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** Which Obsidian decided to re-use when they made the second KnightsOfTheOldRepublic
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[-''Note: examples need not be limited to characters who have [[LaserGuidedAmnesia no memory of prior events]] whatsoever. If the piece begins InMediasRes and the character wakes up in a room, and the '''audience''' has no idea where they are or what has gone before (or the character has only limited knowledge, possibly having been [[WhatDidIDoLastNight drunk the night before]], or something [[TapOnTheHead bad happened to him]], or he's in an alternate reality that only the audience seems to pick up on) that may be sufficient to meet this trope.''-]
to:
[-''Note: examples need not be limited to characters who have [[LaserGuidedAmnesia no memory of prior events]] whatsoever. If the piece begins InMediasRes and the character wakes up in a room, and the '''audience''' has no idea where they are or what has gone before (or the character has only limited knowledge, possibly having been [[WhatDidIDoLastNight drunk the night before]], or something [[TapOnTheHead bad happened to him]], or he's in an alternate reality that [[WorldGoneMad only the audience audience]] seems to pick up on) that may be sufficient to meet this trope.''-]
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[-''Note: examples need not be limited to characters who have no memory of prior events whatsoever. If the piece begins InMediasRes and the character wakes up in a room, and the '''audience''' has no idea where they are or what has gone before (or the character has only limited knowledge, possibly having been drunk the night before, or something bad happened to him, or he's in an alternate reality that only the audience seems to pick up on) that may be sufficient to meet this trope.''-]
to:
[-''Note: examples need not be limited to characters who have [[LaserGuidedAmnesia no memory of prior events events]] whatsoever. If the piece begins InMediasRes and the character wakes up in a room, and the '''audience''' has no idea where they are or what has gone before (or the character has only limited knowledge, possibly having been [[WhatDidIDoLastNight drunk the night before, before]], or something [[TapOnTheHead bad happened to him, him]], or he's in an alternate reality that only the audience seems to pick up on) that may be sufficient to meet this trope.''-]
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[[NotSelfExplanatory Self Explanatory]].
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A specific type of OntologicalMystery (which describes this trope in passing).
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A specific type of OntologicalMystery (which describes covers this trope in passing).
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A specific type of OntologicalMystery (which covers this trope in passing).
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A specific type of OntologicalMystery (which covers describes this trope in passing).
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SelfExplanatory.
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* ''{{Pandorum}}''... in a hypersleep capsule.
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* In ASnowballInHell by ChristopherBrookmyre, Darren [[AssholeVictim "The Daddy"]] Mc Dade wakes up in a hotel room he doesn't recognize. Things... don't end well for him.
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* "escape the [color] room" is a genre of flash game that has been done to ''death'' over the last ten years. There's even a parody of this on TheFlashTub.
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[[AC:{{Literature}}]]
* Roger Zelazny's ''Nine Princes In Amber'' (which spawned two entire five-novel series) begins this way. The first-person narrator doesn't even know his own name when he wakes up in, well, a hospital room.
* Roger Zelazny's ''Nine Princes In Amber'' (which spawned two entire five-novel series) begins this way. The first-person narrator doesn't even know his own name when he wakes up in, well, a hospital room.
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* ''Shadowrun'', also in a morgue in the SNES version.
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* ''Shadowrun'', ''{{Shadowrun}}'', also in a morgue in the SNES version.
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* ''[[Shadowrun]]'', also in a morgue in the SNES version.
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* ''[[Shadowrun]]'', ''Shadowrun'', also in a morgue in the SNES version.
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* ''[[Shadowrun]]'', also in a morgue in the SNES version.
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Spoilerized Inception. I was going to see it NEXT WEEK you guys!
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* Inverted, of all things, by ''{{Inception}}''. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of where they are, ''whether'' they are asleep, or how to wake up, which requires killing themselves.
to:
* Inverted, of all things, by ''{{Inception}}''. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of where they are, ''whether'' they are asleep, or how to wake up, which [[spoiler:which requires killing themselves.
themselves]].
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[[AC:{{Anime}} and {{Manga}}]]
* ''{{Gantz}}''. Upon their deaths, the main characters are sent to a mysterious room; the room is obviously located in Tokyo, but cannot be accessed unless you are called there by Gantz.
* Happens at least twice to [[TheChewToy Rosa]] in ''UminekoNoNakuKoroNi''. The first time is in the second arc's [[ColdBloodedTorture tea party]]. The second time occurs in the fourth arc, in what is [[MindScrew implied-ish?]] to be a DreamSequence Maria had.
** Happens to [[spoiler:[[TheAllConcealingI somebody]]]] early on in the sixth arc.
* Kirika in ''{{Noir}}'' woke up one day with no memory of who she was in an empty house that despite having photographs of parents, had no actual parents in sight. She found with her a pocketwatch, school ID with her name on it and [[BreadEggsMilkSquick a gun]] and killed a bunch of {{Mooks}} who showed up to harass her. The rest of the series deals with her trying to discover her identity.
* ''{{Dangaioh}}'': The four ESP'ers are all suddenly find themselves in service to Dr. Tarsan without knowing who they are/were, or how they got there.
[[AC:{{Film}}]]
* ''{{Gantz}}''. Upon their deaths, the main characters are sent to a mysterious room; the room is obviously located in Tokyo, but cannot be accessed unless you are called there by Gantz.
* Happens at least twice to [[TheChewToy Rosa]] in ''UminekoNoNakuKoroNi''. The first time is in the second arc's [[ColdBloodedTorture tea party]]. The second time occurs in the fourth arc, in what is [[MindScrew implied-ish?]] to be a DreamSequence Maria had.
** Happens to [[spoiler:[[TheAllConcealingI somebody]]]] early on in the sixth arc.
* Kirika in ''{{Noir}}'' woke up one day with no memory of who she was in an empty house that despite having photographs of parents, had no actual parents in sight. She found with her a pocketwatch, school ID with her name on it and [[BreadEggsMilkSquick a gun]] and killed a bunch of {{Mooks}} who showed up to harass her. The rest of the series deals with her trying to discover her identity.
* ''{{Dangaioh}}'': The four ESP'ers are all suddenly find themselves in service to Dr. Tarsan without knowing who they are/were, or how they got there.
[[AC:{{Film}}]]
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* Basically the ENTIRE "you wake up in a room and have to get out" flash-based adventure game subgenre is nothing but this trope.
** ''[[http://www.fasco-csc.com/works/crimson/crimson_e.php Crimson Room]]''
** ''[[http://www.fasco-csc.com/works/viridian/index_e.php Viridian Room]]''
** ''[[http://www.fasco-csc.com/works/white/white_e.php White Chamber]]''
* ''{{Portal}}''
** ''[[http://www.fasco-csc.com/works/crimson/crimson_e.php Crimson Room]]''
** ''[[http://www.fasco-csc.com/works/viridian/index_e.php Viridian Room]]''
** ''[[http://www.fasco-csc.com/works/white/white_e.php White Chamber]]''
* ''{{Portal}}''
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* ''SilentHill 4: [[ExactlyWhatItSaysOnTheTin The Room]]''
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* ''CaveStory''
* ''TheNeverhood''. Very literally applied, as [[spoiler:Klayman was created only a few minutes prior to the game's beginning and still asleep when the player takes control]].
* ''TheNeverhood''. Very literally applied, as [[spoiler:Klayman was created only a few minutes prior to the game's beginning and still asleep when the player takes control]].
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* RubyQuest
* ''[[TwelveThirteen 1213]]''.
* Kirika in ''{{Noir}}'' woke up one day with no memory of who she was in an empty house that despite having photographs of parents, had no actual parents in sight. She found with her a pocketwatch, school ID with her name on it and [[BreadEggsMilkSquick a gun]] and killed a bunch of {{Mooks}} who showed up to harass her. The rest of the series deals with her trying to discover her identity.
* ''[[TwelveThirteen 1213]]''.
* Kirika in ''{{Noir}}'' woke up one day with no memory of who she was in an empty house that despite having photographs of parents, had no actual parents in sight. She found with her a pocketwatch, school ID with her name on it and [[BreadEggsMilkSquick a gun]] and killed a bunch of {{Mooks}} who showed up to harass her. The rest of the series deals with her trying to discover her identity.
to:
* RubyQuest
* ''[[TwelveThirteen 1213]]''.
* KirikaThe teleplay ''The Cube'' (unrelated to the above series) where a man awakes in ''{{Noir}}'' woke up one day a solid white room with no people coming in and out doing various wacky things, but he cannot get anyone to tell him where he is or why he's there, he's only told that somewhere on the wall is a hidden door made just for him.
* Inverted, of all things, by ''{{Inception}}''. When someone falls into a deep enough sleep they wake up in Limbo, with little memory ofwho she was where they are, ''whether'' they are asleep, or how to wake up, which requires killing themselves.
[[AC:{{Live-Action TV}}]]
* The captives inan empty house that despite having photographs of parents, had no actual parents ''PersonsUnknown'' wake up in sight. She found hotel rooms with her little clue how they got there or why.
* ''TheTwilightZone'' Classic episodes ''[[http://en.wikipedia.org/wiki/Stopover_in_a_Quiet_Town Stopover in apocketwatch, school ID with her name on it Quiet Town]]" and [[BreadEggsMilkSquick a gun]] and killed a bunch of {{Mooks}} who showed up to harass her. The rest of the series deals with her trying to discover her identity."[[http://en.wikipedia.org/wiki/Five_Characters_in_Search_of_an_Exit Five Characters In Search Of An Exit]]".
[[AC:{{New Media}}]]
* ''[[TwelveThirteen 1213]]''.
* Kirika
* Inverted, of all things, by ''{{Inception}}''. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of
[[AC:{{Live-Action TV}}]]
* The captives in
* ''TheTwilightZone'' Classic episodes ''[[http://en.wikipedia.org/wiki/Stopover_in_a_Quiet_Town Stopover in a
[[AC:{{New Media}}]]
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* ''{{Gantz}}''. Upon their deaths, the main characters are sent to a mysterious room; the room is obviously located in Tokyo, but cannot be accessed unless you are called there by Gantz.
* Happens at least twice to [[TheChewToy Rosa]] in ''UminekoNoNakuKoroNi''. The first time is in the second arc's [[ColdBloodedTorture tea party]]. The second time occurs in the fourth arc, in what is [[MindScrew implied-ish?]] to be a DreamSequence Maria had.
** Happens to [[spoiler:[[TheAllConcealingI somebody]]]] early on in the sixth arc.
* The captives in ''PersonsUnknown'' wake up in hotel rooms with little clue how they got there or why.
* ''{{Zork}}'' is "you are in front of a small white house." with no reason as to how you got there. The explanation for the starting locations for later Infocom games makes a lot more sense. Except perhaps for Beyond Zork.
* ''{{Dangaio}}'': The four ESP'ers are all suddenly find themselves in service to Dr. Tarsan without knowing who they are/were, or how they got there.
* The teleplay "The Cube" where a man awakes in a solid white room with people coming in and out doing various wacky things, but he cannot get anyone to tell him where he is or why he's there, he's only told that somewhere on the wall is a hidden door made just for him.
* ''TheWhiteChamber'' has the main character wake up inside of a coffin on a spacestation with no memory of why she's there or why the space station is completely empty and covered in blood, rust, and limbs.
* In and example without the room, [[TheHero Wil]][[TheChick low]] of {{Earthsong}} wakes up under a purple willow/wiple tree with no idea whatsoever of what's going on.[[hottip:*:She's named after the tree, incidentally, it's not that apropos.]] This is echoed in a later wake-up, though she quickly remembers and the audience knows.
* ''[[PlanescapeTorment Planescape: Torment]]'', in a morgue no less.
* Inverted, of all things, by ''{{Inception}}''. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of where they are, ''whether'' they are asleep, or how to wake up, which requires killing themselves.
* Happens at least twice to [[TheChewToy Rosa]] in ''UminekoNoNakuKoroNi''. The first time is in the second arc's [[ColdBloodedTorture tea party]]. The second time occurs in the fourth arc, in what is [[MindScrew implied-ish?]] to be a DreamSequence Maria had.
** Happens to [[spoiler:[[TheAllConcealingI somebody]]]] early on in the sixth arc.
* The captives in ''PersonsUnknown'' wake up in hotel rooms with little clue how they got there or why.
* ''{{Zork}}'' is "you are in front of a small white house." with no reason as to how you got there. The explanation for the starting locations for later Infocom games makes a lot more sense. Except perhaps for Beyond Zork.
* ''{{Dangaio}}'': The four ESP'ers are all suddenly find themselves in service to Dr. Tarsan without knowing who they are/were, or how they got there.
* The teleplay "The Cube" where a man awakes in a solid white room with people coming in and out doing various wacky things, but he cannot get anyone to tell him where he is or why he's there, he's only told that somewhere on the wall is a hidden door made just for him.
* ''TheWhiteChamber'' has the main character wake up inside of a coffin on a spacestation with no memory of why she's there or why the space station is completely empty and covered in blood, rust, and limbs.
* In and example without the room, [[TheHero Wil]][[TheChick low]] of {{Earthsong}} wakes up under a purple willow/wiple tree with no idea whatsoever of what's going on.[[hottip:*:She's named after the tree, incidentally, it's not that apropos.]] This is echoed in a later wake-up, though she quickly remembers and the audience knows.
* ''[[PlanescapeTorment Planescape: Torment]]'', in a morgue no less.
* Inverted, of all things, by ''{{Inception}}''. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of where they are, ''whether'' they are asleep, or how to wake up, which requires killing themselves.
to:
* Happens at least twice to [[TheChewToy Rosa]] in ''UminekoNoNakuKoroNi''. The first time is in the second arc's [[ColdBloodedTorture tea party]]. The second time occurs in the fourth arc, in what is [[MindScrew implied-ish?]] to be a DreamSequence Maria had.
** Happens to [[spoiler:[[TheAllConcealingI somebody]]]] early on in the sixth arc.
* The captives in ''PersonsUnknown'' wake up in hotel rooms with little clue how they got there or why.
* ''{{Zork}}'' is "you are in front of a small white house." with no reason as to how you got there. The explanation for the starting locations for later Infocom games makes a lot more sense. Except perhaps for Beyond Zork.
* ''{{Dangaio}}'': The four ESP'ers are all suddenly find themselves in service to Dr. Tarsan without knowing who they are/were, or how they got there.
* The teleplay "The Cube" where a man awakes in a solid white room with people coming in and out doing various wacky things, but he cannot get anyone to tell him where he is or why he's there, he's only told that somewhere on the wall is a hidden door made just for him.
* ''TheWhiteChamber'' has the main character wake up inside of a coffin on a spacestation with no memory of why she's there or why the space station is completely empty and covered in blood, rust, and limbs.
* In and example without the room, [[TheHero Wil]][[TheChick low]] of {{Earthsong}} wakes up under a purple willow/wiple tree with no idea whatsoever of what's going on.[[hottip:*:She's named after the tree, incidentally, it's not that apropos.]] This is echoed in a later wake-up, though she quickly remembers and the audience knows.
* ''[[PlanescapeTorment Planescape: Torment]]'', in a morgue no less.
* Inverted, of all things, by ''{{Inception}}''. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of where they are, ''whether'' they are asleep, or how to wake up, which requires killing themselves.
[[AC:{{Tabletop Games}}]]
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* ''TheTwilightZone'' Classic episodes ''[[http://en.wikipedia.org/wiki/Stopover_in_a_Quiet_Town Stopover in a Quiet Town]]" and "[[http://en.wikipedia.org/wiki/Five_Characters_in_Search_of_an_Exit Five Characters In Search Of An Exit]]".
----
----
to:
[[AC:{{Video Games}}]]
*
** ''[[http://www.fasco-csc.com/works/crimson/crimson_e.php Crimson Room]]''
** ''[[http://www.fasco-csc.com/works/viridian/index_e.php Viridian Room]]''
** ''[[http://www.fasco-csc.com/works/white/white_e.php White Chamber]]''
* ''{{Portal}}''
* ''SilentHill 4: [[ExactlyWhatItSaysOnTheTin The Room]]''
* ''CaveStory''
* ''TheNeverhood''. Very literally applied, as [[spoiler:Klayman was created only a few minutes prior to the game's beginning and still asleep when the player takes control]].
* ''[[TwelveThirteen 1213]]''.
* ''{{Zork}}'' is "you are in front of a small white house." with no reason as to how you got there. The explanation for the starting locations for later Infocom games makes a lot more sense. Except perhaps for Beyond Zork.
* ''TheWhiteChamber'' has the main character wake up inside of a coffin on a spacestation with no memory of why she's there or why the space station is completely empty and covered in blood, rust, and limbs.
* ''[[PlanescapeTorment Planescape: Torment]]'', in a morgue no less.
[[AC:{{Web Comics}}]]
* In
[[AC:{{Web Original}}]]
* ''RubyQuest''
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** ''[[http://www.fasco-csc.com/works/white/white_e.php White Chamber]]''
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** The flash game ''[[http://www.fasco-csc.com/works/crimson/crimson_e.php Crimson Room]]''
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** The flash game ''[[http://www.fasco-csc.com/works/crimson/crimson_e.php Crimson Room]]''
** ''[[http://www.fasco-csc.com/works/viridian/index_e.php Viridian Room]]''
** ''[[http://www.fasco-csc.com/works/viridian/index_e.php Viridian Room]]''
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* ''TheTwilightZone'' episodes ''[[http://en.wikipedia.org/wiki/Stopover_in_a_Quiet_Town Stopover in a Quiet Town]]" and "[[http://en.wikipedia.org/wiki/Five_Characters_in_Search_of_an_Exit Five Characters In Search Of An Exit]]".
to:
* ''TheTwilightZone'' Classic episodes ''[[http://en.wikipedia.org/wiki/Stopover_in_a_Quiet_Town Stopover in a Quiet Town]]" and "[[http://en.wikipedia.org/wiki/Five_Characters_in_Search_of_an_Exit Five Characters In Search Of An Exit]]".
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* ''TheTwilightZone'' episodes ''[[http://en.wikipedia.org/wiki/Stopover_in_a_Quiet_Town Stopover in a Quiet Town]]" and "[[http://en.wikipedia.org/wiki/Five_Characters_in_Search_of_an_Exit Five Characters In Search Of An Exit]]".
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* A fairly common way to begin a theatre-style LiveActionRolePlayingGame.
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* A fairly common way to begin a theatre-style LiveActionRolePlayingGame.[[{{LARP}} Live Action Role Playing Game]].
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* Inverted, of all things, by {{Inception}}. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of where they are, ''whether'' they are asleep, or how to wake up, which requires killing themselves.
to:
* Inverted, of all things, by {{Inception}}.''{{Inception}}''. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of where they are, ''whether'' they are asleep, or how to wake up, which requires killing themselves.
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* A very common way to begin a LiveActionRolePlaying game.
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* A very fairly common way to begin a LiveActionRolePlaying game.theatre-style LiveActionRolePlayingGame.
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* TheWhiteChamber has the main character wake up inside of a coffin on a spacestation with no memory of why she's there or why the space station is completely empty and covered in blood, rust, and limbs.
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* TheWhiteChamber ''TheWhiteChamber'' has the main character wake up inside of a coffin on a spacestation with no memory of why she's there or why the space station is completely empty and covered in blood, rust, and limbs.
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* A very common way to begin a LiveActionRolePlaying game.
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* Inverted, of all things, by {{Inception}}. When someone falls into a deep enough sleep they wake up in Limbo, with little memory of where they are, ''whether'' they are asleep, or how to wake up, which requires killing themselves.
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* Zork is "you are in front of a small white house." with no reason as to how you got there. The explanation for the starting locations for later Infocom games makes a lot more sense. Except perhaps for Beyond Zork.
to:
* Zork ''{{Zork}}'' is "you are in front of a small white house." with no reason as to how you got there. The explanation for the starting locations for later Infocom games makes a lot more sense. Except perhaps for Beyond Zork.
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* The teleplay 'The Cube' where a man awakes in a solid white room with people coming in and out doing various wacky things, but he cannot get anyone to tell him where he is or why he's there, he's only told that somewhere on the wall is a hidden door made just for him.
to:
* The teleplay 'The Cube' "The Cube" where a man awakes in a solid white room with people coming in and out doing various wacky things, but he cannot get anyone to tell him where he is or why he's there, he's only told that somewhere on the wall is a hidden door made just for him.
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* ''{{PlanescapeTorment Planescape: Torment}}'', in a morgue no less.
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* ''{{PlanescapeTorment ''[[PlanescapeTorment Planescape: Torment}}'', Torment]]'', in a morgue no less.
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* ''{{PlanescapeTorment Planescape: Torment}}'', in a morgue no less.
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* In and example without the room, [[TheHero Wil]][[TheChick low]] of {{Earthsong}} wakes up under a purple willow/wiple tree with no idea whatsoever of what's going on. She's named after the tree, incidentally, it's not that apropos.
to:
* In and example without the room, [[TheHero Wil]][[TheChick low]] of {{Earthsong}} wakes up under a purple willow/wiple tree with no idea whatsoever of what's going on. She's [[hottip:*:She's named after the tree, incidentally, it's not that apropos.]] This is echoed in a later wake-up, though she quickly remembers and the audience knows.
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* In and example without the room, [[TheHero Wil]][[TheChick low]] of {{Earthsong}} wakes up under a purple willow/wiple tree with no idea whatsoever of what's going on. She's named after the tree, incidentally, it's not that apropos.