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* Towards the end of {{John Carpenter}}'s ''TheThing'', the thing races underground towards [=McReady=], splitting floorboards as it goes.

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* Towards the end of {{John Carpenter}}'s ''TheThing'', ''Film/TheThing'', the thing races underground towards [=McReady=], splitting floorboards as it goes.
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* In the 23rd episode of ''PetitePrincessYucie'', Diabolos' evil roots attack in this manner.
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* Among others, Blos-type monsters in ''MonsterHunter'' do this. Usually, by the time you see the dust clouds being kicked up, it's a bit too late to react - the real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on.

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* Among others, Blos-type monsters in ''MonsterHunter'' ''VideoGame/MonsterHunter'' do this. Usually, by the time you see the dust clouds being kicked up, it's a bit too late to react - the real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on.
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* Probably ''{{Tremors}}: The Series''. Not sure, to busy being mad about {{Farscape}}.
* One episode of {{Sliders}} had them sliding to a universe inhabited with a beast that did this.

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* Probably ''{{Tremors}}: The Series''. Not sure, to busy being mad about {{Farscape}}.
''Series/{{Farscape}}''.
* One episode of {{Sliders}} ''{{Sliders}}'' had them sliding to a universe inhabited with a beast that did this.
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* The Rattlers from {{Deadlands}} are named so because of their wormsign, namely people's teeth rattling from vibration.

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* The Rattlers from {{Deadlands}} are named so because of their when they make wormsign, namely people's teeth rattling rattle from vibration.
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[[/folder]]
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[[folder:Tabletop Games]]

* The Rattlers from {{Deadlands}} are named so because of their wormsign, namely people's teeth rattling from vibration.
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* ''{{Dune}}''

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* ''{{Dune}}''''{{Dune}}'', the TropeNamer

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* He Who Walks Behind the Rows in ''Children of the Corn''. He doesn't walk, and He's between the rows, not behind them.

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* He Who Walks Behind the Rows in ''Children of the Corn''.''ChildrenOfTheCorn''. He doesn't walk, and He's between the rows, not behind them.



* Probably ''the Tremors: The Series''. Not sure, to busy being mad about {{Farscape}}.

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* Probably ''the Tremors: ''{{Tremors}}: The Series''. Not sure, to busy being mad about {{Farscape}}.



* The giant green wormoids from ''ZombiesAteMyNeighbors!''

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* The giant green wormoids from ''ZombiesAteMyNeighbors!''''ZombiesAteMyNeighbors!'' do this as an obvious tell for when they will attack, as a direct nod to ''{{Tremors}}''.



* The sandworm enemies in ''ZombiesAteMyNeighbors'' do this as an obvious tell for when they will attack, as a direct nod to ''{{Tremors}}''.
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See also SandWorm, NothingIsScarier, TravelingPipeBulge.

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See also SandWorm, NothingIsScarier, TravelingPipeBulge.
TravelingPipeBulge. Compare BadVibrations.
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See also SandWorm, NothingIsScarier, TravellingPipeBulge.

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See also SandWorm, NothingIsScarier, TravellingPipeBulge.
TravelingPipeBulge.
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* At the end of TheIncredibles, a giant wormsign appears in the parking lot right before the Underminer's giant DrillTank pops up and he starts ranting.
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This is a burrowing trope. Cut the example.


* Toruk, from ''{{Film/Avatar}}'', the enormous dragon/pterodactyl thing whose name literally means 'last shadow' - it's all you see before he eats you whole. Or [[spoiler:grabs your helicopter gunship and hurls it right into another gunship...]]
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* In Shadow of the Colossus, Dirge, the "Sand tiger" has this when approaching the player character from a distance.
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* Among others, Blos-type monsters in ''MonsterHunter'' do this. Usually, by the time you see the dust clouds being kicked up, it's a bit too late to react - the real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on.
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The Monster is coming for you, but you can't see it. What you do see is the floorboards splitting as it pushes through the ground underneath them towards the camera, or just dust being kicked up if it's outside.

See also SandWorm, NothingIsScarier.

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The Monster is coming for you, but you can't see it. What you do see is the floorboards splitting as it pushes through the ground underneath them towards the camera, or just dust being kicked up if it's outside. \n\n It's not always played for scares though; sometimes it's just a convenient visual shorthand for indicating where something moving underground happens to be.

See also SandWorm, NothingIsScarier.
NothingIsScarier, TravellingPipeBulge.
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* ''[[SazanEyes 3x3 Eyes]]'' featured at one point an invisible creature with three clawed legs; when it attacked, all you could see was three rows of claw-marks being rapidly carved to the floor.
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* On the as-yet undiscovered planet of Araki... never mind.

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* On the as-yet undiscovered planet of Araki... Arraki... [[RunningGag never mind.mind]].
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* {{Screamers}}
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Nothing whatsoever to do with [[MysteryScienceTheater3000 Movie Sign]].

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Nothing whatsoever to do with [[MysteryScienceTheater3000 Movie Sign]].Sign]], [[LordOfTheRings Wormtongue]] or [[HarryPotter Wormtail]].
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* The Thresher Maw in MassEffect2 uses this to confuse you as to where it will pop up next.

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* Small crocodiles and large snakes in muddy lakes.

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* Small crocodiles and large snakes in muddy lakes. lakes.
* On the as-yet undiscovered planet of Araki... never mind.
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* ''WorldOfWarcraft'' has tunneling worms who do precisely this. They're slightly more annoying than most enemies because while you can see them, you can't damage them until they burst out of the ground.

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* ''WorldOfWarcraft'' has tunneling worms who do precisely this. They're slightly more annoying than most enemies because while you can see them, you [[WallMaster can't damage them them]] until they burst out of the ground.
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* Western horror film ''TheBurrowers''. The titular creatures attack from under the earth, and then drag their prey down into it. [[spoiler: They do this because, like vampires, they are vulnerable to the sun.]]

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* In ''TheSuffering'', the embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of the ground to attack you the hole it creates will vanish.

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* In ''TheSuffering'', the embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of the ground to attack you the hole it creates will vanish. vanish.
** However, if you're quick, you can throw a bomb down the hole.
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* The ''{{Dune}}'' computer games, including ''DuneII''.

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* The ''{{Dune}}'' computer games, including ''DuneII''. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by ''bolts of lightning''.
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* Mostly averted in ''[[DarkForcesSaga Jedi Knight: Jedi Academy]]''; you barely see a puff of dust to denote the movement of the {{Sand Worm}}s.

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* Mostly averted in ''[[DarkForcesSaga Jedi Knight: Jedi Academy]]''; you barely see a puff of dust to denote the movement of the {{Sand Worm}}s. You ''can'' see exactly where they are with Force Sense, though, but you have to be close, because that power is at its lowest level that early in the game.
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** This also happens when Captain Kuro moves faster than the eye can see–scratch marks appear on the walls where he's running.
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* The emergence of the first tripod in the 2005 WarOfTheWorlds is preceded by splitting roads, collapsing buildings and bursting water pipes.
Camacan MOD

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Remove the page image: it distracts from the trope. Hopefully the image picking discussion will turn up a nifty replacement.


http://static.tvtropes.org/pmwiki/pub/images/wormsign2.png
[[caption-width:216:[[VisualPun No.]]]]

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