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* The clickity-clack sounds of the UsefulNotes/NeoGeoPocketColor's joystick.
* ''CHOOOMMM!'' the Apple start up sound. And from the UsefulNotes/AppleII: BEEP! rrrrrrrrrrrrrrrrrrrrrrrrrrr-GRUNUNUNUNK!

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* The clickity-clack sounds of the UsefulNotes/NeoGeoPocketColor's Platform/NeoGeoPocketColor's joystick.
* ''CHOOOMMM!'' the Apple start up sound. And from the UsefulNotes/AppleII: Platform/AppleII: BEEP! rrrrrrrrrrrrrrrrrrrrrrrrrrr-GRUNUNUNUNK!



* The UsefulNotes/NintendoSwitch ''[[https://www.youtube.com/watch?v=wvqY2tmJ0H8 click]]'' sound. It's strangely fascinating.

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* The UsefulNotes/NintendoSwitch Platform/NintendoSwitch ''[[https://www.youtube.com/watch?v=wvqY2tmJ0H8 click]]'' sound. It's strangely fascinating.



* The sound of the [[UsefulNotes/TurboGrafx16 PC Engine]]'s CD drive spinning. For many games the drive is at rest most of the time, and only spins when data is being pulled from the CD. So when you hear that noise, you know that you're about to hear or see something spectacular.

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* The sound of the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 PC Engine]]'s CD drive spinning. For many games the drive is at rest most of the time, and only spins when data is being pulled from the CD. So when you hear that noise, you know that you're about to hear or see something spectacular.



*** "'''''ULTRAAAAAAAAAAAAAAAAAA!!!"''''' (if you pull off more than 50 hits in the UsefulNotes/XboxOne reboot.)

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*** "'''''ULTRAAAAAAAAAAAAAAAAAA!!!"''''' (if you pull off more than 50 hits in the UsefulNotes/XboxOne Platform/XboxOne reboot.)
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** Ganon's Warlock Punch has the most badass battle roar of all time, even though the move is so slow that its only use is to taunt your opponent. GGRRRRAAAAAAGGHHHHHHH!!!!!!!

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** * Ganon's Warlock Punch has the most badass battle roar of all time, even though the move is so slow that its only use is to taunt your opponent. GGRRRRAAAAAAGGHHHHHHH!!!!!!!
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* ''VideoGame/NamuAmidaButsuUtena'': The sound effect that accompanies a glorious circle of light targeting an enemy when an attack-type spell or combined attack is performed.

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* ''VideoGame/NamuAmidaButsuUtena'': ''VideoGame/NamuAmidaButsuUtena'':
**
The sound effect that accompanies a glorious circle of light targeting an enemy when an attack-type spell or combined attack is performed.



* ''VideoGame/ToukenRanbu'': The ''shakubyōshi'' clack that announces the triggering of Shinken Hissatsu.
** The parrying noise from kiwame wakizashi's BlockingStopsAllDamage.

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* ''VideoGame/ToukenRanbu'': ''VideoGame/ToukenRanbu'':
**
The ''shakubyōshi'' clack that announces the triggering of Shinken Hissatsu.
** The parrying noise from kiwame wakizashi's BlockingStopsAllDamage. Of course, this only applies to your own team, not when you hear it coming from the opposite team in [=PvP=].
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Trope was cut/disambiguated due to cleanup


** Each game's death scream from their respective BonusBoss. [[spoiler:The Demi-fiend]] screams (AAAAAAHHHHHH! - though, given who it is, this is the only time it's a good sound) and [[spoiler:Satan]] screams (OOOOOOHHHHHH!) before a very, very long explosion animation (BANG! BANG! BANG! BANG! BANGBANGBANGBANGBANG WHOOOOOOOOSH!).

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** Each game's death scream from their respective BonusBoss.{{Superboss}}. [[spoiler:The Demi-fiend]] screams (AAAAAAHHHHHH! - though, given who it is, this is the only time it's a good sound) and [[spoiler:Satan]] screams (OOOOOOHHHHHH!) before a very, very long explosion animation (BANG! BANG! BANG! BANG! BANGBANGBANGBANGBANG WHOOOOOOOOSH!).



"I'm detecting a [[ParanoiaFuel very dangerous]] [[BonusBoss demon]] nearby. You should consider getting out of here." (Unless you aren't trying to trigger it, in which case it's NightmareFuel.)

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"I'm detecting a [[ParanoiaFuel very dangerous]] [[BonusBoss dangerous demon]] nearby. You should consider getting out of here." (Unless you aren't trying to trigger it, in which case it's NightmareFuel.)



** In Segment 2 Lead: [[AC:[[PrepareToDie You will]] [[BonusBoss die here!]]]], followed by the [[SongsInTheKeyOfPanic sped up]] [[https://www.youtube.com/watch?v=WxjAlzN8pOU Segment 1-2 boss theme]].

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** In Segment 2 Lead: [[AC:[[PrepareToDie [[AC:[[{{Superboss}} You will]] [[BonusBoss will die here!]]]], followed by the [[SongsInTheKeyOfPanic sped up]] [[https://www.youtube.com/watch?v=WxjAlzN8pOU Segment 1-2 boss theme]].



* The [[BonusBoss extra stage]] alarm in ''VideoGame/DanceDanceRevolution'', as well as "Wow! It's a new record!"

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* The [[BonusBoss [[OptionalBoss extra stage]] alarm in ''VideoGame/DanceDanceRevolution'', as well as "Wow! It's a new record!"



*** And, ironically, BonusBoss BGM [[https://www.youtube.com/watch?v=mf0baIAa8xM starting up in place of "Funky Dude"]]...if you're deliberately seeking out the Bonus Boss. If you unlocked it by accident and aren't prepared, [[ThisIsGonnaSuck on the other hand...]]
** When you fulfill the condition for a BonusBoss, the announcer signals it. "Cool!" "Excellent!" "Wonderful!"

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*** And, ironically, BonusBoss {{Superboss}} BGM [[https://www.youtube.com/watch?v=mf0baIAa8xM starting up in place of "Funky Dude"]]...if you're deliberately seeking out the Bonus Boss.superboss. If you unlocked it by accident and aren't prepared, [[ThisIsGonnaSuck on the other hand...]]
** When you fulfill the condition for a BonusBoss, an OptionalBoss, the announcer signals it. "Cool!" "Excellent!" "Wonderful!"
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* Let’s not forget the original game’s iconic singing “SEGA!” sound when you turn it on.
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** "*BOOM* "RIVAL CAR DESTROYED!"

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** "*BOOM* *BOOM* "RIVAL CAR DESTROYED!"
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** "*BOOM* "RIVAL CAR DESTROYED!"
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** The [[EveryTenThousandPoints extend]] jingle.

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** The [[EveryTenThousandPoints [[Every10000Points extend]] jingle.



* ''VideoGame/TorusTrooper'': The sound of a [[EveryTenThousandPoints point-based]] [[StalkedByTheBell time]] extension.

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* ''VideoGame/TorusTrooper'': The sound of a [[EveryTenThousandPoints [[Every10000Points point-based]] [[StalkedByTheBell time]] extension.
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*** Let's also not forget the tiny little "doot-doo!" of a checkpoint being activated in most games. ESPECIALLY after a particularly tricky platforming section. It's been basically the same throughout the games' history, too.
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** In a similar vein, for high-end gaming computers that primarily use a ''water''-cooled system, and rarely if ever use their conventional cooling fans at more than 10% speed, hearing those fans spin up to 100% means that whatever you're about to witness is going to be ''glorious''.
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* ''VideoGame/{{Bug}}'' probably has only one, but it's probably the most remembered sound in the game- [[HealingPotion BUUUUUUUUG JUUUUUUUUUUUICE]]!!! (To explain, Bug Juice recovers all of Bug's five hitpoints)

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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' probably has only one, but it's probably the most remembered sound in the game- [[HealingPotion BUUUUUUUUG JUUUUUUUUUUUICE]]!!! (To explain, Bug Juice recovers all of Bug's five hitpoints)
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** '''''GET READY FOR THE SUPER FEVER!!'''''
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** The *Vrmm-KRSSK* of picking up an Energy Sword. And the *Wha-BOOM* of the Gravity hammer being swung.

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** The *Vrmm-KRSSK* of picking up an Energy Sword. And the *Wha-BOOM* of the Gravity hammer Hammer being swung.

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** The *Vrmm-KRSSK* of picking up an Energy Sword.

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** The *Vrmm-KRSSK* of picking up an Energy Sword. And the *Wha-BOOM* of the Gravity hammer being swung.



** The split second charging up sound heard just before a plasma grenade explodes.



** The split second charging up sound heard just before a plasma grenade explodes.
** The uplifting VRROOOOOOOOOOOOOOOOOOOOOOOOOO sound of your shields recharging, especially when contrasted with the less than wonderful BOOP-BOOP-BOOP-BOOP sound of your shields being down.

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** The split second charging up sound heard just before a plasma grenade explodes.
** The uplifting VRROOOOOOOOOOOOOOOOOOOOOOOOOO sound of your shields recharging, especially when contrasted with the less than wonderful BOOP-BOOP-BOOP-BOOP sound of your shields being down. down.
** ''VideoGame/Halo3'': The low, baritonos horn of the [[BaseOnWheels Elephant]].
** ''VideoGame/HaloReach'': Pretty much every sound made by the [[https://www.youtube.com/watch?v=WCWL4H1H5LA Mass Driver]]: The low, rising hum of the capacitors charging, the overlayed [=ping/crack=] of the cannon firing (and, if you hit something, the sound of that thing ''exploding''), ending with the quiet hiss of the cooling system.
** ''VideoGame/Halo4'': The various mechanical/electronic sounds that are made when boarding a [[MiniMecha Mantis]], the whirring of its leg servos overlapping the heavy thudding of each step, and the rising whirr of the rocket laucher's [[MacrossMissileMassacre burst fire mode]] charging.
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* The race victory jingle in ''MX Unleashed'' is guaranteed to make you feel you've done something incredibly awesome in your cool dirt bike.
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* Pokémon Legends: Arceus has several good ones, but nothing tops the jaunty “Floing!” of a Shiny appearing nearby. It’s guaranteed to make any player’s heart skip a beat.
** Second place would have to be the sounds that play during the Agile Style/Strong Style freeze-frames. There’s an airy “whoosh” and “slam” as the screen turns sepia and freezes on your Pokémon posing and ready for battle, while an echoed version of their cry plays over it. The message is clear: whatever they’re facing is about to get hit with RapidFireFisticuffs or a slow-but-hard-hitting DeathOrGloryAttack.
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** "Gold Medal awarded!" Or its ''Wipeout 2097'' equivalent: "Elite Pass!"

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* ''VideoGame/FinalFantasyVI''. Playing as Terra, hitting Trance, hearing the wonderfully simple sound: "[[SuperMode Shiiing!]]", and knowing that ''everything is going to die''.
** To say nothing of the sound of a perfectly-executed Bum-Rush: "BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO!"

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* ''VideoGame/FinalFantasyVI''. ''VideoGame/FinalFantasyVI'':
**
Playing as Terra, hitting Trance, hearing the wonderfully simple sound: "[[SuperMode Shiiing!]]", and knowing that ''everything is going to die''.
** Getting the instant-death chance on Edgar's Chain Saw gets you a satisfying visceral "BRRRRRROOOOOOO" before your target turns into mincemeat.
**
To say nothing of the sound of a perfectly-executed Bum-Rush: Bum-Rush/Phantom Rush: "BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO!"
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** The "BWANG" sound of the springs.
** The 1-up noise, which is more of an epic five-second orchestra than a sound effect.
** ''Sonic & Knuckles'' featured a very cool sound effect for charging lasers and teleporters. The developers must have liked it too, considering that it gets used at least once in every zone after the first.

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** The "BWANG" sound of the springs.
springs in Sonic 1 and 2.
** The 1-up noise, which is more of an epic five-second orchestra than a sound effect.
effect. ''DA-DADA-DA-DA-DA-DA-DAAAAAAA!''
** ''Sonic & Knuckles'' featured a very cool sound effect for charging lasers and teleporters. The developers must have liked it too, considering that it gets used at least once in every zone after the first. '''Wri ri ri ri ri-ri-ri-ri-ririririri--BWAAAM!''''
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---->'''[[VideoGame/FireEmblemAwakening Robin:]]''' Checkmate!
---->'''Frederick:''' Pick a god and pray!

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---->'''[[VideoGame/FireEmblemAwakening Robin:]]''' Checkmate!
---->'''Frederick:'''
Checkmate!\\
'''Frederick:'''
Pick a god and pray!



* ''VideoGame/{{Onmyoji}}'': Every time [[MusicalAssassin Yōkinshi]] performs any kind of skill.

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* ''VideoGame/{{Onmyoji}}'': ''VideoGame/{{Onmyoji|2016}}'': Every time [[MusicalAssassin Yōkinshi]] performs any kind of skill.
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* ''VideoGame/GundamEvolution'' whenever your team scored a [[TotalPartyKill "Team Kill"]] as "The Entire Enemy Squad is Annihilated!", "That's a total team kill! Well done." and "All enemy squad members destroyed!"

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* ''VideoGame/GundamEvolution'' whenever your team scored a [[TotalPartyKill "Team Kill"]] as "The Entire Enemy Squad is Annihilated!", entire enemy squad has been annihilated!", "That's a total team kill! Well done." and "All enemy squad members destroyed!"
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* ''VideoGame/GundamEvolution'' whenever your team scored a [[TotalPartyKill "Team Kill"]] as "The Entire Enemy Squad is Annihilated!" or "That's a total team kill! Well done.".

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* ''VideoGame/GundamEvolution'' whenever your team scored a [[TotalPartyKill "Team Kill"]] as "The Entire Enemy Squad is Annihilated!" or Annihilated!", "That's a total team kill! Well done."." and "All enemy squad members destroyed!"
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* ''VideoGame/GundamEvolution'' whenever your team scored a [[TotalPartyKill "Team Kill"]] as "The Entire Enemy Squad is Annihilated!" or "That's a total team kill! Well done.".
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** In the PS1-era games, the clicky, heavy, ratchety sound a key makes when you use it in a keyhole. It's so satisfying, like scratching an itch.

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** In the PS1-era [=PS1=]-era games, the clicky, heavy, ratchety sound a key makes when you use it in a keyhole. It's so satisfying, like scratching an itch.
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** The short triumphant chord played every time a new blueprint is unlocked.
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dewick Level Up


** Any sound related to a [[SavePoint bonfire]] is this, especially if you're far from your last one and have racked up a bunch of souls to cash in for a LevelUp.

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** Any sound related to a [[SavePoint bonfire]] is this, especially if you're far from your last one and have racked up a bunch of souls to cash in for a LevelUp.to level up.
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* ''VideoGame/DangunFeveron'': When you approach a boss, you don't just get the usual BossWarningSiren. You also get this from the announcer:
--> "HEAVEN IS HERE INSIDE MY SOUL!"
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** The minigames from ''VideoGame/StreetFighter6'''s World Tour mode provide a few of these, the most notable being "BUONO BUONO BUONO!" and "Viva Hado Pizza!"
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** The olde timey triple klaxon of an enemy zepplin about to go critical.
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** Zero Suit Samus's voice in general. Sexy, snarky, and full of confidence. [[SurprisinglyGoodEnglish Being voiced by an actual American helps.]]

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** Zero Suit Samus's voice in general. Sexy, snarky, and full of confidence. [[SurprisinglyGoodEnglish [[SugarWiki/SurprisinglyGoodForeignLanguage Being voiced by an actual American helps.]]

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