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Those who [[DidNotDoTheResearch fail to research breathing]] fall under TooDumbToLive.

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Those who [[DidNotDoTheResearch fail to research breathing]] fall under TooDumbToLive. The corollary is often InstantExpert, where Researching Breathing automatically allows those who Breath to do so instantly and flawlessly.

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* As noted in [[http://www.vgcats.com/comics/?strip_id=214 this]] comic from ''VGCats'', in order to equip any given piece of equipment (often extremely similar ones), use abilities, or cast spells in ''FinalFantasyXII'' the character must first have the license for it. Made worse by the fact that the party, composed entirely of thieves, [[LaResistance rebels]], and sky pirates, isn't the law-abiding sort.

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* As noted in [[http://www.vgcats.com/comics/?strip_id=214 this]] comic from ''VGCats'', in order to equip any given piece of equipment (often extremely similar ones), use abilities, or cast spells in ''FinalFantasyXII'' the character must first have the license for it. Made worse by the fact that the party, composed entirely of thieves, [[LaResistance rebels]], and sky pirates, isn't the law-abiding sort. (Ignoring of course how many times they're legally entering law-abiding areas with the local police)


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*** Course, this is also the same with ''DragonAge'', which uses the same system. You don't have to find the cards, but apparently they don't realize that "oh, maybe I can cast heal on that guy over there who's bleeding" until you tell them to.


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** Probably the best explanation for the heavier armour is your strength rating. StatisticallySpeaking, you'd get overwhelmed by heavy plate armour at level one.


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* ''TheWitcher''. Just...''TheWitcher''. Guess who [[ZeroPunctuation made fun of this]]?
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* DarkCloud2: "You have invented BREAD!!"
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***[[CompletelyMissingthePoint Well YOU try learning how to snore on command.]]

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***Growth can be justified. It's not just growing, it's a growth spurt for a power-up. But a Pokemon that's mostly stomach and mouth has to learn how to Swallow and Spit Up. That one is slightly justified in that its brain is tiny. [[WhatAnIdiot Snorlax having to learn how to go to sleep and how to snore however...]]



* In ''{{RuneScape}}'', your character can, starting out, wear bronze armor and wield bronze weapons, but it's not until higher levels of Defense or Strength that he can wear iron, steel, or any other weapons. The same goes for mining rocks -- you can't mine, say, mithril at starting level, but you can mine copper and tin, even though the ore is right there ''either way''. There are probably plenty of other examples. Jagex loves this trope.

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* In ''{{RuneScape}}'', your character can, starting out, wear bronze armor and wield bronze weapons, but it's not until higher levels of Defense or Strength Attack that he can wear iron, steel, or any other weapons. The same goes for mining rocks -- you can't mine, say, mithril at starting level, but you can mine copper and tin, even though the ore is right there ''either way''. There are probably plenty of other examples. Jagex loves this trope.trope.
** Although you don't have to research how to eat food. Armor, for some reason, doesn't really soften blows. It makes blows less likely to hit. As in iron armor makes you harder to hit than bronze.
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* Weapon skills in ''WorldOfWarcraft''. Every class starts with a few and can learn some more. You'd think a caster wouldn't need to learn how to hold a weapon considering they mostly use them for passive benefits, but they do. Similarly, some classes learn how to wear heavier armor at level 40. Also, you need to learn cooking to make a fire.

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* Weapon skills in ''WorldOfWarcraft''. Every class starts with a few and can learn some more. You'd think a caster wouldn't need to learn how to hold a weapon considering they mostly use them for passive benefits, but they do. Similarly, some classes learn how to wear heavier armor at level 40. Also, you need to learn cooking to make a fire.campfire, even if you're a fire mage.
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** This would be perfectly realistic considering a bioweapon designed to kill one alien species wouldn't necessarily work on others... If the game's bioweapons didn't play NoBiochemicalBarriers absolutely straight.


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** The new weapons "training" really only consists of the character picking up a gun from a pile in an alien ship. Maybe Shepard simply hadn't thought of using that weapon before.
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** Lesser example. Seige Tanks need to learn how to go into seige mode. While it makes sense from a balance point of view, a seige tanks normal attack is basically for the sole purpose of being ambushed and not having time to go into seige mode. In Starcraft II, the other unit that can change shape, the Viking, does NOT have to research it's mode shift.


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* In ''{{Dofus}}'' you have exactly one emote starting off with. Sitting down. Waving, cheering, playing RockPaperScissors, lying down, even FARTING require quests or emote scrolls.
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*** [[CompletelyMissingThePoint But isn't Alphabet a prerequisite for Writing?]]
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** And in Monterigioni, Mario teaches Ezio how to taunt guards.

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** And in Monterigioni, Mario teaches Ezio how to taunt guards. At least you can pull some of the basic moves off without needing an explicit tutorial, like pickpocketing, even though the game will still deign to inform you of it.

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[[quoteright:346:[[VGCats http://static.tvtropes.org/pmwiki/pub/images/leoforgothowtobreathe_6632.jpg]]]]



** Probably [[JustifiedTrope Justified]] in that Zerg "research" actually means evolving (e.g. [[LegoGenetics Adrenal Glands, Antennae, etc]].), it's possible it really is physically impossible for your units to burrow instantly and effectively as shown ingame.



*** They won't perform the action ''automatically'', but you can still manually tell them to use Antidotes and what-not. Also when you open the action menus, time stops, so you have plenty of time to find the right move you want to perform. However, they will do ''anything'' you program them to do: for example, using the Gambit "Ally: Any" with a status healing item such as a Phoenix Down or Antidote will make them use it automatically when needed, which is fine. But doing this with HP healing items however will cause them to toss a Potion to an ally thats even just ''one'' puny HP away from full health - so pick your Gambits carefully.



*** Possibly justified in the case of FFX. Some of those items are crazy powerful. There's an item to cast Death on one enemy, an item to cast Death on ''all'' enemies, items that negate all magical effects, items with holy magic, items with Ultima magic, etc, etc. They're the kind of items that you would probably '''want''' extra training before you're allowed to mess with them.



*** As a sidenote: You may discover a WackyWaysideTribe (called Goody Huts) or some ancient treasure (from the game's random event). In addition to other possibilities, you might receive a bonus of research towards a technology (as in case of the random event), or actually receive the technology itself from an isolated hut. So technically, you can obtain Nuclear Fission from a WackyWaysideTribe, or perhaps receive some bonus research points towards Nuclear Fusion from an ancient text, in a ancient city ruin (or a church). This is very rare however, yet you can still obtain Monarchy from a small hut with a bit of luck.



** Learning new weapon skills sort of made sense to me. Sure, anyone can hold a sword, or flail one around, but if you don't train how to use it properly, you'd only hurt yourself more than your enemy.



** Climb and Swim are justifiable, you really do need to learn or otherwise figure out how to do them properly to have any effect beyond hurting your arms or flailing uselessly in the water. Pull and Push...not so much.



*** And said "Power armor training" might not even apply, as this troper was able to put on the power armor you get after ''Operation: Anchorage'' immediately after playing it, though this may be because you get the training while in the sim.



** Although the skill could be available because the soldiers are becoming extremely paranoid at that point in the game, thus gullible. You still have to buy it though.



** ''{{GURPS}}'' has a skill named "Dropping".
*** Which is actually knowing how to drop things on people while flying. It's more complicated than it looks.
** Though for the most part, ''{{GURPS}}'' averts this by giving all skills a default to another skill or Attribute, allowing players to use skills they haven't learned, only at a penalty.
*** There's also "Push" which sounds like an example of this, but is actually the cinematic ability of martial arts masters to launch opponents across the room with a single blow and not harm them (that much).



*** To be fair, any character is free to attempt tossing sand in the eyes of a foe (with the DM arbitrating what he needs to roll to achieve it). "Sand in the Eyes" just directly references the trope in the default flavor text.



*** Yes, but ''{{FATAL}}'' fails everything forever. Except [[MemeticMutation historical/mythological accuracy]].



** It's partially subverted since you learn how to run as fast as your motorcycle.



*** Obsessive completionist?



* In ''{{RuneScape}}'', your character can, starting out, wear bronze armor and wield bronze weapons, but it's not until higher levels of Defense or Strength that he can wear iron, steel, or any other weapons. The same goes for mining rocks -- you can't mine, say, mithril at starting level, but you can mine copper and tin, even though the ore is right there ''either way''. There are [[strike:probably]] plenty of other examples. Jagex loves this trope.
** Actually, iron can be wielded at level 1, but it can't be mined.
** In Jagex's defense, most of this is rather well thought out (mining, for example, can be justified as having the harder materials take longer to mine)... while others, not so much. No, I don't think I need this agility level in order to walk on this creek's stepping stones, why do you ask?
*** Safely doing it, some shortcuts in Runescape is dangerous and a mistep can cause injury or death. Defense is more about wearing armor comfortably.

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* In ''{{RuneScape}}'', your character can, starting out, wear bronze armor and wield bronze weapons, but it's not until higher levels of Defense or Strength that he can wear iron, steel, or any other weapons. The same goes for mining rocks -- you can't mine, say, mithril at starting level, but you can mine copper and tin, even though the ore is right there ''either way''. There are [[strike:probably]] probably plenty of other examples. Jagex loves this trope.
** Actually, iron can be wielded at level 1, but it can't be mined.
** In Jagex's defense, most of this is rather well thought out (mining, for example, can be justified as having the harder materials take longer to mine)... while others, not so much. No, I don't think I need this agility level in order to walk on this creek's stepping stones, why do you ask?
*** Safely doing it, some shortcuts in Runescape is dangerous and a mistep can cause injury or death. Defense is more about wearing armor comfortably.
trope.



** To be fair, in Altair's case, he was demoted all the way back down to the lowest rank; therefore, it was less of a necessary thing and more of just tradition. Regardless of Altair's other standing, he was a and to be treated as a novice, therefore, the training.
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* As noted in [[http://www.vgcats.com/comics/?strip_id=216 this]] comic from ''VGCats'', in order to equip any given piece of equipment (often extremely similar ones), use abilities, or cast spells in ''FinalFantasyXII'' the character must first have the license for it. Made worse by the fact that the party, composed entirely of thieves, [[LaResistance rebels]], and sky pirates, isn't the law-abiding sort.

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* As noted in [[http://www.vgcats.com/comics/?strip_id=216 com/comics/?strip_id=214 this]] comic from ''VGCats'', in order to equip any given piece of equipment (often extremely similar ones), use abilities, or cast spells in ''FinalFantasyXII'' the character must first have the license for it. Made worse by the fact that the party, composed entirely of thieves, [[LaResistance rebels]], and sky pirates, isn't the law-abiding sort.
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*** As a sidenote: You may discover a WackyWaysideTribe or some ancient treasure. In addition to other possibilities, you might research a technology. Apparently there are other nuclear civilizations without writing, as you may research 'nuclear technologies', or if sufficiently advanced 'spacefaring technologies'.

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*** As a sidenote: You may discover a WackyWaysideTribe (called Goody Huts) or some ancient treasure. treasure (from the game's random event). In addition to other possibilities, you might receive a bonus of research towards a technology. Apparently there are other nuclear civilizations without writing, as technology (as in case of the random event), or actually receive the technology itself from an isolated hut. So technically, you may can obtain Nuclear Fission from a WackyWaysideTribe, or perhaps receive some bonus research 'nuclear technologies', or if sufficiently advanced 'spacefaring technologies'.points towards Nuclear Fusion from an ancient text, in a ancient city ruin (or a church). This is very rare however, yet you can still obtain Monarchy from a small hut with a bit of luck.
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*** Possibly justified in the case of FFX. Some of those items are crazy powerful. There's an item to cast Death on one enemy, an item to cast Death on ''all'' enemies, items that negate all magical effects, items with holy magic, items with Ultima magic, etc, etc. They're the kind of items that you would probably '''want''' extra training before you're allowed to mess with them.
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*** Yes, but ''{{FATAL}}'' fails everything forever. Except [[MemeMutation historical/mythological accuracy]].

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*** Yes, but ''{{FATAL}}'' fails everything forever. Except [[MemeMutation [[MemeticMutation historical/mythological accuracy]].
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*** Yes, but ''{{FATAL}}'' fails everything forever. Except [[MemeMutation historical/mythological accuracy]].
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* LaTale has books which, when read, can teach your character to use a particular emote. These emotes include the ability to point at things, the ability to stick your hand out without pointing at things, and the ability ''to be sad''. To make it worse, these books tend to have a low chance of even working, so most of the time, your character will be completely unable to comprehend how to look angry or whatever.
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* In ''TalesOfLegendia'', you need to successfully make toast five times before learning to put jam and butter on it.

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** Though for the most part, ''{{GURPS}}'' averts this by giving all skills a default to another skill or Attribute, allowing players to use skills they haven't learned, only at a penalty.



* ''Almost'' entirely averted in [[MabinogiFantasyLife Mabinogi]], as most basic non-combat skills are learned either by trying to use them, or asking an NPC about them. Normally automatic actions, such as eating or wearing things, have no restrictions at all; and there is no level or skill limit on any equips. Higher level skills simply allow one to create more complex or higher quality items. Played painfully straight with the "Rest" skill, which has to be learned. That's right, the game ''doesn't even give you the ability to sit down'' until an {{NPC}} teaches you how (to get higher ranks in the skill, you have to learn from [=NPCs=] or books). Fortunately, it's one of the first skills that player characters learn.

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* ''Almost'' Almost entirely averted in [[MabinogiFantasyLife Mabinogi]], as most basic non-combat skills are learned either by trying to use them, or asking an NPC about them. Normally automatic actions, such as eating or wearing things, have no restrictions at all; and there is no level or skill limit on any equips. Higher level skills simply allow one to create more complex or higher quality items. Played painfully straight with the "Rest" skill, which has to be learned. That's right, the game ''doesn't even give you the ability to sit down'' until an {{NPC}} teaches you how (to get higher ranks in the skill, you have to learn from [=NPCs=] or books). Fortunately, it's one of the first skills that player characters learn.
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* Almost entirely averted in [[MabinogiFantasyLife Mabinogi]], as most basic non-combat skills are learned either by trying to use them, or asking an NPC about them. Normally automatic actions, such as eating or wearing things, have no restrictions at all; and there is no level or skill limit on any equips. Higher level skills simply allow one to create more complex or higher quality items. Played painfully straight with the "Rest" skill, which has to be learned. That's right, the game ''doesn't even give you the ability to sit down'' until an {{NPC}} teaches you how (to get higher ranks in the skill, you have to learn from [=NPCs=] or books). Fortunately, it's one of the first skills that player characters learn.

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* Almost ''Almost'' entirely averted in [[MabinogiFantasyLife Mabinogi]], as most basic non-combat skills are learned either by trying to use them, or asking an NPC about them. Normally automatic actions, such as eating or wearing things, have no restrictions at all; and there is no level or skill limit on any equips. Higher level skills simply allow one to create more complex or higher quality items. Played painfully straight with the "Rest" skill, which has to be learned. That's right, the game ''doesn't even give you the ability to sit down'' until an {{NPC}} teaches you how (to get higher ranks in the skill, you have to learn from [=NPCs=] or books). Fortunately, it's one of the first skills that player characters learn.
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* Almost entirely averted in [[MabinogiFantasyLife Mabinogi]], as most basic non-combat skills are learned either by trying to use them, or asking an NPC about them. Normally automatic actions, such as eating things, have no restrictions at all; and there is no level or skill limit on any equips. Higher level skills simply allow one to create more complex or higher quality items. Played painfully straight with the "Rest" skill, which has to be learned. That's right, the game [i]doesn't even give you the ability to sit down[/i] until an {{NPC}} teaches you how (to get higher ranks in the skill, you have to learn from [=NPCs=] or books). Fortunately, it's one of the first skills that player characters learn.

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* Almost entirely averted in [[MabinogiFantasyLife Mabinogi]], as most basic non-combat skills are learned either by trying to use them, or asking an NPC about them. Normally automatic actions, such as eating or wearing things, have no restrictions at all; and there is no level or skill limit on any equips. Higher level skills simply allow one to create more complex or higher quality items. Played painfully straight with the "Rest" skill, which has to be learned. That's right, the game [i]doesn't ''doesn't even give you the ability to sit down[/i] down'' until an {{NPC}} teaches you how (to get higher ranks in the skill, you have to learn from [=NPCs=] or books). Fortunately, it's one of the first skills that player characters learn.
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* Almost entirely averted in [[MabinogiFantasyLife Mabinogi]], as most basic non-combat skills are learned either by trying to use them, or asking an NPC about them. Normally automatic actions, such as eating things, have no restrictions at all; and there is no level or skill limit on any equips. Higher level skills simply allow one to create more complex or higher quality items. Played painfully straight with the "Rest" skill, which has to be learned. That's right, the game [i]doesn't even give you the ability to sit down[/i] until an {{NPC}} teaches you how (to get higher ranks in the skill, you have to learn from [=NPCs=] or books). Fortunately, it's one of the first skills that player characters learn.
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'''"Gotham's Legendary Crime-Fighter Gradually Learns to Fight Crime"'''

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'''"Gotham's ->'''"Gotham's Legendary Crime-Fighter Gradually Learns to Fight Crime"'''
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'''"Gotham's Legendary Crime-Fighter Gradually Learns to Fight Crime"'''
-->--[[http://www.firstpersonobserver.com/blog/2010/05/19/gothams-legendary-crime-fighter-gradually-learns-to-fight-crime/ First-Person Observer]] Headline
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* In ''MassEffect 2'' every class can use [[{{BFG}} heavy weapons]] (which include grenade launchers, rocket launchers, flamethrowers, alien particle beams and ''a nuke launcher'' amongst others) by default while most classes require ''training'' to be able to use ''assault rifles''.

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* In ''MassEffect 2'' every class can use [[{{BFG}} heavy weapons]] (which include grenade launchers, rocket launchers, flamethrowers, alien particle beams and ''a nuke launcher'' amongst others) by default while yet most classes require ''training'' to be able to use ordinary ''assault rifles''.
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* In ''MassEffect 2'' every class can use [[{{BFG}} heavy weapons]] (which include grenade launchers, rocket launchers, flamethrowers, alien particle beams and ''a nuke launcher'' amongst others) by default while most classes require ''training'' to be able to use ''assault rifles''.
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** {{Pokemon}} plays it perfectly straight. Leaving aside those infuriating Pokemon who don't learn an attack move until double-digit levels (for the uninitiated, sample low-level attacks include "Tackle" and "Peck"), Bellsprout does not automatically know how to grow ("Growth"). [[FridgeLogic What was it doing for the first seven levels of its life]]? Even more mind-boggling, Pidgey- a pigeon- ''never'' learns to Peck.
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Proper use of a shield is in fact something that people need to learn how to do, and as such doesn't belong in the list with inherent species abilities


** Crypt Fiends have this with web and burrow as well. Footmen also have this issue with defend, which involves advancing slowly with a shield. The night elves feature this with the entire faction researching night vision, for a group that is mostly active at night for biological reasons. Chimeras have to research using their other head to spit acid. Trolls need to be taught how to regenerate, which is an innate ability to all members of their race.

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** Crypt Fiends have this with web and burrow as well. Footmen also have this issue with defend, which involves advancing slowly with a shield. The night elves feature this with the entire faction researching night vision, for a group that is mostly active at night for biological reasons. Chimeras have to research using their other head to spit acid. Trolls need to be taught how to regenerate, which is an innate ability to all members of their race.

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