoketail." Right after undergoing an operation with cutting off the tails of slowpokes in the well, some apparently didn't escape the tortures...

to:

** A disturbing number of them have Pokemon that knows explosion, Explosion, meaning they will willingly sacrifice their own Pokemon to take down their enemies. Who knows what else they could do with that.
** Two Team Rocket Members have a Slowbro and a Slowking, which is used by the leader. And a Slowpoke Tail is found near the grunt with the Slowbro, guarding the password "slowpoketail."Slowpoketail." Right after undergoing an operation with cutting off the tails of slowpokes in the well, some apparently didn't escape the tortures...



* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild Pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt. Silver is regarded as too dangerous for the standard trainer, meaning that after ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild Pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can out speed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild Pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.

to:

* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild Pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt. Silver is regarded as too dangerous for the standard trainer, meaning that after ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild Pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can out speed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild Pokemon can get much scarier, from Nidokings Nidoking and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, Aerodactyl, Steelix, Electrode, Gengar, Alakazam, Crobat, Dragonite, and Tyranitars.Tyranitar.
Is there an issue? Send a MessageReason:
moderator restored to earlier version

Changed: 412

Removed: 8692

Is there an issue? Send a MessageReason:
Leaving the only entry that isn't my own. Everything else is gone.


By all accounts, this is simply a super-hard mode of Pokemon Crystal, so you would only expect nightmare fuel from Pokemon Crystal. However, with numerous changes, there are also some unsettling aspects that wasn't present in the original...
----
* The fact that you can't use revives or ethers in battle. This can actually put a lot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one Pokemon or running out of PP. And if you go into a trainer battle with a weakened party of Pokemon, it becomes a lot more tense. Suddenly, random critical hits become a lot scarier since it's almost guaranteed to kill you if you weren't expecting it, and you can't revive your Pokemon...
* You are in danger of losing 24/7. Every trainer in the game is much smarter and have much better Pokemon, meaning the chances of losing to them are really high, and a good 90% of them are completely unavoidable, makes it seem like every trainer in the game is out to get you. And let's be honest; '''''[[ParanoiaFuel THEY ACTUALLY ARE.]]'''''
* The idea that Team Rocket becoming a competent criminal organization made real. Every rocket member possessing a rare and usually very strong Pokemon, ambushing the stairs, ensures that you don't feel safe. And the fact that Team Rocket gets so strong that they are higher leveled than ''seven gym leaders...''
* The Team Rocket Mahogany Hideout already was creepy in the original, with a very unsettling track, and a pretty ominous atmosphere. But Crystal Kaizo managed to ramp up the scariness factor, with the fact that the hideout is almost pitch black on the first basement, unless you use flash... and then the hideout becomes dimly lit, and almost every step you take, you trigger a trap that reveals a dangerous electrode or worse...
* The Goldenrod takeover becomes this in Crystal Kaizo. In the original, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground warehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans. It goes to show how [[DangerouslyGenreSavvy they mean business]].
* Some of the rocket members Pokemon can qualify, considering the methods of obtaining these Pokemon.
** There are fossil Pokemon and the Porygon family, which can only be obtained by resurrecting them, while the other is a man-made Pokemon. And one of their careers is finding fossils and reviving them. The scientist with the Omastar states that he doesn't care if Pokemon are hurt by their experiments.
** A couple of team rocket members have a Gyarados on their teams. While they might be tamer than most Pokemon in-game, considering the lake of rage scheme and the fact that Gyarados are huge and vicious Pokemon capable of destroying cities, are now in the hands of rocket grunts.
** A disturbing number of them have Pokemon that knows explosion, meaning they will willingly sacrifice their own Pokemon to take down their enemies. Who knows what else they could do with that.
** Two Team Rocket Members have a Slowbro and a Slowking, which is used by the leader. And a Slowpoke Tail is found near the grunt with the Slowbro, guarding the password "slowpoketail." Right after undergoing an operation with cutting off the tails of slowpokes in the well, some apparently didn't escape the tortures...
*** [[SarcasmMode It gets better]]. The female grunt with a full team of six and a Slowbro? Her last Pokemon is a '''Miltank'''. Nope, this isn't the last time you will ever see Miltank torture you.
** Some happiness evolution exclusive Pokemon like Espeon, Umbreon, Crobat, and Blissey, are sometimes found on team rocket members teams, which may seem unusual considering that they don't seem to care about the Pokemon that they exploit, so there is no way they would ever evolve by happiness... until you realize Team Rocket's profession: ''Stealing rare Pokemon.'' The fact that some Pokemon know ''Frustration'' only cements this.
** The Female Rocket Executive has a Thick Club Marowak in both fights, which is frightening when you know what happened 3 years ago in a certain Pokemon tower and a Marowak...
** And finally, the fact that some Team Rocket members have pseudo-legendaries and some really rare Pokemon like Lapras, Aerodactyl, and Snorlax. The last Rocket Grunt you face in the Radio Tower has a ''Dragonite''. The Final Executive? His last Pokemon is a '''Tyranitar'''.
* The Pokemon League can actually feel a lot more intimidating than the original, since it didn't have their own indoor background music, but several tracks used in each room can be considered quite ominous. Considering the fact that at this point, not only do the Elite Four and Champion have some of the best teams in the game, but the fact that [[spoiler: all of them are higher than level 110]].
* Mt. Mortar starts off with a surprisingly well lit cave, but as you go deeper, the cave gets darker, and the deeper you go, the music changes, until you go into the farthest part of the cave, where it is very dark, surrounded by some really dangerous wild Pokemon.
* On a more meta level, when you get into Victory Road, which is very dark and made much larger, you soon encounter the Rival, who seems to have found a method of becoming stronger. You fight him, and you see that his lead Pokemon is [[spoiler: Level 102]]. And you are still stuck at level 100, and it is there you realize the game stops pulling its punches.
* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the Unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first Pokemon. [[spoiler: A glitch Pokemon that [[HumanoidAbomination uses the trainer sprite]]... at first, but if you try to use an item, it becomes a [[EldritchAbomination glitchy abomination of nature...]]]]
** The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a Missingno as his lead]].
* Cinnabar Island's fate after the volcanic eruption. The city is covered by a huge mountain, with a ''rooftop'' embedded in the mountain. And the Pokemon center is nothing more than a shack with almost no power, as the inside is pitch black. And the the Pokemon Center theme is replaced with the a more melancholy theme...
* All over the southern parts of Kanto (Pallet Town, Cycling Road, Fuchsia, the southern routes that lead to Fuchsia, the Kanto Sea Routes), and even some parts of Johto leading into Kanto, such as Route 27 and ''New Bark Town'', you see large rocky rubble dispersed all over the place, implying a particularly powerful eruption...
** It gets worse when you realize that Blaine, the Cinnabar Gym Leader [[spoiler: has an Entei, who is said to be born after a volcanic eruption, and can trigger eruptions by roaring...]]
* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild Pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt. Silver is regarded as too dangerous for the standard trainer, meaning that after ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild Pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can out speed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild Pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.
** [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.

to:

By all accounts, this is simply a super-hard mode of Pokemon Crystal, so you would only expect nightmare fuel from Pokemon Crystal. However, with numerous changes, there are also some unsettling aspects that wasn't present in the original...
----
* The fact that you can't use revives or ethers in battle. This can actually put a lot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one Pokemon or running out of PP. And if you go into a trainer battle with a weakened party of Pokemon, it becomes a lot more tense. Suddenly, random critical hits become a lot scarier since it's almost guaranteed to kill you if you weren't expecting it, and you can't revive your Pokemon...
* You are in danger of losing 24/7. Every trainer in the game is much smarter and have much better Pokemon, meaning the chances of losing to them are really high, and a good 90% of them are completely unavoidable, makes it seem like every trainer in the game is out to get you. And let's be honest; '''''[[ParanoiaFuel THEY ACTUALLY ARE.]]'''''
* The idea that Team Rocket becoming a competent criminal organization made real. Every rocket member possessing a rare and usually very strong Pokemon, ambushing the stairs, ensures that you don't feel safe. And the fact that Team Rocket gets so strong that they are higher leveled than ''seven gym leaders...''
* The Team Rocket Mahogany Hideout already was creepy in the original, with a very unsettling track, and a pretty ominous atmosphere. But Crystal Kaizo managed to ramp up the scariness factor, with the fact that the hideout is almost pitch black on the first basement, unless you use flash... and then the hideout becomes dimly lit, and almost every step you take, you trigger a trap that reveals a dangerous electrode or worse...
* The Goldenrod takeover becomes this in Crystal Kaizo. In the original, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground warehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans. It goes to show how [[DangerouslyGenreSavvy they mean business]].
* Some of the rocket members Pokemon can qualify, considering the methods of obtaining these Pokemon.
** There are fossil Pokemon and the Porygon family, which can only be obtained by resurrecting them, while the other is a man-made Pokemon. And one of their careers is finding fossils and reviving them. The scientist with the Omastar states that he doesn't care if Pokemon are hurt by their experiments.
** A couple of team rocket members have a Gyarados on their teams. While they might be tamer than most Pokemon in-game, considering the lake of rage scheme and the fact that Gyarados are huge and vicious Pokemon capable of destroying cities, are now in the hands of rocket grunts.
** A disturbing number of them have Pokemon that knows explosion, meaning they will willingly sacrifice their own Pokemon to take down their enemies. Who knows what else they could do with that.
** Two Team Rocket Members have a Slowbro and a Slowking, which is used by the leader. And a Slowpoke Tail is found near the grunt with the Slowbro, guarding the password "slowpoketail." Right after undergoing an operation with cutting off the tails of slowpokes in the well, some apparently didn't escape the tortures...
*** [[SarcasmMode It gets better]]. The female grunt with a full team of six and a Slowbro? Her last Pokemon is a '''Miltank'''. Nope, this isn't the last time you will ever see Miltank torture you.
** Some happiness evolution exclusive Pokemon like Espeon, Umbreon, Crobat, and Blissey, are sometimes found on team rocket members teams, which may seem unusual considering that they don't seem to care about the Pokemon that they exploit, so there is no way they would ever evolve by happiness... until you realize Team Rocket's profession: ''Stealing rare Pokemon.'' The fact that some Pokemon know ''Frustration'' only cements this.
** The Female Rocket Executive has a Thick Club Marowak in both fights, which is frightening when you know what happened 3 years ago in a certain Pokemon tower and a Marowak...
** And finally, the fact that some Team Rocket members have pseudo-legendaries and some really rare Pokemon like Lapras, Aerodactyl, and Snorlax. The last Rocket Grunt you face in the Radio Tower has a ''Dragonite''. The Final Executive? His last Pokemon is a '''Tyranitar'''.
* The Pokemon League can actually feel a lot more intimidating than the original, since it didn't have their own indoor background music, but several tracks used in each room can be considered quite ominous. Considering the fact that at this point, not only do the Elite Four and Champion have some of the best teams in the game, but the fact that [[spoiler: all of them are higher than level 110]].
* Mt. Mortar starts off with a surprisingly well lit cave, but as you go deeper, the cave gets darker, and the deeper you go, the music changes, until you go into the farthest part of the cave, where it is very dark, surrounded by some really dangerous wild Pokemon.
* On a more meta level, when you get into Victory Road, which is very dark and made much larger, you soon encounter the Rival, who seems to have found a method of becoming stronger. You fight him, and you see that his lead Pokemon is [[spoiler: Level 102]]. And you are still stuck at level 100, and it is there you realize the game stops pulling its punches.
* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the Unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first Pokemon. [[spoiler: A glitch Pokemon that [[HumanoidAbomination uses the trainer sprite]]... at first, but if you try to use an item, it becomes a [[EldritchAbomination glitchy abomination of nature...]]]]
** The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a Missingno as his lead]].
* Cinnabar Island's fate after the volcanic eruption. The city is covered by a huge mountain, with a ''rooftop'' embedded in the mountain. And the Pokemon center is nothing more than a shack with almost no power, as the inside is pitch black. And the the Pokemon Center theme is replaced with the a more melancholy theme...
* All over the southern parts of Kanto (Pallet Town, Cycling Road, Fuchsia, the southern routes that lead to Fuchsia, the Kanto Sea Routes), and even some parts of Johto leading into Kanto, such as Route 27 and ''New Bark Town'', you see large rocky rubble dispersed all over the place, implying a particularly powerful eruption...
** It gets worse when you realize that Blaine, the Cinnabar Gym Leader [[spoiler: has an Entei, who is said to be born after a volcanic eruption, and can trigger eruptions by roaring...]]
* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild Pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt. Silver is regarded as too dangerous for the standard trainer, meaning that after ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild Pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can out speed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild Pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.
** [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.
]]'''''
Is there an issue? Send a MessageReason:
None


* You are in danger of losing 24/7. Every trainer in the game is much smarter and have much better Pokemon, meaning the chances of losing to them are really high, and a good 90% of them are completely unavoidable, makes it seem like every trainer in the game is out to get you.

to:

* You are in danger of losing 24/7. Every trainer in the game is much smarter and have much better Pokemon, meaning the chances of losing to them are really high, and a good 90% of them are completely unavoidable, makes it seem like every trainer in the game is out to get you. And let's be honest; '''''[[ParanoiaFuel THEY ACTUALLY ARE.]]'''''
Is there an issue? Send a MessageReason:
None


* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild Pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt. Silver is regarded as too dangerous for the standard trainer, meaning that after ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild Pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can out speed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild Pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.

to:

* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild Pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt. Silver is regarded as too dangerous for the standard trainer, meaning that after ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild Pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can out speed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild Pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.Tyranitars.
** [[NothingIsScarier Whatever lies beyond the alternate cave entrances within Mt. Silver]]. If the player character tries to go in one of these, he or she will immediately turn back, not going inside the entrance, unless it is the cave entrance that leads to the path to Red.
Is there an issue? Send a MessageReason:
None


By all accounts, this is simply a super-hard mode of Pokemon Crystal, so you would only expect nightmare fuel from Pokemon Crystal. However, with numerous changes, there are also some unsettling aspects that wasn't present in the orignal...

to:

By all accounts, this is simply a super-hard mode of Pokemon Crystal, so you would only expect nightmare fuel from Pokemon Crystal. However, with numerous changes, there are also some unsettling aspects that wasn't present in the orignal...original...



* The fact that you can't use revives or ethers in battle. This can actually put alot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one pokemon or running out of PP. And if you go into a trainer battle with a weakened party of pokemon, it becomes alot more tense. Suddenly, random critical hits become alot scarier since it's almost guaranteed to kill you if you weren't expecting it, and you can't revive your pokemon...
* You are in danger of losing 24/7. Every trainer in the game is much smarter and have much better pokemon, meaning the chances of losing to them are really high, and a good 90% of them are completely unavoidable, makes it seem like every trainer in the game is out to get you. Imagine a nuzlocke of this...
* The idea that Team Rocket becoming a competent criminal organization made real. Every rocket member possessing a rare and usually very strong pokemon, ambushing the stairs, ensures that you don't feel safe. And the fact that Team Rocket gets so strong that they are higher leveled than ''seven gym leaders...''
* Team Rocket Mahogany Hideout already was creepy in the orignal, with a very unsettling track, and a pretty ominous atmosphere. But Crystal Kaizo managed to ramp up the scariness factor, with the fact that the hideout is almost pitch black on the first basement, unless you use flash... and then the hideout becomes dimly lit, and almost every step you take, you trigger a trap that reveals a dangerous electrode or worse...
* The Goldenrod Takeover becomes this in Crystal Kaizo. In the orignal, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground wherehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans. It goes to show how [[DangerouslyGenreSavvy they mean business]].
* Some of the rocket members pokemon can qualify, considering the methods of obtaining these pokemon.
** There are fossil pokemon and the porygon family, which can only be obtained by resurrecting them, while the other is a man-made pokemon. And one of their careers is finding fossils and reviving them. The scientist with the Omastar states that he doesn't care if pokemon are hurt by their experiments.
** A couple of team rocket members have a Gyarados on their teams. While they might be tamer than most pokemon ingame, considering the lake of rage scheme and the fact that Gyarados are huge and vicious pokemon capable of destroying cities, are now in the hands of rocket grunts.
** A disturbing number of them have pokemon that knows explosion, meaning they will willingly sacrifice their own pokemon to take down their enemies. Who knows what else they could do with that.
** Two Team Rocket Members have a slowbro and a slowking, which is used by the leader. And a slowpoketail is found near the grunt with the Slowbro, guarding the password "slowpoketail." Right after undergoing an operation with cutting off the tails of slowpokes in the well, some apparently didn't escape the tortures...
*** [[SarcasmMode It gets better]]. The female grunt with a full team of six and a slowbro? Her last pokemon is a '''Miltank'''. Nope, this isn't the last time you will ever see miltank torture you.
** Some happiness evolution exclusive pokemon like espeon, umbreon, crobat, and blissey, are sometimes found on team rocket members teams, which may seem unusual considering that they don't seem to care about the pokemon that they exploit, so there is no way they would ever evolve by happiness... until you realize Team Rocket's profession: ''Stealing rare pokemon.'' The fact that some pokemon know ''Frustration'' only cements this.
** The Female Rocket Executive has a Thick Club Marowak in both fights, which is frightening when you know what happened 3 years ago in a certain pokemon tower and a marowak...
** And finally, the fact that some Team Rocket members have Pseudolegendaries and some really rare pokemon like Lapras, Aerodactyl, and Snorlax. The last Rocket Grunt you face in the Radio Tower has a ''Dragonite''. The Final Executive? His last pokemon is a '''Tyranitar'''.
* The Pokemon League can actually feel alot more intimidating than the original, since it didn't have their own indoor background music, but several tracks used in each room can be considered quite ominous. Considering the fact that at this point, not only do the Elite Four and Champion have some of the best teams in the game, but the fact that [[spoiler: all of them are higher than level 110]].
* Mt. Mortar starts off with a surprisingly well lit cave, but as you go deeper, the cave gets darker, and the deeper you go, the music changes, until you go into the farthest part of the cave, where it is very dark, surrounded by some really dangerous wild pokemon.
* On a more meta level, when you get into Victory Road, which is very dark and made much larger, you soon encounter the Rival, who seems to have found a method of becoming stronger. You fight him, and you see that his lead pokemon is [[spoiler: Level 102]]. And you are still stuck at level 100, and it is there you realize the game stops pulling its punches.
* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first pokemon. [[spoiler: A glitch pokemon that [[HumanoidAbomination uses the trainer sprite]]... at first, but if you try to use an item, it becomes a [[EldritchAbomination glitchy abomination of nature...]]]]
** The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a missingno as his lead]].
* Cinnabar Island's fate after the volcanic eruption. The city is covered by a huge mountain, with a ''rooftop'' embedded in the mountain. And the pokemon center is nothing more than a shack with almost no power, as the inside is pitch black. And the the Pokemon Center theme is replaced with the a more melancholy theme...
* All over the southern parts of Kanto (Pallet Town, Cycling Road, Fuschia, the southern routes that lead to Fushcia, the Kanto Sea Routes), and even some parts of Johto leading into Kanto, such as Route 27 and ''New Bark Town'', you see large rocky rubble dispersed all over the place, implying a particularly powerful eruption...

to:

* The fact that you can't use revives or ethers in battle. This can actually put alot a lot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one pokemon Pokemon or running out of PP. And if you go into a trainer battle with a weakened party of pokemon, Pokemon, it becomes alot a lot more tense. Suddenly, random critical hits become alot a lot scarier since it's almost guaranteed to kill you if you weren't expecting it, and you can't revive your pokemon...
Pokemon...
* You are in danger of losing 24/7. Every trainer in the game is much smarter and have much better pokemon, Pokemon, meaning the chances of losing to them are really high, and a good 90% of them are completely unavoidable, makes it seem like every trainer in the game is out to get you. Imagine a nuzlocke of this...
you.
* The idea that Team Rocket becoming a competent criminal organization made real. Every rocket member possessing a rare and usually very strong pokemon, Pokemon, ambushing the stairs, ensures that you don't feel safe. And the fact that Team Rocket gets so strong that they are higher leveled than ''seven gym leaders...''
* The Team Rocket Mahogany Hideout already was creepy in the orignal, original, with a very unsettling track, and a pretty ominous atmosphere. But Crystal Kaizo managed to ramp up the scariness factor, with the fact that the hideout is almost pitch black on the first basement, unless you use flash... and then the hideout becomes dimly lit, and almost every step you take, you trigger a trap that reveals a dangerous electrode or worse...
* The Goldenrod Takeover takeover becomes this in Crystal Kaizo. In the orignal, original, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground wherehouse.warehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans. It goes to show how [[DangerouslyGenreSavvy they mean business]].
* Some of the rocket members pokemon Pokemon can qualify, considering the methods of obtaining these pokemon.Pokemon.
** There are fossil pokemon Pokemon and the porygon Porygon family, which can only be obtained by resurrecting them, while the other is a man-made pokemon.Pokemon. And one of their careers is finding fossils and reviving them. The scientist with the Omastar states that he doesn't care if pokemon Pokemon are hurt by their experiments.
** A couple of team rocket members have a Gyarados on their teams. While they might be tamer than most pokemon ingame, Pokemon in-game, considering the lake of rage scheme and the fact that Gyarados are huge and vicious pokemon Pokemon capable of destroying cities, are now in the hands of rocket grunts.
** A disturbing number of them have pokemon Pokemon that knows explosion, meaning they will willingly sacrifice their own pokemon Pokemon to take down their enemies. Who knows what else they could do with that.
** Two Team Rocket Members have a slowbro Slowbro and a slowking, Slowking, which is used by the leader. And a slowpoketail Slowpoke Tail is found near the grunt with the Slowbro, guarding the password "slowpoketail." Right after undergoing an operation with cutting off the tails of slowpokes in the well, some apparently didn't escape the tortures...
*** [[SarcasmMode It gets better]]. The female grunt with a full team of six and a slowbro? Slowbro? Her last pokemon Pokemon is a '''Miltank'''. Nope, this isn't the last time you will ever see miltank Miltank torture you.
** Some happiness evolution exclusive pokemon Pokemon like espeon, umbreon, crobat, Espeon, Umbreon, Crobat, and blissey, Blissey, are sometimes found on team rocket members teams, which may seem unusual considering that they don't seem to care about the pokemon Pokemon that they exploit, so there is no way they would ever evolve by happiness... until you realize Team Rocket's profession: ''Stealing rare pokemon.Pokemon.'' The fact that some pokemon Pokemon know ''Frustration'' only cements this.
** The Female Rocket Executive has a Thick Club Marowak in both fights, which is frightening when you know what happened 3 years ago in a certain pokemon Pokemon tower and a marowak...
Marowak...
** And finally, the fact that some Team Rocket members have Pseudolegendaries pseudo-legendaries and some really rare pokemon Pokemon like Lapras, Aerodactyl, and Snorlax. The last Rocket Grunt you face in the Radio Tower has a ''Dragonite''. The Final Executive? His last pokemon Pokemon is a '''Tyranitar'''.
* The Pokemon League can actually feel alot a lot more intimidating than the original, since it didn't have their own indoor background music, but several tracks used in each room can be considered quite ominous. Considering the fact that at this point, not only do the Elite Four and Champion have some of the best teams in the game, but the fact that [[spoiler: all of them are higher than level 110]].
* Mt. Mortar starts off with a surprisingly well lit cave, but as you go deeper, the cave gets darker, and the deeper you go, the music changes, until you go into the farthest part of the cave, where it is very dark, surrounded by some really dangerous wild pokemon.
Pokemon.
* On a more meta level, when you get into Victory Road, which is very dark and made much larger, you soon encounter the Rival, who seems to have found a method of becoming stronger. You fight him, and you see that his lead pokemon Pokemon is [[spoiler: Level 102]]. And you are still stuck at level 100, and it is there you realize the game stops pulling its punches.
* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the unown Unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first pokemon. Pokemon. [[spoiler: A glitch pokemon Pokemon that [[HumanoidAbomination uses the trainer sprite]]... at first, but if you try to use an item, it becomes a [[EldritchAbomination glitchy abomination of nature...]]]]
** The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a missingno Missingno as his lead]].
* Cinnabar Island's fate after the volcanic eruption. The city is covered by a huge mountain, with a ''rooftop'' embedded in the mountain. And the pokemon Pokemon center is nothing more than a shack with almost no power, as the inside is pitch black. And the the Pokemon Center theme is replaced with the a more melancholy theme...
* All over the southern parts of Kanto (Pallet Town, Cycling Road, Fuschia, Fuchsia, the southern routes that lead to Fushcia, Fuchsia, the Kanto Sea Routes), and even some parts of Johto leading into Kanto, such as Route 27 and ''New Bark Town'', you see large rocky rubble dispersed all over the place, implying a particularly powerful eruption...



* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt.Silver is regarded as too dangerous for the standard trainer, meaning that after ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can outspeed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.

to:

* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild pokemon, Pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt. Silver is regarded as too dangerous for the standard trainer, meaning that after ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild pokemon Pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can outspeed out speed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild pokemon Pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.
Is there an issue? Send a MessageReason:
None


** There are fossil pokemon and the porygon family, which can only be obtained by resurrecting them, while the other is a man-made pokemon.

to:

** There are fossil pokemon and the porygon family, which can only be obtained by resurrecting them, while the other is a man-made pokemon. And one of their careers is finding fossils and reviving them. The scientist with the Omastar states that he doesn't care if pokemon are hurt by their experiments.
** A couple of team rocket members have a Gyarados on their teams. While they might be tamer than most pokemon ingame, considering the lake of rage scheme and the fact that Gyarados are huge and vicious pokemon capable of destroying cities, are now in the hands of rocket grunts.
Is there an issue? Send a MessageReason:
None


* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt.Silver is regarded as too dangerous for the standard trainer, meaning that after [[NintendoHard ''everything'']] you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can outspeed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.

to:

* Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt.Silver is regarded as too dangerous for the standard trainer, meaning that after [[NintendoHard ''everything'']] ''[[NintendoHard everything]]'' you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can outspeed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.
Is there an issue? Send a MessageReason:
None


** Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt.Silver is regarded as too dangerous for the standard trainer, meaning that after [[NintendoHard ''everything'']] you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can outspeed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.

to:

** * Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt.Silver is regarded as too dangerous for the standard trainer, meaning that after [[NintendoHard ''everything'']] you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can outspeed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.
Is there an issue? Send a MessageReason:
None


** It gets worse when you realize that Blaine, the Cinnabar Gym Leader [[spoiler: has an Entei, who is said to be born after a volcanic eruption, and can trigger eruptions by roaring...]]

to:

** It gets worse when you realize that Blaine, the Cinnabar Gym Leader [[spoiler: has an Entei, who is said to be born after a volcanic eruption, and can trigger eruptions by roaring...]]]]
** Mt. Silver. What makes this stand out is that nearly every part of the game already has dangerous wild pokemon, very powerful trainers, even more powerful bosses, and treacherous landscapes and dungeons. But according to Professor Oak, Mt.Silver is regarded as too dangerous for the standard trainer, meaning that after [[NintendoHard ''everything'']] you have gone through, is child's play compared to Mt. Silver. And the revamped Mt. Silver delivers such delights: some of the single most dangerous wild pokemon in the game, some of which are ''not'' commonly used by regular trainers, which can outspeed or status you, or just outright destroy you. Not to mention that you are constantly scaling the mountain, even having to get past a gigantic waterfall, until you actually reach the peak of Mt. Silver, and every area in Mt. Silver you get past, the wild pokemon can get much scarier, from Nidokings and Tauros, to Aerodactyls, Steelixes, Electrodes, Gengars, Alakazams, Crobats, Dragonites, and Tyranitars.
Is there an issue? Send a MessageReason:
None


* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first pokemon. [[spoiler: A glitch pokemon that uses the trainer sprite... at first, but if you try to use an item, it becomes a glitchy abomination of nature...]]

to:

* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first pokemon. [[spoiler: A glitch pokemon that [[HumanoidAbomination uses the trainer sprite... sprite]]... at first, but if you try to use an item, it becomes a [[EldritchAbomination glitchy abomination of nature...]]]]]]
Is there an issue? Send a MessageReason:
None


* The fact that you can't use revives or ethers in battle. This can actually put alot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one pokemon or running out of PP. And if you go into a trainer battle with a weakened party of pokemon, it becomes alot more tense.

to:

* The fact that you can't use revives or ethers in battle. This can actually put alot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one pokemon or running out of PP. And if you go into a trainer battle with a weakened party of pokemon, it becomes alot more tense. Suddenly, random critical hits become alot scarier since it's almost guaranteed to kill you if you weren't expecting it, and you can't revive your pokemon...
* You are in danger of losing 24/7. Every trainer in the game is much smarter and have much better pokemon, meaning the chances of losing to them are really high, and a good 90% of them are completely unavoidable, makes it seem like every trainer in the game is out to get you. Imagine a nuzlocke of this...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The fact that you can't use revives or ethers in battle. This can actually put alot of pressure on the player, as the boss battles become a whole lot scarier now that there are stakes for losing even one pokemon or running out of PP. And if you go into a trainer battle with a weakened party of pokemon, it becomes alot more tense.
Is there an issue? Send a MessageReason:
None


* The Pokemon League can actually feel alot more intimidating than the original, since it didn't have their own indoor background music, but several tracks used in each room can be considered quite ominous.

to:

* The Pokemon League can actually feel alot more intimidating than the original, since it didn't have their own indoor background music, but several tracks used in each room can be considered quite ominous. Considering the fact that at this point, not only do the Elite Four and Champion have some of the best teams in the game, but the fact that [[spoiler: all of them are higher than level 110]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And finally, the fact that some Team Rocket members have Pseudolegendaries and some really rare pokemon like Lapras, Aerodactyl, and Snorlax. The last Rocket Grunt you face in the Radio Tower has a ''Dragonite''. The Final Executive? His last pokemon is a '''Tyranitar'''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[SarcasmMode It gets better]]. The female grunt with a full team of six and a slowbro? Her last pokemon is a '''Miltank'''. Nope, this isn't the last time you will ever see miltank torture you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* On a more meta level, when you get into Victory Road, which is very dark and made much larger, you soon encounter the Rival, who seems to have found a method of becoming stronger. You fight him, and you see that his lead pokemon is [[spoiler: Level 102]]. And you are still stuck at level 100, and it is there you realize the game stops pulling its punches.
Is there an issue? Send a MessageReason:
None


** It gets worse when you realize that Blaine, the Gym Leader [[spoiler: has an Entei, who is said to be born after a volcanic eruption...]]

to:

** It gets worse when you realize that Blaine, the Cinnabar Gym Leader [[spoiler: has an Entei, who is said to be born after a volcanic eruption...eruption, and can trigger eruptions by roaring...]]
Is there an issue? Send a MessageReason:
None


* All over the southern parts of Kanto (Pallet Town, Cycling Road, Fuschia, the southern routes that lead to Fushcia, the Kanto Sea Routes, and even some parts of Route 27 and ''New Bark Town'', you see large rocky rubble dispersed all over the place, implying a particularly powerful eruption...

to:

* All over the southern parts of Kanto (Pallet Town, Cycling Road, Fuschia, the southern routes that lead to Fushcia, the Kanto Sea Routes, Routes), and even some parts of Johto leading into Kanto, such as Route 27 and ''New Bark Town'', you see large rocky rubble dispersed all over the place, implying a particularly powerful eruption...
** It gets worse when you realize that Blaine, the Gym Leader [[spoiler: has an Entei, who is said to be born after a volcanic
eruption...]]
Is there an issue? Send a MessageReason:
None


* Mt. Mortar starts off with a surprisingly well lit cave, but as you go deeper, the cave gets darker, and the deeper you go, the music changes, until you go into the farthest part of the cave, where it is very dark, surrounded by some really dangerous wild pokemon.



** The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a missingno as his lead]].

to:

** The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a missingno as his lead]].lead]].
* Cinnabar Island's fate after the volcanic eruption. The city is covered by a huge mountain, with a ''rooftop'' embedded in the mountain. And the pokemon center is nothing more than a shack with almost no power, as the inside is pitch black. And the the Pokemon Center theme is replaced with the a more melancholy theme...
* All over the southern parts of Kanto (Pallet Town, Cycling Road, Fuschia, the southern routes that lead to Fushcia, the Kanto Sea Routes, and even some parts of Route 27 and ''New Bark Town'', you see large rocky rubble dispersed all over the place, implying a particularly powerful eruption...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A disturbing number of them have pokemon that knows explosion, meaning they will willingly sacrifice their own pokemon to take down their enemies. Who knows what else they could do with that.
Is there an issue? Send a MessageReason:
None


* The Goldenrod Takeover becomes this in Crystal Kaizo. In the orignal, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground wherehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans.

to:

* The Goldenrod Takeover becomes this in Crystal Kaizo. In the orignal, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground wherehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans. It goes to show how [[DangerouslyGenreSavvy they mean business]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Goldenrod Takeover becomes this in Crystal Kaizo. In the orignal, Team Rocket were only blocking random, out of the way areas. But in this game? ''They were blocking the city's entrance and exit, completely locking down the city, and preventing anyone from entering or exiting''. The only way to get inside Goldenrod during the takeover is by flying. And two of them are blocking the way into the Goldenrod Dept. Store, trapping numerous people inside, and preventing anyone from purchasing healing items... And Team Rocket almost completely blocked the way into the underground, the only way that leads to the underground wherehouse. If not for very tiny gaps of water, and a very small gap in their security, they could've easily completed their plans.
Is there an issue? Send a MessageReason:
None


*

to:

** The Pokemon League can actually feel alot more intimidating than the original, since it didn't have their own indoor background music, but several tracks used in each room can be considered quite ominous.
* The Trainer House boss battle. You enter a pretty cheerful Viridian City, and enter a large, pretty innocuous building, where everyone is having a good time. Then you enter the basement, and the music changes... to the unown radio theme. The basement is dark, and seemingly empty, and your opponent isn't Cal this time, but another trainer called "SHF". You fight this trainer, who traveled all the way here just so he could battle the player. And the team rocket theme plays, and then you see his first pokemon. [[spoiler: A glitch pokemon that uses the trainer sprite... at first, but if you try to use an item, it becomes a glitchy abomination of nature...]]
** The strange name "SHF"? Stands for [[spoiler: Sinister Hooded Figure, the hack's creator, and he has a missingno as his lead]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

By all accounts, this is simply a super-hard mode of Pokemon Crystal, so you would only expect nightmare fuel from Pokemon Crystal. However, with numerous changes, there are also some unsettling aspects that wasn't present in the orignal...
----
* The idea that Team Rocket becoming a competent criminal organization made real. Every rocket member possessing a rare and usually very strong pokemon, ambushing the stairs, ensures that you don't feel safe. And the fact that Team Rocket gets so strong that they are higher leveled than ''seven gym leaders...''
* Team Rocket Mahogany Hideout already was creepy in the orignal, with a very unsettling track, and a pretty ominous atmosphere. But Crystal Kaizo managed to ramp up the scariness factor, with the fact that the hideout is almost pitch black on the first basement, unless you use flash... and then the hideout becomes dimly lit, and almost every step you take, you trigger a trap that reveals a dangerous electrode or worse...
* Some of the rocket members pokemon can qualify, considering the methods of obtaining these pokemon.
**There are fossil pokemon and the porygon family, which can only be obtained by resurrecting them, while the other is a man-made pokemon.
** Two Team Rocket Members have a slowbro and a slowking, which is used by the leader. And a slowpoketail is found near the grunt with the Slowbro, guarding the password "slowpoketail." Right after undergoing an operation with cutting off the tails of slowpokes in the well, some apparently didn't escape the tortures...
** Some happiness evolution exclusive pokemon like espeon, umbreon, crobat, and blissey, are sometimes found on team rocket members teams, which may seem unusual considering that they don't seem to care about the pokemon that they exploit, so there is no way they would ever evolve by happiness... until you realize Team Rocket's profession: ''Stealing rare pokemon.'' The fact that some pokemon know ''Frustration'' only cements this.
** The Female Rocket Executive has a Thick Club Marowak in both fights, which is frightening when you know what happened 3 years ago in a certain pokemon tower and a marowak...
*

Top