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* The Dododo from VideoGame/DragonBallZAttackOfTheSaiyans. A variant of the previous flightless bird enemies, however it will only pick the attack that causes it to leave the fight. It also has quite a high speed stat, so even late in the game, when you'll encounter these birds, they'll likely just do a sliver of damage and run away before anything else happens. Their HP is so low as to be comparable to the enemies in the first dungeon, though they resist all damage types to make up for it. For beating them, they drop a lot of XP, AP and the HEAD-CHA-LA item. The only other way of getting one of these is to backtrack to the Break Wastelands after having unlocked level 3 ki blasts outside of battle, so it's quite a rare item.

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* The Dododo from VideoGame/DragonBallZAttackOfTheSaiyans.''VideoGame/DragonBallZAttackOfTheSaiyans''. A variant of the previous flightless bird enemies, however it will only pick the attack that causes it to leave the fight. It also has quite a high speed stat, so even late in the game, when you'll encounter these birds, they'll likely just do a sliver of damage and run away before anything else happens. Their HP is so low as to be comparable to the enemies in the first dungeon, though they resist all damage types to make up for it. For beating them, they drop a lot of XP, AP and the HEAD-CHA-LA item. The only other way of getting one of these is to backtrack to the Break Wastelands after having unlocked level 3 ki blasts outside of battle, so it's quite a rare item.
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* ''VideoGame/RiverCityRansom EX'' brings the Entrees gang, who are all named after food items, and come rushing into battle with... weird weapons. They give out about five times more money than the game's most powerful gang, the Plague, but are also the quickest to run away.

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* ''VideoGame/RiverCityRansom EX'' brings has the Entrees gang, who are all named after food items, and come rushing into battle with... weird weapons.with weird, unique weapons (ladders and mops). They give out about five times more money than the game's most powerful gang, the Plague, but are also the quickest to run away.
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* The Dododo from VideoGame/DragonBallZAttackOfTheSaiyans. A variant of the previous flightless bird enemies, however it will only pick the attack that causes it to leave the fight. It also has quite a high speed stat, so even late in the game, when you'll encounter these birds, they'll likely just do a sliver of damage and run away before anything else happens. Their HP is so low as to be comparable to the enemies in the first dungeon, though they resist all damage types to make up for it. For beating them, they drop a lot of XP, AP and the HEAD-CHA-LA item. The only other way of getting one of these is to backtrack to the Break Wastelands after having unlocked level 3 ki blasts outside of battle, so it's quite a rare item.
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** The ''VideoGame/DigitalDevilSaga'' games on UsefulNotes/PlayStation2 both have highly annoying {{Metal Slime}}s in the form of Omoikane. In the first game, it has sickeningly high HP and immediately will either run away or cast Debilitate. They are highly resistant to ''everything'' except Gun. They drop loads of money, but if successfully frightened, they are incredible sources of Atma. The catch is you can only use guns in human form, wasting turns by leaving demon form more often than not, giving them the chance to escape. The second has them showing up in groups of five, each one weak to a single [[ElementalRockPaperScissors magic element]] which the others are immune to, and will self-destruct for huge rewards if you hit the weakness; unfortunately, since they still have positively nauseating HP, and they just call you a cheater and flee if you take the obvious route of using multi-target spells, your only option is trial and error -- which you only get two shots at unless one is the right guess, thanks to the game's Press Turn System. Both of these are made much less egregious by having a chance of showing up everywhere, even [[spoiler: [[TheVeryDefinitelyFinalDungeon in the interior of the Black Sun]]]].

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** The ''VideoGame/DigitalDevilSaga'' games on UsefulNotes/PlayStation2 Platform/PlayStation2 both have highly annoying {{Metal Slime}}s in the form of Omoikane. In the first game, it has sickeningly high HP and immediately will either run away or cast Debilitate. They are highly resistant to ''everything'' except Gun. They drop loads of money, but if successfully frightened, they are incredible sources of Atma. The catch is you can only use guns in human form, wasting turns by leaving demon form more often than not, giving them the chance to escape. The second has them showing up in groups of five, each one weak to a single [[ElementalRockPaperScissors magic element]] which the others are immune to, and will self-destruct for huge rewards if you hit the weakness; unfortunately, since they still have positively nauseating HP, and they just call you a cheater and flee if you take the obvious route of using multi-target spells, your only option is trial and error -- which you only get two shots at unless one is the right guess, thanks to the game's Press Turn System. Both of these are made much less egregious by having a chance of showing up everywhere, even [[spoiler: [[TheVeryDefinitelyFinalDungeon in the interior of the Black Sun]]]].



** ''Kingdom Hearts I Final Mix'', a ReCut of ''Kingdom Hearts I'' released for UsefulNotes/PlayStation3 (and many years earlier in Japan), adds not one, not two, but ''ten'' more of these, one for each world except for Olympus Coliseum (and the Hundred Acre Wood), each with its own trick. A common theme with all of them is the usefulness of the Aeroga and Stop spells.

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** ''Kingdom Hearts I Final Mix'', a ReCut of ''Kingdom Hearts I'' released for UsefulNotes/PlayStation3 Platform/PlayStation3 (and many years earlier in Japan), adds not one, not two, but ''ten'' more of these, one for each world except for Olympus Coliseum (and the Hundred Acre Wood), each with its own trick. A common theme with all of them is the usefulness of the Aeroga and Stop spells.
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* All ''Franchise/ShinMegamiTensei'' games had a group of monsters known now as Fiends. Exceedingly rare, exceedingly powerful, they could show up at any time in certain dungeons and wipe out a party. Subverted GuideDangIt because, despite the hidden nature, they were purposely left out of guides for the longest time, to fuel the mystery. (Ironically, they ''throw'' themselves at you in ''Nocturne''.) In ''VideoGame/ShinMegamiTenseiI'', three appear, each with a slim chance of dropping the most powerful weaponry for each path. In ''VideoGame/ShinMegamiTenseiIV'', there are ''seven'' outside of Challenge Quests, all drop ''massive'' rewards, and are ungodly strong. Moreover, if their favorite attacks are reflected, voided or absorbed, they will stop playing nice and just break out Antichthon to blast you and your team into oblivion.

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* All ''Franchise/ShinMegamiTensei'' games had a group of monsters known now as Fiends.[[{{Superboss}} Fiends]]. Exceedingly rare, exceedingly powerful, they could show up at any time in certain dungeons and wipe out a party. Subverted GuideDangIt because, despite the hidden nature, they were purposely left out of guides for the longest time, to fuel the mystery. (Ironically, they ''throw'' themselves at you in ''Nocturne''.) In ''VideoGame/ShinMegamiTenseiI'', three appear, each with a slim chance of dropping the most powerful weaponry for each path. In ''VideoGame/ShinMegamiTenseiIV'', there are ''seven'' outside of Challenge Quests, all drop ''massive'' rewards, and are ungodly strong. Moreover, if their favorite attacks are reflected, voided or absorbed, they will stop playing nice and just break out Antichthon to blast you and your team into oblivion.
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** The Platinum King Jewel deserves a special mention here- not only does it have the highest HP, attack, defense, agility, and XP of the Metal Slime family, it also can use Dazzle to blind your party, making them miss so much that doing any damage to it is virtually impossible.
** Amusingly, the Metal King Helmet is so strong that it's even better than the ''Legendary Hero's'' helmet, which is part of [[SwordOfPlotAdvancement the armor you spent the better part of the game looking for]]. Many of the games have Metal Babble/Metal King equipment as [[InfinityPlusOneSword infinity-plus-one equipment]], aptly named after the creatures with enough durability to take only 1 damage from most attacks.

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** The Platinum King Jewel (formerly [=PlatKing=]) deserves a special mention here- not only does it have the highest HP, attack, defense, agility, and XP of the Metal Slime family, it also can use Dazzle to blind your party, making them miss so much that doing any damage to it is virtually impossible.
** Amusingly, the Metal King Helmet is so strong that it's even better than the ''Legendary Hero's'' helmet, which is part of [[SwordOfPlotAdvancement the armor you spent the better part of the game looking for]]. Many of the games have Metal Babble/Metal Liquid Metal/Metal King equipment as [[InfinityPlusOneSword infinity-plus-one equipment]], aptly named after the creatures with enough durability to take only 1 damage from most attacks.



** The ''Dragon Quest'' games also feature, at least in one game, a Metal Slime with an incredibly rare [[RandomDrops random drop]]: In ''VideoGame/DragonQuestIII'', the Metal Babble (or Liquid Metal Slime), which has a 90% chance of running every round, an agility high enough that it almost always gets first attack, and a defense so staggeringly high that often nothing but a [[CriticalHit "tremendous hit"]] will take it out, has between a 1 and 5% chance of dropping the Happy Shoes, extremely valuable footwear that gives the wearer XP for every step in the field, which makes leveling in towns entirely possible. Needless to say, hours upon hours upon ''hours'' can be invested trying to get those shoes.

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** The ''Dragon Quest'' games also feature, at least in one game, a Metal Slime with an incredibly rare [[RandomDrops random drop]]: In ''VideoGame/DragonQuestIII'', the Metal Babble (or Liquid Metal Slime), Slime, a [[PaletteSwap palette swapped]] Bubble Slime, "Babble"), which has a 90% chance of running every round, an agility high enough that it almost always gets first attack, and a defense so staggeringly high that often nothing but a [[CriticalHit "tremendous hit"]] will take it out, has between a 1 and 5% chance of dropping the Happy Shoes, extremely valuable footwear that gives the wearer XP for every step in the field, which makes leveling in towns entirely possible. Needless to say, hours upon hours upon ''hours'' can be invested trying to get those shoes.



** ''VideoGame/DragonQuestIV'' had the Royal Crypt, where you could get swarmed by Metal Babbles (which gave 7.5x the XP of Metal Slimes). However, in this game you had the lovely [[ExactlyWhatItSaysOnTheTin BeDragon]] spell, which could hit all enemies with a never-miss, defense-ignoring flame attack. So, while you had to spend a round casting it, the next turn any Metals that were still around were dead. Nothing like getting 50k+ experience from a random encounter. Unfortunately, the DS remake nerfs the equivalent spell Puff (not to be confused with [[RelaxOVision Puff-Puff]]) so that the metal blobs are immune.

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** ''VideoGame/DragonQuestIV'' had the Royal Crypt, where you could get swarmed by Metal Babbles (which gave 7.5x the XP of Metal Slimes). However, in this game you had the lovely [[ExactlyWhatItSaysOnTheTin BeDragon]] spell, which could hit all enemies with a never-miss, defense-ignoring flame attack. So, while you had to spend a round casting it, the next turn any Metals that were still around were dead. Nothing like getting 50k+ experience from a random encounter. Unfortunately, the DS remake nerfs the equivalent now-named spell Puff (not to be confused with [[RelaxOVision Puff-Puff]]) so that the metal blobs are immune.immune. This game also introduced the Metal King Slime (formerly King Metal) which was the biggest source of experience in the game (but lost this trait in the remakes to the Platinum King Jewel), but they do not appear until the end tail of the game. Torneko could randomly steal a Liquid Metal Helm from one which meant no longer spending 100,000 tokens on one if you were lucky enough (though the chances were pretty low), and had more HP than other metal monsters so Alena was the best option to fight them.



*** Two breed together got you a Metable (a melted version of the metal slime, a [[PaletteSwap palette swapped]] Bubble Slime, "Babble"), and breeding two of those got you a Metal King, breeding two of ''those'' got you a Gold Slime. Now, doing this breeding the normal way meant your Gold Slime has all of 1 hit point (parents stats averaged, starting with a maximum of 8 HP), but there was another way to get a Metal King (breeding Metal Drake--a mechanical dragon--and King Slime) which could result in a ''400 hit point monstrosity'' that could never take more than 1 damage. And then you feed it the +max HP food items. Being a 14th (or higher) generation {{Mon}} it tended to learn every special move in the game, of which you got your pick of 8.

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*** Two breed together got you a Metable (a melted version of the metal slime, a [[PaletteSwap palette swapped]] Bubble Slime, "Babble"), Metabble (Liquid Metal Slime), and breeding two of those got you a Metal King, breeding two of ''those'' got you a Gold Slime. Now, doing this breeding the normal way meant your Gold Slime has all of 1 hit point (parents stats averaged, starting with a maximum of 8 HP), but there was another way to get a Metal King (breeding Metal Drake--a [=MetalDrak=]--a mechanical dragon--and King Slime) which could result in a ''400 hit point monstrosity'' that could never take more than 1 damage. And then you feed it the +max HP food items. Being a 14th (or higher) generation {{Mon}} it tended to learn every special move in the game, of which you got your pick of 8.
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*** In the original SNES version and some of the early remakes, since each enemy has a 1 in 20 chance of dropping an item and therefore a fight against multiple enemies can result in multiple item drops, it is technically possible to get two or more Pink Tails in the same battle (the odds of this are nearly 1 in 82,000). But not in the DS remake, where the item drop slots for Flan Princesses is exactly 1 -- so you will ''never'' get more than one Pink Tail from any set of Flan Princesses. Worse, they can possibly drop several items (including the Pink Tail) and if a lower probability drop is given by another Flan Princesses, it'll ''override'' the rare Pink Tail. So, the only way to get a Pink Tail is to defeat all five Flan Princesses and hope ''only'' Pink Tails are dropped (one or more, it makes no difference).

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*** In the original SNES version and some of the early remakes, since each enemy has a 1 in 20 chance of dropping an item and therefore a fight against multiple enemies can result in multiple item drops, it is technically possible to get two or more Pink Tails in the same battle (the odds of this are nearly 1 in 82,000). But not in the DS remake, where the item drop slots for Flan Princesses is exactly 1 -- so you will ''never'' get more than one Pink Tail from any set of Flan Princesses. Worse, they can possibly drop several items (including the Pink Tail) and if a lower probability drop is given by another Flan Princesses, Princess, it'll ''override'' the rare Pink Tail. So, the only way to get a Pink Tail is to defeat all five Flan Princesses and hope ''only'' Pink Tails are dropped (one or more, it makes no difference).
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** In ''VideoGame/FinalFantasyIV'', the Flan Princesss enemy (PinkPuff in the SNES translation) appears very infrequently in the final dungeon, and is very hard to beat before it runs away. If you succeed, you MIGHT get a Pink Tail, which you can trade for a set of armor so strong it'll make the equipped character practically invincible.

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** In ''VideoGame/FinalFantasyIV'', the Flan Princesss enemy (PinkPuff ([=PinkPuff=] in the SNES translation) appears very infrequently in the final dungeon, and is very hard to beat before it runs away. If you succeed, you MIGHT get a Pink Tail, which you can trade for a set of armor so strong it'll make the equipped character practically invincible.
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** In ''VideoGame/FinalFantasyIV'', the Pink Puff enemy (Flan Princess in the GBA remake) appears very infrequently in the final dungeon, and is very hard to beat before it runs away. If you succeed, you MIGHT get a Pink Tail, which you can trade for a set of armor so strong it'll make the equipped character practically invincible.
*** Meeting the Pink Puff is a 1 in 64 chance in a dungeon with reasonably strong monsters. It will also only show up in a specific room, making this, from the get-go, a GuideDangIt. Once you actually meet ''and'' manage to kill a Pink Puff, the drop rate of the Pink Tail is, again, 1 in 64, multiplied by the 1 in 20 chance that they will drop anything at all. Admittedly, they attack in groups of five, and each one has a 1 in 1280 chance of dropping the Pink Tail, but the laws of probability work in such a way that the odds of getting a Pink Tail from a fight against the Pink Puffs are around 1 in 256.4, so for every battle in the specific room in which you can encounter Pink Puffs, the chance of getting a Pink Tail is roughly 1 in 16,410. Needless to say, even if you ''know'' about it, it's usually much easier to just level grind to the point where your characters are practically invincible ''anyway''.
*** This is made ''slightly'' easier in versions where the Siren item (or the Alarm item, depending on the translation) was not DummiedOut, as it can summon a group of Pink Puffs in the single room where they can appear. They still have a very low chance of dropping the Pink Tail, though. In some of the earlier versions of the game, by the time you reach the Pink Puff room, the Sirens can no longer be bought or stolen from enemies. You have to stock up beforehand.
*** In the original SNES version and some of the early remakes, since each enemy has a 1 in 20 chance of dropping an item and therefore a fight against multiple enemies can result in multiple item drops, it is technically possible to get two or more Pink Tails in the same battle (the odds of this are nearly 1 in 82,000). But not in the DS remake, where the item drop slots for Pink Puffs is exactly 1 -- so you will ''never'' get more than one Pink Tail from any set of Pink Puffs. Worse, they can possibly drop several items (including the Pink Tail) and if a lower probability drop is given by another Pink Puff, it'll ''override'' the rare Pink Tail. So, the only way to get a Pink Tail is to defeat all five Pink Puffs and hope ''only'' Pink Tails are dropped (one or more, it makes no difference).

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** In ''VideoGame/FinalFantasyIV'', the Pink Puff Flan Princesss enemy (Flan Princess (PinkPuff in the GBA remake) SNES translation) appears very infrequently in the final dungeon, and is very hard to beat before it runs away. If you succeed, you MIGHT get a Pink Tail, which you can trade for a set of armor so strong it'll make the equipped character practically invincible.
*** Meeting the Pink Puff Flan Princess is a 1 in 64 chance in a dungeon with reasonably strong monsters. It will also only show up in a specific room, making this, from the get-go, a GuideDangIt. Once you actually meet ''and'' manage to kill a Pink Puff, Flan Princess, the drop rate of the Pink Tail is, again, 1 in 64, multiplied by the 1 in 20 chance that they will drop anything at all. Admittedly, they attack in groups of five, and each one has a 1 in 1280 chance of dropping the Pink Tail, but the laws of probability work in such a way that the odds of getting a Pink Tail from a fight against the Pink Puffs Flan Princesses are around 1 in 256.4, so for every battle in the specific room in which you can encounter Pink Puffs, Flan Princesses, the chance of getting a Pink Tail is roughly 1 in 16,410. Needless to say, even if you ''know'' about it, it's usually much easier to just level grind to the point where your characters are practically invincible ''anyway''.
*** This is made ''slightly'' easier in versions where the Siren item (or the Alarm item, depending on the translation) was not DummiedOut, as it can summon a group of Pink Puffs Flan Princesses in the single room where they can appear. They still have a very low chance of dropping the Pink Tail, though. In some of the earlier versions of the game, by the time you reach the Pink Puff Flan Princesses room, the Sirens can no longer be bought or stolen from enemies. You have to stock up beforehand.
*** In the original SNES version and some of the early remakes, since each enemy has a 1 in 20 chance of dropping an item and therefore a fight against multiple enemies can result in multiple item drops, it is technically possible to get two or more Pink Tails in the same battle (the odds of this are nearly 1 in 82,000). But not in the DS remake, where the item drop slots for Pink Puffs Flan Princesses is exactly 1 -- so you will ''never'' get more than one Pink Tail from any set of Pink Puffs. Flan Princesses. Worse, they can possibly drop several items (including the Pink Tail) and if a lower probability drop is given by another Pink Puff, Flan Princesses, it'll ''override'' the rare Pink Tail. So, the only way to get a Pink Tail is to defeat all five Pink Puffs Flan Princesses and hope ''only'' Pink Tails are dropped (one or more, it makes no difference).



** Sidekicks on the Black Omen. Each battle consists of a Boss Orb and two Sidekicks. The Boss Orb doesn't have high evade, and it uses a fire elemental attack that hits the entire party, and so the problem is if you kill the Boss Orb first you won't have time to kill the Sidekicks before they run, but if you focus on the Sidekicks the Boss Orb can do enough damage to kill the party. Luckily, armor that resists or even absorbs fire elemental attacks is plentiful by that point in the game.

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** Sidekicks Nomads (Sidekicks in the SNES) on the Black Omen. Each battle consists of a Boss Watcher (Boss Orb in the SNES) and two Sidekicks. Nomads. The Boss Orb Watcher doesn't have high evade, and it uses a fire elemental attack that hits the entire party, and so the problem is if you kill the Boss Orb Watcher first you won't have time to kill the Sidekicks Nomads before they run, but if you focus on the Sidekicks Nomads the Boss Orb Watcher can do enough damage to kill the party. Luckily, armor that resists or even absorbs fire elemental attacks is plentiful by that point in the game.

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