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[[https://www.unrealengine.com/en-US Unreal Engine]] is a series of [[MediaNotes/GameEngine Game Engines]] by Creator/EpicGames, named for their ''VideoGame/{{Unreal}}'' series, which was the flagship series for it until the more commercially-profitable ''VideoGame/GearsOfWar'' series and ''VideoGame/{{Fortnite}}'' took over the role. It is written in [[UsefulNotes/TheCLanguage C++]] and supports a wide variety of platforms.

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[[https://www.unrealengine.com/en-US Unreal Engine]] is a series of [[MediaNotes/GameEngine Game Engines]] by Creator/EpicGames, named for their ''VideoGame/{{Unreal}}'' series, which was the flagship series for it until the more commercially-profitable ''VideoGame/GearsOfWar'' series and ''VideoGame/{{Fortnite}}'' took over the role. It is written in [[UsefulNotes/TheCLanguage [[MediaNotes/TheCLanguage C++]] and supports a wide variety of platforms.
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* ''VideoGame/MultiVersus''

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* ''VideoGame/MultiVersus''''VideoGame/{{MultiVersus}}'' (upgraded to Unreal Engine 5 for its May 2024 release)
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[[https://www.unrealengine.com/en-US Unreal Engine]] is a series of [[UsefulNotes/GameEngine Game Engines]] by Creator/EpicGames, named for their ''VideoGame/{{Unreal}}'' series, which was the flagship series for it until the more commercially-profitable ''VideoGame/GearsOfWar'' series and ''VideoGame/{{Fortnite}}'' took over the role. It is written in [[UsefulNotes/TheCLanguage C++]] and supports a wide variety of platforms.

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[[https://www.unrealengine.com/en-US Unreal Engine]] is a series of [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Game Engines]] by Creator/EpicGames, named for their ''VideoGame/{{Unreal}}'' series, which was the flagship series for it until the more commercially-profitable ''VideoGame/GearsOfWar'' series and ''VideoGame/{{Fortnite}}'' took over the role. It is written in [[UsefulNotes/TheCLanguage C++]] and supports a wide variety of platforms.
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Unreal Engine 4 is particularly notable for being ''incredibly'' popular with Japanese developers, almost to the same extent that Unreal 3 was in the west. Japanese games developed on it include ''VideoGame/DragonBallFighterZ'', ''VideoGame/DragonQuestXI'', ''[[VideoGame/{{Shenmue}} Shenmue III]]'', ''VideoGame/ShinMegamiTenseiV'', ''Videogame/TheCaligulaEffect'', ''VideoGame/SoulCaliburVI'', ''VideoGame/StreetFighterV'', ''VideoGame/FinalFantasyVIIRemake'', ''VideoGame/Tekken7'', ''VideoGame/AceCombat7SkiesUnknown'', ''VideoGame/KingdomHeartsIII'' and ''VideoGame/YoshisCraftedWorld''. This can likely be attributed to both to Epic Games providing proper Japanese documentation and support, which they failed to do with Unreal Engine 3, and the fact that in the seventh console generation, Japanese developers ran into a bad habit of spending years and years making their own expensive engines that often only saw use in a few games, or [[{{Vaporware}} never saw use at all]] - in comparison, simply using Unreal Engine 4 and paying its royalties is a much better proposition.\\

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Unreal Engine 4 is particularly notable for being ''incredibly'' popular with Japanese developers, almost to the same extent that Unreal 3 was in the west. Japanese games developed on it include ''VideoGame/DragonBallFighterZ'', ''VideoGame/DragonQuestXI'', ''[[VideoGame/{{Shenmue}} Shenmue III]]'', ''VideoGame/ShinMegamiTenseiV'', ''Videogame/TheCaligulaEffect'', ''VideoGame/SoulCaliburVI'', ''VideoGame/StreetFighterV'', ''VideoGame/FinalFantasyVIIRemake'', ''VideoGame/Tekken7'', ''VideoGame/AceCombat7SkiesUnknown'', ''VideoGame/KingdomHeartsIII'' ''VideoGame/KingdomHeartsIII'', ''VideoGame/YoshisCraftedWorld'', and ''VideoGame/YoshisCraftedWorld''.''VideoGame/Pikmin4''. This can likely be attributed to both to Epic Games providing proper Japanese documentation and support, which they failed to do with Unreal Engine 3, and the fact that in the seventh console generation, Japanese developers ran into a bad habit of spending years and years making their own expensive engines that often only saw use in a few games, or [[{{Vaporware}} never saw use at all]] - in comparison, simply using Unreal Engine 4 and paying its royalties is a much better proposition.\\
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* Unreal Engine 1: Created for ''VideoGame/UnrealI'', later went on to be used in ''VideoGame/UnrealTournament'', ''VideoGame/{{Rune}}'', ''VideoGame/StarTrekTheNextGenerationKlingonHonorGuard'', ''VideoGame/DeusEx'', ''Literature/TheWheelOfTime'', ''VideoGame/CliveBarkersUndying''. And [[WhatCouldHaveBeen if they hadn't been canned]], ''VideoGame/JazzJackrabbit [[ThirdIs3D 3D]]'' and a ''Hired Guns'' sequel to the old DOS[=/=]UsefulNotes/{{Amiga}} game.

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* Unreal Engine 1: Created for ''VideoGame/UnrealI'', later went on to be used in ''VideoGame/UnrealTournament'', ''VideoGame/{{Rune}}'', ''VideoGame/StarTrekTheNextGenerationKlingonHonorGuard'', ''VideoGame/DeusEx'', ''Literature/TheWheelOfTime'', ''VideoGame/CliveBarkersUndying''. And [[WhatCouldHaveBeen if they hadn't been canned]], ''VideoGame/JazzJackrabbit [[ThirdIs3D 3D]]'' and a ''Hired Guns'' sequel to the old DOS[=/=]UsefulNotes/{{Amiga}} DOS[=/=]Platform/{{Amiga}} game.



** A special, UsefulNotes/{{Xbox}}-tailored version of the engine, Unreal Engine 2X, was used for ''VideoGame/UnrealChampionship2TheLiandriConflict''.
* Unreal Engine 3 (probably the most popular engine during UsefulNotes/TheSeventhGenerationOfConsoleVideoGames): ''VideoGame/GearsOfWar''[[note]]And the commercials by Creator/DigitalDomain[[/note]], ''VideoGame/UnrealTournamentIII'', ''VideoGame/{{Bulletstorm}}'', ''VideoGame/RainbowSix: Vegas'', ''VideoGame/BioShockInfinite'', the ''Franchise/MassEffect'' series, ''VideoGame/TheLastRemnant'', ''VideoGame/LostOdyssey'', ''VideoGame/MirrorsEdge'', ''VideoGame/BatmanArkhamAsylum'', ''VideoGame/BatmanArkhamCity'', ''VideoGame/AsurasWrath'', ''VideoGame/DungeonDefenders'', ''VideoGame/LollipopChainsaw'', ''VideoGame/TransformersWarForCybertron'', ''VideoGame/ArmyOfTwo'', ''[[VideoGame/XComEnemyUnknown XCOM: Enemy Unknown]]''[[note]]And, by extension, ''[=XCOM: Enemy Within=]''[[/note]], ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]'', among others. It has also seen use in the TV series ''Series/LazyTown''.

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** A special, UsefulNotes/{{Xbox}}-tailored Platform/{{Xbox}}-tailored version of the engine, Unreal Engine 2X, was used for ''VideoGame/UnrealChampionship2TheLiandriConflict''.
* Unreal Engine 3 (probably the most popular engine during UsefulNotes/TheSeventhGenerationOfConsoleVideoGames): MediaNotes/TheSeventhGenerationOfConsoleVideoGames): ''VideoGame/GearsOfWar''[[note]]And the commercials by Creator/DigitalDomain[[/note]], ''VideoGame/UnrealTournamentIII'', ''VideoGame/{{Bulletstorm}}'', ''VideoGame/RainbowSix: Vegas'', ''VideoGame/BioShockInfinite'', the ''Franchise/MassEffect'' series, ''VideoGame/TheLastRemnant'', ''VideoGame/LostOdyssey'', ''VideoGame/MirrorsEdge'', ''VideoGame/BatmanArkhamAsylum'', ''VideoGame/BatmanArkhamCity'', ''VideoGame/AsurasWrath'', ''VideoGame/DungeonDefenders'', ''VideoGame/LollipopChainsaw'', ''VideoGame/TransformersWarForCybertron'', ''VideoGame/ArmyOfTwo'', ''[[VideoGame/XComEnemyUnknown XCOM: Enemy Unknown]]''[[note]]And, by extension, ''[=XCOM: Enemy Within=]''[[/note]], ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]'', among others. It has also seen use in the TV series ''Series/LazyTown''.



* Unreal Engine 5, announced in 2020 for the UsefulNotes/PlayStation5, was revealed in a video alongside a tech demo called ''Lumen in the Land of Nanite'', showcasing the two new techs meant to help developers: the dynamic lighting system Lumen and the polygon scaling system Nanite. Two more tech demos were released; one set in the same world as ''Lumen in the Land of Nanite'', known as ''Valley of the Ancients'', was released alongside the engine's early access launch, and another, ''The Matrix Awakens'', set in the universe of, well, ''Franchise/TheMatrix'' franchise, was released during the 2021 Game Awards. A few games that are currently known to be developed in Unreal Engine 5 are ''Senua's Saga: Hellblade II'', ''Dragon Quest XII'' and ''VideoGame/KingdomHeartsIV''. ''VideoGame/{{Fortnite}}'' also switched from Unreal Engine 4 to Unreal Engine 5 as of Chapter 3 in December 2021. Glitch Productions also moved over to Unreal 5 starting with the second episode of ''Murder Drones''.

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* Unreal Engine 5, announced in 2020 for the UsefulNotes/PlayStation5, Platform/PlayStation5, was revealed in a video alongside a tech demo called ''Lumen in the Land of Nanite'', showcasing the two new techs meant to help developers: the dynamic lighting system Lumen and the polygon scaling system Nanite. Two more tech demos were released; one set in the same world as ''Lumen in the Land of Nanite'', known as ''Valley of the Ancients'', was released alongside the engine's early access launch, and another, ''The Matrix Awakens'', set in the universe of, well, ''Franchise/TheMatrix'' franchise, was released during the 2021 Game Awards. A few games that are currently known to be developed in Unreal Engine 5 are ''Senua's Saga: Hellblade II'', ''Dragon Quest XII'' and ''VideoGame/KingdomHeartsIV''. ''VideoGame/{{Fortnite}}'' also switched from Unreal Engine 4 to Unreal Engine 5 as of Chapter 3 in December 2021. Glitch Productions also moved over to Unreal 5 starting with the second episode of ''Murder Drones''.

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