Follow TV Tropes

Following

History NightmareFuel / FinalFantasyXII

Go To

OR

Is there an issue? Send a MessageReason:
None


* Nabudis, or what's left of it anyway. There is a reason why it's called "The [[MeaningfulName Necrohol]'', and it's hard to imagine that anybody once lived there. The creepy music, along with the swirling mist and the fact that monsters can jump at you at any moment, really drives the point home.

to:

* Nabudis, or what's left of it anyway. There is a reason why it's called "The [[MeaningfulName Necrohol]'', Necrohol]]'', and it's hard to imagine that anybody once lived there. The creepy music, along with the swirling mist and the fact that monsters can jump at you at any moment, really drives the point home.
Is there an issue? Send a MessageReason:
None


* Nabudis, or what's left of it anyway. There is a reason why it's called The "[[MeaningfulName Necrohol]]", and it's hard to imagine that anybody once lived there. The creepy music, along with the swirling mist and the fact that monsters can jump at you at any moment, really drives the point home.

to:

* Nabudis, or what's left of it anyway. There is a reason why it's called The "[[MeaningfulName Necrohol]]", "The [[MeaningfulName Necrohol]'', and it's hard to imagine that anybody once lived there. The creepy music, along with the swirling mist and the fact that monsters can jump at you at any moment, really drives the point home.
Is there an issue? Send a MessageReason:
None


--->"We give you now the Stone and task. Administer judgment: DESTROY THEM ALL!"

to:

--->"We ---->"We give you now the Stone and task. Administer judgment: DESTROY THEM ALL!"

Changed: 341

Removed: 333

Is there an issue? Send a MessageReason:
None


** The woman attached to Zalera was a shamaness that the Esper fused to himself, and now [[PuppetPermutation literally manipulates]]--that scream during Condemnation isn't just for spooks.
*** The animation for Zalera's super move, '''Prime Lv. Death'''[[note]]which kills all characters with levels at prime numbers: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97[[/note]], replicates Zodiark's Darkja '''[[NightmareFace with the woman's skull]]''' '''coming at you.'''

to:

** The woman attached to Zalera was a shamaness that the Esper fused to himself, and now [[PuppetPermutation literally manipulates]]--that scream during Condemnation isn't just for spooks.
*** The
spooks. Meanwhile, the animation for Zalera's super move, '''Prime Lv. Death'''[[note]]which kills all characters with levels at prime numbers: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97[[/note]], replicates Zodiark's Darkja '''[[NightmareFace with the woman's skull]]''' '''coming at you.'''
Is there an issue? Send a MessageReason:
None


* '''[[BonusBoss Yiazmat]]'''. For the longest time, this was the ultimate "superboss" for the ''Final Fantasy'' franchise and gaming as a whole, and with good reason. Not only is it NightmareFuel in lore, it's Nightmare Fuel in terms of gameplay as well:
** First and foremost, its design. Even going by the [[OurDragonsAreDifferent thinnest possible definitions]] for a dragon or wyrm, none of them even ''remotely'' look like this, not even in this game, with only the Hell Wyrm being similar due to deliberately being Yiazmat's less-powerful counterpart (and even then it's very strong). The thing is just uncanny to look at, having no visible face and a very abstract design, with giant and colorful energy rings on its neck and wings while its body looks like an animated, draconic suit of armor. It effectively shows its LightIsNotGood nature with how it looks;

to:

* '''[[BonusBoss '''[[{{Superboss}} Yiazmat]]'''. For the longest time, this was the ultimate "superboss" for the ''Final Fantasy'' franchise and gaming as a whole, and with good reason. Not only is it NightmareFuel in lore, it's Nightmare Fuel in terms of gameplay as well:
** First and foremost, its design. Even going by the [[OurDragonsAreDifferent thinnest possible definitions]] for a dragon or wyrm, none of them even ''remotely'' look like this, not even in this game, with only the Hell Wyrm being similar due to deliberately being Yiazmat's less-powerful counterpart (and even then it's very strong). The thing is just uncanny to look at, having no visible face and a very abstract design, with giant and colorful energy rings on its neck and wings while its body looks like an animated, draconic suit of armor. It effectively shows its LightIsNotGood nature with how it looks;looks.
Is there an issue? Send a MessageReason:
None


** And then there's them [[ISeeDeadPeople using Rasler's ghost to control Ashe]], the final nail in the coffin for their selfishness. This illusion is how they keep Ashe on the path of revenge against the Empire for most of the game's story, showing they're not above using a fresh wound to motivate their chosen ones. Worse, Vaan is heavily implied to be [[ISeeThemToo seeing a ghost too]], except he's seeing his brother Reks. It's all but stated the Occuria wanted to have him as their "Plan B" against Venat should Ashe stray from the path they set for her. They were willing to use ''a teenager'' for their plans of '''''all-out genocide'''''.
* While the Empire is a good example of an antagonist who isn't straight-up evil, Ashe stands firm as the biggest example of [[DesignatedHero a character we're supposed to root for but has destructive intentions]], and some of the ways the game chooses to display this are alarming, to say the least. Before CharacterDevelopment settles in, Ashe is often on the warpath as a furious authority figure for the Resistance, with plenty of legitimate reasons to be angry and seek revenge, but still ultimately so fixated on it that it's scary to think this rude, aggressive {{Jerkass}} of a princess is supposed to be the game's "heroine", especially with the Occuria pushing her into becoming as big of a warmonger as the Empire themselves. Perhaps the worst moment of this comes during Giruvegan as the party beholds the core of the Great Crystal, an infinite source of nethicite brimming with tremendous power. Ashe... [[JustThinkOfThePotential starts bringing up the idea of using it against Archadia]], which Fran points out with exceeding sarcasm that using the Crystal Core [[TheEndOfTheWorldAsWeKnowIt could destroy all of Ivalice]]. Ashe looks down and goes quiet, as if ashamed... ''but it's clear she's still considering it''.

to:

** And then there's them [[ISeeDeadPeople using Rasler's ghost to control Ashe]], the final nail in the coffin for their selfishness. This illusion is how they keep Ashe on the path of revenge against the Empire for most of the game's story, showing they're not above using a fresh wound to motivate their chosen ones. Worse, Vaan is heavily implied to be [[ISeeThemToo seeing a ghost too]], except he's seeing his brother Reks. It's all but stated the Occuria wanted to have him as their "Plan B" against Venat should Ashe stray from the path they set for her. They were willing to use ''a teenager'' for their plans of '''''all-out genocide'''''.
genocide'''''. Fortunately, it [[NiceJobFixingItVillain backfired]] when [[SpannerInTheWorks Vaan let go of his desire for revenge and inspired Ashe to do the same]].
* While the Empire is a good example of an antagonist who isn't straight-up evil, Ashe stands firm as the biggest example of [[DesignatedHero a character we're supposed to root for but has destructive intentions]], and some of the ways the game chooses to display this are alarming, to say the least. Before CharacterDevelopment settles in, Ashe is often on the warpath as a furious authority figure for the Resistance, with plenty of legitimate reasons to be angry and seek revenge, but still ultimately so fixated on it that it's scary to think this rude, aggressive {{Jerkass}} of a princess is supposed to be the game's "heroine", especially with the Occuria pushing her into becoming as big of a warmonger as the Empire themselves. Perhaps the worst moment of this comes during Giruvegan as the party beholds the core of the Great Crystal, an infinite source of nethicite brimming with tremendous power. Ashe... [[JustThinkOfThePotential starts bringing up the idea of using it against Archadia]], which Fran points out with exceeding sarcasm that using the Crystal Core [[TheEndOfTheWorldAsWeKnowIt could destroy all of Ivalice]]. Ashe looks down and goes quiet, as if ashamed... ''but it's clear she's still considering it''. The whole game reads like a StartOfDarkness for a WellIntentionedExtremist villain.
Tabs MOD

Changed: 14

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


*** The animation for Zalera's super move, '''[[KillEmAll Prime Lv. Death]]'''[[note]]which kills all characters with levels at prime numbers: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97[[/note]], replicates Zodiark's Darkja '''[[NightmareFace with the woman's skull]]''' '''coming at you.'''

to:

*** The animation for Zalera's super move, '''[[KillEmAll Prime '''Prime Lv. Death]]'''[[note]]which Death'''[[note]]which kills all characters with levels at prime numbers: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97[[/note]], replicates Zodiark's Darkja '''[[NightmareFace with the woman's skull]]''' '''coming at you.'''
Is there an issue? Send a MessageReason:
Adult Fear is now a disambig


** The Bestiary defines the Wraith as an agglomerate of the souls of people who died during the construction of the Garamsythe Waterway, most of them fathers and family men, making the creature become attracted towards lone children who wander into the Waterway. The petition is put up by Lowtown resident Milha [[AdultFear after a Seeq child encountered the ghost]].

to:

** The Bestiary defines the Wraith as an agglomerate of the souls of people who died during the construction of the Garamsythe Waterway, most of them fathers and family men, making the creature become attracted towards lone children who wander into the Waterway. The petition is put up by Lowtown resident Milha [[AdultFear after a Seeq child encountered the ghost]].ghost.



** The Antlion hunt, which allows the party to venture deeper into the Lhusu Mines, is ripe with AdultFear. The petitioner is a woman whose children ran off into the mines after a disagreement, and this landed them right near the nesting place of the giant man-eating bug. You essentially kill it as it was about to hunt for the two.

to:

** The Antlion hunt, which allows the party to venture deeper into the Lhusu Mines, is ripe with AdultFear.Mines. The petitioner is a woman whose children ran off into the mines after a disagreement, and this landed them right near the nesting place of the giant man-eating bug. You essentially kill it as it was about to hunt for the two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The fates of the Espers foreshadow their ControlFreak nature. Of the thirteen, twelve [[RageAgainstTheHeavens rebelled against the Occuria]] and were cast out for it, with two innocents - the chained ice goddess inside of Mateus, and the shamaness grafted onto Zalera - condemned along with them, even though they had no choice or agency in the rebellion. Meanwhile, Zodiark was cast out simply because he was deemed too powerful, which presumes that the Occuria were afraid that he would usurp them entirely. Whatever else the Espers have done, it's not too difficult to [[WellIntentionedExtremist understand their decision]], given that they likely saw their creators for [[JerkassGods what they truly are]].
Is there an issue? Send a MessageReason:
None


** Secondly, the fight itself, the main reason why this ''thing'' provides the page image for MarathonBoss. It is the ultimate definition for a DamageSpongeBoss, with a little over '''50 MILLION HP''' to take out, as well as several different magical abilities, OneHitKO chances on its normal attacks, and worst of all, casting Reflectga on your party so it can ''bounce off Renew at itself'', ''meaning you're essentially starting the entire fight over''. At a high-enough level in the original version and with the proper gambits set, the least amount of time to beat this boss was ''TWO HOURS'' without breaks.

to:

** Secondly, the fight itself, the main reason why this ''thing'' provides provided the page image for MarathonBoss.MarathonBoss for the longest time. It is the ultimate definition for a DamageSpongeBoss, with a little over '''50 MILLION HP''' to take out, as well as several different magical abilities, OneHitKO chances on its normal attacks, and worst of all, casting Reflectga on your party so it can ''bounce off Renew at itself'', ''meaning you're essentially starting the entire fight over''. At a high-enough level in the original version and with the proper gambits set, the least amount of time to beat this boss was ''TWO HOURS'' without breaks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[JerkassGods The Occuria]] can certainly invoke nightmare fuel to a good degree. Design-wise, they are abstract and overly-detailed, with the only thing about them that's remotely close to humanoid being the fact they do have glowing dots for "eyes" on a head that's clearly supported by what passes as a torso, which is fully devoid of limbs. Given their otherwordly nature, it's a safe assumption that their designs are ''meant'' to be off-putting to human eyes otherwise, especially in how these bodies barely move and just hover stiffly over the ground with a powerful aura around them. Ashe is visibly uncomfortable when they address her in Giruvegan.
** What makes it worse is when their true nature is revealed: in a game focused on the theme of GreyAndGrayMorality and how no one side of a war is truly good or evil, the Occuria are one of the few "factions" of Ivalice that displays BlueAndOrangeMorality, again because of their godly status. The reason why they're pushing Ashe into comitting mass genocide against the Archadian Empire through the different pieces of nethicite they created? They held control of human history for the longest time, and only recently one of their own '''[[DisproportionateRetribution DARED]]''' to propose that [[HumansAreSpecial humans should be allowed to decide their own fate for once]]. They're not pushing Ashe as their "champion" out of support for her as a ruler per-se, or even out of respect for her bloodline - which includes their previous ChosenOne, the Dynast-King Raithwall - but ''purely'' for the fact [[ControlFreak they cannot STAND the idea of humans being in charge of history's reins]] and want a new puppet under their sway to kill their defector and everyone following him, innocent or not.
*** The scene where Ashe is summoned by them to their heavenly realm so they can give her the mission to destroy Venat is filled to the brim with tension, even with the [[DissonantSerenity calm, serene music playing in the background]]. Gerun, their leader, butters up Ashe as their ChosenOne with [[FloweryElizabethanEnglish several pretty words and poetic arrangements]], giving her the mission to cut a new piece of nethicite from the Sun-Cryst, only adding a hissing "destroy Venat" at the very end and giving Ashe only one moment to ask a legitimate question despite saying she's their hero. The ''second'' Ashe dares to ask why they would want her to kill one of their numbers, Gerun '''snaps''' and silences her before, as they've been doing the entire time, throwing the ghost of Rasler in front of her to make her comply. Even more noticeable in that despite speaking highly of her not seconds before, Gerun is now ''hissing and growling orders at Ashe like a master to a servant''.
--->"We give you now the Stone and task. Administer judgment: DESTROY THEM ALL!"
** The ControlFreak nature of the Occuria is disturbing in and of itself since it borders on the psychotic, and nowhere is it more apparent than at the Pharos, the "tower on distant shore" dedicated to the source of their nethicite, the Sun-Cryst. During the ascent, the party will come across glowing glyphs carved onto pillars that echo the Occuria's words, mostly their warnings on how to progress through each section of the dungeon. But if it's not a warning on how to proceed, the inscriptions repeatedly reinforce their belief that [[HumansAreMorons humans are too naive to write their own history]] and constantly remind the reader, supposedly their champions, that they alone are the "true" masters of fate [[YouCantFightFate and humanity needs to shut up and accept it]]. They aren't just needy of control, they're ''desperate'' to reinforce the notion at every opportunity.
** And then there's them [[ISeeDeadPeople using Rasler's ghost to control Ashe]], the final nail in the coffin for their selfishness. This illusion is how they keep Ashe on the path of revenge against the Empire for most of the game's story, showing they're not above using a fresh wound to motivate their chosen ones. Worse, Vaan is heavily implied to be [[ISeeThemToo seeing a ghost too]], except he's seeing his brother Reks. It's all but stated the Occuria wanted to have him as their "Plan B" against Venat should Ashe stray from the path they set for her. They were willing to use ''a teenager'' for their plans of '''''all-out genocide'''''.
* While the Empire is a good example of an antagonist who isn't straight-up evil, Ashe stands firm as the biggest example of [[DesignatedHero a character we're supposed to root for but has destructive intentions]], and some of the ways the game chooses to display this are alarming, to say the least. Before CharacterDevelopment settles in, Ashe is often on the warpath as a furious authority figure for the Resistance, with plenty of legitimate reasons to be angry and seek revenge, but still ultimately so fixated on it that it's scary to think this rude, aggressive {{Jerkass}} of a princess is supposed to be the game's "heroine", especially with the Occuria pushing her into becoming as big of a warmonger as the Empire themselves. Perhaps the worst moment of this comes during Giruvegan as the party beholds the core of the Great Crystal, an infinite source of nethicite brimming with tremendous power. Ashe... [[JustThinkOfThePotential starts bringing up the idea of using it against Archadia]], which Fran points out with exceeding sarcasm that using the Crystal Core [[TheEndOfTheWorldAsWeKnowIt could destroy all of Ivalice]]. Ashe looks down and goes quiet, as if ashamed... ''but it's clear she's still considering it''.
Is there an issue? Send a MessageReason:
None


*** The Great Crystal starts off well-lit (and only gets brighter the closer you get to the Core) but becomes progressively darker the higher you go. Several of the enemies are undead, such as the [[OurZombiesAreDifferent Forbidden]] and the [[RaisingTheSteaks Shadonir]], and not only high-leveled, they also seriously love inflicting [[StandardStatusEffects status effect moves]] that usually deal ''all of them at once'', or simple OneHitKO attacks en masse to effectively wipe out the entire party in very little time. The area itself also has the most unnerving DissonantSerenity to its atmosphere, with its music theme being calm and wondrous to accompany the possibly-frantic escapes the player will have to do to avoid the enemies here as much as possible, or run towards the timed gates they need to open in order to continue climbing. About the only "light" the party will encounter at the peak is [[LightEmUp Ultima]], the Holy-elemental Esper, and that battle in itself can be petrifying for an unprepared player.

to:

*** The Great Crystal starts off well-lit (and only gets brighter the closer you get to the Core) but becomes progressively darker the higher you go. Several of the enemies are undead, such as the [[OurZombiesAreDifferent Forbidden]] and the [[RaisingTheSteaks Shadonir]], and not only high-leveled, they also seriously love inflicting [[StandardStatusEffects [[StatusEffects status effect moves]] that usually deal ''all of them at once'', or simple OneHitKO attacks en masse to effectively wipe out the entire party in very little time. The area itself also has the most unnerving DissonantSerenity to its atmosphere, with its music theme being calm and wondrous to accompany the possibly-frantic escapes the player will have to do to avoid the enemies here as much as possible, or run towards the timed gates they need to open in order to continue climbing. About the only "light" the party will encounter at the peak is [[LightEmUp Ultima]], the Holy-elemental Esper, and that battle in itself can be petrifying for an unprepared player.

Added: 300

Changed: 17

Is there an issue? Send a MessageReason:
None


* Judge Bergan, where do we begin? A HateSink among a faction that's mostly AffablyEvil, his first major appearance has him giving Judge Drace a NeckLift and throwing her across the room, with her weakly remarking that his strength seems inhuman. After the Stilshrine of Miriam, he leads an Imperial attack on Mt Bur-Omisace, slaughtering the local priests and wounding or killing many refugees seemingly ForTheEvulz, before killing Anastasis. It turns out he infused his body with experimental Nethicite, which is the source of his superhuman strength. When defeated, the power overwhelms him and explodes, and while BloodlessCarnage is in effect, Balthier's comments heavily imply the overload ''[[FamilyUnfriendlyDeath blew his chest open.]]'' His corpse then begins to ''dissolve.''

to:

* Judge Bergan, where Bergan. Where do we begin? A HateSink among a faction that's mostly AffablyEvil, and his first major unmasked appearance has him giving Judge Drace a NeckLift and throwing her across the room, with her weakly remarking that his strength seems inhuman. After the Stilshrine of Miriam, he leads an Imperial attack on Mt Bur-Omisace, slaughtering the local priests and wounding or killing many refugees seemingly ForTheEvulz, before killing Anastasis. It turns out he infused his body with experimental Nethicite, which is the source of his superhuman strength. When defeated, the power overwhelms him and explodes, and while BloodlessCarnage is in effect, Balthier's comments heavily imply the overload ''[[FamilyUnfriendlyDeath blew his chest open.]]'' His corpse then begins to ''dissolve.''''
** Right before his death, the way his body just spasms and convulses in place unnaturally, then with Bergan looking around himself as if there's something invisible encroaching on him that only he can see before he finally feels the full, ''excruciating'' pain of the Nethicite overloading his body.
Is there an issue? Send a MessageReason:
None


* Judge Bergan, where do we begin? A HateSink among a faction that's mostly AffablyEvil, his first major appearance has him giving Judge Drace a NeckLift and throwing her across the room, with her weakly remarking that his strength seems inhuman. After the Stilshrine of Miriam, he leads an Imperial attack on Mt Bur-Omisace, slaughtering the local priests and wounding or killing many refugees seemingly ForTheEvulz, before killing Anastasis. It turns out he infused his body with experimental Nethicite, which is the source of his superhuman strength. When defeated, the power overwhelms him and explodes, and while BloodlessCarnage is in effect, Balthier's comments heavily imply the overload ''[[FamilyUnfriendlyDeath blew his chest open.]]''

to:

* Judge Bergan, where do we begin? A HateSink among a faction that's mostly AffablyEvil, his first major appearance has him giving Judge Drace a NeckLift and throwing her across the room, with her weakly remarking that his strength seems inhuman. After the Stilshrine of Miriam, he leads an Imperial attack on Mt Bur-Omisace, slaughtering the local priests and wounding or killing many refugees seemingly ForTheEvulz, before killing Anastasis. It turns out he infused his body with experimental Nethicite, which is the source of his superhuman strength. When defeated, the power overwhelms him and explodes, and while BloodlessCarnage is in effect, Balthier's comments heavily imply the overload ''[[FamilyUnfriendlyDeath blew his chest open.]]'']]'' His corpse then begins to ''dissolve.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Judge Bergan, where do we begin? A HateSink among a faction that's mostly AffablyEvil, his first major appearance has him giving Judge Drace a NeckLift and throwing her across the room, with her weakly remarking that his strength seems inhuman. After the Stilshrine of Miriam, he leads an Imperial attack on Mt Bur-Omisace, slaughtering the local priests and wounding or killing many refugees seemingly ForTheEvulz, before killing Anastasis. It turns out he infused his body with experimental Nethicite, which is the source of his superhuman strength. When defeated, the power overwhelms him and explodes, and while BloodlessCarnage is in effect, Balthier's comments heavily imply the overload ''[[FamilyUnfriendlyDeath blew his chest open.]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Some of the Bestiary entires are pretty horrific, particularly those of the Undead or Headless enemies. The Forbidden are people who were born with souls permanently attached to their bodies, so [[AgeWithoutYouth they kept on living even after becoming rotten corpses]]. The Strikers are said to be condemned criminals poisoned with a toxin that causes them constant pain, and only by decapitating people can they know a brief relief.

Added: 42

Removed: 3216

Is there an issue? Send a MessageReason:
Cleanup of Fridge Horror.



%% Do not add Fridge Horror to this page.



* Do you want to be terrified by the lore alone? Read the [[MonsterCompendium Bestiary]] in the Clan Primer, which provides very insightful commentary and descriptions of the foes you've defeated, with many notable examples. To highlight a few of them:
** Chimera Brains and Gorgimeras, cockatrice-like creatures with ''human faces'', in both cases said to be the result of sorcerers punished by magical powers beyond their control. Gorgimeras were [[EmergencyTransformation forced to inhabit the body of cockatrices]], Chimera Brains are the result of a PainfulTransformation into these creatures.
*** The additional entry for the Chimera Brain is a ''brief'' ApocalypticLog of a poacher who [[TooDumbToLive tried to eat one of the]] [[VendorTrash Chimera Heads]] that can be looted from these beings. The ''very next entry'' is a notice from the Empire that said poacher is "[[DeadlyEuphemism no longer at large]]", with the investigation into his demise terminated. Did he die from eating it? Or given that Chimera Brains were once human, [[FridgeHorror what COULD have happened to him]]? Especially given that the loot description says the Head is used in alchemy and only rarely appears in the open market...
** Chances are high that if the enemy is from the Undead genus, their description will involve at least one variation of AndIMustScream or a FateWorseThanDeath. [[DemBones Dead Bones]], for instance, are humans who made a DealWithTheDevil to avoid death, yet died all the same, cursed to become walking skeletons infested with dark energy that ''keeps them in eternal agony''. Crusaders are warriors who laid siege to old civilizations, cursed by their deceased victims to wander for eternity as armored skeletons. The "[[OurGhostsAreDifferent ghost]]" class is no better, with Necrophobes being spirits so afraid of death they refuse to accept their own, and attack passerby just for ''believing'' they're a threat. Zombie-class enemies like the Shambling Corpses wander with broken, jagged mouths and are often said to be restless souls chasing dreams never achieved in life. But scarier of all is the Reaper class, malformed monstrosities with huge scythe-like hands that prey on the living and eat their souls, having two [[NightmareFace Nightmare Faces]] ''on top of each other'', with some like the Etém even being hinted at being composed of [[IAmLegion multiple wrathful souls]].
** The "nameless inklings" present as additional pages in the Bangaa species entry are both this and TearJerker material. The tale is told from the point of view of an unnamed man and his travel partner who made a living in Nabudis during its glory days. Though they grew apart, they stayed in contact, until the man was called by the kingdom to enlist and patrol the borders when the war came, leaving his partner behind. On the day they were announced to return, he saw his partner in a dream where he couldn't hear him due to the loud wind blowing, waking up in tears for seemingly no reason. When they returned, the [[FantasticNuke Midlight Shard]] had already reduced Nabudis to a barren wasteland, and its people were now undead roaming the territory, [[AndThenJohnWasAZombie with the man's partner among them]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In a way, the two areas are thematic [[{{Foil}} foils]] to each other: both are optional areas and part of a canonical path you must follow, said canonical path leading to a powerful focus point of energy used by the Occuria, and both are filled with high-level enemies, most of them undead. Both are also equally ''terrifying'', although this is one of the ways the two diverge:
*** The Great Crystal starts off well-lit (and only gets brighter the closer you get to the Core) but becomes progressively darker the higher you go. Several of the enemies are undead, such as the [[OurZombiesAreDifferent Forbidden]] and the [[RaisingTheSteaks Shadonir]], and not only high-leveled, they also seriously love inflicting [[StandardStatusEffects status effect moves]] that usually deal ''all of them at once'', or simple OneHitKO attacks en masse to effectively wipe out the entire party in very little time. The area itself also has the most unnerving DissonantSerenity to its atmosphere, with its music theme being calm and wondrous to accompany the possibly-frantic escapes the player will have to do to avoid the enemies here as much as possible, or run towards the timed gates they need to open in order to continue climbing. About the only "light" the party will encounter at the peak is [[LightEmUp Ultima]], the Holy-elemental Esper, and that battle in itself can be petrifying for an unprepared player.
*** Subterra is eternally dark, with even the light the player can (and ''needs'' to) provide via Black Orbs not being enough to enlighten it fully, although it does help. Undead enemies patrol all three floors (along with Abaddon and the occasional Mistmare), with the same preference for status moves as the enemies at the Great Crystal, along with continuous swarming and respawning. Worse, this is the area where the [[BossInMooksClothing Magick Pots]] stay at, legitimate traps for any player who doesn't know how to handle them properly. The dungeon is concluded by the Elite Mark "[[CastingAShadow Shadowseer]]", a dark-based entity who summons the previous guardian entities fought during the main climb towards the Sun-Cryst plus the Phoenix fought at the Penumbra floor, at an area called "''Hell's Challenge''". While arguably not as difficult as Ultima, it can still easily overwhelm an unprepared party. Finally, the soundtrack for the dungeon is nerve-wracking, using the second portion of "Ashe's Theme" for great suspense effect and establishing well how there's a danger in every corner. The Zodiac re-release replaces it with the original track "Gloom", which instead gives a feeling of depression and despair.
* Do you want to be terrified by the lore alone? Read the [[MonsterCompendium Bestiary]] in the Clan Primer, which provides very insightful commentary and descriptions of the foes you've defeated, with many notable examples. To highlight a few of them:
** Chimera Brains and Gorgimeras, cockatrice-like creatures with ''human faces'', in both cases said to be the result of sorcerers punished by magical powers beyond their control. Gorgimeras were [[EmergencyTransformation forced to inhabit the body of cockatrices]], Chimera Brains are the result of a PainfulTransformation into these creatures.
*** The additional entry for the Chimera Brain is a ''brief'' ApocalypticLog of a poacher who [[TooDumbToLive tried to eat one of the]] [[VendorTrash Chimera Heads]] that can be looted from these beings. The ''very next entry'' is a notice from the Empire that said poacher is "[[DeadlyEuphemism no longer at large]]", with the investigation into his demise terminated. Did he die from eating it? Or given that Chimera Brains were once human, [[FridgeHorror what COULD have happened to him]]? Especially given that the loot description says the Head is used in alchemy and only rarely appears in the open market...
** Chances are high that if the enemy is from the Undead genus, their description will involve at least one variation of AndIMustScream or a FateWorseThanDeath. [[DemBones Dead Bones]], for instance, are humans who made a DealWithTheDevil to avoid death, yet died all the same, cursed to become walking skeletons infested with dark energy that ''keeps them in eternal agony''. Crusaders are warriors who laid siege to old civilizations, cursed by their deceased victims to wander for eternity as armored skeletons. The "[[OurGhostsAreDifferent ghost]]" class is no better, with Necrophobes being spirits so afraid of death they refuse to accept their own, and attack passerby just for ''believing'' they're a threat. Zombie-class enemies like the Shambling Corpses wander with broken, jagged mouths and are often said to be restless souls chasing dreams never achieved in life. But scarier of all is the Reaper class, malformed monstrosities with huge scythe-like hands that prey on the living and eat their souls, having two [[NightmareFace Nightmare Faces]] ''on top of each other'', with some like the Etém even being hinted at being composed of [[IAmLegion multiple wrathful souls]].
** The "nameless inklings" present as additional pages in the Bangaa species entry are both this and TearJerker material. The tale is told from the point of view of an unnamed man and his travel partner who made a living in Nabudis during its glory days. Though they grew apart, they stayed in contact, until the man was called by the kingdom to enlist and patrol the borders when the war came, leaving his partner behind. On the day they were announced to return, he saw his partner in a dream where he couldn't hear him due to the loud wind blowing, waking up in tears for seemingly no reason. When they returned, the [[FantasticNuke Midlight Shard]] had already reduced Nabudis to a barren wasteland, and its people were now undead roaming the territory, [[AndThenJohnWasAZombie with the man's partner among them]].
* '''[[BonusBoss Yiazmat]]'''. For the longest time, this was the ultimate "superboss" for the ''Final Fantasy'' franchise and gaming as a whole, and with good reason. Not only is it NightmareFuel in lore, it's Nightmare Fuel in terms of gameplay as well:
** First and foremost, its design. Even going by the [[OurDragonsAreDifferent thinnest possible definitions]] for a dragon or wyrm, none of them even ''remotely'' look like this, not even in this game, with only the Hell Wyrm being similar due to deliberately being Yiazmat's less-powerful counterpart (and even then it's very strong). The thing is just uncanny to look at, having no visible face and a very abstract design, with giant and colorful energy rings on its neck and wings while its body looks like an animated, draconic suit of armor. It effectively shows its LightIsNotGood nature with how it looks;
** Secondly, the fight itself, the main reason why this ''thing'' provides the page image for MarathonBoss. It is the ultimate definition for a DamageSpongeBoss, with a little over '''50 MILLION HP''' to take out, as well as several different magical abilities, OneHitKO chances on its normal attacks, and worst of all, casting Reflectga on your party so it can ''bounce off Renew at itself'', ''meaning you're essentially starting the entire fight over''. At a high-enough level in the original version and with the proper gambits set, the least amount of time to beat this boss was ''TWO HOURS'' without breaks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Both the Great Crystal and the Subterra will randomly JumpScare you with undead enemies that spawn right in front of you. Sometimes, they're rare game that are even tougher to kill, and in the Great Crystal, you'll get Evil Spirits that can summon even more undead. In the Subterra, this isn't as bad... unless you're in the center ring, where the enemies will '''never stop chasing you'''. The Mistmares will teleport after you, but the sloshing sounds of Abaddons chasing you is far more unnerving.
Is there an issue? Send a MessageReason:
None


** Popol, a resident of Nalbina Town, [[GraveRobbing stole an old axe]] from the Necrohol of Nabudis, causing his dreams to be haunted by a Deathscythe who appears in his dreams, repeating "surrender the axe" over and over. The creature, a manifestation of the souls who perished in the Nabudis disaster, is slowly draining him of energy through fatigue. Like with the Gil Snapper, [[FridgeHorror it's likely Popol would've died of exhaustion if the party hadn't intervened]].

to:

** Popol, a resident of Nalbina Town, [[GraveRobbing stole an old axe]] from the Necrohol of Nabudis, causing his dreams to be haunted by a Deathscythe who appears in his dreams, repeating Deathscythe, which repeats the message "surrender the axe" over and over. The creature, a manifestation of the souls who perished in the Nabudis disaster, is slowly draining him of energy through fatigue. Like with the Gil Snapper, [[FridgeHorror it's likely Popol would've died of exhaustion if the party hadn't intervened]].

Added: 4643

Changed: 114

Is there an issue? Send a MessageReason:
None


* The Nalbina Dungeons. Vaan spends a nightmarish time in these gutters, which are basically the lower portions of Nalbina Fortress sealed off and made into improvised cells by the Imperials. Dead bodies litter the floor and piles are stored and burnt in one of the rooms. An arena is used to execute prisoners at the hands of three ''horrifying'' Seek barbarians, and last but not least, the place is sitting right atop the [[AbandonedMine Barheim Passage]]. A prisoner even mentions that they're unable to sleep, given the sounds coming from the place in the darker hours. As a reminder, the Passage is home to zombies, ghosts, and ''[[GrimReaper Zalera]] [[EvilLaugh The Death Seraph]]''.

to:

* The Nalbina Dungeons. Vaan spends a nightmarish time in these gutters, which are basically the lower portions of Nalbina Fortress sealed off and made into improvised cells by the Imperials. Dead bodies litter the floor and piles are stored and burnt in one of the rooms. An arena is used to execute prisoners at the hands of three ''horrifying'' Seek Seeq barbarians, and last but not least, the place is sitting right atop the [[AbandonedMine Barheim Passage]]. A prisoner even mentions that they're unable to sleep, given the sounds coming from the place in the darker hours. As a reminder, the Passage is home to zombies, ghosts, and ''[[GrimReaper Zalera]] [[EvilLaugh The Death Seraph]]''. An itinerant worker at Nalbina even notes that people will sometimes hear a woman's cry coming from the depths.
* Some of the Hunts can be this. Some of the time, the backstory of each petition is more horrifying than their actual targets.
** Marks like the Thextera and the Braegh are stated to attack trade caravans passing through different terrains of Ivalice. Makes one wonder how often these people are attacked or killed in the line of duty just to get some goods across the country.
** The Bestiary defines the Wraith as an agglomerate of the souls of people who died during the construction of the Garamsythe Waterway, most of them fathers and family men, making the creature become attracted towards lone children who wander into the Waterway. The petition is put up by Lowtown resident Milha [[AdultFear after a Seeq child encountered the ghost]].
** Something seems off the second you accept the hunt for the Croakadile. Sadeen, the petitioner, is found at the Giza Plains during the Rains, where the nomad village would usually be stationed, except he's by himself in the cold rain and he talks to the party with very long pauses, almost ''begging'' them to get back the ring the creature ate. He also flickers when you step away from him, and a Moogle near the save crystal will comment that he [[InvisibleToNormals doesn't see the "sad-looking man" the party is seeing]]. Sadeen, as it turns out, is the ghost of Elder Brunoa's former lover, who died trying to get the ring back from the Croakadile. ''[[UnfinishedBusiness Your hunt was petitioned by a spirit so he could pass on to the afterlife in peace]].''
** The Antlion hunt, which allows the party to venture deeper into the Lhusu Mines, is ripe with AdultFear. The petitioner is a woman whose children ran off into the mines after a disagreement, and this landed them right near the nesting place of the giant man-eating bug. You essentially kill it as it was about to hunt for the two.
*** The later hunt for the Diabolos combines elements of both this and the Croakadile hunts, with a child asking you to hunt down a creature that lives in the mines, which is rumored to ''[[ChildEater feast on children who run into its lair]]''. How does the child know this thing truly is dangerous? Because the boy himself died to the Diabolos long ago, now having returned as a ghost [[UnfinishedBusiness who wants to make sure the children of Bhujerba were safe from the creature once and for all]].
** The Ixtab, a Reaper-class enemy (which are already known for being horrifying) that the Garif High Chief asks you to slay, which is an embodiment of [[IAmLegion the collective anger of deceased Garif]] who died at the Henne Mines. What they fail to inform you, however, is that they were killed by Imperial Troops ''[[ForScience for the sake of their nethicite experiments]]''.
** If the player waits until the Dry season to talk to Nanau and Roaklo at the Giza Plains but without defeating the Gil Snapper, Roaklo will comment on how he feels weaker and feverish, the implication being that the creature being released cursed him with an illness. [[FridgeHorror Would he have died if the Snapper wasn't resealed in time?]]
** Popol, a resident of Nalbina Town, [[GraveRobbing stole an old axe]] from the Necrohol of Nabudis, causing his dreams to be haunted by a Deathscythe who appears in his dreams, repeating "surrender the axe" over and over. The creature, a manifestation of the souls who perished in the Nabudis disaster, is slowly draining him of energy through fatigue. Like with the Gil Snapper, [[FridgeHorror it's likely Popol would've died of exhaustion if the party hadn't intervened]].
** The Deathgaze hunt, which takes place aboard a ''[[HighAltitudeBattle Skyferry]]'', meaning your leisure flight is interrupted by a giant [[OurDragonsAreDifferent Aevis wyrm]] landing on the sky deck and threatening to destroy the ship mid-flight.
*** What helps to set the tone is the MoodWhiplash, and not just because you're asked to kill it for a BET of all things. Basically, every time you board an airship for "leisure cruise" at an Aerodrome or talk to the petitioner, your chances of encountering the creature increase. Eventually, instead of the cheery Skyferry theme and personnel briefing, you're met with ''[[NothingIsScarier complete silence]]'' and the flight crew calling for anyone who can slay the beast. Cue "[[BattleThemeMusic Giving Chase]]" [[JumpScare suddenly blaring loudly]] and the passengers and crew in sheer panic, unprepared to fight the monster. Even worse, if you happen to be on a ship full of Imperials, ''none'' of the [[MilitariesAreUseless highly-trained Archadian soldiers]] are a match for the thing, several of them lying down hurt around the main deck.

Top