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* ''Literature/HarryPotterAndTheChamberOfSecrets'' has a variant when a {{basilisk|AndCockatrice}} with a DeadlyGaze is prowling [[WizardingSchool Hogwarts]] but miraculously only manages to Petrify people (which is reversible). The trick here is that your eyes have to directly meet the monster's gaze for it to kill you--which did happen once in the backstory. But at the time the book takes place, the only character to look this thing in the eyes is the FriendlyGhost Nearly Headless Nick, who gets Petrified by default because you can't exactly kill the guy ''again''. (The other victims include a student who glimpses the basilisk through Nick's translucent form, another student who observes it through a camera lens, and a few students--and a cat--who see the creature's reflection.)
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** Parodied in "Make Love, Not Warcraft" where one player is dominating the title game and going around whacking players to their recognized detriment -- visually represented in person as an obese nerd whose sole focus is the game before him -- and the question about how to stop him is phrased (with a JapaneseRanguage accent) as "How do you kill what has no life?"

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** Parodied in "Make Love, Not Warcraft" where one player overpowered {{griefer}} is dominating the title game and going around whacking players to their recognized detriment -- visually represented in person as an obese nerd whose sole focus is the game before him -- and the question about how to stop him is phrased (with a JapaneseRanguage accent) as "How do you kill what has no life?"
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Crystal Heart is from My Little Pony, not Mario.


** You can't kill Cortez in ''VideoGame/PaperMarioTheThousandYearDoor'' as he just keeps coming back with new flashy forms and finally just ends the fight to gloat that nothing you can throw at him will kill a ghost. It leads to one of the game's funnier moments where Mario just politely informs him that all they want is the Crystal Heart and asks if they can have it, and Cortez ''just gives it to them'' after brief consideration because "what's one jewel to a guy like him?" Even the flavor text of the Crystal Heart in the status menu tells you it was earned "by not really defeating Cortez".

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** You can't kill Cortez in ''VideoGame/PaperMarioTheThousandYearDoor'' as he just keeps coming back with new flashy forms and finally just ends the fight to gloat that nothing you can throw at him will kill a ghost. It leads to one of the game's funnier moments where Mario just politely informs him that all they want is the Crystal Heart Star and asks if they can have it, and Cortez ''just gives it to them'' after brief consideration because "what's one jewel to a guy like him?" Even the flavor text of the Crystal Heart in the status menu tells you it was earned "by not really defeating Cortez".
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added another discworld example.

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** In ''Literature/WitchesAbroad'', Baron Saturday isn't just a zombie, he's also channeling the power of the entire swamp, able to shrug off not just physical attacks, but also powerful magic:
-->-- [[BigBad Lilith]]: "You fools, this is how you kill a dead man" (throws blast of magic)
-->-- Saturday (unharmed): Lady, there ain't no way to kill a dead man.
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* In ''Franchise/DeadSpace'', the Necromorphs, the host creature are already dead, and the pieces of meat usually connecting the sharpened limbs are the [[PuppeteerParasite parasitic tentacle creatures]] that animate the body.
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** In earlier ''Super Mario'' games, there are the Dry Bones, [[NightOfTheLivingMooks skeletal versions of Koopa Troopas]] mainly found in towers and castles. These undead Koopas often collapse when attacked, but they soon revive themselves and become normal once again (however there are some methods to permanently defeat them). Dry Bones first appeared in ''VideoGame/SuperMarioBros3'', in which sprites of them are edited Koopa Troopa sprites.

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** In earlier ''Super Mario'' games, there are the Dry Bones, [[NightOfTheLivingMooks skeletal versions of Koopa Troopas]] mainly found in towers and castles. These undead Koopas often collapse when attacked, but they soon revive themselves and become normal once again (however there are some methods to permanently defeat them).them, with attacking them while invincible from using a Star-type item being the most reliable). Dry Bones first appeared in ''VideoGame/SuperMarioBros3'', in which sprites of them are edited Koopa Troopa sprites.
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* In ''Anime/SailorMoonCrystal'', Calaveras says this when Sailor Venus attacks Petz's ghost. The attack simply goes right through her incorporeal form.
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** In earlier ''Super Mario'' games, there're the Dry Bones, [[NightOfTheLivingMooks skeletal versions of Koopa Troopas]] mainly found in towers and castles. These undead Koopas often collapse when attacked, but they soon revive themselves and become normal once again (however there are some methods to permanently defeat them). Dry Bones first appeared in ''VideoGame/SuperMarioBros3'', in which sprites of them are edited Koopa Troopa sprites.

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** In earlier ''Super Mario'' games, there're there are the Dry Bones, [[NightOfTheLivingMooks skeletal versions of Koopa Troopas]] mainly found in towers and castles. These undead Koopas often collapse when attacked, but they soon revive themselves and become normal once again (however there are some methods to permanently defeat them). Dry Bones first appeared in ''VideoGame/SuperMarioBros3'', in which sprites of them are edited Koopa Troopa sprites.
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* Becomes a recurring theme in a two-part episode of ''WesternAnimation/SouthPark'' when, after the events of [[WesternAnimation/SouthParkTheMovie the movie]], Satan has dumped Saddam Hussein and killed him ([[ItMakesSenseInContext don't ask]]). Of course, since Saddam was already dead and in Hell, he pops up the very next day right as rain, much to Satan's chagrin:

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* Becomes a recurring theme in a two-part episode of ''WesternAnimation/SouthPark'' when, after the events of [[WesternAnimation/SouthParkTheMovie [[WesternAnimation/SouthParkBiggerLongerAndUncut the movie]], Satan has dumped Saddam Hussein and killed him ([[ItMakesSenseInContext don't ask]]). Of course, since Saddam was already dead and in Hell, he pops up the very next day right as rain, much to Satan's chagrin:
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* ''Film/TheMummy2017'': ZigzaggedTrope. The mummies in the film are actually far more vulnerable than human mooks, as one might expect from a decaying body. However, they still ignore all pain and [[WhoNeedsTheirWholeBody keep coming after losing one or more limbs]].

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* ''Film/TheMummy2017'': ZigzaggedTrope. The mummies in the film raised by Ahmanet are actually far more vulnerable than human mooks, as one might expect from a decaying body. However, they still ignore all pain and [[WhoNeedsTheirWholeBody keep coming after losing one or more limbs]]. Ahmanet herself is much tougher, in no small part thanks to her magic.
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* Tubal Cain from ''VisualNovel/DiesIrae'' can be ridiculously difficult to put down as he is just a hollow corpse being controlled by the souls in the [[EvilWeapon false lance of Longinus]] that he wields. Chopping off his head of cutting him to pieces will just slow him down a little at most. Even completely disintegrating him will technically not kill him as long as his weapon is still intact, as it will just look for a new host and repeat the process.

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* Tubal Cain from ''VisualNovel/DiesIrae'' can be ridiculously difficult to put down as he is just a hollow corpse being controlled by the souls in the [[EvilWeapon false lance of Longinus]] that he wields. Chopping off his head of or cutting him to pieces will just slow him down a little at most. Even completely disintegrating him will technically not kill him as long as his weapon is still intact, as it will just look for a new host and repeat the process.
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[[folder:Visual Novels]]
* Tubal Cain from ''VisualNovel/DiesIrae'' can be ridiculously difficult to put down as he is just a hollow corpse being controlled by the souls in the [[EvilWeapon false lance of Longinus]] that he wields. Chopping off his head of cutting him to pieces will just slow him down a little at most. Even completely disintegrating him will technically not kill him as long as his weapon is still intact, as it will just look for a new host and repeat the process.
[[/folder]]
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** ''ComicBook/WonderWoman2006'': Zeus' army of Gargareans cannot be killed by conventional means which makes them horrifically effective at what Zeus raised them to do: slaughter all humans who are part of an army or have taken steps to defend themselves.

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Merged two entries for Quake I, keeping a bit of each.


* PlayedForLaughs in the manual for ''VideoGame/{{Quake}}'' in the description for Zombies: "Thou canst not kill that which doth not live. But you can blast it into chunky kibbles." In practical terms, this meant that only blasting a zombie into LudicrousGibs would kill it for good -- if it went down with its body intact, it'd just get back up later.

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* PlayedForLaughs in In ''VideoGame/QuakeI'', the zombies will simply get back up after a few seconds if you just shoot them like anything else. The only way to kill them permanently is to turn them into LudicrousGibs by whatever means you can find which will do so (usually grenades or rockets, but environmental hazards can work, too). The manual for ''VideoGame/{{Quake}}'' in almost name-drops the description for Zombies: trope using YeOldeButcheredEnglish, describing them as "Thou canst not kill that which doth not live. But you can blast it into chunky kibbles." In practical terms, this meant that only blasting a zombie into LudicrousGibs would kill it for good -- if it went down with its body intact, it'd just get back up later."



* In ''VideoGame/QuakeI'', the zombies are unkillable by simply shooting them until they drop(they will get back up). The only way to kill them permanently is to gib them with an explosive, hazard, or otherwise.

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* ''ComicBook/TheLegendOfWonderWoman2016'': The Duke of Deception's NaziZombies are unaffected by small arms fire and all shown attempts to repel them outside of Wonder Woman's lasso of truth, which causes the spirits possessing the bodies to flee them.

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* ''Franchise/WonderWoman'':
** ''ComicBook/WonderWoman1942'': In the closing arc the shades of Hades attack Paradise Island and despite the Amazons being demonstrably better fighters they are killed in droves (and then turned into zombies which turn on their still living sisters) because even cutting a shade in half or beheading it with conventional weapons is a minor setback for the things. Diana eventually figures out that [[ReviveKillsZombie turning the purple healing ray on the shades disintegrates them]].
**
''ComicBook/TheLegendOfWonderWoman2016'': The Duke of Deception's NaziZombies are unaffected by small arms fire and all shown attempts to repel them outside of Wonder Woman's lasso of truth, which causes the spirits possessing the bodies to flee them.
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* ''TabletopGame/Warhammer40000'' and ''TabletopGame/{{Warhammer}}'': There are invincible undead soldiers, but of course this is subject to GameplayAndStorySegregation, or they would just be a GameBreaker on the tabletop.

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* ''TabletopGame/Warhammer40000'' and ''TabletopGame/{{Warhammer}}'': There are invincible various nigh-invincible undead soldiers, but of course this is subject to GameplayAndStorySegregation, or they would just be a GameBreaker on the tabletop.
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* ''TabletopGame/Warhammer40000'' and ''TabletopGame/{{Warhammer}}'':

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* ''TabletopGame/Warhammer40000'' and ''TabletopGame/{{Warhammer}}'':''TabletopGame/{{Warhammer}}'': There are invincible undead soldiers, but of course this is subject to GameplayAndStorySegregation, or they would just be a GameBreaker on the tabletop.
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* ''ComicBook/SimonDark'': [[PlayingWithATrope Played With]]. Simon is at first the only undead thing in the comic and is effectively immortal, to the point that he is shocked to learn that humans cannot just have their heads stitched back on after being decapitated and recover since his earliest memories are of his own head being reattached. Later it is revealed that Tom was also brought back from the dead and has regenerative abilities but not to Simon's extent and the various unfortunates that were killed and possessed by the cult have differing levels of abuse their bodies can take before they expire.
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** In ''Discworld/{{Pyramids}}'', Teppic's father notes that the mummification process seems to have made him stronger, due to the extra weight provided by the straw.

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** In ''Discworld/{{Pyramids}}'', ''Literature/{{Pyramids}}'', Teppic's father notes that the mummification process seems to have made him stronger, due to the extra weight provided by the straw.

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* ''ComicBook/JudgeDredd'': The Dark Judges are incredibly hard to destroy for this reason. They tend to ignore Lawgiver gunfire completely (unless appropriately severe, like a hundred Judges at a time firing at will) and even incinerating their undead bodies inadvertently causes [[FightingAShadow their spirits to break free]]. One of their {{Catch Phrase}}s is "You cannot kill what does not live!"
* ''ComicBook/FiendsOfTheEasternFront'': Constanta and his fellow vampires use their status as living dead to partake in numerous wars in search of prey, since most regular weapons are incapable of harming them or even slowing them down.

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* ''ComicBook/JudgeDredd'': ''[[ComicBook/TwoThousandAD 2000 AD]]'':
** ''ComicBook/JudgeDredd''
***
The Dark Judges are incredibly hard to destroy for this reason. They tend to ignore Lawgiver gunfire completely (unless appropriately severe, like a hundred Judges at a time firing at will) and even incinerating their undead bodies inadvertently causes [[FightingAShadow their spirits to break free]]. One of their {{Catch Phrase}}s is "You cannot kill what does not live!"
* *** Averted with Sabbat's zombies in the ''Judgement Day'' storyline: "Bullet seems to work."
**
''ComicBook/FiendsOfTheEasternFront'': Constanta and his fellow vampires use their status as living dead to partake in numerous wars in search of prey, since most regular weapons are incapable of harming them or even slowing them down.down.
** Averted completely in the [[VideoGame/ZombieArmyTrilogy Zombie Army]] tie-in strip currently running in the Megazine; the zombies can be taken out by single bullets.



* ''Franchise/EvilDead'': Deadites as ''very'' tough, and generally shake off wounds like gunshots and loss of limbs. In general, it takes something major, like RemovingTheHeadOrDestroyingTheBrain or outright dismembering the body, to put them down for good; on multiple occasions in ''Series/AshVsEvilDead'', Ash and co. chop up the bodies of slain Deadites to [[MakeSureHesDead make sure they stay down]].

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* ''Franchise/EvilDead'': Deadites as are ''very'' tough, and generally shake off shaking gunshot wounds like gunshots and loss of limbs. In general, it takes something major, like RemovingTheHeadOrDestroyingTheBrain or outright dismembering the body, to put them down for good; on multiple occasions in ''Series/AshVsEvilDead'', Ash and co. chop up the bodies of slain Deadites to [[MakeSureHesDead make sure they stay down]].
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* In the ''VideoGame/DarkSouls'' games, the protagonist is [[WhoWantsToLiveForever cursed with a form of]] ResurrectiveImmortality that means that they revert to their undead "[[RevenantZombie Hollow]]" form and teleport to the last [[CheckPoint Bonfire]] they used. They cannot be killed in a way that matters, although [[GameplayAndStorySegregation canonically,]] they'll go insane if it happens too often.

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* In the ''VideoGame/DarkSouls'' games, the protagonist is [[WhoWantsToLiveForever cursed with a form of]] ResurrectiveImmortality that means that they revert to their undead "[[RevenantZombie Hollow]]" form and teleport to the last [[CheckPoint Bonfire]] they used. used upon death. They cannot be killed in a way that matters, although [[GameplayAndStorySegregation canonically,]] they'll go insane if it happens too often.often ([[NintendoHard probably the point where the player chucks the controller through the nearest window]]).
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* In the ''Franchise/DarkSouls'' games, the protagonist is [[WhoWantsToLiveForever cursed with a form of]] RessurrectiveImmortality that means that they revert to their undead "[[RevenantZombie Hollow]]" form and teleport to the last [[CheckPoint Bonfire]] they used. They cannot be killed in a way that matters, although [[GameplayAndStorySegregation canonically,]] they'll go insane if it happens too often.

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* In the ''Franchise/DarkSouls'' ''VideoGame/DarkSouls'' games, the protagonist is [[WhoWantsToLiveForever cursed with a form of]] RessurrectiveImmortality ResurrectiveImmortality that means that they revert to their undead "[[RevenantZombie Hollow]]" form and teleport to the last [[CheckPoint Bonfire]] they used. They cannot be killed in a way that matters, although [[GameplayAndStorySegregation canonically,]] they'll go insane if it happens too often.



* A non-zombie version is used in metallurgy to prevent some metals (notably titanium and aluminum) from oxidizing. By deliberately oxidizing a thin layer of metal on the surface, further corrosion is greatly slowed: the oxide, being, well, already oxided, won't react to further oxygen atoms, and even a few microns is thick enough to make it difficult for the oxygen to get through and bond with the metal behind (and the oxide has sufficiently similar properties to the metal that the overall performance remains the same). While the same principle applies to iron, iron oxide has nowhere near the same properties, so different measures involving inserting more reactive atoms like chromium to deflect the oxygen need to be used.

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* A non-zombie version is used in metallurgy to prevent some metals (notably titanium and aluminum) aluminum, which is actually ''flammable'' in Earth's atmosphere) from oxidizing. By deliberately oxidizing a thin layer of metal on the surface, further corrosion is greatly slowed: the oxide, being, well, already oxided, won't react to further oxygen atoms, and even a few microns is thick enough to make it difficult for the oxygen to get through and bond with the metal behind (and the oxide has sufficiently similar properties to the metal that the overall performance remains the same). While the same principle applies to iron, iron oxide has nowhere near the same properties, so different measures involving inserting more reactive atoms like chromium to deflect the oxygen need to be used.
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* In the ''Franchise/DarkSouls'' games, the protagonist is [[WhoWantsToLiveForever cursed with a form of]] RessurrectiveImmortality that means that they revert to their undead "[[RevenantZombie Hollow]]" form and teleport to the last [[CheckPoint Bonfire]] they used. They cannot be killed in a way that matters, although [[GameplayAndStorySegregation canonically,]] they'll go insane if it happens too often.
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* In ''VideoGame/SekiroShadowsDieTwice'', the Headless, due to [[LosingYourHead having already lost their head]], cannot be decapitated again, resulting in their NighInvulnerability and a [[TheDreaded dreadful presence throughout Ashina]].
--> '''Temple Posting''': ""Turn back if you value your life. You can't behead the headless, our swords and pikes do nothing."

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* In ''VideoGame/SekiroShadowsDieTwice'', the Headless, due to [[LosingYourHead having already lost their head]], cannot be decapitated again, resulting in their NighInvulnerability and a their [[TheDreaded dreadful presence throughout Ashina]].
Ashina]]. Being apparitions, the Headless are almost immune to ordinary swords and pikes. Thankfully, they can be killed by using Divine Confetti, which is imbued with a divine blessing made for driving away apparitions.
--> '''Temple Posting''': ""Turn "Turn back if you value your life. You can't behead the headless, our swords and pikes do nothing."
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* In ''VideoGame/SekiroShadowsDieTwice'', the Headless, due to [[LosingYourHead having already lost their head]], cannot be decapitated again, resulting in their NighInvulnerability and a [[TheDreaded dreadful presence throughout Ashina]].
--> '''Temple Posting''': ""Turn back if you value your life. You can't behead the headless, our swords and pikes do nothing."
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* The heroes of ''Series/KamenRiderExAid'' all get their [[HenshinHero transformations]] from [[VideoGameGenres various game cartridges of different genres]]. One of the villains, Kamen Rider Genm, uses the [[SurvivalHorror Dangerous Zombie]] Gashat, which also grants him the power of undeath, rendering him nigh-invulnerable. This is shown by the [[LifeMeter Rider Gauge]] on his chest constantly being cracked and empty. Any attack thrown at him, including [[FinishingMove finishers]], barely even faze him. [[spoiler: It takes Ex-Aid using the reprogramming ability of his MidSeasonUpgrade to finally get rid of Genm's invincibility and render him vulnerable]].
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* In ''VideoGame/QuakeI'', the zombies are unkillable by simply shooting them until they drop(they will get back up). The only way to kill them permanently is to gib them with an explosive, hazard, or otherwise.
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** Parodied in "Make Love, Not Warcraft" where one player is dominating the title game and going around whacking players to their recognized detriment -- visually represented in person as an obese nerd whose sole focus is the game before him -- and the question about how to stop him is phrased (with a JapaneseRanguage accent) as "How do you kill what has no life?"
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* ''Film/{{Candyman}}'': Helen tracks down the undead Candyman to his urban lair and attempt to stab him through the neck while he's sleeping. He just pulls it out without issue, and moments later it becomes obvious why: ''most of his upper body is a rotten patchwork swarming with bees''.
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--> '''Saddam:''' Hello, Satan! Did you miss me, Buttercup?
--> '''Satan:''' Saddam?! How?! I killed you!
--> '''Saddam:''' Yeah, you killed me! So? Where was I gonna go? Detroit?
** This culminates in Saddam and Chris, Satan's new boyfriend, repeatedly killing each other because if a dead person in Hell dies they just come back the very next day. When Satan dumps them both, Chris takes it well but Saddam taunts him, saying he won't let him no matter how many times he's killed for it. Satan has him [[DraggedOffToHell Dragged Off To]] ''[[InvertedTrope Heaven]]'' to get rid of him, as since Heaven is full of Mormons it's a [[TakeThat fate worse than Hell for a non-Mormon]].

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--> '''Saddam:''' Hello, Satan! Did you miss me, Buttercup?
-->
Buttercup?\\
'''Satan:''' Saddam?! How?! I killed you!
-->
you!\\
'''Saddam:''' Yeah, you killed me! So? Where was I gonna go? Detroit?
** This culminates in Saddam and Chris, Satan's new boyfriend, repeatedly killing each other because if a dead person in Hell dies they just come back the very next day. When Satan dumps them both, Chris takes it well but Saddam taunts him, saying he won't let him no matter how many times he's killed for it. Satan has him [[DraggedOffToHell Dragged Off To]] ''[[InvertedTrope Heaven]]'' to get rid of him, as and since Heaven is full of Mormons it's a [[TakeThat fate worse than Hell for a non-Mormon]].HellOfAHeaven.

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