Follow TV Tropes

Following

History MediaNotes / ProfessionalGaming

Go To

OR

Is there an issue? Send a MessageReason:
Page was movedfrom UsefulNotes.Professional Gaming to MediaNotes.Professional Gaming. Null edit to update page.
Is there an issue? Send a MessageReason:
None


Developers of other multiplayer online games took notice of this, and soon enough, many were starting to develop with esports in mind, whether they be mechanically geared towards a competitive audience, supporting professional play with their own long-term, officially-endorsed leagues, and/or directly promoting the scene using their platform. In combination to this was the growing popularity of online streaming services, primarily Website/{{Twitch}}, allowing ever-expanding leagues to reach wider audiences beyond the confines of television broadcasts.\\

to:

Developers of other multiplayer online games took notice of this, and soon enough, many were starting to develop with esports in mind, whether they be mechanically geared towards a competitive audience, supporting professional play with their own long-term, officially-endorsed leagues, and/or directly promoting the scene using their platform. In combination to this was the growing popularity of online streaming services, primarily Website/{{Twitch}}, Platform/{{Twitch}}, allowing ever-expanding leagues to reach wider audiences beyond the confines of television broadcasts.\\
Is there an issue? Send a MessageReason:
None


See also UsefulNotes/FightingGameCommunity, a related, but considerably separate scene from the modern mainstream ideal of "esports".

to:

See also UsefulNotes/FightingGameCommunity, MediaNotes/FightingGameCommunity, a related, but considerably separate scene from the modern mainstream ideal of "esports".



One of the biggest early landmarks in competitive gaming -- primarily in terms of enduring cultural impact -- came in the form of 1991's ''VideoGame/StreetFighterII''. A commercial and critical smash hit that is effectively ''[[TropeCodifier the]]'' [[TropeCodifier codifier]] and GenrePopularizer of {{Fighting Game}}s, its popularity also marked a major boom in direct, tournament-level competition between two players. Prior competition-driven games were still heavily rooted in quantifying skill through simplistic means (i.e. ScoringPoints), and their respective competitions were based around these paradigms -- ''Street Fighter II'' marked a large shift towards a new type of "face-to-face" competition, driven between individual players attempting to best each other in combat, where determining who was the best was decided by agreed-upon HouseRules, whether they be held by locals at a single arcade machine or by a massive tourney pool governed by tournament organizers. The popularity of this format snowballed concurrently with the rise of further fighting games in the 90s, culminating in the creation of the [[https://en.wikipedia.org/wiki/Evolution_Championship_Series Evolution Championship Series]] (better known as EVO), in turn codifying what is now recognized as the UsefulNotes/FightingGameCommunity.\\

to:

One of the biggest early landmarks in competitive gaming -- primarily in terms of enduring cultural impact -- came in the form of 1991's ''VideoGame/StreetFighterII''. A commercial and critical smash hit that is effectively ''[[TropeCodifier the]]'' [[TropeCodifier codifier]] and GenrePopularizer of {{Fighting Game}}s, its popularity also marked a major boom in direct, tournament-level competition between two players. Prior competition-driven games were still heavily rooted in quantifying skill through simplistic means (i.e. ScoringPoints), and their respective competitions were based around these paradigms -- ''Street Fighter II'' marked a large shift towards a new type of "face-to-face" competition, driven between individual players attempting to best each other in combat, where determining who was the best was decided by agreed-upon HouseRules, whether they be held by locals at a single arcade machine or by a massive tourney pool governed by tournament organizers. The popularity of this format snowballed concurrently with the rise of further fighting games in the 90s, culminating in the creation of the [[https://en.wikipedia.org/wiki/Evolution_Championship_Series Evolution Championship Series]] (better known as EVO), in turn codifying what is now recognized as the UsefulNotes/FightingGameCommunity.MediaNotes/FightingGameCommunity.\\



As one last side note, despite having fairly shared roots, members of the UsefulNotes/FightingGameCommunity don't exactly get along with the idea of being considered an "esport". Individual reasons vary, but the divide is most commonly attributed to how even as fighting games tend to have larger and larger first-party competitive scenes, players in the FGC often more driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between the two colliding have had an extremely confrontational track record]], and nowadays, the FGC is generally treated as its own separate island.

to:

As one last side note, despite having fairly shared roots, members of the UsefulNotes/FightingGameCommunity MediaNotes/FightingGameCommunity don't exactly get along with the idea of being considered an "esport". Individual reasons vary, but the divide is most commonly attributed to how even as fighting games tend to have larger and larger first-party competitive scenes, players in the FGC often more driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between the two colliding have had an extremely confrontational track record]], and nowadays, the FGC is generally treated as its own separate island.
Is there an issue? Send a MessageReason:
None


During the late 90s, [[UsefulNotes/KoreanWave South Korea was undergoing a major sociopolitical shift]], marked by great upheaval towards democracy, a rapidly developing interest in cultural exchange, [[BreadEggsMilkSquick as well as economic turmoil]], mainly attributed to [[https://en.wikipedia.org/wiki/1997_Asian_financial_crisis the 1997 Asian financial crisis]]. As the internet and relevant media began rapidly developing and defining the landscape of the country, infrastructure was also being set for adventurous new enterprises to revitalize their economy, one of the most relevant to gaming being the "PC bang", a cultural fusion of an internet cafe and general LocalHangout.\\

to:

During the late 90s, [[UsefulNotes/KoreanWave [[MediaNotes/KoreanWave South Korea was undergoing a major sociopolitical shift]], marked by great upheaval towards democracy, a rapidly developing interest in cultural exchange, [[BreadEggsMilkSquick as well as economic turmoil]], mainly attributed to [[https://en.wikipedia.org/wiki/1997_Asian_financial_crisis the 1997 Asian financial crisis]]. As the internet and relevant media began rapidly developing and defining the landscape of the country, infrastructure was also being set for adventurous new enterprises to revitalize their economy, one of the most relevant to gaming being the "PC bang", a cultural fusion of an internet cafe and general LocalHangout.\\
Is there an issue? Send a MessageReason:
None


[[folder:Humble Beginnings (1970's - 90's)]]

Due to the nature of how the first video games were designed, gaming has ''always'' had competition in its blood, with the earliest documented instance of a sanctioned video game tournament occurring in 1972, where Stanford University ran a student tournament around ''VideoGame/SpaceWar''. With the gradual proliferation of video arcades, gaming companies were quick to cater towards developing new games with local competition in mind, Creator/{{Sega}} in particular being on the forefront of hosting hundreds of local arcade tournaments across Japan during the 70's, with countless other major companies from Creator/{{Atari}} to [[https://en.wikipedia.org/wiki/Twin_Galaxies Twin Galaxies]] launching and legitimizing competitions around the hottest new games during the 80's.\\

to:

[[folder:Humble Beginnings (1970's (1970s - 90's)]]

90s)]]

Due to the nature of how the first video games were designed, gaming has ''always'' had competition in its blood, with the earliest documented instance of a sanctioned video game tournament occurring in 1972, where Stanford University ran a student tournament around ''VideoGame/SpaceWar''. With the gradual proliferation of video arcades, gaming companies were quick to cater towards developing new games with local competition in mind, Creator/{{Sega}} in particular being on the forefront of hosting hundreds of local arcade tournaments across Japan during the 70's, 70s, with countless other major companies from Creator/{{Atari}} to [[https://en.wikipedia.org/wiki/Twin_Galaxies Twin Galaxies]] launching and legitimizing competitions around the hottest new games during the 80's.80s.\\



One of the biggest early landmarks in competitive gaming -- primarily in terms of enduring cultural impact -- came in the form of 1991's ''VideoGame/StreetFighterII''. A commercial and critical smash hit that is effectively ''[[TropeCodifier the]]'' [[TropeCodifier codifier]] and GenrePopularizer of {{Fighting Game}}s, its popularity also marked a major boom in direct, tournament-level competition between two players. Prior competition-driven games were still heavily rooted in quantifying skill through simplistic means (i.e. ScoringPoints), and their respective competitions were based around these paradigms -- ''Street Fighter II'' marked a large shift towards a new type of "face-to-face" competition, driven between individual players attempting to best each other in combat, where determining who was the best was decided by agreed-upon HouseRules, whether they be held by locals at a single arcade machine or by a massive tourney pool governed by tournament organizers. The popularity of this format snowballed concurrently with the rise of further fighting games in the 90's, culminating in the creation of the [[https://en.wikipedia.org/wiki/Evolution_Championship_Series Evolution Championship Series]] (better known as EVO), in turn codifying what is now recognized as the UsefulNotes/FightingGameCommunity.\\

to:

One of the biggest early landmarks in competitive gaming -- primarily in terms of enduring cultural impact -- came in the form of 1991's ''VideoGame/StreetFighterII''. A commercial and critical smash hit that is effectively ''[[TropeCodifier the]]'' [[TropeCodifier codifier]] and GenrePopularizer of {{Fighting Game}}s, its popularity also marked a major boom in direct, tournament-level competition between two players. Prior competition-driven games were still heavily rooted in quantifying skill through simplistic means (i.e. ScoringPoints), and their respective competitions were based around these paradigms -- ''Street Fighter II'' marked a large shift towards a new type of "face-to-face" competition, driven between individual players attempting to best each other in combat, where determining who was the best was decided by agreed-upon HouseRules, whether they be held by locals at a single arcade machine or by a massive tourney pool governed by tournament organizers. The popularity of this format snowballed concurrently with the rise of further fighting games in the 90's, 90s, culminating in the creation of the [[https://en.wikipedia.org/wiki/Evolution_Championship_Series Evolution Championship Series]] (better known as EVO), in turn codifying what is now recognized as the UsefulNotes/FightingGameCommunity.\\



Competitive gaming was on the rise, in part thanks to increasingly high-profile TournamentPlay with just-as-increasingly large prize pools, as well as an advent of a brand new paradigm to make competition even more accessible: TheInternet! However, despite further attempts from companies to capitalize on this ever-increasing market, tournaments during this era were almost always treated as entertaining one-offs rather than sustainable enterprises, with the momentum and shelf life of any given scene being heavily predicated on the hype of a particular new release. While there existed cult titles within the FGC that developed massive staying power -- namely ''Franchise/StreetFighter'' and ''VideoGame/MarvelVsCapcom2'' -- most games were left on unsteady ground, and tournament play was generally accepted as being merely a niche, short-term amateur hobby in the west and most parts of Asia, remaining that way throughout the 90's and into the 2000's.\\

to:

Competitive gaming was on the rise, in part thanks to increasingly high-profile TournamentPlay with just-as-increasingly large prize pools, as well as an advent of a brand new paradigm to make competition even more accessible: TheInternet! However, despite further attempts from companies to capitalize on this ever-increasing market, tournaments during this era were almost always treated as entertaining one-offs rather than sustainable enterprises, with the momentum and shelf life of any given scene being heavily predicated on the hype of a particular new release. While there existed cult titles within the FGC that developed massive staying power -- namely ''Franchise/StreetFighter'' and ''VideoGame/MarvelVsCapcom2'' -- most games were left on unsteady ground, and tournament play was generally accepted as being merely a niche, short-term amateur hobby in the west and most parts of Asia, remaining that way throughout the 90's 90s and into the 2000's.2000s.\\



[[folder:The Rise of the Professional Enterprise (Late 1990's to 2000's)]]

During the late 90's, [[UsefulNotes/KoreanWave South Korea was undergoing a major sociopolitical shift]], marked by great upheaval towards democracy, a rapidly developing interest in cultural exchange, [[BreadEggsMilkSquick as well as economic turmoil]], mainly attributed to [[https://en.wikipedia.org/wiki/1997_Asian_financial_crisis the 1997 Asian financial crisis]]. As the internet and relevant media began rapidly developing and defining the landscape of the country, infrastructure was also being set for adventurous new enterprises to revitalize their economy, one of the most relevant to gaming being the "PC bang", a cultural fusion of an internet cafe and general LocalHangout.\\

to:

[[folder:The Rise of the Professional Enterprise (Late 1990's 1990s to 2000's)]]

2000s)]]

During the late 90's, 90s, [[UsefulNotes/KoreanWave South Korea was undergoing a major sociopolitical shift]], marked by great upheaval towards democracy, a rapidly developing interest in cultural exchange, [[BreadEggsMilkSquick as well as economic turmoil]], mainly attributed to [[https://en.wikipedia.org/wiki/1997_Asian_financial_crisis the 1997 Asian financial crisis]]. As the internet and relevant media began rapidly developing and defining the landscape of the country, infrastructure was also being set for adventurous new enterprises to revitalize their economy, one of the most relevant to gaming being the "PC bang", a cultural fusion of an internet cafe and general LocalHangout.\\



In large part thanks to their relatively affordable structure (pay an hourly fee and you get access to high-end gaming computers, broadband internet, access to the hottest new games, and a generally cool, safe environment to hang out with your friends), PC bangs exploded in popularity by the end of the 90's, forming a major cultural movement of gamers defined by their heavy pursuit of competitive online games, one of the most popular being 1998's ''VideoGame/{{StarCraft|I}}''. The Korean government recognized this and in 2000 formed the [[https://en.wikipedia.org/wiki/Korea_e-Sports_Association Korea e-Sports Association]] (shortened to [=KeSPA=]) -- an arm of the Ministry of Culture, Sports and Tourism, and a bona fide government branch dedicated towards regulating and developing the burgeoning scene of what they were now dubbing "e-sports".\\

to:

In large part thanks to their relatively affordable structure (pay an hourly fee and you get access to high-end gaming computers, broadband internet, access to the hottest new games, and a generally cool, safe environment to hang out with your friends), PC bangs exploded in popularity by the end of the 90's, 90s, forming a major cultural movement of gamers defined by their heavy pursuit of competitive online games, one of the most popular being 1998's ''VideoGame/{{StarCraft|I}}''. The Korean government recognized this and in 2000 formed the [[https://en.wikipedia.org/wiki/Korea_e-Sports_Association Korea e-Sports Association]] (shortened to [=KeSPA=]) -- an arm of the Ministry of Culture, Sports and Tourism, and a bona fide government branch dedicated towards regulating and developing the burgeoning scene of what they were now dubbing "e-sports".\\



This wasn't for a lack of trying, though -- across the world, it started to become more common for teams to form in search of tournaments of their specific games to compete in, some of whom began developing a serious brand presence around the scene. Several of the most successful parties formed around the early 2000's ended up becoming early pioneers as esports organizations, gaining sponsorships and opening new roster divisions to cover additional games, subtly developing more of the international presence of esports. Some still-active teams-turned-organizations include [[https://en.wikipedia.org/wiki/Fnatic fnatic]] from the UK, [[https://en.wikipedia.org/wiki/Complexity_Gaming compLexity]] and [[https://en.wikipedia.org/wiki/Evil_Geniuses Evil Geniuses]] of the US, [[https://en.wikipedia.org/wiki/Ninjas_in_Pyjamas Ninjas in Pyjamas]] of Sweden, and [[https://en.wikipedia.org/wiki/SK_Gaming SK Gaming]] of Germany. Perhaps in response to the ever-increasing demand, more leagues started to develop, forming new opportunities for rewarding competition, while also trying to position themselves as the defining governing body of their given game(s), leading to popular leagues like [[https://en.wikipedia.org/wiki/Major_League_Gaming Major League Gaming]] and the [[https://en.wikipedia.org/wiki/ESL_(company) Electronic Sports League]].\\

to:

This wasn't for a lack of trying, though -- across the world, it started to become more common for teams to form in search of tournaments of their specific games to compete in, some of whom began developing a serious brand presence around the scene. Several of the most successful parties formed around the early 2000's 2000s ended up becoming early pioneers as esports organizations, gaining sponsorships and opening new roster divisions to cover additional games, subtly developing more of the international presence of esports. Some still-active teams-turned-organizations include [[https://en.wikipedia.org/wiki/Fnatic fnatic]] from the UK, [[https://en.wikipedia.org/wiki/Complexity_Gaming compLexity]] and [[https://en.wikipedia.org/wiki/Evil_Geniuses Evil Geniuses]] of the US, [[https://en.wikipedia.org/wiki/Ninjas_in_Pyjamas Ninjas in Pyjamas]] of Sweden, and [[https://en.wikipedia.org/wiki/SK_Gaming SK Gaming]] of Germany. Perhaps in response to the ever-increasing demand, more leagues started to develop, forming new opportunities for rewarding competition, while also trying to position themselves as the defining governing body of their given game(s), leading to popular leagues like [[https://en.wikipedia.org/wiki/Major_League_Gaming Major League Gaming]] and the [[https://en.wikipedia.org/wiki/ESL_(company) Electronic Sports League]].\\



[[folder:The Esports Renaissance (2010's to present)]]

to:

[[folder:The Esports Renaissance (2010's (2010s to present)]]



Once again, due to the varying minutiae of how individual esports operate, players, coaches, and other associated talent are all handled differently, though nearly all operate on a similar level of contracting, exchanges, and shifts to and from free agency. Training regimens are also highly variable, but it's been well-known for active professional gamers to go up to playing and practicing their game for around 50 hours a week ''at minimum'', some playing for far more. In regions like South Korea and North America, it's somewhat common for teams to live and practice out of "gaming houses" as co-op living arrangements, allowing them to more effectively train and socialize with one another, some decked out with extremely lavish amenities. Due to physical and mental health concerns of practicing long hours in a shared environment, it's become more common for teams to also provide physical fitness coaches, psychologists, nutritionists, and others among these arrangements. Despite this, it's also fairly known for pro gamers to retire early, usually as a result of burnout from the intense lifestyle, and even nowadays, it's quite rare to see any players over their mid-20's still professionally active.

to:

Once again, due to the varying minutiae of how individual esports operate, players, coaches, and other associated talent are all handled differently, though nearly all operate on a similar level of contracting, exchanges, and shifts to and from free agency. Training regimens are also highly variable, but it's been well-known for active professional gamers to go up to playing and practicing their game for around 50 hours a week ''at minimum'', some playing for far more. In regions like South Korea and North America, it's somewhat common for teams to live and practice out of "gaming houses" as co-op living arrangements, allowing them to more effectively train and socialize with one another, some decked out with extremely lavish amenities. Due to physical and mental health concerns of practicing long hours in a shared environment, it's become more common for teams to also provide physical fitness coaches, psychologists, nutritionists, and others among these arrangements. Despite this, it's also fairly known for pro gamers to retire early, usually as a result of burnout from the intense lifestyle, and even nowadays, it's quite rare to see any players over their mid-20's mid-20s still professionally active.
Is there an issue? Send a MessageReason:
None


As one last side note, despite having fairly shared roots, members of the UsefulNotes/FightingGameCommunity... don't exactly get along with the idea of being considered an "esport". Individual reasons vary, but the divide is most commonly attributed to how even as fighting games tend to have larger and larger first-party competitive scenes, players in the FGC often more driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between the two colliding have had an extremely confrontational track record]], and nowadays, the FGC is generally treated as its own separate island.

to:

As one last side note, despite having fairly shared roots, members of the UsefulNotes/FightingGameCommunity... UsefulNotes/FightingGameCommunity don't exactly get along with the idea of being considered an "esport". Individual reasons vary, but the divide is most commonly attributed to how even as fighting games tend to have larger and larger first-party competitive scenes, players in the FGC often more driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between the two colliding have had an extremely confrontational track record]], and nowadays, the FGC is generally treated as its own separate island.



Another popular option is the "franchised league" structure, similar to those found in North American sports. With this system, a stipulated number of teams, each also backed by a major sponsor following a buy-in period, play their seasons for top standing and post-season games. This has been seen as somewhat more "secure" choice as it avoids the risk from players and investors alike of relegation (although minor leagues can and frequently do coexist with the big league, usually to promote upcoming talent), and in addition to those who shot for this format to begin with such as the ''VideoGame/{{Overwatch}} League'' and the ''VideoGame/CallOfDuty League'', some have transitioned from the open league format to franchising, including ''VideoGame/LeagueOfLegends''' North American ''League Championship Series'' in 2018, and the ''League of Legends European Championship''[[note]]Formerly known as the ''European League of Legends Championship Series''[[/note]] in 2019. This is also naturally the preferred option of esports of games that simulate the real deal that already follow this format, such as the ''VideoGame/NBA2K League'' that feature teams with direct counterparts to those in the actual UsefulNotes/NationalBasketballAssociation (though as of 2022, it's also added 2 additional teams owned by international companies without NBA presence).

to:

Another popular option is the "franchised league" structure, similar to those found in North American sports. With this system, a stipulated number of teams, each also backed by a major sponsor following a buy-in period, play their seasons for top standing and post-season games. This has been seen as somewhat more "secure" choice for big businesses as it avoids the risk from players and investors alike of relegation (although minor leagues can and frequently do coexist with the big league, usually to promote upcoming talent), and in addition to those who shot for this format to begin with such as the ''VideoGame/{{Overwatch}} League'' and the ''VideoGame/CallOfDuty League'', some have transitioned from the open league format to franchising, including ''VideoGame/LeagueOfLegends''' North American ''League Championship Series'' in 2018, and the ''League of Legends European Championship''[[note]]Formerly known as the ''European League of Legends Championship Series''[[/note]] in 2019. This is also naturally the preferred option of esports of games that simulate the real deal that already follow this format, such as the ''VideoGame/NBA2K League'' that feature teams with direct counterparts to those in the actual UsefulNotes/NationalBasketballAssociation (though as of 2022, it's also added 2 additional teams owned by international companies without NBA presence).
presence). However, this approach has drawn increasing controversy due to the inherent struggles caused by if a franchise pulls out of a league, whether it be due to the inability to keep up with growth of the rest of the league, or the lack of growth itself -- the post-pandemic years have seen a handful of big esports franchises crumble for various reasons, often putting their leagues in jeopardy and leaving many questioning the long-term economic sustainability of such a model.
Is there an issue? Send a MessageReason:
Fair enough, clearing leftover brackets.


As one last side note, despite having fairly shared roots, members of the UsefulNotes/FightingGameCommunity... don't exactly get along with the idea of being considered an "esport"]]. Individual reasons vary, but the divide is most commonly attributed to how even as fighting games tend to have larger and larger first-party competitive scenes, players in the FGC often more driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between the two colliding have had an extremely confrontational track record]], and nowadays, the FGC is generally treated as its own separate island.

to:

As one last side note, despite having fairly shared roots, members of the UsefulNotes/FightingGameCommunity... don't exactly get along with the idea of being considered an "esport"]]."esport". Individual reasons vary, but the divide is most commonly attributed to how even as fighting games tend to have larger and larger first-party competitive scenes, players in the FGC often more driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between the two colliding have had an extremely confrontational track record]], and nowadays, the FGC is generally treated as its own separate island.
Is there an issue? Send a MessageReason:
misuse, refers to objective misconceptions


'''Professional gaming''', or simply shortened '''esports''' (or [[SpellMyNameWithAnS "e-sports", "eSports"]], "pro gaming", "competitive gaming", etc.) are all blanket terms used to describe the competitive, organized, and often financially sponsored playing of VideoGames at a high level. A relatively recent development, esports have become increasingly popular among the landscape of gaming over the last decade or so, with countless titles adopting officially-sanctioned competition to become an intense and exciting form of sport.

to:

'''Professional gaming''', or simply shortened '''esports''' (or [[SpellMyNameWithAnS "e-sports", "eSports"]], "eSports", "pro gaming", "competitive gaming", etc.) are all blanket terms used to describe the competitive, organized, and often financially sponsored playing of VideoGames at a high level. A relatively recent development, esports have become increasingly popular among the landscape of gaming over the last decade or so, with countless titles adopting officially-sanctioned competition to become an intense and exciting form of sport.



As one last side note, despite having fairly shared roots, members of the UsefulNotes/FightingGameCommunity... [[FandomBerserkButton don't exactly get along with the idea of being considered an "esport"]]. Individual reasons vary, but the divide is most commonly attributed to how even as fighting games tend to have larger and larger first-party competitive scenes, players in the FGC often more driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between the two colliding have had an extremely confrontational track record]], and nowadays, the FGC is generally treated as its own separate island.

to:

As one last side note, despite having fairly shared roots, members of the UsefulNotes/FightingGameCommunity... [[FandomBerserkButton don't exactly get along with the idea of being considered an "esport"]]. Individual reasons vary, but the divide is most commonly attributed to how even as fighting games tend to have larger and larger first-party competitive scenes, players in the FGC often more driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between the two colliding have had an extremely confrontational track record]], and nowadays, the FGC is generally treated as its own separate island.

Added: 2957

Changed: 39814

Removed: 136271

Is there an issue? Send a MessageReason:
Mass update to the page over a year in the making, copypasted from the proposed sandbox writeup, got thumbs-up to replace all the outdated/heavily-deprecated information of the previous page.


Professional gaming, esports, pro-gaming, and competitive gaming are all blanket terms used to describe the competitive, organised, and often financially sponsored playing of games at a high level. Because the competitive scene varies from game to game, each game's competitive scene should have their own section below.\\
\\
Also see UsefulNotes/FightingGameCommunity for FightingGame TournamentPlay.

to:

Professional gaming, esports, pro-gaming, and competitive gaming [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/digital_sports_7.png]]
[[caption-width-right:350:Fnatic vs. [=Cloud9=] in the 2015 ''VideoGame/LeagueOfLegends'' World Championship. And you thought ''your'' games got hype!]]

'''Professional gaming''', or simply shortened '''esports''' (or [[SpellMyNameWithAnS "e-sports", "eSports"]], "pro gaming", "competitive gaming", etc.)
are all blanket terms used to describe the competitive, organised, organized, and often financially sponsored playing of games VideoGames at a high level. Because A relatively recent development, esports have become increasingly popular among the competitive landscape of gaming over the last decade or so, with countless titles adopting officially-sanctioned competition to become an intense and exciting form of sport.

This will not be a rundown of each individual esport based on title, as each professional
scene varies from of any given game is going to game, each game's competitive be vary heavily due to a multitude of factors. Instead, this page will be a brief history and overview on how esports have grown, how esports ''generally'' function, and their influence on shaping how modern multiplayer games are created.

See also UsefulNotes/FightingGameCommunity, a related, but considerably separate
scene should have their own section below.\\
\\
Also see UsefulNotes/FightingGameCommunity for FightingGame TournamentPlay.
from the modern mainstream ideal of "esports".



[[folder:Companies that covers multiple gaming scenes]]

Professional gaming in the VideoGame scene is well established, and many teams and organisations have established popular brands with numerous sponsors dating back to ''VideoGame/CounterStrike'', ''VideoGame/{{Quake}}'', ''[[VideoGame/StarCraftI Brood War]]'', and other classic games' roots.

Some of the more popular teams with multiple branches include:
* Evil Geniuses (With almost more sponsors than they have room to put on their twitter side bar)
* Fnatic
* [=CompLexity=] Gaming
* Quantic Gaming
* mousesports
* Team Dignitas: An E-sports organization that was started in Britain as a result of a fusion between two clans of the Battlefield 1942 competitive scene, now having multiple team across most of the esports scene, including the smaller ones likes FIFA's pro video game scene.
* SK Gaming
* Incredible Miracle
* Meet Your Makers
* Copenhagen Wolves
* Natus Vincere
* Virtus.Pro
* Echo Fox
* [=paiN=] Gaming
* Team Secret
* G2 Esports
* Team Liquid
* Cloud 9
* T1

to:

[[folder:Companies that covers multiple !A History of Esports

[[folder:Humble Beginnings (1970's - 90's)]]

Due to the nature of how the first video games were designed,
gaming scenes]]

Professional
has ''always'' had competition in its blood, with the earliest documented instance of a sanctioned video game tournament occurring in 1972, where Stanford University ran a student tournament around ''VideoGame/SpaceWar''. With the gradual proliferation of video arcades, gaming companies were quick to cater towards developing new games with local competition in mind, Creator/{{Sega}} in particular being on the forefront of hosting hundreds of local arcade tournaments across Japan during the 70's, with countless other major companies from Creator/{{Atari}} to [[https://en.wikipedia.org/wiki/Twin_Galaxies Twin Galaxies]] launching and legitimizing competitions around the hottest new games during the 80's.\\
\\
One of the biggest early landmarks in competitive gaming -- primarily in terms of enduring cultural impact -- came
in the VideoGame scene is well established, form of 1991's ''VideoGame/StreetFighterII''. A commercial and many teams and organisations have established popular brands with numerous sponsors dating back to ''VideoGame/CounterStrike'', ''VideoGame/{{Quake}}'', ''[[VideoGame/StarCraftI Brood War]]'', and other classic games' roots.

Some of the more popular teams with multiple branches include:
* Evil Geniuses (With almost more sponsors than they have room to put on their twitter side bar)
* Fnatic
* [=CompLexity=] Gaming
* Quantic Gaming
* mousesports
* Team Dignitas: An E-sports organization
critical smash hit that was started is effectively ''[[TropeCodifier the]]'' [[TropeCodifier codifier]] and GenrePopularizer of {{Fighting Game}}s, its popularity also marked a major boom in Britain as a result of a fusion direct, tournament-level competition between two clans players. Prior competition-driven games were still heavily rooted in quantifying skill through simplistic means (i.e. ScoringPoints), and their respective competitions were based around these paradigms -- ''Street Fighter II'' marked a large shift towards a new type of "face-to-face" competition, driven between individual players attempting to best each other in combat, where determining who was the best was decided by agreed-upon HouseRules, whether they be held by locals at a single arcade machine or by a massive tourney pool governed by tournament organizers. The popularity of this format snowballed concurrently with the rise of further fighting games in the 90's, culminating in the creation of the Battlefield 1942 competitive scene, [[https://en.wikipedia.org/wiki/Evolution_Championship_Series Evolution Championship Series]] (better known as EVO), in turn codifying what is now having multiple team across recognized as the UsefulNotes/FightingGameCommunity.\\
\\
Competitive gaming was on the rise, in part thanks to increasingly high-profile TournamentPlay with just-as-increasingly large prize pools, as well as an advent of a brand new paradigm to make competition even more accessible: TheInternet! However, despite further attempts from companies to capitalize on this ever-increasing market, tournaments during this era were almost always treated as entertaining one-offs rather than sustainable enterprises, with the momentum and shelf life of any given scene being heavily predicated on the hype of a particular new release. While there existed cult titles within the FGC that developed massive staying power -- namely ''Franchise/StreetFighter'' and ''VideoGame/MarvelVsCapcom2'' -- most games were left on unsteady ground, and tournament play was generally accepted as being merely a niche, short-term amateur hobby in the west and most parts of Asia, remaining that way throughout the 90's and into the 2000's.\\
\\
Little did
most of the esports scene, including world know that even during this period, there was already a major shift within the smaller ones likes FIFA's pro video game scene.
* SK Gaming
* Incredible Miracle
* Meet Your Makers
* Copenhagen Wolves
* Natus Vincere
* Virtus.Pro
* Echo Fox
* [=paiN=] Gaming
* Team Secret
* G2 Esports
* Team Liquid
* Cloud 9
* T1
market that was building to something much more ambitious, and it would be originating from an unexpected source: South Korea.



[[folder: First Person Shooter]]

!!!''VideoGame/CounterStrike''

''Counter-Strike'' has been played competitively beyond hell and back since its introduction. Here we'll cover its latest installment (as of August 2014), ''Global Offensive''.

''Counter-Strike: Global Offensive'' games consist of thirty rounds lasting 1 minute and 55 seconds each (with 15 seconds of time before each round to buy weapons and gear), with each team playing 15 rounds (max) as each side (Counter-terrorist/Terrorist). The game ends when a team reaches 16 points. Ties are possible in online competitive play, but tournaments usually disable ties, and 15-15 results go into a first-to-4-points 6-round overtime period where teams play 3 rounds each as each side.

Competitive games are played in 5v5 format in Bomb Scenario maps (whose map filename prefix is "de_"). As of February 2017, the competitive map rotation includes Inferno, Nuke, Mirage, Cache, Train, Overpass and Cobblestone. For standard games, the teams usually alternate banning maps until only one remains. In best-of-3 or best-of-5 matches, teams are allowed to ban respectively 2 and 1 map each, with the games being played on the remaining maps.

Depending on the tournament rules, teams pick their first side based on seeding, result of a knife-only round played before match, or flipping a coin. In majority of best-of-3 and best-of-5 series, team gets to pick side on the map they haven't chosen, and the knife round is reserved for the final map.

In the game's first round(or "Pistol Round"), pro teams usually buy a either body armor or a selection of grenades. The losing team in the pistol round usually opts to enter a "save" or "eco" round where they only buy pistols (and maybe body armor) against the winning team (who should have full body armor and helmet, grenades, and an assault rifles/[=SMGs=]/shotgun). The purpose of an Eco Round is to be able to buy better weapons 2-3 rounds later. This can make Counter-Strike matches feel like a see-saw battle, where a team gets 3 wins in a row, the opponent comes back with rifles and then takes 3 wins to tie, for example.

Pro teams prefer the standard assault rifles, the [=AK-47=] for the Terriorists and the [=M4=] rifles for the CT's, plus one or two team members using the [=AWP=] sniper rifle should funds permit. Some weapons are considered situational, such as [=SMGs=] or shotguns for increased money reward per kill (especially when the enemy has no money to buy armor), and armor-piercing pistols in "eco" rounds. Sometimes, a team's sniper will use the automatic sniper rifles (SCAR and GSG) instead of the [=AWP=]. The low-end assault rifles (FAMAS and Galil) are often only seen in "forced-buy" rounds where a team can no longer afford to lose another round and buy whatever they can with remaining funds.

!!!!Notable teams
%% adding current players later

* '''Ninjas in Pyjamas (Sweden):''' The most dominant team in early days of CS: GO scene, famously going on 87-0 win streak. Unfortunately other teams caught up to them just as the CS: GO majors were introduced. In major tournaments they [[AlwaysSecondBest always looked strong before losing in the finals,]] with the exception of ESL One Cologne 2014 where they won. They tend to play a very standard style, with a strong emphasis on rifles (except when Maikelele, and later allu, were part of the team) and very good team play. Unfortunately, their results gradually worsened over time, and at ESL One Cologne 2015 they failed to make it to the major finals for the first time. Interestingly both this loss and the 87-0 streak were ended by Virtus.pro (although with completely different lineups).
** '''Richard "Xizt" Landstorm''':
** '''Christopher "[=GeT_RiGhT"=] Alesund:''' Young star in 1.6 and the greatest player in the first years of GO. He was the first one to truly master the game and practically codify the role of lurker, going alone, away from the rest of the team, trying to create distractions and get kills on players rotating into the other site.
** '''Patrik "f0rest" Lindberg'''
** '''Fredrik "REZ" Sterner'''
** '''William "Draken" Sundin'''

* '''Fnatic (Sweden):''' One of three teams to win more than one CS: GO major (Dreamhack Winter 2013, ESL One Katowice 2015 and ESL One Cologne 2015, also first time in ''GO'' a team won back to back majors). Ever since picking olofmeister and Krimz from LGB they've been widely considered one of the best team in the world, to the point of being one of the most hated teams in the scene.
** '''Dennis "dennis" Edman:''' Former G2 player who took Markus "pronax" Wallsten's spot after he left the team for an undisclosed amount of time. Played with olof and KRIMZ, when they first broke through in LGB Esports.
** '''Robin "flusha" Ronquist'''
** '''Jesper "JW" Wecksell''':The main [=AWPer=] of the team, who is well known for his aggressive play-style.
** '''Freddy "krimz" Johansson'''
** '''Olof "olofmeister" Kajbjer:''' The best player of 2015. Incredibly skilled with both AWP and rifles, with pinpoint aim and great gamesense.

* '''Astralis (Denmark):''' The top Danish lineup, which used to be famous for looking very strong online and choking in big games. However in 2015 they seemed to improve on that and became the most likely team to beat Fnatic on any given day, and their victory at the ELEAGUE Major 2017 solidified their status as a top team. After Kjaerbye left the team for North in February 2018, Astralis picked up Magisk which proved to be a NextTierPowerUp with Astralis placing themselves in multiple first place finishes in tournaments and being the FACEIT Major London 2018 champions with one of the highlights on them creating history [[CurbStompBattle by being the first team to win 16-0 on a Major Counterstrike Tournament with the squad utterly decimating MIBR.]] With consecutive Major wins in the FACEIT Major London 2018, IEM Katowice Major 2019 and Starladder Berlin Major 2019, they are now the frontrunners of most major wins with 4 majors in their name and still undefeated in major playoffs (18-0), they are now considered the best CS:GO roster of all-time.
** '''Lucas "gla1ve" Rossander''':Currently the IGL.
** '''Emil "Magisk" Reif''': The newest player of the team and lurker, [[MidSeasonUpgrade which elevated the team into back into a championship contender.]]
** '''Andreas "[=Xyp9x=]" Hojsleth''': The team's support Rifler. Many of his highlights were him clutching 1vX situations, and as such is called the "Clutch Minister."
** '''Peter "dupreeh" Rasmussen''': The team's entry fragger.
** '''Nicolai "[=dev1ce=]" Reedtz''':The star player and [=AWPer=] of the team.

* '''[=EnVyUs=] (formerly LDLC.com) (France):''' One of the two teams that emerged from mid 2014 French scene shuffle. Envy are (in)famous for their aggressive play and aiming talent, often running the same strategy time and time again and putting themselves in infavourable situations just to come out on top thanks to their sheer skill. They are also probably the best team in the world at winning pistol and eco rounds. Won majors at Dreamhack Winter 2014 and Dreamhack Cluj-Napoca 2015. But their less than stellar results after that led to a second French shuffle.
** '''Vincent "Happy" Cervoni:''' In-game leader, favoring loose, aggressive style, which favors very aim heavy team like Envy. Unusually for an IGL, Happy himself is a very capable fragger, often [=AWPing=] or lurking away from the rest of the team (most leaders tend to play more of a supporting rifler role).
** '''Christopher "SIXER" Xia'''
** '''Adil "[=ScreaM=]" Benrlitom:''' Famous for impeccable aim and having probably the worst luck in CS: GO history. His accuracy and insane headshot percentage led to him being called the "Human Aimbot". Unfortunately for him, Valve nerfing the ADAD spam badly affected his playstyle, which led to a performance slump. He got fired from Titan and replaced with rising star KQLY, who later turned out to be a cheater. He joined the lower tiered Epsilon team, which collapsed soon after in a match-fixing scandal. Since then he's been a free agent until he put together Kinguin(which became FaZe Clan) with Maikelele, which he later left due to team communication issues to rejoin Titan(which became G2) for the record buyout of 150,000$. He joined EnVy during the second French shuffle.
** '''Cedric "[=RpK=]" Guipouy'''
** '''Alexandre "[=xms=]" Forté'''

* '''Virtus.Pro (Poland):''' Team built from remains of the '''Golden Five''', the most decorated (7 majors) lineup in CS 1.6 history. After floundering in early days of CS: GO they added two new players and almost immediately won a major in front of the home crowd at EMS One Katowice 2014. Since then they've been dangerous (especially in big tournments), but inconsistent, hence the fans refering to them as either Virtus.Plow ([[CurbStompBattle stomping even the strongest teams]]) or Virtus.Throw (losing upsets against tier 2 teams). Some of it may be a result of constantly rotating shotcaller duty (between Taz, neo and Snax). They are also known for being an "old" team, and haven't changed their lineup in years.
** '''Filip "neo" Kubski:''' The man most responsible for those 7 majors. Widely considered one of the best players in 1.6. Lauded for his versatility, aim, intelligence and perfect command of various movement tricks that were possible back then. In ''Global Offensive'' he never reached the same level (mostly since the new physics engine made 1.6 style movement impossible). Still, he is a pillar of the team, consistently performing on a good level and rarely making big mistakes.
** '''Wiktor "[=TaZ=]" Wojtas:''' TheLancer to neo and very much a [[RedOniBlueOni red Oni to his blue]]. While neo was always quiet and analytical, Taz is a loud, charismatic, trash-talker.
** '''Jarosław "pashaBiceps" Jarząbkowski:''' Joined the team in the only lineup change in 1.6 era (whether they were still Golden 5 after that depends on who you're talking to). In ''Global Offensive'' he became a star player in his own right, with 2014 being his best year ever. Very popular in the scene for his {{Keet}} tendencies and kindness, which combined with his imperfect grasp of English made him a FountainOfMemes in the community. For Starcraft fans, imagine [=WhiteRa=], except Polish and way more muscular.
** '''Paweł "byali" Bieliński:''' First of the two new players that joined in ''Global Offensive'' era. Initially got recognition as very aggressive entry fragger, but with time he became very adept at more passive, defensive play.
** '''Janusz "sNax" Pogorzelski:''' Second of the two new additions and one of the smartest and sneakiest players in the game. His positional awareness and ability to abuse smokes for his advantage make him very hard to play against. In recognition of that, having a flashbang explode inside a smoke in order to go through it is refered to as "Snax flash".

* '''Natus Vincere (CIS):''' Another team built from a legendary (winning 4 majors in a row) 1.6 lineup. Famous for their methodical play and slow late round executes. They used to be middle of the road team, carried by incredible AWP play of [=GuardiaN=]. After adding flamie, they became a serious contender for top positions.
** '''Oleksandr "s1mple" Kostyliev''':A young star, whose toxicity made him a difficult teammate on Flipsid3. He has since improved his attitude. His time on the American Team Liquid led to the most successful results from a North American team at a major. Has a [[OddFriendship odd friendship]] with former Liquid teammate Hiko.
** '''Ioann "Edward" Sukhariev'''
** '''Ladislav "[=GuardiaN=]" Kovacs''':The main [=AWPer=] of the team, and amongst the best in the world.
** '''Denis "seized" Kostin'''
** '''Egor "flamie" Vasilyev'''

* '''Cloud 9 (USA):''' American team that used to do well at home, but struggle against European lineups. After catastrophic start of 2015 when they couldn't get a single map off Europeans, they changed two players and had a dramatic resurgence, going to multiple LAN finals and beating top teams. They've had multiple roster changes since, but are still usually the best North American team.
** '''Jake "stewie2k" Yip:''' Young pubstar, brought in after sgares unexpectedly left the team. His propensity for [[LeeroyJenkins running through smokes]] has already reached MemeticMutation levels.
** '''Jordan "n0thing" Gilbert''':One of the two original members, the other being Shroud.
** '''Mike "shroud" Grzesiek''': A slightly [[BrokenBase controversial]] player from Canada. Some consider him the "hope of NA", while others think he spends too much time [[MoneyDearBoy streaming and not practicing]].
** '''Tyler "Skadoodle" Latham:''' First came to prominence as the [=AWPer=] in the IBUYPOWER team, which stood at the top of North American CS scene until 2014. In early 2015 IBP disbanded in one of the biggest matchfixing scandals in CS history, with only Skadoodle remaining unbanned. He was supposed to make a North American dream team with Hiko (former C9 player), before Cloud 9 hired him for a supposedly record price as far as CS scene goes. Since then he's been a crucial part of Cloud 9 resurgence, consistently putting amazing performances and establishing himself as one of top AWP players in the world.
** '''Timonthy "autimatic" Ta''':The addition to the team, and currently the IGL.

* '''G2 (France):''' The second team formed in the French shuffle, along with remnants from the defunct Titan. Back then, it was home of [=kennyS=], the most dominant player of late 2014 to early 2015. In this period his AWP play single handedly carried the team to great results. Unfortunately Valve nerfing the AWP movement hit kennyS more than any other player, leading the team to a drop in performance. While they were still famous for great Terrorist side play (especially in the days of [=Ex6TenZ=], considered one of the smartest ingame leaders in the scene), they were also the only team to rival Virtus.Pro in terms of inconsistency. After the second French shuffle, their results improved, and they are now considered the top French team.
** '''Alexandre "bodyy" Pianaro'''
** '''Richard "shox" Papillon''':A star player, who and can use both rifles and AWPs. He is also currently the IGL of G2.
** '''Nathan "NBK" Schmitt:''' Young star in the ''CS: Source'' scene, transitioned into a support player in ''GO''. He is the primary example of the "modern" support, focused primarily on helping the other players shine, but is still able to carry the fragging load when it's neccessary.
** '''Kenny "kennyS" Schrub:''' His run in Titan from mid 2014 to early 2015 featured probably the best AWP play in CS:GO history. Unfortunately even him getting upwards of 30 kills almost every other game didn't translate to anything more than an occasional upset. To make matters worse, the AWP movement nerf hurt his playstyle, since he was famous for very aggressive play. After some adjusting, he seems to be getting back some of his previous form. Leaving Titan for EnVy didn't hurt, since the team wass less reliant on him carrying. He rejoined Titan (now called G2) during the second French shuffle.
** '''Dan "apEX" Madesclaire:''' Another former player from Titan, where he was the other carrying player. When he is on form, he is capable of tearing sites wide open with his aggressive entry fragging style. Unfortunately he was plagued by inconsistency, especially when Kenny fell off in form and apEX became the linchpin of Titan. On [=EnVy=] he became more consistent, since the more agressive style of the team gave him more backup in entry duels.He rejoined Titan (now called G2) during the second French shuffle.

* '''[=FaZe=] Clan (Europe):''' There have been multinational teams before in CS: GO, but they usually consisted of players speaking the same native language (e.g. Belgians and Swiss in French teams, players from the former USSR). But [=FaZe=] currently consists of a Norwegian, a Frenchmen, a Finn, a Dane, and a Bosnian. All of them were famous in the CS scene before, making it the first international superteam in CS:GO. Obvious communication problems and lack of a proper ingame leader led to wildly inconsistent results initially, but they are still capable of pulling upsets against top teams. They've gotten better, and are now amongst the top teams.
** '''Havard "rain" Nygaard:''' His pinpoint aim with rifles and ability to both open up and clutch rounds made his old teams Norwegian LGB and London Conspiracy prone to upsetting higher ranked teams.
** '''Fabien "kioShiMa" Fiey''':Used to play for [=EnVy=].
** '''Aleksi "allu" Jalli''':The main [=AWPer=] of the team, from Finland. Played for Ninjas in Pyjamas for most of 2015.
** '''Finn "karrigan" Anderson''':Played for Astralis during their rise to the top. Is currently the ingame leader.
** '''Nikola "NiKo" Kovač''': Used to play for mousesports, where he pretty much carried the team. The team's slump took an evident toll on him, but he seems much happier after joining FaZe.

* '''mousesports (Germany):''' Top German lineup that took its current shape when the core of old mousesports (gob b and chrisJ) were joined by three best players from PENTA Sports. The merger worked, and the team managed to string together some great results from mid-2015.
** '''Tomáš "Oskar" Šťastný'''
** '''Chris "chrisJ" de Jong'''
** '''Christian "LoWeL" Antoran'''
** '''Robin "ropz" Kool'''
** '''Denis "denis" Howell'''

* '''LA Renegades (formerly Vox Eminor) (Australia):''' The most dominant team in Asia/Australia scene. They became popular among the fans for their humorous POV streams and being able to occasionally threaten much better teams despite being a non-salaried team from by far the weakest of the continental scenes. Their move to Renegades looks to change this as they are now full time players and plan to move to the US to play in North American leagues.
** '''Noah "Nifty" Francis'''
** '''Aaron "AZR" Ward'''
** '''Justin "jks" Savage'''
** '''Karlo "USTILO" Pivac'''
** '''Nemanja "nexa" Isaković'''

* '''SK Gaming (formerly Luminosity, Keyd Stars) (Brazil):''' First South American to make an impact in CS: GO. Despite not having many occasions to play against more established teams, their tactical approach allowed them to regularly scare top teams and get some upsets. After getting out of the group stage in ESL One Katowice 2015 and getting a map off Virtus.Pro in quarterfinals, they started playing in North American leagues. Late 2015 and early 2016 saw them consistently able to beat the best teams in the world. Won the MLG Columbus 2016 major.
** '''Gabriel "[=FalleN=]" Toledo'''
** '''Fernando "fer" Alvarenga'''
** '''João "felps" Vasconcellos'''
** '''Epitacio "TACO" Pessoa'''
** '''Marcelo "cold" David'''

* '''Team Liquid (USA):''' Formerly known as an underwhelming hodge-podge of NA talent, their pickups of Hiko and s1mple in late 2015 made them one of the strongest non-European teams in the world. [[NeverLiveItDown Well-known for their double-choke in the 2016 MLG Columbus Semi-Finals]].
** '''Russel "Twistzz" Van Dulken'''
** '''Nick "nitr0" Canella'''
** '''Jonathan "[=EliGE=]" Jablonowski'''
** '''Lucas "Steel" Lopes'''
** '''Keith "NAF" Markovic'''

!!!''VideoGame/TeamFortress2''

Team Fortress 2's competitive scene is unique in a sense that their match set-up is vastly different from regular public (or pub) servers. Pub servers usually have 24 player caps with up to 12 players on each team, no class limits, no item restrictions, and all maps available. They can get chaotic, which is good for casual players who just want to do what they want in a variety of maps with a simple yet fun objective. However, that also means strategies and tactics commonly take a backseat, and the skills and knowledge of some of the players can be...questionable. As a result, very skilled and smart players (dubbed 'pub stars' or 'pub stompers') can crush the enemy team easily and rise to the top of the scoreboard.

The competitive scene, on the other hand, offers a much more structured gameplay. For starters, the servers have lower player count, depending on the team format; class limit restrictions (specific restrictions depend on the league[[note]]"Highlander" teams have exactly one of each character on each team; 6v6 allows up to two of each class on each team with the exception of Engineers, Medics, Demomen, and Heavies, who are limited to up to one being allowed on each team; 4v4 allows up to one of each class on each team, but may not run with a Heavy and a Medic on the same team at the same time[[/note]]); and a weapon blacklist for items that are deemed unbalanced. They also disable random critical hits and random damage spreads, like shotgun pellets, to prevent the RandomNumberGod from interfering with an otherwise fair match. Additionally, they implement plugins so that it emulates a pickup game, hence why some competitive servers are called PUG servers. Maps are picked for their strategic value and flexibility, though some are edited to be viable, like the 'banana' corridor in CTF_turbine_pro that connects the outer stairs to the inside of the intel for additional path for flanking.

The alterations above allows coordination, teamwork, game knowledge, and skill to shine while also challenging (usually) much more competent opponents, giving [=TF2=] a fresh option for seasoned veterans.

While there is a voice-comm implemented into the game, players often use external voice programs instead for their lower latency, the most common choice being Mumble.

Remember the player counts and why it varies like that? These are the three main team formats recognized by United Gaming Clan (UGC), each of them played differently. Here's how they go:

* '''6vs6'''

The most common and serious team format: two opposing teams, most commonly consisting of one Demoman, one Medic (whose primary healing target is their "pocket[[note]]A player whose role is mainly to support another player[[/note]]"), a Pocket (usually Soldier), a Roamer (usually another Soldier), and two utilities (both usually Scouts). They are pitted against each other on maps handpicked by the league of their choice, usually on a 5 control points map like Badlands or Gullywash. Whoever gets all 5 control points gets a point and the team with the higher score when time runs out is the winner.

There's a reason for this setup. In the beginning of the match, the middle point, AKA the "mid", must be captured. The team who arrives there first has the advantage, so naturally players will race to mid using various methods for their "rollout". While Scouts and Medic are straightforward enough (just run up to the point), Soldiers (more so for the Roamer than the Pocket as the latter needs to stay with the Medic) and Demomen use both mechanical skills of rocket- and sticky-jumping respectively and map knowledge to arrive to mid quickly.

As the healer, the Medic is an essential player for any team. As for the others? The Scout, Soldier, and Demomen all possess both good mobility and high damage output without sacrificing either, so the standard team roster naturally fell into place.

** '''Pocket'''

Defending the frontline of the battlefield along with Medic and Demoman, he is essentially the tank for the team. Receiving more attention from his Medic than anyone else, his job is to get to the point and protect the Medic. The Pocket is usually Soldier for his damage output, flexibility, and mobility, though if the situation calls for defense over mobility, he may off-class to Heavy.

** '''Roamer'''

His role is to ambush the enemy team, either by flanking, camping or just straight up jumping into them (a suicide play known as bombing), and cause as much damage as possible. His main targets should be the enemy Demoman and [[ShootTheMedicFirst Medic]], the former for his huge damage output (the largest out of all the classes in fact) and the ability to set sticky traps at key positions, and the latter for his ability to heal and overheal his teammates and deploy Ubercharge[[note]]Eight seconds of invulnerability[[/note]] or Kritzkrieg[[note]]Eight seconds of critical hits (triple damage)[[/note]]. If he kills either of them, no matter if he lives or dies, the entire enemy team will be at a disadvantage because they do not have a main source of damage and/or heals. In order to perform this role more effectively, the Roamer will generally equip the "Gunboats" as his secondary weapon rather than a shotgun, sacrificing extra firepower for reduced self damage from rocket jumps, allowing for greater mobility.

Note that since both the Pocket and the Roamer are usually Soldiers, they can interchange the role however they see fit, offering more flexibility in their strategy should the situation called for it. For example, if the original Pocket goes down, the Roamer can defend the Medic as a temporary pocket until the main pocket returns after respawning; if his Medic dies, the Pocket may attempt a suicide play to kill the enemy Medic or Demoman and remove the enemy team's advantage.

** '''Demoman'''

As stated above, he deals massive damage to the enemy team with both his grenade launcher (direct hit or lobbed) and his stickybomb launcher (which can be detonated in mid-air or be laid out as traps), making him a very valuable member of his team. He is also one of the hardest classes to play since all of his ranged weapons are projectiles launched in an arc, meaning that he will have a difficult time dealing with Scouts who are already difficult to "lead".

His sticky traps add another dynamic in a strategy in that he can deny a route to a control point by laying a sticky trap there or putting them in a clever position that could potentially wipe out the entire enemy team.

Demoknights are rare in competitive, as the loss of a sticky launcher robs him of his long-range potential, trap-laying capability, and effectiveness against fighting multiple enemies at once. A few teams have included Demoknights, though, where they take a role similar to a "pick" class (the Roamer and Scouts) and [[https://www.youtube.com/watch?v=Znsnm7aXXJ0 hunt down the enemy Medic]].

** '''Medic'''

At first, the Medic is somewhat straightforward: heal all teammates, do not let them die, do everything you can to not get killed, deploy Ubercharge or Kritzkrieg where appropriate, but there are depths that go deeper than that. Since Medic doesn't need to focus on killing the enemy team, he should be the "maincaller", or the team captain - even more so if he equips the Solemn Vow, which allows him to see opponent's health (assuming the weapon isn't banned). As stated above, he should be focusing his healing onto the Pocket but remember to give overheals to his other teammates; 50% extra health can be vital, especially to the roamer and Demoman when they are rolling out, due to rocket- and sticky-jumping inflicting significant amounts of self-damage.

For his secondary weapon, Medic uses the stock Medi-Gun almost exclusively, whics heals and overheal patient effectively - doing so fills his Ubercharge meter. When full, Medic can deploy an Ubercharge, which makes himself and his patient invulnerable for eight seconds (although they can still be pushed around by enemy explosions and airblasts, as well as "body-blocked" by enemies). When the other team has a higher Ubercharge meter than his team, Medic may choose to deploy the Kritzkrieg, whose Ubercharge triples a teammate's damage output for eight seconds. It builds Ubercharge faster than the stock Medi-Gun, allowing his team to ambush the enemy and (hopefully) kill the enemy Medic before he can deploy his own Ubercharge.

The two other Medi-Guns are a rare sight in 6v6. The Quick-Fix gives Medic extra mobility (it lets him mirror the blast jumps of whoever he is healing, and upon Ubercharge makes him and his patient immune to knockback) and faster healing rate at the cost of reduced overheal potential (healing teammates up to 125% of their max health) and an Ubercharge that triples Medic's healing rate to 300% of its normal value, but does not grant invulnerability. The weapon is controversial in the community due to its nature to cause stalemates and has been banned in some leagues. Finally, The Vaccinator allows Medic to grant heavy damage resistances to his pocket against one out of three damage types (bullet, blast, and burn damage), but sees little use in any level of play since it overheals teammates far much slower, and its Ubercharge does little to protect teammates from focused fire.

** '''Utilities'''

These two players support the rest of the team with whatever their class can offer. During the rollout and on the offensive, they usually run Scout, as the class has the highest running speed and possess double jumps, making them hard to hit and effective at ambushing. However, they have the most freedom to off-class among all their teammates, as the slots for damage-dealers are already filled. The most common off-class is Sniper, who, with good aim, can instantly kill enemies who walk into his sightline from afar. The second most picked off-class is Heavy, for the same reason why a pocket would switch to that class. Of course, they do not have to conform to just these two classes; they can switch to whatever they want as long as they do not exceed the class limits. Engineers and Pyros are generally used situationally in defensive holds, and Spies are used as an unexpected trick play to try and get a kill on a priority class such as the Medic.

** '''Maps'''

5 control point (often shortened to 5CP) maps such as Granary, Badlands, and Gullywash are the most popular map types among the 6v6 community due to most of the map designs encouraging advanced strategy and numerous flanks. Leagues may also commonly play on King of the Hill (usually shortened to KOTH) maps such as an altered version of Viaduct, for their similarity to the 5CP gamemode. Even less commonly seen are Attack/Defense maps like Gravelpit, which are somewhat like Payload without having to push a really slow cart, although some may not favor these maps due to their difference in pace from the 5CP and KOTH maps.

* '''9v9 aka Highlander'''

''THERE CAN BE ONLY ONE''... player per class. Each team has nine players, each playing each of the nine unique classes. Due to every class being up for grabs, this mode is more accessible to those who would like to play a class that isn't often used in 6v6, thus acting as a gateway into the competitive scene. This is the scene where it can get experimental as well because it has all nine classes and and thus having a larger variety of weapons to use with, with the exception of banned weapons of course.

** '''Scout'''

Essentially fulfills his original 6v6 utility duties with a little bit of spychecking and rushing down enemies, with a bit more emphasis on deathmatching.

** '''Soldier'''

Since the Heavy has the pocket role, Soldier is almost always the roamer and should be attempting to bomb the enemies in any opportunity he can take.

** '''Pyro'''

Pyro's job varies greatly depending on the team composition and their weapons, the map types, and whether he is on offensive or defensive. With his ability to spycheck easily and deflect projectiles, he is usually a bodyguard for the Heavy-Medic combo against Spies and projectiles. Same goes for defending his team's sentry nest, even more so if he has a Homewrecker to destroy enemy sappers if the Engineer is not available to do so. Of course, with a Flare Gun and/or Axtinguisher crits, he can be a close-ranged pick class as well.

** '''Demoman'''

While the Demoman is essentially the same that he does in 6v6, he also has the burden of getting rid of sentries, as he has the best arsenal to take them out.
Though this can be problematic since now he has to decide how he use his stickies for deathmatching, traps, or sentry-busting on the fly.

** '''Heavy'''

Becomes a very good candidate for a pocket as he is very tanky and his minigun can mow down enemies or suppress them away from a route, plus his ''Sandvich'' can be used to heal his teammates, especially his Medic, as well as himself should the main source of health be unavailable for some reason.

** '''Engineer'''

With the introduction of the Wrangler and Gunslinger, the Engineer has become more versatile in his movements as he does not need to sit down with the sentry and level it up, nor even wait for the sentry to set-up as the mini sentry's set-up time is halved by default, making the Engineer more relevant in a fast-paced game mode like KOTH or 5CP. The Wrangler allows the Engineer to control his sentry manually to poke or clean up enemies that would normally be beyond the sentry's range and also allows the Engineer to set it up in places that are otherwise not viable. Sometimes some Engineers prefer to switch that one out to pistol on several maps for a more deathmatch-emphasized style.

** '''Sniper/Spy'''

The two major pick classes, making plays by assassinating the enemy players and creating opportunities for their mates to take. Harder than it sounds since they are usually up against players who knows which area to shelter in, move in unpredictable ways to make it hard to get a clear headshot, know most trickstabs the Spies are capable of doing, and are usually coordinated enough to track him down. Regardless, with enough skills and knowledge, they can cripple the enemy team effectively.

They can also recon the enemies and call out their positions that their allies could exploit, with Snipers using their scope to take a peak at his opponents, and Spies with their ability to go invisible for a while (or forever if he's using the Cloak and Dagger) and going behind the enemy lines. The Spy can also see the health meters of enemy team members, allowing him to relay useful information.

** '''Maps'''
Along with 5CP and KOTH, Payload maps such as Upward and Badwater Basin are often played since the larger team sizes makes it viable for Highlander.

* '''4v4'''

A very recent addition to UGC's official team format type, 4v4 is an extremely fast paced and intense game mode that combines the elements of 6v6 and highlander.

The Highlander element comes from the limits of each class to one, however with a ban on the Heavy-Medic combo due being hard to counter by a 4-man team (well, without also having to go with a Heavy-Medic combo themselves). This means that they can have a higher variety of team composition than 6v6 in that, while you can bet that Demoman and Medic will most likely be picked since they are still powerful, the other two team members can pick whatever they feel is best for the situation. The 6v6 elements come from the fact that it's a small team composition, and every member of the team has more weight in both their actions and mistakes.

Each class has the same roles that they have in 6v6 or highlander. As this is a newer game mode, strategies may be subject to experimentation and evolution over time.

** '''Map'''

It is fitting for a small team format to be placed in a small map type like KOTH maps. However, other map types may or may not become more viable over time.

* '''How to join the competitive community'''

For more information on competitive [=TF2=], check out [[https://www.ugcleague.com/ UGC League]] for general details. If you're interested in joining the scene, there are websites and communities that will help you get into the competitive scene. Don't worry if you're bad, they won't bite (usually), just follow the rules and use Mumble. Remember: No Mumble, No Rumble.
%%
%%other puns that could've been used if other voice software are used:no Skype, no hype, no ventrillo, no thrillo
%%

One of the best introduction into the competitive scene for North Americans and Europeans is tf2lobby.com for its easy usage and accessible skill level.

For Asian players, check out [[http://asiafortress.com/index.php/index.html Asiafortress]] and their [[http://steamcommunity.com/groups/asiafortress Steam group]]. They also have in-depth tutorials as well as a good place to look for teams if you haven't gotten into one, and here's [[http://steamcommunity.com/groups/r890server# r890's server groups]] for Southeast Asia players. While he does own a pub server, he has a secondary competitive server as well.

There is also a Pay-To-Play league run by [[http://news.esea.net ESEA]] which offers the highest level of competition in 6v6, with the top teams competing for cash prizes at a LAN in Dallas!

!!!''VideoGame/{{Quake}}'' ''Live''

Arena shooters has been considered the pinnacle of competitive FPS gaming by many players. No customizable loadout. No regenerative health. No level up. No support airstrike or anything of sort. Just you, your opponent, the map, and weapons and items scattered around it ready to be fought over and used. Everything is stripped to bare fundamentals. Only skill and skill alone will win the fight.

One such games, ''Quake Live'' (itself a free-to-play multiplayer derivative of popular VideoGame/QuakeIIIArena ), while few in player count compared to [=FPSs=] nowadays, still remain very active since 2010.

Expect all sort of glitches abuse and tricks ranging from bunny hopping, walljumping, strafejumping to spawn-killing and ''chat taunting'' in full force.

!!!! Weapons

Weapons in ''Quake Live'' have ''zero'' spread and recoil unless noted. If you miss, ''you miss''. Ammo are stored in a single pool for each weapon without reloading. They also have infinite range (statistically, minus Gauntlet) and no damage dropoff at distances.
Note the nature of weapons in ''Quake Live'' that they have no definitive roles, and it's not uncommon for a competitive player to develop a particular style on them.

* '''Gauntlet''' (GT/G) - Starting weapon that spawns with you. Basically melee punch. A common source of humiliation kills.
* '''Machine Gun''' (MG) - Another starting weapon. A hitscan weapon with bullet spread and low damage. Mostly used in emergency and when it is used, it comes down to who can bleed the other's armor faster.
* '''Shotgun''' (SG) - Short range hitscan pellet weapon.
* ''' Grenade Launcher ''' (GL) - Launches timed explosive projectiles that affected by gravity. Commonly used to discouraging opponents from entering an area.
* ''' Rocket Launcher''' (RG) - Medium range projectile weapon with splash damage. Usually ''the'' go-to weapon for medium range combat and RocketJump. Also main source of impressive/spectacular airshots.
* '''Lightning Gun''' (LG) - Medium range weapon that fires continuous beam. One of the main source of damage. Players usually rely on it to bleed health and armor out of the opponents. Lightning Gun duels are common.
* '''Railgun''' (RG) - Long range hitscan weapon. High damage. Useful for sniping but has long delay between shots. Its ammo are rare to find.
* '''Plasmagun''' (PG) - Rapidfire projectile weapon that boast highest DPS in the game and small splash damage. But due to its projectile nature it is usually used for area denial spamming.

* '''Instagib''' - Only exist in a game mode with the same name. Basically a {{OneHitKill}} Railgun.

!!!! Pick-up items

* Health pickup
** Megahealth
* Armor pickup
** Yellow/Red armor

!!!! Maps

!!!! Duel (1v1)

The most popular game mode in ''Quake Live''. Two players fighting each other to get most ''frag'' (kills) under time limit. Each of them trying to gain advantage by gathering weapons, ammo and item pickups while denying the enemy from doing the same. Not only the players has to account for enemy movement, they have to time the item respawn too.

!!!! Team Deathmatch

!!!! Capture The Flag

!!!! Notable Leagues

!!!! Notable Players
* Rapha
* Cooler

to:

[[folder: First Person Shooter]]

!!!''VideoGame/CounterStrike''

''Counter-Strike'' has been played competitively beyond hell
[[folder:The Rise of the Professional Enterprise (Late 1990's to 2000's)]]

During the late 90's, [[UsefulNotes/KoreanWave South Korea was undergoing a major sociopolitical shift]], marked by great upheaval towards democracy, a rapidly developing interest in cultural exchange, [[BreadEggsMilkSquick as well as economic turmoil]], mainly attributed to [[https://en.wikipedia.org/wiki/1997_Asian_financial_crisis the 1997 Asian financial crisis]]. As the internet
and back since its introduction. Here we'll cover its latest installment (as of August 2014), ''Global Offensive''.

''Counter-Strike: Global Offensive'' games consist of thirty rounds lasting 1 minute
relevant media began rapidly developing and 55 seconds each (with 15 seconds defining the landscape of time before each round the country, infrastructure was also being set for adventurous new enterprises to buy weapons revitalize their economy, one of the most relevant to gaming being the "PC bang", a cultural fusion of an internet cafe and gear), general LocalHangout.\\
\\
In large part thanks to their relatively affordable structure (pay an hourly fee and you get access to high-end gaming computers, broadband internet, access to the hottest new games, and a generally cool, safe environment to hang out
with each team playing 15 rounds (max) as each side (Counter-terrorist/Terrorist). The game ends when a team reaches 16 points. Ties are possible your friends), PC bangs exploded in online popularity by the end of the 90's, forming a major cultural movement of gamers defined by their heavy pursuit of competitive play, but online games, one of the most popular being 1998's ''VideoGame/{{StarCraft|I}}''. The Korean government recognized this and in 2000 formed the [[https://en.wikipedia.org/wiki/Korea_e-Sports_Association Korea e-Sports Association]] (shortened to [=KeSPA=]) -- an arm of the Ministry of Culture, Sports and Tourism, and a bona fide government branch dedicated towards regulating and developing the burgeoning scene of what they were now dubbing "e-sports".\\
\\
Following [=KeSPA=]'s formation, they quickly got to work in developing esports as a genuine commercial enterprise, managing the formation of game-specific leagues, the broadcasting of esports, the working conditions of its players -- treating pro gamers as true "athletes", with the prestige and bankroll that comes with -- and even promoting video games as a major cultural cornerstone among the general Korean population. Unlike in the west, where
tournaments usually disable ties, and 15-15 results go into a first-to-4-points 6-round overtime period where teams play 3 rounds each as each side.

Competitive games are played in 5v5 format in Bomb Scenario maps (whose map filename prefix is "de_"). As of February 2017, the competitive map rotation includes Inferno, Nuke, Mirage, Cache, Train, Overpass and Cobblestone. For standard games, the teams usually alternate banning maps until only one remains. In best-of-3 or best-of-5 matches, teams are allowed to ban respectively 2 and 1 map each, with the games being played on the remaining maps.

Depending on the tournament rules, teams pick their first side based on seeding, result of a knife-only round played before match, or flipping a coin. In majority of best-of-3 and best-of-5 series, team gets to pick side on the map they haven't chosen, and the knife round is reserved for the final map.

In the game's first round(or "Pistol Round"), pro teams usually buy a either body armor or a selection of grenades. The losing team in the pistol round usually opts to enter a "save" or "eco" round where they only buy pistols (and maybe body armor) against the winning team (who should have full body armor and helmet, grenades, and an assault rifles/[=SMGs=]/shotgun). The purpose of an Eco Round is to be able to buy better weapons 2-3 rounds later. This can make Counter-Strike matches feel like a see-saw battle, where a team gets 3 wins in a row, the opponent comes back with rifles and then takes 3 wins to tie, for example.

Pro teams prefer the standard assault rifles, the [=AK-47=] for the Terriorists and the [=M4=] rifles for the CT's, plus one or two team members using the [=AWP=] sniper rifle should funds permit. Some weapons are considered situational, such as [=SMGs=] or shotguns for increased money reward per kill (especially when the enemy has no money to buy armor), and armor-piercing pistols in "eco" rounds. Sometimes, a team's sniper will use the automatic sniper rifles (SCAR and GSG) instead of the [=AWP=]. The low-end assault rifles (FAMAS and Galil) are often only seen in "forced-buy" rounds where a team can no longer afford to lose another round and buy whatever they can with remaining funds.

!!!!Notable teams
%% adding current players later

* '''Ninjas in Pyjamas (Sweden):''' The most dominant team in early days of CS: GO scene, famously going on 87-0 win streak. Unfortunately other teams caught up to them just as the CS: GO majors
were introduced. In major tournaments they [[AlwaysSecondBest always looked strong before losing in the finals,]] with the exception of ESL One Cologne 2014 where they won. They tend to play a held and broadcast on TV very standard style, with sporadically, Korea had a strong emphasis on rifles (except when Maikelele, handful of dedicated esports channels, playing ''VideoGame/{{StarCraft}}'' and later allu, were part ''VideoGame/WarcraftIII'' competitions 24/7.\\
\\
South Korea's cultural embrace
of esports was a massive step towards legitimizing the team) and very good team play. Unfortunately, their results gradually worsened over time, and at ESL One Cologne 2015 they failed to make industry, though it to the major finals for the first time. Interestingly both this loss and the 87-0 streak were ended by Virtus.pro (although with completely different lineups).
** '''Richard "Xizt" Landstorm''':
** '''Christopher "[=GeT_RiGhT"=] Alesund:''' Young star in 1.6 and the greatest player in the first years of GO. He was the first one to truly master the game and practically codify the role of lurker, going alone, away from
took the rest of the team, trying world quite a while to create distractions and get kills on players rotating into notice. During the other site.
** '''Patrik "f0rest" Lindberg'''
** '''Fredrik "REZ" Sterner'''
** '''William "Draken" Sundin'''

* '''Fnatic (Sweden):''' One of three teams
Aughts, the west continued to win generally see "professional gaming" as a cultural-specific novelty more than one CS: GO major (Dreamhack Winter 2013, ESL One Katowice 2015 and ESL One Cologne 2015, also first time in ''GO'' a team won back to back majors). Ever since picking olofmeister and Krimz from LGB they've been widely considered one of an industry, with the best team in most popular practices outside of Korea still being relegated to locally-run competitions or one-off promotional championships.\\
\\
This wasn't for a lack of trying, though -- across
the world, it started to the point of being one of the most hated become more common for teams to form in the scene.
** '''Dennis "dennis" Edman:''' Former G2 player who took Markus "pronax" Wallsten's spot after he left the team for an undisclosed amount
search of time. Played with olof and KRIMZ, when they first broke through in LGB Esports.
** '''Robin "flusha" Ronquist'''
** '''Jesper "JW" Wecksell''':The main [=AWPer=] of the team, who is well known for his aggressive play-style.
** '''Freddy "krimz" Johansson'''
** '''Olof "olofmeister" Kajbjer:''' The best player of 2015. Incredibly skilled with both AWP and rifles, with pinpoint aim and great gamesense.

* '''Astralis (Denmark):''' The top Danish lineup, which used to be famous for looking very strong online and choking in big games. However in 2015 they seemed to improve on that and became the most likely team to beat Fnatic on any given day, and their victory at the ELEAGUE Major 2017 solidified their status as a top team. After Kjaerbye left the team for North in February 2018, Astralis picked up Magisk which proved to be a NextTierPowerUp with Astralis placing themselves in multiple first place finishes in
tournaments and being the FACEIT Major London 2018 champions with one of the highlights on them creating history [[CurbStompBattle by being the first team to win 16-0 on a Major Counterstrike Tournament with the squad utterly decimating MIBR.]] With consecutive Major wins in the FACEIT Major London 2018, IEM Katowice Major 2019 and Starladder Berlin Major 2019, they are now the frontrunners of most major wins with 4 majors in their name and still undefeated in major playoffs (18-0), they are now considered the best CS:GO roster specific games to compete in, some of all-time.
** '''Lucas "gla1ve" Rossander''':Currently the IGL.
** '''Emil "Magisk" Reif''': The newest player of the team and lurker, [[MidSeasonUpgrade which elevated the team into back into a championship contender.]]
** '''Andreas "[=Xyp9x=]" Hojsleth''': The team's support Rifler. Many of his highlights were him clutching 1vX situations, and as such is called the "Clutch Minister."
** '''Peter "dupreeh" Rasmussen''': The team's entry fragger.
** '''Nicolai "[=dev1ce=]" Reedtz''':The star player and [=AWPer=] of the team.

* '''[=EnVyUs=] (formerly LDLC.com) (France):''' One of the two teams that emerged from mid 2014 French scene shuffle. Envy are (in)famous for their aggressive play and aiming talent, often running the same strategy time and time again and putting themselves in infavourable situations just to come out on top thanks to their sheer skill. They are also probably the best team in the world at winning pistol and eco rounds. Won majors at Dreamhack Winter 2014 and Dreamhack Cluj-Napoca 2015. But their less than stellar results after that led to a second French shuffle.
** '''Vincent "Happy" Cervoni:''' In-game leader, favoring loose, aggressive style, which favors very aim heavy team like Envy. Unusually for an IGL, Happy himself is a very capable fragger, often [=AWPing=] or lurking away from the rest of the team (most leaders tend to play more of a supporting rifler role).
** '''Christopher "SIXER" Xia'''
** '''Adil "[=ScreaM=]" Benrlitom:''' Famous for impeccable aim and having probably the worst luck in CS: GO history. His accuracy and insane headshot percentage led to him being called the "Human Aimbot". Unfortunately for him, Valve nerfing the ADAD spam badly affected his playstyle, which led to a performance slump. He got fired from Titan and replaced with rising star KQLY, who later turned out to be a cheater. He joined the lower tiered Epsilon team, which collapsed soon after in a match-fixing scandal. Since then he's been a free agent until he put together Kinguin(which became FaZe Clan) with Maikelele, which he later left due to team communication issues to rejoin Titan(which became G2) for the record buyout of 150,000$. He joined EnVy during the second French shuffle.
** '''Cedric "[=RpK=]" Guipouy'''
** '''Alexandre "[=xms=]" Forté'''

* '''Virtus.Pro (Poland):''' Team built from remains of the '''Golden Five''', the most decorated (7 majors) lineup in CS 1.6 history. After floundering in early days of CS: GO they added two new players and almost immediately won a major in front of the home crowd at EMS One Katowice 2014. Since then they've been dangerous (especially in big tournments), but inconsistent, hence the fans refering to them as either Virtus.Plow ([[CurbStompBattle stomping even the strongest teams]]) or Virtus.Throw (losing upsets against tier 2 teams). Some of it may be a result of constantly rotating shotcaller duty (between Taz, neo and Snax). They are also known for being an "old" team, and haven't changed their lineup in years.
** '''Filip "neo" Kubski:''' The man most responsible for those 7 majors. Widely considered one of the best players in 1.6. Lauded for his versatility, aim, intelligence and perfect command of various movement tricks that were possible back then. In ''Global Offensive'' he never reached the same level (mostly since the new physics engine made 1.6 style movement impossible). Still, he is a pillar of the team, consistently performing on a good level and rarely making big mistakes.
** '''Wiktor "[=TaZ=]" Wojtas:''' TheLancer to neo and very much a [[RedOniBlueOni red Oni to his blue]]. While neo was always quiet and analytical, Taz is a loud, charismatic, trash-talker.
** '''Jarosław "pashaBiceps" Jarząbkowski:''' Joined the team in the only lineup change in 1.6 era (whether they were still Golden 5 after that depends on who you're talking to). In ''Global Offensive'' he became a star player in his own right, with 2014 being his best year ever. Very popular in the scene for his {{Keet}} tendencies and kindness, which combined with his imperfect grasp of English made him a FountainOfMemes in the community. For Starcraft fans, imagine [=WhiteRa=], except Polish and way more muscular.
** '''Paweł "byali" Bieliński:''' First of the two new players that joined in ''Global Offensive'' era. Initially got recognition as very aggressive entry fragger, but with time he became very adept at more passive, defensive play.
** '''Janusz "sNax" Pogorzelski:''' Second of the two new additions and one of the smartest and sneakiest players in the game. His positional awareness and ability to abuse smokes for his advantage make him very hard to play against. In recognition of that, having a flashbang explode inside a smoke in order to go through it is refered to as "Snax flash".

* '''Natus Vincere (CIS):''' Another team built from a legendary (winning 4 majors in a row) 1.6 lineup. Famous for their methodical play and slow late round executes. They used to be middle of the road team, carried by incredible AWP play of [=GuardiaN=]. After adding flamie, they became
whom began developing a serious contender for top positions.
** '''Oleksandr "s1mple" Kostyliev''':A young star, whose toxicity made him a difficult teammate on Flipsid3. He has since improved his attitude. His time on
brand presence around the American Team Liquid led to scene. Several of the most successful results from a North American team at a major. Has a [[OddFriendship odd friendship]] with former Liquid teammate Hiko.
** '''Ioann "Edward" Sukhariev'''
** '''Ladislav "[=GuardiaN=]" Kovacs''':The main [=AWPer=]
parties formed around the early 2000's ended up becoming early pioneers as esports organizations, gaining sponsorships and opening new roster divisions to cover additional games, subtly developing more of the team, and amongst the best in the world.
** '''Denis "seized" Kostin'''
** '''Egor "flamie" Vasilyev'''

* '''Cloud 9 (USA):''' American team that used to do well at home, but struggle against European lineups. After catastrophic start of 2015 when they couldn't get a single map off Europeans, they changed two players and had a dramatic resurgence, going to multiple LAN finals and beating top teams. They've had multiple roster changes since, but are still usually the best North American team.
** '''Jake "stewie2k" Yip:''' Young pubstar, brought in after sgares unexpectedly left the team. His propensity for [[LeeroyJenkins running through smokes]] has already reached MemeticMutation levels.
** '''Jordan "n0thing" Gilbert''':One of the two original members, the other being Shroud.
** '''Mike "shroud" Grzesiek''': A slightly [[BrokenBase controversial]] player from Canada. Some consider him the "hope of NA", while others think he spends too much time [[MoneyDearBoy streaming and not practicing]].
** '''Tyler "Skadoodle" Latham:''' First came to prominence as the [=AWPer=] in the IBUYPOWER team, which stood at the top of North American CS scene until 2014. In early 2015 IBP disbanded in one of the biggest matchfixing scandals in CS history, with only Skadoodle remaining unbanned. He was supposed to make a North American dream team with Hiko (former C9 player), before Cloud 9 hired him for a supposedly record price as far as CS scene goes. Since then he's been a crucial part of Cloud 9 resurgence, consistently putting amazing performances and establishing himself as one of top AWP players in the world.
** '''Timonthy "autimatic" Ta''':The addition to the team, and currently the IGL.

* '''G2 (France):''' The second team formed in the French shuffle, along with remnants from the defunct Titan. Back then, it was home of [=kennyS=], the most dominant player of late 2014 to early 2015. In this period his AWP play single handedly carried the team to great results. Unfortunately Valve nerfing the AWP movement hit kennyS more than any other player, leading the team to a drop in performance. While they were still famous for great Terrorist side play (especially in the days of [=Ex6TenZ=], considered one of the smartest ingame leaders in the scene), they were also the only team to rival Virtus.Pro in terms of inconsistency. After the second French shuffle, their results improved, and they are now considered the top French team.
** '''Alexandre "bodyy" Pianaro'''
** '''Richard "shox" Papillon''':A star player, who and can use both rifles and AWPs. He is also currently the IGL of G2.
** '''Nathan "NBK" Schmitt:''' Young star in the ''CS: Source'' scene, transitioned into a support player in ''GO''. He is the primary example of the "modern" support, focused primarily on helping the other players shine, but is still able to carry the fragging load when it's neccessary.
** '''Kenny "kennyS" Schrub:''' His run in Titan from mid 2014 to early 2015 featured probably the best AWP play in CS:GO history. Unfortunately even him getting upwards of 30 kills almost every other game didn't translate to anything more than an occasional upset. To make matters worse, the AWP movement nerf hurt his playstyle, since he was famous for very aggressive play. After some adjusting, he seems to be getting back some of his previous form. Leaving Titan for EnVy didn't hurt, since the team wass less reliant on him carrying. He rejoined Titan (now called G2) during the second French shuffle.
** '''Dan "apEX" Madesclaire:''' Another former player from Titan, where he was the other carrying player. When he is on form, he is capable of tearing sites wide open with his aggressive entry fragging style. Unfortunately he was plagued by inconsistency, especially when Kenny fell off in form and apEX became the linchpin of Titan. On [=EnVy=] he became more consistent, since the more agressive style of the team gave him more backup in entry duels.He rejoined Titan (now called G2) during the second French shuffle.

* '''[=FaZe=] Clan (Europe):''' There have been multinational teams before in CS: GO, but they usually consisted of players speaking the same native language (e.g. Belgians and Swiss in French teams, players from the former USSR). But [=FaZe=] currently consists of a Norwegian, a Frenchmen, a Finn, a Dane, and a Bosnian. All of them were famous in the CS scene before, making it the first
international superteam in CS:GO. Obvious communication problems presence of esports. Some still-active teams-turned-organizations include [[https://en.wikipedia.org/wiki/Fnatic fnatic]] from the UK, [[https://en.wikipedia.org/wiki/Complexity_Gaming compLexity]] and lack of a proper ingame leader led to wildly inconsistent results initially, but they are still capable of pulling upsets against top teams. They've gotten better, and are now amongst the top teams.
** '''Havard "rain" Nygaard:''' His pinpoint aim with rifles and ability to both open up and clutch rounds made his old teams Norwegian LGB and London Conspiracy prone to upsetting higher ranked teams.
** '''Fabien "kioShiMa" Fiey''':Used to play for [=EnVy=].
** '''Aleksi "allu" Jalli''':The main [=AWPer=]
[[https://en.wikipedia.org/wiki/Evil_Geniuses Evil Geniuses]] of the team, from Finland. Played for US, [[https://en.wikipedia.org/wiki/Ninjas_in_Pyjamas Ninjas in Pyjamas for most Pyjamas]] of 2015.
** '''Finn "karrigan" Anderson''':Played for Astralis during their rise
Sweden, and [[https://en.wikipedia.org/wiki/SK_Gaming SK Gaming]] of Germany. Perhaps in response to the top. Is currently the ingame leader.
** '''Nikola "NiKo" Kovač''': Used to play for mousesports, where he pretty much carried the team. The team's slump took an evident toll on him, but he seems much happier after joining FaZe.

* '''mousesports (Germany):''' Top German lineup that took its current shape when the core of old mousesports (gob b and chrisJ) were joined by three best players from PENTA Sports. The merger worked, and the team managed to string together some great results from mid-2015.
** '''Tomáš "Oskar" Šťastný'''
** '''Chris "chrisJ" de Jong'''
** '''Christian "LoWeL" Antoran'''
** '''Robin "ropz" Kool'''
** '''Denis "denis" Howell'''

* '''LA Renegades (formerly Vox Eminor) (Australia):''' The most dominant team in Asia/Australia scene. They became popular among the fans for their humorous POV streams and being able to occasionally threaten much better teams despite being a non-salaried team from by far the weakest of the continental scenes. Their move to Renegades looks to change this as they are now full time players and plan to move to the US to play in North American leagues.
** '''Noah "Nifty" Francis'''
** '''Aaron "AZR" Ward'''
** '''Justin "jks" Savage'''
** '''Karlo "USTILO" Pivac'''
** '''Nemanja "nexa" Isaković'''

* '''SK Gaming (formerly Luminosity, Keyd Stars) (Brazil):''' First South American to make an impact in CS: GO. Despite not having many occasions to play against
ever-increasing demand, more established teams, their tactical approach allowed them to regularly scare top teams and get some upsets. After getting out of the group stage in ESL One Katowice 2015 and getting a map off Virtus.Pro in quarterfinals, they leagues started playing in North American leagues. Late 2015 and early 2016 saw them consistently able to beat the best teams in the world. Won the MLG Columbus 2016 major.
** '''Gabriel "[=FalleN=]" Toledo'''
** '''Fernando "fer" Alvarenga'''
** '''João "felps" Vasconcellos'''
** '''Epitacio "TACO" Pessoa'''
** '''Marcelo "cold" David'''

* '''Team Liquid (USA):''' Formerly known as an underwhelming hodge-podge of NA talent, their pickups of Hiko and s1mple in late 2015 made them one of the strongest non-European teams in the world. [[NeverLiveItDown Well-known for their double-choke in the 2016 MLG Columbus Semi-Finals]].
** '''Russel "Twistzz" Van Dulken'''
** '''Nick "nitr0" Canella'''
** '''Jonathan "[=EliGE=]" Jablonowski'''
** '''Lucas "Steel" Lopes'''
** '''Keith "NAF" Markovic'''

!!!''VideoGame/TeamFortress2''

Team Fortress 2's competitive scene is unique in a sense that their match set-up is vastly different from regular public (or pub) servers. Pub servers usually have 24 player caps with up to 12 players on each team, no class limits, no item restrictions, and all maps available. They can get chaotic, which is good for casual players who just want to do what they want in a variety of maps with a simple yet fun objective. However, that also means strategies and tactics commonly take a backseat, and the skills and knowledge of some of the players can be...questionable. As a result, very skilled and smart players (dubbed 'pub stars' or 'pub stompers') can crush the enemy team easily and rise to the top of the scoreboard.

The competitive scene, on the other hand, offers a much more structured gameplay. For starters, the servers have lower player count, depending on the team format; class limit restrictions (specific restrictions depend on the league[[note]]"Highlander" teams have exactly one of each character on each team; 6v6 allows up to two of each class on each team with the exception of Engineers, Medics, Demomen, and Heavies, who are limited to up to one being allowed on each team; 4v4 allows up to one of each class on each team, but may not run with a Heavy and a Medic on the same team at the same time[[/note]]); and a weapon blacklist for items that are deemed unbalanced. They also disable random critical hits and random damage spreads, like shotgun pellets, to prevent the RandomNumberGod from interfering with an otherwise fair match. Additionally, they implement plugins so that it emulates a pickup game, hence why some competitive servers are called PUG servers. Maps are picked for their strategic value and flexibility, though some are edited to be viable, like the 'banana' corridor in CTF_turbine_pro that connects the outer stairs to the inside of the intel for additional path for flanking.

The alterations above allows coordination, teamwork, game knowledge, and skill to shine while also challenging (usually) much more competent opponents, giving [=TF2=] a fresh option for seasoned veterans.

While there is a voice-comm implemented into the game, players often use external voice programs instead for their lower latency, the most common choice being Mumble.

Remember the player counts and why it varies like that? These are the three main team formats recognized by United Gaming Clan (UGC), each of them played differently. Here's how they go:

* '''6vs6'''

The most common and serious team format: two opposing teams, most commonly consisting of one Demoman, one Medic (whose primary healing target is their "pocket[[note]]A player whose role is mainly to support another player[[/note]]"), a Pocket (usually Soldier), a Roamer (usually another Soldier), and two utilities (both usually Scouts). They are pitted against each other on maps handpicked by the league of their choice, usually on a 5 control points map like Badlands or Gullywash. Whoever gets all 5 control points gets a point and the team with the higher score when time runs out is the winner.

There's a reason for this setup. In the beginning of the match, the middle point, AKA the "mid", must be captured. The team who arrives there first has the advantage, so naturally players will race to mid using various methods for their "rollout". While Scouts and Medic are straightforward enough (just run up to the point), Soldiers (more so for the Roamer than the Pocket as the latter needs to stay with the Medic) and Demomen use both mechanical skills of rocket- and sticky-jumping respectively and map knowledge to arrive to mid quickly.

As the healer, the Medic is an essential player for any team. As for the others? The Scout, Soldier, and Demomen all possess both good mobility and high damage output without sacrificing either, so the standard team roster naturally fell into place.

** '''Pocket'''

Defending the frontline of the battlefield along with Medic and Demoman, he is essentially the tank for the team. Receiving more attention from his Medic than anyone else, his job is to get to the point and protect the Medic. The Pocket is usually Soldier for his damage output, flexibility, and mobility, though if the situation calls for defense over mobility, he may off-class to Heavy.

** '''Roamer'''

His role is to ambush the enemy team, either by flanking, camping or just straight up jumping into them (a suicide play known as bombing), and cause as much damage as possible. His main targets should be the enemy Demoman and [[ShootTheMedicFirst Medic]], the former for his huge damage output (the largest out of all the classes in fact) and the ability to set sticky traps at key positions, and the latter for his ability to heal and overheal his teammates and deploy Ubercharge[[note]]Eight seconds of invulnerability[[/note]] or Kritzkrieg[[note]]Eight seconds of critical hits (triple damage)[[/note]]. If he kills either of them, no matter if he lives or dies, the entire enemy team will be at a disadvantage because they do not have a main source of damage and/or heals. In order to perform this role more effectively, the Roamer will generally equip the "Gunboats" as his secondary weapon rather than a shotgun, sacrificing extra firepower for reduced self damage from rocket jumps, allowing for greater mobility.

Note that since both the Pocket and the Roamer are usually Soldiers, they can interchange the role however they see fit, offering more flexibility in their strategy should the situation called for it. For example, if the original Pocket goes down, the Roamer can defend the Medic as a temporary pocket until the main pocket returns after respawning; if his Medic dies, the Pocket may attempt a suicide play to kill the enemy Medic or Demoman and remove the enemy team's advantage.

** '''Demoman'''

As stated above, he deals massive damage to the enemy team with both his grenade launcher (direct hit or lobbed) and his stickybomb launcher (which can be detonated in mid-air or be laid out as traps), making him a very valuable member of his team. He is also one of the hardest classes to play since all of his ranged weapons are projectiles launched in an arc, meaning that he will have a difficult time dealing with Scouts who are already difficult to "lead".

His sticky traps add another dynamic in a strategy in that he can deny a route to a control point by laying a sticky trap there or putting them in a clever position that could potentially wipe out the entire enemy team.

Demoknights are rare in competitive, as the loss of a sticky launcher robs him of his long-range potential, trap-laying capability, and effectiveness against fighting multiple enemies at once. A few teams have included Demoknights, though, where they take a role similar to a "pick" class (the Roamer and Scouts) and [[https://www.youtube.com/watch?v=Znsnm7aXXJ0 hunt down the enemy Medic]].

** '''Medic'''

At first, the Medic is somewhat straightforward: heal all teammates, do not let them die, do everything you can to not get killed, deploy Ubercharge or Kritzkrieg where appropriate, but there are depths that go deeper than that. Since Medic doesn't need to focus on killing the enemy team, he should be the "maincaller", or the team captain - even more so if he equips the Solemn Vow, which allows him to see opponent's health (assuming the weapon isn't banned). As stated above, he should be focusing his healing onto the Pocket but remember to give overheals to his other teammates; 50% extra health can be vital, especially to the roamer and Demoman when they are rolling out, due to rocket- and sticky-jumping inflicting significant amounts of self-damage.

For his secondary weapon, Medic uses the stock Medi-Gun almost exclusively, whics heals and overheal patient effectively - doing so fills his Ubercharge meter. When full, Medic can deploy an Ubercharge, which makes himself and his patient invulnerable for eight seconds (although they can still be pushed around by enemy explosions and airblasts, as well as "body-blocked" by enemies). When the other team has a higher Ubercharge meter than his team, Medic may choose to deploy the Kritzkrieg, whose Ubercharge triples a teammate's damage output for eight seconds. It builds Ubercharge faster than the stock Medi-Gun, allowing his team to ambush the enemy and (hopefully) kill the enemy Medic before he can deploy his own Ubercharge.

The two other Medi-Guns are a rare sight in 6v6. The Quick-Fix gives Medic extra mobility (it lets him mirror the blast jumps of whoever he is healing, and upon Ubercharge makes him and his patient immune to knockback) and faster healing rate at the cost of reduced overheal potential (healing teammates up to 125% of their max health) and an Ubercharge that triples Medic's healing rate to 300% of its normal value, but does not grant invulnerability. The weapon is controversial in the community due to its nature to cause stalemates and has been banned in some leagues. Finally, The Vaccinator allows Medic to grant heavy damage resistances to his pocket against one out of three damage types (bullet, blast, and burn damage), but sees little use in any level of play since it overheals teammates far much slower, and its Ubercharge does little to protect teammates from focused fire.

** '''Utilities'''

These two players support the rest of the team with whatever their class can offer. During the rollout and on the offensive, they usually run Scout, as the class has the highest running speed and possess double jumps, making them hard to hit and effective at ambushing. However, they have the most freedom to off-class among all their teammates, as the slots for damage-dealers are already filled. The most common off-class is Sniper, who, with good aim, can instantly kill enemies who walk into his sightline from afar. The second most picked off-class is Heavy, for the same reason why a pocket would switch to that class. Of course, they do not have to conform to just these two classes; they can switch to whatever they want as long as they do not exceed the class limits. Engineers and Pyros are generally used situationally in defensive holds, and Spies are used as an unexpected trick play to try and get a kill on a priority class such as the Medic.

** '''Maps'''

5 control point (often shortened to 5CP) maps such as Granary, Badlands, and Gullywash are the most popular map types among the 6v6 community due to most of the map designs encouraging advanced strategy and numerous flanks. Leagues may also commonly play on King of the Hill (usually shortened to KOTH) maps such as an altered version of Viaduct, for their similarity to the 5CP gamemode. Even less commonly seen are Attack/Defense maps like Gravelpit, which are somewhat like Payload without having to push a really slow cart, although some may not favor these maps due to their difference in pace from the 5CP and KOTH maps.

* '''9v9 aka Highlander'''

''THERE CAN BE ONLY ONE''... player per class. Each team has nine players, each playing each of the nine unique classes. Due to every class being up for grabs, this mode is more accessible to those who would like to play a class that isn't often used in 6v6, thus acting as a gateway into the competitive scene. This is the scene where it can get experimental as well because it has all nine classes and and thus having a larger variety of weapons to use with, with the exception of banned weapons of course.

** '''Scout'''

Essentially fulfills his original 6v6 utility duties with a little bit of spychecking and rushing down enemies, with a bit more emphasis on deathmatching.

** '''Soldier'''

Since the Heavy has the pocket role, Soldier is almost always the roamer and should be attempting to bomb the enemies in any opportunity he can take.

** '''Pyro'''

Pyro's job varies greatly depending on the team composition and their weapons, the map types, and whether he is on offensive or defensive. With his ability to spycheck easily and deflect projectiles, he is usually a bodyguard for the Heavy-Medic combo against Spies and projectiles. Same goes for defending his team's sentry nest, even more so if he has a Homewrecker to destroy enemy sappers if the Engineer is not available to do so. Of course, with a Flare Gun and/or Axtinguisher crits, he can be a close-ranged pick class as well.

** '''Demoman'''

While the Demoman is essentially the same that he does in 6v6, he also has the burden of getting rid of sentries, as he has the best arsenal to take them out.
Though this can be problematic since now he has to decide how he use his stickies for deathmatching, traps, or sentry-busting on the fly.

** '''Heavy'''

Becomes a very good candidate for a pocket as he is very tanky and his minigun can mow down enemies or suppress them away from a route, plus his ''Sandvich'' can be used to heal his teammates, especially his Medic, as well as himself should the main source of health be unavailable for some reason.

** '''Engineer'''

With the introduction of the Wrangler and Gunslinger, the Engineer has become more versatile in his movements as he does not need to sit down with the sentry and level it up, nor even wait for the sentry to set-up as the mini sentry's set-up time is halved by default, making the Engineer more relevant in a fast-paced game mode like KOTH or 5CP. The Wrangler allows the Engineer to control his sentry manually to poke or clean up enemies that would normally be beyond the sentry's range and also allows the Engineer to set it up in places that are otherwise not viable. Sometimes some Engineers prefer to switch that one out to pistol on several maps for a more deathmatch-emphasized style.

** '''Sniper/Spy'''

The two major pick classes, making plays by assassinating the enemy players and creating
develop, forming new opportunities for rewarding competition, while also trying to position themselves as the defining governing body of their mates given game(s), leading to take. Harder than it sounds since they are usually up against players who knows which area to shelter in, move in unpredictable ways to make it hard to get a clear headshot, know most trickstabs the Spies are capable of doing, and are usually coordinated enough to track him down. Regardless, with enough skills and knowledge, they can cripple the enemy team effectively.

They can also recon the enemies and call out their positions that their allies could exploit, with Snipers using their scope to take a peak at his opponents, and Spies with their ability to go invisible for a while (or forever if he's using the Cloak and Dagger) and going behind the enemy lines. The Spy can also see the health meters of enemy team members, allowing him to relay useful information.

** '''Maps'''
Along with 5CP and KOTH, Payload maps such as Upward and Badwater Basin are often played since the larger team sizes makes it viable for Highlander.

* '''4v4'''

A very recent addition to UGC's official team format type, 4v4 is an extremely fast paced and intense game mode that combines the elements of 6v6 and highlander.

The Highlander element comes from the limits of each class to one, however with a ban on the Heavy-Medic combo due being hard to counter by a 4-man team (well, without also having to go with a Heavy-Medic combo themselves). This means that they can have a higher variety of team composition than 6v6 in that, while you can bet that Demoman and Medic will most likely be picked since they are still powerful, the other two team members can pick whatever they feel is best for the situation. The 6v6 elements come from the fact that it's a small team composition, and every member of the team has more weight in both their actions and mistakes.

Each class has the same roles that they have in 6v6 or highlander. As this is a newer game mode, strategies may be subject to experimentation and evolution over time.

** '''Map'''

It is fitting for a small team format to be placed in a small map type like KOTH maps. However, other map types may or may not become more viable over time.

* '''How to join the competitive community'''

For more information on competitive [=TF2=], check out [[https://www.ugcleague.com/ UGC League]] for general details. If you're interested in joining the scene, there are websites and communities that will help you get into the competitive scene. Don't worry if you're bad, they won't bite (usually), just follow the rules and use Mumble. Remember: No Mumble, No Rumble.
%%
%%other puns that could've been used if other voice software are used:no Skype, no hype, no ventrillo, no thrillo
%%

One of the best introduction into the competitive scene for North Americans and Europeans is tf2lobby.com for its easy usage and accessible skill level.

For Asian players, check out [[http://asiafortress.com/index.php/index.html Asiafortress]] and their [[http://steamcommunity.com/groups/asiafortress Steam group]]. They also have in-depth tutorials as well as a good place to look for teams if you haven't gotten into one, and here's [[http://steamcommunity.com/groups/r890server# r890's server groups]] for Southeast Asia players. While he does own a pub server, he has a secondary competitive server as well.

There is also a Pay-To-Play league run by [[http://news.esea.net ESEA]] which offers the highest level of competition in 6v6, with the top teams competing for cash prizes at a LAN in Dallas!

!!!''VideoGame/{{Quake}}'' ''Live''

Arena shooters has been considered the pinnacle of competitive FPS gaming by many players. No customizable loadout. No regenerative health. No level up. No support airstrike or anything of sort. Just you, your opponent, the map, and weapons and items scattered around it ready to be fought over and used. Everything is stripped to bare fundamentals. Only skill and skill alone will win the fight.

One such games, ''Quake Live'' (itself a free-to-play multiplayer derivative of
popular VideoGame/QuakeIIIArena ), while few in player count compared to [=FPSs=] nowadays, still remain very active since 2010.

Expect all sort of glitches abuse
leagues like [[https://en.wikipedia.org/wiki/Major_League_Gaming Major League Gaming]] and tricks ranging from bunny hopping, walljumping, strafejumping to spawn-killing and ''chat taunting'' in full force.

!!!! Weapons

Weapons in ''Quake Live'' have ''zero'' spread and recoil unless noted. If you miss, ''you miss''. Ammo are stored in a single pool for each weapon without reloading. They also have infinite range (statistically, minus Gauntlet) and no damage dropoff at distances.
Note
the nature of weapons in ''Quake Live'' that they have no definitive roles, and it's not uncommon for a competitive player to develop a particular style on them.

* '''Gauntlet''' (GT/G) - Starting weapon that spawns with you. Basically melee punch. A common source of humiliation kills.
* '''Machine Gun''' (MG) - Another starting weapon. A hitscan weapon with bullet spread and low damage. Mostly used in emergency and when it is used, it comes down to who can bleed
[[https://en.wikipedia.org/wiki/ESL_(company) Electronic Sports League]].\\
\\
One short-lived, but notable stab towards advancing
the other's armor faster.
* '''Shotgun''' (SG) - Short range hitscan pellet weapon.
* ''' Grenade Launcher ''' (GL) - Launches timed explosive projectiles that affected by gravity. Commonly used to discouraging opponents from entering an area.
* ''' Rocket Launcher''' (RG) - Medium range projectile weapon with splash damage. Usually ''the'' go-to weapon for medium range combat and RocketJump. Also main source
global rise of impressive/spectacular airshots.
* '''Lightning Gun''' (LG) - Medium range weapon that fires continuous beam. One
esports was the formation of the main source [[https://en.wikipedia.org/wiki/G7_Teams "G7 Teams"]] in 2006, a coalition of damage. Players usually rely on it to bleed health and armor out several of the opponents. Lightning Gun duels are common.
* '''Railgun''' (RG) - Long range hitscan weapon. High damage. Useful for sniping but has long delay between shots. Its ammo are rare to find.
* '''Plasmagun''' (PG) - Rapidfire projectile weapon that boast highest DPS in the game and small splash damage. But due to its projectile nature it is usually used for area denial spamming.

* '''Instagib''' - Only exist in a game mode with the same name. Basically a {{OneHitKill}} Railgun.

!!!! Pick-up items

* Health pickup
** Megahealth
* Armor pickup
** Yellow/Red armor

!!!! Maps

!!!! Duel (1v1)

The
most popular game mode in ''Quake Live''. Two players fighting each international ''VideoGame/CounterStrike''-playing teams, joining with the goal of promoting interest towards esports among tournament organizers, sponsors, and other to get most ''frag'' (kills) under time limit. Each gaming institutions. While the direct effects of them trying to gain advantage by gathering weapons, ammo the coalition were negligible and item pickups while denying the enemy from doing the same. Not only the players has to account for enemy movement, they have quietly dissolved in 2009, their attempt signified a committed mark to time ensure esports' relevance in the item respawn too.

!!!! Team Deathmatch

!!!! Capture The Flag

!!!! Notable Leagues

!!!! Notable Players
* Rapha
* Cooler
future, both as a legitimate form of sport and as a blooming industry. As it would turn out, said dominance would come to be very soon.



[[folder: Multiplayer Online Battle Arena]]
!!!''VideoGame/LeagueOfLegends''
The first game to overtake Starcraft 2, in terms of viewership, in Korea. League of Legends was crowned the most-played PC game in the world, beating out ''VideoGame/WorldOfWarcraft'', and the first game to get its pro players visas. There is no doubt that League of Legends is leading supremely well in the E-sports industries. The largest and most anticipated tournament every year is the end of season World Championship, where the winning team goes home with a Summoner's Cup and 6.7 million dollars (as in 2016).

!!!!Notable teams and its current players in their Region

* '''North America'''

** '''Team Solo Mid (TSM)''': Originally a fan-made team representing http://www.solomid.net created by Andy 'Reginald' Dinh and Dan Dinh, it has since evolved into one of the most popular ''VideoGame/LeagueOfLegends'' teams in the world and one of the most dominant teams in North America, to the point of securing a spot of all 3 previous World Championship series, a feat easier said than done as other accomplished older teams (CLG, CJ Entus Frost, World Elite) could not achieve it.
*** '''Top: Marcus "Dyrus" Hill (Retired)''' While originally a support for Reginald's previous team, All or Nothing, he later joined Dan Dinh's former team Epik Gamer as a top laner where he received recognition for both the moderate success of Epik Gamer and being one of the few pro [=LoL=] player at the time to stream his games, at one point he managed to rake in around 30,000 viewers at one time, essentially popularized the idea of streaming among the [=LoL=] community. Loved for his iconic laidback attitude with tons of funny moments in his streams. He was selected to be North America's All-Star top laner in 2013. After TSM failed to escape Group Stage in the 2015 World Championships, he announced his retirement.
*** '''Jungle: Santorin (Retired)''': A player formerly from the EU scene, before moving to the NA region with Team Coast, and finally TSM for Season 5. After TSM was eliminated from Worlds 2015, he and TSM parted ways, with him also choosing to retire from Professional gaming to return to school and pick up his studies and live streaming game play.
*** '''Mid: Soren "Bjergsen" Bjerg''': A European player who was handpicked by Reginald to take his place in TSM's mid lane position. Bjergsen is one of the most, if not ''the'' most, famous Syndra players in the world, and was one of the premier mid-laners in the EU scene. He has transitioned well into a shotcalling role, something he did not have to do with his previous team Ninjas in Pyjamas, on top of everything he is currently doing.
*** '''Marksman: Yiliang "Doublelift" Peng''': Easily one of the most outspoken players in the NA scene, if not the entire world, Doublelift is known for being brash and at times blunt with several of his statements, and takes clear pride in his skill. It's not all for naught: Doublelift is widely considered to be the best AD carry in North America, and has had that status for a significant amount of time. He's mainly known for playing Ezreal and especially Vayne, even helping to create the concept of "Vayne mechanics." He was selected to be North America's All-Star Marksman in Season 3. Formerly playing for CLG for a number of years, on the day of the Finals for the 2015 Worlds, CLG, having been eliminated weeks earlier in the Group stage, released Doublelift from their roster due to disagreements in the team's direction. In mere hours after, TSM, who were holding try outs for potential new [=ADCs=] at the time, immediately picked Doubelift up.
*** '''Support (Retired)/Analyst: Jang-Sik "[=LustBoy=]" Ham''': Hailing from Korea and a veteran from the OGN (now LCK), Lustboy is best known for the memes about him, particularly all the funny things he posts on twitter as well as his use of the "You Can't See Me" wave of Wrestling/JohnCena. As with Dyrus and Santorin, [=LustBoy=] has "retired" from his Support gameplay role, due to a shoulder injury and ready to move on from pro-play. He has now shifted to being a streamer for TSM, and as a team analyst for them.
*** '''Owner: Andy "Reginald" Dinh''': The co-founder, owner, coach, and former mid-laner of the team, known for his iconic playing of Karthus. Reginald was the competitive heart of TSM for three years along with [=HotShotGG=]. After the conclusion of the Season 3 World Championships, Reginald retired from competitive play to settle into a coaching role and focus on his responsibilities as owner of the team.
*** '''Coach: Brian "WebVideo/TheOddOne" Wyllie''': He was one of the most dominant jungler in League of Legends in season 1 for his accurate buff steals and effective counterjungling, especially with Nunu. He is also a very competant streamer by being informative, skillful and funny during his streams.
*** '''Coach: Choi "Locodoco" Yoon-sub'''

** '''Cloud 9''': Formerly under the Quantic Gaming banner, this squad took the NA LCS by storm in the summer of 2013 with their Korean style of objective-focused play and relentless aggression. They broke the record for the most wins in a single split, going '''25-3''' in their first appearance in the LCS and easily securing their spot at the top of the NA mountain.
*** '''Top: An "Balls" Le''': While at times overshadowed by Meteos' jungling and Hai's assassin play, Balls is steady as a rock for a top laner and is a master at playing Rumble, which was not only his most played champion of Season 3, but also his most successful.
*** '''Jungle: William "Meteos" Hartman''': NA's KDA king, Meteos is well-respected for his farming ability in the jungle and the ability to transition into a carry jungler. A Zac specialist, Meteos made magic happen with the Secret Weapon, but has shown to have a wide champion pool outside of that. He is far and away the face of Cloud 9.
*** '''Mid: Incarnation'''
*** '''Marksman: Zachary "Sneaky" Scuderi''': Known for his spot-on Ashe ultimates in Season 3, Sneaky was considered by many to be the weak link in Cloud 9's lineup during that time due to his liking for playmaking AD carries like Ashe and Varus instead of hard carries like Vayne and Caitlyn. He has shown a very diverse champion pool as of the start of Season 4 and is looking to prove he can carry the team as much as anyone else on the team.
*** '''Support: Daerek "Lemonnation" Hart''': Known for always having a filled notebook handy, Lemonnation is a major shotcaller and strategist for Cloud 9. He is oftentimes the first to start making plays among the team.
*** '''Coach: Dan Dinh''': Co-founder of TSM, Dan parted ways with his brother Reginald after the Season 3 World Championships to officially become the coach of Cloud 9.
*** '''Manager: "Hai" Lam''': Hai was well known for his shot-calling likelihood to play assassin-style champions above all, and was frequently seen handling Kha'Zix and Zed during Season 3. He retired because his previously injured arm could not heal well enough for him, and he couldn't keep up with the amount of practice he demands of himself.

** '''Counter Logic Gaming (CLG)''': One of the oldest teams in North America's scene and the original NA powerhouse, CLG has a long history in e-sports. Several of the members who were at first part of CLG would go on to become part of Team Curse.
*** '''Top: [=ZionSpartan=]''': The rising star of the LCS, while he was introduced into the scene by Team Coast along with Shiphtur, it was not until they left Coast and joined Dignitas that they started to shine. For Zion, instead of being forced to playing tanky top which he was not good at, he was allowed to play carry top, most notably with his signature champion Jax, and dominates the top lane with relentless aggression and constant pushes, even Dyrus admitted that he never won the lane against ZionSpartan in solo queue because of that.
*** '''Jungle: Xmithie'''
*** '''Marksman/ADC:'''
*** '''Support: Zaqueri "Aphromoo" Black''': Originally an AD carry who played for many teams before switching to CLG. He and Doublelift are known for their close friendship and bot-lane synergy, earning them nicknames such as "Film/RushHour" or "Aphrolift". He is a fairly popular streamer as well, and is known to be a big fan of anime. He is also a master of Alistar, and partners with mid laner Link on Orianna to create the "Ball Delivery Cow".
*** '''Owner: George "[=HotshotGG=]" Georgallidis''': One of the celebrated veterans of the sport, [=HotshotGG=] retired from being top lane player to being CLG manager and coach. As of the Spring 2014 LCS season, he is serving as temporary mid laner for CLG with Link in the jungle position due to Dexter's visa problems. Best known for his Nidalee and [=LeBlanc=] play, to the point that Season 3 World Champion mid player Faker of [=SKT1=] has claimed that Hotshot's Leblanc is better than his.
*** '''Coach: William "Scarra" Li''': Formerly the heart of Team Dignitas, Scarra was known for being very knowledgeable about the game and his high creep score, even gotten the highest CS in a competitive game in season 1 before the record was beaten by Froggen in season 2. He is also highly regarded among the [=LOL=] community for his humble demeanor, his ability to teach his viewers on the stream about mid lane and his [[https://www.youtube.com/watch?v=43Petf_S5EQ oddly photoshoppable pictures.]] He was voted to represent North America for the All-Star tournament in 2013.

** '''Team Dignitas''' See 'Companies That Covers multiple gaming scenes' folder above.

*** '''Top: Gamsu''':
*** '''Jungle: Azingy''':
*** '''Mid: Shiphtur''': Originally for Team Coast, Shiphtur had several moments of brilliance throughout LCS, but once transferred to Dignitas became one of the most dominant mid laners in North America. Known to be a safe player who goes all in when he knows he can come out on top, Shiphtur preforms best on siege-type mages like Ziggs and Syndra, however he generally does well on all characters he picks. Has one of the highest KDA ratios in the LCS.
*** '''Marksman: Core JJ''':
*** '''Support: [=KiWiKid=]''': Kiwi is a big playmaker for his team, if a bit over zealous at times. Kiwi is very good at champions that can get in enemies faces, like Braum and Annie.

** '''Team Liquid''': Formerly Team Curse. The change of sponsor allegedly helped break the forever fourth place "Curse Curse" with Team Liquid finishing third place in the 2015 NA LCS Spring Split.
*** '''Top: Diego "Quas" Ruiz'''
*** '''Jungle: Christian "[=IWillDominate=]" Rivera''': Was infamously banned for a year by the [=LoL=] Tribunal.
*** '''Mid: Kim "[=FeniX=]" Jae-Hoon'''
*** '''Marksman: Piglet''': Formerly of World Champions SKT T1 and known for his team-up with his former support PoohManDu and their Hundred Acre Lane.
*** '''Support: Alex "Xpecial" Chu''': The most iconic support player in the North American region, Xpecial's wide champion pool, good game sense, and mechanical skill made him a staple in the TSM roster since day one. He joined Team Curse after leaving TSM due to complications with the team.
*** '''Coach: Peter Zhang'''

** '''Team Impulse''' : Formerly LMQ, it was a Chinese team that transferred to NA. With some of the Chinese members going back to the LPL, it has become a multi-national team. Unfortunately, after 2016 Spring Split, a Riot investigation and the players on the team at the time had revealed that team's owner flew back to China before the Spring Split, and cut off most communication, effectively abandoning the team. Furthermore, there was a complete failure to pay players and coaches what they were owed and in a timely fashion. Riot also found that despite the team's management claiming they had the players required contracts properly signed by them, that most were not signed, and that despite a grace period to get the paper work in order, they still failed to do so. In response, and partly due to a previous pay incident from 2015 with TIP, Riot fined the team's management $20,000, and forced the sale of the team's spot due to the failure at maintaining the players' welfare. The team's LCS spot was sold to Team [=Phoenix1=].
*** '''Top: Impact''':
*** '''Jungle: Rush''':
*** '''Mid: Yu "Xiaoweixiao" Xian''' : Memetically cute, he is considered one of the best mid laners in NA. He is a master of Yasuo, and farms very well in all of his games. In July of 2015 however, he was found to have participated in an elo-boosting service[[note]]Offering to play other players accounts to falsely improve their in-game ranking, which negatively affects team balance[[/note]], and the attempted sale of one of his LCS-Unlocked accounts with all champions and their alternative skins that are given by Riot to pro-players. Both actions were grounds for termination of those accounts (which they were), and led to a 7 month ban from competitive play. After his contract expired with TIP and his competitive ban ended, XWX moved to China to play with the LPL team Oh My Dream (OMD) in March 2016..
*** '''Marksman: Apollo''' :

** '''Team Gravity'''
*** '''Top: Hauntzer'''
*** '''Jungle: Move'''
*** '''Mid: Keane'''
*** '''Marksman: Altec'''
*** '''Support: Bunny [=FuFuu=]'''
*** '''Coach: Cop'''

** '''Team Dragon Knights'''

** '''Enemy E-Sports'''

** '''Team Immortals''': A new NA LCS team that first joined the NA LCS in 2016, yet it's roster of Pro-League veterans and performance has quickly been dubbed by E-Sport casters and fans alike as North America's premier "Super Team". Want proof? [[https://www.youtube.com/watch?v=Pa80FtJbkWI Here's their crowning achievement thus far]], pulling off the ''fastest'' LCS match victory ever, at 18 minutes and 16 seconds against Team Impulse, in a game where average match length is around 30 to 40 minutes. And on top of that they lived up to their name, as it was a '''''perfect''''' match for Immortals, as in they had 0 deaths, 0 towers lost, 0 Epic Monster buffs lost, while scoring 16 champion kills, 11 towers destroyed, and 1 Dragon buff.
*** '''Top: Seong "Huni" Hoon Heo''': Won Rookie of the Split in the 2015 EU LCS Spring Split, former player for Fnatic, and current for Immortals. Well known for his unique laugh of "HORO HORO HORO", Huni has spawned a multitude of followers, meaning that when chants for Fnatic start, they usually end going "HUNI HUNI HUNI!". Huni is well known for his top-lane carry playstyle, leading other teams to focus him, sometimes with all 3 champion bans in lobby and then camping his lane. Huni is well known for his Hecarim plays, and his Cho'gath counter against top lane Ryze players, and has been hailed has having the best teleport plays in Europe. A teleport from Huni generally means his team is about to win a teamfight.
*** '''Jungle: Kim "Reignover" Ui-jin''': Reignover joined Fnatic with Huni and Febiven after the Fnatic overhaul in 2015, and after that, joined Immortals for 2016 along with Huni. Reignover has been known for his quick early-game ganks, along with intimidating Rengar and Rek'Sai play. Reignover is known for not being one to shy away from strange jungle picks such as Olaf, or to play something he isn't as comfortable on, like Sejuani or Gragas.
*** '''Mid: Eugene "Pobelter" Justice Park''': First making his mark in LCS for the 2015 Summer Split with CLG and helping them get to Worlds 2015, and regarded as one of the best solo que players in all of NA, Pobelter has quickly become a name to watch in pro league play. Thanks to his deep champion pool, he's one of the hardest mid-laners to pick/ban against, constantly changing his champion choice virtually every match, as well as offering his team a large amount of flexibility in its composition
*** '''Marksman: Jason "[=WildTurtle=]" Tran''': Known for his ever-present smile, Wildturtle joined TSM in the spring of 2013 and instantly made his mark by scoring a [[TotalPartyKill Pentakill]] with Caitlyn. Ever since, he has become a formidable bot lane force. After Worlds 2015, and the huge NA LCS rosters shake up that followed, with Doublelift moving from CLG to TSM as their main ADC, [=WildTurtle=] joined the just forming Immortals. His play style is true to the first half of his name, making wild ultra-aggressive, high risk plays that are just as likely to leave him waiting to respawn, as his targets, if not all of them together.
*** '''Support: Adrian "Adrian" Ma''': Formerly a support for Team Impulse, Adrian is an expert at Skill-shot mechanic based supports, which combined with his ability to quickly notice gaps in the team's defense or over-extensions, is great for setting up easy kill for his team mates, as well as bailing them out of danger when they get a bit too aggressive, not to mention his skills at playing as Janna


* '''Europe'''

** '''Gambit Gaming:''' Formerly known as Moscow 5 before their CEO was arrested and the team got released due to lack of funds, the roster was picked up by Gambit Gaming organization to represent them. The only team to represent Russia, they dominate the European scene, to the point that 4 of them got voted to represent Europe in the All-Star tournament, the only reason there was only 3 of them is because Riot only allows 3 of the players from the same team to be in the team. Famous for being unconventional, especially for mid and support.
*** '''Top: Cabochard'''
*** '''Jungle: Diamondprox'''
*** '''Mid: Betsy'''
*** '''Marksman: [=FORG1VEN=]'''
*** '''Support: Gosu Pepper''' Also known as Edward, he returned to his classic Gosu Pepper handle in the 2015 Summer Split. He was responsible for making a support Nunu popular, especially with a play dubbed '[[https://www.youtube.com/watch?v=k4pWH97xYC8 Empire]]' [[note]]where he made his opponents chased him to the brush, then ulti inside it, which also hides the particle effects of the ult, allowing him to go for full channel and kill them with tons of damage[[/note]]. Today, he's famous for being a top support player in the European scene, particularly his Thresh plays and being one of the first European player to transfer from EU LCS to NA LCS by joining Curse's lineup in mid-2013, he got back with Gambit near the end of the year though, and picking unconventional support like Elise(before her nerf negated the advantage) and Amumu against XDG in the Battle of the Atlantic. He was voted to represent Europe in the 2013 All-Star tournament.

** '''Fnatic Gaming''': One of the oldest teams in the League of Legends scene, and the first season's World Champions. Fnatic have a long and storied rivalry with SK Gaming, and every time the two have met, the EU casters and fans have dubbed it "El Classico" due to its high likelihood of producing incredible moments. Hands down one of the most feared teams in the EU scene, even after their recent overhaul in the 2015 Spring Split that saw various players move to other teams, leaving Yellowstar. Fnatic won the 2015 Spring Split after a 3-2 victory over LCS newcomers, Unicorns of Love. Going to the Mid-Season Invitational, Fnatic performed above all expectations, out-performing TSM and nearly advancing to the finals, losing in the Semis 2-3 against Korean team SKT. Returning from MSI, Fnatic picked up Rekkles and proceeded to dominate the Summer Split, making LCS history as they became the first Western team ever to go undefeated in the regular season, ending 18-0. The only other team in the world to ever go undefeated is SKT back in 2013 Winter.
*** '''Mid: Febiven''': Febiven has earned the nick-name 'The European Sniper' after his incredible Xer'ath plays, able to get double-and-triple kills with just his ultimate, not to mention his incredible use of the Ascended Mage's long range. Febiven is also known for his Riven, which is where his name comes from. Febiven is known for nearly always out-CSing his opponent and staying in lane until he feels he can impact the game. During MSI, Febiven proved his skills by earning two solo-kills on Faker, the proclaimed best mid-laner in the world.
*** '''Marksman: Rekkles''': Rekkles originally joined the team in 2014, bringing Fnatic to an all-time high and proving himself as one of the best ADC's in the world, performing against Korean teams at Worlds. After xPeke, Cyanide, and Soaz left Fnatic to form Origen, Rekkles joined Alliance, redubbed Elements, the only team that had out-perfomed Fnatic in Europe the previous year. However, Rekkles states that the team enviromen on Elements was far from the family-like one on Fnatic, and Rekkles found himself underperforming on the team. Returning to Fnatic for the 2015 Summer Split, Rekkles states that it feels like 'coming home after a long trip', and has performed far better than he did on Elements, once more starting to prove himself as a truly stellar teammate. Rekkles also is a known 'flirt', always teasing fans in interviews.
*** '''Support: Bora "[=YellowStar=]" Kim''': He was recruited as marksman for the team in 2013 while Rekkles was awaiting his [[DangerousSixteenthBirthday seventeenth birthday]]. The most veteran and winningest LCS player, this 2015 Spring Split marking his 5th LCS chapmionship appearance and winning his '''fourth''' title as a team member of Fnatic. Leading his team to an undefeated 2015 Summer Split, Yellowstar is often credited by the rest of the team as the best support player they've ever seen. He is predominantly named as the reason the team works so well and feels like a family.

** '''Elements''' (formerly Alliance and Evil Geniuses)
*** '''Top: Jwaow''':
*** '''Jungle: Dexter''':
*** '''Mid: Froggen''':
*** '''Marksman: Tabzz''':
*** '''Support: Nyph''':

** '''Origen''': Formed by former Fnatic mid-laner xPeke, Origen won the 2015 Spring Promotion Tournament to join the 2015 Summer Split of the European LCS.
*** '''Top: Paul "[=sOAZ=]" Boyer''':
*** '''Jungle: Maurice "Amazing" Stückenschneider''':
*** '''Mid: Enrique "xpeke" Cedeño Martínez''': Perhaps one of the best players in his entire region, if not the world, Peke was best known for his time in Fnatic as one of the original squad members. His legendary assassin play, as well as a world-class Kassadin, helped shape one of the greatest moments in League of Legends' competitive history: the now-famous IEM Katowice nexus backdoor against - who else? - [[TheRival SK Gaming]]. Since then, he had become the de facto face of Fnatic and helped lead the team to a deep semifinal run at the Season 3 World Championships, where they lost to Royal Club. His deep champion pool, which is not limited to assassins, mind you, make him impossible to ban out and a force to be reckoned with no matter the opponent he's facing. Since he casually happens to be Spaniard, xpeke is especially famous in Latin America. He left Fnatic at the end of the 2014 season to form his own team, Origen.
*** '''Marksman: Niels'''
*** '''Support: Mithy'''

** '''SK Gaming'''
*** '''Top: fredy122'''
*** '''Jungle: Svenskeren'''
*** '''Mid: Fox'''
*** '''Marksman: [=CandyPanda=]'''
*** '''Support: nRated'''

** '''Unicorns of Love''': Joining the EU LCS since the 2015 Spring Split, UOL are known for their unpredictable playstyle and oddball picks such as Poppy, Udyr, Yorick and Shaco.
*** '''Top: Visiczacsi'''
*** '''Jungle: Kikis'''
*** '''Mid: [=PowerOfEvil=]'''
*** '''Marksman: Vardags'''
*** '''Support: Hylissang'''
*** '''Coach: Sheepie'''

** '''[=H2K=]'''
*** '''Top: Odoamne'''
*** '''Jungle: Loulex'''
*** '''Mid: Ryu'''
*** '''Marksman: Hjarnan'''
*** '''Support: [=KaSing=]'''
*** '''Sub: betongJocke'''
*** '''Coach: Neil "pr0lly" Hammad'''

** '''Roccat''' (formerly Kiedys Mialem Team)
** '''Copenhagen Wolves'''
** '''Giants Gaming'''
** '''against All authority''' - Season 1 Runners-Up

* Korea

** '''SK Telecom T1''' - Season 3, Season 5, and Season 6 Champions, Season 7 Runners-up
*** First team to win multiple world titles, as well as first team to win two titles back to back. Their winning streak was ended when Samsung Galaxy met them in the Finals for the second straight year and swept them.
*** '''Mid: Faker''': Considered by many to be one of - if not '''THE''' best [=LoL=] player in the world. One of his most infamous moment was solo killing a 100%HP Zed controlled by Ryu - who was playing for KT Bullet at the time - while only having 25%HP. He has played many champions - from assassins like Zed to burst nuker like Leblanc - but one of the champion most associated with him is Ryze.
*** Other personnel include Boxer as streaming personality and Polt as General Manager; see the ''VideoGame/StarCraft'' heading for more details on these players.
** '''CJ Entus'''
** '''KT Rolster'''
** '''Najin [=eM-fire=]'''
*** Originally Najin Black Sword and White Sword, became Najin Sword and Shield, before merging to form [=eM-fire=].
** '''Samsung Galaxy''' - Season 4 Champions as Samsung White and Runners-Up as Samsung Blue, Season 6 Runners-Up, Season 7 Champions
*** Have appeared, in a manner of speaking, in four World Championship Finals, and won their first title against themselves (Samsung White defeated Samsung Blue in Season 4's finals). Season 5 saw them be rebranded and rebuilt from the ground up and make it to the World Championship Finals in Season 6, though they ultimately fell short to SK Telecom T1 despite forcing Game 5 after being down 2-0. Season 7 saw them sweep SK Teletom T1 in the Finals in a result no one predicted, ending SK Telecom T1's undefeated record in Best-Of series.
** '''ROX Tigers''' - Season 5 Runners-Up
*** Formerly KOO Tigers/GE Tigers
** '''Jin Air Greenwings'''
** '''Incredible Miracle'''
** '''Sbenu Sonicboom'''

* China

** '''Royal Never Give Up''' - Season 3 Runners-Up as Star Horn Royal Club.
** '''Edward Gaming'''
** '''Invictus Gaming'''
** '''LGD Gaming'''
** '''OMG'''
** '''Positive Energy'''
** '''Qiao Gu (QG)'''
** '''Snake'''
** '''Unlimited Potential'''
** '''Vici Gaming'''
** '''World Elite'''

* Vietnam

** '''Saigon Jokers'''

** '''Gigabyte Marines''': Relatively new to the world wide scene, the Marines nevertheless made their mark in history when they tear ''Fnatic'' apart in their first outing at Worlds 2017, creating of the most memorable game of the tournament. For the record, if anyone mentions the '''5:10''' Nocturne ultimate, it's this game.
*** '''Jungle: Levi''': While he has moved on to the LCS Academy scene, Levi remains the most iconic members of GAM. His aggressive jungling style, coupled with his mastery on champs like Kha'zix and Lee Sin, made him a formidable opponent.

* Southeast Asia

** '''ahq e-Sports'''
** '''Bangkok Titans'''
** '''KL Hunters'''
** '''Manila Eagles'''
** '''Mineski'''
** '''Neolution Full Louis'''
** '''Azubu Taipei Assassins''' - Season 2 Champions
** '''Azubu Taipei Snipers'''
** '''Azubu Frost''' - Season 2 Runners-Up
** '''Yoe Flash Wolves'''

!!!''VideoGame/{{Dota 2}}''
The sequel of largely-popular ''VideoGame/WarcraftIII'' custom map, Defense of the Ancients. Developed by Valve with two of the original creators of [=DotA=] (Icefrog and Eul) behind it, ''Dota 2'' became an e-sport title as early as it's beta phase. The first look of the game is shown on Gamescom Germany 2011, with a world tournament that pitted the sixteen best Dota teams in the world at that time and largest e-sport tournament prize of one million United States dollars. After that, ''Dota 2'' entered beta phase for two years... even then, online and LAN tournaments are organized. In a beta game.

to:

[[folder: Multiplayer Online Battle Arena]]
!!!''VideoGame/LeagueOfLegends''
The first game
[[folder:The Esports Renaissance (2010's to overtake Starcraft 2, in terms of viewership, in Korea. League of Legends was crowned the most-played PC game in the world, beating out ''VideoGame/WorldOfWarcraft'', and the first game to get its pro players visas. There is no doubt that League of Legends is leading supremely well in the E-sports industries. The largest and most anticipated tournament every year is the end of season World Championship, where the winning team goes home with a Summoner's Cup and 6.7 million dollars (as in 2016).

!!!!Notable teams and its current players in their Region

* '''North America'''

** '''Team Solo Mid (TSM)''': Originally a fan-made team representing http://www.solomid.net created by Andy 'Reginald' Dinh and Dan Dinh, it has since evolved into one of the most popular ''VideoGame/LeagueOfLegends'' teams in the world and one of the most dominant teams in North America, to the point of securing a spot of all 3 previous World Championship series, a feat easier said than done as other accomplished older teams (CLG, CJ Entus Frost, World Elite) could not achieve it.
*** '''Top: Marcus "Dyrus" Hill (Retired)''' While originally a support for Reginald's previous team, All or Nothing, he later joined Dan Dinh's former team Epik Gamer as a top laner where he received recognition for both the moderate success of Epik Gamer and being one of the few pro [=LoL=] player at the time to stream his games, at one point he managed to rake in around 30,000 viewers at one time, essentially popularized the idea of streaming among the [=LoL=] community. Loved for his iconic laidback attitude with tons of funny moments in his streams. He was selected to be North America's All-Star top laner in 2013. After TSM failed to escape Group Stage in the 2015 World Championships, he announced his retirement.
*** '''Jungle: Santorin (Retired)''': A player formerly from the EU scene, before moving to the NA region with Team Coast, and finally TSM for Season 5. After TSM was eliminated from Worlds 2015, he and TSM parted ways, with him also choosing to retire from Professional gaming to return to school and pick up his studies and live streaming game play.
*** '''Mid: Soren "Bjergsen" Bjerg''': A European player who was handpicked by Reginald to take his place in TSM's mid lane position. Bjergsen is one of the most, if not ''the'' most, famous Syndra players in the world, and was one of the premier mid-laners in the EU scene. He has transitioned well into a shotcalling role, something he did not have to do with his previous team Ninjas in Pyjamas, on top of everything he is currently doing.
*** '''Marksman: Yiliang "Doublelift" Peng''': Easily one of the most outspoken players in the NA scene, if not the entire world, Doublelift is known for being brash and at times blunt with several of his statements, and takes clear pride in his skill. It's not all for naught: Doublelift is widely considered to be the best AD carry in North America, and has had that status for a significant amount of time. He's mainly known for playing Ezreal and especially Vayne, even helping to create the concept of "Vayne mechanics." He was selected to be North America's All-Star Marksman in Season 3. Formerly playing for CLG for a number of years, on the day of the Finals for the 2015 Worlds, CLG, having been eliminated weeks earlier in the Group stage, released Doublelift from their roster due to disagreements in the team's direction. In mere hours after, TSM, who were holding try outs for potential new [=ADCs=] at the time, immediately picked Doubelift up.
*** '''Support (Retired)/Analyst: Jang-Sik "[=LustBoy=]" Ham''': Hailing from Korea and a veteran from the OGN (now LCK), Lustboy is best known for the memes about him, particularly all the funny things he posts on twitter as well as his use of the "You Can't See Me" wave of Wrestling/JohnCena. As with Dyrus and Santorin, [=LustBoy=] has "retired" from his Support gameplay role, due to a shoulder injury and ready to move on from pro-play. He has now shifted to being a streamer for TSM, and as a team analyst for them.
*** '''Owner: Andy "Reginald" Dinh''': The co-founder, owner, coach, and former mid-laner of the team, known for his iconic playing of Karthus. Reginald was the competitive heart of TSM for three years along with [=HotShotGG=]. After the conclusion of the Season 3 World Championships, Reginald retired from competitive play to settle into a coaching role and focus on his responsibilities as owner of the team.
*** '''Coach: Brian "WebVideo/TheOddOne" Wyllie''': He was one of the most dominant jungler in League of Legends in season 1 for his accurate buff steals and effective counterjungling, especially with Nunu. He is also a very competant streamer by being informative, skillful and funny during his streams.
*** '''Coach: Choi "Locodoco" Yoon-sub'''

** '''Cloud 9''': Formerly under the Quantic Gaming banner, this squad took the NA LCS by storm in the summer of 2013 with their Korean style of objective-focused play and relentless aggression. They broke the record for the most wins in a single split, going '''25-3''' in their first appearance in the LCS and easily securing their spot at the top of the NA mountain.
*** '''Top: An "Balls" Le''': While at times overshadowed by Meteos' jungling and Hai's assassin play, Balls is steady as a rock for a top laner and is a master at playing Rumble, which was not only his most played champion of Season 3, but also his most successful.
*** '''Jungle: William "Meteos" Hartman''': NA's KDA king, Meteos is well-respected for his farming ability in the jungle and the ability to transition into a carry jungler. A Zac specialist, Meteos made magic happen with the Secret Weapon, but has shown to have a wide champion pool outside of that. He is far and away the face of Cloud 9.
*** '''Mid: Incarnation'''
*** '''Marksman: Zachary "Sneaky" Scuderi''': Known for his spot-on Ashe ultimates in Season 3, Sneaky was considered by many to be the weak link in Cloud 9's lineup during that time due to his liking for playmaking AD carries like Ashe and Varus instead of hard carries like Vayne and Caitlyn. He has shown a very diverse champion pool as of the start of Season 4 and is looking to prove he can carry the team as much as anyone else on the team.
*** '''Support: Daerek "Lemonnation" Hart''': Known for always having a filled notebook handy, Lemonnation is a major shotcaller and strategist for Cloud 9. He is oftentimes the first to start making plays among the team.
*** '''Coach: Dan Dinh''': Co-founder of TSM, Dan parted ways with his brother Reginald after the Season 3 World Championships to officially become the coach of Cloud 9.
*** '''Manager: "Hai" Lam''': Hai was well known for his shot-calling likelihood to play assassin-style champions above all, and was frequently seen handling Kha'Zix and Zed during Season 3. He retired because his previously injured arm could not heal well enough for him, and he couldn't keep up with the amount of practice he demands of himself.

** '''Counter Logic Gaming (CLG)''': One of the oldest teams in North America's scene and the original NA powerhouse, CLG has a long history in e-sports. Several of the members who were at first part of CLG would go on to become part of Team Curse.
*** '''Top: [=ZionSpartan=]''': The rising star of the LCS, while he was introduced into the scene by Team Coast along with Shiphtur, it was not until they left Coast and joined Dignitas that they started to shine. For Zion, instead of being forced to playing tanky top which he was not good at, he was allowed to play carry top, most notably with his signature champion Jax, and dominates the top lane with relentless aggression and constant pushes, even Dyrus admitted that he never won the lane against ZionSpartan in solo queue because of that.
*** '''Jungle: Xmithie'''
*** '''Marksman/ADC:'''
*** '''Support: Zaqueri "Aphromoo" Black''': Originally an AD carry who played for many teams before switching to CLG. He and Doublelift are known for their close friendship and bot-lane synergy, earning them nicknames such as "Film/RushHour" or "Aphrolift". He is a fairly popular streamer as well, and is known
present)]]

TheNewTens proved
to be a big fan of anime. He is also watershed moment for esports as a master of Alistar, whole, and partners with mid laner Link on Orianna to create the "Ball Delivery Cow".
*** '''Owner: George "[=HotshotGG=]" Georgallidis''': One of the celebrated veterans of the sport, [=HotshotGG=] retired from being top lane player to being CLG manager and coach. As of the Spring 2014 LCS season, he is serving as temporary mid laner for CLG with Link in the jungle position due to Dexter's visa problems. Best known for his Nidalee and [=LeBlanc=] play, to the point that Season 3 World Champion mid player Faker of [=SKT1=] has claimed that Hotshot's Leblanc is better than his.
*** '''Coach: William "Scarra" Li''': Formerly the heart of Team Dignitas, Scarra was known for being very knowledgeable about the game and his high creep score, even gotten the highest CS in a competitive game in season 1 before the record was beaten by Froggen in season 2. He is also highly regarded among the [=LOL=] community for his humble demeanor, his ability to teach his viewers on the stream about mid lane and his [[https://www.youtube.com/watch?v=43Petf_S5EQ oddly photoshoppable pictures.]] He was voted to represent North America for the All-Star tournament in 2013.

** '''Team Dignitas''' See 'Companies That Covers multiple gaming scenes' folder above.

*** '''Top: Gamsu''':
*** '''Jungle: Azingy''':
*** '''Mid: Shiphtur''': Originally for Team Coast, Shiphtur had several moments of brilliance throughout LCS, but once transferred to Dignitas became one of the most dominant mid laners in North America. Known to be a safe player who goes all in when he knows he can come out on top, Shiphtur preforms best on siege-type mages like Ziggs and Syndra, however he generally does well on all characters he picks. Has one of the highest KDA ratios in the LCS.
*** '''Marksman: Core JJ''':
*** '''Support: [=KiWiKid=]''': Kiwi is a big playmaker for his team, if a bit over zealous at times. Kiwi is very good at champions that can get in enemies faces, like Braum and Annie.

** '''Team Liquid''': Formerly Team Curse. The change of sponsor allegedly helped break the forever fourth place "Curse Curse" with Team Liquid finishing third place in the 2015 NA LCS Spring Split.
*** '''Top: Diego "Quas" Ruiz'''
*** '''Jungle: Christian "[=IWillDominate=]" Rivera''': Was infamously banned for a year by the [=LoL=] Tribunal.
*** '''Mid: Kim "[=FeniX=]" Jae-Hoon'''
*** '''Marksman: Piglet''': Formerly of World Champions SKT T1 and known for his team-up with his former support PoohManDu and their Hundred Acre Lane.
*** '''Support: Alex "Xpecial" Chu''': The most iconic support player in the North American region, Xpecial's wide champion pool, good game sense, and mechanical skill made him a staple in the TSM roster since day one. He joined Team Curse after leaving TSM due to complications with the team.
*** '''Coach: Peter Zhang'''

** '''Team Impulse''' : Formerly LMQ, it was a Chinese team that transferred to NA. With some of the Chinese members going back to the LPL, it has become a multi-national team. Unfortunately, after 2016 Spring Split, a Riot investigation and the players on the team at the time had revealed that team's owner flew back to China before the Spring Split, and cut off most communication, effectively abandoning the team. Furthermore,
while there was a complete failure to pay players and coaches what they were owed and in a timely fashion. Riot also found that despite the team's management claiming they had the players required contracts properly signed by them, that most were not signed, and that despite a grace period to get the paper work in order, they still failed to do so. In response, and partly due to a previous pay incident from 2015 with TIP, Riot fined the team's management $20,000, and forced the sale of the team's spot due to the failure at maintaining the players' welfare. The team's LCS spot was sold to Team [=Phoenix1=].
*** '''Top: Impact''':
*** '''Jungle: Rush''':
*** '''Mid: Yu "Xiaoweixiao" Xian''' : Memetically cute, he is considered one of the best mid laners in NA. He is a master of Yasuo, and farms very well in all of his games. In July of 2015 however, he was found to have participated in an elo-boosting service[[note]]Offering to play other players accounts to falsely improve their in-game ranking, which negatively affects team balance[[/note]], and the attempted sale of one of his LCS-Unlocked accounts with all champions and their alternative skins that are given by Riot to pro-players. Both actions were grounds for termination of those accounts (which they were), and led to a 7 month ban from competitive play. After his contract expired with TIP and his competitive ban ended, XWX moved to China to play with the LPL team Oh My Dream (OMD) in March 2016..
*** '''Marksman: Apollo''' :

** '''Team Gravity'''
*** '''Top: Hauntzer'''
*** '''Jungle: Move'''
*** '''Mid: Keane'''
*** '''Marksman: Altec'''
*** '''Support: Bunny [=FuFuu=]'''
*** '''Coach: Cop'''

** '''Team Dragon Knights'''

** '''Enemy E-Sports'''

** '''Team Immortals''': A new NA LCS team that first joined the NA LCS in 2016, yet it's roster of Pro-League veterans and performance has quickly been dubbed by E-Sport casters and fans alike as North America's premier "Super Team". Want proof? [[https://www.youtube.com/watch?v=Pa80FtJbkWI Here's their crowning achievement thus far]], pulling off the ''fastest'' LCS match victory ever, at 18 minutes and 16 seconds against Team Impulse, in a game where average match length is around 30 to 40 minutes. And on top of that they lived up to their name, as it was a '''''perfect''''' match for Immortals, as in they had 0 deaths, 0 towers lost, 0 Epic Monster buffs lost, while scoring 16 champion kills, 11 towers destroyed, and 1 Dragon buff.
*** '''Top: Seong "Huni" Hoon Heo''': Won Rookie of the Split in the 2015 EU LCS Spring Split, former player for Fnatic, and current for Immortals. Well known for his unique laugh of "HORO HORO HORO", Huni has spawned a multitude of followers, meaning that when chants for Fnatic start, they usually end going "HUNI HUNI HUNI!". Huni is well known for his top-lane carry playstyle, leading other teams to focus him, sometimes with all 3 champion bans in lobby and then camping his lane. Huni is well known for his Hecarim plays, and his Cho'gath counter against top lane Ryze players, and has been hailed has having the best teleport plays in Europe. A teleport from Huni generally means his team is about to win a teamfight.
*** '''Jungle: Kim "Reignover" Ui-jin''': Reignover joined Fnatic with Huni and Febiven after the Fnatic overhaul in 2015, and after that, joined Immortals for 2016 along with Huni. Reignover has been known for his quick early-game ganks, along with intimidating Rengar and Rek'Sai play. Reignover is known for not being one to shy away from strange jungle picks such as Olaf, or to play something he
isn't as comfortable on, like Sejuani or Gragas.
*** '''Mid: Eugene "Pobelter" Justice Park''': First making his mark in LCS
a singular tangible catalyst for the 2015 Summer Split with CLG and helping them get to Worlds 2015, and regarded as one it, a vast bulk of the best solo que players in all of NA, Pobelter has quickly become a name to watch in pro league play. Thanks to his deep champion pool, he's one of the hardest mid-laners to pick/ban against, constantly changing his champion choice virtually every match, as well as offering his team a large amount of flexibility in its composition
*** '''Marksman: Jason "[=WildTurtle=]" Tran''': Known for his ever-present smile, Wildturtle joined TSM
it was predicated on something not widely observed in the spring of 2013 and instantly made his mark by scoring a [[TotalPartyKill Pentakill]] with Caitlyn. Ever since, he has become a formidable bot lane force. After Worlds 2015, and the huge NA LCS rosters shake up that followed, with Doublelift moving from CLG to TSM as their main ADC, [=WildTurtle=] joined the just forming Immortals. His play style is true to the first half of his name, making wild ultra-aggressive, high risk plays that are just as likely to leave him waiting to respawn, as his targets, if not all of them together.
*** '''Support: Adrian "Adrian" Ma''': Formerly a support for Team Impulse, Adrian is an expert at Skill-shot mechanic based supports, which combined with his ability to quickly notice gaps in the team's defense or over-extensions, is great for setting up easy kill for his team mates, as well as bailing them out of danger when they get a bit too aggressive, not to mention his skills at playing as Janna


* '''Europe'''

** '''Gambit Gaming:''' Formerly known as Moscow 5 before their CEO was arrested and the team got released due to lack of funds, the roster was picked up by Gambit Gaming organization to represent them. The only team to represent Russia, they dominate the European scene, to the point that 4 of them got voted to represent Europe in the All-Star tournament, the only reason there was only 3 of them is because Riot only allows 3 of the players from the same team to be in the team. Famous for being unconventional, especially for mid and support.
*** '''Top: Cabochard'''
*** '''Jungle: Diamondprox'''
*** '''Mid: Betsy'''
*** '''Marksman: [=FORG1VEN=]'''
*** '''Support: Gosu Pepper''' Also known as Edward, he returned to his classic Gosu Pepper handle in the 2015 Summer Split. He was responsible for making a support Nunu popular, especially with a play dubbed '[[https://www.youtube.com/watch?v=k4pWH97xYC8 Empire]]' [[note]]where he made his opponents chased him to the brush, then ulti inside it, which also hides the particle effects of the ult, allowing him to go for full channel and kill them with tons of damage[[/note]]. Today, he's famous for being a top support player in the European scene, particularly his Thresh plays and being one of the first European player to transfer from EU LCS to NA LCS by joining Curse's lineup in mid-2013, he got back with Gambit near the end of the year though, and picking unconventional support like Elise(before her nerf negated the advantage) and Amumu against XDG in the Battle of the Atlantic. He was voted to represent Europe in the 2013 All-Star tournament.

** '''Fnatic Gaming''': One of the oldest teams in the League of Legends scene, and the first season's World Champions. Fnatic have a long and storied rivalry with SK Gaming, and every time the two have met, the EU casters and fans have dubbed it "El Classico" due to its high likelihood of producing incredible moments. Hands down one of the most feared teams in the EU scene, even after their recent overhaul in the 2015 Spring Split that saw various players move to other teams, leaving Yellowstar. Fnatic won the 2015 Spring Split after a 3-2 victory over LCS newcomers, Unicorns of Love. Going to the Mid-Season Invitational, Fnatic performed above all expectations, out-performing TSM and nearly advancing to the finals, losing in the Semis 2-3 against Korean team SKT. Returning from MSI, Fnatic picked up Rekkles and proceeded to dominate the Summer Split, making LCS history as they became the first Western team ever to go undefeated in the regular season, ending 18-0. The only other team in the world to ever go undefeated is SKT back in 2013 Winter.
*** '''Mid: Febiven''': Febiven has earned the nick-name 'The European Sniper' after his incredible Xer'ath plays, able to get double-and-triple kills with just his ultimate, not to mention his incredible use of the Ascended Mage's long range. Febiven is also known for his Riven, which is where his name comes from. Febiven is known for nearly always out-CSing his opponent and staying in lane until he feels he can impact the game. During MSI, Febiven proved his skills by earning two solo-kills on Faker, the proclaimed best mid-laner in the world.
*** '''Marksman: Rekkles''': Rekkles originally joined the team in 2014, bringing Fnatic to an all-time high and proving himself as one of the best ADC's in the world, performing against Korean teams at Worlds. After xPeke, Cyanide, and Soaz left Fnatic to form Origen, Rekkles joined Alliance, redubbed Elements, the only team that had out-perfomed Fnatic in Europe the previous year. However, Rekkles states that the team enviromen on Elements was far from the family-like one on Fnatic, and Rekkles found himself underperforming on the team. Returning to Fnatic for the 2015 Summer Split, Rekkles states that it feels like 'coming home after a long trip', and has performed far better than he did on Elements, once more starting to prove himself as a truly stellar teammate. Rekkles also is a known 'flirt', always teasing fans in interviews.
*** '''Support: Bora "[=YellowStar=]" Kim''': He was recruited as marksman for the team in 2013 while Rekkles was awaiting his [[DangerousSixteenthBirthday seventeenth birthday]]. The most veteran and winningest LCS player, this 2015 Spring Split marking his 5th LCS chapmionship appearance and winning his '''fourth''' title as a team member of Fnatic. Leading his team to an undefeated 2015 Summer Split, Yellowstar is often credited by the rest of the team as the best support player they've ever seen. He is predominantly named as the reason the team works so well and feels like a family.

** '''Elements''' (formerly Alliance and Evil Geniuses)
*** '''Top: Jwaow''':
*** '''Jungle: Dexter''':
*** '''Mid: Froggen''':
*** '''Marksman: Tabzz''':
*** '''Support: Nyph''':

** '''Origen''': Formed by former Fnatic mid-laner xPeke, Origen won the 2015 Spring Promotion Tournament to join the 2015 Summer Split of the European LCS.
*** '''Top: Paul "[=sOAZ=]" Boyer''':
*** '''Jungle: Maurice "Amazing" Stückenschneider''':
*** '''Mid: Enrique "xpeke" Cedeño Martínez''': Perhaps one of the best players in his entire region, if not the world, Peke was best known for his time in Fnatic as one of the original squad members. His legendary assassin play, as well as a world-class Kassadin, helped shape one of the greatest moments in League of Legends' competitive history: the now-famous IEM Katowice nexus backdoor against - who else? - [[TheRival SK Gaming]]. Since then, he had become the de facto face of Fnatic and helped lead the team to a deep semifinal run at the Season 3 World Championships, where they lost to Royal Club. His deep champion pool, which is not limited to assassins, mind you, make him impossible to ban out and a force to be reckoned with no matter the opponent he's facing. Since he casually happens to be Spaniard, xpeke is especially famous in Latin America. He left Fnatic at the end of the 2014 season to form his own team, Origen.
*** '''Marksman: Niels'''
*** '''Support: Mithy'''

** '''SK Gaming'''
*** '''Top: fredy122'''
*** '''Jungle: Svenskeren'''
*** '''Mid: Fox'''
*** '''Marksman: [=CandyPanda=]'''
*** '''Support: nRated'''

** '''Unicorns of Love''': Joining the EU LCS since the 2015 Spring Split, UOL are known for their unpredictable playstyle and oddball picks such as Poppy, Udyr, Yorick and Shaco.
*** '''Top: Visiczacsi'''
*** '''Jungle: Kikis'''
*** '''Mid: [=PowerOfEvil=]'''
*** '''Marksman: Vardags'''
*** '''Support: Hylissang'''
*** '''Coach: Sheepie'''

** '''[=H2K=]'''
*** '''Top: Odoamne'''
*** '''Jungle: Loulex'''
*** '''Mid: Ryu'''
*** '''Marksman: Hjarnan'''
*** '''Support: [=KaSing=]'''
*** '''Sub: betongJocke'''
*** '''Coach: Neil "pr0lly" Hammad'''

** '''Roccat''' (formerly Kiedys Mialem Team)
** '''Copenhagen Wolves'''
** '''Giants Gaming'''
** '''against All authority''' - Season 1 Runners-Up

* Korea

** '''SK Telecom T1''' - Season 3, Season 5, and Season 6 Champions, Season 7 Runners-up
*** First team to win multiple world titles, as well as first team to win two titles back to back. Their winning streak was ended when Samsung Galaxy met them in the Finals for the second straight year and swept them.
*** '''Mid: Faker''': Considered by many to be one of - if not '''THE''' best [=LoL=] player in the world. One of his most infamous moment was solo killing a 100%HP Zed controlled by Ryu - who was playing for KT Bullet at the time - while only having 25%HP. He has played many champions - from assassins like Zed to burst nuker like Leblanc - but one of the champion most associated with him is Ryze.
*** Other personnel include Boxer as streaming personality and Polt as General Manager; see the ''VideoGame/StarCraft'' heading for more details on these players.
** '''CJ Entus'''
** '''KT Rolster'''
** '''Najin [=eM-fire=]'''
*** Originally Najin Black Sword and White Sword, became Najin Sword and Shield, before merging to form [=eM-fire=].
** '''Samsung Galaxy''' - Season 4 Champions as Samsung White and Runners-Up as Samsung Blue, Season 6 Runners-Up, Season 7 Champions
*** Have appeared, in a manner of speaking, in four World Championship Finals, and won their first title against themselves (Samsung White defeated Samsung Blue in Season 4's finals). Season 5 saw them be rebranded and rebuilt from the ground up and make it to the World Championship Finals in Season 6, though they ultimately fell short to SK Telecom T1 despite forcing Game 5 after being down 2-0. Season 7 saw them sweep SK Teletom T1 in the Finals in a result no one predicted, ending SK Telecom T1's undefeated record in Best-Of series.
** '''ROX Tigers''' - Season 5 Runners-Up
*** Formerly KOO Tigers/GE Tigers
** '''Jin Air Greenwings'''
** '''Incredible Miracle'''
** '''Sbenu Sonicboom'''

* China

** '''Royal Never Give Up''' - Season 3 Runners-Up as Star Horn Royal Club.
** '''Edward Gaming'''
** '''Invictus Gaming'''
** '''LGD Gaming'''
** '''OMG'''
** '''Positive Energy'''
** '''Qiao Gu (QG)'''
** '''Snake'''
** '''Unlimited Potential'''
** '''Vici Gaming'''
** '''World Elite'''

* Vietnam

** '''Saigon Jokers'''

** '''Gigabyte Marines''': Relatively new to the world wide scene, the Marines nevertheless made their mark in history when they tear ''Fnatic'' apart in their first outing at Worlds 2017, creating of the most memorable game of the tournament. For the record, if anyone mentions the '''5:10''' Nocturne ultimate, it's this game.
*** '''Jungle: Levi''': While he has moved on to the LCS Academy scene, Levi remains the most iconic members of GAM. His aggressive jungling style, coupled with his mastery on champs like Kha'zix and Lee Sin, made him a formidable opponent.

* Southeast Asia

** '''ahq e-Sports'''
** '''Bangkok Titans'''
** '''KL Hunters'''
** '''Manila Eagles'''
** '''Mineski'''
** '''Neolution Full Louis'''
** '''Azubu Taipei Assassins''' - Season 2 Champions
** '''Azubu Taipei Snipers'''
** '''Azubu Frost''' - Season 2 Runners-Up
** '''Yoe Flash Wolves'''

!!!''VideoGame/{{Dota 2}}''
The sequel of largely-popular ''VideoGame/WarcraftIII'' custom map, Defense of the Ancients. Developed by Valve with two of the original creators of [=DotA=] (Icefrog and Eul) behind it, ''Dota 2'' became an e-sport title as early as it's beta phase. The first look of the game is shown on Gamescom Germany 2011, with a world tournament that pitted the sixteen best Dota teams in the world at that time and largest e-sport tournament prize of one million United States dollars. After that, ''Dota 2'' entered beta phase for two years... even then, online and LAN tournaments are organized. In a beta game.
decades past: developer involvement.\\



While creators of popular esports titles were largely ''aware'' of the activity that the derivative competitive scenes surrounding their games were generating, it took some time for them to grasp the sizeable potential of catering directly to them. During the buildup to long-awaited release of ''VideoGame/StarCraftII'' in 2010, Creator/BlizzardEntertainment recognized the issues of making a sequel to ostensibly supplant what had become South Korea's national pastime, running into a legal deadlock with [=KeSPA=] that ended in the government branch unwilling to fully transition into the sequel until years after release. This prompted Blizzard to develop and host their own professional ''[=StarCraft=] II'' tournaments on their own volition for the first few years (including the [[https://en.wikipedia.org/wiki/Global_StarCraft_II_League "Global StarCraft II League"]] within Korea), a move that was validated by the immense success of the game as a release ''and'' as a new esport, which remained just as monolithic in Korea, and became a true competitive phenomenon elsewhere.\\



''Dota 2'' has an annual world tournament named The International that boasted a prize pool of US$1,000,000 for the winner. The International 2012 pitted the sixteen best teams in the world and The International 2013 had the same format. The International 2013, however, boasted the biggest prize pool of entire e-sports history with US$2,800,000, with more than one million dollars that came from ''Dota 2'' players with Compendium system. 2014 Compendium helped raise a prize pool of 11 million, with the winning team receiving roughly five million dollars. The prize pool simply kept going up and up, breaking their own records year by year. At The International 2015, the prize pool was about ''18.5 million dollars,'' with 6.6 million going to the winners. At The International 2016, it went up to 20.7 million, with about 9 million awarded to the winners. And at The International 2017, ''[[SerialEscalation it went to 24.7 million]]'' with ''10 million'' going to the winners. [=TI8=] has since broken the record once again, surpassing the previous International's prize pool just a day before the start of the Main Event, ending with a total of about $25.5 million, with $11 million going to the winners.

to:

''Dota 2'' has an annual world tournament named The International that boasted a prize pool Developers of US$1,000,000 for the winner. The International 2012 pitted the sixteen best teams in the world other multiplayer online games took notice of this, and The International 2013 had the same format. The International 2013, however, boasted the biggest prize pool of entire e-sports history soon enough, many were starting to develop with US$2,800,000, esports in mind, whether they be mechanically geared towards a competitive audience, supporting professional play with more than one million dollars that came from ''Dota 2'' players with Compendium system. 2014 Compendium helped raise a prize pool of 11 million, with the winning team receiving roughly five million dollars. The prize pool simply kept going up and up, breaking their own records year by year. At The International 2015, long-term, officially-endorsed leagues, and/or directly promoting the prize pool scene using their platform. In combination to this was about ''18.5 million dollars,'' with 6.6 million going to the winners. At The International 2016, it went up growing popularity of online streaming services, primarily Website/{{Twitch}}, allowing ever-expanding leagues to 20.7 million, with about 9 million awarded to reach wider audiences beyond the winners. And at The International 2017, ''[[SerialEscalation it went to 24.7 million]]'' with ''10 million'' going to the winners. [=TI8=] has since broken the record once again, surpassing the previous International's prize pool just a day before the start confines of the Main Event, ending with a total of about $25.5 million, with $11 million going to the winners.television broadcasts.\\



Titles such as ''VideoGame/LeagueOfLegends'', ''VideoGame/Dota2'', ''VideoGame/CallOfDuty'', and ''VideoGame/CounterStrike'' found massive success in this pursuit early on in the decade, quickly becoming mainstays of the field for the years to come, with increasingly large prize pools and audience viewership. ''League of Legends'' -- famously touted as "the most played game in the world" -- held its first "Worlds" in 2011 with a grand prize of $50,000 to 1.6 million viewers, and by its third Worlds in 2013, the prize had gone up to $1 million, and viewership shot up to ''32'' million. ''Dota 2'''s competing global tournament event, known as "The International", has a prize pool partially crowdfunded by players via an annual [[RewardsPass battle pass]], resulting in increasingly record-breaking amounts each year -- 2011 raised up to $1.6 million, 2021 raised ''$40'' million.\\



The trophy of The International is called Aegis of the Champions. So far, the Aegis holders are:
** '''Natus Vincere (a.k.a. Na'Vi) (Ukraine)''' (The International 2011)
** '''Invictus Gaming (China)''' (The International 2012)
** '''The Alliance (Sweden)''' (The International 2013)
** '''Newbee (China)''' (The International 2014)
** '''Evil Geniuses (United States of America)''' (The International 2015)
** '''Wings Gaming (China)''' (The International 2016)
** '''Team Liquid (Europe)''' (The International 2017)
** '''OG (Europe)''' (The International 2018 & 2019)

!!!!'''Dota Pro Circuit'''

In July 2017, Valve announced significant changes to the Major Championship circuit which have occurred after the year's International: Major Championships other than TI are third-party tournaments chosen to receive a $500k USD sponsorship from Valve in addition to the event's own prize pool. There are two requirements to be met for this to occur: First, it must have a minimum prize pool of $500k USD, and; Second, there must at least be one qualifier from each of the six regions (EU, CIS, NA, SA, CN, and SEA). In addition to this, Valve will also sponsor smaller tournaments called ''Minors''. While similar in requirements, the prize pool is smaller, requiring a minimum of $150k USD for a $150k USD sponsorship from Valve. Thus, all but one of the eligible Majors had a prize pool of $1,000,000 USD, while almost all the Minors have a $300,000 USD prize pool.

to:

The trophy of The International is called Aegis of the Champions. So far, the Aegis holders are:
** '''Natus Vincere (a.k.a. Na'Vi) (Ukraine)''' (The International 2011)
** '''Invictus Gaming (China)''' (The International 2012)
** '''The Alliance (Sweden)''' (The International 2013)
** '''Newbee (China)''' (The International 2014)
** '''Evil Geniuses (United States of America)''' (The International 2015)
** '''Wings Gaming (China)''' (The International 2016)
** '''Team Liquid (Europe)''' (The International 2017)
** '''OG (Europe)''' (The International 2018 & 2019)

!!!!'''Dota Pro Circuit'''

In July 2017, Valve announced significant changes to the Major Championship circuit which
Unsurprisingly, these endeavors have occurred after motivated even more to studios and developers to venture into the year's International: Major Championships other than TI are third-party tournaments chosen to receive a $500k USD sponsorship from Valve in addition to the event's own prize pool. There are two requirements to be met for this to occur: First, it must have a minimum prize pool of $500k USD, and; Second, there must at least be one qualifier from each of the six regions (EU, CIS, NA, SA, CN, and SEA). In addition to this, Valve will also sponsor smaller tournaments called ''Minors''. While similar in requirements, the prize pool is smaller, requiring a minimum of $150k USD for a $150k USD sponsorship from Valve. Thus, all but one of the eligible Majors had a prize pool of $1,000,000 USD, while industry, with almost all too many to list. From shooters like ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Valorant}}'', and ''VideoGame/RainbowSixSiege'', to turn-based strategy games like ''VideoGame/{{Hearthstone}}'' and ''VideoGame/{{Pokemon}}'', to games simulating real-life sports like ''VideoGame/FIFASoccer'' and ''VideoGame/NBA2K'', to odder games like ''VideoGame/{{Catherine}}'' and even ''VideoGame/FarmingSimulator'' ([[https://esportsinsider.com/2021/12/farming-simulator-esports/ yes, really]]), if a game supports online competitive multiplayer, there's a very good chance there's an officially-endorsed league pushing the Minors have game as a $300,000 USD prize pool.genuine sport.\\



Today, esports are a major business, at least in regions that allow it to be. While professional gaming is still a fairly young enterprise, players, teams, and entire regions continue to invest heavily in defining their (inter)national presence, games are being developed with a sharper eye towards long-term competitive viability, and audience numbers are growing nicely alongside increasingly elaborate public pushes, meaning the field still has an eventful future ahead of itself.\\



A team competing in these Majors and Minors will award qualifying points to players which will be the sole criteria to earn a Direct Invite to The International. Points will be awarded based on the total prize pool of a tournament, with the Majors giving out more points per prize pool dollar.
\\
\\
The International 2018, unlike the 2012-2017 iterations, where it was held in Seattle, Washington [[note]] 2011 was held in Cologne, Germany[[/note]], was held in Rogers Arena in Vancouver, Canada due to renovations at [=KeyArena=]. Valve further went with a different venue for the 2019 iteration, which will be held in Shanghai, China.
\\
\\
The changes made to the 2018-19 DPC and TI overall made waves in the Dota 2 community:
* To start, only one team per organization can participate in The International regardless of DPC placement. [[labelnote: For example]] The Vici Gaming organization had three teams: The main Vici Gaming team, and their sister affiliate Team VGJ which is further divided into two: the Chinese VGJ.Thunder and the North American VGJ.Storm. Had they continued running all three teams at the same time, they would have to choose one representative for their organization.[[/labelnote]]
* The number of events have been reduced to just 5 Majors and 5 Minors, each coming in a pair. The Major qualifiers will be the first to commence, with a minimum of 16 teams qualified, and any team that doesn't manage to qualify have a chance to qualify for the Minors, with at least 8 qualified, with the Minor Main Event winner having a reserved spot in the Major a few days later. The biggest change to the Majors and Minors, however, are the absence of direct invites, meaning every team must earn their spot in the Major/Minor. To add, a Minor Qualifier must have at least one team qualified per region, and a Major Qualifier must have at least two teams qualified per region.
* The distribution of points will now be given to all participating teams. Majors will have at least 15,000 points distributed, while Minors will have at least 500.
* The DPC points will now be associated with registered teams instead of players, and roster changes during the season will not disqualify the team from DPC consideration, removing hard roster locks in the progress. The drawback of the roster change, however, is a 20% deduction of total points, and the new player will not add any new points. Should a team play without their official five-man roster, the points earned from that event will be reduced by 40%. During qualifiers, however, a team must always play with at least 4 of their 5 official players.
* There will be only one qualifier winner per region for The International 2019. This means the number of invites from the DPC have been increased to ''12.''
\\
In February 2020, the DPC format was revamped once again as Valve announced to retire the current Major/Minor system and move towards regional league instead. However as COVID-19 became a pandemic in March, the Dota 2 pro scene practically came to a halt, before Valve ultimately decided to postpone TI altogether which was supposed to be held in Stockholm, Sweden. Online regional tournaments filled out the rest of the schedule for the year, until the proposed regional league properly begins in January 2021.
\\
\\
In this format, one competitive year will be divided in three seasons. Each season will be composed of six regional leagues, leading into a Major. The six regional leagues (NA, SA, EU, CIS, CN, and SEA) feature two divisions, with 8 teams in the Upper Division and 8 in the Lower Division, making it a total of 96 teams participating across the world. After each season, the 2 bottom teams of the Upper Division will swap places with the top 2 of the Lower Division. The bottom 2 teams of the Lower Division will be eliminated from the league and replaced with 2 new teams coming from Open Qualifiers. The leagues will have a duration of six weeks, and each region will consist of a full Best of 3 Round Robin among all teams. Only teams in the Upper Division will receive DPC points based on their standings in their own league plus points from the Major, if they qualify.
\\
\\
At the end of the third season, the top 12 teams with the most DPC points will qualify for The International 2021. The remaining spots will be decided through six regional final chance qualifiers, each with the 8 best teams from each region that haven’t been invited to TI. There won’t be open qualifiers to TI.
\\
\\
The schedule for DPC League Season 1 is as follows:
* Season 1: January 18th – February 28th. (March 14th for China with a break in the middle)
** Major 1: '''ONE Esports Singapore Major 2021''', March 25th – April 4th
* Season 2: April 13th – May 23rd
** Major 2: June 2nd – June 13th
* Season 3: TBA
** Major 3: TBA


!!!!'''Notable teams in their region and their current roster:'''

* Europe/Commonwealth of Independent States
** '''[=Virtus.pro=]''': VP had been a revelation in the 2017-18 DPC, having won four majors [[note]] with two won back-to-back, and would've had a chance to go for a hat trick had it not been for LGD, who eliminated them in 3rd at DAC 2018 [[/note]] during the season, cementing themselves as the shoe-in to win the Aegis. Overall, they had the absolute best run in the DPC, placing no worse than ''top 6'' in all of the events they participated. [[EveryYearTheyFizzleOut That being said,]] once TI came, the same issues that befallen them last TI came back to haunt them, falling to PSG.LGD in the first round of the Upper Bracket, and eventually being eliminated in the hands of Evil Geniuses, ending 5th-6th, which, while admirable, was the same exact placement for them last year. Despite this repeat, the team has no plans of changing its roster, except for coach Artstyle. After yet another disappointing run at [=TI9=], VP saw their carry, [=RAMZES666=], move to Evil Geniuses and replaced him with Egor "epileptick1d" Grigorenko, but it had become apparent that the team was past their prime. The Solo-led roster would undergo several more changes until they eventually left the organization in 2020, and in turn VP promoted their second team (VP.Prodigy) to the main lineup.
*** '''Carry: Roman "[=RAMZES666=]" Kushnarev''': Known for his signature Lifestealer and Terrorblade, he's currently considered as one of the best players in the world.
*** '''Support/Captain: Alexei "Solo" Berezin''': Yes, he's ''that'' Solo, the player who bet $100 against his own team and threw his match, and his winnings would've amounted to [[MemeticMutation [=$322=]]]. Since then, he's worked hard to regain his reputation, and while '322' will [[NeverLiveItDown not be forgotten]], he's gotten back into the good graces of fans around the community, and he's now VP's captain and drafter.
*** '''Mid: Vladimir "[=No[o]ne=]" Minenko'''
*** '''Support: Vladimir "[=RodjER=]" Nikogosyan''': Ex-Team Empire and Na'Vi, he was traded to VP for longtime VP support player Lil, and since then he's proven himself as once of the best support players in the world.
*** '''Offlane: Pavel "9pasha" Khvastunov'''


** '''Team Liquid''': Formerly an NA region mainstay, after picking up the [=5Jungz=] roster [[note]] [=FATA-=], MATUMBAMAN, [=MinD_ContRoL=], [=JerAx=], [=KuroKy=] [[/note]], they've now moved to Europe. After a disappointing Top 8 finish at The International 2016, [=FATA-=] and [=JerAx=] left the team, but this left the door wide open for [=Miracle-=] and GH to take their place, and the team started winning. A lot. With numerous first place finishes in the months leading up to the 2017 International, the team was considered as one of the best teams in the world, and were the heavy favorites to win it all. And win they did, despite being sent down to the Lower Bracket early by Invictus Gaming. They also became the first team to sweep a TI Grand Final, 3-0 against Newbee. At [=TI8=], Liquid were set to defend once more, until running into the juggernauts that were PSG.LGD, sending them down in two very quick games. In the end they finish at 4th at the hands of (once again) EG. Still, a very respectable finish, considering how difficult winning a second TI is. Unfortunately, after poor and inconsistent results in the 2018-19 DPC, the team made a huge roster change and released Lasse "MATUMBAMAN" Urpalainen and, in the days that followed, signed [=w33=]. This shift made huge improvements, as they finished 2nd at the EPICENTER Major. Renewed and revitalized, the team is now set to make their mark once again at [=TI9=].
*** '''Support/Captain: Kuro "[=KuroKy=]" Salehi Takhasomi''': Ex-Na'Vi and Secret, he has really come onto his own after departing from Secret, stepping down from being the carry of his team to being their support, captain, and drafter. Considered as one of ''the'' veterans of Dota 2, he has participated in all iterations of The International, finally winning in 2017. People have praised him for his leadership style and drafting. He and his team are set to continue this trend in 2019's iteration.
*** '''Midlane: Aliwi [=w33=] Omar''': Romanian pubstar well-known for his stints in Team Secret and Digital Chaos. Famous for his iconic Windranger and Invoker, the shift to Team Liquid gives the team more leniency in the meta leading up to [=TI9=].
*** '''Offlane: Ivan Borislavov "[=MinD_ContRoL=]" Ivanov''': Another one of the original four, he's known for his Nature's Prophet play.
*** '''Carry: Amer "[=Miracle-=]" Al-Barqawi''': Ex-OG, at the start of his career he was a pubstar with the highest MMR in the world, which was part of why former teammate [=n0tail=] pursued him to join the team. Just two months into his pro career, he had already won a Major, and eventually became the first person to reach 9K MMR. But after a shocking elimination at the hands of TNC at [=TI6=], he left the team to join this team, and while the team's had moderate results initially, but not to the point of being considered one of the best, it wasn't until the player below this entry joined the team. He has since taken on a more traditional carry role, playing the likes of Lifestealer, Juggernaut, and more while his old teammate Matumbaman took on the more uncommon mid heroes such as Sniper, Drow Ranger, and of course, his Lone Druid and Broodmother. With [=w33=]'s arrival, the Jordanian superstar has now firmly shifted into this role.
*** '''Support: Maroun "GH" Merhej''': Another former pubstar, he joined the team at the dawn of 2017 (literally; he joined Liquid on January 2, 2017), and subsequently turned the team's fortunes around, as after picking him up, this was when they began their dominance on the EU scene. Considered as one of the best supports in the world, he's known for his Io, Keeper of the Light, and support Earthshaker. And one more thing to consider: ''he won the Aegis of Champions just eight months into his professional career.'' It was a very successful rookie year for the Lebanese player.


** '''Team Secret''': Puppey's team since its inception in 2014, a few times this team has boasted a European all-star worthy roster, but each time at TI [[EveryYearTheyFizzleOut they never managed to reach past top 8 before [=TI8=].]] After [=TI6=], the formation of the team shifted from getting all-stars to building a team around Puppey, to varying results. [=TI8=] was their best finish at 5th-6th. The ensuing roster shuffle resulted in Ace and Fata departing the team, and in their place were former Secret player Zai and Ex-Kinguin standout Nisha. It resulted in a dominant run all throughout the season, winning the Majors in Chongqing and at Disneyland Paris, while also finishing in the top 6 of all but one Major (EPICENTER). They are the Western favorites to win [=TI9=].
*** '''Support/Captain: Clement "Puppey" Ivanov''': Legendary support player, captain and drafter. Ex-Na'Vi, and led the team to greatness for three years. Known for his spectacular jungle play and genius drafting. One of the most popular players around. He has also participated in all iterations of The International, winning the very first one with Natus Vincere, and is set to dominate in his 9th appearance, matched only by his old teammate [=KuroKy=].
*** '''Carry: Michal "Nisha" Jankowski''': At just 17 years old, many are already comparing his potential and game sense to Sumail and [=Miracle-=]. Needless to say, Puppey saw tremendous talent in the young Polish carry and took him under the team's wing.
*** '''Mid: Yeik "[=MidOne=]" Nai Zheng''': Ex-Fnatic. His stint with the SEA organization made him shine as one of the best midlaners in the world, and he was picked up by Secret after [=TI6=].
*** '''Offlane: Ludwig "zai" Wahlberg''': The Swede's return to the team also meant a return to the offlane position, which was the same postion he played in during his first stint. Known more as a veritable position 4 support, he's managed to perform some really clutch and mindblowing plays (his Roshan juke against kpii during [=TI6's=] EG vs. Newbee comes to mind). That being said, his first stint in Secret showed off his skills as an offlaner.
*** '''Support: Yaziel "[=YapzOr=]" Jaradat'''


** '''OG''': The team was formed after The International 2015 and before the Frankfurt Major 2015, where they went by the name of (monkey) Business before being re-branded as OG before Frankfurt. Known for four things: [[DarkHorseVictory winning the Frankfurt Major through the entire lower bracket,]] [[ShockingElimination being swept by the underdogs TNC Pro Team at The International 2016]], being 4-time Valve Major winners, [[note]] Frankfurt, Manila, Boston, and Kiev [[/note]] and the entire sequence of events leading up to [=TI8=], solidifying their status as the [[UnderdogsNeverLose comeback kings.]] They lost their star mid [=Resolut1on=], their two best players [=s4=] and [=N0tail=]'s best friend Fly went to Evil Geniuses in sudden and shocking manner, they had to forfeit their invite to the Supermajor, they were just shattered from the fallout...but it didn't matter. From the EU Open Qualifiers, armed with off-meta picks and stellar Dota play, OG pulled off the biggest miraculous run of the players' careers in the tournament, managing to perform just enough to qualify for the Upper Bracket and defeating Group B leaders VGJ.Storm, now-bitter rivals Evil Geniuses, and Chinese juggernauts PSG.LGD ''twice'' in the Upper Bracket Finals and the Grand Finals, both series (along with the series against EG) going the distance (yes, you heard that right, [=TI8=]'s Grand Finals went to a deciding ''Game 5,'' five years since [=TI3=]'s Grand Finals, the last time TI's Grand Finals went to 5 games) to claim the Aegis of Champions. Their Game 3's against both EG (UB Semifinals) and PSG.LGD (UB Finals) and Game 4 against PSG.LGD (Grand Finals) were the most iconic games of the tournament, all of them featuring OG coming back from big deficits. OG's inconsistent run throughout the 2018-19 DPC showed, as they started off their run without ana. But once he returned, so did their prowess. Their run at the EPICENTER Major secured them the points needed to secure a direct invite. And like before, although they are the defending champions this time, they are underdogs once again. OG proceed to utterly dominate [=TI9=], finishing at the very top of group stage with staggering 14-2 win-loss record, staying on the upper bracket for the entirety of the main stage, only dropping 5 games over the course of the entire tournament. OG's victory at [=TI9=] marks the very first time a team manage to achieve a second International win in the history of competitive Dota, and this is achieved back to back with the same line up as their victory last year.
*** '''Support/Captain: Johan "[=BigDaddyN0tail=]" Sundstein''': Ex-Fnatic, Secret, and [=Cloud9=], with his longtime teammate Fly moving to Evil Geniuses, and with the arrival of ana and Topson, this shifts the former carry into support, a role he has been familiar with due to his stint with [=Fnatic and Cloud9=]. The role switch proved to be fantastic for OG, as he led the squad to win the tournament.
*** '''Support: Jesse "[=JerAx=]" Vainikka''': Ex-Team Liquid, he had departed from that team to take a break from professional Dota, but soon enough returned to action, this time as part of OG, proving himself as a very reliable support, none more so in [=TI8=] against PSG.LGD, especially in Game 3 of the Upper Bracket Finals, on his stellar Earthshaker play.
*** '''Offlane: Sébastien "[=Ceb=]" Debs''': Formerly a coach for OG, after Reso's departure he became the team's temporary replacement, but with [=s4=] and Fly's switch to EG, he has now started to play full-time as a player. On an off-meta Axe in Game 4 of the Grand Finals of [=TI8=], he had his best game of the entire tournament, with the biggest ''Berserker's Call'' of his life. [[note]] Seriously, what are you doing here? Go watch Game 4! [[/note]]
*** '''Carry: Anathan "ana" Pham''': A key player in the team's victories in the Boston and Kiev Majors, he now returns to the team as a carry once again, and just like before, he became crucial to the team's run at The International, proving that it was like he never left the scene a year after his break from pro Dota.
*** '''Midlane: Tovias "Topson" Taavitsainen''': A pubstar and Twitch streamer, he was contacted by [=N0tail=] to join the team to qualify for The International 2018. And did I mention that [=TI8=] was the Finnish pubstar's ''first-ever LAN?''

** '''Alliance''': the once-legendary star of the ''Dota 2'' scene that dominated the metagame, and won The International 2013 a mere seven months after its formation, formerly "No Tidehunter" (actually they picked him once). Their rivalry with Na'Vi was legendary, now dubbed as the 'El Clasico' of Dota 2. Based in Sweden, The Alliance is basically a Swedish all-stars team, although recently they have allowed a Frenchman in. Their playstyle is centered at non-common hero picks and split push... the term "Rat Doto", a playstyle based on split push and evading teamfight, is born after their winning of The International 2013. Their playstyle and usage of jungle is so potent that Icefrog nerfed some of the basic aspects in Dota (jungle tweaks, buyback, Roshan respawn time, etc). Like Na'Vi, they've become a remnant of their past glory as one of the best teams in the world, the team having went through so many roster changes, having been surpassed by other teams like [=Virtus.pro=] and Evil Geniuses. While they had reformed in mid-2016, it was short-lived. They didn't qualify for The International 2017 and 2018. Former players Loda, Akke, and [=AdmiralBulldog=] are co-owners of the organization. Finally showed success as of the EPICENTER Major, where they secured the 12th and final direct invite to [=TI9=].
*** '''Coach: Jonathan "Loda" Berg''': A ''Dota'' legend that created many playstyles and helped many heroes enter the competitive scene with a wide hero pool thanks to his experience in the scene. Sometimes, he was the drafter of the team. His signature hero is very rarely seen on the competitive scene: Phantom Assassin. Dubbed "L-god" by the Chinese community. He announced his retirement on June 3, 2018, stepping down from an active role to be a coach for the team.
*** '''Carry: Maximillian "qojqva" Bröcker'''
*** '''Mid: Michael "[=miCKe=]" Vu'''
*** '''Offlane: Samuel "Boxi" Svahn'''
*** '''Support: Aydin "[=iNSaNiA=]" Sarkohi'''
*** '''Support: Tommy "Taiga" Le'''

** '''Natus Vincere''': Abbreviated "Na'Vi", they are an Ukrainian team that were in The International grand finals three times in a row and the winner of the first International in Germany. To sum their playstyle in a sentence: they will do things that make you wonder, enough said (or: they fight you under your tower, they kill you under your tower, they destroy your tower), a hyper-aggressive team. They used to be the most consistent and best team for a long period; however, like Alliance, they are now a remnant of the glory days in its first few years of Dota 2. None became more evident of it than when they had been unable to qualify for The International 2017, marking the first time in the tournament's history that the team will not participate. Still, many players and fans of the Dota 2 community will remember their time as the best team in the world in its early years. Like 2017, Na'Vi were unable to secure a spot in The International 2018, losing in the Open Qualifiers. The Post-[=TI8=] rster shuffle resulted in a huge overhaul of the roster...including the departure of Dota 2 legend Dendi. This would now be a new era for the team as a whole. And despite poor results in the DPC, they punched their ticket to [=TI9=] via the CIS Qualifiers.
*** '''Mid: Idan "[=MagicaL=]" Vardanyan'''
*** '''Offlane: Evgeniy "Blizzy" Ree'''
*** '''Carry: Vladislav "Crystallize" Krystanek'''
*** '''Support: Evgeniy "Chuvash" Makarov'''
*** '''Support/Captain: Akbar "[=SoNNeikO=]" Butaev'''
*** '''Coach: Andrey "Mag" Chipenko'''

** '''Winstrike Team ([=FlyToMoon=])''': A team consisting of old and new blood in the CIS region, this team made a huge splash during EPICENTER XL by fighting their way to a 3rd place finish, qualifying from the Madness Qualifier and defeating OG, Mineski, and '''''Virtus.pro''''' along the way, eventually falling to runner-up Team Liquid. They were soon picked up by Winstrike Team and entered into the CIS Qualifiers for The International 2018, punching their ticket to first place, earning the sole spot for their region to the tournament. At the tournament, they upset [=TI7=] runner-up Newbee before falling to VGJ.Storm, ending at 9th-12th.
*** '''Carry: Airat "Silent" Gaziev'''
*** '''Mid: Bogdan "Iceberg" Vasilenko'''
*** '''Offlane: Alexey "nongrata" Vasilev'''
*** '''Support(5): Andrey "ALWAYSWANNAFLY" Bondarenko'''

** '''Ninjas in Pyjamas''': The same organization of CS:GO fame, they tried to get into the Dota 2 pro scene twice, before ultimately disbanding twice. For the 2018-19 DPC, they decided to go for one more try, signing ppd's (or peterpandam recently) team. After their Minor win at Starladder and their decent run at the MDL Disneyland Paris Major, they've secured themselves a direct invite to [=TI9=].
*** '''Support/Captain: Peter "peterpandam" Dager''': Former captain of EG and one of the best Captains in the world. One of the most selfless support player in the scene, often having an obscenely low net worth and known to favor defensively oriented support heroes such as Treant Protector. Known for his 'saltiness'.
*** '''Offlane: Neta "33" Shapira'''
*** '''Carry: Marcus Foelke Hoelgaard "Ace" Christensen'''
*** '''Mid: Adrian "Fata" Trinks'''
*** '''Support: Martin "Saksa" Sazdov''': A player from the famed [=TI6=] Digital Chaos squad. Fun fact: He's the tallest player to ever play Dota 2.



* United States
** '''Evil Geniuses''': The premiere North American e-sports organization, boasting highly-successful players across each competitive game. EG's Dota teams also bear some Dota legendary players. The current squad was formed from the team S A D B O Y S, which is one of the most dominant team during 2014 despite Fear's absent from the team. Following Fear's return, and a roster changes, they consistently shows dominant performance in every tournament with a popular rivalry with Team Secret. Won DAC and The International 2015. Also infamous for being a slow starter, they will perform poorly in Day 1 of the tournament only to come back big time in the final days of the tournament which gives them a consistent showing on the Grand Finals. Since then, the team hasn't had much success after [=TI5=], 3rd place finish at [=TI6=] aside, with their lowest point being a 9th-12th finish at The International 2017, upset by Team Empire. During the 2017-18 DPC, they did not have a good season at all, but a roster change before the Supermajor changed their fortunes. With Ex-OG players Fly and [=s4=], they made it to [=TI8=]. At the main event itself, they were upset by OG, the team that Fly and [=s4=] had departed from, before clawing their way to a 3rd place finish, defeating Virtus.pro and Team Liquid before falling to PSG.LGD.
*** '''Support/Captain: Tal "Fly" Aizik''': Ex-Secret, [=coL=], and Fnatic, the longest-tenured player of OG alongside [=N0tail=] up to this point, a well-versed drafter and captain, results in the Pro Circuit have not gone well for his old team, causing a massive shift that changed both teams. Reuniting with his fellow support teammate [=Cr1t=], he now hopes to lead this team to a berth at TI.
*** '''Offlane: Gustav "[=s4=]" Magnusson''': A legendary player as part of the 2013 Alliance team that won [=TI3=], known for the 'Million Dollar Dream Coils' in the grand finals, but since then he's not had much success until he joined OG post [=TI6=], winning two majors with the team. After underwhelming results in the Pro Circuit, he rejoins his old Secret teammate Arteezy in hopes to qualify for TI through the Open Qualifiers.
*** '''Carry: Artour "Arteezy" Babaev''': A player who's known to experiment in his position, he's still considered as one of the best, but not so much anymore. He's known for switching between EG and Team Secret, and is also known for the Babyrage meme. With Fear's departure, he now stays as the carry of the team.
*** '''Midlane: Syed Sumail "[=Suma1L=]" Hassan''': Quite possibly the best midlaner right now (and for some, of all time), Sumail had started playing professionally at just 15 years old, and was offered to stand-in for EG after the departure of Arteezy (and zai). While he had big shoes to fill, nonetheless he made good work on fulfilling the void left by Arteezy, none more so at DAC 2015, where four days before his 16th birthday, would win the tournament on the back of his signature Storm Spirit in Game 3 vs. Vici Gaming. Post-[=TI6=] before [=TI8=], however, was ''not'' a great time for Sumail, after the team experienced roster changes, none more so than two: PPD's departure, and the midlaner's move to offlane, which simply failed. Eventually, though, he returned to midlane after Fly and [=s4=]'s arrival, and all is right with the team since, including a 3rd place finish at what was perhaps the most competitive TI of all time.
*** '''Support: Andreas Franck "[=Cr1t-=]" Nielsen''' Ex-OG, he is a 2-time Major winner with the team. After [=TI6=], he joined the team, hoping for a fresh start.

** '''[=Cloud9=]''': One of the most popular team in community based on their plays and player's personality. Formerly Speed Gaming.int, Rattlesnake.int, and Kaipi. A team known famously for throwing away some games that looked un-loseable, extremely inconsistent performance, creative drafts, and for placing second ten times at ten different tournaments in a single year. Unfortunately, after recent failures and inconsistency, the organization has decided to disband their Dota 2 roster in mid-2017.

** '''[=OpTic=] Gaming''': Formed after The International 2017, under the same [=OpTic=] Gaming organization that had huge success in the Call of Duty pro scene, the team was led by former EG members ppd and zai. This team can make it to the top, but there's always one team who's stopped them time and time again: Virtus.pro. At [=TI8=], this was the case, as the Green Wall's run ended at top 8 courtesy of the CIS giants. Following the tournament, the organization let go of its entire roster, but still has plans to sign a team for the 2018-19 DPC.

** '''Forward Gaming''': The former VGJ.Storm roster sans-Sneyking. With changes for the 2018-19 DPC taking place, this roster has decided to part ways with both VGJ.Storm and their offlaner, picking up Universe as their replacement. The organization itself is a newly formed one, and picking up this roster was their first move.
*** '''Carry: Yawar "[=YawaR=]" Hassan''': Sumail's brother.
*** '''Midlane: Roman "[=Resolut1on=]" Fominok''': Ukrainian prodigy who was a part of the Digital Chaos squad that made their huge dark horse run at The International 2016. Famously, as he was supposed to be an analyst for the following year's International, he was picked up as a Stand-in for Team Empire after Chappie, their carry, was unable to acquire a visa in time. Still, despite a subpar group stage performance by the team, they upset Evil Geniuses in the lower bracket, before falling to eventual champions Team Liquid. Since then, he joined OG, but left for unknown reasons after just six months.
*** '''Offlane: Saahil "Universe" Arora''': Quite possibly one of the best, if not the best, offlaner in the world. Many teams have said that they would 'kill' to have a player like Universe on their squad. After his stint with Fnatic, he returns to North America once more.
*** '''Support: Arif "MSS" Anwar'''
*** '''Support/Captain: Avery "SVG" Silverman'''
*** '''Coach: Kurtis "[=Aui_2000=]" Ling'''

* South America
**

* China
** '''[=PSG.LGD=]''': Formerly known as LGD Gaming, having signed with French football club ''Paris Saint-German''. Things didn't start off so well for LGD after their 4th place finish at [=TI7=], slumping hard as the first half of the DPC rolled on. It was then that a roster change was needed, and they brought in Chalice and xNova to turn the team's fortunes around, and it worked. After a phenomenal 2nd place finish at DAC 2018, their stars only grew with two consecutive Major victories at EPICENTER XL and MDL Changsha Major and a 3rd place finish at the Supermajor, cementing themselves as China's very best hope of winning [=TI8=] and continuing the tradition of a Chinese team winning an even-numbered TI. They also have the distinction of being the ''only'' organization to have participated in all iterations of The International. At TI, they ''nearly'' managed to win...if not for OG. LGD continue to look for that win at TI.
*** '''Carry: Wang "Ame" Chungyu'''
*** '''Support(4)/Captain: Xu "fy" Linsen''': A veritable support, he is feared for Rubick, making a mark for himself at The International 2015, and he's sometimes called 'f-God'.
*** '''Offlane: Yang "Chalice" Shenyi'''
*** '''Mid: Lu "Somnus丶M" Yao''': A Dota 2 veteran, he's either called this or his old name of Maybe. He's stuck with LGD since 2015, and has grown immensely as a player.
*** '''Support(5): Yap "xNova" Jiang Wei'''


** '''Invictus Gaming''': Chinese multi-platform organization that won The International 2012. They haven't been as strong since then, but their (possibly) last grasp of glory came when Dota legend [=BurNIng=] returned to lead his team to a huge victory at the Dota 2 Asia Championships 2017, sweeping 4-time Major winners OG 3-0. Despite poor results in the current season, they still managed to qualify for [=TI8=], getting second in the China Qualifiers. After its early elimination, all of its members leave the team, with six players taking their place.
*** '''Mid: Zhou "[=HAlf=]" Jing'''
*** '''Carry: Zheng "ghost" Jie'''
*** '''Support: Gao "[=dogf1ghts=] Tianpeng'''
*** '''Offlane: Yang "[=InJuly=] Xiaodong'''
*** '''Support: Chan "Oli" Chon Kien'''
*** '''Substitute (Support): Ru [=RedPanda=] Zhihao'''
*** '''Coach: Luo "Lpc" Puchao'''


** '''Vici Gaming''': With the rule of one team per organization in place, this forced Vici to merge their team with VGJ.Thunder and let go their entire VGJ.Storm roster.
*** '''Support: Pan "Fade" Yi'''
*** '''Support: Ding "Dy" Cong'''
*** '''Offlane: Zhou "Yang" Haiyang'''
*** '''Mid: Zheng "Ori" Jiaoyang'''
*** '''Carry: Zhang "Paparazi灬" Chengjun'''
*** '''Coach: Tong "Mikasa" Junjie'''

** '''Newbee''': An all-star team that recruited by son of a Chinese conglomerate, can be called "Manchester City of e-sports". Boasted some of the best Chinese players; three of them brought team [=TongFu=] to fourth position in The International 2013. They won the International 2014, then went into a huge slump and lost players, until now they are a shade of their old self - but still enough to put up a good fight. They became just the second team to appear more than once in a TI grand final, but unfortunately, become the first team to be '''swept''' in a TI grand final, courtesy of longtime rival Team Liquid. And unfortunately, they went from runner-up to 13th-16th, upset by Winstrike Team. The ensuing shuffle resulted in Kaka and kpii's departure, and in their place were Newbee.Young's [=CatYou=] and LFY player Inflame. After failing to qualify for The Kuala Lumpur Major, [=CatYou=] left the main squad and moved to another team belonging to the organization to improve, and Waixi takes his place.
*** '''Carry: Xu "Moogy" Han'''
*** '''Midlane: Song "Sccc" Chun'''
*** '''Offlane: He "Inflame" Yongzheng'''
*** '''Support: Yan "Waixi" Chao'''
*** '''Support/Captain: Zheng "Faith" Hongda''': A TI winner from the Invictus Gaming roster in 2012, he becomes the latest player (along with [=KuroKy=]) to have participated in a TI Grand Final twice. He still continues his role from [=iG=] as Newbee's captain and drafter.

** '''Team Serenity''': All throughout the 2017-18 Dota Pro Circuit, they've managed to always win in many of the Major and Minor Open Qualifiers. Key word: ''Open.'' They've always fallen short of managing to qualify for the actual event in the Main Qualifiers, making them very relatively unknown. However, with a first place finish in The International 2018 Main Qualifiers in China that caught everyone by surprise, they enter the biggest annual Dota 2 tournament in the world as ''the'' underdog. At the tournament, they upset Fnatic, and finish 9th-12th.
*** '''Carry: Jin "zhizhizhi" Zhiyi'''
*** '''Midlane: Zhang "Zyd" Quanda'''
*** '''Offlane: Zhao "[=XinQ=]" Zixing'''
*** '''Support/Captain: Xiong "Pyw" Jiahan'''
*** '''Support: Xiao "XCJ" Chaojian'''

** '''Team Aster''': A team formed in the Post-[=TI8=] Shuffle, it was created by famed Dota legend Xu "[=BurNIng=] Zhilei, much like Team DK. Its current roster comprises of players from Invictus Gaming, Vici Gaming, and VGJ.Thunder, with a relative newcomer. Unfortunately, while they had a good start at ESL One Hamburg 2018 in the group stage, 9-1, they crashed and burned in the bracket stage, losing to Vici Gaming and being eliminated by [=paiN=] Gaming afterwards, sent home 5th-6th as a result. This led to them replacing their young midlaner in their roster...to ''worse'' results at Kuala Lumpur, sent home in the bottom 4.
*** '''Carry: Liu "Sylar" Jiajun'''
*** '''Mid: Gao "loveyouloveme" Yuan '''
*** '''Offlane: Lin "Xxs" Jing'''
*** '''Support: Ye "[=BoBoKa=]" Zhibiao'''
*** '''Support: Lu "Fenrir" Chao'''

** '''Royal Never Give Up''': This famed League of Legends organization decided to try its hand into Dota 2. Despite controversy between LFY's Monet and the LGD organization, things have cleared up, and they now have successfully formed a roster. After Dreamleague Season 10, however, they've kicked out 343 from their roster.
*** '''Carry: Du "Monet" Peng'''
*** '''Mid: Gao "Setsu" Zhenxiong'''
*** '''Offlane: Sun "Srf" Runfa'''
*** '''Support: Tue "ah fu" Soon Chuan'''
*** '''Support: Xue "September" Zhichuan'''
*** '''Substitute (Mid): Tang "xy" Weijie'''

* South East Asia

** '''Mineski''': The 2017-18 DPC was a successful one for this organization, having notched SEA it's first Major victory. That being said, at [=TI8=], they ended 9th-12th at the hands of Virtus.pro after defeating TNC Predator. After TI, the only remaining members were Mushi and Moon, and they are joined by [=JT-=], kpii, and Febby. This results in Mushi moving from Carry/Mid to Support. Unlike [=n0tail=], though, it didn't work out, and Mushi soon left after poor results in ESL One Hamburg 2018 and the qualifiers for Dreamleague Season 10 and The Kuala Lumpur Major.
*** '''Offlane: Damien "kpii" Chok'''
*** '''Mid: Kam "Moon" Boon Seng'''
*** '''Support: Kim "Febby" Yong-min'''
*** '''Carry: Thiay "[=JT-=]" Jun Wen'''

** '''TNC Predator''': The team was relatively unknown at the time, failing to win the qualifiers for the three Majors before The International 2016. Once they picked up veteran Jimmy [="DeMoN"=] Ho to guide them, however, they immediately became a dark horse candidate, winning first place in the SEA qualifiers for that year's International. And then their popularity exploded when they '''[[UnderdogsNeverLose won against heavy favorites OG in the Lower Bracket,]]''' sending them packing at 9th-12th. Since then, they've steadily held their own in their region, but the now all-Filipino roster has huge potential, having taken a respectable 4th place finish at the Dota 2 Asia Championships 2018. [=TI8=] would be their lowest finish yet, ending 13th-16th. [=Sam_H=] and Raven left the team, with ninjaboogie and Gabbi taking their place, with Kuku moving to offlane.
*** '''Midlane: Armel Paul "Armel" Tabios''': The recent pick-up for TNC after 1437's departure, he's a talented midlaner who is beginning to really show his own prowess in the scene.
*** '''Support/Captain: Michael Erbito "ninjaboogie" Ross Jr.'''
*** '''Carry: Kim "Gabbi" Villafuerte''': Known for his stellar Puck.
*** '''Support: Timothy "Tims" Randrup''': A support known for his Earth Spirit, Nyx Assassin, and Sand King plays.
*** '''Offlane: Carlo "Kuku" Palad''': A former midlaner, once the organization picked up Armel, he now plays the hard support role for the team. After [=TI8=], with the pickup of ninjaboogie, this puts pressure of support off of him, and moved him to a familiar role in the offlane.

** '''Fnatic''': [[NeverLiveItDown Known for kicking out a player during a pizza party after their qualifier victory for a Major.]] Another year, another unsuccessful TI run. After their upset at the hands of Team Serenity at [=TI8=], they let go of their non-SEA players in line for a full SEA squad.
*** '''Carry: Pyo "MP" No-a'''
*** '''Midlane: Abed Azel "Abed" Yusop''': A Filipino who was the first to reach 10k MMR, he's known for playing well on complex heroes, such as Meepo, Tinker, and Invoker.
*** '''Offlane: Daryl Koh "iceiceice" Pei Xiang'''
*** '''Support: Djardel Jicko "DJ" Mampusti''': Another Filipino, he's a very viable support known for his Shadow Shaman and Enigma, especially Enigma, during Fnatic's match against LGD Gaming at the 2016 Manila Major. He's considered the best Position 4 support in SEA.
*** '''Support/Captain: Anuncha "Jabz" Jirawong'''

* Prominent Community Members
** ''[=TobiWan=]'': A shoutcaster that very popular with his energy and constant shouting at casts, he made an epic game more epic.
** ''Ayesee'': A shoutcaster with most manly voice in the whole ''Dota 2'' scene. He was the main caster for The International grand finals two years in a row.
** ''LD'', ''Luminous'', ''Draskyl'', ''Capitalist'', ''Sunsfan'': Prominent casters.
** ''2GD'': Leader of "GD Studio", a ''Dota 2'' cast team. Popular for his snarky comments and high skill plays.
** ''Bruno'': Dubbed "Statsman", is all about tournament stats. Hero picks and bans, win rates, etc. Also made some hilarious commentary as a caster. His "Leg Strat" quote at The International 2012 was legendary and made him popular. Also a swag with his choice of suits everytime he casts.
** ''Cyborgmatt'': A blogger that post in-depth analysis and explanation per ''Dota 2'' patch. Community joked that he is actually "Icefrog", Dota's original developer. He denied it.
** ''Anuxi'': ''Dota 2'' item creator. Her item sets are very popular.
** ''Pyrionflax'': A ''Dota 2'' streamer with hilarious comments and voice, his voice became a ''Dota 2'' Announcer Pack!
** ''Merlini'': ''Dota'' legendary mid player that became a caster after his retirement. Now dubbed as "Merlini Police" by community based on his investigations of suspicious in-game pause in a tournament play. His nickname became Zeus' fun name.
** ''synderen'': An ex-''Dota 2'' player with extensive game knowledge. Now a caster alongside Sunsfan at a Dota 2 fan video project (which also streams some tournament plays). His casts with Tobiwan is EPIC.
** ''Maelk'': A ''Dota'' legendary player that became project manager of a ''Dota 2'' tournament site. He is famous for the "Maelk Awards" against Mousesports in 2011, killed and feed twenty times with Venomancer and STILL won.
** ''Icefrog'': The original Dota's main developer. No one knows how he/she/it looks like offline... but according to some pro player, he/she/it is a funny guy/girl/frog (kill me). But nowadays you can find what he looks like, thanks to fans at The International that managed to spot him (with guides from players).
** ''Eul'': One of the original Dota's main developer before Icefrog. He now joins the frog in Valve. Unlike the frog though, everyone in community knows him.
** ''Kunkka'', ''Mercurial'': Dota's loading screen artist. Their nickname became the name of DotA hero, Admiral and Spectre.
** ''820'', ''2009'', ''QWERTY-'': Legendary players, their nickname became ''Dota''[='=]s fun hero names.
** ''Meepwn'': Legendary Meepo player that now works in Valve.
** ''[=ODPixel=]'': A prominent caster, his popularity spiked when he casted alongside Purge the infamous 200 minute match between SFZ and [=Cloud9=]. Since then, he has casted in various Majors, including The International.

to:

A team competing in these Majors and Minors will award qualifying points to players which will be As one last side note, despite having fairly shared roots, members of the sole criteria to earn a Direct Invite to The International. Points will be awarded based on the total prize pool of a tournament, UsefulNotes/FightingGameCommunity... [[FandomBerserkButton don't exactly get along with the Majors giving out more points per prize pool dollar.
\\
\\
The International 2018, unlike the 2012-2017 iterations, where it was held in Seattle, Washington [[note]] 2011 was held in Cologne, Germany[[/note]], was held in Rogers Arena in Vancouver, Canada due to renovations at [=KeyArena=]. Valve further went with a different venue for the 2019 iteration, which will be held in Shanghai, China.
\\
\\
The changes made to the 2018-19 DPC and TI overall made waves in the Dota 2 community:
* To start, only one team per organization can participate in The International regardless of DPC placement. [[labelnote: For example]] The Vici Gaming organization had three teams: The main Vici Gaming team, and their sister affiliate Team VGJ which is further divided into two: the Chinese VGJ.Thunder and the North American VGJ.Storm. Had they continued running all three teams at the same time, they would have to choose one representative for their organization.[[/labelnote]]
* The number of events have been reduced to just 5 Majors and 5 Minors, each coming in a pair. The Major qualifiers will be the first to commence, with a minimum of 16 teams qualified, and any team that doesn't manage to qualify have a chance to qualify for the Minors, with at least 8 qualified, with the Minor Main Event winner having a reserved spot in the Major a few days later. The biggest change to the Majors and Minors, however, are the absence of direct invites, meaning every team must earn their spot in the Major/Minor. To add, a Minor Qualifier must have at least one team qualified per region, and a Major Qualifier must have at least two teams qualified per region.
* The distribution of points will now be given to all participating teams. Majors will have at least 15,000 points distributed, while Minors will have at least 500.
* The DPC points will now be associated with registered teams instead of players, and roster changes during the season will not disqualify the team from DPC consideration, removing hard roster locks in the progress. The drawback of the roster change, however, is a 20% deduction of total points, and the new player will not add any new points. Should a team play without their official five-man roster, the points earned from that event will be reduced by 40%. During qualifiers, however, a team must always play with at least 4 of their 5 official players.
* There will be only one qualifier winner per region for The International 2019. This means the number of invites from the DPC have been increased to ''12.''
\\
In February 2020, the DPC format was revamped once again as Valve announced to retire the current Major/Minor system and move towards regional league instead. However as COVID-19 became a pandemic in March, the Dota 2 pro scene practically came to a halt, before Valve ultimately decided to postpone TI altogether which was supposed to be held in Stockholm, Sweden. Online regional tournaments filled out the rest of the schedule for the year, until the proposed regional league properly begins in January 2021.
\\
\\
In this format, one competitive year will be divided in three seasons. Each season will be composed of six regional leagues, leading into a Major. The six regional leagues (NA, SA, EU, CIS, CN, and SEA) feature two divisions, with 8 teams in the Upper Division and 8 in the Lower Division, making it a total of 96 teams participating across the world. After each season, the 2 bottom teams of the Upper Division will swap places with the top 2 of the Lower Division. The bottom 2 teams of the Lower Division will be eliminated from the league and replaced with 2 new teams coming from Open Qualifiers. The leagues will have a duration of six weeks, and each region will consist of a full Best of 3 Round Robin among all teams. Only teams in the Upper Division will receive DPC points based on their standings in their own league plus points from the Major, if they qualify.
\\
\\
At the end of the third season, the top 12 teams with the most DPC points will qualify for The International 2021. The remaining spots will be decided through six regional final chance qualifiers, each with the 8 best teams from each region that haven’t been invited to TI. There won’t be open qualifiers to TI.
\\
\\
The schedule for DPC League Season 1 is as follows:
* Season 1: January 18th – February 28th. (March 14th for China with a break in the middle)
** Major 1: '''ONE Esports Singapore Major 2021''', March 25th – April 4th
* Season 2: April 13th – May 23rd
** Major 2: June 2nd – June 13th
* Season 3: TBA
** Major 3: TBA


!!!!'''Notable teams in their region and their current roster:'''

* Europe/Commonwealth of Independent States
** '''[=Virtus.pro=]''': VP had been a revelation in the 2017-18 DPC, having won four majors [[note]] with two won back-to-back, and would've had a chance to go for a hat trick had it not been for LGD, who eliminated them in 3rd at DAC 2018 [[/note]] during the season, cementing themselves as the shoe-in to win the Aegis. Overall, they had the absolute best run in the DPC, placing no worse than ''top 6'' in all of the events they participated. [[EveryYearTheyFizzleOut That being said,]] once TI came, the same issues that befallen them last TI came back to haunt them, falling to PSG.LGD in the first round of the Upper Bracket, and eventually being eliminated in the hands of Evil Geniuses, ending 5th-6th, which, while admirable, was the same exact placement for them last year. Despite this repeat, the team has no plans of changing its roster, except for coach Artstyle. After yet another disappointing run at [=TI9=], VP saw their carry, [=RAMZES666=], move to Evil Geniuses and replaced him with Egor "epileptick1d" Grigorenko, but it had become apparent that the team was past their prime. The Solo-led roster would undergo several more changes until they eventually left the organization in 2020, and in turn VP promoted their second team (VP.Prodigy) to the main lineup.
*** '''Carry: Roman "[=RAMZES666=]" Kushnarev''': Known for his signature Lifestealer and Terrorblade, he's currently considered as one of the best players in the world.
*** '''Support/Captain: Alexei "Solo" Berezin''': Yes, he's ''that'' Solo, the player who bet $100 against his own team and threw his match, and his winnings would've amounted to [[MemeticMutation [=$322=]]]. Since then, he's worked hard to regain his reputation, and while '322' will [[NeverLiveItDown not be forgotten]], he's gotten back into the good graces of fans around the community, and he's now VP's captain and drafter.
*** '''Mid: Vladimir "[=No[o]ne=]" Minenko'''
*** '''Support: Vladimir "[=RodjER=]" Nikogosyan''': Ex-Team Empire and Na'Vi, he was traded to VP for longtime VP support player Lil, and since then he's proven himself as once of the best support players in the world.
*** '''Offlane: Pavel "9pasha" Khvastunov'''


** '''Team Liquid''': Formerly an NA region mainstay, after picking up the [=5Jungz=] roster [[note]] [=FATA-=], MATUMBAMAN, [=MinD_ContRoL=], [=JerAx=], [=KuroKy=] [[/note]], they've now moved to Europe. After a disappointing Top 8 finish at The International 2016, [=FATA-=] and [=JerAx=] left the team, but this left the door wide open for [=Miracle-=] and GH to take their place, and the team started winning. A lot. With numerous first place finishes in the months leading up to the 2017 International, the team was considered as one of the best teams in the world, and were the heavy favorites to win it all. And win they did, despite being sent down to the Lower Bracket early by Invictus Gaming. They also became the first team to sweep a TI Grand Final, 3-0 against Newbee. At [=TI8=], Liquid were set to defend once more, until running into the juggernauts that were PSG.LGD, sending them down in two very quick games. In the end they finish at 4th at the hands of (once again) EG. Still, a very respectable finish, considering how difficult winning a second TI is. Unfortunately, after poor and inconsistent results in the 2018-19 DPC, the team made a huge roster change and released Lasse "MATUMBAMAN" Urpalainen and, in the days that followed, signed [=w33=]. This shift made huge improvements, as they finished 2nd at the EPICENTER Major. Renewed and revitalized, the team is now set to make their mark once again at [=TI9=].
*** '''Support/Captain: Kuro "[=KuroKy=]" Salehi Takhasomi''': Ex-Na'Vi and Secret, he has really come onto his own after departing from Secret, stepping down from being the carry of his team to being their support, captain, and drafter. Considered as one of ''the'' veterans of Dota 2, he has participated in all iterations of The International, finally winning in 2017. People have praised him for his leadership style and drafting. He and his team are set to continue this trend in 2019's iteration.
*** '''Midlane: Aliwi [=w33=] Omar''': Romanian pubstar well-known for his stints in Team Secret and Digital Chaos. Famous for his iconic Windranger and Invoker, the shift to Team Liquid gives the team more leniency in the meta leading up to [=TI9=].
*** '''Offlane: Ivan Borislavov "[=MinD_ContRoL=]" Ivanov''': Another one of the original four, he's known for his Nature's Prophet play.
*** '''Carry: Amer "[=Miracle-=]" Al-Barqawi''': Ex-OG, at the start of his career he was a pubstar with the highest MMR in the world, which was part of why former teammate [=n0tail=] pursued him to join the team. Just two months into his pro career, he had already won a Major, and eventually became the first person to reach 9K MMR. But after a shocking elimination at the hands of TNC at [=TI6=], he left the team to join this team, and while the team's had moderate results initially, but not to the point
idea of being considered one of an "esport"]]. Individual reasons vary, but the best, it wasn't until the player below this entry joined the team. He has since taken on a more traditional carry role, playing the likes of Lifestealer, Juggernaut, and more while his old teammate Matumbaman took on the more uncommon mid heroes such as Sniper, Drow Ranger, and of course, his Lone Druid and Broodmother. With [=w33=]'s arrival, the Jordanian superstar has now firmly shifted into this role.
*** '''Support: Maroun "GH" Merhej''': Another former pubstar, he joined the team at the dawn of 2017 (literally; he joined Liquid on January 2, 2017), and subsequently turned the team's fortunes around, as after picking him up, this was when they began their dominance on the EU scene. Considered as one of the best supports in the world, he's known for his Io, Keeper of the Light, and support Earthshaker. And one more thing to consider: ''he won the Aegis of Champions just eight months into his professional career.'' It was a very successful rookie year for the Lebanese player.


** '''Team Secret''': Puppey's team since its inception in 2014, a few times this team has boasted a European all-star worthy roster, but each time at TI [[EveryYearTheyFizzleOut they never managed to reach past top 8 before [=TI8=].]] After [=TI6=], the formation of the team shifted from getting all-stars to building a team around Puppey, to varying results. [=TI8=] was their best finish at 5th-6th. The ensuing roster shuffle resulted in Ace and Fata departing the team, and in their place were former Secret player Zai and Ex-Kinguin standout Nisha. It resulted in a dominant run all throughout the season, winning the Majors in Chongqing and at Disneyland Paris, while also finishing in the top 6 of all but one Major (EPICENTER). They are the Western favorites to win [=TI9=].
*** '''Support/Captain: Clement "Puppey" Ivanov''': Legendary support player, captain and drafter. Ex-Na'Vi, and led the team to greatness for three years. Known for his spectacular jungle play and genius drafting. One of the
divide is most popular players around. He has also participated in all iterations of The International, winning the very first one with Natus Vincere, and is set commonly attributed to dominate in his 9th appearance, matched only by his old teammate [=KuroKy=].
*** '''Carry: Michal "Nisha" Jankowski''': At just 17 years old, many are already comparing his potential and game sense to Sumail and [=Miracle-=]. Needless to say, Puppey saw tremendous talent in the young Polish carry and took him under the team's wing.
*** '''Mid: Yeik "[=MidOne=]" Nai Zheng''': Ex-Fnatic. His stint with the SEA organization made him shine
how even as one of the best midlaners in the world, and he was picked up by Secret after [=TI6=].
*** '''Offlane: Ludwig "zai" Wahlberg''': The Swede's return to the team also meant a return to the offlane position, which was the same postion he played in during his first stint. Known more as a veritable position 4 support, he's managed to perform some really clutch and mindblowing plays (his Roshan juke against kpii during [=TI6's=] EG vs. Newbee comes to mind). That being said, his first stint in Secret showed off his skills as an offlaner.
*** '''Support: Yaziel "[=YapzOr=]" Jaradat'''


** '''OG''': The team was formed after The International 2015 and before the Frankfurt Major 2015, where they went by the name of (monkey) Business before being re-branded as OG before Frankfurt. Known for four things: [[DarkHorseVictory winning the Frankfurt Major through the entire lower bracket,]] [[ShockingElimination being swept by the underdogs TNC Pro Team at The International 2016]], being 4-time Valve Major winners, [[note]] Frankfurt, Manila, Boston, and Kiev [[/note]] and the entire sequence of events leading up to [=TI8=], solidifying their status as the [[UnderdogsNeverLose comeback kings.]] They lost their star mid [=Resolut1on=], their two best players [=s4=] and [=N0tail=]'s best friend Fly went to Evil Geniuses in sudden and shocking manner, they had to forfeit their invite to the Supermajor, they were just shattered from the fallout...but it didn't matter. From the EU Open Qualifiers, armed with off-meta picks and stellar Dota play, OG pulled off the biggest miraculous run of the players' careers in the tournament, managing to perform just enough to qualify for the Upper Bracket and defeating Group B leaders VGJ.Storm, now-bitter rivals Evil Geniuses, and Chinese juggernauts PSG.LGD ''twice'' in the Upper Bracket Finals and the Grand Finals, both series (along with the series against EG) going the distance (yes, you heard that right, [=TI8=]'s Grand Finals went to a deciding ''Game 5,'' five years since [=TI3=]'s Grand Finals, the last time TI's Grand Finals went to 5 games) to claim the Aegis of Champions. Their Game 3's against both EG (UB Semifinals) and PSG.LGD (UB Finals) and Game 4 against PSG.LGD (Grand Finals) were the most iconic
fighting games of the tournament, all of them featuring OG coming back from big deficits. OG's inconsistent run throughout the 2018-19 DPC showed, as they started off their run without ana. But once he returned, so did their prowess. Their run at the EPICENTER Major secured them the points needed tend to secure a direct invite. And like before, although they are the defending champions this time, they are underdogs once again. OG proceed to utterly dominate [=TI9=], finishing at the very top of group stage with staggering 14-2 win-loss record, staying on the upper bracket for the entirety of the main stage, only dropping 5 games over the course of the entire tournament. OG's victory at [=TI9=] marks the very first time a team manage to achieve a second International win in the history of have larger and larger first-party competitive Dota, and this is achieved back to back with the same line up as their victory last year.
*** '''Support/Captain: Johan "[=BigDaddyN0tail=]" Sundstein''': Ex-Fnatic, Secret, and [=Cloud9=], with his longtime teammate Fly moving to Evil Geniuses, and with the arrival of ana and Topson, this shifts the former carry into support, a role he has been familiar with due to his stint with [=Fnatic and Cloud9=]. The role switch proved to be fantastic for OG, as he led the squad to win the tournament.
*** '''Support: Jesse "[=JerAx=]" Vainikka''': Ex-Team Liquid, he had departed from that team to take a break from professional Dota, but soon enough returned to action, this time as part of OG, proving himself as a very reliable support, none more so in [=TI8=] against PSG.LGD, especially in Game 3 of the Upper Bracket Finals, on his stellar Earthshaker play.
*** '''Offlane: Sébastien "[=Ceb=]" Debs''': Formerly a coach for OG, after Reso's departure he became the team's temporary replacement, but with [=s4=] and Fly's switch to EG, he has now started to play full-time as a player. On an off-meta Axe in Game 4 of the Grand Finals of [=TI8=], he had his best game of the entire tournament, with the biggest ''Berserker's Call'' of his life. [[note]] Seriously, what are you doing here? Go watch Game 4! [[/note]]
*** '''Carry: Anathan "ana" Pham''': A key player in the team's victories in the Boston and Kiev Majors, he now returns to the team as a carry once again, and just like before, he became crucial to the team's run at The International, proving that it was like he never left the scene a year after his break from pro Dota.
*** '''Midlane: Tovias "Topson" Taavitsainen''': A pubstar and Twitch streamer, he was contacted by [=N0tail=] to join the team to qualify for The International 2018. And did I mention that [=TI8=] was the Finnish pubstar's ''first-ever LAN?''

** '''Alliance''': the once-legendary star of the ''Dota 2'' scene that dominated the metagame, and won The International 2013 a mere seven months after its formation, formerly "No Tidehunter" (actually they picked him once). Their rivalry with Na'Vi was legendary, now dubbed as the 'El Clasico' of Dota 2. Based in Sweden, The Alliance is basically a Swedish all-stars team, although recently they have allowed a Frenchman in. Their playstyle is centered at non-common hero picks and split push... the term "Rat Doto", a playstyle based on split push and evading teamfight, is born after their winning of The International 2013. Their playstyle and usage of jungle is so potent that Icefrog nerfed some of the basic aspects in Dota (jungle tweaks, buyback, Roshan respawn time, etc). Like Na'Vi, they've become a remnant of their past glory as one of the best teams in the world, the team having went through so many roster changes, having been surpassed by other teams like [=Virtus.pro=] and Evil Geniuses. While they had reformed in mid-2016, it was short-lived. They didn't qualify for The International 2017 and 2018. Former players Loda, Akke, and [=AdmiralBulldog=] are co-owners of the organization. Finally showed success as of the EPICENTER Major, where they secured the 12th and final direct invite to [=TI9=].
*** '''Coach: Jonathan "Loda" Berg''': A ''Dota'' legend that created many playstyles and helped many heroes enter the competitive scene with a wide hero pool thanks to his experience in the scene. Sometimes, he was the drafter of the team. His signature hero is very rarely seen on the competitive scene: Phantom Assassin. Dubbed "L-god" by the Chinese community. He announced his retirement on June 3, 2018, stepping down from an active role to be a coach for the team.
*** '''Carry: Maximillian "qojqva" Bröcker'''
*** '''Mid: Michael "[=miCKe=]" Vu'''
*** '''Offlane: Samuel "Boxi" Svahn'''
*** '''Support: Aydin "[=iNSaNiA=]" Sarkohi'''
*** '''Support: Tommy "Taiga" Le'''

** '''Natus Vincere''': Abbreviated "Na'Vi", they are an Ukrainian team that were in The International grand finals three times in a row and the winner of the first International in Germany. To sum their playstyle in a sentence: they will do things that make you wonder, enough said (or: they fight you under your tower, they kill you under your tower, they destroy your tower), a hyper-aggressive team. They used to be the most consistent and best team for a long period; however, like Alliance, they are now a remnant of the glory days in its first few years of Dota 2. None became more evident of it than when they had been unable to qualify for The International 2017, marking the first time in the tournament's history that the team will not participate. Still, many players and fans of the Dota 2 community will remember their time as the best team in the world in its early years. Like 2017, Na'Vi were unable to secure a spot in The International 2018, losing in the Open Qualifiers. The Post-[=TI8=] rster shuffle resulted in a huge overhaul of the roster...including the departure of Dota 2 legend Dendi. This would now be a new era for the team as a whole. And despite poor results in the DPC, they punched their ticket to [=TI9=] via the CIS Qualifiers.
*** '''Mid: Idan "[=MagicaL=]" Vardanyan'''
*** '''Offlane: Evgeniy "Blizzy" Ree'''
*** '''Carry: Vladislav "Crystallize" Krystanek'''
*** '''Support: Evgeniy "Chuvash" Makarov'''
*** '''Support/Captain: Akbar "[=SoNNeikO=]" Butaev'''
*** '''Coach: Andrey "Mag" Chipenko'''

** '''Winstrike Team ([=FlyToMoon=])''': A team consisting of old and new blood in the CIS region, this team made a huge splash during EPICENTER XL by fighting their way to a 3rd place finish, qualifying from the Madness Qualifier and defeating OG, Mineski, and '''''Virtus.pro''''' along the way, eventually falling to runner-up Team Liquid. They were soon picked up by Winstrike Team and entered into the CIS Qualifiers for The International 2018, punching their ticket to first place, earning the sole spot for their region to the tournament. At the tournament, they upset [=TI7=] runner-up Newbee before falling to VGJ.Storm, ending at 9th-12th.
*** '''Carry: Airat "Silent" Gaziev'''
*** '''Mid: Bogdan "Iceberg" Vasilenko'''
*** '''Offlane: Alexey "nongrata" Vasilev'''
*** '''Support(5): Andrey "ALWAYSWANNAFLY" Bondarenko'''

** '''Ninjas in Pyjamas''': The same organization of CS:GO fame, they tried to get into the Dota 2 pro scene twice, before ultimately disbanding twice. For the 2018-19 DPC, they decided to go for one more try, signing ppd's (or peterpandam recently) team. After their Minor win at Starladder and their decent run at the MDL Disneyland Paris Major, they've secured themselves a direct invite to [=TI9=].
*** '''Support/Captain: Peter "peterpandam" Dager''': Former captain of EG and one of the best Captains in the world. One of the most selfless support player in the scene, often having an obscenely low net worth and known to favor defensively oriented support heroes such as Treant Protector. Known for his 'saltiness'.
*** '''Offlane: Neta "33" Shapira'''
*** '''Carry: Marcus Foelke Hoelgaard "Ace" Christensen'''
*** '''Mid: Adrian "Fata" Trinks'''
*** '''Support: Martin "Saksa" Sazdov''': A player from the famed [=TI6=] Digital Chaos squad. Fun fact: He's the tallest player to ever play Dota 2.



* United States
** '''Evil Geniuses''': The premiere North American e-sports organization, boasting highly-successful players across each competitive game. EG's Dota teams also bear some Dota legendary players. The current squad was formed from the team S A D B O Y S, which is one of the most dominant team during 2014 despite Fear's absent from the team. Following Fear's return, and a roster changes, they consistently shows dominant performance in every tournament with a popular rivalry with Team Secret. Won DAC and The International 2015. Also infamous for being a slow starter, they will perform poorly in Day 1 of the tournament only to come back big time in the final days of the tournament which gives them a consistent showing on the Grand Finals. Since then, the team hasn't had much success after [=TI5=], 3rd place finish at [=TI6=] aside, with their lowest point being a 9th-12th finish at The International 2017, upset by Team Empire. During the 2017-18 DPC, they did not have a good season at all, but a roster change before the Supermajor changed their fortunes. With Ex-OG players Fly and [=s4=], they made it to [=TI8=]. At the main event itself, they were upset by OG, the team that Fly and [=s4=] had departed from, before clawing their way to a 3rd place finish, defeating Virtus.pro and Team Liquid before falling to PSG.LGD.
*** '''Support/Captain: Tal "Fly" Aizik''': Ex-Secret, [=coL=], and Fnatic, the longest-tenured player of OG alongside [=N0tail=] up to this point, a well-versed drafter and captain, results in the Pro Circuit have not gone well for his old team, causing a massive shift that changed both teams. Reuniting with his fellow support teammate [=Cr1t=], he now hopes to lead this team to a berth at TI.
*** '''Offlane: Gustav "[=s4=]" Magnusson''': A legendary player as part of the 2013 Alliance team that won [=TI3=], known for the 'Million Dollar Dream Coils' in the grand finals, but since then he's not had much success until he joined OG post [=TI6=], winning two majors with the team. After underwhelming results in the Pro Circuit, he rejoins his old Secret teammate Arteezy in hopes to qualify for TI through the Open Qualifiers.
*** '''Carry: Artour "Arteezy" Babaev''': A player who's known to experiment in his position, he's still considered as one of the best, but not so much anymore. He's known for switching between EG and Team Secret, and is also known for the Babyrage meme. With Fear's departure, he now stays as the carry of the team.
*** '''Midlane: Syed Sumail "[=Suma1L=]" Hassan''': Quite possibly the best midlaner right now (and for some, of all time), Sumail had started playing professionally at just 15 years old, and was offered to stand-in for EG after the departure of Arteezy (and zai). While he had big shoes to fill, nonetheless he made good work on fulfilling the void left by Arteezy, none more so at DAC 2015, where four days before his 16th birthday, would win the tournament on the back of his signature Storm Spirit in Game 3 vs. Vici Gaming. Post-[=TI6=] before [=TI8=], however, was ''not'' a great time for Sumail, after the team experienced roster changes, none more so than two: PPD's departure, and the midlaner's move to offlane, which simply failed. Eventually, though, he returned to midlane after Fly and [=s4=]'s arrival, and all is right with the team since, including a 3rd place finish at what was perhaps the most competitive TI of all time.
*** '''Support: Andreas Franck "[=Cr1t-=]" Nielsen''' Ex-OG, he is a 2-time Major winner with the team. After [=TI6=], he joined the team, hoping for a fresh start.

** '''[=Cloud9=]''': One of the most popular team in community based on their plays and player's personality. Formerly Speed Gaming.int, Rattlesnake.int, and Kaipi. A team known famously for throwing away some games that looked un-loseable, extremely inconsistent performance, creative drafts, and for placing second ten times at ten different tournaments in a single year. Unfortunately, after recent failures and inconsistency, the organization has decided to disband their Dota 2 roster in mid-2017.

** '''[=OpTic=] Gaming''': Formed after The International 2017, under the same [=OpTic=] Gaming organization that had huge success in the Call of Duty pro scene, the team was led by former EG members ppd and zai. This team can make it to the top, but there's always one team who's stopped them time and time again: Virtus.pro. At [=TI8=], this was the case, as the Green Wall's run ended at top 8 courtesy of the CIS giants. Following the tournament, the organization let go of its entire roster, but still has plans to sign a team for the 2018-19 DPC.

** '''Forward Gaming''': The former VGJ.Storm roster sans-Sneyking. With changes for the 2018-19 DPC taking place, this roster has decided to part ways with both VGJ.Storm and their offlaner, picking up Universe as their replacement. The organization itself is a newly formed one, and picking up this roster was their first move.
*** '''Carry: Yawar "[=YawaR=]" Hassan''': Sumail's brother.
*** '''Midlane: Roman "[=Resolut1on=]" Fominok''': Ukrainian prodigy who was a part of the Digital Chaos squad that made their huge dark horse run at The International 2016. Famously, as he was supposed to be an analyst for the following year's International, he was picked up as a Stand-in for Team Empire after Chappie, their carry, was unable to acquire a visa in time. Still, despite a subpar group stage performance by the team, they upset Evil Geniuses in the lower bracket, before falling to eventual champions Team Liquid. Since then, he joined OG, but left for unknown reasons after just six months.
*** '''Offlane: Saahil "Universe" Arora''': Quite possibly one of the best, if not the best, offlaner in the world. Many teams have said that they would 'kill' to have a player like Universe on their squad. After his stint with Fnatic, he returns to North America once more.
*** '''Support: Arif "MSS" Anwar'''
*** '''Support/Captain: Avery "SVG" Silverman'''
*** '''Coach: Kurtis "[=Aui_2000=]" Ling'''

* South America
**

* China
** '''[=PSG.LGD=]''': Formerly known as LGD Gaming, having signed with French football club ''Paris Saint-German''. Things didn't start off so well for LGD after their 4th place finish at [=TI7=], slumping hard as the first half of the DPC rolled on. It was then that a roster change was needed, and they brought in Chalice and xNova to turn the team's fortunes around, and it worked. After a phenomenal 2nd place finish at DAC 2018, their stars only grew with two consecutive Major victories at EPICENTER XL and MDL Changsha Major and a 3rd place finish at the Supermajor, cementing themselves as China's very best hope of winning [=TI8=] and continuing the tradition of a Chinese team winning an even-numbered TI. They also have the distinction of being the ''only'' organization to have participated in all iterations of The International. At TI, they ''nearly'' managed to win...if not for OG. LGD continue to look for that win at TI.
*** '''Carry: Wang "Ame" Chungyu'''
*** '''Support(4)/Captain: Xu "fy" Linsen''': A veritable support, he is feared for Rubick, making a mark for himself at The International 2015, and he's sometimes called 'f-God'.
*** '''Offlane: Yang "Chalice" Shenyi'''
*** '''Mid: Lu "Somnus丶M" Yao''': A Dota 2 veteran, he's either called this or his old name of Maybe. He's stuck with LGD since 2015, and has grown immensely as a player.
*** '''Support(5): Yap "xNova" Jiang Wei'''


** '''Invictus Gaming''': Chinese multi-platform organization that won The International 2012. They haven't been as strong since then, but their (possibly) last grasp of glory came when Dota legend [=BurNIng=] returned to lead his team to a huge victory at the Dota 2 Asia Championships 2017, sweeping 4-time Major winners OG 3-0. Despite poor results in the current season, they still managed to qualify for [=TI8=], getting second in the China Qualifiers. After its early elimination, all of its members leave the team, with six players taking their place.
*** '''Mid: Zhou "[=HAlf=]" Jing'''
*** '''Carry: Zheng "ghost" Jie'''
*** '''Support: Gao "[=dogf1ghts=] Tianpeng'''
*** '''Offlane: Yang "[=InJuly=] Xiaodong'''
*** '''Support: Chan "Oli" Chon Kien'''
*** '''Substitute (Support): Ru [=RedPanda=] Zhihao'''
*** '''Coach: Luo "Lpc" Puchao'''


** '''Vici Gaming''': With the rule of one team per organization in place, this forced Vici to merge their team with VGJ.Thunder and let go their entire VGJ.Storm roster.
*** '''Support: Pan "Fade" Yi'''
*** '''Support: Ding "Dy" Cong'''
*** '''Offlane: Zhou "Yang" Haiyang'''
*** '''Mid: Zheng "Ori" Jiaoyang'''
*** '''Carry: Zhang "Paparazi灬" Chengjun'''
*** '''Coach: Tong "Mikasa" Junjie'''

** '''Newbee''': An all-star team that recruited by son of a Chinese conglomerate, can be called "Manchester City of e-sports". Boasted some of the best Chinese players; three of them brought team [=TongFu=] to fourth position in The International 2013. They won the International 2014, then went into a huge slump and lost players, until now they are a shade of their old self - but still enough to put up a good fight. They became just the second team to appear more than once in a TI grand final, but unfortunately, become the first team to be '''swept''' in a TI grand final, courtesy of longtime rival Team Liquid. And unfortunately, they went from runner-up to 13th-16th, upset by Winstrike Team. The ensuing shuffle resulted in Kaka and kpii's departure, and in their place were Newbee.Young's [=CatYou=] and LFY player Inflame. After failing to qualify for The Kuala Lumpur Major, [=CatYou=] left the main squad and moved to another team belonging to the organization to improve, and Waixi takes his place.
*** '''Carry: Xu "Moogy" Han'''
*** '''Midlane: Song "Sccc" Chun'''
*** '''Offlane: He "Inflame" Yongzheng'''
*** '''Support: Yan "Waixi" Chao'''
*** '''Support/Captain: Zheng "Faith" Hongda''': A TI winner from the Invictus Gaming roster in 2012, he becomes the latest player (along with [=KuroKy=]) to have participated in a TI Grand Final twice. He still continues his role from [=iG=] as Newbee's captain and drafter.

** '''Team Serenity''': All throughout the 2017-18 Dota Pro Circuit, they've managed to always win in many of the Major and Minor Open Qualifiers. Key word: ''Open.'' They've always fallen short of managing to qualify for the actual event in the Main Qualifiers, making them very relatively unknown. However, with a first place finish in The International 2018 Main Qualifiers in China that caught everyone by surprise, they enter the biggest annual Dota 2 tournament in the world as ''the'' underdog. At the tournament, they upset Fnatic, and finish 9th-12th.
*** '''Carry: Jin "zhizhizhi" Zhiyi'''
*** '''Midlane: Zhang "Zyd" Quanda'''
*** '''Offlane: Zhao "[=XinQ=]" Zixing'''
*** '''Support/Captain: Xiong "Pyw" Jiahan'''
*** '''Support: Xiao "XCJ" Chaojian'''

** '''Team Aster''': A team formed in the Post-[=TI8=] Shuffle, it was created by famed Dota legend Xu "[=BurNIng=] Zhilei, much like Team DK. Its current roster comprises of players from Invictus Gaming, Vici Gaming, and VGJ.Thunder, with a relative newcomer. Unfortunately, while they had a good start at ESL One Hamburg 2018 in the group stage, 9-1, they crashed and burned in the bracket stage, losing to Vici Gaming and being eliminated by [=paiN=] Gaming afterwards, sent home 5th-6th as a result. This led to them replacing their young midlaner in their roster...to ''worse'' results at Kuala Lumpur, sent home in the bottom 4.
*** '''Carry: Liu "Sylar" Jiajun'''
*** '''Mid: Gao "loveyouloveme" Yuan '''
*** '''Offlane: Lin "Xxs" Jing'''
*** '''Support: Ye "[=BoBoKa=]" Zhibiao'''
*** '''Support: Lu "Fenrir" Chao'''

** '''Royal Never Give Up''': This famed League of Legends organization decided to try its hand into Dota 2. Despite controversy between LFY's Monet and the LGD organization, things have cleared up, and they now have successfully formed a roster. After Dreamleague Season 10, however, they've kicked out 343 from their roster.
*** '''Carry: Du "Monet" Peng'''
*** '''Mid: Gao "Setsu" Zhenxiong'''
*** '''Offlane: Sun "Srf" Runfa'''
*** '''Support: Tue "ah fu" Soon Chuan'''
*** '''Support: Xue "September" Zhichuan'''
*** '''Substitute (Mid): Tang "xy" Weijie'''

* South East Asia

** '''Mineski''': The 2017-18 DPC was a successful one for this organization, having notched SEA it's first Major victory. That being said, at [=TI8=], they ended 9th-12th at the hands of Virtus.pro after defeating TNC Predator. After TI, the only remaining members were Mushi and Moon, and they are joined by [=JT-=], kpii, and Febby. This results in Mushi moving from Carry/Mid to Support. Unlike [=n0tail=], though, it didn't work out, and Mushi soon left after poor results in ESL One Hamburg 2018 and the qualifiers for Dreamleague Season 10 and The Kuala Lumpur Major.
*** '''Offlane: Damien "kpii" Chok'''
*** '''Mid: Kam "Moon" Boon Seng'''
*** '''Support: Kim "Febby" Yong-min'''
*** '''Carry: Thiay "[=JT-=]" Jun Wen'''

** '''TNC Predator''': The team was relatively unknown at the time, failing to win the qualifiers for the three Majors before The International 2016. Once they picked up veteran Jimmy [="DeMoN"=] Ho to guide them, however, they immediately became a dark horse candidate, winning first place in the SEA qualifiers for that year's International. And then their popularity exploded when they '''[[UnderdogsNeverLose won against heavy favorites OG in the Lower Bracket,]]''' sending them packing at 9th-12th. Since then, they've steadily held their own in their region, but the now all-Filipino roster has huge potential, having taken a respectable 4th place finish at the Dota 2 Asia Championships 2018. [=TI8=] would be their lowest finish yet, ending 13th-16th. [=Sam_H=] and Raven left the team, with ninjaboogie and Gabbi taking their place, with Kuku moving to offlane.
*** '''Midlane: Armel Paul "Armel" Tabios''': The recent pick-up for TNC after 1437's departure, he's a talented midlaner who is beginning to really show his own prowess in the scene.
*** '''Support/Captain: Michael Erbito "ninjaboogie" Ross Jr.'''
*** '''Carry: Kim "Gabbi" Villafuerte''': Known for his stellar Puck.
*** '''Support: Timothy "Tims" Randrup''': A support known for his Earth Spirit, Nyx Assassin, and Sand King plays.
*** '''Offlane: Carlo "Kuku" Palad''': A former midlaner, once the organization picked up Armel, he now plays the hard support role for the team. After [=TI8=], with the pickup of ninjaboogie, this puts pressure of support off of him, and moved him to a familiar role in the offlane.

** '''Fnatic''': [[NeverLiveItDown Known for kicking out a player during a pizza party after their qualifier victory for a Major.]] Another year, another unsuccessful TI run. After their upset at the hands of Team Serenity at [=TI8=], they let go of their non-SEA
scenes, players in line for a full SEA squad.
*** '''Carry: Pyo "MP" No-a'''
*** '''Midlane: Abed Azel "Abed" Yusop''': A Filipino who was
the first to reach 10k MMR, he's known for playing well on complex heroes, such as Meepo, Tinker, and Invoker.
*** '''Offlane: Daryl Koh "iceiceice" Pei Xiang'''
*** '''Support: Djardel Jicko "DJ" Mampusti''': Another Filipino, he's a very viable support known for his Shadow Shaman and Enigma, especially Enigma, during Fnatic's match against LGD Gaming at the 2016 Manila Major. He's considered the best Position 4 support in SEA.
*** '''Support/Captain: Anuncha "Jabz" Jirawong'''

* Prominent Community Members
** ''[=TobiWan=]'': A shoutcaster that very popular with his energy and constant shouting at casts, he made an epic game
FGC often more epic.
** ''Ayesee'': A shoutcaster with most manly voice in
driven on an individual, social basis rather than by modern, increasingly corporate leagues calling the whole ''Dota 2'' scene. He was the main caster for The International grand finals two years in a row.
** ''LD'', ''Luminous'', ''Draskyl'', ''Capitalist'', ''Sunsfan'': Prominent casters.
** ''2GD'': Leader of "GD Studio", a ''Dota 2'' cast team. Popular for his snarky comments and high skill plays.
** ''Bruno'': Dubbed "Statsman", is all about tournament stats. Hero picks and bans, win rates, etc. Also made some hilarious commentary as a caster. His "Leg Strat" quote at The International 2012 was legendary and made him popular. Also a swag with his choice of suits everytime he casts.
** ''Cyborgmatt'': A blogger that post in-depth analysis and explanation per ''Dota 2'' patch. Community joked that he is actually "Icefrog", Dota's original developer. He denied it.
** ''Anuxi'': ''Dota 2'' item creator. Her item sets are very popular.
** ''Pyrionflax'': A ''Dota 2'' streamer with hilarious comments and voice, his voice became a ''Dota 2'' Announcer Pack!
** ''Merlini'': ''Dota'' legendary mid player that became a caster after his retirement. Now dubbed as "Merlini Police" by community based on his investigations of suspicious in-game pause in a tournament play. His nickname became Zeus' fun name.
** ''synderen'': An ex-''Dota 2'' player with extensive game knowledge. Now a caster alongside Sunsfan at a Dota 2 fan video project (which also streams some tournament plays). His casts with Tobiwan is EPIC.
** ''Maelk'': A ''Dota'' legendary player that became project manager of a ''Dota 2'' tournament site. He is famous for the "Maelk Awards" against Mousesports in 2011, killed and feed twenty times with Venomancer and STILL won.
** ''Icefrog'': The original Dota's main developer. No one knows how he/she/it looks like offline... but according to some pro player, he/she/it is a funny guy/girl/frog (kill me). But nowadays you can find what he looks like, thanks to fans at The International that managed to spot him (with guides from players).
** ''Eul'': One of the original Dota's main developer before Icefrog. He now joins the frog in Valve. Unlike the frog though, everyone in community knows him.
** ''Kunkka'', ''Mercurial'': Dota's loading screen artist. Their nickname became the name of DotA hero, Admiral and Spectre.
** ''820'', ''2009'', ''QWERTY-'': Legendary players, their nickname became ''Dota''[='=]s fun hero names.
** ''Meepwn'': Legendary Meepo player that now works in Valve.
** ''[=ODPixel=]'': A prominent caster, his popularity spiked when he casted alongside Purge the infamous 200 minute match
shots. [[https://web.archive.org/web/20130826201343/http://penny-arcade.com/report/article/why-the-fighting-game-community-hates-the-word-esports History between SFZ the two colliding have had an extremely confrontational track record]], and [=Cloud9=]. Since then, he has casted in various Majors, including The International.nowadays, the FGC is generally treated as its own separate island.



[[folder: Real Time Strategy]]

!!!''VideoGame/StarCraftI''
Starcraft: Brood War was the first RTS game to establish a lasting professional footprint, albeit in a tiny corner of the world - Korea. True professional play came in with the Tooniverse Progamer Korea Open at the end of 1999. This is classified by most as the first tournament of the [=OnGameNet=] Star League (OSL), the most coveted prize in professional Starcraft play. It continued, with several "seasons" a year, through 2012 when it converted to the sequel game Starcraft II.

Other tournaments included the rival [=MBCGame=] Starcraft League (MSL) and the short-lived GOM Classic, each managed by competing media organizations. A Korean team league, simply called Proleague and sponsored often by the Shinhan Bank, began play in 2003 as the KTF [=EVERCup=] Proleague. It also ran through 2012, with many changes in format and included teams.

Over a thousand players recorded a game in these thirteen years. These are twenty-five of the most important:

'''The Beginning'''

* Lim Yo Hwan / [=SlayerS_`Boxer`=] [[note]]The Korean leagues refer to players by given names, but Western fans mostly use a gamer's online alias. Many Korean players will use multiple aliases across their career, particularly if their (nonprofessional) clan afiliation changes.[[/note]], "The Emperor": Boxer did not quite invent micromanagement - the use of units and spells to maximum effect, contrasted to simple "attack move" commands - but he made it his trademark style. In comparison to Boxer's brilliant tricks, clever attacks, and outright "cheese" [[note]]risky play resulting in either overwhelming victory or - if scouted - disastrous defeat[[/note]], earlier play looks slow and stilted. Boxer won two [=OSLs=] in 2001 among various other minor medals, and defined the minimum standard for good play. His influence - from his simple knack for the game to his dominance - earned him his moniker "Emperor". He is often included in the list of "bonjwas", although he never got that accolade during the prime of his career.

'''The Bonjwas'''

* Lee Yoon Yeol / [=NaDa=]: Boxer gave the spark to an unimaginative scene, but [=NaDa=]'s brand of dominance was a well-rounded, thinking man's game. The OSL had acquired a challenger league, the Korean Professional Gaming Association Tour (later the MSL), and in 2002 [=NaDa=] won three in a row, and capped the year with an OSL win: he would win a total of three [=OSLs=], first player to achieve the Golden Badge (3 MSL wins) and Golden Mouse (3 OSL wins). [=NaDa=] never had a single style that could define his legacy, but outlasted his then-rivals with adaptability and drive, playing in a first team spot in Proleague for years and continuing to qualify for the major individual tournaments up to 2009.

* Choi Yeon Seong / iloveoov, "Cheater Terran", "Gorilla": The "v" was for victory. oov was Boxer's hand-selected protege, and if Boxer had introduced micro to the scene, oov taught it perfected macromanagement and timing - the art of building more stuff faster, and using it at exactly the right time. At the end of 2003, oov won an MSL, beating [=NaDa=]; he won two more in 2004 along with an OSL - he would win another OSL in 2006. Fans debate whether [=NaDa=] or iloveoov first earned the "bonjwa" title, but oov defined it, compiling a list of devastating series wins against top players - and most stunningly, achieveing an improbable 25-0 streak against Zerg players at one point.

* Ma Jae Yoon / [=sAviOr=], "The Maestro": [=sAviOr=], nicknamed "Ma Bonjwa" for his dominance, also became competitive Starcraft's greatest scandal. He disrupted Terran dominance in an era when "balance" had been all but written off as dead. His play did much to reveal the complexity possible in the strategic and tactical game. [=NaDa=] had foreshadowed this kind of game, but [=sAviOr=] perfected it. In 2005 and 2006 he won three [=MSLs=], beat iloveoov in another MSL in which he eventually took silver, and won an OSL over none other than [=NaDa=]. At the same time as he was winning his OSL title, though, he took an 0-3 upset drubbing in the MSL final at the hands of Bisu. The OSL would prove his swan song; an apparent comeback in 2009 was cut tragically short when it was revealed that he had masterminded a matchfixing ring in Proleague.

'''The Greatest'''

* Lee Yeong Ho / Flash, "The Ultimate Weapon": Flash broke on to the scene in 2008 with an upset victory over Stork in the OSL final. He was immediately hailed as a new great talent, his victory credited to ingenious play that disrupted and took advantage of his opponent's style. But his real breakthrough would wait until 2010, when he won two more OSL titles and two [=MSLs=]; in 2011 he would win his third MSL, making him only the second player to win the Golden Mouse and Golden Badge. Due to the expansion of the scene, his dominance had never been as pronounced as his bonjwa predecessors, but in the light of the titles, and his performance anchoring an otherwise lackluster Proleague team, public opinion bowed and has awarded him the title. Flash did not have a particular style; his dominance was based on practice and analysis - [=sAviOr's=] intellectual game taken to its height, and combined with mechanics much better than [=NaDa=] and macro iloveoov could only envy.

'''The Challengers'''

* Hong Jin Ho / [=YellOw=]: A fan favorite, [=YellOw=] was destined to forever play second fiddle to Boxer. He won various minor tournaments, but repeatedly took silver in the majors - including losses to Boxer by 2-3, 1-3, and 0-3 scores. He played into 2011, a second-rate player by the end of his career but scoring some notable wins, most stylishly against Bisu in a Proleague match in 2009.

* Park Jung Suk / Reach: Reach grabbed an OSL win in 2002, but is notable mainly for being one of the few players to challenge iloveoov's macro head-on, with some success. His aggressive style (and good looks) earned him the nickname "Man Toss".

* Kang Min / [=Nal_rA=]: An unconventional Protoss player and one of the strongest to play the game in its midlife, [=Nal_rA=] was well known for his creative play. He was one of the players who began experimenting with the fast expanding style that Bisu would eventually codify. He won two major titles, an MSL in 2003 and an OSL in 2004.

* Park Seong Joon / July, "God of War": July's hyper-aggressive Zerg style challenged [=NaDa=] and iloveoov's dominance. Unlike [=YellOw=] or Reach, July won three [=OSLs=] - the Golden Mouse - himself and complemented them with two silvers. Despite brilliant games played against his Terran rivals, his defining moment was his third OSL win, a 3-0 beatdown in 2008 handed out to the promising Protoss [=BeSt=].

* Lee Jae Dong / Jaedong, "The Tyrant": Some would say that as [=YellOw=] was to Boxer, Jaedong was to Flash: arguably just as good, but never quite as successful. Jaedong faced another problem [=YellOw=] never had to deal with: his peak was in the golden age of Korean Brood War, with superstars almost a dime a dozen. Jaedong was incredibly successful in his own right - even more than July had been - winning a Golden Mouse and two [=MSLs=] as well, including a victory over Flash in his second MSL win. Jaeong's trademark was his group micro of the Zerg mutalisk - occasionally beating opponents with no other units, and dominating the Zerg against Zerg matchup so dependent on the flyers.

* Jeong Myeong Hoon / fantasy: fantasy was the successor picked by Boxer and iloveoov - and the second best Terran player during Flash's career. He made five OSL finals, but won only one. His signature was harassment and unique builds reminiscent of Boxer, but with a touch of precision timing more influenced by iloveoov. Fans argue whether his two mentors - especially iloveoov - over-coached him, never quite allowing his full individual potential to develop.

'''The Six Dragons''': Protoss has always been the "weakest" race in competitive Brood War play. But for a while, starting around 2006 through about mid-2009, there were six players who seemed to be particularly competitive against the best of other races. They are:

* Song Byeong Goo / Stork, "Supreme Commander": The grand old man of Brood War, Stork ought to belong to the second generation of greats with iloveoov, but like [=NaDa=] has outlasted them - unlike [=NaDa=], he continues to play, and at a high level, in the new game as well. Rumored to be a promising Terran, he switched for professional play to Protoss, the "newbie race" in some eyes - Stork never seemed to have the same drive as his rivals, cheerfully admitting to wasting practice time on other games. His lackadaisical style has perhaps kept him from fulfilling his full potential - only one major title (though enough silver to rival [=YellOw=] and fantasy) to show for his efforts - but likely also kept him fresh while playing successfully for years on end.

* Kim Taek Yeong / Bisu, "The Revolutionist": A star in the making from his early days, Bisu made his biggest mark in 2007 with his stunning 3-0 victory over the then-dominant [=sAviOr=], using an aggressive style to counter Zerg advantages rather than the passive play common among Protoss players who would attempt to outlast the waves of cheap units. Relatively weak against Terran until a revival near the end of Brood War's competitive life, he nevertheless won the Golden Badge with his third MSL win in 2008.

* Do Jae Wook / [=BeSt=]: [=BeSt's=] defining talent was the ability to make more units than anyone else, and even with his often shoddy micro was able to simply overwhelm opponents. Matches against similarly minded players - particularly Flash and [=fOrGG=] - were looked forward to with great anticipation. Stereotypically weak against Zerg, [=BeSt=] is also remembered for losing 0-3 in the OSL to July; he would never make another final. Ironically, he was also responsible for spearheading a new style of Protoss play that would disrupt the Zerg dominance established in 2009: rather than relying on harassment as many Protoss did following Bisu's lead, his massive armies controlled the center of the map and forced Zerg to challenge him head-on.

* Heo Yeong Moo / [=JangBi=], "The Almighty": Playing on the same team as Stork, and a year younger, he seemed destined to play second banana... well, forever, and his silver medals (and not even as many as Stork) seemed to bear it out. His nickname was earned early by his prowess with Protoss' favorite spell, "Psionic Storm" - he always seemed to have more than anyone should, and he laid them down with uncanny precision. But it turned out to be prophetic: he won the last two Brood War [=OSLs=], in dominant and dramatic fashion - over fantasy, the other "best player" of the tail end of the era.

* Kim Koo Hyeon / Kal: In comparison to the other four dragons, Kal was unremarkable: but with a dearth of Protoss talent, he was one of the handful of players who could go up against anyone with a good chance to win. His best finish was a single MSL silver; he was best known for a relatively trivial talent: keeping his Shuttles [[note]]Protoss transport unit[[/note]] alive with ridiculously low health.

* Yoon Yong Tae / free: Even less notable than Kal, and with no medals to show for his efforts, free's claim to fame lies almost entirely in being able to play evenly with Jaedong and Bisu - two players acknowledged as their race's best representatives.

'''The Zerg Revival''': Bisu's win over [=sAviOr=], combined with strong play from the dominant Terrans, created a bit of a drop in Zerg success for a few years. This would end, in Brood War's best era, with a crop of strong Zerg players complementing the dominance of Jaedong. Others would follow, but the three originators were:

* Kim Jeong Woo / [=EffOrt=], "Alien", [="Neo-sAviOr"=], "Messiah": Playing for [=sAviOr's=] team, [=EffOrt=] came to prominence shortly after the Maestro's disgrace. In talent he rivalled Jaedong - they are the only two players to defeat Flash in a major final - and with slightly different luck might be counted one of the greats rather than just very very good.

* Kim Yoon Hwan / Calm: Calm was never as successful as the rest of the Zerg greats of the era. Nevertheless, his careful play and unique touch demands mention; as does his MSL title, even though it was considered one of the worst finals ever played.

* Kim Myeong Woon / [=ZerO=]: With no titles to his name, [=ZerO=] nevertheless played one of the most important roles in the Zerg reawakening. Reveling in off-beat play, [=ZerO=] almost single-handedly established a new style of Zerg vs Zerg play, going for defensive or late-game play if initial attacks looked unpromising. His signature unit, against Zerg and Terran, was the Zerg Queen - a spellcaster almost untouched in competitive play before him.

'''Ladies of War''': Professional gaming has been dominated worldwide by men with few exceptions. However, two women in particular made a lasting mark on the Korean leagues.

* Kim Ga Eul / January: Her professional record as a player is a lackluster 0-9; but January came into her own as the coach of one of the flagship teams of Proleague, Samsung KHAN - which she continues to manage now that the leagues have transitioned to Starcraft II. The only female coach of a Korean professional team, she guided KHAN to several Proleague championships and other medals. It was also under her leadership that Stork and [=JangBi=] developed into perennial starleague favorites.

* Seo Ji Soo / [=ToSsGirL=]: A Terran player despite her alias, [=ToSsGirL=] was the only female player to play for any length of time on a major Korean professional team. A superstar in the women's leagues, she found very few wins against the regular major league players and only made the opening rounds of one starleague. Although she ended up as just a second-rate player on the mostly second-rate team [=STX SouL=], and despite almost never appearing in the regular team league lineup, she became something of a fan favorite for her composure and tenacity. (Others, looking at her record, said the manager kept her on the team only as a "novelty" and for publicity; her major accomplishment could be considered simply continuing her chosen career in the face of little success and this negative pressure.) Her career lasted from 2002 through 2011.

'''The Foreigners''': Almost from the beginning, the Korean professionals were a cut above the amateurs and semi-pros playing in the rest of the world. Rare enough that even the worldwide fanbase refers to them as "foreigners", several of those players came to Korea and three particularly deserve mention:

* Guillaume Patry / Grrrr...: Grrrr... is the only foreign player ever to win a major Korean title. In 2000 he won the first OSL played under that name. He went on to take a third place OSL finish and several minor medals as well.

* Peter Neate / Legionnaire: Legionnaire was probably the most successful of the "second wave" experimentation with foreign players. He definitely has the most notable accomplishment, being the only foreign player with an "all kill" (four wins in a row: wins the match by himself) in a Korean team league. Although it was a minor league played in the 2003 off season, two of his opponents were major league finalists.

* Greg Fields / [=IdrA=]: Despite being probably the best foreign player to ever make a Korean professional team, and racking up a string of international medals, [=IdrA's=] short career mainly demonstrated the vast superiority gained by the Korean pros by the heyday of Korean Brood War in 2008-2010. In two years, [=IdrA=] never made it off the B team (in two different organizations) and never passed the preliminary qualifiers for a major league.

!!!''VideoGame/StarCraftII''
''[=StarCraft II=]'' is far more internationalized compared to the insular, [=KeSPA-controlled=] ''Brood War'' scene, with Koreans and "foreigners" (Western players) competing alongside and against each other in the same teams as well as in tournaments both inside and outside Korea. Of course, Korean players continue to firmly dominate its highest tiers.\\
\\
The premier tournaments of the ''[=StarCraft II=]'' scene are the Korean [[http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_League GOMTV Global StarCraft II League]] (GSL) and the [[http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_Team_League GOMTV Global StarCraft II Team League]] (GSTL), with [=KeSPA's=] [[http://wiki.teamliquid.net/starcraft2/Proleague Proleague]] gradually making the transition over from ''Brood War'' to ''[=StarCraft II=]'' and the [[http://wiki.teamliquid.net/starcraft2/OnGameNet_StarLeague OnGameNet StarLeague]] (OSL) soon to follow as of June 2012. Major international events to watch out for include [[http://wiki.teamliquid.net/starcraft2/MLG Major League Gaming]] (MLG), the [[http://wiki.teamliquid.net/starcraft2/Intel_Extreme_Masters Intel Extreme Masters]] (IEM), [[http://wiki.teamliquid.net/starcraft2/DreamHack DreamHack]], [[http://wiki.teamliquid.net/starcraft2/Iron_Squid Iron Squid]], the [[http://wiki.teamliquid.net/starcraft2/IGN_ProLeague IGN ProLeague]] (IPL), and the [[http://wiki.teamliquid.net/starcraft2/North_American_Star_League North American Star League]] (NASL).

In 2013, Blizzard instituted a new "World Championship Series" consisting of three Seasons, a Global Finals and a number of non-WCS-but-still-sanctioned ancillary events (such as the ones above). The objective is to gain "WCS Points," which are earned by placing well in said tournaments; the 16 players with the most WCS points are invited to the Global Finals at Blizzcon in November.

* Prominent teams:
** [=SlayerS=]: Remember Boxer from the previous section? This was his team. Emerging with a roar to win ''two'' GSTL titles in a row, [=SlayerS=] remained a powerful threat for other GSL teams, and were the first team to exceed oGs in GSL players. Unfortunately, due to embezzlement by the team's manager, it was disbanded on November 2012. A good deal of the players went on to Axiom eSports, a team founded and sponsored by [[Creator/TheCynicalBrit TotalBiscuit.]] \\
\\
Notable members:
*** Boxer (Of course! Still a competitor, though a fairly mid-tier player, and was the primary coach and talent finder. Currently on hiatus from SKT1 due to injuries)
*** MMA (Heir to the throne of Boxer, handpicked by the emperor after noticing his talent in ''Brood War''. Now on Team Acer.)
*** Eve (First female [=SC2=] pro-gamer; now retired.)
*** [[GenderBlenderName Alicia]] (Actually a male protoss player, now at Axiom)
*** Ryung (now at Axiom)
*** Puzzle (switched to ''VideoGame/LeagueOfLegends'' before returning to KT Rolster)

** Old Generations (oGs): An ExactlyWhatItSaysOnTheTin team, several old ''VideoGame/{{StarCraft|I}} Brood War'' players who have switched to ''VideoGame/StarCraftII'' have created this team. Formerly one of the highest rankest teams in the world, with many top-ranked players who regularly land in Code-S or get into the top 16 of the GSL, and formerly ''the'' strongest Korean team in the beginning. Was one of the first major, established teams to disband.\\
\\
Notable faces (Out of over ''15'' total members, 10 of which have gotten into the top 16 of the GSL at least once):
*** [=NaDa=] (Moved to compLexity; now retired)
*** Inca (GSL second place 2011; now retired)
*** Fin (AKA [=ForGG=] from the ''Brood War'' days; moved to Millennium)
*** MC (GSL winner, 2010 & 2011; now with Team SK Gaming)
*** Zenio (Moved to Liquid)
*** [=TheWinD=] (Coach; now teamless)

** Prime: Once an inconsistently performing team notable primarily for losing sponsors, slumping ace players, a shrinking roster, and struggling just to keep itself afloat, Prime has transformed itself into a ruthless murder machine and one of the greatest threats in both the GSTL and the Korean ''VideoGame/StarCraftII'' scene as a whole in 2012. Runs [[http://primezzang.com/ an online fashion store]], with Prime's own players acting as its models. [[CheatersNeverProsper Gerrard and B-Boong would later be banned for life for their role in a match fixing scandal in 2015.]]\\
\\
Notable members:
*** Gerrard (Coach, the other model besides MKP)
*** [=AnNyeong=] (Team captain)
*** [=MarineKing=] (Three-time GSL runner-up, two-time MLG champion, and main model; now switched to ''[=LoL=]'')
*** [[http://i.imgur.com/UnnxU.jpg BBoong]]
*** Byun
*** Creator
*** Maru (Became a GSL player at only 14 years old. He is the only player to win 3 GSL titles in a row)


** Team SCV Life (TSL): A team splintered off of Old Generations, founded by Lee Woon-Jae, a former coach for the now-disbanded ''Brood War'' team ''[=MBCGame=] HERO'', along with [=FruitDealer=], [=TricksteR=], Clide, and Happiness. A subject of a good deal of controversy surrounding the team's structuring and its coach, TSL is just as well-known for losing top-class talent as it is for cultivating it. As of 2013, it has officially disbanded.\\
\\
Notable members:
*** Polt (Former team captain, winner of the GSL Super Tournament; currently an honorary American attending a Texas college and playing under a personal sponsorship)
*** Symbol (now [=AZUBU=])
*** [=aLive=] (now Fnatic)
*** Clide (former, first [=SlayerS=], now coaching for KT Rolster)
*** [=FruitDealer=] (Former, now a ''VideoGame/LeagueOfLegends'' coach for [=StarTale=])
*** JYP (Former, now EG)
*** Killer, now Swagger (Also known as [=SangHo=] from ''Brood War''. Former, first [=compLexity=] and now MVP)
*** [=PuMa=] (Former, now EG)

** MVP: Not to be confused with the player Mvp, MVP is one of the more laid-back, easygoing ''VideoGame/StarCraftII'' teams out there. Formerly one of the weakest major teams in Korea, being held up in 2011's team leagues almost solely (if very well) by their ace player and possible deity [=DongRaeGu=], MVP has improved over time to become one that can hold its own against the cream of the crop with a more-than-respectable roster. Currently partnered with Meet Your Makers.\\
\\
Notable players:
*** [=DongRaeGu=], a.k.a. DRG (Captain)
*** Keen
*** Monster
*** Genius (Former, teamless as of June 2012)

** New Star [=HoSeo=] ([=NSHoSeo=]/NS호서): The dark horse team of ''VideoGame/StarCraftII'' in Korea. [=NSHoSeo=] lacks any true stars with the exception of Jjakji, but their well-balanced lineup has allowed them to achieve a good amount of success in team leagues, if not so much in individual ones. Sponsored by the Seoul [=HoSeo=] Technical College, the team's players are appropriately characterized by their highly intelligent, reactive play styles.\\
\\
Notable players:
*** Sage (Captain)
*** Freaky
*** Jjakji

** [=StarTale=] (ST): Headed by old Brood War legend and 3-time OSL champ Park Sung-Joon ([=JulyZerg=]), [=StarTale's=] culture of strong work ethic and discipline has allowed them to develop a formidable roster, spearheaded by nerdy Protoss monsters Squirtle and [=PartinG=] and backed by the Zerg Curious and Terran Bomber. This work ethic has paid off, as on November 18 2012, [=PartinG=] won the Blizzard-sponsored Battle.net World Championship. (He chose not to return to defend the title in 2013.) In the meanwhile, the team is currently partnered with Quantic Gaming and has had problems with sock theft.\\
\\
Notable players:
*** July (Captain)
*** [=AcE=]
*** Bomber
*** Curious
*** [=PartinG=] (2012 world champion)
*** Squirtle

** [=ZeNEX=]: Created by a merger of the clans Zenith and [=NEX=], [=ZeNEX=] is a team that started out strong but fell far due to money issues: a [[http://www.teamliquid.net/forum/viewmessage.php?topic_id=308715 desperate lack of sponsorship]] until early 2012 was responsible for a gradual exodus of the team's most skilled players. A partnership with and sponsor transfer from Team Legion helped improve the situation, and [=ZeNEX=] began to show signs of life with... Life... as their own 'ace' player. It was merged into [=StarTale=] in 2012.\\
\\
Notable players:
*** [=SuHoSin=] (Aka Line, Captain)
*** Life (WCS 2014 champion) [[CheatersNeverProsper Banned in the same scandal mentioned in the Prime section above]].
*** EXTREME
*** [=CoCa=] (Former, now [=SlayerS=])
*** Genius (Former, moved to MVP and then became teamless as of June 2012)
*** Puzzle (Former, now [=SlayerS=])
*** [=TaeJa=] (Former, moved to [=SlayerS=] and now on Liquid)

** Incredible Miracle (LG-IM): A team formed in 2010 by a band of five ex-''Brood War'' pros. Chiefly notorious for its powerhouse duo of [=NesTea=] and Mvp, who have won ''seven out of fourteen'' GSL titles between themselves as of June 2012, succeeding in an extremely competitive environment where many players struggle to even continue to qualify, let alone win a single championship. Currently partnered with SK Gaming.\\
\\
Notable members:
*** [=LosirA=]
*** Mvp (Winner of ''4'' [=GSLs=]. Widely considered the Greatest Wings of Liberty player ever, dubbed by fans "The King of Wings", and one of the greatest SC2 players there ever was. Deserves special mention for suffering from a spinal condition that caused extreme pain, sometimes numbness/paralysis in his arm yet still was able to defeat the best players long past his own prime.
*** NesTea (Winner of the other 3 [=GSLs=] and the "Nestea" award for [[https://www.youtube.com/watch?v=XutGG7cuWpE 10 consecutive seasons]] in Code S!)
*** Fenix (A Peruvian, one of only two non-Koreans on a major Korean team)
*** [=GanZi=] (Moved to [=SlayerS=], now in [=compLexity=])

** Team Liquid (TLAF-Liquid`): Probably the most well-known foreign team, they regularly compete in the Korean GSL tournament, with a player in every season. Partner by association of [[http://www.teamliquid.net TeamLiquid.Net]], the most popular ''VideoGame/StarCraftII'' community website. They're partnered with team oGs in their team house in Korea until oGs's disbandment. Like oGs, many of their players come from ''Brood War'' roots: Nazgul, the leader, team captain, and founder of both the team and the website, was one of the most successful foreigner players in the dawn of ''Brood War'', once playing a televised match against ''Boxer'' in his prime. Ret and [=NoNy=] were also two of the strongest foreigners of the "3rd generation" ''Brood War'' era.\\
\\
Notable Members:
*** TLO
*** Jinro (Two-time Code-S semifinalist, ''still'' holds the title as "historically best-performing foreigner" with those two semifinals, when no other foreigner has yet to reach it even once)
*** [=HerO=]
*** Ret
*** Sheth (People still can't decide if he or [=WhiteRa=] is nicer)
*** [=NoNy=] (aka Tyler, who reverted his name to his ''Brood War'' gamertag)

** Evil Geniuses: A team with a lot of players and a varied reputation, EG seem to be everywhere--players in every tournament and every event. They are a true MultiNationalTeam, with players from seven nations and three continents on their rosters. They also have a lot of important former members: two foreign Zerg luminaries, Stephano and [=IdrA=]; Grubby--yes, ''the'' Grubby, the ''VideoGame/WarCraftIII'' legend; and Nicolas "Tasteless" Plott, one of the two "official" English-language casters for Korean ''VideoGame/StarCraft''. Today, they're a little overshadowed by being the home of Jaedong--yes, ''the'' Jaedong--but that's a good foundation to start on if nothing else. They are currently based in San Francisco, where they run a team house.\\
\\
Notable Members:
*** Stephano, the most successful foreigner in ''SC2'' history (as measured in prize money); now retired.
*** [=IdrA=], famed for a long career of "WeHaveReserves" tactics and {{Rage Quit}}s; now retired.
*** Grubby, currently free-lancing
*** iNcontroL, also known for shout-casting. Passed away in 2019.
*** Jaedong
*** Suppy
*** [=ThorZaIN=] Has switched to ''VideoGame/{{WarCraft}}''.
*** Xenocider

* Prominent players:
** [=WhiteRa=]. He is a bit of an anomaly in the ''VideoGame/StarCraftII'' scene: he's not signed with any prominent team, he's married, and he was [[CompetenceZone born in 1980]]. Known for "Special Tactics" (unconventional and sometimes downright-hilarious strategies), particularly his [[DropShip Warp Prism]] harrassment; for being an incredibly NiceGuy; and for being a FountainOfMemes, due to being Ukranian and having an imperfect command of English.
** MC. A Protoss player and the only member of the SK gaming [=SC2=] team, MC is one of the most successful [=SC2=] players ever. He has won 2 GSL titles, the 3rd most of anyone, and is one of 2 Protoss to ever win one. He is also the most financially successful player ever, having earned over [[http://www.esportsearnings.com/games/151-starcraft-ii $500,000 USD in prize]] money before retiring in 2015 at the age of 24.
** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for her drone-heavy economy-focused style, and for being the first Zerg player to take Creep spreading to a new level, which together have made her one of the best foreigners in the game. She also made some waves in the scene by disclosing that she's a trans woman, and the discussion around her has unfortunately tended to focus more on this than her skill at the game. Her competitive record has been somewhat uneven, with her dominating at some times but falling short of expectations at others. She would finally win a premier league tournament in 2018.
** [=INnoVation=]. A Korean playing first for [=STX SouL=] and now for Team Reciprocaty. He started playing in 2011 and his rise was meteoric, achieving Code S status in the GSL by the end of 2012[[note]]Players in Code A are trying to get into Code S, where they can actually compete in the world finals[[/note]]. He then won WCS Season 1, and throughout 2013 had the most WCS Points by a ''huge'' margin. Since the WCS Points system was all about rewarding consistent play, he was for the most part acknowledged the best player in the world through most of '13. He is the only player other than MVP to have 4 GSL titles.
** [=sOs=]. Another newcomer, playing for Woongjin Stars, his rise to fame was almost as swift as [=INnoVation=]'s. Basically unknown before 2013, he began tearing it up that year, taking second place in Season 1 and gaining the 12th seed in the WCS Global Finals. There he made it to the top, defeating Jaedong 4:1 to clinch the 2013 championship. He and Life, who won WCS in 2014, also made history as the second and first (respectively) people ever to play in ''two'' WCS Grand Finals rounds. He then made history ''again'' by becoming the sole person who has ever ''won'' two WCS Grand Finals, winning the 2015 World Champion after a tense 4:3 victory.
** [=NaNiwa=]. A Swedish Protoss player, he began his career in ''VideoGame/{{WarCraft}} III''. He was the first person in history to earn 4000 Ladder Points in ''[=SC2=]'', and the very first foreigner ever to earn enough WCS points to make the Global Finals (he was #16 in 2013). He has also been dogged by controversy, and is currently retired from ''VideoGame/StarCraft'', having moved on to ''VideoGame/HeroesOfTheStorm''.
** Lilbow. A French Protoss play for Millenium, he rose to prominence in 2015. For WCS Season 2, he placed second behind Hydra, becoming the second foreigner, after Stephano, to ever win second place in any WCS season (even though, until 2015, they had been split into American, European and Korean regions). In WCS Season 3, he topped himself by becoming the first foreigner ever to ''win'' a WCS Season, ever. He also joined [=NaNiwa=] on the list of foreigners who have made it into the WCS Global Finals (he's seeded #13).
** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first ever foreign ''[=StarCraft=] II'' world champion. He's a very well-rounded player who hardly ever makes a mistake, and the Zerg versus Zerg matchup is pretty much the only thing he sometimes struggles with. He's also one of the few Zerg players who’s truly comfortable playing the late game against Protoss.
** Riccardo "Reynor" Romiti. A Italian Zerg player who has seen immense success since the latter half of 2018. Reynor has had a very successful career and is currently tied at four wins apiece with "Serral" in premier torunament finals. He is known for his insane number of actions per minute, and being a teen prodigy who reached grand master league at age 12 and qualified for his first GSL at age 15.
** Alex "Neeb" Sunderhaft, a Protoss and the top player from the United States of America. As the first player to really master Adepts in ''Legacy of the Void'', he would narrowly miss the first recorded Grand Slam in WCS History, winning three out of four tournaments a year before Serral (see above) would win it all. Since then he has become well-known as a "Shield" Protoss who plays defensive macro.

* Prominent Community Members:
** [[FanNickname Tastosis]] is the 'official' name for the "casting Archon" duo of Nicolas "'''Tasteless'''" Plott and Dan "'''Artosis'''" Stemkoski. Rarely seen casting without the other (hence the Archon part[[note]]In-game, an "Archon" is a unit created when two High Templar undergo a FusionDance[[/note]]), the two are veterans from the ''Brood War'' era as both players and commentators. They serve as the golden example of a caster combo; currently, they are commentating in English for the GSL and living in Korea. Tasteless is a more private individual than Artosis, and is the play-by-play component of the team. Meanwhile, Artosis the analyst hosts "The Artosis Hour", is a pillar of the most popular ''VideoGame/StarCraft'' podcast ''State of the Game'', and is the father of a baby girl.
** '''Creator/HuskyStarcraft''' is a shoutcaster who does commentary at live tournaments and of user-submitted matches on his Website/YouTube channel, which has more subscribers than any other ''VideoGame/StarCraftII''-oriented channel. While he quite clearly loves ''VideoGame/StarCraft'', he claims that his play is not the best (by which we mean, he's "only" in Master League, the top 2% of the region). One funny series of videos on his channel is a best-of-3 match between him and professional player Spanishiwa of Team Under Rated; Husky lost, despite piling handicaps on his opponent. Has been largely inactive since 2015.
** '''Website/DayNine''' is a commentator and educator. In addition to casting at competitions, he runs a web-TV show, the "Day[9] Daily, [[CatchPhrase where we learn to be a better gamer]]," in which he evaluates current play and highlights new trends in the ''VideoGame/StarCraftII'' metagame. He is the younger brother of Tasteless, and played competitively during the ''Brood War'' days, including a Pan-American title in 2007; at present he has three "[[SockPuppet smurf]]" accounts which are all in the Grandmaster league.
** ''[[http://www.ogaming.tv/ Pomf & Thud]] is a duo of successful French shoutcasters who rose to fame during ''Wings Of Liberty'' when they started posting Website/YouTube videos of random pro games, and quickly garnered a rather large fanbase. They are major actors of the French professionnal scene, and even have some international fame after the organization of the ''Iron Squid'' tournaments (two so far, which both featured the best players in the world) and the ''Nation Wars'', a tournament where teams of three players of a given country fought against each other to see which one was the strongest (aside from South Korea). They know have the rights to comment the GSL and Proleague games, which they do along with a bunch of other commentators on their web TV "O'Gaming TV", and host a monthly tournament called Underdogs between French-speaking (formerly French only, now extended to Belgian and Swiss) players. They also usually comment all the other big events such as the WCS, IEM or Red Bull Battlegrounds.
[[/folder]]

[[folder: Turn Based Strategy]]

!!!''Franchise/{{Pokemon}}''
Competitive ''Pokémon'' has been around for almost as long as the franchise has existed, but it wasn't until 2004 that The Pokémon Company International began hosting official tournaments for the TCG. Since 2008, the video games have been played in these tournaments as well. The highest level tournament, the Pokémon World Championships (often referred to simply as Worlds), is an invitation-only event held every August. Players from over twenty-five countries are chosen to take part based on their performance in previous world and national-level competitions, as well as overall ratings. The top players every year win scholarships, merchandise, and an automatic invitation to next year's Worlds.

The TCG tournaments use Standard format [[note]]Known as the Modified format prior to the 2013-14 season.[[/note]], which allows only the use of cards from recent expansions, and any older cards that these may have been reprinted from. The list of legal expansions changes approximately once a year, with the alterations typically being announced between mid-spring and mid-summer, and going into effect a few months after that. In addition to expansion restrictions, players may only use cards that are printed in English or the local language of the country where the tournament is held.

Video game tournaments also use Standard format, which is typically called VGC format among the fanbase. Just like the TCG's Standard, this format goes through yearly rule changes, though major changes typically only come with the release of a new main series game. VGC uses double battles, and each match lasts three rounds, with the overall victory being decided by the best two out of three; players choose four of their six Pokémon to use each round and may choose different Pokémon from the same group of six every round. The banlists tend to be vastly different than those used in fan-created metagame formats, and are usually less restrictive overall.

Although many of the top competitors have earned the fan community's respect, a few players have become particularly notable.

* '''[[http://bulbapedia.bulbagarden.net/wiki/Jason_Klaczynski Jason Klaczynski]]''' is the first and only TCG player to come in first place at Worlds three times, and has also placed well in many lower-level competitions. Strangely, despite his excellent performance at Worlds, he does not seem to have the same amount of success at the national level.
* '''[[http://bulbapedia.bulbagarden.net/wiki/Jun_Hasebe Jun Hasebe]]''' is a TCG player who entered the Japanese Nationals at the age of seven, and became one of the five Japanese players to be invited to Worlds that year. He became the youngest World Champion, an honor which he still holds today. Although he returned to Worlds in subsequent years, he never placed higher than sixth in these tournaments.
* '''[[http://bulbapedia.bulbagarden.net/wiki/Ray_Rizzo Ray Rizzo]]''' is a three-time Video Game World Champion, and has become something of a legend in the community, to the point that some have called him the best ''Pokémon'' player on the planet. His Pokémon are nearly as famous as he is; a near-exact copy of his Metagross was distributed at national-level tournaments in several countries, and his 2012 Worlds team was made into a downloadable opponent for ''VideoGame/PokemonBlack2AndWhite2''. In 2014, he became embroiled in some minor controversy after he apparently unknowingly used an illegal Pokémon at the US Nationals, but this did not stop him from participating in that year's Worlds.
* '''Se Jun Park''' is a Korean player who became Video Game World Champion in 2014. He's drawn a lot of attention for using unorthodox Pokémon, most notably Pachirisu, a KidAppealCharacter that is commonly thought of as worthless in high-level competitive play, leading to memes that Pachirisu is a GlacierWaif and Korea's national Pokémon. In honor of his victory, The Pokémon Company's Korean branch held a celebration in Seoul called Champion's Day, complete with a Pikachu parade. Subsequent years have seen him picking up the TCG in addition to his continued participation in VGC.

[[/folder]]

to:

[[folder: Real Time Strategy]]

!!!''VideoGame/StarCraftI''
Starcraft: Brood War was the first RTS game to establish a lasting professional footprint, albeit
!How Esports Are Played

Esports come
in a tiny corner of the world - Korea. True professional play came in with the Tooniverse Progamer Korea Open at the end of 1999. This is classified by most as the first tournament of the [=OnGameNet=] Star League (OSL), the most coveted prize in professional Starcraft play. It continued, with several "seasons" a year, through 2012 when it converted to the sequel game Starcraft II.

Other tournaments included the rival [=MBCGame=] Starcraft League (MSL)
all shapes and the short-lived GOM Classic, each managed by competing media organizations. A Korean team league, simply called Proleague and sponsored often by the Shinhan Bank, began play in 2003 as the KTF [=EVERCup=] Proleague. It also ran through 2012, with many changes in format and included teams.

Over a thousand players recorded a game in these thirteen years. These are twenty-five of the most important:

'''The Beginning'''

* Lim Yo Hwan / [=SlayerS_`Boxer`=] [[note]]The Korean leagues refer to players by given names, but Western fans mostly use a gamer's online alias. Many Korean players will use multiple aliases across their career, particularly if their (nonprofessional) clan afiliation changes.[[/note]], "The Emperor": Boxer did not quite invent micromanagement - the use of units and spells to maximum effect, contrasted to simple "attack move" commands - but he made it his trademark style. In comparison to Boxer's brilliant tricks, clever attacks, and outright "cheese" [[note]]risky play resulting in either overwhelming victory or - if scouted - disastrous defeat[[/note]], earlier play looks slow and stilted. Boxer won two [=OSLs=] in 2001 among various other minor medals, and defined the minimum standard for good play. His influence - from his simple knack for the game to his dominance - earned him his moniker "Emperor". He is often included in the list of "bonjwas", although he never got that accolade during the prime of his career.

'''The Bonjwas'''

* Lee Yoon Yeol / [=NaDa=]: Boxer gave the spark to an unimaginative scene, but [=NaDa=]'s brand of dominance was a well-rounded, thinking man's game. The OSL had acquired a challenger league, the Korean Professional Gaming Association Tour (later the MSL), and in 2002 [=NaDa=] won three in a row, and capped the year with an OSL win: he would win a total of three [=OSLs=], first player to achieve the Golden Badge (3 MSL wins) and Golden Mouse (3 OSL wins). [=NaDa=] never had a single style that could define his legacy, but outlasted his then-rivals with adaptability and drive, playing in a first team spot in Proleague for years and continuing to qualify for the major individual tournaments up to 2009.

* Choi Yeon Seong / iloveoov, "Cheater Terran", "Gorilla": The "v" was for victory. oov was Boxer's hand-selected protege, and if Boxer had introduced micro to the scene, oov taught it perfected macromanagement and timing - the art of building more stuff faster, and using it at exactly the right time. At the end of 2003, oov won an MSL, beating [=NaDa=]; he won two more in 2004 along with an OSL - he would win another OSL in 2006. Fans debate whether [=NaDa=] or iloveoov first earned the "bonjwa" title, but oov defined it, compiling a list of devastating series wins against top players - and most stunningly, achieveing an improbable 25-0 streak against Zerg players at one point.

* Ma Jae Yoon / [=sAviOr=], "The Maestro": [=sAviOr=], nicknamed "Ma Bonjwa" for his dominance, also became competitive Starcraft's greatest scandal. He disrupted Terran dominance in an era when "balance" had been all but written off as dead. His play did much to reveal the complexity possible in the strategic and tactical game. [=NaDa=] had foreshadowed this kind of game, but [=sAviOr=] perfected it. In 2005 and 2006 he won three [=MSLs=], beat iloveoov in another MSL in which he eventually took silver, and won an OSL over none other than [=NaDa=]. At the same time as he was winning his OSL title, though, he took an 0-3 upset drubbing in the MSL final at the hands of Bisu. The OSL would prove his swan song; an apparent comeback in 2009 was cut tragically short when it was revealed that he had masterminded a matchfixing ring in Proleague.

'''The Greatest'''

* Lee Yeong Ho / Flash, "The Ultimate Weapon": Flash broke on to the scene in 2008 with an upset victory over Stork in the OSL final. He was immediately hailed as a new great talent, his victory credited to ingenious play that disrupted and took advantage of his opponent's style. But his real breakthrough would wait until 2010, when he won two more OSL titles and two [=MSLs=]; in 2011 he would win his third MSL, making him only the second player to win the Golden Mouse and Golden Badge. Due to the expansion of the scene, his dominance had never been as pronounced as his bonjwa predecessors, but in the light of the titles, and his performance anchoring an otherwise lackluster Proleague team, public opinion bowed and has awarded him the title. Flash did not have a particular style; his dominance was based on practice and analysis - [=sAviOr's=] intellectual game taken to its height, and combined with mechanics much better than [=NaDa=] and macro iloveoov could only envy.

'''The Challengers'''

* Hong Jin Ho / [=YellOw=]: A fan favorite, [=YellOw=] was destined to forever play second fiddle to Boxer. He won various minor tournaments, but repeatedly took silver in the majors - including losses to Boxer by 2-3, 1-3, and 0-3 scores. He played into 2011, a second-rate player by the end of his career but scoring some notable wins, most stylishly against Bisu in a Proleague match in 2009.

* Park Jung Suk / Reach: Reach grabbed an OSL win in 2002, but is notable mainly for being one of the few players to challenge iloveoov's macro head-on, with some success. His aggressive style (and good looks) earned him the nickname "Man Toss".

* Kang Min / [=Nal_rA=]: An unconventional Protoss player and one of the strongest to play the game in its midlife, [=Nal_rA=] was well known for his creative play. He was one of the players who began experimenting with the fast expanding style that Bisu would eventually codify. He won two major titles, an MSL in 2003 and an OSL in 2004.

* Park Seong Joon / July, "God of War": July's hyper-aggressive Zerg style challenged [=NaDa=] and iloveoov's dominance. Unlike [=YellOw=] or Reach, July won three [=OSLs=] - the Golden Mouse - himself and complemented them with two silvers. Despite brilliant games played against his Terran rivals, his defining moment was his third OSL win, a 3-0 beatdown in 2008 handed out to the promising Protoss [=BeSt=].

* Lee Jae Dong / Jaedong, "The Tyrant": Some would say that as [=YellOw=] was to Boxer, Jaedong was to Flash: arguably just as good, but never quite as successful. Jaedong faced another problem [=YellOw=] never had to deal with: his peak was in the golden age of Korean Brood War, with superstars almost a dime a dozen. Jaedong was incredibly successful in his own right - even more than July had been - winning a Golden Mouse and two [=MSLs=] as well, including a victory over Flash in his second MSL win. Jaeong's trademark was his group micro of the Zerg mutalisk - occasionally beating opponents with no other units, and dominating the Zerg against Zerg matchup so
sizes, largely dependent on the flyers.

* Jeong Myeong Hoon / fantasy: fantasy was the successor picked by Boxer
game in question being played, its reach in terms of audience and iloveoov - playerbase, and the second best Terran player during Flash's career. He made five OSL finals, but won only one. His signature was harassment and unique builds reminiscent nature of Boxer, but with the relationship a touch of precision timing more influenced by iloveoov. Fans argue whether his two mentors - especially iloveoov - over-coached him, never quite allowing his full individual potential to develop.

'''The Six Dragons''': Protoss
given esport has always been the "weakest" race in competitive Brood War play. But for a while, starting around 2006 through about mid-2009, there were six players who seemed to be particularly competitive against the best of other races. They are:

* Song Byeong Goo / Stork, "Supreme Commander": The grand old man of Brood War, Stork ought to belong
to the second generation game's developers. As such, the structure of greats with iloveoov, but esports leagues, how they operate, and how personnel like [=NaDa=] has outlasted them - unlike [=NaDa=], he continues to play, and at a high level, in the new game as well. Rumored to be a promising Terran, he switched for professional play to Protoss, the "newbie race" in some eyes - Stork never seemed to have the same drive as his rivals, cheerfully admitting to wasting practice time on other games. His lackadaisical style has perhaps kept him from fulfilling his full potential - only one major title (though enough silver to rival [=YellOw=] and fantasy) to show for his efforts - but likely also kept him fresh while playing successfully for years on end.

* Kim Taek Yeong / Bisu, "The Revolutionist": A star in the making from his early days, Bisu made his biggest mark in 2007 with his stunning 3-0 victory over the then-dominant [=sAviOr=], using an aggressive style to counter Zerg advantages rather than the passive play common among Protoss
players who would attempt to outlast the waves of cheap units. Relatively weak against Terran until a revival near the end of Brood War's competitive life, he nevertheless won the Golden Badge themselves interact with his third MSL win in 2008.

* Do Jae Wook / [=BeSt=]: [=BeSt's=] defining talent was
the ability to make more units than anyone else, game varies wildly.

The most historically common choice for esports leagues, especially for team-based games, is the "open league" structure built on promotion
and even relegation. Similar to how leagues for physical sports in Europe and Asia operate, teams are formed and individually sponsored, with his often shoddy micro was able to simply overwhelm opponents. Matches against similarly minded players - particularly Flash and [=fOrGG=] - were looked forward to with great anticipation. Stereotypically weak against Zerg, [=BeSt=] is also remembered for losing 0-3 in the OSL most well-performing teams across their seasons ascend to July; he would never make another final. Ironically, he was also responsible for spearheading a new style of Protoss play that would disrupt the Zerg dominance established in 2009: rather than relying on harassment as many Protoss did following Bisu's lead, his massive armies controlled the center of the map and forced Zerg to challenge him head-on.

* Heo Yeong Moo / [=JangBi=], "The Almighty": Playing on the same team as Stork, and a year younger, he seemed destined to play second banana... well, forever, and his silver medals (and not even as many as Stork) seemed to bear it out. His nickname was earned early by his prowess with Protoss' favorite spell, "Psionic Storm" - he always seemed to have more than anyone should, and he laid them down with uncanny precision. But it turned out to be prophetic: he won the last two Brood War [=OSLs=], in dominant and dramatic fashion - over fantasy, the other "best player" of the tail end of the era.

* Kim Koo Hyeon / Kal: In comparison to the other four dragons, Kal was unremarkable: but with a dearth of Protoss talent, he was one of the handful of players
high-level play, while those who could go up against anyone with a good chance to win. His best finish was a single MSL silver; he was best known for a relatively trivial talent: keeping his Shuttles [[note]]Protoss transport unit[[/note]] alive with ridiculously low health.

* Yoon Yong Tae / free: Even less notable than Kal, and with no medals to show for his efforts, free's claim to fame lies almost entirely in
fare poorly are at risk of being able relegated to play evenly with Jaedong and Bisu - two players acknowledged as their race's best representatives.

'''The Zerg Revival''': Bisu's win over [=sAviOr=], combined with strong play from the dominant Terrans, created
a bit of a drop in Zerg success for a few years. lower division. This would end, is something that ranked ladder systems tend to integrate naturally into, as it's easier (at least in Brood War's best era, with a crop of strong Zerg players complementing the dominance of Jaedong. Others would follow, but the three originators were:

* Kim Jeong Woo / [=EffOrt=], "Alien", [="Neo-sAviOr"=], "Messiah": Playing
theory) for [=sAviOr's=] team, [=EffOrt=] came to prominence shortly after the Maestro's disgrace. In talent he rivalled Jaedong - they are the only two players to defeat Flash become more visibly relevant as they mark their spot among adjacent players during any given season, though the nature of matchmaking varies heavily between any given league.

Another popular option is the "franchised league" structure, similar to those found
in North American sports. With this system, a stipulated number of teams, each also backed by a major final - and with slightly different luck might be counted one of the greats rather than just very very good.

* Kim Yoon Hwan / Calm: Calm was never as successful as the rest of the Zerg greats of the era. Nevertheless, his careful
sponsor following a buy-in period, play their seasons for top standing and unique touch demands mention; as does his MSL title, even though it was considered one of the worst finals ever played.

* Kim Myeong Woon / [=ZerO=]: With no titles to his name, [=ZerO=] nevertheless played one of the most important roles in the Zerg reawakening. Reveling in off-beat play, [=ZerO=] almost single-handedly established a new style of Zerg vs Zerg play, going for defensive or late-game play if initial attacks looked unpromising. His signature unit, against Zerg and Terran, was the Zerg Queen - a spellcaster almost untouched in competitive play before him.

'''Ladies of War''': Professional gaming
post-season games. This has been dominated worldwide by men with few exceptions. However, two women in particular made a lasting mark on seen as somewhat more "secure" choice as it avoids the Korean leagues.

* Kim Ga Eul / January: Her professional record as a player is a lackluster 0-9; but January came into her own as the coach
risk from players and investors alike of one of the flagship teams of Proleague, Samsung KHAN - which she continues to manage now that the relegation (although minor leagues can and frequently do coexist with the big league, usually to promote upcoming talent), and in addition to those who shot for this format to begin with such as the ''VideoGame/{{Overwatch}} League'' and the ''VideoGame/CallOfDuty League'', some have transitioned to Starcraft II. The only female coach of a Korean professional team, she guided KHAN to several Proleague championships and other medals. It was also under her leadership that Stork and [=JangBi=] developed into perennial starleague favorites.

* Seo Ji Soo / [=ToSsGirL=]: A Terran player despite her alias, [=ToSsGirL=] was the only female player to play for any length of time on a major Korean professional team. A superstar in the women's leagues, she found very few wins against the regular major league players and only made the opening rounds of one starleague. Although she ended up as just a second-rate player on the mostly second-rate team [=STX SouL=], and despite almost never appearing in the regular team league lineup, she became something of a fan favorite for her composure and tenacity. (Others, looking at her record, said the manager kept her on the team only as a "novelty" and for publicity; her major accomplishment could be considered simply continuing her chosen career in the face of little success and this negative pressure.) Her career lasted from 2002 through 2011.

'''The Foreigners''': Almost
from the beginning, the Korean professionals were a cut above the amateurs and semi-pros playing in the rest of the world. Rare enough that even the worldwide fanbase refers to them as "foreigners", several of those players came to Korea and three particularly deserve mention:

* Guillaume Patry / Grrrr...: Grrrr... is the only foreign player ever to win a major Korean title. In 2000 he won the first OSL played under that name. He went on to take a third place OSL finish and several minor medals as well.

* Peter Neate / Legionnaire: Legionnaire was probably the most successful of the "second wave" experimentation with foreign players. He definitely has the most notable accomplishment, being the only foreign player with an "all kill" (four wins in a row: wins the match by himself) in a Korean team league. Although it was a minor
open league played in the 2003 off season, two of his opponents were major league finalists.

* Greg Fields / [=IdrA=]: Despite being probably the best foreign player
format to ever make a Korean professional team, and racking up a string of international medals, [=IdrA's=] short career mainly demonstrated the vast superiority gained by the Korean pros by the heyday of Korean Brood War in 2008-2010. In two years, [=IdrA=] never made it off the B team (in two different organizations) and never passed the preliminary qualifiers for a major league.

!!!''VideoGame/StarCraftII''
''[=StarCraft II=]'' is far more internationalized compared to the insular, [=KeSPA-controlled=] ''Brood War'' scene, with Koreans and "foreigners" (Western players) competing alongside and against each other in the same teams as well as in tournaments both inside and outside Korea. Of course, Korean players continue to firmly dominate its highest tiers.\\
\\
The premier tournaments of the ''[=StarCraft II=]'' scene are the Korean [[http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_League GOMTV Global StarCraft II League]] (GSL) and the [[http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_Team_League GOMTV Global StarCraft II Team League]] (GSTL), with [=KeSPA's=] [[http://wiki.teamliquid.net/starcraft2/Proleague Proleague]] gradually making the transition over from ''Brood War'' to ''[=StarCraft II=]'' and the [[http://wiki.teamliquid.net/starcraft2/OnGameNet_StarLeague OnGameNet StarLeague]] (OSL) soon to follow as of June 2012. Major international events to watch out for include [[http://wiki.teamliquid.net/starcraft2/MLG Major League Gaming]] (MLG), the [[http://wiki.teamliquid.net/starcraft2/Intel_Extreme_Masters Intel Extreme Masters]] (IEM), [[http://wiki.teamliquid.net/starcraft2/DreamHack DreamHack]], [[http://wiki.teamliquid.net/starcraft2/Iron_Squid Iron Squid]], the [[http://wiki.teamliquid.net/starcraft2/IGN_ProLeague IGN ProLeague]] (IPL), and the [[http://wiki.teamliquid.net/starcraft2/North_American_Star_League
franchising, including ''VideoGame/LeagueOfLegends''' North American Star League]] (NASL).

In 2013, Blizzard instituted a new "World
''League Championship Series" consisting of three Seasons, a Global Finals Series'' in 2018, and a number the ''League of non-WCS-but-still-sanctioned ancillary events (such Legends European Championship''[[note]]Formerly known as the ones above). The objective ''European League of Legends Championship Series''[[/note]] in 2019. This is also naturally the preferred option of esports of games that simulate the real deal that already follow this format, such as the ''VideoGame/NBA2K League'' that feature teams with direct counterparts to gain "WCS Points," those in the actual UsefulNotes/NationalBasketballAssociation (though as of 2022, it's also added 2 additional teams owned by international companies without NBA presence).

Nearly all esports are built on some type of tournament structure,
which are earned by placing well all vary wildly in said tournaments; the 16 players with the most WCS points are invited to the Global Finals at Blizzcon in November.

* Prominent teams:
** [=SlayerS=]: Remember Boxer from the previous section? This was his team. Emerging with a roar to win ''two'' GSTL titles in a row, [=SlayerS=] remained a powerful threat for other GSL teams, and were the first team to exceed oGs in GSL players. Unfortunately, due to embezzlement by the team's manager, it was disbanded on November 2012. A good deal of the players went on to Axiom eSports, a team founded and sponsored by [[Creator/TheCynicalBrit TotalBiscuit.]] \\
\\
Notable members:
*** Boxer (Of course! Still a competitor, though a fairly mid-tier player, and was the primary coach and talent finder. Currently on hiatus from SKT1 due to injuries)
*** MMA (Heir to the throne of Boxer, handpicked by the emperor after noticing his talent in ''Brood War''. Now on Team Acer.)
*** Eve (First female [=SC2=] pro-gamer; now retired.)
*** [[GenderBlenderName Alicia]] (Actually a male protoss player, now at Axiom)
*** Ryung (now at Axiom)
*** Puzzle (switched to
design. Some like ''VideoGame/LeagueOfLegends'' and ''VideoGame/{{Overwatch}}'' feature seasons denoted by splits, with regular play seen via round robins/play-in tournaments before returning transitioning to KT Rolster)

** Old Generations (oGs): An ExactlyWhatItSaysOnTheTin team, several old ''VideoGame/{{StarCraft|I}} Brood War'' players who have switched to ''VideoGame/StarCraftII'' have created this team. Formerly one of the highest rankest teams in the world, with many top-ranked players who regularly land in Code-S or get into the top 16 of the GSL,
playoffs. Others, like ''VideoGame/CounterStrike: Global Offensive'' and formerly ''the'' strongest Korean team in the beginning. Was one ''VideoGame/Dota2'' are more built on granular circuits consisting of the first major, established teams to disband.\\
\\
Notable faces (Out of over ''15'' total members, 10 of which have gotten into the top 16 of the GSL at least once):
*** [=NaDa=] (Moved to compLexity; now retired)
*** Inca (GSL second place 2011; now retired)
*** Fin (AKA [=ForGG=] from the ''Brood War'' days; moved to Millennium)
*** MC (GSL winner, 2010 & 2011; now with Team SK Gaming)
*** Zenio (Moved to Liquid)
*** [=TheWinD=] (Coach; now teamless)

** Prime: Once an inconsistently performing team notable primarily for losing sponsors, slumping ace players, a shrinking roster,
various first-party and struggling just to keep itself afloat, Prime has transformed itself into a ruthless murder machine and one of the greatest threats in both the GSTL and the Korean ''VideoGame/StarCraftII'' scene as a whole in 2012. Runs [[http://primezzang.com/ third-party tournaments. Despite nearly all esport titles featuring an online fashion store]], with Prime's own players acting as its models. [[CheatersNeverProsper Gerrard component, it's extremely common for games to be played in person anyway, not just for functional benefits (LAN connection eliminates potential server problems, and B-Boong would later be banned it also allows for life for their role in a match fixing scandal in 2015.]]\\
\\
Notable members:
*** Gerrard (Coach, the
referees and officials to more easily diminish cheating and enforce other model besides MKP)
*** [=AnNyeong=] (Team captain)
*** [=MarineKing=] (Three-time GSL runner-up, two-time MLG champion,
standards), but also to gather live audiences and main model; now switched set up corporate sponsorships.

Once again, due
to ''[=LoL=]'')
*** [[http://i.imgur.com/UnnxU.jpg BBoong]]
*** Byun
*** Creator
*** Maru (Became a GSL player at only 14 years old. He is
the only player to win 3 GSL titles in a row)


** Team SCV Life (TSL): A team splintered off
varying minutiae of Old Generations, founded by Lee Woon-Jae, a former coach for the now-disbanded ''Brood War'' team ''[=MBCGame=] HERO'', along with [=FruitDealer=], [=TricksteR=], Clide, how individual esports operate, players, coaches, and Happiness. A subject other associated talent are all handled differently, though nearly all operate on a similar level of a good deal of controversy surrounding the team's structuring contracting, exchanges, and its coach, TSL is just as shifts to and from free agency. Training regimens are also highly variable, but it's been well-known for losing top-class talent as it is for cultivating it. As of 2013, it has officially disbanded.\\
\\
Notable members:
*** Polt (Former team captain, winner of the GSL Super Tournament; currently an honorary American attending a Texas college and
active professional gamers to go up to playing under a personal sponsorship)
*** Symbol (now [=AZUBU=])
*** [=aLive=] (now Fnatic)
*** Clide (former, first [=SlayerS=], now coaching
and practicing their game for KT Rolster)
*** [=FruitDealer=] (Former, now
around 50 hours a week ''at minimum'', some playing for far more. In regions like South Korea and North America, it's somewhat common for teams to live and practice out of "gaming houses" as co-op living arrangements, allowing them to more effectively train and socialize with one another, some decked out with extremely lavish amenities. Due to physical and mental health concerns of practicing long hours in a shared environment, it's become more common for teams to also provide physical fitness coaches, psychologists, nutritionists, and others among these arrangements. Despite this, it's also fairly known for pro gamers to retire early, usually as a result of burnout from the intense lifestyle, and even nowadays, it's quite rare to see any players over their mid-20's still professionally active.

One last cultural quirk of note: players, casters, and other relevant talent alike [[OnlyKnownByTheirNickname tend to be almost always referred to by]] their [[ScreenName online gamer handles and usernames]]. While given names are generally public knowledge, the vernacular heavily prefers screen names whenever referring to individuals in the scene, and almost never ''just'' their given names. The reason is very simply to do with modern esports' roots in online gaming and how players are primarily referred to by their handles, [[GrandfatherClause and despite the increasingly professional contexts of esports, this remains a time-honored tradition]], with it being extremely rare to see even with non-player talent -- expect exceptions to be the subject of much lighthearted ribbing (see former
''VideoGame/LeagueOfLegends'' coach and ''VideoGame/CounterStrike'' commenter [[https://en.wikipedia.org/wiki/Joe_Miller_(commentator) Joe Miller]], aka [[MemeticMutation "Joe 'Please Don't Call Me 'Joe 'Joe Miller' Miller' Miller"]]).

!The Impact of Esports

As of TheNewTwenties, esports have become an increasingly important part of gaming culture, with their explosion of popularity marking a direct effect on how newer online multiplayer games are created and designed. Ranked ladders have become more of a mainstay of competitive games as a means of encouraging competition and highlighting talent, as well as functioning as a progression system to keep players attached. Meanwhile, an increased eye
for [=StarTale=])
*** JYP (Former, now EG)
*** Killer, now Swagger (Also
maintaining longevity in titles has also resulted in developers cooking up new ways to [[RevenueEnhancingDevices monetize their playerbases]], hence a concurrent spread of mechanics like LootBoxes and {{Rewards Pass}}es. The increased focus on competitive integrity has also put further attention on post-release balance changes, with many games that regularly adjust or add content needing to take into account the effects they may leave on a professional scene, [[CasualCompetitiveConflict for better and for worse, depending on what kind of player you are]].

The ever-growing legitimacy of esports has also influenced broader opportunities beyond gaming itself. From as early as 2013, it's become more common for pro players to get visas and long-term citizenship due to their status as "internationally recognized athletes", with some places like France, Spain, and the Philippines introducing federal law to make the travel and competition alike much easier. Esports have also caught on within school environments, [[https://www.espn.com/esports/story/_/id/21152905/college-esports-list-varsity-esports-programs-north-america with over a hundred collegiate and school-level leagues]] being formed with scholarship opportunities in America alone.

However, it seems esports are still a long ways to go before being considered a full-blown mainstream phenomenon. Despite many individual countries taking major steps in recognizing the field, others have been quite slow on recognizing, regulating, and promoting esports, usually due to disagreements on whether or not gaming constitutes a "real" sport. This isn't even taking into account other minor regions where there technically is an esports scene, but faces its own logistical problems that makes the venture vastly more niche -- Brazil, for example, has an astonishingly large international presence in ''VideoGame/CounterStrike'', but the region is still marred by an infamously struggling economy and limited infrastructure to further support and develop the scene.

Despite esports' broad reach, its piecemeal international growth and the lack of a true global governance is frequently cited as the reason why the likes of the [[UsefulNotes/OlympicGames International Olympics Committee]] -- while recognizing gaming as a valid, respectable form of competition -- is also hesitant in inducting the field as a sanctioned form of competition (although as of 2022, there has been increased interest by the IOC in "virtual sports" that simulate real-world Olympic-recognized events, such as virtual baseball, rowing, and e-sailing). There have been attempts to unify esports under globally-held agreements, such as the [[https://en.wikipedia.org/wiki/International_Esports_Federation International Esports Federation]] (founded by South Korea in 2008 to attract fellow nations into adopting esports) and the [[https://en.wikipedia.org/wiki/Esports_Integrity_Commission Esports Integrity Commission]] (a self-appointed governing body to investigate and uphold sports regulation law), although the actual power and leverage they hold over the field is frequently contested.

Like any other form of entertainment, there's also no shortage of scandals and controversies throughout various esports. [[ThrowingTheFight Matchfixing]] has been a recurring problem with the biggest leagues, with even South Korea undergoing several reckonings with its ''Franchise/StarCraft'' scenes after various players were caught working professional tournaments for illicit paydays (most infamously with acclaimed multi-title champion Lee "Life" Seung Hyun, who after being caught in 2015 was stripped of his titles, banned from the scene, and even sentenced to 18 months in prison). Other concerns include the treatment and welfare of professional players, issues ranging from abuse brought on by their employing organizations, to widespread proliferation of performance-enhancing drugs affecting their health. One frequent talking point is that despite the theoretically high accessibility and demographic-blind nature of gaming relative to physical sports, [[MostGamersAreMale female pro gamers are conspicuously rare]], even as female demographics in gaming are steadily on the rise. Whether this be due to systemic flaws or broader cultural issues remains hotly debated, and likely isn't ending any time soon.

And just like the rest of the world, esports were majorly shaken up thanks to the UsefulNotes/COVID19Pandemic. On one hand, the fact most games were already heavily rooted in online play in tandem with the high accessibility of internet allowed for most esports scenes to transition into remote operations. However, this still presented a series of challenges and complications that tested what major infrastructure had been set up, from the uncertainty of server-based play over secure local area networks, to the scaling down of production due to from-home workflows, the logistical concerns of connecting players and teams for international events, to the occasional health scare in major talent. As the world slowly recovers, esports have ever-so-gradually returned to their prior form, with talent being able to work in studios and audiences able to return to arenas, though only time will tell of the long-term effects the pandemic will leave on esports' future.

!!Works featuring professional gaming/esports:

[[AC:{{Literature}}]]
* ''Literature/TheKingsAvatar'' heavily revolves around the fictional [[MassivelyMultiplayerOnlineRolePlayingGame MMO]] "Glory", which has an extensive professional gaming scene, with the story exploring its various intricacies, from the training of in-game mechanics to behind-the-scenes politics and corporate dealings. The series protagonist, Ye Xiu, is a tenured LivingLegend in the professional scene who finds himself [[ReluctantRetiree forced into retirement]] and re-dedicating himself to casual play, rebuilding his reputation as [[RedBaron "the Battle God"]] of "Glory" from scratch.

[[AC:LiveActionTV]]
* The protagonist of ''Series/GamersGuideToPrettyMuchEverything'' Conor Griffin is a famous 15-year-old pro gamer
known as [=SangHo=] from ''Brood War''. Former, first [=compLexity=] and now MVP)
*** [=PuMa=] (Former, now EG)

** MVP: Not
by his handle "Kid Fury", who at the start of the series [[CareerEndingInjury is forced into retirement because of a thumb injury]]. The rest of the series follows him trying to be confused get back in the scene with the help of his friends.
* The titular protagonist of ''Series/KamenRiderExAid'', Emu Hojo, spent his adolescence as the popular "Genius Gamer M", [[GodlikeGamer finding success in the professional circuit across several games]] before abandoning it to become a doctor. Both his background and medicine ''and'' his love of gaming end up being extremely valuable once he ends up fighting video game villains that start possessing his patients.
* ''Series/Players2022'' is a {{mockumentary}} series following Fugitive Gaming, a fictional esports team playing in the ''VideoGame/LeagueOfLegends Championship Series'' (''League'''s North American major league), with the show being made in direct collaboration with Riot Games. The series primarily follows the career of
the player Mvp, MVP is one of [[OnlyKnownByTheirNickname "Creamcheese"]], a longtime esports athlete struggling between interpersonal team conflicts and his own nerves in his path to winning the more laid-back, easygoing championship that's eluded him for so long.

[[AC:VideoGames]]
* Musaazi "[=ZeroCool=]" Zelev of ''VideoGame/BleedingEdge'' is a wealthy, highly-celebrated GodlikeGamer who joined Bleeding Edge [[CompetitionFreak for the thrill of competition when pro-gaming just didn't cut it anymore]]. He plays as a back-line support character armed with gadgets and self-designed augments to provide buffs and debuffs, with [[CoolChair his personal hovercraft]] resembling a highly tricked-out gamer chair.
* ''VideoGame/{{Overwatch}}'' features the playable character Hana Song, aka "D.Va", a Korean professional gamer (of what game isn't officially stated) who was conscripted to a military task force specifically because of her godly gamer skills, [[IKnowMortalKombat which grant her the necessary prowess]] to pilot a custom MiniMecha to fight off [[{{Robeast}} a kaiju-like robot]] that repeatedly threatens the country. She's a combination of a CorporateSponsoredSuperhero and PropagandaHero, receiving prestige and sponsorship like any massively popular esports athlete in South Korea, and she habitually drops gamer lingo in her dialogue.
* ''VideoGame/SongOfFarca'' has the character Gyga Roikonen, a pro gamer who mostly spends her time throwing wild drug-fueled orgies at the Old Hospital, [[CloudCuckoolander having lost her mind to the point of believing she's a goat]].

[[AC:VisualNovels]]
* ''VisualNovel/SC2VN'' follows the career of a fictional aspiring pro
''VideoGame/StarCraftII'' teams out there. Formerly one of the weakest major teams in Korea, being held up in 2011's team leagues almost solely (if very well) by their ace player and possible deity [=DongRaeGu=], MVP has improved over time to become one that can hold its own against the cream of the crop with a more-than-respectable roster. Currently partnered with Meet Your Makers.\\
\\
Notable players:
*** [=DongRaeGu=], a.k.a. DRG (Captain)
*** Keen
*** Monster
*** Genius (Former, teamless as of June 2012)

** New Star [=HoSeo=] ([=NSHoSeo=]/NS호서): The dark horse team of ''VideoGame/StarCraftII'' in Korea. [=NSHoSeo=] lacks any true stars with the exception of Jjakji, but their well-balanced lineup has allowed them to achieve a good amount of success in team leagues, if not so much in individual ones. Sponsored by the Seoul [=HoSeo=] Technical College, the team's players are appropriately characterized by their highly intelligent, reactive play styles.\\
\\
Notable players:
*** Sage (Captain)
*** Freaky
*** Jjakji

** [=StarTale=] (ST): Headed by old Brood War legend and 3-time OSL champ Park Sung-Joon ([=JulyZerg=]), [=StarTale's=] culture of strong work ethic and discipline has allowed them to develop a formidable roster, spearheaded by nerdy Protoss monsters Squirtle and [=PartinG=] and backed by the Zerg Curious and Terran Bomber. This work ethic has paid off, as on November 18 2012, [=PartinG=] won the Blizzard-sponsored Battle.net World Championship. (He chose not to return to defend the title in 2013.) In the meanwhile, the team is currently partnered with Quantic Gaming and has had problems with sock theft.\\
\\
Notable players:
*** July (Captain)
*** [=AcE=]
*** Bomber
*** Curious
*** [=PartinG=] (2012 world champion)
*** Squirtle

** [=ZeNEX=]: Created by a merger of the clans Zenith and [=NEX=], [=ZeNEX=] is a team that started out strong but fell far due to money issues: a [[http://www.teamliquid.net/forum/viewmessage.php?topic_id=308715 desperate lack of sponsorship]] until early 2012 was responsible for a gradual exodus of the team's most skilled players. A partnership with and sponsor transfer from Team Legion helped improve the situation, and [=ZeNEX=] began to show signs of life with... Life... as their own 'ace' player. It was merged into [=StarTale=] in 2012.\\
\\
Notable players:
*** [=SuHoSin=] (Aka Line, Captain)
*** Life (WCS 2014 champion) [[CheatersNeverProsper Banned in the same scandal mentioned in the Prime section above]].
*** EXTREME
*** [=CoCa=] (Former, now [=SlayerS=])
*** Genius (Former, moved to MVP and then became teamless as of June 2012)
*** Puzzle (Former, now [=SlayerS=])
*** [=TaeJa=] (Former, moved to [=SlayerS=] and now on Liquid)

** Incredible Miracle (LG-IM): A team formed in 2010 by a band of five ex-''Brood War'' pros. Chiefly notorious for its powerhouse duo of [=NesTea=] and Mvp, who have won ''seven out of fourteen'' GSL titles between themselves as of June 2012, succeeding in an extremely competitive environment where many players struggle to even continue to qualify, let alone win a single championship. Currently partnered with SK Gaming.\\
\\
Notable members:
*** [=LosirA=]
*** Mvp (Winner of ''4'' [=GSLs=]. Widely considered the Greatest Wings of Liberty player ever, dubbed by fans "The King of Wings", and one of the greatest SC2 players there ever was. Deserves special mention for suffering from a spinal condition that caused extreme pain, sometimes numbness/paralysis in his arm yet still was able to defeat the best players long past his own prime.
*** NesTea (Winner of the other 3 [=GSLs=] and the "Nestea" award for [[https://www.youtube.com/watch?v=XutGG7cuWpE 10 consecutive seasons]] in Code S!)
*** Fenix (A Peruvian, one of only two non-Koreans on a major Korean team)
*** [=GanZi=] (Moved to [=SlayerS=], now in [=compLexity=])

** Team Liquid (TLAF-Liquid`): Probably the most well-known foreign team, they regularly compete in the Korean GSL tournament, with a
player in every season. Partner by association of [[http://www.teamliquid.net TeamLiquid.Net]], the most popular ''VideoGame/StarCraftII'' community website. They're partnered with team oGs in game's early days. The game also received a prequel called ''Don't Forget Our [=eSports=] Dream'', following the careers of two characters and their team house in Korea until oGs's disbandment. Like oGs, many of their players come from ''Brood War'' roots: Nazgul, the leader, team captain, and founder of both the team and the website, was one of the most successful foreigner players in the dawn of ''Brood War'', once playing a televised match against ''Boxer'' in his prime. Ret and [=NoNy=] were also two of the strongest foreigners of the "3rd generation" ''Brood War'' era.\\
\\
Notable Members:
*** TLO
*** Jinro (Two-time Code-S semifinalist, ''still'' holds the title as "historically best-performing foreigner" with those two semifinals, when no other foreigner has yet to reach it even once)
*** [=HerO=]
*** Ret
*** Sheth (People still can't decide if he or [=WhiteRa=] is nicer)
*** [=NoNy=] (aka Tyler, who reverted his name to his ''Brood War'' gamertag)

** Evil Geniuses: A team with a lot of players and a varied reputation, EG seem to be everywhere--players in every tournament and every event. They are a true MultiNationalTeam, with players from seven nations and three continents on their rosters. They also have a lot of important former members: two foreign Zerg luminaries, Stephano and [=IdrA=]; Grubby--yes, ''the'' Grubby, the ''VideoGame/WarCraftIII'' legend; and Nicolas "Tasteless" Plott, one of the two "official" English-language casters for Korean ''VideoGame/StarCraft''. Today, they're a little overshadowed by being the home of Jaedong--yes, ''the'' Jaedong--but that's a good foundation to start on if nothing else. They are currently based in San Francisco, where they run a team house.\\
\\
Notable Members:
*** Stephano, the most successful foreigner in ''SC2'' history (as measured in prize money); now retired.
*** [=IdrA=], famed for a long
career of "WeHaveReserves" tactics and {{Rage Quit}}s; now retired.
*** Grubby, currently free-lancing
*** iNcontroL, also known for shout-casting. Passed away
in 2019.
*** Jaedong
*** Suppy
*** [=ThorZaIN=] Has switched to ''VideoGame/{{WarCraft}}''.
*** Xenocider

''[[VideoGame/StarcraftI Brood War]]''.

[[AC:WesternAnimation]]
* Prominent players:
** [=WhiteRa=]. He is a bit of an anomaly in the ''VideoGame/StarCraftII'' scene: he's not signed with any prominent team, he's married, and he was [[CompetenceZone born in 1980]]. Known for "Special Tactics" (unconventional and sometimes downright-hilarious strategies), particularly his [[DropShip Warp Prism]] harrassment; for
''WesternAnimation/AmericanDad'' episode "Brave [=N00b=] World" follows Stan being assigned to infiltrate an incredibly NiceGuy; and for being a FountainOfMemes, due to being Ukranian and having an imperfect command of English.
** MC. A Protoss player and the only member of the SK gaming [=SC2=] team, MC is one of the most successful [=SC2=] players ever. He has won 2 GSL titles, the 3rd most of anyone, and is one of 2 Protoss to ever win one. He is also the most financially successful player ever, having earned over [[http://www.esportsearnings.com/games/151-starcraft-ii $500,000 USD in prize]] money before retiring in 2015 at the age of 24.
** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for her drone-heavy economy-focused style, and for being the first Zerg player to take Creep spreading to a new level, which together have made her one of the best foreigners in the game. She also made some waves in the scene by disclosing that she's a trans woman, and the discussion around her has unfortunately tended to focus more on this than her skill at the game. Her competitive record has been somewhat uneven, with her dominating at some times but falling short of expectations at others. She would finally win a premier league
''VideoGame/{{Overwatch}}'' League tournament in 2018.
** [=INnoVation=]. A
Hong Kong in order to assassinate a North Korean playing first for [=STX SouL=] and now for Team Reciprocaty. He started playing general in 2011 and attendance. Thanks to several inter-family shenanigans, his rise was meteoric, achieving Code S status in the GSL by the end of 2012[[note]]Players in Code A are trying to get into Code S, where they can actually compete in the world finals[[/note]]. He then won WCS Season 1, and throughout 2013 had the most WCS Points by a ''huge'' margin. Since the WCS Points system was all about rewarding consistent play, he was for the most part acknowledged the best player in the world through most of '13. He is the only player other than MVP to have 4 GSL titles.
** [=sOs=]. Another newcomer, playing for Woongjin Stars, his rise to fame was almost as swift as [=INnoVation=]'s. Basically unknown before 2013, he began tearing it
son Steve ends up that year, taking second place in Season 1 and gaining the 12th seed in the WCS Global Finals. There he made it to the top, defeating Jaedong 4:1 to clinch the 2013 championship. He and Life, who won WCS in 2014, also made history as the second and first (respectively) people ever to play in ''two'' WCS Grand Finals rounds. He then made history ''again'' by becoming the sole person who has ever ''won'' two WCS Grand Finals, winning the 2015 World Champion after a tense 4:3 victory.
** [=NaNiwa=]. A Swedish Protoss player, he began his career in ''VideoGame/{{WarCraft}} III''. He was the first person in history to earn 4000 Ladder Points in ''[=SC2=]'', and the very first foreigner ever to earn enough WCS points to make the Global Finals (he was #16 in 2013). He has also been dogged by controversy, and is currently retired from ''VideoGame/StarCraft'', having moved on to ''VideoGame/HeroesOfTheStorm''.
** Lilbow. A French Protoss play for Millenium, he rose to prominence in 2015. For WCS Season 2, he placed second behind Hydra, becoming the second foreigner, after Stephano, to ever win second place in any WCS season (even though, until 2015, they had been split into American, European and Korean regions). In WCS Season 3, he topped himself by becoming the first foreigner ever to ''win'' a WCS Season, ever. He also joined [=NaNiwa=] on the list of foreigners who have made it into the WCS Global Finals (he's seeded #13).
** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first ever foreign ''[=StarCraft=] II'' world champion. He's a very well-rounded player who hardly ever makes a mistake, and the Zerg versus Zerg matchup is pretty much the only thing he sometimes struggles with. He's also one of the few Zerg players who’s truly comfortable playing the late game against Protoss.
** Riccardo "Reynor" Romiti. A Italian Zerg player who has seen immense success since the latter half of 2018. Reynor has had a very successful career and is currently tied at four wins apiece with "Serral" in premier torunament finals. He is known for his insane number of actions per minute, and being a teen prodigy who reached grand master league at age 12 and qualified for his first GSL at age 15.
** Alex "Neeb" Sunderhaft, a Protoss and the top player from the United States of America. As the first player to really master Adepts in ''Legacy of the Void'', he would narrowly miss the first recorded Grand Slam in WCS History, winning three out of four tournaments a year before Serral (see above) would win it all. Since then he has become well-known as a "Shield" Protoss who plays defensive macro.

* Prominent Community Members:
** [[FanNickname Tastosis]] is the 'official' name for the "casting Archon" duo of Nicolas "'''Tasteless'''" Plott and Dan "'''Artosis'''" Stemkoski. Rarely seen casting without the other (hence the Archon part[[note]]In-game, an "Archon" is a unit created when two High Templar undergo a FusionDance[[/note]]), the two are veterans from the ''Brood War'' era as both players and commentators. They serve as the golden example of a caster combo; currently, they are commentating in English for the GSL and living in Korea. Tasteless is a more private individual than Artosis, and is the play-by-play component of the team. Meanwhile, Artosis the analyst hosts "The Artosis Hour", is a pillar of the most popular ''VideoGame/StarCraft'' podcast ''State of the Game'', and is the father of a baby girl.
** '''Creator/HuskyStarcraft''' is a shoutcaster who does commentary at live tournaments and of user-submitted matches on his Website/YouTube channel, which has more subscribers than any other ''VideoGame/StarCraftII''-oriented channel. While he quite clearly loves ''VideoGame/StarCraft'', he claims that his play is not the best (by which we mean, he's "only" in Master League, the top 2% of the region). One funny series of videos on his channel is a best-of-3 match between
coaching him and professional player Spanishiwa of Team Under Rated; Husky lost, despite piling handicaps on his opponent. Has been largely inactive since 2015.
** '''Website/DayNine''' is a commentator and educator. In addition to casting at competitions, he runs a web-TV show, the "Day[9] Daily, [[CatchPhrase where we learn to be a better gamer]]," in which he evaluates current play and highlights new trends
several other CIA agents in the ''VideoGame/StarCraftII'' metagame. He is the younger brother of Tasteless, and played competitively during the ''Brood War'' days, including a Pan-American title in 2007; at present he has three "[[SockPuppet smurf]]" accounts which are all in the Grandmaster league.
** ''[[http://www.ogaming.tv/ Pomf & Thud]] is a duo of successful French shoutcasters who rose
game to fame during ''Wings Of Liberty'' when they started posting Website/YouTube videos of random pro games, and quickly garnered a rather large fanbase. They are major actors of the French professionnal scene, and even have some international fame after the organization of the ''Iron Squid'' tournaments (two so far, which both featured the best players in the world) and the ''Nation Wars'', a tournament where teams of three players of a given country fought against each other to see which one was the strongest (aside from South Korea). They know have the rights to comment the GSL and Proleague games, which they do along with a bunch of other commentators on their web TV "O'Gaming TV", and host a monthly tournament called Underdogs between French-speaking (formerly French only, now extended to Belgian and Swiss) players. They also usually comment all the other big events such as the WCS, IEM or Red Bull Battlegrounds.
[[/folder]]

[[folder: Turn Based Strategy]]

!!!''Franchise/{{Pokemon}}''
Competitive ''Pokémon'' has been around for almost as long as the franchise has existed, but it wasn't until 2004 that The Pokémon Company International began hosting official tournaments for the TCG. Since 2008, the video games have been played in these tournaments as well. The highest level tournament, the Pokémon World Championships (often referred to simply as Worlds), is an invitation-only event held every August. Players from over twenty-five countries are chosen to take part based on their performance in previous world and national-level competitions, as well as overall ratings. The top players every year win scholarships, merchandise, and an automatic invitation to next year's Worlds.

The TCG tournaments use Standard format [[note]]Known as the Modified format prior to the 2013-14 season.[[/note]], which allows only the use of cards from recent expansions, and any older cards that these may have been reprinted from. The list of legal expansions changes approximately once a year,
help with the alterations typically being announced between mid-spring and mid-summer, and going into effect a few months after that. In addition to expansion restrictions, players may only use cards that are printed in English or the local language of the country where the tournament is held.

Video game tournaments also use Standard format, which is typically called VGC format among the fanbase. Just like the TCG's Standard, this format goes through yearly rule changes, though major changes typically only come with the release of a new main series game. VGC uses double battles, and each match lasts three rounds, with the overall victory being decided by the best two out of three; players choose four of their six Pokémon to use each round and may choose different Pokémon from the same group of six every round. The banlists tend to be vastly different than those used in fan-created metagame formats, and are usually less restrictive overall.

Although many of the top competitors have earned the fan community's respect, a few players have become particularly notable.

* '''[[http://bulbapedia.bulbagarden.net/wiki/Jason_Klaczynski Jason Klaczynski]]''' is the first and only TCG player to come in first place at Worlds three times, and has also placed well in many lower-level competitions. Strangely, despite his excellent performance at Worlds, he does not seem to have the same amount of success at the national level.
* '''[[http://bulbapedia.bulbagarden.net/wiki/Jun_Hasebe Jun Hasebe]]''' is a TCG player who entered the Japanese Nationals at the age of seven, and became one of the five Japanese players to be invited to Worlds that year. He became the youngest World Champion, an honor which he still holds today. Although he returned to Worlds in subsequent years, he never placed higher than sixth in these tournaments.
* '''[[http://bulbapedia.bulbagarden.net/wiki/Ray_Rizzo Ray Rizzo]]''' is a three-time Video Game World Champion, and has become something of a legend in the community, to the point that some have called him the best ''Pokémon'' player on the planet. His Pokémon are nearly as famous as he is; a near-exact copy of his Metagross was distributed at national-level tournaments in several countries, and his 2012 Worlds team was made into a downloadable opponent for ''VideoGame/PokemonBlack2AndWhite2''. In 2014, he became embroiled in some minor controversy after he apparently unknowingly used an illegal Pokémon at the US Nationals, but this did not stop him from participating in that year's Worlds.
* '''Se Jun Park''' is a Korean player who became Video Game World Champion in 2014. He's drawn a lot of attention for using unorthodox Pokémon, most notably Pachirisu, a KidAppealCharacter that is commonly thought of as worthless in high-level competitive play, leading to memes that Pachirisu is a GlacierWaif and Korea's national Pokémon. In honor of his victory, The Pokémon Company's Korean branch held a celebration in Seoul called Champion's Day, complete with a Pikachu parade. Subsequent years have seen him picking up the TCG in addition to his continued participation in VGC.

[[/folder]]
act.
Is there an issue? Send a MessageReason:
None


The most common and serious team format: two opposing teams, most commonly consisting of one Demoman, one Medic (whose primary healing target is their "pocket[[note]]A player whose role is mainly to support another player[[/note]]"), a pocket (usually Soldier), a roamer (usually a Soldier as well), and two utilities (both usually Scouts). They are pitted against each other on maps handpicked by the league of their choice, usually on a 5 control points map like Badlands or Gullywash. Whoever gets all 5 control points gets a score and the team with the most score by the end of the time limit is the winner.

There's a reason for this setup. In the beginning of the match, the middle point, AKA the "mid", have to be captured and the team who arrives there first has the advantage, so naturally teams want to arrive there first using various methods for their "rollout". While Scouts and Medic are straightforward enough (just run up to the point), Soldiers (more so for the roamer than the pocket as the latter needs to stay with the Medic) and Demomen used both mechanical skills of rocket- and sticky-jumping respectively and map knowledge to arrive to mid quickly.

As the healer, the Medic is an essential piece for any team. As for the others? The Scout, Soldier, and Demomen all possess both high mobility and high damage output without sacrificing one or the other, so the standard team roster naturally fell into place.

to:

The most common and serious team format: two opposing teams, most commonly consisting of one Demoman, one Medic (whose primary healing target is their "pocket[[note]]A player whose role is mainly to support another player[[/note]]"), a pocket Pocket (usually Soldier), a roamer Roamer (usually a Soldier as well), another Soldier), and two utilities (both usually Scouts). They are pitted against each other on maps handpicked by the league of their choice, usually on a 5 control points map like Badlands or Gullywash. Whoever gets all 5 control points gets a score point and the team with the most higher score by the end of the when time limit runs out is the winner.

There's a reason for this setup. In the beginning of the match, the middle point, AKA the "mid", have to must be captured and the captured. The team who arrives there first has the advantage, so naturally teams want players will race to arrive there first mid using various methods for their "rollout". While Scouts and Medic are straightforward enough (just run up to the point), Soldiers (more so for the roamer Roamer than the pocket Pocket as the latter needs to stay with the Medic) and Demomen used use both mechanical skills of rocket- and sticky-jumping respectively and map knowledge to arrive to mid quickly.

As the healer, the Medic is an essential piece player for any team. As for the others? The Scout, Soldier, and Demomen all possess both high good mobility and high damage output without sacrificing one or the other, either, so the standard team roster naturally fell into place.



Defending the frontline of the battlefield along with Medic and Demoman, he is essentially the tank for the team. Receiving more attention from his Medic than anyone else, his job is to get to the point and protect his Medic. The pocket is usually Soldier for his damage output, flexibility, and mobility, though if there is need for more defense and less need for mobility, he may off-class to a Heavy.

to:

Defending the frontline of the battlefield along with Medic and Demoman, he is essentially the tank for the team. Receiving more attention from his Medic than anyone else, his job is to get to the point and protect his the Medic. The pocket Pocket is usually Soldier for his damage output, flexibility, and mobility, though if there is need the situation calls for more defense and less need for over mobility, he may off-class to a Heavy.



His role is to get into the enemy team, either by flanking, camping or just straight up jumping into them and cause as much damage as possible (known as bombing). His main targets should be the enemy Demoman and [[ShootTheMedicFirst Medic]], the former for his huge damage output (the largest out of all the classes in fact) and the ability to set sticky traps at key positions, and the latter for his ability to heal and overheal his teammates and deploy Ubercharge[[note]]Eight seconds of invulnerability[[/note]] or Kritzkrieg[[note]]Eight seconds of critical hits (triple damage)[[/note]]. If he gets either of them, no matter if he lives or dies, the entire enemy team will be at a disadvantage because they do not have a main source of damage and/or heals. In order to perform this role more effectively, generally the roamer will use the "Gunboats" as his secondary weapon rather than the shotgun, sacrificing his only hitscan weapon for reduced self damage from rocket jumps, allowing for greater mobility.

Note that since both the pocket and the roamer are usually Soldiers, they can interchange the role however they see fit, offering more flexibility in their strategy should the situation called for it. For example, if the original pocket goes down, the roamer can defend the Medic as a temporary pocket until the main pocket returns from respawning.

to:

His role is to get into ambush the enemy team, either by flanking, camping or just straight up jumping into them (a suicide play known as bombing), and cause as much damage as possible (known as bombing).possible. His main targets should be the enemy Demoman and [[ShootTheMedicFirst Medic]], the former for his huge damage output (the largest out of all the classes in fact) and the ability to set sticky traps at key positions, and the latter for his ability to heal and overheal his teammates and deploy Ubercharge[[note]]Eight seconds of invulnerability[[/note]] or Kritzkrieg[[note]]Eight seconds of critical hits (triple damage)[[/note]]. If he gets kills either of them, no matter if he lives or dies, the entire enemy team will be at a disadvantage because they do not have a main source of damage and/or heals. In order to perform this role more effectively, the Roamer will generally the roamer will use equip the "Gunboats" as his secondary weapon rather than the a shotgun, sacrificing his only hitscan weapon extra firepower for reduced self damage from rocket jumps, allowing for greater mobility.

Note that since both the pocket Pocket and the roamer Roamer are usually Soldiers, they can interchange the role however they see fit, offering more flexibility in their strategy should the situation called for it. For example, if the original pocket Pocket goes down, the roamer Roamer can defend the Medic as a temporary pocket until the main pocket returns from respawning.
after respawning; if his Medic dies, the Pocket may attempt a suicide play to kill the enemy Medic or Demoman and remove the enemy team's advantage.



As stated above, he deals the most amount of damage to the enemy team with both his grenade launcher (direct hit or lobbed) and his sticky bomb launcher (can be detonated in mid-air or be laid out as traps), making him a very valuable member of his team. He is also one of the hardest classes to play since none of his weapons, sans the melee, are hitscans and and are instead projectiles thrown in an arc, meaning that he will have a difficult time dealing with Scouts who are already difficult to "lead" if they are competent.

His sticky traps added another dynamic in a strategy in that he can deny a route to a control point by laying a sticky trap there or putting them in a clever position that could potentially wipe out the entire enemy team.

Demoknights are rare in competitive, as the loss of a sticky launcher robs him of his long-range potential, trap-laying capability, and effectiveness against fighting multiple enemies at once. A few teams have included Demoknights, though, where they take a role similar to a "pick" class and [[https://www.youtube.com/watch?v=Znsnm7aXXJ0 hunt down the enemy Medic]].

to:

As stated above, he deals the most amount of massive damage to the enemy team with both his grenade launcher (direct hit or lobbed) and his sticky bomb stickybomb launcher (can (which can be detonated in mid-air or be laid out as traps), making him a very valuable member of his team. He is also one of the hardest classes to play since none all of his weapons, sans the melee, ranged weapons are hitscans and and are instead projectiles thrown launched in an arc, meaning that he will have a difficult time dealing with Scouts who are already difficult to "lead" if they are competent.

"lead".

His sticky traps added add another dynamic in a strategy in that he can deny a route to a control point by laying a sticky trap there or putting them in a clever position that could potentially wipe out the entire enemy team.

Demoknights are rare in competitive, as the loss of a sticky launcher robs him of his long-range potential, trap-laying capability, and effectiveness against fighting multiple enemies at once. A few teams have included Demoknights, though, where they take a role similar to a "pick" class (the Roamer and Scouts) and [[https://www.youtube.com/watch?v=Znsnm7aXXJ0 hunt down the enemy Medic]].



At first, the Medic is somewhat straightforward: heal all teammates, do not let them die, do everything you can to not get killed, deploy Ubercharge or Kritzkrieg where appropriate, but there are depths that go deeper than that. Since you are not wholly invested into killing the enemy team, he should be the main shotcaller, even more so if you have equipped the Solemn Vow which allows you to see to opponent's health (although this weapon is widely banned in competitive leagues). As stated above, you should be focusing your heals onto your pocket but remember to give overheals to your other teammates; extra health can be vital, especially to the roamer and Demoman when they are rolling out, due to rocket-jumping and sticky-jumping inflicting significant amounts of self-damage.

For their secondary weapons, Medics most often use either the stock Medigun or the Kritzkrieg. The stock Medigun can heal and overheal patients, and doing so fills the Uber meter. When full, the Medic can deploy Ubercharge, which makes himself and his patient invulnerable for eight seconds (although they can still be pushed around by enemy explosions and airblasts, as well as "body-blocked" by enemies). On the other hand, the Kritzkrieg, while it heals and overheals exactly like the stock Medigun, has a lot more offensive potential and builds Ubercharge faster than the stock Medigun. The difference is that instead of Ubercharge, the Kritzkrieg deploys ''Kritzkrieg'', which means eight seconds of guranteed critical hits against enemies instead of invulnerability to damage. However, it does not offer any invulnerability nor damage protection outside of continuing to heal the patient at its normal rate.

The two other Medic healing guns are seen less often in 6v6. The Quick Fix gives the Medic extra mobility (it lets him mirror the blast jumps of whoever he is healing, and upon Ubercharge makes him and his patient resistant to knockbacks by the enemy team) and faster healing rate at the cost of lessened overheals and an Uber that boosts the healing rate to 300% of the normal rate, but does not grant invulnerability. The weapon is controversial in the community due to its nature to cause stalemates and has been banned in some leagues. Finally, The Vaccinator allows the Medic's pocket to take reduced damage from a certain damage type, but the weapon is almost never seen in any level of competitive since the overheals are much slower and the uber does little to protect teammates from focus fire.

to:

At first, the Medic is somewhat straightforward: heal all teammates, do not let them die, do everything you can to not get killed, deploy Ubercharge or Kritzkrieg where appropriate, but there are depths that go deeper than that. Since you are not wholly invested into Medic doesn't need to focus on killing the enemy team, he should be the main shotcaller, "maincaller", or the team captain - even more so if you have equipped he equips the Solemn Vow Vow, which allows you him to see to opponent's health (although this (assuming the weapon is widely banned in competitive leagues). isn't banned). As stated above, you he should be focusing your heals his healing onto your pocket the Pocket but remember to give overheals to your his other teammates; 50% extra health can be vital, especially to the roamer and Demoman when they are rolling out, due to rocket-jumping rocket- and sticky-jumping inflicting significant amounts of self-damage.

For their his secondary weapons, Medics most often use either weapon, Medic uses the stock Medigun or the Kritzkrieg. The stock Medigun can heal Medi-Gun almost exclusively, whics heals and overheal patients, and patient effectively - doing so fills the Uber his Ubercharge meter. When full, the Medic can deploy an Ubercharge, which makes himself and his patient invulnerable for eight seconds (although they can still be pushed around by enemy explosions and airblasts, as well as "body-blocked" by enemies). On When the other hand, team has a higher Ubercharge meter than his team, Medic may choose to deploy the Kritzkrieg, while it heals and overheals exactly like the stock Medigun, has whose Ubercharge triples a lot more offensive potential and teammate's damage output for eight seconds. It builds Ubercharge faster than the stock Medigun. The difference is that instead of Ubercharge, Medi-Gun, allowing his team to ambush the Kritzkrieg deploys ''Kritzkrieg'', which means eight seconds of guranteed critical hits against enemies instead of invulnerability to damage. However, it does not offer any invulnerability nor damage protection outside of continuing to heal enemy and (hopefully) kill the patient at its normal rate.

enemy Medic before he can deploy his own Ubercharge.

The two other Medic healing guns Medi-Guns are seen less often a rare sight in 6v6. The Quick Fix Quick-Fix gives the Medic extra mobility (it lets him mirror the blast jumps of whoever he is healing, and upon Ubercharge makes him and his patient resistant immune to knockbacks by the enemy team) knockback) and faster healing rate at the cost of lessened overheals reduced overheal potential (healing teammates up to 125% of their max health) and an Uber Ubercharge that boosts the triples Medic's healing rate to 300% of the its normal rate, value, but does not grant invulnerability. The weapon is controversial in the community due to its nature to cause stalemates and has been banned in some leagues. Finally, The Vaccinator allows the Medic's Medic to grant heavy damage resistances to his pocket to take reduced against one out of three damage from a certain damage type, types (bullet, blast, and burn damage), but the weapon is almost never seen sees little use in any level of competitive play since the it overheals are teammates far much slower slower, and the uber its Ubercharge does little to protect teammates from focus focused fire.



These two guys help support the rest of the team with whatever their class can offer. On rollout and on offensive, they usually go as Scouts, as the class has the highest running speed and possess double jumps, making them hard to hit and effective at ambushing. However, since they are there for utilities and not straight-up frontline damage classes like Soldier or Demoman, and have no obligation to switch to those classes since those classes have already reached their class limits, they have the most freedom to off-class among them all. The most common off-class is Sniper. Snipers are useful in breaking the offensive or defensive enemy team by picking off targets from afar. The second most picked off-class is Heavy, for the same reason why a pocket would switch to that class. Of course, they do not have to conform to just these two classes; they can switch to whatever they want as long as they do not exceed the class limits. Engineers and Pyros are generally used situationally in defensive holds, and Spies are used as an unexpected trick play to try and get a kill on a priority class such as the Medic.

to:

These two guys help players support the rest of the team with whatever their class can offer. On During the rollout and on the offensive, they usually go as Scouts, run Scout, as the class has the highest running speed and possess double jumps, making them hard to hit and effective at ambushing. However, since they are there for utilities and not straight-up frontline damage classes like Soldier or Demoman, and have no obligation to switch to those classes since those classes have already reached their class limits, they have the most freedom to off-class among them all. all their teammates, as the slots for damage-dealers are already filled. The most common off-class is Sniper. Snipers are useful in breaking the offensive or defensive enemy team by picking off targets Sniper, who, with good aim, can instantly kill enemies who walk into his sightline from afar. The second most picked off-class is Heavy, for the same reason why a pocket would switch to that class. Of course, they do not have to conform to just these two classes; they can switch to whatever they want as long as they do not exceed the class limits. Engineers and Pyros are generally used situationally in defensive holds, and Spies are used as an unexpected trick play to try and get a kill on a priority class such as the Medic.
Is there an issue? Send a MessageReason:


Team Fortress 2's competitive scene is unique in a sense that their match set-up is vastly different from regular public (or pub) servers. Pub servers usually have 24 player caps with up to 12 players on each team, no class limits, no item restrictions, and all maps available. They can get chaotic, which is good for casual players who just want to do what they want in a variety of maps with a simple yet fun objective. However, that also means strategies and tactics commonly take a backseat, and the skills and knowledge of some of the players can be...[[SturgeonsLaw questionable]]. As a result, very skilled and smart players (dubbed 'pub stars' or 'pub stompers') can crush the enemy team easily and rise to the top of the scoreboard.

to:

Team Fortress 2's competitive scene is unique in a sense that their match set-up is vastly different from regular public (or pub) servers. Pub servers usually have 24 player caps with up to 12 players on each team, no class limits, no item restrictions, and all maps available. They can get chaotic, which is good for casual players who just want to do what they want in a variety of maps with a simple yet fun objective. However, that also means strategies and tactics commonly take a backseat, and the skills and knowledge of some of the players can be...[[SturgeonsLaw questionable]].questionable. As a result, very skilled and smart players (dubbed 'pub stars' or 'pub stompers') can crush the enemy team easily and rise to the top of the scoreboard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Other personnel include Boxer as streaming personality and Polt as General Manager; see the ''VideoGame/StarCraft'' heading for more details on these players.
Is there an issue? Send a MessageReason:


*** iNcontroL, also known for shout-casting. [[AuthorExistenceFailure Passed away in 2019.]]

to:

*** iNcontroL, also known for shout-casting. [[AuthorExistenceFailure Passed away in 2019.]]
Is there an issue? Send a MessageReason:
None


** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first ever foreign ''[=StarCraft=] II'' world champion. He's a very well-rounded player who hardly ever makes a mistake, and the ZvZ matchup is pretty much the only thing he sometimes struggles with. He's also one of the few Zerg players who’s truly comfortable playing the late game against Protoss.

to:

** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first ever foreign ''[=StarCraft=] II'' world champion. He's a very well-rounded player who hardly ever makes a mistake, and the ZvZ Zerg versus Zerg matchup is pretty much the only thing he sometimes struggles with. He's also one of the few Zerg players who’s truly comfortable playing the late game against Protoss.
Is there an issue? Send a MessageReason:
None


** [=WhiteRa=]. He is a bit of an anomaly in the ''VideoGame/StarCraftII'' scene: he's not signed with any prominent team, he's married, he was [[CompetenceZone born in 1980]]. Known for "Special Tactics" (unconventional and sometimes downright-hilarious strategies), particularly his [[DropShip Warp Prism]] harrassment, for being an incredibly NiceGuy, and for being a FountainOfMemes, due to being Ukranian and having an imperfect command of English.

to:

** [=WhiteRa=]. He is a bit of an anomaly in the ''VideoGame/StarCraftII'' scene: he's not signed with any prominent team, he's married, and he was [[CompetenceZone born in 1980]]. Known for "Special Tactics" (unconventional and sometimes downright-hilarious strategies), particularly his [[DropShip Warp Prism]] harrassment, harrassment; for being an incredibly NiceGuy, NiceGuy; and for being a FountainOfMemes, due to being Ukranian and having an imperfect command of English.



** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for her very greedy economy-focused style and for being the first Zerg player to take Creep spreading to a new level, which together have made her one of the best foreigners in the game. She also made some waves in the scene by disclosing that she's a trans woman, and the discussion around her has unfortunately tended to focus more on this than her skill at the game. Her competitive record has been somewhat uneven, with her dominating at some times but falling short of expectations at others. She would finally win a premier league tournament in 2018.

to:

** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for her very greedy drone-heavy economy-focused style style, and for being the first Zerg player to take Creep spreading to a new level, which together have made her one of the best foreigners in the game. She also made some waves in the scene by disclosing that she's a trans woman, and the discussion around her has unfortunately tended to focus more on this than her skill at the game. Her competitive record has been somewhat uneven, with her dominating at some times but falling short of expectations at others. She would finally win a premier league tournament in 2018.



** [=NaNiwa=]. A Swedish Protoss player, he began his career in ''VideoGame/{{WarCraft}} III''. He was the first person in history to earn 4000 Ladder Points in ''[=SC2=]'', and the very first foreigner ever to earn enough WCS points to make the Global Finals (he was #16 in 2013). He has also been dogged by controversy, and is currently retired from ''VideoGame/StarCraft'' in preference to ''VideoGame/HeroesOfTheStorm''.

to:

** [=NaNiwa=]. A Swedish Protoss player, he began his career in ''VideoGame/{{WarCraft}} III''. He was the first person in history to earn 4000 Ladder Points in ''[=SC2=]'', and the very first foreigner ever to earn enough WCS points to make the Global Finals (he was #16 in 2013). He has also been dogged by controversy, and is currently retired from ''VideoGame/StarCraft'' in preference ''VideoGame/StarCraft'', having moved on to ''VideoGame/HeroesOfTheStorm''.



** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first ever foreign ''[=StarCraft=] II'' world champion. He's a very well-rounded player who has no clear weaknesses, and hardly ever makes a mistake. He's also one of the few Zerg players who’s truly comfortable playing the late game against Protoss.

to:

** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first ever foreign ''[=StarCraft=] II'' world champion. He's a very well-rounded player who has no clear weaknesses, and hardly ever makes a mistake.mistake, and the ZvZ matchup is pretty much the only thing he sometimes struggles with. He's also one of the few Zerg players who’s truly comfortable playing the late game against Protoss.
Is there an issue? Send a MessageReason:
None


** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for her very greedy economy-focused style and superb creep spread, which has made her one of the best foreigners in the game. There was also some kerfuffle from the scene when she admitted to being transgender, which (for good or ill) can overshadow her career's actual merits. She would finally win a premier league tournament in 2018.

to:

** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for her very greedy economy-focused style and superb creep spread, for being the first Zerg player to take Creep spreading to a new level, which has together have made her one of the best foreigners in the game. There was She also made some kerfuffle from waves in the scene when she admitted to being transgender, which (for good or ill) can overshadow by disclosing that she's a trans woman, and the discussion around her career's actual merits.has unfortunately tended to focus more on this than her skill at the game. Her competitive record has been somewhat uneven, with her dominating at some times but falling short of expectations at others. She would finally win a premier league tournament in 2018.



** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first foreigner to be ever be ''[=StarCraft=] II'' world champion. He basically has no weaknesses, and practically never makes a mistake. He's also one of the few Zerg players who’s truly in his element when it comes to late game.

to:

** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first foreigner to be ever be foreign ''[=StarCraft=] II'' world champion. He basically He's a very well-rounded player who has no clear weaknesses, and practically never hardly ever makes a mistake. He's also one of the few Zerg players who’s truly in his element when it comes to comfortable playing the late game.game against Protoss.



** Alex "Neeb" Sunderhaft. An American Protoss who would narrowly miss the first recorded Grand Slam in WCS History, winning three out of four tournaments a year before Serral (see above) would win it all. A "Shield" Protoss who plays defensive macro.

to:

** Alex "Neeb" Sunderhaft. An American Sunderhaft, a Protoss who and the top player from the United States of America. As the first player to really master Adepts in ''Legacy of the Void'', he would narrowly miss the first recorded Grand Slam in WCS History, winning three out of four tournaments a year before Serral (see above) would win it all. A Since then he has become well-known as a "Shield" Protoss who plays defensive macro.
Is there an issue? Send a MessageReason:
None


** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first foreigner to be ever be ''[=StarCraft=] II'' world champion.
** Riccardo "Reynor" Romiti. A Italian Zerg player who has seen immense success since the latter half of 2018. Reynor has had a very successful career and is currently tied at four wins apiece with "Serral" in premier torunament finals. He is known for his insane number of actions per minute, and being a teen prodigy who

to:

** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first foreigner to be ever be ''[=StarCraft=] II'' world champion.
champion. He basically has no weaknesses, and practically never makes a mistake. He's also one of the few Zerg players who’s truly in his element when it comes to late game.
** Riccardo "Reynor" Romiti. A Italian Zerg player who has seen immense success since the latter half of 2018. Reynor has had a very successful career and is currently tied at four wins apiece with "Serral" in premier torunament finals. He is known for his insane number of actions per minute, and being a teen prodigy whowho reached grand master league at age 12 and qualified for his first GSL at age 15.
Is there an issue? Send a MessageReason:
None


** Riccardo "Reynor" Romiti. A Italian Zerg player who has seen immense success since the latter half of 2018. Reynor has had a very successful career and is currently tied at four wins apiece with "Serral" in premier torunament finals.
** Alex "Neeb" Sunderhaft. An American Protoss who would narrowly miss the first recorded Grand Slam in WCS History, winning three out of four tournaments a year before Serral (see above) would win it all.

to:

** Riccardo "Reynor" Romiti. A Italian Zerg player who has seen immense success since the latter half of 2018. Reynor has had a very successful career and is currently tied at four wins apiece with "Serral" in premier torunament finals.
finals. He is known for his insane number of actions per minute, and being a teen prodigy who
** Alex "Neeb" Sunderhaft. An American Protoss who would narrowly miss the first recorded Grand Slam in WCS History, winning three out of four tournaments a year before Serral (see above) would win it all. \n A "Shield" Protoss who plays defensive macro.
Is there an issue? Send a MessageReason:
None


** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for cautious play (typically the opposite of the Zerg style) and massive creep spread, a style that has made one of the best foreigners around. There was also some kerfuffle from the scene when she admitted to being a [=MtF=] transsexual, which (for good or ill) can overshadow her career's actual merits. She would finally win a premier league tournament in 2018.

to:

** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for cautious play (typically the opposite of the Zerg style) her very greedy economy-focused style and massive superb creep spread, a style that which has made her one of the best foreigners around. in the game. There was also some kerfuffle from the scene when she admitted to being a [=MtF=] transsexual, transgender, which (for good or ill) can overshadow her career's actual merits. She would finally win a premier league tournament in 2018.

Added: 205

Changed: 643

Is there an issue? Send a MessageReason:
Updated page to include more recent information and updates on the SC 2 scene.


** Prime: Once an inconsistently performing team notable primarily for losing sponsors, slumping ace players, a shrinking roster, and struggling just to keep itself afloat, Prime has transformed itself into a ruthless murder machine and one of the greatest threats in both the GSTL and the Korean ''VideoGame/StarCraftII'' scene as a whole in 2012. Runs [[http://primezzang.com/ an online fashion store]], with Prime's own players acting as its models.\\

to:

** Prime: Once an inconsistently performing team notable primarily for losing sponsors, slumping ace players, a shrinking roster, and struggling just to keep itself afloat, Prime has transformed itself into a ruthless murder machine and one of the greatest threats in both the GSTL and the Korean ''VideoGame/StarCraftII'' scene as a whole in 2012. Runs [[http://primezzang.com/ an online fashion store]], with Prime's own players acting as its models.\\ [[CheatersNeverProsper Gerrard and B-Boong would later be banned for life for their role in a match fixing scandal in 2015.]]\\






*** Life (WCS 2014 champion)

to:

*** Life (WCS 2014 champion)champion) [[CheatersNeverProsper Banned in the same scandal mentioned in the Prime section above]].



*** iNcontroL, also known for shout-casting

to:

*** iNcontroL, also known for shout-castingshout-casting. [[AuthorExistenceFailure Passed away in 2019.]]



*** [=ThorZaIN=]

to:

*** [=ThorZaIN=][=ThorZaIN=] Has switched to ''VideoGame/{{WarCraft}}''.



** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for cautious play (typically the opposite of the Zerg style) and massive creep spread, a style that has made one of the best foreigners around. There was also some kerfuffle from the scene when she admitted to being a [=MtF=] transsexual, which (for good or ill) can overshadow her career's actual merits.

to:

** Scarlett. A Canadian Zerg player on Acer's roster, she is rising to prominence in the wake of Stephano and [=IdrA=]'s retirement. The "Queen of Blades" is known for cautious play (typically the opposite of the Zerg style) and massive creep spread, a style that has made one of the best foreigners around. There was also some kerfuffle from the scene when she admitted to being a [=MtF=] transsexual, which (for good or ill) can overshadow her career's actual merits. She would finally win a premier league tournament in 2018.




to:

** Riccardo "Reynor" Romiti. A Italian Zerg player who has seen immense success since the latter half of 2018. Reynor has had a very successful career and is currently tied at four wins apiece with "Serral" in premier torunament finals.
** Alex "Neeb" Sunderhaft. An American Protoss who would narrowly miss the first recorded Grand Slam in WCS History, winning three out of four tournaments a year before Serral (see above) would win it all.



** '''Creator/HuskyStarcraft''' is a shoutcaster who does commentary at live tournaments and of user-submitted matches on his Website/YouTube channel, which has more subscribers than any other ''VideoGame/StarCraftII''-oriented channel. While he quite clearly loves ''VideoGame/StarCraft'', he claims that his play is not the best (by which we mean, he's "only" in Master League, the top 2% of the region). One funny series of videos on his channel is a best-of-3 match between him and professional player Spanishiwa of Team Under Rated; Husky lost, despite piling handicaps on his opponent.

to:

** '''Creator/HuskyStarcraft''' is a shoutcaster who does commentary at live tournaments and of user-submitted matches on his Website/YouTube channel, which has more subscribers than any other ''VideoGame/StarCraftII''-oriented channel. While he quite clearly loves ''VideoGame/StarCraft'', he claims that his play is not the best (by which we mean, he's "only" in Master League, the top 2% of the region). One funny series of videos on his channel is a best-of-3 match between him and professional player Spanishiwa of Team Under Rated; Husky lost, despite piling handicaps on his opponent. Has been largely inactive since 2015.
Is there an issue? Send a MessageReason:
None


** '''[=Virtus.pro=]''': VP had been a revelation in the 2017-18 DPC, having won four majors [[note]] with two won back-to-back, and would've had a chance to go for a hat trick had it not been for LGD, who eliminated them in 3rd at DAC 2018 [[/note]] during the season, cementing themselves as the shoe-in to win the Aegis. Overall, they had the absolute best run in the DPC, placing no worse than ''top 6'' in all of the events they participated. [[EveryYearTheyFizzleOut That being said,]] once TI came, the same issues that befallen them last TI came back to haunt them, falling to PSG.LGD in the first round of the Upper Bracket, and eventually being eliminated in the hands of Evil Geniuses, ending 5th-6th, which, while admirable, was the same exact placement for them last year. Despite this repeat, the team has no plans of changing its roster...except for coach Artstyle, that is.
*** '''Carry: Roman "[=RAMZES666=]" Kushnarev''': Known for his signature Lifestealer, he's currently considered as one of the best players in the world.

to:

** '''[=Virtus.pro=]''': VP had been a revelation in the 2017-18 DPC, having won four majors [[note]] with two won back-to-back, and would've had a chance to go for a hat trick had it not been for LGD, who eliminated them in 3rd at DAC 2018 [[/note]] during the season, cementing themselves as the shoe-in to win the Aegis. Overall, they had the absolute best run in the DPC, placing no worse than ''top 6'' in all of the events they participated. [[EveryYearTheyFizzleOut That being said,]] once TI came, the same issues that befallen them last TI came back to haunt them, falling to PSG.LGD in the first round of the Upper Bracket, and eventually being eliminated in the hands of Evil Geniuses, ending 5th-6th, which, while admirable, was the same exact placement for them last year. Despite this repeat, the team has no plans of changing its roster...roster, except for coach Artstyle, Artstyle. After yet another disappointing run at [=TI9=], VP saw their carry, [=RAMZES666=], move to Evil Geniuses and replaced him with Egor "epileptick1d" Grigorenko, but it had become apparent that is.
the team was past their prime. The Solo-led roster would undergo several more changes until they eventually left the organization in 2020, and in turn VP promoted their second team (VP.Prodigy) to the main lineup.
*** '''Carry: Roman "[=RAMZES666=]" Kushnarev''': Known for his signature Lifestealer, Lifestealer and Terrorblade, he's currently considered as one of the best players in the world.

Added: 734

Changed: 1522

Is there an issue? Send a MessageReason:
None


* G2 Esports
* Team Liquid
* Cloud 9
* T1



** '''Natus Vincere (a.k.a. Na'Vi) from Ukraine''' (The International 2011)
** '''Invictus Gaming from China''' (The International 2012)
** '''The Alliance from Sweden''' (The International 2013)
** '''Newbee from China''' (The International 2014)
** '''Evil Geniuses from the United States of America''' (The International 2015)
** '''Wings Gaming from China''' (The International 2016)
** '''Team Liquid from Europe''' (The International 2017)
** '''OG from Europe''' (The International 2018 & 2019)

!!!!Dota Pro Circuit

to:

** '''Natus Vincere (a.k.a. Na'Vi) from Ukraine''' (Ukraine)''' (The International 2011)
** '''Invictus Gaming from China''' (China)''' (The International 2012)
** '''The Alliance from Sweden''' (Sweden)''' (The International 2013)
** '''Newbee from China''' (China)''' (The International 2014)
** '''Evil Geniuses from the United (United States of America''' America)''' (The International 2015)
** '''Wings Gaming from China''' (China)''' (The International 2016)
** '''Team Liquid from Europe''' (Europe)''' (The International 2017)
** '''OG from Europe''' (Europe)''' (The International 2018 & 2019)

!!!!Dota !!!!'''Dota Pro Circuit
Circuit'''



The changes made to the upcoming 2018-19 DPC and TI overall made waves in the Dota 2 community:
* To start, only one team per organization can participate in The International regardless of DPC placemnent. [[labelnote: For example]] The Vici Gaming organization had three teams: The main Vici Gaming team, and their sister affiliate Team VGJ which is further divided into two: the Chinese VGJ.Thunder and the North American VGJ.Storm. Had they continued running all three teams at the same time, they would have to choose one representative for their organization.[[/labelnote]]

to:

The changes made to the upcoming 2018-19 DPC and TI overall made waves in the Dota 2 community:
* To start, only one team per organization can participate in The International regardless of DPC placemnent.placement. [[labelnote: For example]] The Vici Gaming organization had three teams: The main Vici Gaming team, and their sister affiliate Team VGJ which is further divided into two: the Chinese VGJ.Thunder and the North American VGJ.Storm. Had they continued running all three teams at the same time, they would have to choose one representative for their organization.[[/labelnote]]





!!!!Notable teams in their region and their current roster

to:

\n\n!!!!Notable In February 2020, the DPC format was revamped once again as Valve announced to retire the current Major/Minor system and move towards regional league instead. However as COVID-19 became a pandemic in March, the Dota 2 pro scene practically came to a halt, before Valve ultimately decided to postpone TI altogether which was supposed to be held in Stockholm, Sweden. Online regional tournaments filled out the rest of the schedule for the year, until the proposed regional league properly begins in January 2021.
\\
\\
In this format, one competitive year will be divided in three seasons. Each season will be composed of six regional leagues, leading into a Major. The six regional leagues (NA, SA, EU, CIS, CN, and SEA) feature two divisions, with 8 teams in the Upper Division and 8 in the Lower Division, making it a total of 96 teams participating across the world. After each season, the 2 bottom teams of the Upper Division will swap places with the top 2 of the Lower Division. The bottom 2 teams of the Lower Division will be eliminated from the league and replaced with 2 new teams coming from Open Qualifiers. The leagues will have a duration of six weeks, and each region will consist of a full Best of 3 Round Robin among all teams. Only teams in the Upper Division will receive DPC points based on their standings in their own league plus points from the Major, if they qualify.
\\
\\
At the end of the third season, the top 12 teams with the most DPC points will qualify for The International 2021. The remaining spots will be decided through six regional final chance qualifiers, each with the 8 best teams from each region that haven’t been invited to TI. There won’t be open qualifiers to TI.
\\
\\
The schedule for DPC League Season 1 is as follows:
* Season 1: January 18th – February 28th. (March 14th for China with a break in the middle)
** Major 1: '''ONE Esports Singapore Major 2021''', March 25th – April 4th
* Season 2: April 13th – May 23rd
** Major 2: June 2nd – June 13th
* Season 3: TBA
** Major 3: TBA


!!!!'''Notable
teams in their region and their current roster
roster:'''
Is there an issue? Send a MessageReason:
None


** '''OG from Europe''' (The International 2018)

to:

** '''OG from Europe''' (The International 2018)
2018 & 2019)



** '''OG''': The team was formed after The International 2015 and before the Frankfurt Major 2015, where they went by the name of (monkey) Business before being re-branded as OG before Frankfurt. Known for four things: [[DarkHorseVictory winning the Frankfurt Major through the entire lower bracket,]] [[ShockingElimination being swept by the underdogs TNC Pro Team at The International 2016]], being 4-time Valve Major winners, [[note]] Frankfurt, Manila, Boston, and Kiev [[/note]] and the entire sequence of events leading up to [=TI8=], solidifying their status as the [[UnderdogsNeverLose comeback kings.]] They lost their star mid [=Resolut1on=], their two best players [=s4=] and [=N0tail=]'s best friend Fly went to Evil Geniuses in sudden and shocking manner, they had to forfeit their invite to the Supermajor, they were just shattered from the fallout...but it didn't matter. From the EU Open Qualifiers, armed with off-meta picks and stellar Dota play, OG pulled off the biggest miraculous run of the players' careers in the tournament, managing to perform just enough to qualify for the Upper Bracket and defeating Group B leaders VGJ.Storm, now-bitter rivals Evil Geniuses, and Chinese juggernauts PSG.LGD ''twice'' in the Upper Bracket Finals and the Grand Finals, both series (along with the series against EG) going the distance (yes, you heard that right, [=TI8=]'s Grand Finals went to a deciding ''Game 5,'' five years since [=TI3=]'s Grand Finals, the last time TI's Grand Finals went to 5 games) to claim the Aegis of Champions. Their Game 3's against both EG (UB Semifinals) and PSG.LGD (UB Finals) and Game 4 against PSG.LGD (Grand Finals) were the most iconic games of the tournament, all of them featuring OG coming back from big deficits. OG's inconsistent run throughout the 2018-19 DPC showed, as they started off their run without ana. But once he returned, so did their prowess. Their run at the EPICENTER Major secured them the points needed to secure a direct invite. And like before, although they are the defending champions this time, they are underdogs once again. OG proceed to utterly dominate [=TI9=], finishing at the very top of group stage with staggering 14-2 win-loss record, staying on the upper bracket for the entirety of the main stage, only dropping 5 games over the course of the entire tournament. OG's victory at [=TI9=] marks the very first time a team manage to achieve a second International win in the history of competitive dota, and this is achieved back to back with the same line up as their victory last year.

to:

** '''OG''': The team was formed after The International 2015 and before the Frankfurt Major 2015, where they went by the name of (monkey) Business before being re-branded as OG before Frankfurt. Known for four things: [[DarkHorseVictory winning the Frankfurt Major through the entire lower bracket,]] [[ShockingElimination being swept by the underdogs TNC Pro Team at The International 2016]], being 4-time Valve Major winners, [[note]] Frankfurt, Manila, Boston, and Kiev [[/note]] and the entire sequence of events leading up to [=TI8=], solidifying their status as the [[UnderdogsNeverLose comeback kings.]] They lost their star mid [=Resolut1on=], their two best players [=s4=] and [=N0tail=]'s best friend Fly went to Evil Geniuses in sudden and shocking manner, they had to forfeit their invite to the Supermajor, they were just shattered from the fallout...but it didn't matter. From the EU Open Qualifiers, armed with off-meta picks and stellar Dota play, OG pulled off the biggest miraculous run of the players' careers in the tournament, managing to perform just enough to qualify for the Upper Bracket and defeating Group B leaders VGJ.Storm, now-bitter rivals Evil Geniuses, and Chinese juggernauts PSG.LGD ''twice'' in the Upper Bracket Finals and the Grand Finals, both series (along with the series against EG) going the distance (yes, you heard that right, [=TI8=]'s Grand Finals went to a deciding ''Game 5,'' five years since [=TI3=]'s Grand Finals, the last time TI's Grand Finals went to 5 games) to claim the Aegis of Champions. Their Game 3's against both EG (UB Semifinals) and PSG.LGD (UB Finals) and Game 4 against PSG.LGD (Grand Finals) were the most iconic games of the tournament, all of them featuring OG coming back from big deficits. OG's inconsistent run throughout the 2018-19 DPC showed, as they started off their run without ana. But once he returned, so did their prowess. Their run at the EPICENTER Major secured them the points needed to secure a direct invite. And like before, although they are the defending champions this time, they are underdogs once again. OG proceed to utterly dominate [=TI9=], finishing at the very top of group stage with staggering 14-2 win-loss record, staying on the upper bracket for the entirety of the main stage, only dropping 5 games over the course of the entire tournament. OG's victory at [=TI9=] marks the very first time a team manage to achieve a second International win in the history of competitive dota, Dota, and this is achieved back to back with the same line up as their victory last year.
Is there an issue? Send a MessageReason:
Grammar corrections


* '''Ninjas in Pyjamas (Sweden):''' The most dominant team in early days of CS: GO scene, famously going on 87-0 win streak. Unfortunately other teams caught up to them just as the CS: GO majors were introduced. In major tournaments they [[AlwaysSecondBest always looked strong before losing in the finals,]] with the exception of ESL One Cologne 2014 where won. They tend to play a very standard style, with a strong emphasis on rifles (except when Maikelele, and later allu, were part of the team) and very good team play. Unfortunately, their results gradually worsened over time, and at ESL One Cologne 2015 they failed to make it to the major finals for the first time. Interestingly both this loss and the 87-0 streak were ended by Virtus.pro (although with completely different lineups).

to:

* '''Ninjas in Pyjamas (Sweden):''' The most dominant team in early days of CS: GO scene, famously going on 87-0 win streak. Unfortunately other teams caught up to them just as the CS: GO majors were introduced. In major tournaments they [[AlwaysSecondBest always looked strong before losing in the finals,]] with the exception of ESL One Cologne 2014 where they won. They tend to play a very standard style, with a strong emphasis on rifles (except when Maikelele, and later allu, were part of the team) and very good team play. Unfortunately, their results gradually worsened over time, and at ESL One Cologne 2015 they failed to make it to the major finals for the first time. Interestingly both this loss and the 87-0 streak were ended by Virtus.pro (although with completely different lineups).



* '''Astralis (Denmark):''' The top Danish lineup, which used to be famous for looking very strong online and choking in big games. However in 2015 they seemed to improve on that and became the most likely team to beat Fnatic on any given day, and their victory at the ELEAGUE Major 2017 solidified their status a top team. After Kjaerbye left the team for North in February 2018, Astralis picked up Magisk which proved to be a NextTierPowerUp with Astralis placing themselves in multiple first place finishes in tournaments and being the FACEIT Major London 2018 champions with one of the highlights on them creating history [[CurbStompBattle by being the first team to win 16-0 on a Major Counterstrike Tournament with the squad utterly decimating MIBR.]] With consecutive Major wins in the FACEIT Major London 2018, IEM Katowice Major 2019 and Starladder Berlin Major 2019, they are now the frontrunners of most major wins with 4 majors in their name and still undefeated in major playoffs (18-0), they are now considered the best CS:GO roster of all-time.

to:

* '''Astralis (Denmark):''' The top Danish lineup, which used to be famous for looking very strong online and choking in big games. However in 2015 they seemed to improve on that and became the most likely team to beat Fnatic on any given day, and their victory at the ELEAGUE Major 2017 solidified their status as a top team. After Kjaerbye left the team for North in February 2018, Astralis picked up Magisk which proved to be a NextTierPowerUp with Astralis placing themselves in multiple first place finishes in tournaments and being the FACEIT Major London 2018 champions with one of the highlights on them creating history [[CurbStompBattle by being the first team to win 16-0 on a Major Counterstrike Tournament with the squad utterly decimating MIBR.]] With consecutive Major wins in the FACEIT Major London 2018, IEM Katowice Major 2019 and Starladder Berlin Major 2019, they are now the frontrunners of most major wins with 4 majors in their name and still undefeated in major playoffs (18-0), they are now considered the best CS:GO roster of all-time.
Is there an issue? Send a MessageReason:
None

Changed: 174

Is there an issue? Send a MessageReason:
None


* '''Astralis (Denmark):''' The top Danish lineup, which used to be famous for looking very strong online and choking in big games. However in 2015 they seemed to improve on that and became the most likely team to beat Fnatic on any given day, and their victory at the ELEAGUE Major 2017 solidified their status a top team. After Kjaerbye left the team for North in February 2018, Astralis picked up Magisk which proved to be a NextTierPowerUp with Astralis placing themselves in multiple first place finishes in tournaments and being the FACEIT Major London 2018 champions with one of the highlights on them creating history [[CurbStompBattle by being the first team to win 16-0 on a Major Counterstrike Tournament with the squad utterly decimating MIBR.]] With consecutive Major wins in the FACEIT Major London 2018 and the IEM Katowice Major 2019, and now only the second team to win 3 Majors overall, they are now considered the best CS:GO roster of all-time.

to:

* '''Astralis (Denmark):''' The top Danish lineup, which used to be famous for looking very strong online and choking in big games. However in 2015 they seemed to improve on that and became the most likely team to beat Fnatic on any given day, and their victory at the ELEAGUE Major 2017 solidified their status a top team. After Kjaerbye left the team for North in February 2018, Astralis picked up Magisk which proved to be a NextTierPowerUp with Astralis placing themselves in multiple first place finishes in tournaments and being the FACEIT Major London 2018 champions with one of the highlights on them creating history [[CurbStompBattle by being the first team to win 16-0 on a Major Counterstrike Tournament with the squad utterly decimating MIBR.]] With consecutive Major wins in the FACEIT Major London 2018 and the 2018, IEM Katowice Major 2019 and Starladder Berlin Major 2019, they are now the frontrunners of most major wins with 4 majors in their name and now only the second team to win 3 Majors overall, still undefeated in major playoffs (18-0), they are now considered the best CS:GO roster of all-time.

Changed: 470

Is there an issue? Send a MessageReason:
None


** '''OG''': The team was formed after The International 2015 and before the Frankfurt Major 2015, where they went by the name of (monkey) Business before being re-branded as OG before Frankfurt. Known for four things: [[DarkHorseVictory winning the Frankfurt Major through the entire lower bracket,]] [[ShockingElimination being swept by the underdogs TNC Pro Team at The International 2016]], being 4-time Valve Major winners, [[note]] Frankfurt, Manila, Boston, and Kiev [[/note]] and the entire sequence of events leading up to [=TI8=], solidifying their status as the [[UnderdogsNeverLose comeback kings.]] They lost their star mid [=Resolut1on=], their two best players [=s4=] and [=N0tail=]'s best friend Fly went to Evil Geniuses in sudden and shocking manner, they had to forfeit their invite to the Supermajor, they were just shattered from the fallout...but it didn't matter. From the EU Open Qualifiers, armed with off-meta picks and stellar Dota play, OG pulled off the biggest miraculous run of the players' careers in the tournament, managing to perform just enough to qualify for the Upper Bracket and defeating Group B leaders VGJ.Storm, now-bitter rivals Evil Geniuses, and Chinese juggernauts PSG.LGD ''twice'' in the Upper Bracket Finals and the Grand Finals, both series (along with the series against EG) going the distance (yes, you heard that right, [=TI8=]'s Grand Finals went to a deciding ''Game 5,'' five years since [=TI3=]'s Grand Finals, the last time TI's Grand Finals went to 5 games) to claim the Aegis of Champions. Their Game 3's against both EG (UB Semifinals) and PSG.LGD (UB Finals) and Game 4 against PSG.LGD (Grand Finals) were the most iconic games of the tournament, all of them featuring OG coming back from big deficits. OG's inconsistent run throughout the 2018-19 DPC showed, as they started off their run without ana. But once he returned, so did their prowess. Their run at the EPICENTER Major secured them the points needed to secure a direct invite. And like before, although they are the defending champions this time, they are underdogs once again.

to:

** '''OG''': The team was formed after The International 2015 and before the Frankfurt Major 2015, where they went by the name of (monkey) Business before being re-branded as OG before Frankfurt. Known for four things: [[DarkHorseVictory winning the Frankfurt Major through the entire lower bracket,]] [[ShockingElimination being swept by the underdogs TNC Pro Team at The International 2016]], being 4-time Valve Major winners, [[note]] Frankfurt, Manila, Boston, and Kiev [[/note]] and the entire sequence of events leading up to [=TI8=], solidifying their status as the [[UnderdogsNeverLose comeback kings.]] They lost their star mid [=Resolut1on=], their two best players [=s4=] and [=N0tail=]'s best friend Fly went to Evil Geniuses in sudden and shocking manner, they had to forfeit their invite to the Supermajor, they were just shattered from the fallout...but it didn't matter. From the EU Open Qualifiers, armed with off-meta picks and stellar Dota play, OG pulled off the biggest miraculous run of the players' careers in the tournament, managing to perform just enough to qualify for the Upper Bracket and defeating Group B leaders VGJ.Storm, now-bitter rivals Evil Geniuses, and Chinese juggernauts PSG.LGD ''twice'' in the Upper Bracket Finals and the Grand Finals, both series (along with the series against EG) going the distance (yes, you heard that right, [=TI8=]'s Grand Finals went to a deciding ''Game 5,'' five years since [=TI3=]'s Grand Finals, the last time TI's Grand Finals went to 5 games) to claim the Aegis of Champions. Their Game 3's against both EG (UB Semifinals) and PSG.LGD (UB Finals) and Game 4 against PSG.LGD (Grand Finals) were the most iconic games of the tournament, all of them featuring OG coming back from big deficits. OG's inconsistent run throughout the 2018-19 DPC showed, as they started off their run without ana. But once he returned, so did their prowess. Their run at the EPICENTER Major secured them the points needed to secure a direct invite. And like before, although they are the defending champions this time, they are underdogs once again. OG proceed to utterly dominate [=TI9=], finishing at the very top of group stage with staggering 14-2 win-loss record, staying on the upper bracket for the entirety of the main stage, only dropping 5 games over the course of the entire tournament. OG's victory at [=TI9=] marks the very first time a team manage to achieve a second International win in the history of competitive dota, and this is achieved back to back with the same line up as their victory last year.
Is there an issue? Send a MessageReason:
None



to:

** Joona "Serral" Sotala, a Finnish Zerg player for Ence eSports. Serral would start making a name for himself in 2018 when he won the first of the WCS Circuit Events in Leipzig, ultimately sweeping the rest of the Circuit, achieving the first recorded "Grand Slam" in WCS history. His dominance would continue at the 2018 GSL vs. the World tournament by nabbing the top prize, leading to his victory at the 2018 WCS Global Finals, becoming the first foreigner to be ever be ''[=StarCraft=] II'' world champion.

Changed: 3409

Removed: 1531

Is there an issue? Send a MessageReason:
None


Professional gaming, [=eSports=], pro-gaming, and competitive gaming are all blanket terms used to describe the competitive, organised, and often financially sponsored playing of games at a high level. Because the competitive scene varies from game to game, each game's competitive scene should have their own section below.\\

to:

Professional gaming, [=eSports=], esports, pro-gaming, and competitive gaming are all blanket terms used to describe the competitive, organised, and often financially sponsored playing of games at a high level. Because the competitive scene varies from game to game, each game's competitive scene should have their own section below.\\



** '''Team Liquid''': Formerly an NA region mainstay, after picking up the [=5Jungz=] roster [[note]] [=FATA-=], MATUMBAMAN, [=MinD_ContRoL=], [=JerAx=], [=KuroKy=] [[/note]], they've now moved to Europe. After a disappointing Top 8 finish at The International 2016, [=FATA-=] and [=JerAx=] left the team, but this left the door wide open for [=Miracle-=] and GH to take their place, and the team started winning. A lot. With numerous first place finishes in the months leading up to the 2017 International, the team was considered as one of the best teams in the world, and were the heavy favorites to win it all. And win they did, despite being sent down to the Lower Bracket early by Invictus Gaming. They also became the first team to sweep a TI Grand Final, 3-0 against Newbee. At [=TI8=], Liquid were set to defend once more, until running into the juggernauts that were PSG.LGD, sending them down in two very quick games. In the end they finish at 4th at the hands of (once again) EG. Still, a very respectable finish, considering how difficult winning a second TI is. They, like VP, have no plans to change its roster...for now.
*** '''Support/Captain: Kuro "[=KuroKy=]" Salehi Takhasomi''': Ex-Na'Vi and Secret, he has really come onto his own after departing from Secret, stepping down from being the carry of his team to being their support, captain, and drafter. Considered as one of ''the'' veterans of Dota 2, he has participated in all 7 iterations of The International, finally winning the latest one. People have praised him for his leadership style and drafting, and his success will just continue, as the team is set for a direct invite for The International 2018.
*** '''Carry: Lasse "MATUMBAMAN" Urpalainen ''': A Finnish player, he was one of the original four players that played with Kuro when they were a part of [=5Jungz=], known for his Lone Druid and Necrophos.

to:

** '''Team Liquid''': Formerly an NA region mainstay, after picking up the [=5Jungz=] roster [[note]] [=FATA-=], MATUMBAMAN, [=MinD_ContRoL=], [=JerAx=], [=KuroKy=] [[/note]], they've now moved to Europe. After a disappointing Top 8 finish at The International 2016, [=FATA-=] and [=JerAx=] left the team, but this left the door wide open for [=Miracle-=] and GH to take their place, and the team started winning. A lot. With numerous first place finishes in the months leading up to the 2017 International, the team was considered as one of the best teams in the world, and were the heavy favorites to win it all. And win they did, despite being sent down to the Lower Bracket early by Invictus Gaming. They also became the first team to sweep a TI Grand Final, 3-0 against Newbee. At [=TI8=], Liquid were set to defend once more, until running into the juggernauts that were PSG.LGD, sending them down in two very quick games. In the end they finish at 4th at the hands of (once again) EG. Still, a very respectable finish, considering how difficult winning a second TI is. They, like VP, have no plans to Unfortunately, after poor and inconsistent results in the 2018-19 DPC, the team made a huge roster change its roster...for now.
and released Lasse "MATUMBAMAN" Urpalainen and, in the days that followed, signed [=w33=]. This shift made huge improvements, as they finished 2nd at the EPICENTER Major. Renewed and revitalized, the team is now set to make their mark once again at [=TI9=].
*** '''Support/Captain: Kuro "[=KuroKy=]" Salehi Takhasomi''': Ex-Na'Vi and Secret, he has really come onto his own after departing from Secret, stepping down from being the carry of his team to being their support, captain, and drafter. Considered as one of ''the'' veterans of Dota 2, he has participated in all 7 iterations of The International, finally winning the latest one. in 2017. People have praised him for his leadership style and drafting, drafting. He and his success will just continue, as team are set to continue this trend in 2019's iteration.
*** '''Midlane: Aliwi [=w33=] Omar''': Romanian pubstar well-known for his stints in Team Secret and Digital Chaos. Famous for his iconic Windranger and Invoker, the shift to Team Liquid gives
the team is set for a direct invite for The International 2018.
*** '''Carry: Lasse "MATUMBAMAN" Urpalainen ''': A Finnish player, he was one of
more leniency in the original four players that played with Kuro when they were a part of [=5Jungz=], known for his Lone Druid and Necrophos.meta leading up to [=TI9=].



*** '''Midlane: Amer "[=Miracle-=]" Al-Barqawi''': Ex-OG, at the start of his career he was a pubstar with the highest MMR in the world, which was part of why former teammate [=n0tail=] pursued him to join the team. Just two months into his pro career, he had already won a Major, and eventually became the first person to reach 9K MMR. But after a shocking elimination at the hands of TNC at [=TI6=], he left the team to join this team, and while the team's had moderate results initially, but not to the point of being considered one of the best, it wasn't until the player below this entry joined the team. He's known for his Anti-Mage, Queen of Pain, and even a pocket Earthshaker.

to:

*** '''Midlane: '''Carry: Amer "[=Miracle-=]" Al-Barqawi''': Ex-OG, at the start of his career he was a pubstar with the highest MMR in the world, which was part of why former teammate [=n0tail=] pursued him to join the team. Just two months into his pro career, he had already won a Major, and eventually became the first person to reach 9K MMR. But after a shocking elimination at the hands of TNC at [=TI6=], he left the team to join this team, and while the team's had moderate results initially, but not to the point of being considered one of the best, it wasn't until the player below this entry joined the team. He's known for He has since taken on a more traditional carry role, playing the likes of Lifestealer, Juggernaut, and more while his Anti-Mage, Queen of Pain, old teammate Matumbaman took on the more uncommon mid heroes such as Sniper, Drow Ranger, and even a pocket Earthshaker.of course, his Lone Druid and Broodmother. With [=w33=]'s arrival, the Jordanian superstar has now firmly shifted into this role.



** '''Team Secret''': Puppey's team since its inception in 2014, a few times this team has boasted a European all-star worthy roster, but each time at TI [[EveryYearTheyFizzleOut they never managed to reach past top 8 before [=TI8=].]] After [=TI6=], the formation of the team shifted from getting all-stars to building a team around Puppey, to varying results. [=TI8=] was their best finish at 5th-6th. The ensuing roster shuffle resulted in Ace and Fata departing the team, and in their place were former Secret player Zai and Ex-Kinguin standout Nisha.
*** '''Support/Captain: Clement "Puppey" Ivanov''': Legendary support player, captain and drafter. Ex-Na'Vi, and led the team to greatness for three years. Known for his spectacular jungle play and genius drafting. One of the most popular players around. He has also participated in all 8 iterations of The International, winning the very first one with Natus Vincere.

to:

** '''Team Secret''': Puppey's team since its inception in 2014, a few times this team has boasted a European all-star worthy roster, but each time at TI [[EveryYearTheyFizzleOut they never managed to reach past top 8 before [=TI8=].]] After [=TI6=], the formation of the team shifted from getting all-stars to building a team around Puppey, to varying results. [=TI8=] was their best finish at 5th-6th. The ensuing roster shuffle resulted in Ace and Fata departing the team, and in their place were former Secret player Zai and Ex-Kinguin standout Nisha.
Nisha. It resulted in a dominant run all throughout the season, winning the Majors in Chongqing and at Disneyland Paris, while also finishing in the top 6 of all but one Major (EPICENTER). They are the Western favorites to win [=TI9=].
*** '''Support/Captain: Clement "Puppey" Ivanov''': Legendary support player, captain and drafter. Ex-Na'Vi, and led the team to greatness for three years. Known for his spectacular jungle play and genius drafting. One of the most popular players around. He has also participated in all 8 iterations of The International, winning the very first one with Natus Vincere.Vincere, and is set to dominate in his 9th appearance, matched only by his old teammate [=KuroKy=].



** '''OG''': The team was formed after The International 2015 and before the Frankfurt Major 2015, where they went by the name of (monkey) Business before being re-branded as OG before Frankfurt. Known for four things: [[DarkHorseVictory winning the Frankfurt Major through the entire lower bracket,]] [[ShockingElimination being swept by the underdogs TNC Pro Team at The International 2016]], being 4-time Valve Major winners, [[note]] Frankfurt, Manila, Boston, and Kiev [[/note]] and the entire sequence of events leading up to [=TI8=], solidifying their status as the [[UnderdogsNeverLose comeback kings.]] They lost their star mid [=Resolut1on=], their two best players [=s4=] and [=N0tail=]'s best friend Fly went to Evil Geniuses in sudden and shocking manner, they had to forfeit their invite to the Supermajor, they were just shattered from the fallout...but it didn't matter. From the EU Open Qualifiers, armed with off-meta picks and stellar Dota play, OG pulled off the biggest miraculous run of the players' careers in the tournament, managing to perform just enough to qualify for the Upper Bracket and defeating Group B leaders VGJ.Storm, now-bitter rivals Evil Geniuses, and Chinese juggernauts PSG.LGD ''twice'' in the Upper Bracket Finals and the Grand Finals, both series (along with the series against EG) going the distance (yes, you heard that right, [=TI8=]'s Grand Finals went to a deciding ''Game 5,'' five years since [=TI3=]'s Grand Finals, the last time TI's Grand Finals went to 5 games) to claim the Aegis of Champions. Their Game 3's against both EG (UB Semifinals) and PSG.LGD (UB Finals) and Game 4 against PSG.LGD (Grand Finals) were the most iconic games of the tournament, all of them featuring OG coming back from big deficits. While OG will not compete in the Kuala Lumpur Major, they have no plans to change their roster.

to:

** '''OG''': The team was formed after The International 2015 and before the Frankfurt Major 2015, where they went by the name of (monkey) Business before being re-branded as OG before Frankfurt. Known for four things: [[DarkHorseVictory winning the Frankfurt Major through the entire lower bracket,]] [[ShockingElimination being swept by the underdogs TNC Pro Team at The International 2016]], being 4-time Valve Major winners, [[note]] Frankfurt, Manila, Boston, and Kiev [[/note]] and the entire sequence of events leading up to [=TI8=], solidifying their status as the [[UnderdogsNeverLose comeback kings.]] They lost their star mid [=Resolut1on=], their two best players [=s4=] and [=N0tail=]'s best friend Fly went to Evil Geniuses in sudden and shocking manner, they had to forfeit their invite to the Supermajor, they were just shattered from the fallout...but it didn't matter. From the EU Open Qualifiers, armed with off-meta picks and stellar Dota play, OG pulled off the biggest miraculous run of the players' careers in the tournament, managing to perform just enough to qualify for the Upper Bracket and defeating Group B leaders VGJ.Storm, now-bitter rivals Evil Geniuses, and Chinese juggernauts PSG.LGD ''twice'' in the Upper Bracket Finals and the Grand Finals, both series (along with the series against EG) going the distance (yes, you heard that right, [=TI8=]'s Grand Finals went to a deciding ''Game 5,'' five years since [=TI3=]'s Grand Finals, the last time TI's Grand Finals went to 5 games) to claim the Aegis of Champions. Their Game 3's against both EG (UB Semifinals) and PSG.LGD (UB Finals) and Game 4 against PSG.LGD (Grand Finals) were the most iconic games of the tournament, all of them featuring OG coming back from big deficits. While OG will not compete in OG's inconsistent run throughout the Kuala Lumpur Major, 2018-19 DPC showed, as they have no plans to change started off their roster.run without ana. But once he returned, so did their prowess. Their run at the EPICENTER Major secured them the points needed to secure a direct invite. And like before, although they are the defending champions this time, they are underdogs once again.



** '''Alliance''': the once-legendary star of the ''Dota 2'' scene that dominated the metagame, and won The International 2013 a mere seven months after its formation, formerly "No Tidehunter" (actually they picked him once). Their rivalry with Na'Vi was legendary, now dubbed as the 'El Clasico' of Dota 2. Based in Sweden, The Alliance is basically a Swedish all-stars team, although recently they have allowed a Frenchman in. Their playstyle is centered at non-common hero picks and split push... the term "Rat Doto", a playstyle based on split push and evading teamfight, is born after their winning of The International 2013. Their playstyle and usage of jungle is so potent that Icefrog nerfed some of the basic aspects in Dota (jungle tweaks, buyback, Roshan respawn time, etc). Like Na'Vi, they've become a remnant of their past glory as one of the best teams in the world, the team having went through so many roster changes, having been surpassed by other teams like [=Virtus.pro=] and Evil Geniuses. While they had reformed in mid-2016, it was short-lived. They didn't qualify for The International 2017 and 2018. Former players Loda, Akke, and [=AdmiralBulldog=] are co-owners of the organization.

to:

** '''Alliance''': the once-legendary star of the ''Dota 2'' scene that dominated the metagame, and won The International 2013 a mere seven months after its formation, formerly "No Tidehunter" (actually they picked him once). Their rivalry with Na'Vi was legendary, now dubbed as the 'El Clasico' of Dota 2. Based in Sweden, The Alliance is basically a Swedish all-stars team, although recently they have allowed a Frenchman in. Their playstyle is centered at non-common hero picks and split push... the term "Rat Doto", a playstyle based on split push and evading teamfight, is born after their winning of The International 2013. Their playstyle and usage of jungle is so potent that Icefrog nerfed some of the basic aspects in Dota (jungle tweaks, buyback, Roshan respawn time, etc). Like Na'Vi, they've become a remnant of their past glory as one of the best teams in the world, the team having went through so many roster changes, having been surpassed by other teams like [=Virtus.pro=] and Evil Geniuses. While they had reformed in mid-2016, it was short-lived. They didn't qualify for The International 2017 and 2018. Former players Loda, Akke, and [=AdmiralBulldog=] are co-owners of the organization. Finally showed success as of the EPICENTER Major, where they secured the 12th and final direct invite to [=TI9=].



** '''Natus Vincere''': Abbreviated "Na'Vi", they are an Ukrainian team that were in The International grand finals three times in a row and the winner of the first International in Germany. To sum their playstyle in a sentence: they will do things that make you wonder, enough said (or: they fight you under your tower, they kill you under your tower, they destroy your tower), a hyper-aggressive team. They used to be the most consistent and best team for a long period; however, like Alliance, they are now a remnant of the glory days in its first few years of Dota 2. None became more evident of it than when they had been unable to qualify for The International 2017, marking the first time in the tournament's history that the team will not participate. Still, many players and fans of the Dota 2 community will remember their time as the best team in the world in its early years. Like 2017, Na'Vi were unable to secure a spot in The International 2018, losing in the Open Qualifiers. The Post-[=TI8=] rster shuffle resulted in a huge overhaul of the roster...including the departure of Dota 2 legend Dendi. This would now be a new era for the team as a whole.

to:

** '''Natus Vincere''': Abbreviated "Na'Vi", they are an Ukrainian team that were in The International grand finals three times in a row and the winner of the first International in Germany. To sum their playstyle in a sentence: they will do things that make you wonder, enough said (or: they fight you under your tower, they kill you under your tower, they destroy your tower), a hyper-aggressive team. They used to be the most consistent and best team for a long period; however, like Alliance, they are now a remnant of the glory days in its first few years of Dota 2. None became more evident of it than when they had been unable to qualify for The International 2017, marking the first time in the tournament's history that the team will not participate. Still, many players and fans of the Dota 2 community will remember their time as the best team in the world in its early years. Like 2017, Na'Vi were unable to secure a spot in The International 2018, losing in the Open Qualifiers. The Post-[=TI8=] rster shuffle resulted in a huge overhaul of the roster...including the departure of Dota 2 legend Dendi. This would now be a new era for the team as a whole. And despite poor results in the DPC, they punched their ticket to [=TI9=] via the CIS Qualifiers.



** '''Winstrike Team ([=FlyToMoon=])''': A team consisting of old and new blood in the CIS region, this team made a huge splash during EPICENTER XL by fighting their way to a 3rd place finish, qualifying from the Madness Qualifier and defeating OG, Mineski, and '''''Virtus.pro''''' along the way, eventually falling to runner-up Team Liquid. They were soon picked up by Winstrike Team and entered into the CIS Qualifiers for The International 2018, punching their ticket to first place, earning the sole spot for their region to the tournament. At the tournament, they upset [=TI7=] runner-up Newbee before falling to VGJ.Storm, ending at 9th-12th. For the 2018-19 DPC, the roster remains the same...that is until they put Nofear in inactive status after failing to qualify for Kuala Lumpur, Dreamleague Season 10, and ESL One Hamburg 2018.

to:

** '''Winstrike Team ([=FlyToMoon=])''': A team consisting of old and new blood in the CIS region, this team made a huge splash during EPICENTER XL by fighting their way to a 3rd place finish, qualifying from the Madness Qualifier and defeating OG, Mineski, and '''''Virtus.pro''''' along the way, eventually falling to runner-up Team Liquid. They were soon picked up by Winstrike Team and entered into the CIS Qualifiers for The International 2018, punching their ticket to first place, earning the sole spot for their region to the tournament. At the tournament, they upset [=TI7=] runner-up Newbee before falling to VGJ.Storm, ending at 9th-12th. For the 2018-19 DPC, the roster remains the same...that is until they put Nofear in inactive status after failing to qualify for Kuala Lumpur, Dreamleague Season 10, and ESL One Hamburg 2018.



** '''Ninjas in Pyjamas''': The same organization of CS:GO fame, they tried to get into the Dota 2 pro scene twice, before ultimately disbanding twice. For the 2018-19 DPC, they decided to go for one more try, signing ppd's (or peterpandam recently) team.

to:

** '''Ninjas in Pyjamas''': The same organization of CS:GO fame, they tried to get into the Dota 2 pro scene twice, before ultimately disbanding twice. For the 2018-19 DPC, they decided to go for one more try, signing ppd's (or peterpandam recently) team. After their Minor win at Starladder and their decent run at the MDL Disneyland Paris Major, they've secured themselves a direct invite to [=TI9=].



** '''[=paiN=] Gaming''': Currently consisting of three close friends and former members of the SG e-sports squad that upset Team Secret and nearly beat Evil Geniuses at The Kiev Major 2017, they banded together with two fellow Brazilian players under the [=paiN=] Gaming organization in November 2017 in time for most of the DPC. However, right from the start they didn't have much success. It wasn't until they picked up [=w33=] that they've began to improve. It all culminated in an underdog run for the South American squad in ESL One Birmingham 2018, defeating Team Liquid twice ''in the group stages'', giving them their worst finish in a Major. They then defeated Mineski, only to then lose to eventual winners Virtus.pro. However, they sealed their run by beating Fnatic for 3rd place. At [=TI8=], they were unfortunately eliminated in the group stage. At the shuffle, Duster left the team, and coach [=MiSeRy=] became their captain and support.
*** '''Carry: William "[=hFn=]" Medeiros'''
*** '''Midlane: Aliwi "[=w33=]" Omar''': Romanian player who was the first ever player to reach 8K MMR, he is well known for four things: Winning the Shanghai Major with Team Secret, getting kicked out of Team Secret after the Major along with [=MiSeRy=], the Digital Chaos run in [=TI6=] (all three happening in the span of just a few months), and the Timbersaw juke against Team Liquid. A talented midlaner, he was picked up by the team in December 2017 as a stand-in for Galaxy Battles II: Emerging Worlds. Four months later, he officially joined as a permanent member.
*** '''Offlane: Otavio "tavo" Gabriel'''
*** '''Support(4): Danylo "Kingrd" Nascimento'''
*** '''Support(5)/Captain: Rasmus Berth "[=MiSeRy=]" Filipsen''': A longtime Dota 2 player, he now reunites with DC teammate [=w33=] after failing to qualify for [=TI8=] in the EU Qualifiers with Blinkpool, though this time as the team's coach. Like [=w33=], he was removed from Team Secret's lineup post-Shanghai Major, and they went on a miraculous run as part of DC's roster. After The International, he returns to play for the team as support.
** '''[=paiN X=]''': Despite the earlier rules that forced certain organizations to let go of their sister teams, [=paiN=] went the opposite direction, signing a team that included [=OpTic=] Gaming's [=CC&C.=]
*** '''Mid: Quinn "[=CC&C=]" Callahan'''
*** '''Carry: Ravindu "Ritsu" Kodippili'''
*** '''Offlane: Adriano "[=4dr=]" Machado'''
*** '''Support(4): Francis "[=FLee=]" Lee'''
*** '''Support(5): Rodrigo "Liposa" Santos'''

to:

** '''[=paiN=] Gaming''': Currently consisting of three close friends and former members of the SG e-sports squad that upset Team Secret and nearly beat Evil Geniuses at The Kiev Major 2017, they banded together with two fellow Brazilian players under the [=paiN=] Gaming organization in November 2017 in time for most of the DPC. However, right from the start they didn't have much success. It wasn't until they picked up [=w33=] that they've began to improve. It all culminated in an underdog run for the South American squad in ESL One Birmingham 2018, defeating Team Liquid twice ''in the group stages'', giving them their worst finish in a Major. They then defeated Mineski, only to then lose to eventual winners Virtus.pro. However, they sealed their run by beating Fnatic for 3rd place. At [=TI8=], they were unfortunately eliminated in the group stage. At the shuffle, Duster left the team, and coach [=MiSeRy=] became their captain and support.
*** '''Carry: William "[=hFn=]" Medeiros'''
*** '''Midlane: Aliwi "[=w33=]" Omar''': Romanian player who was the first ever player to reach 8K MMR, he is well known for four things: Winning the Shanghai Major with Team Secret, getting kicked out of Team Secret after the Major along with [=MiSeRy=], the Digital Chaos run in [=TI6=] (all three happening in the span of just a few months), and the Timbersaw juke against Team Liquid. A talented midlaner, he was picked up by the team in December 2017 as a stand-in for Galaxy Battles II: Emerging Worlds. Four months later, he officially joined as a permanent member.
*** '''Offlane: Otavio "tavo" Gabriel'''
*** '''Support(4): Danylo "Kingrd" Nascimento'''
*** '''Support(5)/Captain: Rasmus Berth "[=MiSeRy=]" Filipsen''': A longtime Dota 2 player, he now reunites with DC teammate [=w33=] after failing to qualify for [=TI8=] in the EU Qualifiers with Blinkpool, though this time as the team's coach. Like [=w33=], he was removed from Team Secret's lineup post-Shanghai Major, and they went on a miraculous run as part of DC's roster. After The International, he returns to play for the team as support.
** '''[=paiN X=]''': Despite the earlier rules that forced certain organizations to let go of their sister teams, [=paiN=] went the opposite direction, signing a team that included [=OpTic=] Gaming's [=CC&C.=]
*** '''Mid: Quinn "[=CC&C=]" Callahan'''
*** '''Carry: Ravindu "Ritsu" Kodippili'''
*** '''Offlane: Adriano "[=4dr=]" Machado'''
*** '''Support(4): Francis "[=FLee=]" Lee'''
*** '''Support(5): Rodrigo "Liposa" Santos'''
**

Top