Follow TV Tropes

Following

History MediaNotes / The8BitEraOfConsoleVideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''Franchise/MetalGear''
** ''VideoGame/MetalGear (1987)''

to:

* ''Franchise/MetalGear''
''VideoGame/MetalGear''
** ''VideoGame/MetalGear ''VideoGame/MetalGear1 (1987)''
Is there an issue? Send a MessageReason:
None


* ''Franchise/DragonQuest''

to:

* ''Franchise/DragonQuest'' ''VideoGame/DragonQuest''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FireEmblem''
** ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Dark Dragon and the Sword of Light]]''
** ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Gaiden]]''
Is there an issue? Send a MessageReason:
None


[[folder: New IPs of this era]]

to:

[[folder: New IPs [=IPs=] of this era]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/ShinMegamiTensei''
** ''VideoGame/MegamiTensei''
** ''VideoGame/MegamiTenseiII''
Is there an issue? Send a MessageReason:
Too many indexes for Franchise.Final Fantasy page.


* ''Franchise/FinalFantasy''

to:

* ''Franchise/FinalFantasy'' ''Final Fantasy''
Is there an issue? Send a MessageReason:
None


The 8-bit era, or Third Generation, started when TheGreatVideoGameCrashOf1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship or quality control, leading to a lack of effort in certain high-profile games. Creator/{{Nintendo}}, having found success in the arcades with ''VideoGame/DonkeyKong'', wanted to break into the console game business, but couldn't do it outright given the lingering backlash against video games. This led them to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (VideoGame/RoboticOperatingBuddy). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once that was done, they released ''VideoGame/SuperMarioBros1'', reestablishing video games as an acceptable form of entertainment.

Soon afterward, a few other companies entered the video game console market with its new-found prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the UsefulNotes/{{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]) none achieved the worldwide prominence of the NES.

to:

The 8-bit era, or Third Generation, started when TheGreatVideoGameCrashOf1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship or quality control, leading to a lack of effort in certain high-profile games. Creator/{{Nintendo}}, having found success in the arcades with ''VideoGame/DonkeyKong'', wanted to break into the console game business, but couldn't do it outright given the lingering backlash against video games. This led them to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (VideoGame/RoboticOperatingBuddy).(''VideoGame/RoboticOperatingBuddy''). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once that was done, they released ''VideoGame/SuperMarioBros1'', reestablishing video games as an acceptable form of entertainment.

Soon afterward, a few other companies entered the video game console market with its new-found prominence, like Creator/{{Sega}} with the SegaMasterSystem UsefulNotes/SegaMasterSystem and Creator/{{Atari}} with the UsefulNotes/{{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]) none achieved the worldwide prominence of the NES.



* NintendoEntertainmentSystem
* SegaMasterSystem

to:

* NintendoEntertainmentSystem
UsefulNotes/NintendoEntertainmentSystem
* SegaMasterSystem
UsefulNotes/SegaMasterSystem
Is there an issue? Send a MessageReason:
None


** ''VideoGame/{{MOTHER 1}}''

to:

** ''VideoGame/{{MOTHER 1}}'' ''VideoGame/EarthBoundBeginnings''
Is there an issue? Send a MessageReason:
None


* ''Franchise/WonderMomo''

Added: 26

Changed: 1

Is there an issue? Send a MessageReason:
None


** ''VideoGame/WonderBoyIIITheDragonsTrap''

to:

** ''VideoGame/WonderBoyIIITheDragonsTrap'' ''VideoGame/WonderBoyIIITheDragonsTrap''
* ''Franchise/WonderMomo''
Is there an issue? Send a MessageReason:
None


[[folder: New franchises of this era]]

to:

[[folder: New franchises IPs of this era]]

Added: 11

Changed: 31

Is there an issue? Send a MessageReason:
None


!!New franchises on these consoles

to:

!!New [[folder: New franchises on these consoles of this era]]


Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None


Soon afterward, a few other companies entered the video game console market with its new-found prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the UsefulNotes/{{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]) none of them would achieve the worldwide prominence of the NES.

to:

Soon afterward, a few other companies entered the video game console market with its new-found prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the UsefulNotes/{{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]) none of them would achieve achieved the worldwide prominence of the NES.
Is there an issue? Send a MessageReason:
None


Soon afterward, a few other companies entered the video game console market with its newfound prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the UsefulNotes/{{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]) none of them would achieve the worldwide prominence of the NES.

This era introduced a revolutionary aspect of game design, the scroll. Throughout TheGoldenAgeOfVideoGames, games either only had a single screen or [[FlipScreenScrolling flip-screen]] gameplay, which created, respectively, a constraint in the size of a level and a disruption in the flow of the game. Scrolling graphics was a big leap in game design in that levels could now be much longer and flow a lot better than in the Golden Age.

to:

Soon afterward, a few other companies entered the video game console market with its newfound new-found prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the UsefulNotes/{{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]) none of them would achieve the worldwide prominence of the NES.

This era introduced a revolutionary aspect of game design, the scroll. Throughout TheGoldenAgeOfVideoGames, UsefulNotes/TheGoldenAgeOfVideoGames, games either only had a single screen or [[FlipScreenScrolling flip-screen]] gameplay, which created, respectively, a constraint in the size of a level and a disruption in the flow of the game. Scrolling graphics was a big leap in game design in that levels could now be much longer and flow a lot better than in the Golden Age.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/RoboticOperatingBuddy Gyromite]]''
** ''Stack-Up''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[VideoGame/RoboticOperatingBuddy Gyromite]]''
** ''Stack-Up''
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MightyBombJack''

to:

* ''VideoGame/MightyBombJack'' ''VideoGame/BombJack''
Is there an issue? Send a MessageReason:
None


The 8-bit era, or Third Generation, started when TheGreatVideoGameCrashOf1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship or quality control, leading to a lack of effort in certain high-profile games. Creator/{{Nintendo}}, having found success in the arcades with ''VideoGame/DonkeyKong'', wanted to break into the console game business, but couldn't do it outright given the lingering backlash against video games. This led them to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (Robotic Operating Buddy). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once that was done, they released ''VideoGame/SuperMarioBros1'', reestablishing video games as an acceptable form of entertainment.

to:

The 8-bit era, or Third Generation, started when TheGreatVideoGameCrashOf1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship or quality control, leading to a lack of effort in certain high-profile games. Creator/{{Nintendo}}, having found success in the arcades with ''VideoGame/DonkeyKong'', wanted to break into the console game business, but couldn't do it outright given the lingering backlash against video games. This led them to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (Robotic Operating Buddy).(VideoGame/RoboticOperatingBuddy). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once that was done, they released ''VideoGame/SuperMarioBros1'', reestablishing video games as an acceptable form of entertainment.

Added: 28

Changed: 12

Is there an issue? Send a MessageReason:
added monster party for NES


* ''Mighty Bomb Jack''

to:

* ''Mighty Bomb Jack'' ''VideoGame/MightyBombJack''


Added DiffLines:

* ''VideoGame/MonsterParty''
Is there an issue? Send a MessageReason:
added the NES game Mach Rider to the list

Added: 25

Changed: 1

Is there an issue? Send a MessageReason:
None


* ''Lunar Pool''

to:

* ''Lunar Pool'' Pool''
* ''VideoGame/MachRider''
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AdventuresofLolo''

to:

* ''VideoGame/AdventuresofLolo''''VideoGame/AdventuresOfLolo''
Is there an issue? Send a MessageReason:
None


The 8-bit era, or Third Generation, started when TheGreatVideoGameCrashOf1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship and a lack of effort in certain games. Creator/{{Nintendo}}, having found success in the arcades with ''VideoGame/DonkeyKong'', wanted to break into the console game business, but couldn't do it outright. They then decided to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (Robotic Operating Buddy). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once the console was in the market, they released ''VideoGame/SuperMarioBros1'', reestablishing video games as an acceptable form of entertainment.

to:

The 8-bit era, or Third Generation, started when TheGreatVideoGameCrashOf1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship and or quality control, leading to a lack of effort in certain high-profile games. Creator/{{Nintendo}}, having found success in the arcades with ''VideoGame/DonkeyKong'', wanted to break into the console game business, but couldn't do it outright. They then decided outright given the lingering backlash against video games. This led them to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (Robotic Operating Buddy). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once the console that was in the market, done, they released ''VideoGame/SuperMarioBros1'', reestablishing video games as an acceptable form of entertainment.



the plot in game. They already did this somewhat at the beginning, however it was just a simple dialogue, then you were off on your adventure! Basic NarrativeDevices such as {{chase scene}}s and [[Main/EndingTropes different endings]] were starting to take root in the industry. However, because of the limited hardware at the time, full cinematics couldn't be taken advantage of ''just yet''...

to:

the plot in game. They already did this somewhat at the beginning, however but it was often just a simple dialogue, then you were off on your adventure! Basic NarrativeDevices such as {{chase scene}}s and [[Main/EndingTropes different endings]] were starting to take root in the industry. However, because of the limited hardware at the time, full cinematics couldn't be taken advantage of ''just yet''...

Added: 30

Changed: 15

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonQuest''

to:

* ''VideoGame/DragonQuest'' ''Franchise/DragonQuest''



** ''VideoGame/DragonQuestIII''

to:

** ''VideoGame/DragonQuestIII'' ''VideoGame/DragonQuestIII''
** ''VideoGame/DragonQuestIV''
Is there an issue? Send a MessageReason:
None


Soon afterward, a few other companies entered the video game console market with its newfound prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the {{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]) none of them would achieve the worldwide prominence of the NES.

to:

Soon afterward, a few other companies entered the video game console market with its newfound prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the {{Atari UsefulNotes/{{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]) none of them would achieve the worldwide prominence of the NES.



* {{Atari 7800}}

to:

* {{Atari UsefulNotes/{{Atari 7800}}
Is there an issue? Send a MessageReason:
None


the plot in game. They already did this somewhat at the beginning, however it was just a simple dialogue, then you were off on your adventure! Basic NarrativeDevices such as [[Main/ChaseScene chase scenes]] and [[Main/EndingTropes different endings]] were starting to take root in the industry. However, because of the limited hardware at the time, full cinematics couldn't be taken advantage of ''just yet''...

to:

the plot in game. They already did this somewhat at the beginning, however it was just a simple dialogue, then you were off on your adventure! Basic NarrativeDevices such as [[Main/ChaseScene chase scenes]] {{chase scene}}s and [[Main/EndingTropes different endings]] were starting to take root in the industry. However, because of the limited hardware at the time, full cinematics couldn't be taken advantage of ''just yet''...



** ''VideoGame/{{Double Dragon 1}}''

to:

** ''VideoGame/{{Double Dragon 1}}''''VideoGame/DoubleDragon1''
Is there an issue? Send a MessageReason:
None


the plot in game. They already did this somewhat at the beginning, however it was just a simple dialogue, then you were off on your adventure! [[Main/NarrativeDevices Basic Narrative Devices]], such as [[Main/ChaseScene chase scenes]], and [[Main/EndingTropes different endings]] were starting to take it's root in the industry. However, because of the limited hardware at the time, full cinematics couldn't be taken advantaged of, ''just yet''...

to:

the plot in game. They already did this somewhat at the beginning, however it was just a simple dialogue, then you were off on your adventure! [[Main/NarrativeDevices Basic Narrative Devices]], NarrativeDevices such as [[Main/ChaseScene chase scenes]], scenes]] and [[Main/EndingTropes different endings]] were starting to take it's root in the industry. However, because of the limited hardware at the time, full cinematics couldn't be taken advantaged of, advantage of ''just yet''...
Is there an issue? Send a MessageReason:
None


Soon afterward, a few other companies entered the video game console market with its newfound prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the {{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]), none of them would achieve the worldwide prominence of the NES.

to:

Soon afterward, a few other companies entered the video game console market with its newfound prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the {{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]), Europe]]) none of them would achieve the worldwide prominence of the NES.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The 8-bit era, or Third Generation, started when TheGreatVideoGameCrashOf1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship and a lack of effort in certain games. Creator/{{Nintendo}}, having found success in the arcades with ''VideoGame/DonkeyKong'', wanted to break into the console game business, but couldn't do it outright. They then decided to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (Robotic Operating Buddy). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once the console was in the market, they released ''VideoGame/SuperMarioBros1'', reestablishing video games as an acceptable form of entertainment.

Soon afterward, a few other companies entered the video game console market with its newfound prominence, like Creator/{{Sega}} with the SegaMasterSystem and Creator/{{Atari}} with the {{Atari 7800}}, though (barring [[GermansLoveDavidHasselhoff the Master System in Europe]]), none of them would achieve the worldwide prominence of the NES.

This era introduced a revolutionary aspect of game design, the scroll. Throughout TheGoldenAgeOfVideoGames, games either only had a single screen or [[FlipScreenScrolling flip-screen]] gameplay, which created, respectively, a constraint in the size of a level and a disruption in the flow of the game. Scrolling graphics was a big leap in game design in that levels could now be much longer and flow a lot better than in the Golden Age.

Also, compared to the Golden Age, sprites started to actually look like real objects, or at least cartoon objects. More colorful sprites were much more prevalent than the usually monochrome sprites in older games. Also, the backgrounds got much more colorful, whereas Golden Age games would usually have black backgrounds with little-to-no detail.

Near the end of the 8-bit era, instead of most of the plot being described in the manual, games began adding explaining
the plot in game. They already did this somewhat at the beginning, however it was just a simple dialogue, then you were off on your adventure! [[Main/NarrativeDevices Basic Narrative Devices]], such as [[Main/ChaseScene chase scenes]], and [[Main/EndingTropes different endings]] were starting to take it's root in the industry. However, because of the limited hardware at the time, full cinematics couldn't be taken advantaged of, ''just yet''...

Many of the most commercially successful video game franchises of all time debuted as part of this era, with recognizable names like ''[[Franchise/SuperMarioBros Mario]]'', ''Franchise/FinalFantasy'', and ''Franchise/MegaMan'' among them.

[[index]]
!!Consoles of this era
* {{Atari 7800}}
* NintendoEntertainmentSystem
* SegaMasterSystem

!!New franchises on these consoles
* ''VideoGame/TheAdventuresOfBayouBilly''
* ''VideoGame/AdventureIsland''
* ''VideoGame/AdventuresofLolo''
* ''VideoGame/AlexKidd''
** ''Alex Kidd in Miracle World''
** ''Alex Kidd: The Lost Stars''
** ''Alex Kidd BMX Trial'' (only in Japan)
** ''Alex Kidd: High-Tech World''
** ''Alex Kidd in Shinobi World''
* ''VideoGame/BalloonFight''
* ''Batman''
* ''VideoGame/BioForceApe'' (unreleased)
* ''VideoGame/BionicCommando''
* ''Blades of Steel''
* ''VideoGame/BlasterMaster''
* ''VideoGame/BubbleBobble''
* ''VideoGame/{{Contra}}''
** ''Super C''
* ''Franchise/{{Castlevania}}''
** ''VideoGame/CastlevaniaI''
** ''VideoGame/CastlevaniaIISimonsQuest''
** ''VideoGame/CastlevaniaIIIDraculasCurse''
* ''Clu Clu Land''
* ''VideoGame/DigDug''
* ''Franchise/DonkeyKong''
** ''VideoGame/DonkeyKong'' (arcade game)
* ''VideoGame/DoubleDragon'':
** ''VideoGame/{{Double Dragon 1}}''
** ''Double Dragon II: The Revenge''
* ''VideoGame/DragonQuest''
** ''VideoGame/DragonQuestI''
** ''VideoGame/DragonQuestII''
** ''VideoGame/DragonQuestIII''
* ''VideoGame/DuckHunt''
* ''VideoGame/DynamiteDux'' (arcade game)
* ''Elevator Action''
* ''Enduro Racer''
* ''VideoGame/ExciteBike''
* ''VideoGame/FantasyZone''
** ''Fantasy Zone II''
* ''VideoGame/{{Faxanadu}}''
* ''Franchise/FinalFantasy''
** ''VideoGame/FinalFantasyI''
** ''VideoGame/FinalFantasyII''
** ''VideoGame/FinalFantasyIII''
* ''VideoGame/{{Galaga}}''
* ''VideoGame/{{Gauntlet}}''
* ''VideoGame/GhostsNGoblins''
* ''VideoGame/{{Gradius}}''
** ''Life Force''
* ''VideoGame/IceClimber''
* ''VideoGame/{{Joust}}''
* ''VideoGame/KarateChamp''
* ''VideoGame/KidIcarus''
* Kid Nikki: Radical Ninja
* ''Franchise/{{Kirby}}''[[note]]Listed here because it debuted at the tail end of the 8-bit era on the GameBoy but was popularized on the NES[[/note]]
** ''VideoGame/KirbysDreamLand''
** ''VideoGame/KirbysAdventure''
* ''VideoGame/TheLegendOfKage''
* ''Franchise/TheLegendOfZelda'' series
** ''VideoGame/TheLegendOfZeldaI''
** ''VideoGame/ZeldaIITheAdventureOfLink''
* ''VideoGame/LittleNemoTheDreamMaster''
* ''Load Runner''
* ''Lunar Pool''
* ''Franchise/MegaMan''
** ''VideoGame/MegaManClassic'' (original series)
*** ''VideoGame/MegaMan1''
*** ''VideoGame/MegaMan2''
*** ''VideoGame/MegaMan3''
*** ''VideoGame/MegaMan4''
*** ''VideoGame/MegaMan5''
*** ''VideoGame/MegaMan6''
* ''Franchise/MetalGear''
** ''VideoGame/MetalGear (1987)''
* ''Franchise/{{Metroid}}''
** ''VideoGame/{{Metroid1}}''
* ''Mighty Bomb Jack''
* ''VideoGame/MilonsSecretCastle''
* ''VideoGame/{{MOTHER}}''
** ''VideoGame/{{MOTHER 1}}''
* ''VideoGame/NinjaGaiden''
** ''Ninja Gaiden II: The Dark Sword of Chaos''
** ''Ninja Gaiden III: The Ancient Ship of Doom''
* ''Operation Wolf''
* ''VideoGame/PhantasyStar''
* ''VideoGame/PolePosition''
* ''VideoGame/PunchOut''
** ''Mike Tyson's Punch-Out!!''
* ''RC Pro-AM''
* ''VideoGame/{{Renegade}}''
* ''Ring King''
* ''VideoGame/RiverCityRansom''
* ''VideoGame/{{Rygar}}''
* ''VideoGame/{{SCAT}}''
* ''Shadow of the Ninja''
* ''VideoGame/{{Shatterhand}}''
* ''VideoGame/{{Shinobi}}''
* ''SKYKID''
* ''Solomon's Key''
* ''VideoGame/SpaceHarrier''
* ''VideoGame/SpyHunter''
* ''VideoGame/StarTropics''
** ''Zoda's Revenge: Star Tropics II''
* ''Franchise/SuperMarioBros''
** ''VideoGame/MarioBros''
** ''VideoGame/WreckingCrew''
** ''VideoGame/SuperMarioBros1''
** ''VideoGame/SuperMarioBrosTheLostLevels''
** ''VideoGame/SuperMarioBros2''
** ''VideoGame/SuperMarioBros3''
* ''VideoGame/TecmoBowl''
* ''VideoGame/TeenageMutantNinjaTurtles''
** ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame TMNT II: The Arcade Game]]''
** ''[[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject TMNT III: The Manhattan Project]]''
* ''VideoGame/UrbanChampion''
* ''Franchise/WonderBoy''
** ''VideoGame/WonderBoyInMonsterLand''
** ''VideoGame/WonderBoyIIITheDragonsTrap''
* ''VideoGame/{{Xevious}}''
* ''Yoshi's Cookie''
* ''VideoGame/{{ZANAC}}''
* ''VideoGame/{{Zaxxon}}''
[[/index]]
----

Top