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** Just to reiterate, one of the first and possibly scariest monsters in the game is one YOU CAN'T EVEN SEE. Old uncle [[HPLoveCraft Howard]] must be proud.
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** The fact that the girl sounds like Kayako from TheGrudge doesn't help.
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* "The Cruel ways of Dr.Richard Jones" mod, ''period''. NothingIsScarier personified, with an absolutely large number of JumpScares on each corner...all while NO MUSIC PLAYS, adding even more fuel for the fear.

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* "The Cruel ways of Dr.Richard Jones" mod, ''period''. NothingIsScarier personified, with an absolutely large number of JumpScares a JumpScare on each corner...corner while you venture through an empty mansion...all while NO MUSIC PLAYS, adding even more fuel for the fear.
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----* "The Cruel ways of Dr.Richard Jones" mod, ''period''. NothingIsScarier personified, with an absolutely large number of JumpScares on each corner...all while NO MUSIC PLAYS, adding even more fuel for the fear.
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* The 'Things in the night' as a whole. Not only are Brutes more common, the Suitors also make an appearance and there are flaming corpses that can hit you like a Grunt. From jump scares involving armors and statues, giant spiders, many jump scares from corpses and absolutely chilling enviroments, from the many horrifying moments, from the sudden warnings that something is coming to get you, monsters that can appear at ANY time, and the fact that, no matter what you do, there's no good end to the story. Particularly, in the basement of one of the houses you visit, you can find a 'gigantic spider' with tons of corpses literally hanging around the basement, with smaller, but still huge spiders over the corpses. And these dangling corpses are all over the mansion, covered in the Shadow's MeatMoss. You can only wonder what exactly all of those corpses went through...

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* The 'Things in the night' as a whole. Not only are Brutes more common, the Suitors also make an appearance and there are flaming corpses that can hit you like a Grunt. From jump scares involving armors and statues, giant spiders, many jump scares from corpses and absolutely chilling enviroments, from to the many horrifying moments, from the sudden warnings that something is coming to get you, monsters that can appear at ANY time, and the fact that, no matter what you do, there's no good end to the story. Particularly, in the basement of one of the houses you visit, you can find a 'gigantic spider' with tons of corpses literally hanging around the basement, with smaller, but still huge spiders over the corpses. And these dangling corpses are all over the mansion, covered in the Shadow's MeatMoss. You can only wonder what exactly all of those corpses went through...

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* The 'Things in the night' mod has some pretty terrifying moments as well. Not only are Brutes more common, the Suitors also make an appearance and there are flaming corpses that can hit you like a Grunt. From the many horrifying moments, a particular one worth mentioning comes when the player, searching a large, dimly lit hallway, comes across a note in one of the rooms that says: "They are watching you now. Don't turn back.". [[ShmuckBait If you do look back]], [[JumpScare You'll see 2 statues and 2 armors standing right there behind you]], and upon attempt to leave the room, another set of those statues and armors appears, ''and they can hurt you''. And in the basement of one of the houses you visit, you can find a 'gigantic spider' with tons of corpses literally hanging around the basement, with smaller, but still huge spiders over the corpses. And these dangling corpses are all over the mansion, covered in the Shadow's MeatMoss. You can only wonder what exactly all of those corpses went through...

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* The 'Things in the night' mod has some pretty terrifying moments as well.a whole. Not only are Brutes more common, the Suitors also make an appearance and there are flaming corpses that can hit you like a Grunt. From jump scares involving armors and statues, giant spiders, many jump scares from corpses and absolutely chilling enviroments, from the many horrifying moments, a particular one worth mentioning comes when from the player, searching a large, dimly lit hallway, comes across a note in one of the rooms sudden warnings that says: "They are watching something is coming to get you, monsters that can appear at ANY time, and the fact that, no matter what you now. Don't turn back.". [[ShmuckBait If you do look back]], [[JumpScare You'll see 2 statues and 2 armors standing right there behind you]], and upon attempt do, there's no good end to leave the room, another set of those statues and armors appears, ''and they can hurt you''. And story. Particularly, in the basement of one of the houses you visit, you can find a 'gigantic spider' with tons of corpses literally hanging around the basement, with smaller, but still huge spiders over the corpses. And these dangling corpses are all over the mansion, covered in the Shadow's MeatMoss. You can only wonder what exactly all of those corpses went through...


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* The stone maze from the 'Lost the lights' mod. Take a wrong route, you get a JumpScare involving the transformed Alexander portrait. Try another route, and you get ''surrounded'' by Servant Brutes and Grunts with no chance of escape. They literally come out of NOWHERE.
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* The 'Things in the night' mod has some pretty terrifying moments as well. Not only are Brutes more common, the Suitors also make an appearance and there is a new kind of monster that is a flaming corpse as well. And when searching a large, dimly lit hallway, you come across a note in one of the rooms that says: "They are watching you now. Don't turn back.". [[ShmuckBait If you do look back]], [[JumpScare You'll see 2 statues and 2 armors standing right there behind you]], and when you try to leave the room, another set of those statues and armors appear, ''and they can hurt you''.

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* The 'Things in the night' mod has some pretty terrifying moments as well. Not only are Brutes more common, the Suitors also make an appearance and there is a new kind of monster that is a are flaming corpse as well. And corpses that can hit you like a Grunt. From the many horrifying moments, a particular one worth mentioning comes when the player, searching a large, dimly lit hallway, you come comes across a note in one of the rooms that says: "They are watching you now. Don't turn back.". [[ShmuckBait If you do look back]], [[JumpScare You'll see 2 statues and 2 armors standing right there behind you]], and when you try upon attempt to leave the room, another set of those statues and armors appear, appears, ''and they can hurt you''.you''. And in the basement of one of the houses you visit, you can find a 'gigantic spider' with tons of corpses literally hanging around the basement, with smaller, but still huge spiders over the corpses. And these dangling corpses are all over the mansion, covered in the Shadow's MeatMoss. You can only wonder what exactly all of those corpses went through...
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* The 'Disponentia' custom story, which takes place in a haunted house. First, there's a scene right at the beginning where a woman is seen playing a piano in a room lit only by red lights...and the woman suddenly ''turns to the screen and lunges at you''.And the house that serves as the main scenario for the game is haunted by said woman who can strike you at [[ParanoiaFuel anytime...anywhere...]]] [[HellIsThatNoise all while a undentifiable noise is heard.]] Then, when you head to the second floor, you see it's quite dark...and then [[spoiler: [[JumpScare a freakin' Servant Brute comes out of nowhere running at an unbelievable speed. And it happens ''twice'']] Granted, this part is only a JumpScare, but still damn horrifying.

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* The 'Disponentia' custom story, which takes place in a haunted house. First, there's a scene right at the beginning where a woman is seen playing a piano in a room lit only by red lights...and the woman suddenly ''turns to the screen and lunges at you''.And the house that serves as the main scenario for the game is haunted by said woman who can strike you at [[ParanoiaFuel anytime...anywhere...]]] [[HellIsThatNoise all while a undentifiable noise is heard.]] Then, when you head to the second floor, you see it's quite dark...and then [[spoiler: [[JumpScare a freakin' Servant Brute comes out of nowhere running at an unbelievable speed. And it happens ''twice'']] ''twice'']]]] Granted, this part is only a JumpScare, but still damn horrifying.
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* The 'Disponentia' custom story, which takes place in a haunted house. First, there's a scene right at the beginning where a woman is seen playing a piano in a room lit only by red lights...and the woman suddenly ''turns to the screen and lunges at you''.And the house that serves as the main scenario for the game is haunted by said woman who can strike you at [[ParanoiaFuel anytime...anywhere...]]] [[HellIsThatNoise all while a undentifiable noise is heard.]] Then, when you head to the second floor, you see it's quite dark...and then [[spoiler: [[JumpScare a freakin' Servant Brute comes out of nowhere running at an unbelievable speed. And it happens ''twice'']] Granted, this part is only a JumpScare, but still damn horrifying. Lastly, there is a Kaernk in this game, and you can ''hear it growling and snarling clearly''.

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* The 'Disponentia' custom story, which takes place in a haunted house. First, there's a scene right at the beginning where a woman is seen playing a piano in a room lit only by red lights...and the woman suddenly ''turns to the screen and lunges at you''.And the house that serves as the main scenario for the game is haunted by said woman who can strike you at [[ParanoiaFuel anytime...anywhere...]]] [[HellIsThatNoise all while a undentifiable noise is heard.]] Then, when you head to the second floor, you see it's quite dark...and then [[spoiler: [[JumpScare a freakin' Servant Brute comes out of nowhere running at an unbelievable speed. And it happens ''twice'']] Granted, this part is only a JumpScare, but still damn horrifying. Lastly, there is a Kaernk in this game, and you can ''hear it growling and snarling clearly''.\n
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* The 'Disponentia' custom story, which takes place in a haunted house. First, there's a scene right at the beginning where a woman is seen playing a piano in a room lit only by red lights...and the woman suddenly ''turns to the screen and lunges at you''.And the house that serves as the main scenario for the game is haunted by said woman who can strike you at [[ParanoiaFuel anytime...anywhere...]]] [[HellIsThatNoise all while a undentifiable noise is heard.]] Then, when you head to the second floor, you see it's quite dark...and then [[spoiler: [[JumpScare a freakin' Servant Brute comes out of nowhere running at an unbelievable speed. And it happens ''twice'']] Granted, this part is only a JumpScare, but still damn horrifying. Lastly, there is a Kaernk in this game, and you can ''hear it growling and snarling clearly''.
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* The running theme of custom stories where partway through the story, a modded in monster appears. Especially if it's in a mod with the default monsters so your constantly paranoid of what new kind of horror will attack.
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* The 'Things in the night' mod has some pretty terrifying moments as well. Not only are Brutes more common, the Suitors also make an appearance and there is a new kind of monster that is a flaming corpse as well. And when searching a large, dimly lit hallway, you come across a note in one of the rooms that says: "They are watching you now. Don't turn back.". [[ShmuckBait If you do look back]], [[JumpScare You'll see 2 statues and 2 armors standing right there behind you]], and when you try to leave the room, another set of those statues and armors appear, ''and they can hurt you''.
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** A classic Iron Maiden, which [[spoiler: pops open as you approach it, giving a [[TheShining Shining-esque]] sequence of blood spilling forth]]. The flashback contains textual EyeScream.

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** A classic Iron Maiden, which [[spoiler: pops open as you approach it, giving a [[TheShining [[Film/TheShining Shining-esque]] sequence of blood spilling forth]]. The flashback contains textual EyeScream.
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* Perhaps the most disturbing part is [[spoiler: how Daniel willingly believed every assertion that [[CompleteMonster the Baron]] told him in regards to their victims' crimes.]]

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* Perhaps the most disturbing part is [[spoiler: how Daniel willingly believed every assertion that [[CompleteMonster the Baron]] Baron told him in regards to their victims' crimes.]]
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* Previously on your escapades in Brennenberg, you'll have encountered Servant Grunts, a few Kaernk, and The Shadow. Apart from the Shadow, these monsters are not too bright, and can be distracted very easily or thrown off of a chase by ducking around a corner to quickly. In the Sewers, when you turn a corner and spot the first active Servant Brute, the game prompts you to distract it with a tossed rock from nearby. If you execute this correctly, and you get to the door, you expect to be home free... [[spoiler: but the Brute ''knows'' you're there.]] Better leg it, post haste.
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this troper


* Some of the messages writen in blood in Amnesia Justine are REALLY screwed up. Some that stick out in this tropers mind are [[spoiler:"Death shall move across the floor", "They who burrow waits beneath", "Stay alive", "Lonely", "Suffer the trial" Made worse by the fact you sanity meter will decrese the moment you enter the tunnels and won't stop going down untill you find the exit. What could possibly have gone through Justine's twisted mind to make her write those messages...In blood no less.]]

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* Some of the messages writen in blood in Amnesia Justine are REALLY screwed up. Some that stick out in this tropers mind are [[spoiler:"Death shall move across the floor", "They who burrow waits beneath", "Stay alive", "Lonely", "Suffer the trial" Made worse by the fact you sanity meter will decrese the moment you enter the tunnels and won't stop going down untill you find the exit. What could possibly have gone through Justine's twisted mind to make her write those messages...In blood no less.]]
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* The 'Tenebris Lake' mod has some pretty horrific moments, due to the new monsters. The most common monster for one looks like a rotten corpse and hits like a Brute. The "[[BodyHorror goat" monster you find later in the game. Even Agrippa is made terrifying due to being locked in a room with him and after a short while, he breaks free of his chains and attacks you.

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* The 'Tenebris Lake' mod has some pretty horrific moments, due to the new monsters. The most common monster for one looks like a rotten corpse and hits like a Brute. The "[[BodyHorror goat" goat]]" monster you find later in the game. Even Agrippa is made terrifying due to being locked in a room with him and after a short while, he breaks free of his chains and attacks you.

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* Even though he is very friendly and helpful, [[StopHelpingMe sometimes too helpful]]. Agrippa can still give you a JumpScare the first time you see him.




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* The 'Tenebris Lake' mod has some pretty horrific moments, due to the new monsters. The most common monster for one looks like a rotten corpse and hits like a Brute. The "[[BodyHorror goat" monster you find later in the game. Even Agrippa is made terrifying due to being locked in a room with him and after a short while, he breaks free of his chains and attacks you.
** Also if you have claustrophobia, you will hate near the end of the game where you have to navigate though a small tunnel. Especially when it starts caving in, and later when a corpse starts chasing you.

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* The fact that the first piano you encounter (the one that shuts itself) has ''two sets of 3-keys'' (i.e., F F♯ G G♯ A A♯) next to each other in the center freaked the shit out of me. How the hell do you play that thing?! Does it just repeat?! Or does it create...'''''B♯?!'''''

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* The fact that the first piano you encounter (the one that shuts itself) has ''two sets of 3-keys'' (i.e., F F♯ G G♯ A A♯) next to each other in the center freaked gives you the shit out eeire feeling of me. How the hell do you play place, an shows that thing?! Does it just repeat?! Or does it create...'''''B♯?!'''''even every day objects can be deranged in this world.



** Though, the severed dog's head becomes NightmareRetardant if you [[http://www.youtube.com/watch?v=i7JWBvc8Vk4&feature=related#t=05m30s have a sick sense of humor]].
*** ''(Holds dog in front of camera.)'' "I'm ridin' ''{{beat}}'' I'm ridin' my ghost dog!"
*** The crescendo is the end, when he tosses it away and you hear glass smashing off-screen.
** Same goes for the stuffed rabbit. Watch Lanipator's let's play for the moment.
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goes without saying it\'s YMMV


** It can also act like a Nightmare Retardant if you realize he now looks like an owl with no feathers. Or it can make it worse when you realize that there are plenty of clues that [[spoiler: suggest Alexander isn't human. Maybe his current form is a mask and that's his real face.]] YYMV, but it can be scary and silly at the same time. At least he looks like the monster he really is on the inside or at least Daniel's perception of that monster.

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** It can also act like a Nightmare Retardant if you realize he now looks like an owl with no feathers. Or it can make it worse when you realize that there are plenty of clues that [[spoiler: suggest Alexander isn't human. Maybe his current form is a mask and that's his real face.]] YYMV, but it It can be scary and silly at the same time. At least he looks like the monster he really is on the inside or at least Daniel's perception of that monster.
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** Brute Servants in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the [[HellIsThatNoise low-groan they make when they're around]], and their loud footsteps that make it's [[ParanoiaFuel diffcult to tell where they are.]] Doesn't help that they can OneHitKill you.
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There is no picture for this page anymore.


* The picture at the top comes from your first run-in with a servant. By some degree of luck, you figured out how to get the hell away and sobbed in a corner for five minutes. You come back out, and...it's gone? It's gone! Not taking any chances; just b-line straight for the exit! Made it. God damn, I never want to go back in there. At least now I'm safe. Then as soon as you walk forward after the screen loads-- SHRNK! You took damage?! B-but I got out! D-did it chase me?! Run, run, RUN! You look back to see it was only the first instance of the Shadow's decay expanding...though you don't know that yet. All you know is, you're never going in that fucking room again, and the game agrees with you.

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* The picture at the top comes from your first run-in with a servant. By some degree of luck, you figured out how to get the hell away and sobbed in a corner for five minutes. You come back out, and...it's gone? It's gone! Not taking any chances; just b-line straight for the exit! Made it. God damn, I never want to go back in there. At least now I'm safe. Then as soon as you walk forward after the screen loads-- SHRNK! You took damage?! B-but I got out! D-did it chase me?! Run, run, RUN! You look back to see it was only the first instance of the Shadow's decay expanding...though you don't know that yet. All you know is, you're never going in that fucking room again, and the game agrees with you.
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Nightmare Fuel cleanup; see thread for reference, plus some natter kills


* This troper was stupid enough to play the game at 3 am, in the unfinished basement of her best friend's house. In a rural area where animal noises are heard all throughout the night. Hello, waking eternity.



*** Oh, and by all means - [[SchmuckBait light the campfire set up beneath the bull]]. Nothing will happen, [[BlatantLies I promise]].
**** Made worse if you know that those bulls were ''not'' invented by the developers. Those things were [[http://en.wikipedia.org/wiki/Brazen_bull actually used in real life.]]

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*** Oh, and by all means - [[SchmuckBait light the campfire set up beneath the bull]]. Nothing will happen, [[BlatantLies I promise]].\n****
***
Made worse if you know that those bulls were ''not'' invented by the developers. Those things were [[http://en.wikipedia.org/wiki/Brazen_bull actually used in real life.]]



***** Supposedly he did it because he felt the creator was a sick, sick man to make such a thing. Even more supposedly, he took the guy out before he died. Then threw him off a cliff. Even worse, in my opinion.

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***** Supposedly he did it because he felt the creator was a sick, sick man to make such a thing. Even more supposedly, he took the guy out before he died. Then threw him off a cliff. Even worse, in my opinion.



** You know that pyramid-shaped object you find in one of the rooms? You know, the one that I'm pretty sure doesn't have a diagram going with it? It's called the Judas Cradle, invented during the Spanish Inquisition. Want to know how it works? You hang the person by their torso and feet, they're stripped naked, and there are several techniques on how to use it. [[spoiler: You can drop the victim onto the pyramid or slowly lower them onto the tip so that they sit there for an extended period of time. The pyramid is basically acting like a spreader.]] You want more details? [[http://www.youtube.com/watch?v=bci-cAGMwts&NR=1 Machines of Malice looked at it best and shows how it WORKED]]. (Please note, that it starts up about this particular piece at around 8:02.)

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** You know that pyramid-shaped object you find in one of the rooms? You know, the one that I'm pretty sure doesn't have a diagram going with it? rooms? It's called the Judas Cradle, invented during the Spanish Inquisition. Want to know how it works? You hang the person by their torso and feet, they're stripped naked, and there are several techniques on how to use it. [[spoiler: You can drop the victim onto the pyramid or slowly lower them onto the tip so that they sit there for an extended period of time. The pyramid is basically acting like a spreader.]] You want more details? [[http://www.youtube.com/watch?v=bci-cAGMwts&NR=1 Machines of Malice looked at it best and shows how it WORKED]]. (Please note, that it starts up about this particular piece at around 8:02.)



* The Prison Level. Dear god the Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. The monsters literally seem to be everywhere.
* YMMV (a lot), but for me, being a piano enthusiast, the fact that the first piano you encounter (the one that shuts itself) has ''two sets of 3-keys'' (i.e., F F♯ G G♯ A A♯) next to each other in the center freaked the shit out of me. How the hell do you play that thing?! Does it just repeat?! Or does it create...'''''B♯?!'''''

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* The Prison Level. Dear god the Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. The monsters literally seem to be everywhere.
* YMMV (a lot), but for me, being a piano enthusiast, the The fact that the first piano you encounter (the one that shuts itself) has ''two sets of 3-keys'' (i.e., F F♯ G G♯ A A♯) next to each other in the center freaked the shit out of me. How the hell do you play that thing?! Does it just repeat?! Or does it create...'''''B♯?!'''''



* The room where the first vitae experiments took place. It's essentially a taxidermy room, with a ''severed dog's head'' in it. The room immediately after that has a cupboard with at least 3 dead bodies, all nothing but bones. The former genuinely made me sick to my stomach. Plus in the background there's the sound of another dog yelping in pain.

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* The room where the first vitae experiments took place. It's essentially a taxidermy room, with a ''severed dog's head'' in it. The room immediately after that has a cupboard with at least 3 dead bodies, all nothing but bones. The former genuinely made me sick to my stomach. Plus in the background there's the sound of another dog yelping in pain.



** Oh, and the deal about Alexander not having any female corpses around, and the ever famous Mr. Face? I firmly believe that Mr. Face was once a woman. Look closely.

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** Oh, and the deal about Alexander not having any female corpses around, and the ever famous Mr. Face? I firmly believe that Mr. Face was may have once been a woman. Look closely.



** Seems like they are Alexander's servants, and they were afflicted by the Shadow. Alexander can still maintain some control over them, [[spoiler: as in the ambush at the end of the game. But thats only when Alexanders realizes you are in the castle.]] The rest of the time the servants want to kill you. That make me think that even if you got to slow the progress of the Shadow, it will use whatever means to hunt you. Ergo it does not matter where you or the physical manifestation of the Shadow are, you can asume it sorround you in everything near you.
** I'm more inclined to believe that they are Alexander's servants, and he deliberately made them that way. Many signs indicate deliberate, careful mutilation rather than mutation caused by the Shadow. Alexander would have a need for servants who are absolutely loyal, easily sacrificable and replaceable if needed, and capable of inflicting mad terror in their subjects just with their appearance. Grisly mutilation + alchemy = Mr. Face. They were presumably hooded or otherwise disguised around Daniel before the game, since he commented on their abnormal behaviour, but not appearance.

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** Seems like they are Alexander's servants, and they were afflicted by the Shadow. Alexander can still maintain some control over them, [[spoiler: as in the ambush at the end of the game. But thats only when Alexanders realizes you are in the castle.]] The rest of the time the servants want to kill you. That make me think that even if you got to slow the progress of the Shadow, it will use whatever means to hunt you. Ergo it does not matter where you or the physical manifestation of the Shadow are, you can asume it sorround you in everything near you.\n
** I'm more inclined to believe that they are Alexander's servants, and he deliberately made them that way. Many signs indicate deliberate, careful mutilation rather than mutation caused by the Shadow. Alexander would have a need for servants who are absolutely loyal, easily sacrificable and replaceable if needed, and capable of inflicting mad terror in their subjects just with their appearance. Grisly mutilation + alchemy = Mr. Face. They were presumably hooded or otherwise disguised around Daniel before the game, since he commented on their abnormal behaviour, but not appearance.



** Add a bit of FridgeBrilliance or FridgeHorror. See the corpse that suddenly appears? Turn around and what do you know, the corpse just dissapeared. It just vanished in the air? It was a bug? Or... is there something in the room with you, and it took the corpse out of there?

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** Add a bit of FridgeBrilliance or FridgeHorror. See the corpse that suddenly appears? Turn around and what do you know, the corpse just dissapeared.disappeared. It just vanished in the air? It was a bug? Or... is there something in the room with you, and it took the corpse out of there?



** Hell, on my first playthrough I recognized the area you see in the pic and had my OhCrap moment. I knew it would show up. I knew what to do. I had an escape route; where to run, where to hide, how long to wait. But it just wouldn't show up. As I went through and solved the puzzles, it just wouldn't. Show. Up. I must have spent two or three times more than needed to make it through because I kept running back to the armoire for every little event.



* The [[spoiler: DownerEnding]] of the game is this made absolutely [[PrecisionFStrike Fucked up]] when you hear [[spoiler: The shadow replay the voices of Daniel and Alexander's victoms right before killing Daniel. And Daniel's screams DO NOT make anything better]]

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* The [[spoiler: DownerEnding]] of the game is this made absolutely [[PrecisionFStrike Fucked up]] even worse when you hear [[spoiler: The shadow replay the voices of Daniel and Alexander's victoms victims right before killing Daniel. And Daniel's screams DO NOT make anything better]]
Willbyr MOD

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Nightmare Fuel cleanup; see thread for reference


* Let's face it, this game is Nightmare Fuel incarnated. No place, not even the Back Hall, is enough comforting. Not only the monsters, but the entire paranoia fueled corridors, always keeping an eye behind you, and beyond every corner. The thought that there's something always following you is enough to keep you on heels. And this game proves that, yes, NothingIsScarier.

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* Let's face it, this game is Nightmare Fuel incarnated.pure horror. No place, not even the Back Hall, is enough comforting. Not only the monsters, but the entire paranoia fueled corridors, always keeping an eye behind you, and beyond every corner. The thought that there's something always following you is enough to keep you on heels. And this game proves that, yes, NothingIsScarier.



* The [[spoiler: DownerEnding]] of the game is this made absolutely [[PrecisionFStrike Fucked up]] when you hear [[spoiler: [[NightmareFuel The shadow replay the voices of Daniel and Alexander's victoms right before killing Daniel. And Daniel's screams DO NOT make anything better]]]]

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* The [[spoiler: DownerEnding]] of the game is this made absolutely [[PrecisionFStrike Fucked up]] when you hear [[spoiler: [[NightmareFuel The shadow replay the voices of Daniel and Alexander's victoms right before killing Daniel. And Daniel's screams DO NOT make anything better]]]]better]]
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** The reveal that [[spoiler: the player character is Justine]] may not seem horrifying at first, but think about it: The monster mentioned above, along with the other two you meet later on? Yeah, [[spoiler: you did that to them]]. You weren't brainwashed, you weren't forced to, you weren't mind controlled. You [[spoiler: blinded them and trapped them down there ''of your own free will'']]. [[WasOnceAMan It doesn't help that they used to be men]].

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** The reveal that [[spoiler: the player character is Justine]] may not seem horrifying at first, but think about it: The monster mentioned above, along with the other two you meet later on? Yeah, you [[spoiler: you did that to them]]. You weren't brainwashed, you weren't forced to, you weren't mind controlled. You [[spoiler: blinded them and trapped them down there ''of your own free will'']]. [[WasOnceAMan It doesn't help that they used to be men]].
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** The reveal that [[spoiler: the player character is Justine]] may not seem horrifying at first, but think about it: The monster mentioned above, along with the other two you meet later on? Yeah, [[spoiler: you did that to them]]. You weren't brainwashed, you weren't forced to, you weren't mind controlled. You [[spoiler: blinded them and trapped them down there ''of your own free will'']]. [[WasOnceAMan It doesn't help that [[spoiler: they used to be men]]]].

to:

** The reveal that [[spoiler: the player character is Justine]] may not seem horrifying at first, but think about it: The monster mentioned above, along with the other two you meet later on? Yeah, [[spoiler: you did that to them]]. You weren't brainwashed, you weren't forced to, you weren't mind controlled. You [[spoiler: blinded them and trapped them down there ''of your own free will'']]. [[WasOnceAMan It doesn't help that [[spoiler: they used to be men]]]].men]].
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** The reveal that [[spoiler: the player character is Justine]] may not seem horrifying at first, but think about it: The monster mentioned above, along with the other two you meet later on? Yeah, [[spoiler: you did that to them]]. You weren't brainwashed, you weren't forced to, you weren't mind controlled. You [[spoiler: blinded them and trapped them down there ''of your own free will'']]. [[WasOnceAMan It doesn't help that [[spoiler: they used to be men]].

to:

** The reveal that [[spoiler: the player character is Justine]] may not seem horrifying at first, but think about it: The monster mentioned above, along with the other two you meet later on? Yeah, [[spoiler: you did that to them]]. You weren't brainwashed, you weren't forced to, you weren't mind controlled. You [[spoiler: blinded them and trapped them down there ''of your own free will'']]. [[WasOnceAMan It doesn't help that [[spoiler: they used to be men]].men]]]].
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** The reveal that [[spoiler: the player character is Justine]] may not seem horrifying at first, but think about it: The monster mentioned above, along with the other two you meet later on? Yeah, [[spoiler: you did that to them]]. You weren't brainwashed, you weren't forced to, you weren't mind controlled. You [[spoiler: blinded them and trapped them down there ''of your own free will'']]. [[WasOnceAMan It doesn't help that [[spoiler: they used to be men]].
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*** More fridge horror: look at those legs in the fountain, and where the water lands. Later, a red, pulsating blob appears above them. Even later, the fountain is flooded with blood and a corpse appears where the bulge was.
Willbyr MOD

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The creators of ''VideoGame/AmnesiaTheDarkDescent'' set out to make one of the scariest games ever. [[GoneHorriblyRight They did.]]

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* Just imagine [[ColdBloodedTorture the intense pain during the reforming into the grunts]], including having to have your [[GroinAttack genitals ripped off,]] or [[FridgeHorror sewn together]] [[CaptainObvious in case of a female]]
* This troper was stupid enough to play the game at 3 am, in the unfinished basement of her best friend's house. In a rural area where animal noises are heard all throughout the night. Hello, waking eternity.
* The torture chambers are packed to the ''brim'' with this. The accompanying diagrams do *not* help matters.
** A bronze bull that's hollow inside, with the makings of a campfire beneath it. The game explains precisely what the Baron and [[spoiler: Daniel]] use this for, if the implication wasn't enough for players to get on their own.
*** Oh, and by all means - [[SchmuckBait light the campfire set up beneath the bull]]. Nothing will happen, [[BlatantLies I promise]].
**** Made worse if you know that those bulls were ''not'' invented by the developers. Those things were [[http://en.wikipedia.org/wiki/Brazen_bull actually used in real life.]]
**** One thing people forget to mention is that the brazen bull was designed with a brass horn like instrument in its mouth. The horn sounded like a call of a bull. You can imagine that is hard to breath in the bull, so the occupant used the horn to inhale and exhale oxygen which gave it that horrible sound. The occupant would try to avoid the part that was in direct contact with the fire, but, because of the nature of metal and the fact the victim was usually naked, this did not help much. All that occurred was the victim prolonging their own life while entertaining or putting the fear of God into guests. The designer of the bull was killed when the King, who ordered it made, wanted to hear the horn (that was already installed in the device) tested. He slammed the door shut and burned the designer alive thus claiming the bull's first victim. Yeah, that's pretty horrifying to say the least.
***** Supposedly he did it because he felt the creator was a sick, sick man to make such a thing. Even more supposedly, he took the guy out before he died. Then threw him off a cliff. Even worse, in my opinion.
** [[ClaustroPhobia Cramped cells]] that aren't even big enough to lie down in... and are conveniently connected via pipe at the ceiling to the cell next door, allowing the victim in Cell 1 to hear the agonized screams of the victim in Cell 2.
** A room that contains nothing more than a heavy, iron weight with chains attached to it, along with a pulley system connected to another set of chains. Just give the winch a few cranks and see what happens.
** A classic Iron Maiden, which [[spoiler: pops open as you approach it, giving a [[TheShining Shining-esque]] sequence of blood spilling forth]]. The flashback contains textual EyeScream.
** A place to string someone up by their legs... a diagram placed next to it shows two men using a lumberjack saw to saw from the groin to the chest.
*** Also done in real life for apostasy.
*** Adding to this was a flashback (thankfully in note form, rather than visual) [[spoiler: between Daniel and the Baron, in which the saw became lodged in the man's hip, and they couldn't get it loose]].
** You know that pyramid-shaped object you find in one of the rooms? You know, the one that I'm pretty sure doesn't have a diagram going with it? It's called the Judas Cradle, invented during the Spanish Inquisition. Want to know how it works? You hang the person by their torso and feet, they're stripped naked, and there are several techniques on how to use it. [[spoiler: You can drop the victim onto the pyramid or slowly lower them onto the tip so that they sit there for an extended period of time. The pyramid is basically acting like a spreader.]] You want more details? [[http://www.youtube.com/watch?v=bci-cAGMwts&NR=1 Machines of Malice looked at it best and shows how it WORKED]]. (Please note, that it starts up about this particular piece at around 8:02.)
* Perhaps the most disturbing part is [[spoiler: how Daniel willingly believed every assertion that [[CompleteMonster the Baron]] told him in regards to their victims' crimes.]]
--> [[spoiler: '''Daniel:''' *Cutting into the chest of a still-alive man*]] Paint the man, cut the lines. Cut the flesh, watch the blood spill - let it come! *mockingly* "Please, I didn't ''do'' anything! BlahBlahBlah!"
* TheReveal as to why Daniel took the amnesia brew in the first place - [[spoiler: in his journey to keep himself safe from a [[EldritchAbomination creeping shadow]], he went out with the Baron and kidnapped the family of a farmer to use as {{Sacrificial Lamb}}s as a way to forestall the shadow. The breaking point was when Daniel chased down one of the young girls that had escaped, and killed her in the process.]]
* One dedicated fan made a video showing what would happen if [[http://www.youtube.com/watch?v=4uZiujx1UCI&feature=mfu_in_order&list=UL a Brute Servant came knocking on your door.]] [[ParanoiaFuel You'll never sleep comfortably in your own home ever again.]]
* And there's one section where, in order to progress through [[AbsurdlySpaciousSewer the sewer system of the castle]], you have to drill a hole in the head of a corpse, insert a copper tube into the hole, and stick yourself on the needle to give yourself an injection of a vaccine.
** [[spoiler: And seconds after this, you turn to the door and what happens? A goddamn monster happens. The only rooms to hide in are full of ''corpses.'']]
*** [[spoiler: Naked corpses. Naked male corpses. In a pile. Not to mention that you more than likely have to hide behind them to stay alive.]]
* The invisible monster in the flooded basement will scare you out of a year's growth.
** [[spoiler: Just shut the door. It can't get you if you shut - IT'S BREAKING DOWN THE DOOR!!!]]
* The Prison Level. Dear god the Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. The monsters literally seem to be everywhere.
* YMMV (a lot), but for me, being a piano enthusiast, the fact that the first piano you encounter (the one that shuts itself) has ''two sets of 3-keys'' (i.e., F F♯ G G♯ A A♯) next to each other in the center freaked the shit out of me. How the hell do you play that thing?! Does it just repeat?! Or does it create...'''''B♯?!'''''
** Not to mention the black keys are directly ''on top'' of the white keys. The graphics are high enough you can't even just attribute it to graphical error; there is '''''some weird shit going down''' on that piano.''
** Continuing on, after it shuts itself and you go to another room, it begins to play perfectly (both pianos do this). One of the monsters? [[spoiler:A piece of remaining humanity?]]
* The room where the first vitae experiments took place. It's essentially a taxidermy room, with a ''severed dog's head'' in it. The room immediately after that has a cupboard with at least 3 dead bodies, all nothing but bones. The former genuinely made me sick to my stomach. Plus in the background there's the sound of another dog yelping in pain.
** Though, the severed dog's head becomes NightmareRetardant if you [[http://www.youtube.com/watch?v=i7JWBvc8Vk4&feature=related#t=05m30s have a sick sense of humor]].
*** ''(Holds dog in front of camera.)'' "I'm ridin' ''{{beat}}'' I'm ridin' my ghost dog!"
*** The crescendo is the end, when he tosses it away and you hear glass smashing off-screen.
** Same goes for the stuffed rabbit. Watch Lanipator's let's play for the moment.
* The worst part about the monsters is actually how they appear often enough and yet seldom enough to cause extreme panic and paranoia.
** Oh, and the deal about Alexander not having any female corpses around, and the ever famous Mr. Face? I firmly believe that Mr. Face was once a woman. Look closely.
* While there's the possibility of Alexander having innumerable servants through the years, the [[http://blog.kirkebykvalitet.com/wp-content/uploads/2011/04/Amnesia-Torture.jpg bulging eye and twisted hand]] and the [[http://30.media.tumblr.com/tumblr_lezwihTDJB1qdlo2go1_500.jpg messed up leg and distorted mouth]] of the servants depicted in these diagrams from the torture rooms could suggest that Mr. Face and Mr. Tall have been around a long, long time.
* "It feels like my chest is going to burst!"*rip*
* In the sewers, you can find the shattered body of the first humanoid monster that was pursuing you (by this time, another has shown up). What killed it? The MeatMoss? The other monster? Whatever it was, it gives you the willies to think of it.
** It can be the same case of the severed dog head. If you have a sick sense of humor, it's just nightmare retardant. Plus, you finally get to see what they look like. Check out Lanipator's let's play and watch that moment. He's a little unfair since a torso would weigh upwards of fifty pounds, so of course Daniel would have problems throwing it.
* The grunt servant at the top of this page. What the ''hell'' is that?!
** Seems like they are Alexander's servants, and they were afflicted by the Shadow. Alexander can still maintain some control over them, [[spoiler: as in the ambush at the end of the game. But thats only when Alexanders realizes you are in the castle.]] The rest of the time the servants want to kill you. That make me think that even if you got to slow the progress of the Shadow, it will use whatever means to hunt you. Ergo it does not matter where you or the physical manifestation of the Shadow are, you can asume it sorround you in everything near you.
** I'm more inclined to believe that they are Alexander's servants, and he deliberately made them that way. Many signs indicate deliberate, careful mutilation rather than mutation caused by the Shadow. Alexander would have a need for servants who are absolutely loyal, easily sacrificable and replaceable if needed, and capable of inflicting mad terror in their subjects just with their appearance. Grisly mutilation + alchemy = Mr. Face. They were presumably hooded or otherwise disguised around Daniel before the game, since he commented on their abnormal behaviour, but not appearance.
* This one's a bit of FridgeHorror, as you're not likely to notice it unless you're the type that double-checks everything: in the Cistern, there's a container. When you first go near it, you can hear incompherensible muttering from inside. When you turn the valves elsewhere in the room, water begins to pour in - and the muttering turns into anguished howling. Once all the valves are open, the voice goes silent. So apparently, by opening those valves you unintentionally drowned someone.
* More subtle than most of the examples here, but still quite worthy of noting: the game's SanityMeter is a graphic of a brain, and if you mouse over it you get a brief description of your state. These descriptions can include stuff like "hands shaking and head pounding". If your sanity is low? [[NothingIsScarier "..."]] WHAT THE HELL.
* The monster in the Justine expansion. It gets worse when you realize you can occasionally hear it [[spoiler:saying "How did this happen?"]]
* Subtle one, but there are [[http://images3.wikia.nocookie.net/__cb20101217182857/amnesia/images/thumb/1/17/1537059-portrait_alexander_normal.jpg/316px-1537059-portrait_alexander_normal.jpg portraits of Alexander]] scattered around the castle. Look at one with low sanity. [[http://images4.wikia.nocookie.net/__cb20110221100759/amnesia/images/thumb/3/36/Portrait_alexander_insane.jpg/316px-Portrait_alexander_insane.jpg Just try it]].
** It can also act like a Nightmare Retardant if you realize he now looks like an owl with no feathers. Or it can make it worse when you realize that there are plenty of clues that [[spoiler: suggest Alexander isn't human. Maybe his current form is a mask and that's his real face.]] YYMV, but it can be scary and silly at the same time. At least he looks like the monster he really is on the inside or at least Daniel's perception of that monster.
* Three words: Back Hall Fountain. Ok, it's a bit creepy at first [[http://cloud.steampowered.com/ugc/595805138308453127/8BE6CB0F0AE14846B45E643281557474E49DE9A1/]] ([[http://28.media.tumblr.com/tumblr_lq5ortzp4G1qcipw4o1_500.png Look at its face for God's sake!]]), but then it gets [[http://media.giantbomb.com/uploads/5/57822/1638152-screen_shot_2010_11_22_at_4.00.15_am_super.jpg progressively]] [[http://images.wikia.com/amnesia/images/2/26/Amnesia-03.jpg worse]]. Not even the calm music playing in the background can save you now.
** Add a bit of FridgeBrilliance or FridgeHorror. See the corpse that suddenly appears? Turn around and what do you know, the corpse just dissapeared. It just vanished in the air? It was a bug? Or... is there something in the room with you, and it took the corpse out of there?
* Malo, in the Justine expansion. Just...everything about him. Especially if he kills you and he makes a noise that sounds disturbingly like...gnawing.
* Let's face it, this game is Nightmare Fuel incarnated. No place, not even the Back Hall, is enough comforting. Not only the monsters, but the entire paranoia fueled corridors, always keeping an eye behind you, and beyond every corner. The thought that there's something always following you is enough to keep you on heels. And this game proves that, yes, NothingIsScarier.
** Hell, on my first playthrough I recognized the area you see in the pic and had my OhCrap moment. I knew it would show up. I knew what to do. I had an escape route; where to run, where to hide, how long to wait. But it just wouldn't show up. As I went through and solved the puzzles, it just wouldn't. Show. Up. I must have spent two or three times more than needed to make it through because I kept running back to the armoire for every little event.
* The picture at the top comes from your first run-in with a servant. By some degree of luck, you figured out how to get the hell away and sobbed in a corner for five minutes. You come back out, and...it's gone? It's gone! Not taking any chances; just b-line straight for the exit! Made it. God damn, I never want to go back in there. At least now I'm safe. Then as soon as you walk forward after the screen loads-- SHRNK! You took damage?! B-but I got out! D-did it chase me?! Run, run, RUN! You look back to see it was only the first instance of the Shadow's decay expanding...though you don't know that yet. All you know is, you're never going in that fucking room again, and the game agrees with you.
* Some of the messages writen in blood in Amnesia Justine are REALLY screwed up. Some that stick out in this tropers mind are [[spoiler:"Death shall move across the floor", "They who burrow waits beneath", "Stay alive", "Lonely", "Suffer the trial" Made worse by the fact you sanity meter will decrese the moment you enter the tunnels and won't stop going down untill you find the exit. What could possibly have gone through Justine's twisted mind to make her write those messages...In blood no less.]]
* The [[spoiler: DownerEnding]] of the game is this made absolutely [[PrecisionFStrike Fucked up]] when you hear [[spoiler: [[NightmareFuel The shadow replay the voices of Daniel and Alexander's victoms right before killing Daniel. And Daniel's screams DO NOT make anything better]]]]
** [[spoiler: [[TheScream AAAAAAH NO!! Argh...gah..u...rgaha-AHHH!!]]]]
** [[spoiler: [[ThePunishment *SLASH!*]]]]
* In Justine, after dealing with a rather annoying puzzle involving slides, you proceed to a large storage room that is rather well-lit. Then, a sudden gust extinguishes all lighting in the room, and the door inexplicably locks behind you. [[spoiler: Then, the uncanny combination of clanking chains and wheezing heralds the beginning of a monstrous hide-and-seek game against a blind foe who attempts to track you through sound. Pray you don't slip and knock over a chair.]]
** [[spoiler: To emphasize the danger you are in, Justine, who up to this point remained unperturbed by the horrors she has witnessed, is now fighting (unsuccessfully) to suppress her fear. This can result in situations where the creature is not 2 meters away, and you are trying to desperately drag yourself away from the gasping abomination.]]
* In the original, you come to a hall with a piano early on. You go down the hall past a fireplace and through a doorway that leads to another hallway with a piano. The piano play themselves. It's supposedly a hallucination, but what you don't hallucinate is a cave in. You then have to break through the wall and go out another way. If you backtrack to the fireplace. You will hear a noise behind you when you face the door. You turn around and, ten feet away, THERE'S A GRUNT MARCHING TOWARDS YOU!! And he disappears in a cloud of smoke. Phew, just another hallucination. It's a good thing there's no such thing as monsters and oh shit, that was a hallucination made by your past self's memory. Daniel has SEEN a grunt before he got amnesia and if he has, then what about the other prisoners like the little girl?
* La Caza will ruin [[http://youtu.be/1KTndtOvELg?t=16m41s suits of armor for you]].
* In the mod "White Night", you're walking up a flight of stairs after (maybe) finding a key when you suddenly see a note... And it tells you to '''''run''''' and not look back... Suddenly, creepy music begins playing as loud sounds sound from behind you...

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