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Finally resolved "All-Stars"' inconsistent hyphenation, hopefully.
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* The first act of "All Stars" takes place in a ruined version of [[VideoGame/SuperMarioOdyssey New Donk City]]'s park. The capture-able "A" from the MARIO puzzle is seen embedded in the ground, and the "I" is still on its pedestal.
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* The first act of "All Stars" "All-Stars" takes place in a ruined version of [[VideoGame/SuperMarioOdyssey New Donk City]]'s park. The capture-able "A" from the MARIO puzzle is seen embedded in the ground, and the "I" is still on its pedestal.
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* The ending of "All Stars" quotes the "game over" theme from ''Super Mario World''.
* Ultra M's hymn towards the end of All Stars begin with "Come now, take the step. Don't look back, there's nothing left", a twist on the fact that most 2D Mario games prevent you from moving too far to the left in the level, to remind you that you've long since lost the ability to turn back. It's possibly an even more specific reference to the very first ''VideoGame/SuperMarioBros1'''s RatchetScrolling, where the camera wouldn't move to the left after being pulled to the right, possibly trapping Mario on a ledge with a risky jump ahead.
* Ultra M's hymn towards the end of All Stars begin with "Come now, take the step. Don't look back, there's nothing left", a twist on the fact that most 2D Mario games prevent you from moving too far to the left in the level, to remind you that you've long since lost the ability to turn back. It's possibly an even more specific reference to the very first ''VideoGame/SuperMarioBros1'''s RatchetScrolling, where the camera wouldn't move to the left after being pulled to the right, possibly trapping Mario on a ledge with a risky jump ahead.
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* The ending of "All Stars" "All-Stars" quotes the "game over" theme from ''Super Mario World''.
* Ultra M's hymn towards the end ofAll Stars "All-Stars" begin with "Come now, take the step. Don't look back, there's nothing left", a twist on the fact that most 2D Mario games prevent you from moving too far to the left in the level, to remind you that you've long since lost the ability to turn back. It's possibly an even more specific reference to the very first ''VideoGame/SuperMarioBros1'''s RatchetScrolling, where the camera wouldn't move to the left after being pulled to the right, possibly trapping Mario on a ledge with a risky jump ahead.
* Ultra M's hymn towards the end of
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Given that this ''VideoGame/FridayNightFunkin'' mod is based around creepypastas, it's no surprise [[VideoGame/FridayNightFunkinMariosMadness the mod itself]] is loaded with [[MythologyGag references]] towards its source materials.
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Given that this ''VideoGame/FridayNightFunkin'' mod is based around [[Franchise/SuperMarioBros Mario]]-related creepypastas, it's no surprise [[VideoGame/FridayNightFunkinMariosMadness the mod itself]] is loaded with [[MythologyGag references]] towards its source materials.
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* Like with Triple Trouble in ''VideoGame/VsSonicExe'', the name of the final story song is lifted straight from [[VideoGame/SuperMarioAllStars the name of a game in the source series]].
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* In V2, Boyfriend and Girlfriend become ''Luigi's Mansion'' ghosts.
* In V2, Mario appears in the song trapped in a painting, referencing his fate in Beta Luigi's story.
* In V2, losing gets you the message "Good night!", which is the same game over phrase used in all ''Luigi's Mansion'' games.
* In V2, Mario appears in the song trapped in a painting, referencing his fate in Beta Luigi's story.
* In V2, losing gets you the message "Good night!", which is the same game over phrase used in all ''Luigi's Mansion'' games.
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* In V2, V2 adds a few more:
** Boyfriend and Girlfriend become ''Luigi's Mansion'' ghosts.
* In V2, ** Mario appears in the song trapped in a painting, referencing his fate in Beta Luigi's story.
* In V2, losing ** Losing gets you the message "Good night!", which is the same game over phrase used in all ''Luigi's Mansion'' games.
** Boyfriend and Girlfriend become ''Luigi's Mansion'' ghosts.
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* In V2, losing gets you the message "Good night!", which is the same game over phrase used in all ''Luigi's Mansion'' games.
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Given that the mod's a Friday Night Funkin mod based around creepypastas, it's no surprise the mod itself is loaded to references towards it's source materials.
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Given that the mod's a Friday Night Funkin this ''VideoGame/FridayNightFunkin'' mod is based around creepypastas, it's no surprise [[VideoGame/FridayNightFunkinMariosMadness the mod itself itself]] is loaded to references with [[MythologyGag references]] towards it's its source materials.materials.
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* Content Cosmos's design is pretty clearly based on Star Road from ''World'', with a nearly-identical background (differing primarily in that the smiling moon from the original is faceless in the mod).
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* Content Cosmos's design is pretty clearly based on Star Road from ''World'', with a nearly-identical background (differing primarily in that the smiling moon from the original is faceless in the mod).mod).
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->''"You want fun?! '''WARIO SHOW YOU FUN!'''"''
-->-- The '''Wario Apparition'''
-->-- The '''Wario Apparition'''
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* Ultra M's hymn towards the end of All Stars begin with "Come now, take the step. Don't look back, there's nothing left", a twist on the fact that most 2D Mario games prevent you from moving too far to the left in the level, to remind you that you've long since lost the ability to turn back. It's possibly an even more specific reference to the very first ''VideoGame/SuperMarioBros1'', where the camera wouldn't move to the left after being pulled to the right, possibly trapping Mario on a ledge with a risky jump ahead.
to:
* Ultra M's hymn towards the end of All Stars begin with "Come now, take the step. Don't look back, there's nothing left", a twist on the fact that most 2D Mario games prevent you from moving too far to the left in the level, to remind you that you've long since lost the ability to turn back. It's possibly an even more specific reference to the very first ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros1'''s RatchetScrolling, where the camera wouldn't move to the left after being pulled to the right, possibly trapping Mario on a ledge with a risky jump ahead.
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* In the cutscene preceding It's-A-Me, you can faintly hear [[VideoGame/HotelMario Hotel Mario's]] [[MemeticMutation "NO"]] when Girlfriend tries to use her demonic powers, and is prevented entirely.
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* The game over for the song (as well as the other songs in Classified Castle) is a direct remake of the (now removed) ending of “Genesis” from the original series, with Stanley fading from the dark as distorted music and a voice repeating “number 9” over and over plays in the background, up until Stanley awakens.
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* Should the player die in this song, the soundtrack of the death screen is a random song from Joel's [[https://www.youtube.com/watch?v=ynQsDFxTSU4 Super Ghostbusters]] album (with ''every song'' being included).
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* Should the player die in this song, the soundtrack of the death screen is a random song from Joel's [[https://www.youtube.com/watch?v=ynQsDFxTSU4 Super Ghostbusters]] ''Music/SuperGhostbusters'' album (with ''every song'' being included).
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Given that practically every opponent in the mod is based on a pre-existing piece of media, it's no surprise that the mod is loaded with callbacks.
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Given that practically every opponent in the mod’s a Friday Night Funkin mod is based on a pre-existing piece of media, it's around creepypastas, it’s no surprise that the mod itself is loaded with callbacks.to references towards it’s source materials.
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* Similar to Horror Mario, Horror Peach's design draws heavily from [[https://www.deviantart.com/shadow-shana/art/Super-Horror-Princess-Peach-280018742 another art piece]] by the same artist. Meanwhile, Horror Yoshi takes from [[https://i.gjcdn.net/public-data/games/9/32/576282/screenshots/dl-beiaevnv.jpg the jumpscare]] seen at the end of ''Yoshi.exe''.
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* [[https://www.youtube.com/watch?v=KXpc__41KlA Sandi has said that the start of Starman Slaughter is a direct reference to Cmyth's scrapped TGT song, Paralysis.]]
* Similar to Horror Mario, Horror Peach's design draws heavily from [[https://www.deviantart.com/shadow-shana/art/Super-Horror-Princess-Peach-280018742 another art piece]] by the same artist. Meanwhile,Horror Yoshi Yoshi.EXE takes from [[https://i.gjcdn.net/public-data/games/9/32/576282/screenshots/dl-beiaevnv.jpg the jumpscare]] seen at the end of ''Yoshi.exe''.his origin game.
* Similar to Horror Mario, Horror Peach's design draws heavily from [[https://www.deviantart.com/shadow-shana/art/Super-Horror-Princess-Peach-280018742 another art piece]] by the same artist. Meanwhile,
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* The song takes place in ''Mario Clash'', one of the only 3 Mario based games on the Virtual Boy.
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* The song takes place in ''Mario Clash'', ''Videogame/MarioClash'', one of the only 3 Mario based games on the Virtual Boy.
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* The song’s background is a remake of the background in a comic he appears in, being in the forest with several eaten enemies littered throughout.
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* The level's opening includes a warning for people recording or streaming that it's best to use full-screen capture instead of window capture (due to the level's window- and desktop-manipulation gimmick); the screen is stylized in the same manner as the ''Clash'''s boot-up warning telling users to read the instruction and precaution booklets, down to including the message in Japanese below.
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* The credits showcase a series of images that suggest that the entire thing was a musical production, similar to how ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3'' are revealed to be AllJustADream and a form of stage play, respectively.
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* The credits showcase a series of images that suggest that the entire thing was a musical production, similar to how ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3'' are revealed to be AllJustADream and a form of stage play, respectively.respectively.
* The Warp Zone from V1 is based directly on the Warp Zone of ''Super Mario Bros. 3'', a tan isle with gray pipes leading to different levels, down to the numbers above each pipe. The landmass even shares the general shape of the original, albeit with the right edge extended offscreen. While V2 revamps the level select into a full-blown overworld, the hub world is a recreation of the map used in V1, and while BF no longer uses pipes to get from world to world (instead using Star Road stars from ''Super Mario World'' instead), the classic gray pipes from the [=SMB3=] warp zone can be seen littered around the edges as decor.
* Content Cosmos's design is pretty clearly based on Star Road from ''World'', with a nearly-identical background (differing primarily in that the smiling moon from the original is faceless in the mod).
* The Warp Zone from V1 is based directly on the Warp Zone of ''Super Mario Bros. 3'', a tan isle with gray pipes leading to different levels, down to the numbers above each pipe. The landmass even shares the general shape of the original, albeit with the right edge extended offscreen. While V2 revamps the level select into a full-blown overworld, the hub world is a recreation of the map used in V1, and while BF no longer uses pipes to get from world to world (instead using Star Road stars from ''Super Mario World'' instead), the classic gray pipes from the [=SMB3=] warp zone can be seen littered around the edges as decor.
* Content Cosmos's design is pretty clearly based on Star Road from ''World'', with a nearly-identical background (differing primarily in that the smiling moon from the original is faceless in the mod).
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Changed line(s) 109 (click to see context) from:
* Partway in the song, Luigi can be seen underwater on the screen next to Mario, the plumber's mood to sour. In the original Promo Show video, Luigi was used to advertise ''VideoGame/SuperMario64'', only to end up drowning instead, with Mario being ForcedToWatch as Luigi's health slowly drained.
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* Partway in the song, Luigi can be seen underwater on the screen next to Mario, causing the plumber's mood upbeat demeanor to sour.turn morose. In the original Promo Show video, Luigi was used to advertise ''VideoGame/SuperMario64'', only to end up drowning instead, with Mario being ForcedToWatch as Luigi's health slowly drained.
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* While most pause screens in the mod use a remix of "Creative Exercise" from ''VideoGame/MarioPaint'', Nourishing Blood has it remixed further with the infamous "Who's been drawing dicks?" quote from Joel placed across the whole track.
* Should the player die in this song, the soundtrack of the death screen is a random song from Joel's [[https://www.youtube.com/watch?v=ynQsDFxTSU4 Super Ghostbusters]] album (with ''every song'' being included).
* Should the player die in this song, the soundtrack of the death screen is a random song from Joel's [[https://www.youtube.com/watch?v=ynQsDFxTSU4 Super Ghostbusters]] album (with ''every song'' being included).
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Deleted line(s) 101 (click to see context) :
* Demise has a segment referencing the ''VideoGame/SuperMarioBros2'' boss theme, which had been used in ''Mario ‘85'' during the MX chase segment.
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* In the background of Powerdown, several elements from the original Mario ‘85, like the living cloud, hill with an eye, bisected Toad and broken flagpole are littered across the area the song is in.
* Demise is a complete recreation of the iconic chase scene from Mario ‘85, with MX chasing Boyfriend across 1-1. The climax also has MX fall into, and then jump right out of a hole like in the chase scene’s BaitAndSwitch.
* Demise has a segment referencing the ''VideoGame/SuperMarioBros2'' boss theme, which had been used in ''Mario ‘85'' during the MX chase segment.
* Demise is a complete recreation of the iconic chase scene from Mario ‘85, with MX chasing Boyfriend across 1-1. The climax also has MX fall into, and then jump right out of a hole like in the chase scene’s BaitAndSwitch.
* Demise has a segment referencing the ''VideoGame/SuperMarioBros2'' boss theme, which had been used in ''Mario ‘85'' during the MX chase segment.
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* The song’s mechanic requires players to hit rings in order to survive, which all spill out if the player misses any notes, as a direct reference to how rings work in official Sonic games.
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* The remaster of Alone is heavily built around the leitmotif of the original ''VideoGame/LuigisMansion'' theme, the game that the entire song is based on. Additionally, the instrumental contains some references to Totaka’s Song, which can be heard in two different tracks in ''Luigi’s Mansion''.
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* The remaster of Alone is heavily built around the leitmotif main theme of the original ''VideoGame/LuigisMansion'' theme, ''VideoGame/LuigisMansion'', the game that the entire song is based on. Additionally, the instrumental contains some references to Totaka’s Song, which can be heard in two different tracks in ''Luigi’s Mansion''.
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* In [=V2=], Boyfriend and Girlfriend become ''Luigi’s Mansion'' ghosts.
* In [=V2=], Mario appears in the song trapped in a painting, referencing his fate in Beta Luigi’s story.
* In [=V2=], Mario appears in the song trapped in a painting, referencing his fate in Beta Luigi’s story.
to:
* In [=V2=], V2, Boyfriend and Girlfriend become ''Luigi’s Mansion'' ghosts.
* In[=V2=], V2, Mario appears in the song trapped in a painting, referencing his fate in Beta Luigi’s story.
* In
* OH GOD NO on the level map is a hole in the water, which is the level where most of the creepypasta takes place in.
* The song takes place in the hallway where the Wario Apparition is said to appear in Mario 64.
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* Dark Forest has Coronation Day Peach throw Boyfriend into the cabin from ''VideoGame/{{The}}'' in the middle of the song, complete with Mario’s corpse in the background.
* The ending of Dark Forest has the background and Peach glitching out, just like what originally happened in ''‘The''.
* The ending of Dark Forest has the background and Peach glitching out, just like what originally happened in ''‘The''.
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* Dark The start of the song uses the title screen theme from Super Mario World.
* Coronation Day Peach’s design is based on her design in the unused Pink Forest level.
* The background has a broken bridge that Boyfriend and Girlfriend are standing on, an element originating from ‘The that Peach ends up falling down on.
* The middle of the song has Coronation Day Peach throw Boyfriend into the cabin from ''VideoGame/{{The}}'' in the middle of the song, complete with Mario’s corpse in the background.
* The endingof Dark Forest has the background and Peach glitching out, just like what originally happened in ''‘The''.
* Coronation Day Peach’s design is based on her design in the unused Pink Forest level.
* The background has a broken bridge that Boyfriend and Girlfriend are standing on, an element originating from ‘The that Peach ends up falling down on.
* The middle of the song has Coronation Day Peach throw Boyfriend into the cabin from ''VideoGame/{{The}}'' in the middle of the song, complete with Mario’s corpse in the background.
* The ending
* The song’s mechanics are the most used things by Super Bad Mario to cause fails in his original videos, those being shells, poison mushrooms and spin jumping.
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* The song’s art style is a recreation of the original video’s style, right down to Mario’s shading.
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* The song’s art style is a recreation of the original video’s Luigi’s Day Out’s style, right down to Mario’s shading.
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* Several of the voice clips used in the song originate from Luigi’s Day Out, albeit with different context from the original video (for example, in the original video, Mario calls Luigi a dumbass geek because he pissed himself, while in the song, he does so for Luigi joining the song).
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* The ending of the song and the game over has Secret History Mario execute Boyfriend and Girlfriend via banzai bill, as a reference to what he does to Sonic in the video.
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* Two of the messages in the live chat call Chris Pratt “the Film/JurassicPark guy” and “the guy from [[Franchise/MarvelUniverse Marvel]]”, referencing his roles as Owen Grady in the Jurassic World trilogy and Star Lord in the MCU respectively.
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* The song is entirely built around the [[WesternAnimation/TheFlintstones Flintstones theme]], which played on the title screen of the original bootleg (a hack of ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'').
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* The song is entirely built around the [[WesternAnimation/TheFlintstones Flintstones theme]], which played on the title screen of the original bootleg (a hack of ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy''). The song also uses other memetic songs like Scatman’s World, All Star, Peanut Butter Jelly Time and the Space Jam theme song.