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** Its Sequel Series ''Anime/UltimateMuscle'' also had several:

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** Its Sequel Series SequelSeries ''Anime/UltimateMuscle'' also had several:
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* ''Manga/{{Kinnikuman}}'' has had several, which is fitting given it's an anime about wrestling in the first place. However, most of them are hybrids between a wrestling game and a FightingGame since the emphasis is usually on victory by knockout rather than pinning your opponent.
** ''Kinnikuman: Muscle Tag Match'' (released as ''M.U.S.C.L.E. Tag Team Match'' in the US)
** ''Kinnikuman: Dirty Challenger''
** ''Kinnikuman: The Dream Match''
** ''Kinnikuman: Muscle Grand Prix'' and its various sequels.
** Its Sequel Series ''Anime/UltimateMuscle'' also had several:
*** ''Ultimate Muscle: The Path of the Superhero''
*** ''Ultimate Muscle: Legends vs. New Generation'', which was actually made by the same people behind ''WWF No Mercy'' and ''Def Jam Vendetta''
*** Ditto for ''Galactic Wrestling Featuring Ultimate Muscle'', which actually ''did'' give you the option of pinning your opponent.
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* The mostly-Japan-only ''VideoGame/FireProWrestling'' series is one of the major innovators of the genre, having [[TropeMaker introduced such staples]] as the Create-A-Wrestler mode (in ''Super Fire Pro Wrestling X Premium'', for the Super Famicom) and the Story mode (in ''Fire Pro Wrestling G'' for UsefulNotes/PlayStation 1). It still boasts the most extensive CAW mode in the industry, which is saying a lot, given that its 2D, sprite-based style makes animating the various selectable costumes far more difficult than simply swapping out textures. Each game also boasts hundreds upon hundreds of wrestlers, most of them {{Captain Ersatz}}es for real-life wrestlers. To date, only three games under the ''Fire Pro'' line have made it to the United States: ''Fire Pro Wrestling Advance'' and its sequel (both for the Game Boy Advance), and the currently-last game in the series, ''Fire Pro Wrestling Returns'' for the UsefulNotes/PlayStation2. Fire Pro's GaidenGame, ''Blazing Tornado'', also had a limited American arcade release, but no home release (unlike in Japan, where it was ported to the Sega Saturn).

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* The mostly-Japan-only ''VideoGame/FireProWrestling'' series is one of the major innovators of the genre, having [[TropeMaker introduced such staples]] as the Create-A-Wrestler mode (in ''Super Fire Pro Wrestling X Premium'', for the Super Famicom) and the Story mode (in ''Fire Pro Wrestling G'' for UsefulNotes/PlayStation Platform/PlayStation 1). It still boasts the most extensive CAW mode in the industry, which is saying a lot, given that its 2D, sprite-based style makes animating the various selectable costumes far more difficult than simply swapping out textures. Each game also boasts hundreds upon hundreds of wrestlers, most of them {{Captain Ersatz}}es for real-life wrestlers. To date, only three games under the ''Fire Pro'' line have made it to the United States: ''Fire Pro Wrestling Advance'' and its sequel (both for the Game Boy Advance), and the currently-last game in the series, ''Fire Pro Wrestling Returns'' for the UsefulNotes/PlayStation2.Platform/PlayStation2. Fire Pro's GaidenGame, ''Blazing Tornado'', also had a limited American arcade release, but no home release (unlike in Japan, where it was ported to the Sega Saturn).



* Between 1997 and 2000, AKI developed and THQ published a series of highly-regarded licensed WWF and Wrestling/{{WCW}} titles for the UsefulNotes/Nintendo64. In order, they were ''WCW vs. [=nWo=] World Tour'', ''[=WCW/nWo=] Revenge'', ''WWF [=WrestleMania=] 2000'', and ''VideoGame/WWFNoMercy''. Each game improved on the mechanics and features of the last, and ''No Mercy'' still boasts one of the most complex story modes, with branching storylines depending on whether matches are won or lost; it's widely considered the greatest professional wrestling game ever. ''Revenge'' still has its loyal fanbase as one of the last ways to relive WCW's glory days.

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* Between 1997 and 2000, AKI developed and THQ published a series of highly-regarded licensed WWF and Wrestling/{{WCW}} titles for the UsefulNotes/Nintendo64.Platform/Nintendo64. In order, they were ''WCW vs. [=nWo=] World Tour'', ''[=WCW/nWo=] Revenge'', ''WWF [=WrestleMania=] 2000'', and ''VideoGame/WWFNoMercy''. Each game improved on the mechanics and features of the last, and ''No Mercy'' still boasts one of the most complex story modes, with branching storylines depending on whether matches are won or lost; it's widely considered the greatest professional wrestling game ever. ''Revenge'' still has its loyal fanbase as one of the last ways to relive WCW's glory days.



* The ''WWE Day of Reckoning'' series is interesting here, simply because the CAW mode and the Story mode are so closely intertwined; you are ''required'' to play Story mode as a CAW, not one of the wrestlers in the game. As well, ''WWE Day of Reckoning 2'''s story mode is a direct sequel to the original game, and not based on the real-life WWE's storylines. The gameplay is noticeably reminiscent of the Nintendo 64 games, which makes a little sense when you realize that the ''[=DoR=]'' games were both released on the UsefulNotes/NintendoGameCube.

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* The ''WWE Day of Reckoning'' series is interesting here, simply because the CAW mode and the Story mode are so closely intertwined; you are ''required'' to play Story mode as a CAW, not one of the wrestlers in the game. As well, ''WWE Day of Reckoning 2'''s story mode is a direct sequel to the original game, and not based on the real-life WWE's storylines. The gameplay is noticeably reminiscent of the Nintendo 64 games, which makes a little sense when you realize that the ''[=DoR=]'' games were both released on the UsefulNotes/NintendoGameCube.Platform/NintendoGameCube.



* Creator/{{SNK}} briefly dipped their toes into the genre with ''3 Count Bout'' (or ''Fire Suplex'' as it's called in Japan) in 1993, and again with ''Big Bang Pro Wrestling'' for the UsefulNotes/NeoGeoPocket in 2000.

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* Creator/{{SNK}} briefly dipped their toes into the genre with ''3 Count Bout'' (or ''Fire Suplex'' as it's called in Japan) in 1993, and again with ''Big Bang Pro Wrestling'' for the UsefulNotes/NeoGeoPocket Platform/NeoGeoPocket in 2000.



* ''VideoGame/WWEAllStars'' is a 2011 game for the UsefulNotes/{{PS3}}, UsefulNotes/XBox360, and UsefulNotes/{{Wii}}. It features current wrestlers fighting alongside legends such as Wrestling/HulkHogan, Wrestling/RandySavage, and Wrestling/AndreTheGiant. Its style is more over-the-top compared to other recent wrestling games.

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* ''VideoGame/WWEAllStars'' is a 2011 game for the UsefulNotes/{{PS3}}, UsefulNotes/XBox360, Platform/{{PS3}}, Platform/XBox360, and UsefulNotes/{{Wii}}.Platform/{{Wii}}. It features current wrestlers fighting alongside legends such as Wrestling/HulkHogan, Wrestling/RandySavage, and Wrestling/AndreTheGiant. Its style is more over-the-top compared to other recent wrestling games.
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* ''VideoGame/AEWFightForever'', the first full-fledge video game for Wrestling/AllEliteWrestling, developed by Yuke's (formerly of WWE game fame) and supervised by Wrestling/KennyOmega.

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