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** Six’s introduction as a ChestBurster is you first clue at how dangerous this thing is. It figures out that the capsule it emerges into is meant to contain it, ''burrows back into its host’s corpse, and re-emerges from his mouth''.

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** Six’s introduction as a ChestBurster is you first clue at as to how dangerous this thing is. It She figures out that the capsule it she emerges into is meant to contain it, her, ''burrows back into its her host’s corpse, and re-emerges from his mouth''.

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* Specimen Six, while the most sympathetic of the protagonists, is a walking nightmare from the marines' point of view. Here is a Xenomorph who is more intelligent than the average Xeno, who observes your pattern. You hear a Xenomorph screech, and then you get grabbed from behind and headbitten. So the comrades arrive, and there is no sign of the assailant. And that is not going into the fact Six can pull this off in broad daylight.

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* Specimen Six, while the most sympathetic of the protagonists, Six is a walking nightmare from the marines' point of view. Here is a Xenomorph who is [[ItCanThink more intelligent than the average Xeno, Xeno]], who observes your pattern. You hear a Xenomorph screech, and then you get grabbed from behind and headbitten. So the comrades arrive, and there is no sign of the assailant. And that is not going into the fact Six can pull this off in broad daylight.daylight.
** Six’s introduction as a ChestBurster is you first clue at how dangerous this thing is. It figures out that the capsule it emerges into is meant to contain it, ''burrows back into its host’s corpse, and re-emerges from his mouth''.
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* The Marine campaign from the same game. Let's set the scene. You are, of course, the only human in the area. You can see the bloodstains where other humans ''were'', but at the moment you're alone. Most of the lights aren't working. You have an infinite supply of signal flares, but only three can be active at a time, they don't last very long, and they don't really help, what with the flickering light and the sputtering hiss they make. There's no background music, no cues to listen for besides the sound of claws on metal. And there is, always, your helpful Motion Tracker:

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* The Marine campaign from the same game. Let's set the scene. You are, of course, the only human in the area. You can see the bloodstains where other humans ''were'', but at the moment you're alone. Most of the lights aren't working. You have an infinite supply of signal flares, but only three can be active at a time, they don't last very long, and they don't really help, what with the flickering light and the sputtering hiss they make. There's no background music, BackgroundMusic, no cues to listen for besides the sound of claws on metal. And there is, always, your helpful Motion Tracker:

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