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Can lead to the GreatEscape, BoxedCrook, or CondemnedContestant. May be used to justify a NoGearLevel. In TabletopGames, YouAllMeetInACell usually goes poorly, as the characters have no reason to stick together once they escape their confinement, and often don't. At least when YouAllMeetInAnInn, any character who isn't inclined to join up with the group will leave ''immediately'', instead of one or two sessions in.

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Can lead to the GreatEscape, BoxedCrook, or CondemnedContestant. May be used to justify a NoGearLevel. In TabletopGames, YouAllMeetInACell usually goes poorly, as the characters have no reason to stick together once they escape their confinement, and often don't. At least when YouAllMeetInAnInn, any character who isn't inclined to join up with the group will leave ''immediately'', instead of one or two sessions in.
in. Compare ConvenientlyCellmates.
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** 5e Adventure ''Out of the Abyss''. The players are slaves of the drow, trapped in a fort in the Underdark.

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** 5e Adventure ''Out of the Abyss''.adventure ''TabletopGame/OutOfTheAbyss''. The players are slaves of the drow, trapped in a fort in the Underdark. The first part of the adventure is how they manage to get out with a prison break.
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* An interesting inversion happens in ''WesternAnimation/GeneratorRex'' episode ''Promises, Promises'' which details exactly how Rex came to join Providence. Throughout most of the episode, Bobo Haha interacts with the other main characters from his cage, first meeting Rex when the latter was brought in, and later helping Doctor Holiday escape from the same cage they were both locked inside of. It is slightly averted with Agent Six; [[WeMeetAgain whom the two of have met beforehand already]].
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* ''VisualNovel/NineHoursNinePersonsNineDoors'' and its first sequel, ''VisualNovel/VirtuesLastReward'', both have a variation of this, where the protagonists wake up in an unfamiliar location and have to figure out why they're there and how to escape. Though in both games, some of the characters already knew each other prior to the events of the game.

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* ''VisualNovel/NineHoursNinePersonsNineDoors'' and its first sequel, ''VisualNovel/VirtuesLastReward'', both have a variation of this, where the protagonists wake up in an unfamiliar location and have to figure out why they're there and how to escape. Though in both games, some of the characters already knew each other prior to the events of the game. Taken [[UpToEleven to its logical extreme]] in the third game, ''VisualNovel/ZeroTimeDilemma'', which starts off with its cast being locked in actual prison cells.
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* ''VideoGame/DivinityOriginalSin2'' starts off with you and all your possible companions as prisoners aboard a ship bound for the penal colony of Fort Joy, where anyone capable of using Source magic is incarcerated. Your first order of business is to escape the island, and the party bands together for that express purpose.

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* ''VideoGame/DivinityOriginalSin2'' ''VideoGame/DivinityOriginalSinII'' starts off with you and all your possible companions as prisoners aboard a ship bound for the penal colony of Fort Joy, where anyone capable of using Source magic is incarcerated. Your first order of business is to escape the island, and the party bands together for that express purpose.

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Crosswicking.


* ''VideoGame/KnightsOfPenAndPaper'': How the main campaign kicks off:
--> All you know is that you're a group of friends locked up in a Tower Prison for no reason at all and everyone's calling you assassins.



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** 5e Adventure ''Out of the Abyss''. The players are slaves of the Drow.

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** 5e Adventure ''Out of the Abyss''. The players are slaves of the Drow.drow, trapped in a fort in the Underdark.
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* ''VideoGame/{{Rayman 2}}: The Great Escape'' begins with Globox freeing Rayman from a prison cell.

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* ''VideoGame/{{Rayman 2}}: The Great Escape'' ''VideoGame/Rayman2TheGreatEscape'' begins with Globox freeing Rayman from a prison cell.
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* In ''Film/KillBenLyk'', all of the surviving men named Ben Lyk are locked in the same fortified safehouse by the police.

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* Many times in the ''Franchise/{{SAW}}''-verse

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* Many times in the ''Franchise/{{SAW}}''-verse''Franchise/{{Saw}}'' franchise.
** In [[Film/SawI the first film]], Adam and Dr. Gordon wake up chained to the wall in a dingy bathroom. Their only means of escape are a pair of hacksaws that aren't enough to cut through their chains, but ''are'' enough to [[LifeOrLimbDecision cut through the ankles those chains are attached to]].
** In [[Film/SawII the second film]], a group of people wake up in a house that is slowly filling with poison gas, and have to pass various "trials" to escape with their lives.
** [[Film/SawIV The fourth film]]'s opening trap has two men, one with his eyes sewn shut and the other with his mouth sewn shut, chained to a winch that will pull them in and eventually break their necks. Since they can't effectively communicate to free themselves, they fight to the death for the key.
** The "Fatal Five" in [[Film/SawV the fifth film]], who were all [[spoiler:linked to an arson case in which eight people died]].
** ''Film/{{Jigsaw}}'' has another group of five people forced to survive Jigsaw's {{death trap}}s, the common denominator among them being that [[spoiler:they're all either murderers or otherwise got people killed]].



* ''Film/GuardiansOfTheGalaxy'' provides a partial example: four of the five members of the titular group encounter each other when two of the group (Rocket and Groot) try to kidnap the third (Peter Quill) for a bounty on his head, while he in turn was fighting with the fourth (Gamora) over the Maguffin of the movie. Subsequently, all four are sent to the same prison, where they encounter their fifth member (Drax) and realize they need to work together to escape and accomplish their various objectives

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* ''Film/GuardiansOfTheGalaxy'' provides a partial example: four of the five members of the titular group encounter each other when two of the group (Rocket and Groot) try to kidnap the third (Peter Quill) for a bounty on his head, while he in turn was fighting with the fourth (Gamora) over the Maguffin of the movie. Subsequently, all four are sent to the same prison, where they encounter their fifth member (Drax) and realize they need to work together to escape and accomplish their various objectives objectives.
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* ''VideoGame/AceCombat7SkiesUnknown'': a few missions into the game, the PlayerCharacter, callsign: Trigger, is sentenced to prison on charges of assassinating a former president. It is there that they meet their new wingmates in the Spare Squadron, including an anarchist, a gambler, an informant, two BloodKnight[=s=], and a woman who was in the wrong place at the wrong time when war broke out.
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* ''VideoGame/KingdomHeartsII'' is an unusual case where you start a ''level'' in prison, rather than the game itself. Just like the [[Film/{{Tron}} film it's referencing]], the "Space Paranoids" section starts with Sora, Donald, and Goofy digitized into a computer and put in its prison after an accident involving "[[{{Disney/LiloAndStitch}} a small, fluffy alien"]]. And just like the film, the title character is already in jail for opposing Master Control and teams up with the gang to break out.

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* ''VideoGame/KingdomHeartsII'' is an unusual case where you start a ''level'' in prison, rather than the game itself. Just like the [[Film/{{Tron}} film it's referencing]], the "Space Paranoids" section starts with Sora, Donald, and Goofy digitized into a computer and put in its prison after an accident involving "[[{{Disney/LiloAndStitch}} "[[WesternAnimation/LiloAndStitch a small, fluffy alien"]]. And just like the film, the title character is already in jail for opposing Master Control and teams up with the gang to break out.
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*''VisualNovel/NineHoursNinePersonsNineDoors'' and its first sequel, ''VisualNovel/VirtuesLastReward'', both have a variation of this, where the protagonists wake up in an unfamiliar location and have to figure out why they're there and how to escape. Though in both games, some of the characters already knew each other prior to the events of the game.
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** 5e Adventure ''Out of the Abyss''. The players are slaves of the Drow.
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popular is not popular


*** The popular "Live Another Life" GameMod for ''Skyrim'' also starts you off in another cell, specifically an abandoned prison with its own small backstory, where you can choose to start the game as any number of roles and in a number of places... or you can just opt to break out of the cell with no real explanation as to why you're locked up in an abandoned, ghost-filled ruin in the first place, with the whole thing placing a huge lampshade on the situation.

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*** The popular "Live Another Life" GameMod for ''Skyrim'' also starts you off in another cell, specifically an abandoned prison with its own small backstory, where you can choose to start the game as any number of roles and in a number of places... or you can just opt to break out of the cell with no real explanation as to why you're locked up in an abandoned, ghost-filled ruin in the first place, with the whole thing placing a huge lampshade on the situation.
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format, man


*** In this case, it seems that ''no one'' actually knows how the protagonist ended up in that cell. The guards comment that the cell is ''always'' supposed to be empty (as it contains a secret escape route into the Imperial City sewers), while the protagonist actually has to ask how they got there. Given the Emperor having visions of your arrival, it's heavily implied [[TheCallKnowsWhereYouLive that some divine interference is the cause.]](Then again, the protagonist *does* know what the fine for [[spoiler:necrophilia]] is.)

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*** In this case, it seems that ''no one'' actually knows how the protagonist ended up in that cell. The guards comment that the cell is ''always'' supposed to be empty (as it contains a secret escape route into the Imperial City sewers), while the protagonist actually has to ask how they got there. Given the Emperor having visions of your arrival, it's heavily implied [[TheCallKnowsWhereYouLive that some divine interference is the cause.]](Then again, the protagonist *does* ''does'' know what the fine for [[spoiler:necrophilia]] is.)

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[[folder:Roleplay]]
* ''Roleplay/RubyQuest'' starts with the protagonist waking up in a box in a mysterious facility, where she shortly meets Tom, who ''is'' in a cell.
* ''Roleplay/AGameOfGods'' starts off with the heroes trapped in a hotel.
[[/folder]]



* ''VideoGame/{{Fallout 3}}'': As a change from the previous two games (and the eventual third), which all begin with striking out from your DoomedHometown, Black Isle's [[VideoGame/FalloutVanBuren canceled game]] was going to start out with you in a prison cell, until something makes a hole in the wall.

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* ''VideoGame/{{Fallout 3}}'': ''VideoGame/Fallout3'': As a change from the previous two games (and the eventual third), which all begin with striking out from your DoomedHometown, Black Isle's [[VideoGame/FalloutVanBuren canceled game]] was going to start out with you in a prison cell, until something makes a hole in the wall.



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-->"YouAllMeetInAnInn -"
-->"Boring!"
-->"Okay, smart guy. You all meet in an inn ... and wake up the next morning in the county jail."

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-->"YouAllMeetInAnInn -"
-->"Boring!"
-->"Okay,
-->"YouAllMeetInAnInn..."\\
"Boring!"\\
"Okay,
smart guy. You all meet in an inn ...inn... and wake up the next morning in the county jail."



* ''{{Webcomic/Jailbreak}}'' starts off this way, not surprisingly. ''Webcomic/ProblemSleuth'' does, too, though it's not obvious at first.

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* ''{{Webcomic/Jailbreak}}'' ''Webcomic/{{Jailbreak}}'' starts off this way, not surprisingly. ''Webcomic/ProblemSleuth'' does, too, though it's not obvious at first.






* ''Roleplay/RubyQuest'' starts with the protagonist waking up in a box in a mysterious facility, where she shortly meets Tom, who ''is'' in a cell.
* ''Roleplay/AGameOfGods'' starts off with the heroes trapped in a hotel.
* In ''WebVideo/TheMrMenMovie'', Mr. Nervous meets Mr. Impossible after Mr. Mean puts him in the same cell as Mr. Impossible. [[spoiler:Mr. Impossible, being Mr. Impossible, helps Mr. Nervous escape by walking through the wall with him.]]



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[[folder:WesternAnimation]][[folder:Web Videos]]
* In ''WebVideo/TheMrMenMovie'', Mr. Nervous meets Mr. Impossible after Mr. Mean puts him in the same cell as Mr. Impossible. [[spoiler:Mr. Impossible, being Mr. Impossible, helps Mr. Nervous escape by walking through the wall with him.]]
[[/folder]]

[[folder:Western Animation]]






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[[quoteright:350:[[Series/Blakes7 https://static.tvtropes.org/pmwiki/pub/images/meet_in_a_cell.png]]]]

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[[quoteright:350:[[Series/Blakes7 [[quoteright:350:[[Series/BlakesSeven https://static.tvtropes.org/pmwiki/pub/images/meet_in_a_cell.png]]]]
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[[quoteright:350:Series/Blakes7 https://static.tvtropes.org/pmwiki/pub/images/meet_in_a_cell.png]]]]

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[[quoteright:350:Series/Blakes7 [[quoteright:350:[[Series/Blakes7 https://static.tvtropes.org/pmwiki/pub/images/meet_in_a_cell.png]]]]
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[[quoteright:350:Series/Blakes7 https://static.tvtropes.org/pmwiki/pub/images/meet_in_a_cell.png]]]]
[[caption-width-right:350:The beginnings of a RagtagBunchOfMisfits]]
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* Recap/JusticeLeagueUnlimitedS2E4TaskForceX Lawton and Flag meet in Death Row. Then they met the rest of the Suicide Squad at an Abandoned Warehouse. Lawton can believe he could do the job and leave. He is a BoxedCrook and for five years, anywhere he is, he would be in a cell.

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* Recap/JusticeLeagueUnlimitedS2E4TaskForceX ''WesternAnimation/JusticeLeague'': In [[Recap/JusticeLeagueUnlimitedS2E4TaskForceX Task Force X"]], Lawton and Flag meet in Death Row. Then they met the rest of the Suicide Squad at an Abandoned Warehouse. Lawton can believe he could do the job and leave. He is a BoxedCrook and for five years, anywhere he is, he would be in a cell.

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Updating crosswicking due to Trials Of Mana's official international release.


* ''VideoGame/SeikenDensetsu3''. You get your final party member while in a cell in Castle City Jad unless you chose Carlie to be third (in which case the fourth would-be party member will act as an NPC). Different in that you've already played long enough to beat the first boss before you end up in a cell.
** Interestingly, this trope gets mixed with YouAllMeetInAnInn within the same town, as every playable character except Carlie appears in that town for their own reasons at the start of the game, just in time for the beastmen to put the whole city on lockdown.
** The trope gets [[ParodiedTrope parodied]] as well since the cell doesn't actually hold the party up; a dimwitted beastman comes in and immediately gets pulled into freeing the party. Best variant being Angela who flaunts her... [[MaleGaze female assets]].

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* ''VideoGame/SeikenDensetsu3''. ''VideoGame/TrialsOfMana'': You get your final party member while in a cell in Castle City Jad Jadd Stronghold unless you chose Carlie Charlotte to be third (in which case the fourth would-be party member will act as an NPC). Different in that you've already played long enough to beat the first boss before you end up in a cell.
** Interestingly, this
cell. This trope gets mixed with YouAllMeetInAnInn within the same town, as every playable character except Carlie appears in that town for their own reasons at the start of the game, just in time for the beastmen to put the whole city on lockdown.
**
lockdown.\\
The trope gets [[ParodiedTrope parodied]] as well since the cell doesn't actually hold the party up; a dimwitted beastman comes in and immediately gets pulled into freeing the party.party, followed by being locked in the cell himself in retaliation. Best variant being Angela who flaunts her... [[MaleGaze female assets]].
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* After about an hour or so of Prologue, ''VideoGame/AssassinsCreedIVBlackFlag'' has Protagonist Edward Kenway taken Prisoner and locked on a prison ship bound for Spain as part of the 1715 Spanish Treasure Fleet. He meets Adéwalé, a fellow prisoner and former slave, and together they break their bounds and use the approaching Hurricane to free a number of other prisoners, commander one of the smaller ships in the fleet and escape just before the Hurricane sinks the fleet. Adéwalé and the others become Edwards crew and the game opens up as they refit the stolen brig as a pirate ship that is used for the remainder of the game.

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* After about an hour or so of Prologue, prologue in Cuba, ''VideoGame/AssassinsCreedIVBlackFlag'' has Protagonist Edward Kenway taken Prisoner prisoner and locked on a prison ship bound for Spain as part of the 1715 Spanish Treasure Fleet. He meets Adéwalé, a fellow prisoner and former slave, and together they break their bounds and use the approaching Hurricane to free a number of other prisoners, commander one of the smaller ships in the fleet and escape just before the Hurricane sinks the fleet. Adéwalé and the others become Edwards crew and the game opens up as they refit the stolen brig as a pirate ship that is used for the remainder of the game.
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None

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* After about an hour or so of Prologue, ''VideoGame/AssassinsCreedIVBlackFlag'' has Protagonist Edward Kenway taken Prisoner and locked on a prison ship bound for Spain as part of the 1715 Spanish Treasure Fleet. He meets Adéwalé, a fellow prisoner and former slave, and together they break their bounds and use the approaching Hurricane to free a number of other prisoners, commander one of the smaller ships in the fleet and escape just before the Hurricane sinks the fleet. Adéwalé and the others become Edwards crew and the game opens up as they refit the stolen brig as a pirate ship that is used for the remainder of the game.
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None

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* ''ComicBook/WonderWoman1987'': The "Journey to the Stars" story technically starts on earth and with Wondy and Natasha getting jettisoned into deep space during a sabotaged rescue, however this is mostly to excuse why Franchise/WonderWoman of all people is having a long term adventure off world. The arc doesn't really kick off until Wondy and Natasha get captured by the Sangtee Empire where they meet and befriend/ally with a bunch of other captives and then break free and start a revolution that forces the kreel to abolish slavery and legalize female citizens in their empire.
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* ''VideoGame/DivinityOriginalSin2'' starts off with you and all your possible companions as prisoners aboard a ship bound for the penal colony of Fort Joy, where anyone capable of using Source magic is incarcerated. Your first order of business is to escape the island, and the party bands together for that express purpose.
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Five-Bad Band was cut per this TRS thread


* Seems to be a trend for ''Webcomic/DubiousCompany'''s pirates. [[TheLeader Walter]] and [[TheBigGirl Tiren]] meet when she wakes up in his brig. They meet [[TheHeart Elly]] while breaking out of [[UnknownRival Barry]]'s brig. [[TheSmartGirl Sal]] introduces herself to Tiren in [[TheDragon Izor]]'s bastille. [[TheLancer Leeroy]] is introduced when he mistakes the pirates for Sal's captors, instead of her rescuers. They even meet the [[FiveBadBand Sues and Stus]] while breaking out of the bastille.

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* Seems to be a trend for ''Webcomic/DubiousCompany'''s pirates. [[TheLeader Walter]] and [[TheBigGirl Tiren]] meet when she wakes up in his brig. They meet [[TheHeart Elly]] while breaking out of [[UnknownRival Barry]]'s brig. [[TheSmartGirl Sal]] introduces herself to Tiren in [[TheDragon Izor]]'s bastille. [[TheLancer Leeroy]] is introduced when he mistakes the pirates for Sal's captors, instead of her rescuers. They even meet the [[FiveBadBand Sues and Stus]] Stus while breaking out of the bastille.
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** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' you start as a prisoner aboard an Imperial ship, you are about to be released. The first spoken words in the game are the daedra Azura speaking to you in a dream, saying: "They have taken you from the Imperial City's prison".
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', it seems that ''no-one'' actually knows how the protagonist ended up in that cell. The guards comment that the cell is ''always'' supposed to be empty (as it contains a secret escape route into the Imperial City sewers), while the protagonist actually has to ask how they got there. Given the Emperor having visions of your arrival, it's heavily implied [[TheCallKnowsWhereYouLive that some divine interference is the cause.]](Then again, the protagonist *does* know what the fine for [[spoiler:necrophilia]] is.)

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** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' you start as a prisoner aboard an Imperial ship, you are ship about to be released. The first spoken words in the game are the daedra Azura speaking to you in a dream, saying: "They have taken you from the Imperial City's prison".
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', Oblivion]]'':
*** In this case,
it seems that ''no-one'' ''no one'' actually knows how the protagonist ended up in that cell. The guards comment that the cell is ''always'' supposed to be empty (as it contains a secret escape route into the Imperial City sewers), while the protagonist actually has to ask how they got there. Given the Emperor having visions of your arrival, it's heavily implied [[TheCallKnowsWhereYouLive that some divine interference is the cause.]](Then again, the protagonist *does* know what the fine for [[spoiler:necrophilia]] is.))
*** At least [[https://www.nexusmods.com/oblivion/mods/45890 one mod]] for ''Oblivion'' adds some justification for the protagonist being in jail, if not for being in that particular escape route cell. The mod starts you off in the game world proper, and the main quest does not start until your first arrest and incarceration within the Imperial City. You are then placed in the cell and the questline proceeds from there.



*** Continuing the trend, to the surprise of no one, your character is once again a prisoner. And this time, you're on your way to be executed after being mistaken for a rebel. [[spoiler: But don't worry about that, as you get saved by the BigBad showing up and [[NiceJobFixingItVillain trying to kill you.]] ]]
*** The popular "Live Another Life" GameMod for ''Skyrim'' also starts you off in another cell, where you can choose to start the game as any number of roles and in a number of places... or you can just opt to break out of the cell with no real explanation as to why you're locked up in an abandoned, ghost-filled ruin in the first place, with the whole thing placing a huge lampshade on the situation.

to:

*** Continuing the trend, to the surprise of no one, your character is once again a prisoner. And this time, you're on your way to be executed after being mistaken for a rebel. [[spoiler: But [[spoiler:But don't worry about that, as you get saved by the BigBad showing up and [[NiceJobFixingItVillain trying to kill you.]] ]]
]]]]
*** The popular "Live Another Life" GameMod for ''Skyrim'' also starts you off in another cell, specifically an abandoned prison with its own small backstory, where you can choose to start the game as any number of roles and in a number of places... or you can just opt to break out of the cell with no real explanation as to why you're locked up in an abandoned, ghost-filled ruin in the first place, with the whole thing placing a huge lampshade on the situation.
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Original version forgot Zen/Liberator, who counts as a full member in the Seven.


* The original cast of ''Series/BlakesSeven'' (with one exception, introduced later) were all prisoners being transported to a penal colony on Cygnus Alpha. Blake meets Vila and Jenna in the cell awaiting transport, and Avon and Gan on the prison spaceship [[DebutQueue in the following episode]].

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* The original cast of ''Series/BlakesSeven'' (with one exception, two exceptions, introduced later) were all prisoners being transported to a penal colony on Cygnus Alpha. Blake meets Vila and Jenna in the cell awaiting transport, and Avon and Gan on the prison spaceship [[DebutQueue in the following episode]].
Is there an issue? Send a MessageReason:
None


** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', it seems that ''no-one'' actually knows how the protagonist ended up in that cell. The guards comment that the cell is ''always'' supposed to be empty (as it contains a secret escape route into the Imperial City sewers), while the protagonist actually has to ask how they got there. Given the Emperor having visions of your arrival, it's heavily implied [[TheCallKnowsWhereYouLive that some divine interference is the cause.]](Then again, your character *does* know what the fine for [[Spoiler: necrophilia]] is.)

to:

** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', it seems that ''no-one'' actually knows how the protagonist ended up in that cell. The guards comment that the cell is ''always'' supposed to be empty (as it contains a secret escape route into the Imperial City sewers), while the protagonist actually has to ask how they got there. Given the Emperor having visions of your arrival, it's heavily implied [[TheCallKnowsWhereYouLive that some divine interference is the cause.]](Then again, your character the protagonist *does* know what the fine for [[Spoiler: necrophilia]] [[spoiler:necrophilia]] is.)

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