Follow TV Tropes

Following

History MediaNotes / TheGoldenAgeOfVideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BCsQuestForTires''
Is there an issue? Send a MessageReason:
None


* ''Music/{{Journey}}'', a 1983 Bally arcade game and ''[[VideoGame/JourneyEscape Journey: Escape]]'', a 1982 Atari 2600 game.

to:

* ''Music/{{Journey}}'', a 1983 Bally arcade game game, and ''[[VideoGame/JourneyEscape Journey: Escape]]'', a 1982 Atari 2600 game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/PrinceOfPersia''
** ''VideoGame/PrinceOfPersia1''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Pengo}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MountainKing''
Is there an issue? Send a MessageReason:
None


Your mileage may vary about considering this era as a true "golden age", considering the fondness for games from later periods. Still, it was the first time video games hit the big time, and in terms of industry revenues, this period was one of the highest peaks the North American video game industry has ever reached to this day (and the highest overall when adjusted for inflation), so it qualifies to ''some'' extent. However, while the 1980's was the golden age for arcade games, some consider the 1990's to be the Golden Age for home video games (i.e. consoles and computers).

to:

Your mileage may vary about considering this era as a true "golden age", considering the fondness for games from later periods. Still, it was the first time video games hit the big time, and in terms of industry revenues, this period was one of the highest peaks the North American video game industry has ever reached to this day (and the highest overall when adjusted for inflation), so it qualifies to ''some'' extent. However, while the 1980's 1980s was the golden age for arcade games, some consider the 1990's 1990s to be the Golden Age for home video games (i.e. consoles and computers).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CongoBongo''
* ''VideoGame/CosmicAvenger''
Is there an issue? Send a MessageReason:
None


* ''Franchise/StarTrek: Strategic Operations Simulator''

to:

* ''Franchise/StarTrek: Strategic Operations Simulator''''VideoGame/StarTrekStrategicOperationsSimulator''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ArmorBattle''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AdventuresOfTRON''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PlaqueAttack''
Is there an issue? Send a MessageReason:
None


Back then, the titans of the arcade were longtime {{Pinball}} manufacturing veterans such as Creator/{{Bally}}, Creator/WilliamsElectronics, and Creator/{{Gottlieb}}; Creator/{{Sega}} was known for making UsefulNotes/{{Arcade Game}}s (including {{Vector Game}}s) rather than consoles; and Creator/{{Nintendo}}'s [[SuperMarioBros Mario]] had never stomped on a Goomba. Creativity reigned, and a single visionary designer could still see an entire game through from concept to finished product, unlike the enormous Hollywood-style teams needed for today's high-end game franchises.[[note]]However, recent advances in digital distribution and the like have spurred an "indie" renaissance, once again allowing for very small teams to make games for profit by filling niches missed by bigger developers.[[/note]] {{Shoot Em Up}}s were especially popular, as outer space and stylized spacecraft were easy to render on the crude hardware of the day.

to:

Back then, the titans of the arcade were longtime {{Pinball}} manufacturing veterans such as Creator/{{Bally}}, Creator/WilliamsElectronics, and Creator/{{Gottlieb}}; Creator/{{Sega}} was known for making UsefulNotes/{{Arcade Game}}s (including {{Vector Game}}s) rather than consoles; and Creator/{{Nintendo}}'s [[SuperMarioBros [[Franchise/SuperMarioBros Mario]] had never stomped on a Goomba. Creativity reigned, and a single visionary designer could still see an entire game through from concept to finished product, unlike the enormous Hollywood-style teams needed for today's high-end game franchises.[[note]]However, recent advances in digital distribution and the like have spurred an "indie" renaissance, once again allowing for very small teams to make games for profit by filling niches missed by bigger developers.[[/note]] {{Shoot Em Up}}s were especially popular, as outer space and stylized spacecraft were easy to render on the crude hardware of the day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Sheriff}}''
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ETTheExtraTerrestrial'': Unlike others, this one ''did'' suck.

to:

* ''VideoGame/ETTheExtraTerrestrial'': Unlike others, this one ''did'' suck.has possibly the worst reputation of all video games, ever. (It's not as bad as its reputation suggests, but what could be?)
Is there an issue? Send a MessageReason:
None


The period from the appearance of ''VideoGame/SpaceInvaders'' in 1978 through UsefulNotes/TheGreatVideoGameCrashOf1983 is often known as the Golden Age of Arcade Games, [[note]]In Japan, this time period, give or take a few years, was known as the ''Invader Boom,''[[/note]] when 8-bit {{Arcade}} VideoGames emerged to rule popular culture, coin-operated {{Video Arcade}}s appeared in every shopping mall, and soon the UsefulNotes/{{Atari 2600}} and its competitors popularized home video gaming by capitalizing on arcade ports.

Back then, the titans of the arcade were longtime {{Pinball}} manufacturing veterans such as Creator/{{Bally}}, Creator/WilliamsElectronics, and Creator/{{Gottlieb}}; Creator/{{Sega}} was known for making {{Arcade}} games (including {{Vector Game}}s) rather than consoles; and Creator/{{Nintendo}}'s [[SuperMarioBros Mario]] had never stomped on a Goomba. Creativity reigned, and a single visionary designer could still see an entire game through from concept to finished product, unlike the enormous Hollywood-style teams needed for today's high-end game franchises.[[note]]However, recent advances in digital distribution and the like have spurred an "indie" renaissance, once again allowing for very small teams to make games for profit by filling niches missed by bigger developers.[[/note]] {{Shoot Em Up}}s were especially popular, as outer space and stylized spacecraft were easy to render on the crude hardware of the day.

to:

The period from the appearance of ''VideoGame/SpaceInvaders'' in 1978 through UsefulNotes/TheGreatVideoGameCrashOf1983 is often known as the Golden Age of Arcade Games, UsefulNotes/{{Arcade Game}}s, [[note]]In Japan, this time period, give or take a few years, was known as the ''Invader Boom,''[[/note]] when 8-bit {{Arcade}} Arcade VideoGames emerged to rule popular culture, coin-operated {{Video Arcade}}s appeared in every shopping mall, and soon the UsefulNotes/{{Atari 2600}} and its competitors popularized home video gaming by capitalizing on arcade ports.

Back then, the titans of the arcade were longtime {{Pinball}} manufacturing veterans such as Creator/{{Bally}}, Creator/WilliamsElectronics, and Creator/{{Gottlieb}}; Creator/{{Sega}} was known for making {{Arcade}} games UsefulNotes/{{Arcade Game}}s (including {{Vector Game}}s) rather than consoles; and Creator/{{Nintendo}}'s [[SuperMarioBros Mario]] had never stomped on a Goomba. Creativity reigned, and a single visionary designer could still see an entire game through from concept to finished product, unlike the enormous Hollywood-style teams needed for today's high-end game franchises.[[note]]However, recent advances in digital distribution and the like have spurred an "indie" renaissance, once again allowing for very small teams to make games for profit by filling niches missed by bigger developers.[[/note]] {{Shoot Em Up}}s were especially popular, as outer space and stylized spacecraft were easy to render on the crude hardware of the day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KickMan''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KCMunchkin''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[VideoGame/{{Ghostbusters 1984}} Ghostbusters]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SpaceFury''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Kangaroo}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/LockNChase''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Carnival}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CabbagePatchKidsAdventuresInThePark''

Added: 23

Removed: 29

Is there an issue? Send a MessageReason:
None


* ''VideoGame/FrogBog''



* ''VideoGame/FrogsAndFlies''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DemonAttack''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheAdventuresOfRobbyRoto''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Circus}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Atlantis}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/StarFox1983''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SmurfRescueInGargamelsCastle''

Top