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* StoryAndGameplaySegregation: Throughout the series, during the main plot there are instances where the player character has to hunt seemingly powerful monsters that, as far as anyone knows, are ''unique'' and singular specimens of their species, and are assumed to be fought only once, often in a massive climactic battle. However, to even complete some armor and weapon sets, these monsters have to be battled ''multiple times'' just to get the parts required.
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Trope was cut/disambiguated due to cleanup

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* {{Superboss}}:
** In ''Unite'', finishing every regular monster training mission unlocks Black Fatalis. Beating him unlocks Crimson Fatalis. Beating a total of three Fatalis unlocks White Fatalis. All of them take several quests to kill and are known for their [[FakeDifficulty many one-hit-kill attacks]].
** Bloodbath Diablos stands out among the Deviants in ''Generations'' (''Ultimate''); you have to hunt the five G Rank-only Deviants at least once before you can challenge it. And it is by far the toughest of them all.
** In ''Generations Ultimate'', clearing all the Special Permit quests for a particular Deviant and reaching Hunter Rank 100 unlocks their Extra Special Permit quest. The Deviants in these particular quests are much larger than normal, have [[DamageSpongeBoss absurdly high health]] (''20,000'' is the average), are more resistant to effects like stagger and stun, and can lop off half your health with a glancing blow. No provisions are provided on top of that. They're not required to beat to upgrade Deviant gear fully, but doing so will reward you with an armor palette that matches that Deviant, allows you to transmute that Deviant's armor, and puts a special icon on your Guild Card.
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Working out, not something related (vaguely?) to taxes. :)


** Ever wonder why the food you seem to eat before hunts are as fattening as possible? The reason why has to do with real life excising: many athletes bulk up on highly caloric foods in order to ''survive'' their workout regimens, as the constant exercise they do runs the risk of literally depleting their body and killing them. Thus, the meals you eat in ''Monster Hunter'' are designed to give you as many calories as possible before a hunt so that carrying your armor, weapon and inventory doesn't completely exhaust you by the end of it. Even then, eating before a quest does not stop the hunter's stamina from depleting as they burn through these excess calories.

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** Ever wonder why the food you seem to eat before hunts are as fattening as possible? The reason why has to do with real life excising: exercising: many athletes bulk up on highly caloric foods in order to ''survive'' their workout regimens, as the constant exercise they do runs the risk of literally depleting their body and killing them. Thus, the meals you eat in ''Monster Hunter'' are designed to give you as many calories as possible before a hunt so that carrying your armor, weapon and inventory doesn't completely exhaust you by the end of it. Even then, eating before a quest does not stop the hunter's stamina from depleting as they burn through these excess calories.
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* SubsystemDamage: Some monster have parts that can be broken off, and depending on the monster and part this can inhibit their abilities. For example, breaking a Gypceros's head renders it unable to use its flashbang attack, while breaking Chameleos's head impairs its camoflauge, preventing it from going completely invisible or concealing itself from your map.
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** Nearly every monster gets angry when you hurt it enough, and gains power, speed, and new moves while enraged. Usually they'll calm down after a while, but the less health a monster has, the less damage it takes to make them angry again. On the plus side, you can get a rough idea of how close a monster is to dying based on how quickly they get mad.

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** Nearly every monster gets angry when you hurt it enough, and gains power, speed, and new moves while enraged. Usually they'll calm down after a while, but the less health a monster has, the less damage it takes to make them angry again. On the plus side, you can get a rough idea of how close a monster is to dying based on how quickly they get mad. In most cases, players can tell when a monster has reached this point by looking for puffs of steaming clouds coming from their mouths.
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renamed trope

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* SuperScream: While many large monsters have [[MightyRoar powerful voices]] that can immobilize a hunter, mention goes to the Tigrex, its subspecies, Akantor, and Ukanlos, all of which have roars so powerful that ''they can damage you.''
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* VideoGameTools:
** Various tools are used for gathering materials or titularly hunting the titular monsters. Nets to capture bugs that can be made into medicines; pickaxes for mining ores; bombs that can stun monsters, drive them off from crowded areas, or blow them up for massive damage; Whetstones for sharpening weapons, and so on.
** ''VideoGame/MonsterHunterWorld'' refines this farther. Each Hunter now has a [[ArmCannon forearm-mounted slingshot]] that can shoot rocks or pods for various effects, a grappling hook for climbing, or a net for catching bugs and small animals; and removed the consumability/breakability of many of the other tools. It also added a number of natural tools scattered around each area, such as plants that spilled healing nectar(or poison) and animals that could be grappled to swing or carry hunters around the map.
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* ToxicDinosaur: Some Theropod Bird Wyverns have toxins that they use to subdue prey without attacking it directly. Genprey and Gendromes have a paralyzing bite, the forest-dwelling Wroggis have a neck sac with which they spit out poison, and the Baggis from the tundra spit out sleep powder mixed with saliva.
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** Fireblight, in which you're literally on fire, can be put out by rolling three times (think "stop, drop, and roll" from fire drills in many schools)...or only once, if you're on wet ground. However, this is averted for if you simply submerge yourself in knee-deep water (e.g. by crouching), which will not put out Fireblight.

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** Fireblight, in which you're literally on fire, can be put out by rolling three times (think "stop, drop, and roll" from fire drills in many schools)...or only just once, if you're on wet ground. However, this is averted for if you simply submerge yourself in knee-deep water (e.g. by crouching), which will not put out Fireblight.
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** Fireblight, in which you're literally on fire, can be put out by rolling three times (think "stop, drop, and roll" from fire drills in many schools)...or only once, if you're on wet ground. However, this is averted for if you simply submerge yourself in knee-deep water (e.g. by crouching), which will not put out Fireblight.
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* WorldOfBadass: This game has two parties. The giant, ancient, powerful [[EverythingsBetterWithDinosaurs dinosaurs]] and dragons that walk the land and destroy whatever comes in their way, and their [[BadassNormal hunters]], who actually manage to beat these monstrous creatures with wit, skill, and sheer determination. It's further emphasized with the use of RedBaron for the wyverns and DescriptionPorn for the items, to make sure you have an idea just what kind of beasts you are dealing with.

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* WorldOfBadass: This game has two parties. The giant, ancient, powerful [[EverythingsBetterWithDinosaurs dinosaurs]] dinosaurs and dragons that walk the land and destroy whatever comes in their way, and their [[BadassNormal hunters]], who actually manage to beat these monstrous creatures with wit, skill, and sheer determination. It's further emphasized with the use of RedBaron for the wyverns and DescriptionPorn for the items, to make sure you have an idea just what kind of beasts you are dealing with.
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** In ''Rise'', quest information includes small monsters that are in the area, such as Anteka or Popo. [[spoiler:During Master Rank, a quest to figure out why the Qurio are behaving strangely seems simple enough--hunt a Lunagaron at the Citadel--except for one thing...no small monsters, an oddity for such a quest. What follows is a horrible sight as you begin the quest: the Citadel illuminated with the eerie red glow of the Qurio, and ''monster corpses'' laying around, including large monsters such as a Zinogre, which shows just what happens when the Qurio are left unchecked--they kill and drain everything in their path, with just that Lunagaron remaining, and you're forced to hunt it.]]
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* WeaponOfChoice: The closest thing we have to a class system in ''Monster Hunter'', each weapon style is unique and plays differently, filling a different role in a hunting party. The exact number of different weapon styles varies between each game. Here's a rundown:

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* WeaponOfChoice: WeaponBasedCharacterization: The closest thing we have to a class system in ''Monster Hunter'', each weapon style is unique and plays differently, filling a different role in a hunting party. The exact number of different weapon styles varies between each game. Here's a rundown:
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*** Bloodblight causes the Hunter to slowly lose health and significantly reduces the efficacy of healing effects. It can be cured by attacking, which also restores health slowly.
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*** Poison causes DamageOverTime, starting at the green section of the health gauge. There are more potent variations of it: Noxious Poison (renamed Venom in the fifth-gen games), which has three dots in its icon instead of two, and Deadly Poison, which has four dots in its icon. Noxious Poison is exclusive to High Rank and above and inflicts damage at a much faster rate than normal Poison. Deadly Poison is exclusive to Deviants, inflicts damage at a faster rate than Noxious Poison, and is so potent that the Negate Poison skill can only reduce it to Noxious Poison. As of the fifth-gen games, Venom cannot be nullified, only mitigated by Poison Resistance; in ''Rise'', Venom can be nullified by Teostra Blessing [=Lv3=].

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*** Poison causes DamageOverTime, starting at the green section of the health gauge. There are more potent variations of it: Noxious Poison (renamed Venom in the fifth-gen games), which has three dots in its icon instead of two, and Deadly Poison, which has four dots in its icon. Noxious Poison is exclusive to High Rank and above and inflicts damage at a much faster rate than normal Poison. Deadly Poison is exclusive to Deviants, inflicts damage at a faster rate than Noxious Poison, and is so potent that the Negate Poison skill can only reduce it to Noxious Poison. As of the fifth-gen games, Venom cannot be nullified, only mitigated by Poison Resistance; in ''Rise'', Venom can be nullified by Teostra Blessing [=Lv3=].[=Lv3=] or by stepping into the mist secreted by an Antidobra.
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* TechnicolorToxin: Standard poison is purple, Noxious Poison is magenta, and Deadly Poison is red.
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Up To Eleven is a defunct trope


* SpinAttack: A few weapons get them, but of note is the Dual Blades weapon class, which heavily enforces spin attacks when it's not hacking the stuffing out of whatever it is you're trying to hunt. ''World'' takes this UpToEleven, with the addition of even ''more'' spin attacks, including a new aerial action that has drawn several comparisons to [[Manga/AttackOnTitan Levi's]] SignatureMove.

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* SpinAttack: A few weapons get them, but of note is the Dual Blades weapon class, which heavily enforces spin attacks when it's not hacking the stuffing out of whatever it is you're trying to hunt. ''World'' takes this UpToEleven, with the addition of adds even ''more'' spin attacks, including a new aerial action that has drawn several comparisons to [[Manga/AttackOnTitan Levi's]] SignatureMove.



** Gunlance: MightyGlacier turned UpToEleven. Don't make the mistake of thinking it's just a Lance with a built-in cannon; the Gunlance is much more powerful on the offence with its Wyvernfire shots but loses many of the ordinary Lance's mobility and defence options, though the guard is still excellent. It also, unfortunately, wears out the sharpness like no-one's business.

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** Gunlance: MightyGlacier turned UpToEleven.up to eleven. Don't make the mistake of thinking it's just a Lance with a built-in cannon; the Gunlance is much more powerful on the offence with its Wyvernfire shots but loses many of the ordinary Lance's mobility and defence options, though the guard is still excellent. It also, unfortunately, wears out the sharpness like no-one's business.
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** In a very bizarre example, Rathian's special attack is a draconic air-backflip that will poison you. ''World'' [[{{Nerf}} nerfed]] the backflip by allowing you to remove its ability to poison by lopping off its tail[[note]]In previous games, cutting the tail would reduce the hitbox's size, but wouldn't take away the poison effect[[/note]].

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** In a very bizarre example, Rathian's special attack is a draconic air-backflip that will poison you. ''World'' [[{{Nerf}} nerfed]] the backflip by allowing you to remove its ability to poison by lopping off its tail[[note]]In previous games, cutting the tail would reduce the hitbox's size, but wouldn't take away the poison effect[[/note]].effect[[/note]], though the nerf was reverted in ''Rise''.
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* YouNoTakeCandle: Cha-cha in ''Tri'' talks like this, as does Kayamba in 3 Ultimate. His in-game chat changes depending on whatever mask he's wearing, ranging from [[PungeonMaster toe-curlingly bad puns]] to [[AntiquatedLinguistics quite sophisticated, old chap]].

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* YouNoTakeCandle: Cha-cha Cha-Cha in ''Tri'' talks like this, as does Kayamba in 3 Ultimate.''3 Ultimate''. His in-game chat changes depending on whatever mask he's wearing, ranging from [[PungeonMaster toe-curlingly bad puns]] to [[AntiquatedLinguistics quite sophisticated, old chap]].

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split trope


* ShopFodder: In general, if the FlavorText for an item ends in "...but of no use to a Hunter" or something along the lines of "sell it for cash", you can sell it for cash without screwing over a potential combination or equipment purchase.



* VendorTrash:
** In general, if the FlavorText for an item ends in "...but of no use to a Hunter" or something along the lines of "sell it for cash", you can sell it for cash without screwing over a potential combination or equipment purchase.
** Eggs that are given as quest rewards, especially Silver and Gold Eggs, often sell for four- or five-digits zenny. However, silver and gold ones are also necessary to craft Fate jewels.

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* TheStormbringer: a handful of Elder Dragons with mastery over the Wind element have enough power to summon storms, but Amatsugamatsuchi (whose name can be translated as "[[NamesToRunAwayFromReallyFast Heavenly God of Calamity]]") takes the take. It lives ''inside'' hurricanes and only its death brings back the sunshine in the wrecked landscape where it's fought. Other notable examples include:
** Kushala Daora, another marginally less-destructive wind manipulator.
** Zorah Magdaros, a monster that completely disrupts the tides in a wide area thanks to a combination of being a living volcanic vent and [[{{Kaiju}} sheer size]].
** Dire Miralis, basically a smaller, hotter Zorah Magdaros that boils the local ocean even when it isn't sinking entire islands.

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* TheStormbringer: a A handful of Elder Dragons with mastery over the Wind element have enough power to summon storms, but storms:
**
Amatsugamatsuchi (whose name can be translated as "[[NamesToRunAwayFromReallyFast Heavenly God of Calamity]]") takes Calamity]]"), shortened to Amatsu in the take. West. It lives ''inside'' hurricanes and only its death brings back the sunshine in the wrecked landscape where it's fought. Other notable examples include:
fought.
** Kushala Daora, another marginally less-destructive a destructive wind manipulator.
manipulator. During battle, is capable of using a wind barrier as a shield to deflect the hunters' attacks. Poisoning it will disable the barrier.
** Zorah Magdaros, Magdaros is a monster that completely disrupts the tides in a wide area thanks to a combination of being a living volcanic vent and [[{{Kaiju}} sheer size]].
** Dire Miralis, basically Miralis is a smaller, hotter Zorah Magdaros very dangerous Black Dragon similar to Fatalis that boils the local ocean even when it isn't sinking entire islands.
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Crosswicking

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* TheStormbringer: a handful of Elder Dragons with mastery over the Wind element have enough power to summon storms, but Amatsugamatsuchi (whose name can be translated as "[[NamesToRunAwayFromReallyFast Heavenly God of Calamity]]") takes the take. It lives ''inside'' hurricanes and only its death brings back the sunshine in the wrecked landscape where it's fought. Other notable examples include:
** Kushala Daora, another marginally less-destructive wind manipulator.
** Zorah Magdaros, a monster that completely disrupts the tides in a wide area thanks to a combination of being a living volcanic vent and [[{{Kaiju}} sheer size]].
** Dire Miralis, basically a smaller, hotter Zorah Magdaros that boils the local ocean even when it isn't sinking entire islands.
** Alatreon, which is so elementally unstable it directly screws up the weather for miles around, with far-reaching knock-on effect.
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* SprintMeter: All games have the "Stamina" stat, represented by a bar. The stat itself measures your energy for running, rolling, charging attacks, etc. You can use items such as Energy Drinks, Meat and Rations to increase the bar and your capacity or Dash Juices to let you do any of the actions without depleting stamina for some minutes.

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