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The original Game Genie was for the Platform/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. The peripheral proved popular despite Creator/{{Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favor, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. Creator/{{Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the Platform/GameBoy, Platform/GameGear, Platform/SegaGenesis, and [[Platform/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.

to:

The original Game Genie was for the Platform/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. The peripheral proved popular despite Creator/{{Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favor, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. [[note]]Nintendo might have been better off suing over the fact that the Game Genie physically damaged the NES, as you probably guessed the NES is not designed to operate like it's shown in the inset photo in the page image, with most of the weight ''outside'' of the console. The Game Genie is also slightly too big for the 72-pin connector in the NES, over time it will bend the connector enough that it will have trouble reading games without the Game Genie inserted, because of this Galoob recommended to not use it with the NES-101 (the top-loader) without an adaptor. Game Genies for other consoles don't have any of these issues.[[/note]] Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. Creator/{{Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the Platform/GameBoy, Platform/GameGear, Platform/SegaGenesis, and [[Platform/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.
Is there an issue? Send a MessageReason:
None


The original Game Genie was for the UsefulNotes/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. The peripheral proved popular despite Creator/{{Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favor, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. Creator/{{Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.

to:

The original Game Genie was for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. The peripheral proved popular despite Creator/{{Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favor, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. Creator/{{Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, Platform/GameBoy, Platform/GameGear, Platform/SegaGenesis, and [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.



The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the UsefulNotes/PlayStation2 and UsefulNotes/XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 PS3]], or UsefulNotes/XBox360 at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back. Much of this has to do with newer consoles using modern hardware which can restrict programs from accessing one another's memory, a capability which if misused could result in all manner of cheating tools for online multiplayer games. However, someone did buy the Game Genie name to use for a save game editor program, and of course this is still very possible in PC games through software like Cheat Engine.

to:

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/XBox, Platform/XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 Platform/{{Wii}}, [[Platform/PlayStation3 PS3]], or UsefulNotes/XBox360 Platform/XBox360 at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back. Much of this has to do with newer consoles using modern hardware which can restrict programs from accessing one another's memory, a capability which if misused could result in all manner of cheating tools for online multiplayer games. However, someone did buy the Game Genie name to use for a save game editor program, and of course this is still very possible in PC games through software like Cheat Engine.
Is there an issue? Send a MessageReason:
None


As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters ever since moved away from Game Genie and other cheat peripherals, brings sparse mentions of them, quietly seeing them as their OldShame even though some of their later games such as ''VideoGame/ColinMcRaeRally'' include cheat code systems as their developer in-jokes.

to:

As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters ever since moved away from Game Genie and other cheat peripherals, brings sparse mentions of them, quietly seeing them as their OldShame even though some of their later games such as ''VideoGame/ColinMcRaeRally'' include cheat code systems as their developer in-jokes.[[InJoke in-jokes]].
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Removing claim that NES Game Genie hardware could handle more than 3 cheats


The original Game Genie was for the UsefulNotes/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. [[note]](This was likely intentional, as the hardware would have allowed for more, and the Game Boy version followed the same theme even though it also could have handled more.)[[/note]] The peripheral proved popular despite Creator/{{Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favor, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. Creator/{{Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.

to:

The original Game Genie was for the UsefulNotes/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. [[note]](This was likely intentional, as the hardware would have allowed for more, and the Game Boy version followed the same theme even though it also could have handled more.)[[/note]] The peripheral proved popular despite Creator/{{Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favor, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. Creator/{{Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.
Is there an issue? Send a MessageReason:
None


As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters, ever since moved away from Game Genie and other cheat peripherals, brings sparse mentions of them, quietly seeing them as their OldShame even though some of their later games such as ''VideoGame/ColinMcRaeRally'' include cheat code systems as their developer in-jokes.

to:

As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters, Codemasters ever since moved away from Game Genie and other cheat peripherals, brings sparse mentions of them, quietly seeing them as their OldShame even though some of their later games such as ''VideoGame/ColinMcRaeRally'' include cheat code systems as their developer in-jokes.
Is there an issue? Send a MessageReason:
None


As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters, ever since moved away from Game Genie and other cheat peripherals, brings zero mentions of them, quietly seeing them as their OldShame even though some of their later games include cheat code systems as their creator in-jokes.

to:

As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters, ever since moved away from Game Genie and other cheat peripherals, brings zero sparse mentions of them, quietly seeing them as their OldShame even though some of their later games such as ''VideoGame/ColinMcRaeRally'' include cheat code systems as their creator developer in-jokes.
Is there an issue? Send a MessageReason:
None


As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters brings zero mentions of them, quietly seeing them as their OldShame even though some of their later games include cheat code system as their creator in-jokes.

to:

As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters Codemasters, ever since moved away from Game Genie and other cheat peripherals, brings zero mentions of them, quietly seeing them as their OldShame even though some of their later games include cheat code system systems as their creator in-jokes.
Is there an issue? Send a MessageReason:
None


As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard.

to:

As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard. In spite of this, Codemasters brings zero mentions of them, quietly seeing them as their OldShame even though some of their later games include cheat code system as their creator in-jokes.
Is there an issue? Send a MessageReason:
None





-->-- '''[[https://youtu.be/H8FvS_1zZCM This commercial]]'''

Peripheral device developed by Creator/{{Codemasters}} and released by Creator/{{Galoob}} Toys which allows the user to effectively hack video games for a variety of effects, from such practical things as giving yourself infinite lives or ammo or making you immune to damage to stranger things like [[MindScrew turning Mario into an indistinguishable purple thing that swims through air]]. This is accomplished by entering a series of six-to-eight digit codes onto the startup screen, which will modify the game's data or programming.

The original Game Genie was for the UsefulNotes/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. [[note]]This was likely intentional, as the hardware would have allowed for more, and the Gameboy's version followed the same theme even though it, too, could have handled more.[[/note]] The peripheral proved popular despite {{Creator/Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favour, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. {{Creator/Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.

Game Genies usually came packaged with a book containing codes, and users could subscribe and receive regular updates. In addition, more intrepid gamers would attempt to find their own codes. These days, there are websites where users log and attempt to create Game Genie codes. Most console emulators feature an emulated Game Genie as a built-in option, though they can also run an actual Game Genie ROM as well.

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the UsefulNotes/PlayStation2 and UsefulNotes/XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 PS3]], or UsefulNotes/XBox360 at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back. Much of this has to do with newer consoles using modern hardware which can restrict programs from accessing one another's memory, a capability which if misused could result in all manner of cheating tools for online multiplayer games. However, someone did buy the Game Genie name, to use for a save game editor program, and of course this is still very possible in PC games, through software like Cheat Engine.

to:

-->-- '''[[https://youtu.-->--'''[[https://youtu.be/H8FvS_1zZCM This commercial]]'''

Peripheral device developed by Creator/{{Codemasters}} and released by Creator/{{Galoob}} Toys which allows the user to effectively hack video games for a variety of effects, from such practical things as giving yourself infinite lives or ammo or making you immune to damage to stranger things like [[MindScrew turning Mario into an indistinguishable purple thing that swims through air]]. This is accomplished by entering a series of six-to-eight digit six- to eight-digit codes onto the startup screen, which will modify the game's data or programming.

The original Game Genie was for the UsefulNotes/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. [[note]]This [[note]](This was likely intentional, as the hardware would have allowed for more, and the Gameboy's Game Boy version followed the same theme even though it, too, it also could have handled more.[[/note]] )[[/note]] The peripheral proved popular despite {{Creator/Nintendo}}'s Creator/{{Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favour, favor, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. {{Creator/Sega}} Creator/{{Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.

Game Genies usually came packaged with a book containing codes, and users could subscribe and receive regular updates. In addition, more intrepid gamers would attempt to find their own codes. These days, there are websites where users log and attempt to create Game Genie codes. Most console emulators feature an emulated Game Genie as a built-in option, though they can also run an actual Game Genie ROM as well.

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the UsefulNotes/PlayStation2 and UsefulNotes/XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 PS3]], or UsefulNotes/XBox360 at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back. Much of this has to do with newer consoles using modern hardware which can restrict programs from accessing one another's memory, a capability which if misused could result in all manner of cheating tools for online multiplayer games. However, someone did buy the Game Genie name, name to use for a save game editor program, and of course this is still very possible in PC games, games through software like Cheat Engine.
Is there an issue? Send a MessageReason:
Moving to Useful Notes (not a video game, but a console peripheral)

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1a15c4097bda03068a0675daceb70c73.jpg]]

->''"GameOver? No way! 'Cause we got Game Genie! We tell you when it's over!"''
-->-- '''[[https://youtu.be/H8FvS_1zZCM This commercial]]'''

Peripheral device developed by Creator/{{Codemasters}} and released by Creator/{{Galoob}} Toys which allows the user to effectively hack video games for a variety of effects, from such practical things as giving yourself infinite lives or ammo or making you immune to damage to stranger things like [[MindScrew turning Mario into an indistinguishable purple thing that swims through air]]. This is accomplished by entering a series of six-to-eight digit codes onto the startup screen, which will modify the game's data or programming.

The original Game Genie was for the UsefulNotes/NintendoEntertainmentSystem and allowed you to enter up to three codes, sometimes jokingly referred to as [[RuleOfThree three "wishes"]]. [[note]]This was likely intentional, as the hardware would have allowed for more, and the Gameboy's version followed the same theme even though it, too, could have handled more.[[/note]] The peripheral proved popular despite {{Creator/Nintendo}}'s disapproval. A lawsuit ensued, temporarily halting the sale of Game Genies through an injunction, but the courts ruled in Galoob's favour, likening the use of the Game Genie to "skipping portions of a book" which is in no way a derivative work, let alone a pirated copy. Not that it deterred Nintendo, though, and in recent years the Japanese government outlawed the sale and distribution of third-party console enhancers, something which Nintendo may have had a hand with given their history of ruthless litigation. {{Creator/Sega}} on the other hand approved of the Game Genie, giving it their seal of approval. Versions of the Game Genie appeared for the UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/SegaGenesis, and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Nintendo]] (and possibly some other systems). Some of these allowed five "wishes" instead of three. There also exists a [[https://fcgamer.wordpress.com/category/realtec/ Family Computer version]] of the Game Genie, but not much information is known about it apart from it being sold by a company called Realtec in regions where Famiclones are common.

Game Genies usually came packaged with a book containing codes, and users could subscribe and receive regular updates. In addition, more intrepid gamers would attempt to find their own codes. These days, there are websites where users log and attempt to create Game Genie codes. Most console emulators feature an emulated Game Genie as a built-in option, though they can also run an actual Game Genie ROM as well.

The Game Genie [[FollowTheLeader spawned]] [[TheRival one competitor]], the Pro Action Replay, which worked in a similar fashion. Both peripherals were retired at the end of the 16-Bit generation. The equivalent for the 32/64-bit era was the Interact [=GameShark=]. The next generation of UsefulNotes/ConsoleWars, dominated by the UsefulNotes/PlayStation2 and UsefulNotes/XBox, benefited from a new generation of the Action Replay, as well as the Pelican Accessories Code Breaker. No off-the-shelf tool permits similar enhancement to the UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 PS3]], or UsefulNotes/XBox360 at this time, and with the upswing in online console gaming and remote hardware verification, they may not ever be back. Much of this has to do with newer consoles using modern hardware which can restrict programs from accessing one another's memory, a capability which if misused could result in all manner of cheating tools for online multiplayer games. However, someone did buy the Game Genie name, to use for a save game editor program, and of course this is still very possible in PC games, through software like Cheat Engine.

As such, the Game Genie and related devices have become a footnote in the history of gaming, remembered mostly by nostalgic gamers as a life-saver in the days of NintendoHard.
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