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* ''Franchise/StarWars'': Power with the Force is hereditary in a great many cases. Given the prohibition against menbers of the Jedi Order marrying (to avoid personal attachment), the only examples we see of hereditary Force power in the movies are Luke and Leia, but the Franchise/StarWarsLegends material increases this (especially with non-Jedi traditions that don't preclude marriage, and the fact that many thousands of years of Jedi history didn't include that prohibition). This is not a guarantee, however, as stories with Jedi Master Ki Adi Mundi show he had seven children and five wives (male Cerean Jedi are exempt from the restrictions against marriage given the 20 to 1 female to male ratio), but Wookiepedia doesn't indicate any of them were Force Sensitive.

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* ''Franchise/StarWars'': Power with the Force is hereditary in a great many cases. Given the prohibition against menbers members of the Jedi Order marrying (to avoid forming personal attachment), attachments which distracts from one's duty which is serving the Republic), the only examples we see of hereditary Force power in the movies are Luke and Leia, but the Franchise/StarWarsLegends material increases this (especially with non-Jedi traditions that don't preclude marriage, and the fact that many thousands of years of Jedi history didn't include that prohibition). This is not a guarantee, however, as stories with Jedi Master Ki Adi Mundi show he had seven children and five wives (male Cerean Jedi are exempt from the restrictions against marriage given the 20 to 1 female to male ratio), but Wookiepedia doesn't indicate any of them were Force Sensitive.
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Is is laughable how many people think the Jedi Order and Jedi in general, are one and the same.


* ''Franchise/StarWars'': Power with the Force is hereditary in a great many cases. Given the prohibition against Jedi marrying, the only examples we see of hereditary Force power in the movies are Luke and Leia, but the Franchise/StarWarsLegends material increases this (especially with non-Jedi traditions that don't preclude marriage, and the fact that many thousands of years of Jedi history didn't include that prohibition). This is not a guarantee, however, as stories with Jedi Master Ki Adi Mundi show he had seven children and five wives (male Cerean Jedi are exempt from the restrictions against marriage given the 20 to 1 female to male ratio), but Wookiepedia doesn't indicate any of them were Force Sensitive.

to:

* ''Franchise/StarWars'': Power with the Force is hereditary in a great many cases. Given the prohibition against menbers of the Jedi marrying, Order marrying (to avoid personal attachment), the only examples we see of hereditary Force power in the movies are Luke and Leia, but the Franchise/StarWarsLegends material increases this (especially with non-Jedi traditions that don't preclude marriage, and the fact that many thousands of years of Jedi history didn't include that prohibition). This is not a guarantee, however, as stories with Jedi Master Ki Adi Mundi show he had seven children and five wives (male Cerean Jedi are exempt from the restrictions against marriage given the 20 to 1 female to male ratio), but Wookiepedia doesn't indicate any of them were Force Sensitive.

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Dewicking, since it's an inaccessible roleplay filed under Unpublished Works now.


* The ''Roleplay/GlobalGuardiansPBEMUniverse'' includes a subspecies of humanity called ''Homo magi''. Every human user of magic, regardless of its form, is a member of this subspecies, including every mystic hero and villain.

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* In Franchise/TheDCU, Comicbook/{{Zatanna}}'s mother was {{re|tcon}}vealed to have been a member of the ''Homo Magi''. (A subrace of humanity that evolved parallel to ''Homo Sapiens'' and hails from the mystical focal point of Atlantis.) However, her father used learned magical skills ({{depend|ing on the writer}}s on the writer; sometimes he's described as also having H. Magi blood or some other innate magic). Zatanna herself uses learned magical skills (i.e., speaking backward) to tighten her control over her inherent abilities.
** Also in the DCU, ComicBook/KlarionTheWitchBoy belongs [[MultipleChoicePast either to]] a race of extradimensional aliens who have magical powers, or a subset of humanity that lives [[BeneathTheEarth in the caves beneath New York City]] and is [[HalfHumanHybrid descended from Puritans who had "relations" with time-traveling]] [[TheFairFolk fairies]].

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* In Franchise/TheDCU, Comicbook/{{Zatanna}}'s ComicBook/{{Zatanna}}'s mother was {{re|tcon}}vealed to have been a member of the ''Homo Magi''. (A subrace of humanity that evolved parallel to ''Homo Sapiens'' and hails from the mystical focal point of Atlantis.) However, her father used learned magical skills ({{depend|ing on the writer}}s on the writer; sometimes he's described as also having H. Magi blood or some other innate magic). Zatanna herself uses learned magical skills (i.e., speaking backward) to tighten her control over her inherent abilities.
** Also in the DCU, * ComicBook/KlarionTheWitchBoy belongs [[MultipleChoicePast either to]] a race of extradimensional aliens who have magical powers, or a subset of humanity that lives [[BeneathTheEarth in the caves beneath New York City]] and is [[HalfHumanHybrid descended from Puritans who had "relations" with time-traveling]] [[TheFairFolk fairies]].


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* In ''Literature/TheNeverendingStory'', witches are mentioned among the doctors who come to inspect the Childlike Empress, and the inhabitants of Spook City. Xayide is also an evil sorceress. Since none of the natives of Fantastica are truly human, they must be this.
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** It is one of the few cases where the traditional differences between what wizardry and witch magic is like is acknowledged and built into the story, for example, in ''Discworld/EqualRites''.

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** It is one of the few cases where the traditional differences between what wizardry and witch magic is like is acknowledged and built into the story, for example, in ''Discworld/EqualRites''.''Literature/EqualRites''.

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Mass deleting unnecessary blank lines.



















































* Being a witch in ''Manga/SoulEater'' it not something a person chooses: this is indicated by the fact that at least one is a small child with no parents to teach her magic and that certain witch characters appear to have no desire to be part of the witch culture, but in both cases, these still count as 'witches' and [[OurSoulsAreDifferent their souls are different from a regular human]]. However, it's not specified if witches are the result of SuperpowerfulGenetics, being RandomlyGifted, or both. At the very least, Medusa and Crona show witches are capable of having non-witch children, but [[AmbiguousGender we don't know]] if this is because of random chance or a GenderRestrictedAbility.
** Medusa has two sisters who are bother witches. This indicates that there is at least an important part of genetics to be able to perform magic.

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\n* Being a witch in ''Manga/SoulEater'' it not something a person chooses: this is indicated by the fact that at least one is a small child with no parents to teach her magic and that certain witch characters appear to have no desire to be part of the witch culture, but in both cases, these still count as 'witches' and [[OurSoulsAreDifferent their souls are different from a regular human]]. However, it's not specified if witches are the result of SuperpowerfulGenetics, being RandomlyGifted, or both. At the very least, Medusa and Crona show witches are capable of having non-witch children, but [[AmbiguousGender we don't know]] if this is because of random chance or a GenderRestrictedAbility.
**
GenderRestrictedAbility. Medusa also has two sisters who are bother both witches. This indicates that there is at least an important part of genetics to be able to perform magic.
magic.




























































* Creator/AmeliaAtwaterRhodes' books have a genetic, female-only species of witches. These witches can breed with normal humans, but their powers are genetic, so there are a few very specific witch lines. These can work magic, and each line has a different specialty, but witch society as a whole tends to spend most of its time hunting the vampires that run rampant in these books. One witch line carries a vampiric taint. While a witch can be turned into a vampire, turning one into a blood bond (which effectively makes a human immortal but not a vampire) is usually disastrous.
** Then there are the Tristes, immortal witches who are quite like the vampires they so often hunt. They have their own "sires" after a fashion, in which specific trainers and their initiates have varying levels of powers. Also like vampires, Tristes "feed" on energy rather than blood. Their blood is poisonous to vampires, unless the triste consents under specific conditions.

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* Creator/AmeliaAtwaterRhodes' books have a genetic, female-only species of witches. These witches can breed with normal humans, but their powers are genetic, so there are a few very specific witch lines. These can work magic, and each line has a different specialty, but witch society as a whole tends to spend most of its time hunting the vampires that run rampant in these books. One witch line carries a vampiric taint. While a witch can be turned into a vampire, turning one into a blood bond (which effectively makes a human immortal but not a vampire) is usually disastrous.
**
disastrous. Then there are the Tristes, immortal witches who are quite like the vampires they so often hunt. They have their own "sires" after a fashion, in which specific trainers and their initiates have varying levels of powers. Also like vampires, Tristes "feed" on energy rather than blood. Their blood is poisonous to vampires, unless the triste consents under specific conditions.
conditions.








































* Witches in ''Literature/TheHollows'' novels are an entire race capable of using enzymes in their blood (kind of like [[Franchise/StarWars midichlorians]]) to activate magical potions and charms. Other forms of magic can be used by other races as well. They're not capable of interbreeding with humans, despite looking just like them, although many female witches marry male humans and then get pregnant extramaritally.
** Later in the series it is revealed that [[spoiler:witches are descended from the cursed and stunted offspring of demons, and this is the source of their abilities]].

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\n* Witches in ''Literature/TheHollows'' novels are an entire race capable of using enzymes in their blood (kind of like [[Franchise/StarWars midichlorians]]) to activate magical potions and charms. Other forms of magic can be used by other races as well. They're not capable of interbreeding with humans, despite looking just like them, although many female witches marry male humans and then get pregnant extramaritally.
**
extramaritally. Later in the series it is revealed that [[spoiler:witches are descended from the cursed and stunted offspring of demons, and this is the source of their abilities]].
abilities]].


















































































* The witches of Creator/AndreNorton's ''Literature/WitchWorld'' books. Originally all female, and with their magic powers linked to their virginity, that changes when Simon Tregarth is sent to the witch world from our world. He not only has his own powers, but when he marries, his wife doesn't lose her powers and their children are more powerful than either parent.
** This is clarified later in ''Three Against the Witch World''. Originally - before the Old Race migrated from westward - people of either gender might have magical ability. In fact this is still the case, at least for men who are not members of the Old Race (e.g. Riwal in ''The Crystal Gryphon''), but it is rare for a man to be correctly identified as a potential magic user and given appropriate training.

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\n* The witches of Creator/AndreNorton's ''Literature/WitchWorld'' books. Originally all female, and with their magic powers linked to their virginity, that changes when Simon Tregarth is sent to the witch world from our world. He not only has his own powers, but when he marries, his wife doesn't lose her powers and their children are more powerful than either parent.
**
parent. This is clarified later in ''Three Against the Witch World''. Originally - before the Old Race migrated from westward - people of either gender might have magical ability. In fact this is still the case, at least for men who are not members of the Old Race (e.g. Riwal in ''The Crystal Gryphon''), but it is rare for a man to be correctly identified as a potential magic user and given appropriate training.
training.

























































*** Things get more complex when you consider how many variants of Awakened their are. The vast majority of Awakened can cast one spell, summon one spirit, or perceive astrally. There are awakened strains of entire non-metahuman species. Anyone with TheVirus is awakened, as are Drakes. Then you have Technomancers, who take the basic rules of being a magician and apply them to the Matrix instead of the Astral.

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*** ** Things get more complex when you consider how many variants of Awakened their are. The vast majority of Awakened can cast one spell, summon one spirit, or perceive astrally. There are awakened strains of entire non-metahuman species. Anyone with TheVirus is awakened, as are Drakes. Then you have Technomancers, who take the basic rules of being a magician and apply them to the Matrix instead of the Astral.
Astral.

























































-->'''Disaster's Witches'''\\

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-->'''Disaster's Witches'''\\
Witches'''

















































































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* In ''Manga/{{Dorohedoro}}'', "magic users" are HumanAliens from another world or AlternateUniverse. While outwardly identical to regular humans, and fully capable of interbreeding, they are biologically distinct, with their magical abilities caused by having a couple of extra internal organs: an organ that produces magical smoke, ducts that channel the smoke into the fingertips, and a devil-shaped brain tumor that controls the smoke organ. Canny fighters target those organs to render even the most terrifying magic users powerless.

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* In ''Manga/{{Dorohedoro}}'', "magic users" are HumanAliens from another world or AlternateUniverse. While outwardly identical to regular humans, and fully capable of interbreeding, they are biologically distinct, with their magical abilities caused by having a couple of extra internal organs: an organ that produces magical smoke, ducts that channel the smoke into the fingertips, and a devil-shaped brain tumor that controls the smoke organ. Canny fighters target those organs to render even the most terrifying magic users powerless.




* In ''Manga/{{Dorohedoro}}'', "magic users" are HumanAliens from another world or AlternateUniverse. While outwardly identical to regular humans, and fully capable of interbreeding, they are biologically distinct, with their magical abilities caused by having a couple of extra internal organs: an organ that produces magical smoke, ducts that channel the smoke into the fingertips, and a devil-shaped brain tumor that controls the smoke organ. Canny fighters target those organs to render even the most terrifying magic users powerless.










* ''Manga/JojosBizarreAdventureJojolion'': The Rock Humans are a humanoid species that can turn to stone at will and live for hundreds of years. More importantly, 95% of Rock Humans are [[FightingSpirit Stand]] users, an attribute that's incredibly rare in ordinary humans. We don't have exact numbers for ordinary humans' stand use ratios, but there are few enough that human stand users can hide behind TheMasquerade.



















* ''Manga/SomaliAndTheForestSpirit'': a species of long-lived AlwaysFemale witches run a library. They look just like humans, but are considers "Grotesques" by humans.



* ''Manga/SomaliAndTheForestSpirit'': a species of long-lived AlwaysFemale witches run a library. They look just like humans, but are considers "Grotesques" by humans.

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* ''Manga/SomaliAndTheForestSpirit'': a species of long-lived AlwaysFemale witches run a library. They look just like humans, but are considers "Grotesques" by humans.







* ''Webcomic/TowerOfGod'' has Hwa Ryun, a member of the Red Witch tribe, a people that tends to give birth to the supernaturally gifted Guides.









* ''Webcomic/TowerOfGod'' has Hwa Ryun, a member of the Red Witch tribe, a people that tends to give birth to the supernaturally gifted Guides.
* ''Manga/JojosBizarreAdventureJojolion'': The Rock Humans are a humanoid species that can turn to stone at will and live for hundreds of years. More importantly, 95% of Rock Humans are [[FightingSpirit Stand]] users, an attribute that's incredibly rare in ordinary humans. We don't have exact numbers for ordinary humans' stand use ratios, but there are few enough that human stand users can hide behind TheMasquerade.



* In an interesting variant, in the ''Starkweather'' comic, it turned out that [[spoiler:Witches were the living descendants of Christ, making the Church's attempts to wipe them out somewhat ironic.]]



* In an interesting variant, in the ''Starkweather'' comic, it turned out that [[spoiler:Witches were the living descendants of Christ, making the Church's attempts to wipe them out somewhat ironic.]]

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* Sabrina from ''ComicBook/SabrinaTheTeenageWitch'' is a half-witch girl who lives with her full-witch aunts. In an interesting variant, in the ''Starkweather'' comic, it turned out that [[spoiler:Witches were the living descendants of Christ, making the Church's attempts to wipe them out somewhat ironic.]]''ComicBook/ChillingAdventuresOfSabrina'' Sabrina experiences some HalfBreedDiscrimination from other witches.






* Sabrina from ''ComicBook/SabrinaTheTeenageWitch'' is a half-witch girl who lives with her full-witch aunts. In ''ComicBook/ChillingAdventuresOfSabrina'' Sabrina experiences some HalfBreedDiscrimination from other witches.

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* Sabrina from ''ComicBook/SabrinaTheTeenageWitch'' is a half-witch girl who lives with her full-witch aunts. In ''ComicBook/ChillingAdventuresOfSabrina'' Sabrina experiences some HalfBreedDiscrimination from other witches.



* The ''VideoGame/BackyardSports'' fanfic ''FanFic/TheSecretLifeOfTheBackyardKids'' gives us [[EthnicMagician Jorge]] and [[DarkActionGirl Tiffany]], and wizards here are less "special" and more like ordinary people with superpowers. Then robes is foregone in favor of suits and dresses (including a LittleBlackDress in one chapter.)






* The ''VideoGame/BackyardSports'' fanfic ''FanFic/TheSecretLifeOfTheBackyardKids'' gives us [[EthnicMagician Jorge]] and [[DarkActionGirl Tiffany]], and wizards here are less "special" and more like ordinary people with superpowers. Then robes is foregone in favor of suits and dresses (including a LittleBlackDress in one chapter.)

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* The ''VideoGame/BackyardSports'' fanfic ''FanFic/TheSecretLifeOfTheBackyardKids'' gives us [[EthnicMagician Jorge]] and [[DarkActionGirl Tiffany]], and wizards here are less "special" and more like ordinary people with superpowers. Then robes is foregone in favor of suits and dresses (including a LittleBlackDress in one chapter.)



* ''Franchise/StarWars'': Power with the Force is hereditary in a great many cases. Given the prohibition against Jedi marrying, the only examples we see of hereditary Force power in the movies are Luke and Leia, but the Franchise/StarWarsLegends material increases this (especially with non-Jedi traditions that don't preclude marriage, and the fact that many thousands of years of Jedi history didn't include that prohibition). This is not a guarantee, however, as stories with Jedi Master Ki Adi Mundi show he had seven children and five wives (male Cerean Jedi are exempt from the restrictions against marriage given the 20 to 1 female to male ratio), but Wookiepedia doesn't indicate any of them were Force Sensitive.



* In ''Film/PracticalMagic'' Sally and Gilly Owens are two sisters with an open secret: they come from a long line of witches.

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* In ''Film/PracticalMagic'' Sally and Gilly Owens are two sisters ''Film/TheCraft'', the protagonist Sarah is a "natural" witch, with an open secret: they come from a long line the other members of witches.the coven, Nancy, Bonnie, and Rochelle, all implied to be leeching off of her power in order to perform magic. [[spoiler:The latter three all wind up being BroughtDownToNormal at the end once Sarah defeats them, lacking any real magical gifts of their own.]]







* In ''Film/PracticalMagic'' Sally and Gilly Owens are two sisters with an open secret: they come from a long line of witches.



* In ''Film/TheCraft'', the protagonist Sarah is a "natural" witch, with the other members of the coven, Nancy, Bonnie, and Rochelle, all implied to be leeching off of her power in order to perform magic. [[spoiler:The latter three all wind up being BroughtDownToNormal at the end once Sarah defeats them, lacking any real magical gifts of their own.]]

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* In ''Film/TheCraft'', the protagonist Sarah is a "natural" witch, ''Franchise/StarWars'': Power with the other members of Force is hereditary in a great many cases. Given the coven, Nancy, Bonnie, and Rochelle, all implied to be leeching off prohibition against Jedi marrying, the only examples we see of her hereditary Force power in order to perform magic. [[spoiler:The latter three all wind up being BroughtDownToNormal at the end once Sarah defeats them, lacking movies are Luke and Leia, but the Franchise/StarWarsLegends material increases this (especially with non-Jedi traditions that don't preclude marriage, and the fact that many thousands of years of Jedi history didn't include that prohibition). This is not a guarantee, however, as stories with Jedi Master Ki Adi Mundi show he had seven children and five wives (male Cerean Jedi are exempt from the restrictions against marriage given the 20 to 1 female to male ratio), but Wookiepedia doesn't indicate any real magical gifts of their own.]]them were Force Sensitive.



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%% The Harry Potter example has been temporarily moved to the discussion page for a rewrite. Please discuss it there.
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* In ''Literature/TheThieftakerChronicles'', [[InsistentTerminology conjurers]] are humans with magical ability passed through family lines. They are often confused for actual Witches, who are much more powerful and who are said to have struck deals with demons in order to gain their magic. Because this series takes place in Colonial America, where BurnTheWitch is still in full effect, characters with magic are referred to as witches by the ignorant regardless of their gender.
* All witches in ''Literature/MagicalAnnals'' are witches because of genetics. They started as normal mortals millions of years ago. And then crossbreeding happened with their magical ancestors (everything from matagots to faeries to ogres). The gene pool and more {{interspecies romance}} created enough of a distinction between the normal witches and the royal-blooded witches and all those generations later, the magical capabilities are still passed down from parent to child.
* Kelley Armstrong's ''Literature/TheOtherworld'' books feature both an all-female witch phenotype and an all-male sorcerer one. The genes for the two are in some way incompatible, as well as sex-linked and so both witches and sorcerers only reproduce with mundanes, who know nothing of this according to the {{Masquerade}}. However, witch and sorcerer magics have some overlap. A witch can perform sorcerer magic, but she is less capable with it than she is with witch magic, and vice versa for sorcerers. There are hints in ''Dime Store Magic'' and ''Industrial Magic'' that witches and sorcerers may be more alike than they think, particularly the revelation that [[spoiler: neophyte witch Savannah Levine is the daughter of a witch and a sorcerer, supposedly impossible]].
* In Literature/DoraWilkSeries witches are sub-species of humans to whom magic comes intuitively. To make it [[UpToEleven better]], there are sub-species of witches. So far, three were shown and more are implied:
** North Witches excel in combat and combat magic, as well as FullContactMagic. To live and use magic, they have to fuel themselves up by the sea breeze.
** Fertility Witches are succubi-like creatures that have power of {{Glamour}} and can charm other people into doing their bidding. To live and do magic, they must have sex.
** Earth Witches have GreenThumb and their magic is apparently tied to their home turf, meaning that in extreme cases they can't leave it without dying.



* ''Literature/TheWonderfulWizardOfOz'' [[TropeMakers introduced this trope]], according to Martin Gardner. Apparently Creator/LFrankBaum wanted to avoid religious objections from parents on the grounds that witches are the result of a DealWithTheDevil and thus there cannot be good witches, so he made witchcraft an inherent trait and classified witches as good or evil based on how they used their magic, not the magic's origin.

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* ''Literature/TheWonderfulWizardOfOz'' [[TropeMakers introduced this trope]], according to Martin Gardner. Apparently Creator/LFrankBaum wanted to avoid religious objections from parents on Many of the grounds fairy races in ''Literature/ArtemisFowl'' are this.

* In ''Literature/BrasAndBroomsticks'', being a witch is portrayed as a cross between genetic abilities and being an ethnicity.

* In Creator/MargaretMahy's ''Literature/TheChangeover'',
that witches are their own race is implied if not outright stated.

* [[PlayingWithATrope Played with]] in ''Literature/ChantersOfTremaris''. While some people believe in
the result mythical "Singer of a DealWithTheDevil All Songs" who can [[MagicMusic sing every sort of chantment]], the general assumption is that magic is inherited (islanders sing wind chanments, mountain women sign ice magic, the people of Kalysons let their Power of Beasts die out, etc.) and thus some people of these lands simply don't inherit magic at all. Later, other characters show themselves capable of learning magic without any apparent genetic component but TheHeroine's MagicDance powers are still exlpained as [[spoiler:being inherited from her father, whose race (the Tree People), have the magic of healing]].

* In Cliff [=McNish=]'s [[Literature/TheDoomspellTrilogy Doomspell Trilogy]],
there cannot be good witches, so he made witchcraft an inherent trait and classified is a LITERAL Witch Species. They serve as the main villains in the books, including a secondary, more brutal race of witches as good or evil based on how they used their magic, not bred for battle, called the magic's origin.Griddas.



* Creator/KatherineKurtz's Literature/{{Deryni}} are frequently referred to as a separate race of humans, [[FantasticRacism especially by their enemies]]. They are both male and female, and can and do interbreed with ordinary humans. The word is both singular and plural, both noun and adjective. The author even gives an appendix about the genetics: Deryni-ness is a dominant X-chromosome variant, and Haldane "can have powers given to me" is a Y-chromosome variant. This may or may not match depictions throughout the series.
* In Creator/RoaldDahl's ''Literature/TheWitches'', the title characters are a sort of demonic OneGenderRace, and are AlwaysChaoticEvil at least far as children are concerned - Witches want to eradicate all children. They're uninterested in killing adults, but aren't bothered about accidentally killing them. These demon women are hairless, toeless and have long claws all of which they must conceal from the general public along with some other traits.
* The ''Literature/YoungWizards'' series combines this trope with an inversion of DealWithTheDevil: one third of humans have the genetics necessary for being a wizard, but {{God}} grants magic to only 1% of those with the genetic potential. And there are ways to gain wizardry in which your genes aren't relevant. Wizards exist to help the Powers that Be keep the universe running; where there is a wizard, it generally means there's some specific problem that person, ''as'' a wizard, can choose to become an optimal solution to. Which takes as much work to arrange for as you'd think. Some species are universally wizards; some only need one at a time. For humans, the genetic potential thing serves to simplify administrative work.
* The witches in the ''Literature/HisDarkMaterials'' trilogy are [[http://www.hisdarkmaterials.org/srafopedia/index.php/Witches a species in themselves.]] [[OneGenderRace All female]]. They breed with human men; their daughters are witches, their sons mere humans. A witch species that also has male witches is briefly mentioned, but they are from another universe and never actually show up.
* Christopher Stasheff's ''Literature/WarlockOfGramarye'' series has "witches" (female) and "warlocks" (male), both with a different sex-linked power set-- all really genetically inherited PsychicPowers mistaken for magic. Naturally, the protagonist and his family are major exceptions to those rules, due to partial fake-Faerie blood and magic borrowed from another universe (way too complex to go into here).
** Plus a possible different variant of the effect - [[spoiler: Stasheff's witches and warlocks have their powers due to massive inbreeding from a limited source. Rod, though not from Gramarye, was also the product of a massive inbreeding on his own homeworld, and we know at least one of the original settlers there, (who happened to be in Rod's family tree) was descended from someone (Whitey) who may have had similar internal abilities. At the very least, he had strong personal talents and an affinity for the lifestyle chosen by the settlers of Gramarye.]]

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* Creator/KatherineKurtz's Literature/{{Deryni}} are frequently referred to as a separate race of humans, [[FantasticRacism especially by their enemies]]. They are both male and female, and can and do interbreed with ordinary humans. The word is both singular and plural, both noun and adjective. The author even gives an appendix about the genetics: Deryni-ness is a dominant X-chromosome variant, and Haldane "can have powers given to me" is a Y-chromosome variant. This may or may not match depictions throughout the series.
* In Creator/RoaldDahl's ''Literature/TheWitches'', the title characters are a sort of demonic OneGenderRace, and are AlwaysChaoticEvil at least far as children are concerned - Witches want to eradicate all children. They're uninterested in killing adults, but aren't bothered about accidentally killing them. These demon women are hairless, toeless and have long claws all of which they must conceal from the general public along with some other traits.
* The ''Literature/YoungWizards'' series combines this trope with an inversion of DealWithTheDevil: one third of humans have the genetics necessary for being a wizard, but {{God}} grants magic to only 1% of those with the genetic potential. And there are ways to gain wizardry in which your genes aren't relevant. Wizards exist to help the Powers that Be keep the universe running; where there is a wizard, it generally means there's some specific problem that person, ''as'' a wizard, can choose to become an optimal solution to. Which takes as much work to arrange for as you'd think. Some species are universally wizards; some only need one at a time. For humans, the genetic potential thing serves to simplify administrative work.
* The witches in the ''Literature/HisDarkMaterials'' trilogy are [[http://www.hisdarkmaterials.org/srafopedia/index.php/Witches a species in themselves.]] [[OneGenderRace All female]]. They breed with human men; their daughters are witches, their sons mere humans. A witch species that also has male witches is briefly mentioned, but they are from another universe and never actually show up.
* Christopher Stasheff's ''Literature/WarlockOfGramarye'' series has "witches" (female) and "warlocks" (male), both with a different sex-linked power set-- all really genetically inherited PsychicPowers mistaken for magic. Naturally, the protagonist and his family are major exceptions to those rules, due to partial fake-Faerie blood and magic borrowed from another universe (way too complex to go into here).
** Plus a possible different variant of the effect - [[spoiler: Stasheff's witches and warlocks have their powers due to massive inbreeding from a limited source. Rod, though not from Gramarye, was also the product of a massive inbreeding on his own homeworld, and we know at least one of the original settlers there, (who happened to be in Rod's family tree) was descended from someone (Whitey) who may have had similar internal abilities. At the very least, he had strong personal talents and an affinity for the lifestyle chosen by the settlers of Gramarye.]]



* In Creator/DianaWynneJones's ''Literature/WitchWeek'', witches can be male or female -- but either way they're illegal and likely to be executed by burning.
* The witches of Creator/AndreNorton's ''Literature/WitchWorld'' books. Originally all female, and with their magic powers linked to their virginity, that changes when Simon Tregarth is sent to the witch world from our world. He not only has his own powers, but when he marries, his wife doesn't lose her powers and their children are more powerful than either parent.
** This is clarified later in ''Three Against the Witch World''. Originally - before the Old Race migrated from westward - people of either gender might have magical ability. In fact this is still the case, at least for men who are not members of the Old Race (e.g. Riwal in ''The Crystal Gryphon''), but it is rare for a man to be correctly identified as a potential magic user and given appropriate training.

to:


* In Creator/DianaWynneJones's ''Literature/WitchWeek'', witches can be male or female -- but either way they're illegal Two from ''Literature/TheDeathGateCycle'', the Sartan and likely to be executed the Patryns. Because they were created by burning.
* The witches
the cosmic balance as a means of Creator/AndreNorton's ''Literature/WitchWorld'' books. Originally all female, and with maintaining itself, their magic powers linked tend to their virginity, that changes when Simon Tregarth be complimentary opposites- Patryn magic is sent to the witch world quick, physical, and good for combat, while Sartan magic is more involved and spiritual. Both races are continually at each others throats. Humans and elves from our world. He not the same setting ''can'' learn magic, and it's implied the ability is hereditary, but even an incredibly talented "mensch" wizard will reach only has his own powers, but when he marries, his wife doesn't lose her powers and their children are more powerful than either parent.
** This is clarified later in ''Three Against
the Witch World''. Originally - before the Old Race migrated from westward - people of either gender might have magical ability. In fact this is still the case, at least for men who are not members equivalent of the Old Race (e.g. Riwal in ''The Crystal Gryphon''), but it is rare for a man to be correctly identified as a potential magic user and given appropriate training.lowest tiers or Sartan or Patryn power.



* Wizards are the beings in ''Literature/TheLordOfTheRings'' that use "magic" in the sense we understand it (clearly supernatural, spell-like effects) the most often; they are a different order of being than men, elves, dwarves, hobbits, etc., being essentially angels who have voluntarily taken the form of old men in order to better interact with the Free Peoples of Middle-Earth. Elves, dwarves, and the Dúnedain (men with the favor of the ''de facto'' gods of the setting and who also have elven blood in their royal line) also sometimes have talents that appear magical to the reader, although Tolkien makes such liberal use of MaybeMagicMaybeMundane that it's often hard to be sure. Meanwhile, the ability of hobbits to avoid the notice of "the Big Folk" is explicitly called magical by the narration, although [[MaybeMagicMaybeMundane it doesn't appear to be supernatural so much as being short of stature and moving quietly]].
* Witches in ''Literature/TheHollows'' novels are an entire race capable of using enzymes in their blood (kind of like [[Franchise/StarWars midichlorians]]) to activate magical potions and charms. Other forms of magic can be used by other races as well. They're not capable of interbreeding with humans, despite looking just like them, although many female witches marry male humans and then get pregnant extramaritally.
** Later in the series it is revealed that [[spoiler:witches are descended from the cursed and stunted offspring of demons, and this is the source of their abilities]].
* In the ''Literature/NightWorld'' series, witches are a race within humanity, though [[FantasticRacism you might not want to point that out]]. Perfectly ordinary-seeming humans may have enough witch in their background to be able to cast spells, and if they [[PowerIncontinence do not]] [[HowDoIShotWeb learn to control it]], they may go mad, or they may find the titular Night World. Ones that have not found it are interesting, as they are the only people who do not know about the Night World that its inhabitants are ''ever'' allowed to tell. [[FantasticRacism Not that most do]].

to:

* Wizards are the beings in ''Literature/TheLordOfTheRings'' that use "magic" in the sense we understand it (clearly supernatural, spell-like effects) the most often; they are a different order of being than men, elves, dwarves, hobbits, etc., being essentially angels who have voluntarily taken the form of old men in order to better interact with the Free Peoples of Middle-Earth. Elves, dwarves, and the Dúnedain (men with the favor of the ''de facto'' gods of the setting and who also have elven blood in their royal line) also sometimes have talents that appear magical to the reader, although Tolkien makes such liberal use of MaybeMagicMaybeMundane that it's often hard to be sure. Meanwhile, the ability of hobbits to avoid the notice of "the Big Folk" is explicitly called magical by the narration, although [[MaybeMagicMaybeMundane it doesn't appear to be supernatural so much as being short of stature and moving quietly]].
* Witches in ''Literature/TheHollows'' novels are an entire race capable of using enzymes in their blood (kind of like [[Franchise/StarWars midichlorians]]) to activate magical potions and charms. Other forms of magic can be used by other races as well. They're not capable of interbreeding with humans, despite looking just like them, although many female witches marry male humans and then get pregnant extramaritally.
** Later in the series it is revealed that [[spoiler:witches are descended from the cursed and stunted offspring of demons, and this is the source of their abilities]].

* In the ''Literature/NightWorld'' series, Literature/DoraWilkSeries witches are a race within humanity, though [[FantasticRacism you might not want to point that out]]. Perfectly ordinary-seeming sub-species of humans may to whom magic comes intuitively. To make it [[UpToEleven better]], there are sub-species of witches. So far, three were shown and more are implied:
** North Witches excel in combat and combat magic, as well as FullContactMagic. To live and use magic, they
have enough witch in their background to be able to cast spells, and if they [[PowerIncontinence do not]] [[HowDoIShotWeb learn to control it]], they may go mad, or they may find fuel themselves up by the titular Night World. Ones sea breeze.
** Fertility Witches are succubi-like creatures
that have not found it are interesting, as they are the only power of {{Glamour}} and can charm other people who into doing their bidding. To live and do not know about the Night World magic, they must have sex.
** Earth Witches have GreenThumb and their magic is apparently tied to their home turf, meaning
that its inhabitants are ''ever'' allowed to tell. [[FantasticRacism Not that most do]].in extreme cases they can't leave it without dying.



* Back in 1948, Creator/JackWilliamson published ''Darker than You Think'', featuring a witch species that evolved due to prehistoric environmental reasons. However, their abilities mainly deal with shape-changing, making them were-wolves, were-pythons, were-saber-toothed-tigers, and more. In very rare cases, a witch becomes powerful enough to transform into a vampire. (That's a lot of tropes blended together.)
** ''Literature/TheShadowspawn'' trilogy pays homage to Williamson with a similar witch-shapeshifter-vampire species, the Shadowspawn, updating the scientific rationale for their powers. As in Williamson, the genes are scattered throughout the population, ranging from slight traces to terrifyingly powerful concentrations. People with a small degree of Shadowspawn heritage might have psychic powers. Those who have a high percentage but not enough to be true Shadowspawn tend to turn into bloodthirsty serial killers.
* Two from ''Literature/TheDeathGateCycle'', the Sartan and the Patryns. Because they were created by the cosmic balance as a means of maintaining itself, their powers tend to be complimentary opposites- Patryn magic is quick, physical, and good for combat, while Sartan magic is more involved and spiritual. Both races are continually at each others throats. Humans and elves from the same setting ''can'' learn magic, and it's implied the ability is hereditary, but even an incredibly talented "mensch" wizard will reach only the equivalent of the lowest tiers or Sartan or Patryn power.

to:

* Back in 1948, Creator/JackWilliamson published ''Darker than You Think'', featuring a witch species that evolved due to prehistoric environmental reasons. However, their abilities mainly deal with shape-changing, making them were-wolves, were-pythons, were-saber-toothed-tigers, and more. In very rare cases, a witch becomes powerful enough to transform into a vampire. (That's a lot of tropes blended together.)
** ''Literature/TheShadowspawn'' trilogy pays homage to Williamson with a similar witch-shapeshifter-vampire species, the Shadowspawn, updating the scientific rationale for their powers. As in Williamson, the genes are scattered throughout the population, ranging from slight traces to terrifyingly powerful concentrations. People with a small degree of Shadowspawn heritage might have psychic powers. Those who have a high percentage but not enough to be true Shadowspawn tend to turn into bloodthirsty serial killers.
* Two from ''Literature/TheDeathGateCycle'', the Sartan and the Patryns. Because they were created by the cosmic balance as a means of maintaining itself, their powers tend to be complimentary opposites- Patryn magic is quick, physical, and good for combat, while Sartan magic is more involved and spiritual. Both races are continually at each others throats. Humans and elves from the same setting ''can'' learn magic, and it's implied the ability is hereditary, but even an incredibly talented "mensch" wizard will reach only the equivalent of the lowest tiers or Sartan or Patryn power.



* ''Literature/TheWardstoneChronicles'' features Lamia Witches, an AlwaysFemale species that usually look like reptilian humanoids. But if they socialize with humans for long enough they turn into beautiful women who are almost indistinguishable from ordinary humans. There are also regular witches, who are women who get magical power, usually from [[strike:The Devil]] [[{{Satan}} The Fiend]].

to:


* ''Literature/TheWardstoneChronicles'' features Lamia Witches, an AlwaysFemale The witches in the ''Literature/HisDarkMaterials'' trilogy are [[http://www.hisdarkmaterials.org/srafopedia/index.php/Witches a species in themselves.]] [[OneGenderRace All female]]. They breed with human men; their daughters are witches, their sons mere humans. A witch species that usually look also has male witches is briefly mentioned, but they are from another universe and never actually show up.

* Witches in ''Literature/TheHollows'' novels are an entire race capable of using enzymes in their blood (kind of
like reptilian humanoids. But if they socialize [[Franchise/StarWars midichlorians]]) to activate magical potions and charms. Other forms of magic can be used by other races as well. They're not capable of interbreeding with humans, despite looking just like them, although many female witches marry male humans for long and then get pregnant extramaritally.
** Later in the series it is revealed that [[spoiler:witches are descended from the cursed and stunted offspring of demons, and this is the source of their abilities]].

* In ''Literature/TheHouseOfNight,'' vampyres can cast spells, effectively also making them this trope. Though they can apparently reproduce, most seem to be humans who become RandomlyGifted at puberty due to [[HandWave something involving junk DNA]]. Confusingly, though, they also have [[ReligionIsMagic a special magical religion]] which every vampyre seems to convert to upon Changing.

* Back in 1948, Creator/JackWilliamson published ''Darker than You Think'', featuring a witch species that evolved due to prehistoric environmental reasons. However, their abilities mainly deal with shape-changing, making them were-wolves, were-pythons, were-saber-toothed-tigers, and more. In very rare cases, a witch becomes powerful
enough they to transform into a vampire. (That's a lot of tropes blended together.)
** ''Literature/TheShadowspawn'' trilogy pays homage to Williamson with a similar witch-shapeshifter-vampire species, the Shadowspawn, updating the scientific rationale for their powers. As in Williamson, the genes are scattered throughout the population, ranging from slight traces to terrifyingly powerful concentrations. People with a small degree of Shadowspawn heritage might have psychic powers. Those who have a high percentage but not enough to be true Shadowspawn tend to
turn into beautiful women who are almost indistinguishable from ordinary humans. There are also regular witches, who are women who get magical power, usually from [[strike:The Devil]] [[{{Satan}} The Fiend]].bloodthirsty serial killers.



* Many of the fairy races in ''Literature/ArtemisFowl'' are this.
* In Creator/RobertEHoward's Franchise/ConanTheBarbarian story "Literature/AWitchShallBeBorn", as a result of a DealWithTheDevil, a {{Curse}} on the royal house ensures that a witch will be born every century.
* Literature/TheWarGods by Creator/DavidWeber has no current version of this, but both the dwarves and elves were this before their cleaving was completed. When the Empire of Ottovar was found the Elves were created out of the Warlocks, people who naturally could perform magic similar to mages, but with no training needed. They weren't as powerful as wizards, but were quite dangerous and since they could pop up randomly, and tended to fall easily into dark magic. Ottovar rerouted the flow of magic in them as part of a deal that gave them immortality.
** The Dwarves now have a decent number of baseline humans in their current genepool, but some of them still have the bloodline gift of stone manipulation that was the highlight of the early dwarves.
* In Cliff [=McNish=]'s [[Literature/TheDoomspellTrilogy Doomspell Trilogy]], there is a LITERAL Witch Species. They serve as the main villains in the books, including a secondary, more brutal race of witches bred for battle, called the Griddas.

to:


* Many Creator/KatherineKurtz's Literature/{{Deryni}} are frequently referred to as a separate race of humans, [[FantasticRacism especially by their enemies]]. They are both male and female, and can and do interbreed with ordinary humans. The word is both singular and plural, both noun and adjective. The author even gives an appendix about the genetics: Deryni-ness is a dominant X-chromosome variant, and Haldane "can have powers given to me" is a Y-chromosome variant. This may or may not match depictions throughout the series.

* Wizards are the beings in ''Literature/TheLordOfTheRings'' that use "magic" in the sense we understand it (clearly supernatural, spell-like effects) the most often; they are a different order of being than men, elves, dwarves, hobbits, etc., being essentially angels who have voluntarily taken the form of old men in order to better interact with the Free Peoples of Middle-Earth. Elves, dwarves, and the Dúnedain (men with the favor
of the fairy races in ''Literature/ArtemisFowl'' are this.
* In Creator/RobertEHoward's Franchise/ConanTheBarbarian story "Literature/AWitchShallBeBorn", as a result of a DealWithTheDevil, a {{Curse}} on the royal house ensures that a witch will be born every century.
* Literature/TheWarGods by Creator/DavidWeber has no current version of this, but both the dwarves and elves were this before their cleaving was completed. When the Empire of Ottovar was found the Elves were created out
''de facto'' gods of the Warlocks, people setting and who naturally could perform magic similar to mages, but with no training needed. They weren't as powerful as wizards, but were quite dangerous and since they could pop up randomly, and tended to fall easily into dark magic. Ottovar rerouted the flow of magic in them as part of a deal that gave them immortality.
** The Dwarves now
also have a decent number of baseline humans elven blood in their current genepool, but some of them still royal line) also sometimes have the bloodline gift of stone manipulation talents that was appear magical to the highlight reader, although Tolkien makes such liberal use of MaybeMagicMaybeMundane that it's often hard to be sure. Meanwhile, the early dwarves.
* In Cliff [=McNish=]'s [[Literature/TheDoomspellTrilogy Doomspell Trilogy]], there is a LITERAL Witch Species. They serve as
ability of hobbits to avoid the main villains in notice of "the Big Folk" is explicitly called magical by the books, including a secondary, more brutal race narration, although [[MaybeMagicMaybeMundane it doesn't appear to be supernatural so much as being short of stature and moving quietly]].

* All
witches bred for battle, called in ''Literature/MagicalAnnals'' are witches because of genetics. They started as normal mortals millions of years ago. And then crossbreeding happened with their magical ancestors (everything from matagots to faeries to ogres). The gene pool and more {{interspecies romance}} created enough of a distinction between the Griddas.normal witches and the royal-blooded witches and all those generations later, the magical capabilities are still passed down from parent to child.




* ''Literature/TheMortalInstruments'' has the warlocks. They are [[HalfHumanHybrid the children of demons and humans]], usualy [[HumanMomNonHumanDad the children of a male demon and a female human]]. However, they are very seldom begotten out of love, the demons mostly raped the human. Warlocks look almost like humans, but they have characteristics [[MarkOfTheSupernatural of their demonic origin]], such as horns or claws. Warlocks often gets orders from shadowhunters and downworldlers to use their magic. They are also immortal, but can not get children by natural means.
** There are also warlocks who can use no or very little magic. They are called ifrits.
** Tessa Gray is a special case. She is a hybrid of shadowhunters and warlocks, so she has no demonic features on her body, and can get children.
** The [[TheFairFolk fairies]] are hybrids of angels and demons, and can also use magic. However, their magic differs fundamentally from the magic of warlocks.
** Apparently, shadowhunters can also use magic to some extent, because Valentin was very experienced in the use of black magic.

* Creator/NancyACollins's ''Golgotham'' trilogy has both supernaturally-gifted humans [[spoiler:like the latent [[ExtraOreDinary ferromancer]] heroine]] ''and'' a distinct species called [[TheFairFolk Kymerans]], who are the descendants of the last survivors of {{Atlantis}}-by-any-other-name. Their distinguishing traits are as follows:
** Look more-or-less like attractive humans, but have [[AnimalEyes cat eyes]], [[YouGottaHaveBlueHair jewel-toned hair]] (it used to be [[FantasticCasteSystem rigidly]] [[FantasticRacism segregated]] along [[PeopleOfHairColor primary]] lines, but that's since been relaxed...if mainly out of [[RacialRemnant necessity]]), and [[ExtraDigits six fingers on each hand]]. [[{{Fingore}} Loss of their sixth fingers]] will DePower a Kymeran[[spoiler:, although it's ''specifically'' those fingers which are essential; the loss of an entire hand or even ''[[AnArmAndALeg arm]]'' can be remedied, with no significant impairment to magical ability, by a {{magitek}} [[ArtificialLimbs prosthesis]]]].
** There is no apparent gender imbalance, in any direction, within their species.  The term "warlock" ''is'' used in reference to their men, but "witch" is also used as a gender-neutral term.
** Morality varies by individual, and runs the gamut from heroic to unmitigably vile. 
** Interfertile with humans[[spoiler: (in fact, hormonal contraceptives [[ButWeUsedACondom lose some degree of reliability]] for [[InterspeciesRomance interspecies couples]] if only formulated for one partner's species), although their [[ExpressDelivery approximately six-month gestation]] tends to make for high-risk pregnancies in such cases]]. Any resulting child will probably be a "[[MuggleBornOfMages norlock]]."
** Oh: and they, ''to a person'', have [[SignatureScent unusual natural body odor]] (although not unpleasantly so unless the Kymeran is either an [[EvilSmellsBad unpleasant]] ''[[ObviouslyEvil individual]]'' or [[DespairEventHorizon at a particularly low point emotionally]]) and [[BizarreTasteInFood adventurous]] [[ForeignQueasine palates]].

* In ''Literature/TheNekropolisArchives'', witches and warlocks are members of a race called the Arcane. They look human, and are capable of interbreeding with humans, but are actually a species of Darkfolk.

* Kelley Armstrong's ''Literature/TheOtherworld'' books feature both an all-female witch phenotype and an all-male sorcerer one. The genes for the two are in some way incompatible, as well as sex-linked and so both witches and sorcerers only reproduce with mundanes, who know nothing of this according to the {{Masquerade}}. However, witch and sorcerer magics have some overlap. A witch can perform sorcerer magic, but she is less capable with it than she is with witch magic, and vice versa for sorcerers. There are hints in ''Dime Store Magic'' and ''Industrial Magic'' that witches and sorcerers may be more alike than they think, particularly the revelation that [[spoiler: neophyte witch Savannah Levine is the daughter of a witch and a sorcerer, supposedly impossible]].

* In Creator/RobertEHoward's Franchise/ConanTheBarbarian story "Literature/AWitchShallBeBorn", as a result of a DealWithTheDevil, a {{Curse}} on the royal house ensures that a witch will be born every century.






* In Creator/MargaretMahy's ''Literature/TheChangeover'', that witches are their own race is implied if not outright stated.
* [[PlayingWithATrope Played with]] in ''Literature/ChantersOfTremaris''. While some people believe in the mythical "Singer of All Songs" who can [[MagicMusic sing every sort of chantment]], the general assumption is that magic is inherited (islanders sing wind chanments, mountain women sign ice magic, the people of Kalysons let their Power of Beasts die out, etc.) and some people of these lands simply don't inherit magic at all. Later, other characters show themselves capable of learning magic without any apparent genetic component but TheHeroine's MagicDance powers are still exlpained as [[spoiler:being inherited from her father, whose race (the Tree People), have the magic of healing]].
* In ''Literature/BrasAndBroomsticks'', being a witch is portrayed as a cross between genetic abilities and being an ethnicity.
* In the ''Winds of the Forelands'' series, the local Witch Species are called Qirsi (as opposed to baseline humans, Eandi). They look basically human but are extremely pale, have white hair and [[SupernaturalGoldEyes golden eyes]], and are described as short-lived and [[SquishyWizard physically frail]] because magic burns up their life energy. Their magic is activated by an act of will and split into various specific powers such as gleaning (seeing the future in a limited capacity), [[PlayingWithFire fire]], mists and winds (controls the weather), {{healing|Hands}}, [[MindControl mind-bending]], [[MindOverMatter shaping]], and [[FriendToAllLivingThings language of beasts]]. Most Qirsi have only a handful of powers, but rare Weavers have ''all'' of them, plus the ability to collectively wield the magic of large numbers of other Qirsi and communicate in their dreams (they're also somewhat less squishy than the average Qirsi).
** The SequelSeries ''Blood of the Southlands'' introduces a second Witch Species, the Mettai. An offshoot of the Eandi, the Mettai practice BloodMagic which is activated by shedding one's own blood, mixing it with soil, and then speaking a short incantation to produce the desired effect. Mettai magic is generally less powerful and less efficient than Qirsi magic, owing to these constraints, but is also more versatile- rather than being limited to specialized powers, a Mettai can produce almost any effect, so long as they have access to blood and earth and can come up with an incantation that describes what they want to happen (which for more elaborate effects is a ''lot'' harder than it sounds). Mettai have no equivalent of Weavers- but they can also do things Qirsi can't, like summon animals from the earth, so it all evens out.
* In I. Dravin's ''Literature/{{Xenos}}'' most species of the world of Arland are RandomlyGifted with magic, but some work differently:
** Each werebeast clan is technically a Witch Species in itself. Any child born to a couple of the same clan is automatically a werebeast of the same clan. Additionally, all werebeasts are capable of regular magic, although to varying degrees. While the werebeasts are cross-fertile across their clans and with humans, such "halfbreed" children are weak, incapable of shapeshifting and most likely sterile.
** Vampires of Arland are a standalone example. Only fertile among themselves, all vampires are capable of magic and can learn some unique skills after passing a physical and psychical threshold.

to:

* In Creator/MargaretMahy's ''Literature/TheChangeover'', that witches are their own race is implied if not outright stated.
* [[PlayingWithATrope Played with]] in ''Literature/ChantersOfTremaris''. While some people believe in the mythical "Singer of All Songs" who can [[MagicMusic sing every sort of chantment]], the general assumption is that magic is inherited (islanders sing wind chanments, mountain women sign ice magic, the people of Kalysons let their Power of Beasts die out, etc.) and some people of these lands simply don't inherit magic at all. Later, other characters show themselves capable of learning magic without any apparent genetic component but TheHeroine's MagicDance powers are still exlpained as [[spoiler:being inherited from her father, whose race (the Tree People), have the magic of healing]].
* In ''Literature/BrasAndBroomsticks'', being a witch is portrayed as a cross between genetic abilities and being an ethnicity.
* In the ''Winds of the Forelands'' series, the local Witch Species are called Qirsi (as opposed to baseline humans, Eandi). They look basically human but are extremely pale, have white hair and [[SupernaturalGoldEyes golden eyes]], and are described as short-lived and [[SquishyWizard physically frail]] because magic burns up their life energy. Their magic is activated by an act of will and split into various specific powers such as gleaning (seeing the future in a limited capacity), [[PlayingWithFire fire]], mists and winds (controls the weather), {{healing|Hands}}, [[MindControl mind-bending]], [[MindOverMatter shaping]], and [[FriendToAllLivingThings language of beasts]]. Most Qirsi have only a handful of powers, but rare Weavers have ''all'' of them, plus the ability to collectively wield the magic of large numbers of other Qirsi and communicate in their dreams (they're also somewhat less squishy than the average Qirsi).
** The SequelSeries ''Blood of the Southlands'' introduces a second Witch Species, the Mettai. An offshoot of the Eandi, the Mettai practice BloodMagic which is activated by shedding one's own blood, mixing it with soil, and then speaking a short incantation to produce the desired effect. Mettai magic is generally less powerful and less efficient than Qirsi magic, owing to these constraints, but is also more versatile- rather than being limited to specialized powers, a Mettai can produce almost any effect, so long as they have access to blood and earth and can come up with an incantation that describes what they want to happen (which for more elaborate effects is a ''lot'' harder than it sounds). Mettai have no equivalent of Weavers- but they can also do things Qirsi can't, like summon animals from the earth, so it all evens out.
* In I. Dravin's ''Literature/{{Xenos}}'' most species of the world of Arland are RandomlyGifted with magic, but some work differently:
** Each werebeast clan is technically a Witch Species in itself. Any child born to a couple of the same clan is automatically a werebeast of the same clan. Additionally, all werebeasts are capable of regular magic, although to varying degrees. While the werebeasts are cross-fertile across their clans and with humans, such "halfbreed" children are weak, incapable of shapeshifting and most likely sterile.
** Vampires of Arland are a standalone example. Only fertile among themselves, all vampires are capable of magic and can learn some unique skills after passing a physical and psychical threshold.




* In the ''Literature/NightWorld'' series, witches are a race within humanity, though [[FantasticRacism you might not want to point that out]]. Perfectly ordinary-seeming humans may have enough witch in their background to be able to cast spells, and if they [[PowerIncontinence do not]] [[HowDoIShotWeb learn to control it]], they may go mad, or they may find the titular Night World. Ones that have not found it are interesting, as they are the only people who do not know about the Night World that its inhabitants are ''ever'' allowed to tell. [[FantasticRacism Not that most do]].



* In ''Literature/TheNekropolisArchives'', witches and warlocks are members of a race called the Arcane. They look human, and are capable of interbreeding with humans, but are actually a species of Darkfolk.
* Creator/NancyACollins's ''Golgotham'' trilogy has both supernaturally-gifted humans [[spoiler:like the latent [[ExtraOreDinary ferromancer]] heroine]] ''and'' a distinct species called [[TheFairFolk Kymerans]], who are the descendants of the last survivors of {{Atlantis}}-by-any-other-name. Their distinguishing traits are as follows:
** Look more-or-less like attractive humans, but have [[AnimalEyes cat eyes]], [[YouGottaHaveBlueHair jewel-toned hair]] (it used to be [[FantasticCasteSystem rigidly]] [[FantasticRacism segregated]] along [[PeopleOfHairColor primary]] lines, but that's since been relaxed...if mainly out of [[RacialRemnant necessity]]), and [[ExtraDigits six fingers on each hand]]. [[{{Fingore}} Loss of their sixth fingers]] will DePower a Kymeran[[spoiler:, although it's ''specifically'' those fingers which are essential; the loss of an entire hand or even ''[[AnArmAndALeg arm]]'' can be remedied, with no significant impairment to magical ability, by a {{magitek}} [[ArtificialLimbs prosthesis]]]].
** There is no apparent gender imbalance, in any direction, within their species.  The term "warlock" ''is'' used in reference to their men, but "witch" is also used as a gender-neutral term.
** Morality varies by individual, and runs the gamut from heroic to unmitigably vile. 
** Interfertile with humans[[spoiler: (in fact, hormonal contraceptives [[ButWeUsedACondom lose some degree of reliability]] for [[InterspeciesRomance interspecies couples]] if only formulated for one partner's species), although their [[ExpressDelivery approximately six-month gestation]] tends to make for high-risk pregnancies in such cases]]. Any resulting child will probably be a "[[MuggleBornOfMages norlock]]."
** Oh: and they, ''to a person'', have [[SignatureScent unusual natural body odor]] (although not unpleasantly so unless the Kymeran is either an [[EvilSmellsBad unpleasant]] ''[[ObviouslyEvil individual]]'' or [[DespairEventHorizon at a particularly low point emotionally]]) and [[BizarreTasteInFood adventurous]] [[ForeignQueasine palates]].
* ''Literature/TheMortalInstruments'' has the warlocks. They are [[HalfHumanHybrid the children of demons and humans]], usualy [[HumanMomNonHumanDad the children of a male demon and a female human]]. However, they are very seldom begotten out of love, the demons mostly raped the human. Warlocks look almost like humans, but they have characteristics [[MarkOfTheSupernatural of their demonic origin]], such as horns or claws. Warlocks often gets orders from shadowhunters and downworldlers to use their magic. They are also immortal, but can not get children by natural means.
** There are also warlocks who can use no or very little magic. They are called ifrits.
** Tessa Gray is a special case. She is a hybrid of shadowhunters and warlocks, so she has no demonic features on her body, and can get children.
** The [[TheFairFolk fairies]] are hybrids of angels and demons, and can also use magic. However, their magic differs fundamentally from the magic of warlocks.
** Apparently, shadowhunters can also use magic to some extent, because Valentin was very experienced in the use of black magic.
* The girls in Literature/TheWitchesOfKarres are a member of a witch species.
* In ''Literature/TheWitchlands'', the only way to gain magic on the eponymous continent is to be born with it, and children of witches are likely to be witches as well. The one exception to that is [[{{Seer}} Sightwitchery]], which can't be passed on and is only acquired by communing with goddess Sirmaya.

to:


* In ''Literature/TheNekropolisArchives'', witches and warlocks the ''Winds of the Forelands'' series, the local Witch Species are members of a race called the Arcane. Qirsi (as opposed to baseline humans, Eandi). They look human, basically human but are extremely pale, have white hair and [[SupernaturalGoldEyes golden eyes]], and are capable described as short-lived and [[SquishyWizard physically frail]] because magic burns up their life energy. Their magic is activated by an act of interbreeding will and split into various specific powers such as gleaning (seeing the future in a limited capacity), [[PlayingWithFire fire]], mists and winds (controls the weather), {{healing|Hands}}, [[MindControl mind-bending]], [[MindOverMatter shaping]], and [[FriendToAllLivingThings language of beasts]]. Most Qirsi have only a handful of powers, but rare Weavers have ''all'' of them, plus the ability to collectively wield the magic of large numbers of other Qirsi and communicate in their dreams (they're also somewhat less squishy than the average Qirsi).
** The SequelSeries ''Blood of the Southlands'' introduces a second Witch Species, the Mettai. An offshoot of the Eandi, the Mettai practice BloodMagic which is activated by shedding one's own blood, mixing it
with humans, soil, and then speaking a short incantation to produce the desired effect. Mettai magic is generally less powerful and less efficient than Qirsi magic, owing to these constraints, but is also more versatile- rather than being limited to specialized powers, a Mettai can produce almost any effect, so long as they have access to blood and earth and can come up with an incantation that describes what they want to happen (which for more elaborate effects is a ''lot'' harder than it sounds). Mettai have no equivalent of Weavers- but they can also do things Qirsi can't, like summon animals from the earth, so it all evens out.

* In ''Literature/TheThieftakerChronicles'', [[InsistentTerminology conjurers]]
are actually a species of Darkfolk.
* Creator/NancyACollins's ''Golgotham'' trilogy has both supernaturally-gifted
humans [[spoiler:like the latent [[ExtraOreDinary ferromancer]] heroine]] ''and'' a distinct species called [[TheFairFolk Kymerans]], with magical ability passed through family lines. They are often confused for actual Witches, who are the descendants of the last survivors of {{Atlantis}}-by-any-other-name. Their distinguishing traits much more powerful and who are as follows:
** Look more-or-less like attractive humans, but
said to have [[AnimalEyes cat eyes]], [[YouGottaHaveBlueHair jewel-toned hair]] (it used struck deals with demons in order to be [[FantasticCasteSystem rigidly]] [[FantasticRacism segregated]] along [[PeopleOfHairColor primary]] lines, but that's since been relaxed...if mainly out of [[RacialRemnant necessity]]), and [[ExtraDigits six fingers on each hand]]. [[{{Fingore}} Loss gain their magic. Because this series takes place in Colonial America, where BurnTheWitch is still in full effect, characters with magic are referred to as witches by the ignorant regardless of their sixth fingers]] will DePower a Kymeran[[spoiler:, although it's ''specifically'' those fingers which are essential; the loss of an entire hand or even ''[[AnArmAndALeg arm]]'' can be remedied, with no significant impairment to magical ability, by a {{magitek}} [[ArtificialLimbs prosthesis]]]].
** There is no apparent gender imbalance, in any direction, within their species.  The term "warlock" ''is'' used in reference to their men, but "witch" is also used as a gender-neutral term.
** Morality varies by individual, and runs the gamut from heroic to unmitigably vile. 
** Interfertile with humans[[spoiler: (in fact, hormonal contraceptives [[ButWeUsedACondom lose some degree of reliability]] for [[InterspeciesRomance interspecies couples]] if only formulated for one partner's species), although their [[ExpressDelivery approximately six-month gestation]] tends to make for high-risk pregnancies in such cases]]. Any resulting child will probably be a "[[MuggleBornOfMages norlock]]."
** Oh: and they, ''to a person'', have [[SignatureScent unusual natural body odor]] (although not unpleasantly so unless the Kymeran is either an [[EvilSmellsBad unpleasant]] ''[[ObviouslyEvil individual]]'' or [[DespairEventHorizon at a particularly low point emotionally]]) and [[BizarreTasteInFood adventurous]] [[ForeignQueasine palates]].
gender.
* ''Literature/TheMortalInstruments'' has the warlocks. They are [[HalfHumanHybrid the children of demons and humans]], usualy [[HumanMomNonHumanDad the children of a male demon and a female human]]. However, they are very seldom begotten out of love, the demons mostly raped the human. Warlocks look almost like humans, but they have characteristics [[MarkOfTheSupernatural of their demonic origin]], such as horns or claws. Warlocks often gets orders from shadowhunters and downworldlers to use their magic. They are also immortal, but can not get children by natural means.
** There are also warlocks who can use no or very little magic. They are called ifrits.
** Tessa Gray is a special case. She is a hybrid of shadowhunters and warlocks, so she has no demonic features on her body, and can get children.
** The [[TheFairFolk fairies]] are hybrids of angels and demons, and can also use magic. However, their magic differs fundamentally from the magic of warlocks.
** Apparently, shadowhunters can also use magic to some extent, because Valentin was very experienced in the use of black magic.
* The girls in Literature/TheWitchesOfKarres are a member of a witch species.
* In ''Literature/TheWitchlands'', the only way to gain magic on the eponymous continent is to be born with it, and children of witches are likely to be witches as well. The one exception to that is [[{{Seer}} Sightwitchery]], which can't be passed on and is only acquired by communing with goddess Sirmaya.



* In ''Literature/TheHouseOfNight,'' vampyres can cast spells, effectively also making them this trope. Though they can apparently reproduce, most seem to be humans who become RandomlyGifted at puberty due to [[HandWave something involving junk DNA]]. Confusingly, though, they also have [[ReligionIsMagic a special magical religion]] which every vampyre seems to convert to upon Changing.

to:


* In ''Literature/TheHouseOfNight,'' vampyres can cast spells, effectively also making them this trope. Though ''Literature/TheWardstoneChronicles'' features Lamia Witches, an AlwaysFemale species that usually look like reptilian humanoids. But if they can apparently reproduce, most seem to be socialize with humans for long enough they turn into beautiful women who become are almost indistinguishable from ordinary humans. There are also regular witches, who are women who get magical power, usually from [[strike:The Devil]] [[{{Satan}} The Fiend]].

* Christopher Stasheff's ''Literature/WarlockOfGramarye'' series has "witches" (female) and "warlocks" (male), both with a different sex-linked power set-- all really genetically inherited PsychicPowers mistaken for magic. Naturally, the protagonist and his family are major exceptions to those rules, due to partial fake-Faerie blood and magic borrowed from another universe (way too complex to go into here).
** Plus a possible different variant of the effect - [[spoiler: Stasheff's witches and warlocks have their powers due to massive inbreeding from a limited source. Rod, though not from Gramarye, was also the product of a massive inbreeding on his own homeworld, and we know at least one of the original settlers there, (who happened to be in Rod's family tree) was descended from someone (Whitey) who may have had similar internal abilities. At the very least, he had strong personal talents and an affinity for the lifestyle chosen by the settlers of Gramarye.]]

* Literature/TheWarGods by Creator/DavidWeber has no current version of this, but both the dwarves and elves were this before their cleaving was completed. When the Empire of Ottovar was found the Elves were created out of the Warlocks, people who naturally could perform magic similar to mages, but with no training needed. They weren't as powerful as wizards, but were quite dangerous and since they could pop up randomly, and tended to fall easily into dark magic. Ottovar rerouted the flow of magic in them as part of a deal that gave them immortality.
** The Dwarves now have a decent number of baseline humans in their current genepool, but some of them still have the bloodline gift of stone manipulation that was the highlight of the early dwarves.

* In Creator/RoaldDahl's ''Literature/TheWitches'', the title characters are a sort of demonic OneGenderRace, and are AlwaysChaoticEvil at least far as children are concerned - Witches want to eradicate all children. They're uninterested in killing adults, but aren't bothered about accidentally killing them. These demon women are hairless, toeless and have long claws all of which they must conceal from the general public along with some other traits.

* The girls in Literature/TheWitchesOfKarres are a member of a witch species.

* In ''Literature/TheWitchlands'', the only way to gain magic on the eponymous continent is to be born with it, and children of witches are likely to be witches as well. The one exception to that is [[{{Seer}} Sightwitchery]], which can't be passed on and is only acquired by communing with goddess Sirmaya.

* In Creator/DianaWynneJones's ''Literature/WitchWeek'', witches can be male or female -- but either way they're illegal and likely to be executed by burning.

* The witches of Creator/AndreNorton's ''Literature/WitchWorld'' books. Originally all female, and with their magic powers linked to their virginity, that changes when Simon Tregarth is sent to the witch world from our world. He not only has his own powers, but when he marries, his wife doesn't lose her powers and their children are more powerful than either parent.
** This is clarified later in ''Three Against the Witch World''. Originally - before the Old Race migrated from westward - people of either gender might have magical ability. In fact this is still the case, at least for men who are not members of the Old Race (e.g. Riwal in ''The Crystal Gryphon''), but it is rare for a man to be correctly identified as a potential magic user and given appropriate training.

* ''Literature/TheWonderfulWizardOfOz'' [[TropeMakers introduced this trope]], according to Martin Gardner. Apparently Creator/LFrankBaum wanted to avoid religious objections from parents on the grounds that witches are the result of a DealWithTheDevil and thus there cannot be good witches, so he made witchcraft an inherent trait and classified witches as good or evil based on how they used their magic, not the magic's origin.

* In I. Dravin's ''Literature/{{Xenos}}'' most species of the world of Arland are
RandomlyGifted at puberty due with magic, but some work differently:
** Each werebeast clan is technically a Witch Species in itself. Any child born
to [[HandWave something involving junk DNA]]. Confusingly, though, they also a couple of the same clan is automatically a werebeast of the same clan. Additionally, all werebeasts are capable of regular magic, although to varying degrees. While the werebeasts are cross-fertile across their clans and with humans, such "halfbreed" children are weak, incapable of shapeshifting and most likely sterile.
** Vampires of Arland are a standalone example. Only fertile among themselves, all vampires are capable of magic and can learn some unique skills after passing a physical and psychical threshold.

* The ''Literature/YoungWizards'' series combines this trope with an inversion of DealWithTheDevil: one third of humans
have [[ReligionIsMagic the genetics necessary for being a special magical religion]] wizard, but {{God}} grants magic to only 1% of those with the genetic potential. And there are ways to gain wizardry in which every vampyre seems your genes aren't relevant. Wizards exist to convert help the Powers that Be keep the universe running; where there is a wizard, it generally means there's some specific problem that person, ''as'' a wizard, can choose to upon Changing. become an optimal solution to. Which takes as much work to arrange for as you'd think. Some species are universally wizards; some only need one at a time. For humans, the genetic potential thing serves to simplify administrative work.



* ''Series/AmericanHorrorStoryCoven'' goes the human woman with the genetically-inherited powers route. Men are seen serving on witches' councils, but no reference is made to how powerful or common they are.

* ''Series/{{Bewitched}}''. The witches seem to combine this with attributes of TheFairFolk. Tabitha definitely inherited the gene while Adam was more dubious until an episode that showed he was a warlock but had been suppressing his powers. In the ''Tabitha'' sequel series Adam was a mundane however, but what do we expect from a series that {{retcon}}ned their ages.



* ''Series/SabrinaTheTeenageWitch''. The titular witch is a half breed, which on several occasions has proven to make her less powerful than a full witch. However, it does mean that if she ever sees her mortal mother, her mother will turn into a ball of wax. Also, they're immortal, living thousands of years, though the point where they stop aging seems to be completely arbitrary. We've seen witches and warlocks with apparent ages anywhere from pre-teens, to teenagers, 20/30 somethings, and up into their 50s or 60s. There are a few episodes where the issue of witches dying comes up. It implies that they may not be truly immortal, but that they may simply age ''very'' slowly. This would explain the discrepancies in the apparent ages.
* A literal example, the Carrionites, appeared in the ''Series/DoctorWho'' episode "The Shakespeare Code".

to:

* ''Series/SabrinaTheTeenageWitch''. The titular witch is a half breed, which on several occasions has proven to make her less powerful than a full witch. However, it does mean that if she ever sees her mortal mother, her mother will turn into a ball of wax. Also, they're immortal, living thousands of years, though the point where they stop aging seems to be completely arbitrary. We've seen witches and warlocks with apparent ages anywhere from pre-teens, to teenagers, 20/30 somethings, and up into their 50s or 60s. There are a few episodes where the issue of witches dying comes up. It implies that they may not be truly immortal, but that they may simply age ''very'' slowly. This would explain the discrepancies in the apparent ages.
* A literal example, the Carrionites, appeared in the ''Series/DoctorWho'' episode "The Shakespeare Code".



* ''Series/{{Bewitched}}''. The witches seem to combine this with attributes of TheFairFolk. Tabitha definitely inherited the gene while Adam was more dubious until an episode that showed he was a warlock but had been suppressing his powers. In the ''Tabitha'' sequel series Adam was a mundane however, but what do we expect from a series that {{retcon}}ned their ages.
* ''Series/TheSecretCircle''. In this case it was AdaptationDisplacement. The books were written by a practicing Neo-Pagan who wanted to depict their practices and beliefs accurately, only with a little exaggeration of how often something supernatural actually happens.
* In ''Series/TheVampireDiaries'' the witches run in families.
* Queen Elizabeth (the consort of Edward IV, not the more famous daughter of Henry VIII) in the BBC/Starz series ''The White Queen'' is depicted as an actual witch who inherited her powers from her mother, who claims that they are descended from the goddess Melusine, and that all the women in their line thus have magic powers, or at least the potential for the same. Note that in RealLife, both Elizabeth and her mother were in fact accused of witchcraft, but these accusations were very obviously politically motivated and without foundation (certainly they did not possess actual supernatural powers, which the show depicts them as having).
* In ''Series/{{Grimm}}'', Hexenbiests and Zauberbiests are, basically, witches and warlocks, respectively. They are the same type of [[DifferentlyPoweredIndividuals Wesen]], but the show didn't want to call males witches. When they [[GameFace woge]], they appear like decaying zombies (e.g. empty eye sockets, missing parts of skin). It's never made explicit what powers they possess, but most Hexenbiests have extensive knowledge of potions, although that is learned not innate. They may also have limited MindOverMatter abilities. At first, we only see Hexenbiests (one in particular), but later meet a half-Zauberbiest ([[spoiler:police captain Renard, whose father is a Royal]]). Later episodes show some particularly powerful Hexenbiests capable of [[MindOverMatter telekinesis]] and mind manipulation. These include Adalind (after she absorbs Frau Pech's power), her infant daughter (3/4 Hexenbiest, 1/4 Royal), Henrietta, and [[spoiler:Juliette]] (quite possibly, the most powerful Hexenbiest in the world).
* ''Series/AmericanHorrorStoryCoven'' goes the human woman with the genetically-inherited powers route. Men are seen serving on witches' councils, but no reference is made to how powerful or common they are.
* Witches in ''Series/FreeSpirit'' despite the name are more similar to TheFairFolk as they seem to live in a parallel dimension, have naturally given powers and are immortals.

to:

* ''Series/{{Bewitched}}''. The witches seem to combine this with attributes of TheFairFolk. Tabitha definitely inherited the gene while Adam was more dubious until an episode that showed he was a warlock but had been suppressing his powers. In the ''Tabitha'' sequel series Adam was a mundane however, but what do we expect from a series that {{retcon}}ned their ages.
* ''Series/TheSecretCircle''. In this case it was AdaptationDisplacement. The books were written by a practicing Neo-Pagan who wanted to depict their practices and beliefs accurately, only with a little exaggeration of how often something supernatural actually happens.
* In ''Series/TheVampireDiaries'' the witches run in families.
* Queen Elizabeth (the consort of Edward IV, not the more famous daughter of Henry VIII) in the BBC/Starz series ''The White Queen'' is depicted as an actual witch who inherited her powers from her mother, who claims that they are descended from the goddess Melusine, and that all the women in their line thus have magic powers, or at least the potential for the same. Note that in RealLife, both Elizabeth and her mother were in fact accused of witchcraft, but these accusations were very obviously politically motivated and without foundation (certainly they did not possess actual supernatural powers, which the show depicts them as having).
* In ''Series/{{Grimm}}'', Hexenbiests and Zauberbiests are, basically, witches and warlocks, respectively. They are the same type of [[DifferentlyPoweredIndividuals Wesen]], but the show didn't want to call males witches. When they [[GameFace woge]], they appear like decaying zombies (e.g. empty eye sockets, missing parts of skin). It's never made explicit what powers they possess, but most Hexenbiests have extensive knowledge of potions, although that is learned not innate. They may also have limited MindOverMatter abilities. At first, we only see Hexenbiests (one in particular), but later meet a half-Zauberbiest ([[spoiler:police captain Renard, whose father is a Royal]]). Later episodes show some particularly powerful Hexenbiests capable of [[MindOverMatter telekinesis]] and mind manipulation. These include Adalind (after she absorbs Frau Pech's power), her infant daughter (3/4 Hexenbiest, 1/4 Royal), Henrietta, and [[spoiler:Juliette]] (quite possibly, the most powerful Hexenbiest in the world).
* ''Series/AmericanHorrorStoryCoven'' goes the human woman with the genetically-inherited powers route. Men are seen serving on witches' councils, but no reference is made to how powerful or common they are.
* Witches in ''Series/FreeSpirit'' despite the name are more similar to TheFairFolk as they seem to live in a parallel dimension, have naturally given powers and are immortals.







* A literal example, the Carrionites, appeared in the ''Series/DoctorWho'' episode "The Shakespeare Code".

* Witches in ''Series/FreeSpirit'' despite the name are more similar to TheFairFolk as they seem to live in a parallel dimension, have naturally given powers and are immortals.

* In ''Series/{{Grimm}}'', Hexenbiests and Zauberbiests are, basically, witches and warlocks, respectively. They are the same type of [[DifferentlyPoweredIndividuals Wesen]], but the show didn't want to call males witches. When they [[GameFace woge]], they appear like decaying zombies (e.g. empty eye sockets, missing parts of skin). It's never made explicit what powers they possess, but most Hexenbiests have extensive knowledge of potions, although that is learned not innate. They may also have limited MindOverMatter abilities. At first, we only see Hexenbiests (one in particular), but later meet a half-Zauberbiest ([[spoiler:police captain Renard, whose father is a Royal]]). Later episodes show some particularly powerful Hexenbiests capable of [[MindOverMatter telekinesis]] and mind manipulation. These include Adalind (after she absorbs Frau Pech's power), her infant daughter (3/4 Hexenbiest, 1/4 Royal), Henrietta, and [[spoiler:Juliette]] (quite possibly, the most powerful Hexenbiest in the world).

* ''Series/SabrinaTheTeenageWitch''. The titular witch is a half breed, which on several occasions has proven to make her less powerful than a full witch. However, it does mean that if she ever sees her mortal mother, her mother will turn into a ball of wax. Also, they're immortal, living thousands of years, though the point where they stop aging seems to be completely arbitrary. We've seen witches and warlocks with apparent ages anywhere from pre-teens, to teenagers, 20/30 somethings, and up into their 50s or 60s. There are a few episodes where the issue of witches dying comes up. It implies that they may not be truly immortal, but that they may simply age ''very'' slowly. This would explain the discrepancies in the apparent ages.

* ''Series/TheSecretCircle''. In this case it was AdaptationDisplacement. The books were written by a practicing Neo-Pagan who wanted to depict their practices and beliefs accurately, only with a little exaggeration of how often something supernatural actually happens.

* Queen Elizabeth (the consort of Edward IV, not the more famous daughter of Henry VIII) in the BBC/Starz series ''The White Queen'' is depicted as an actual witch who inherited her powers from her mother, who claims that they are descended from the goddess Melusine, and that all the women in their line thus have magic powers, or at least the potential for the same. Note that in RealLife, both Elizabeth and her mother were in fact accused of witchcraft, but these accusations were very obviously politically motivated and without foundation (certainly they did not possess actual supernatural powers, which the show depicts them as having).

* In ''Series/TheVampireDiaries'' the witches run in families.



* The [[OurVampiresAreDifferent Strigoi]] from Romanian mythology is said to work on the same basic principle. Instead of biting humans to infect them with TheVirus, a Strigoi can become human again, marry, and bear children -- who will all go on to also become vampires after death. A MonsterProgenitor who proliferates the species by getting to know someone in the biblical sense.




* The [[OurVampiresAreDifferent Strigoi]] from Romanian mythology is said to work on the same basic principle. Instead of biting humans to infect them with TheVirus, a Strigoi can become human again, marry, and bear children -- who will all go on to also become vampires after death. A MonsterProgenitor who proliferates the species by getting to know someone in the biblical sense.




* In ''TabletopGame/GURPSTechnomancer'', the Magery advantage has been identified as being caused by a particular gene, leading to speculation that one day it might be possible to genetically engineer mages.




* The ability for magic is a genetic trait in ''TabletopGame/{{Shadowrun}}''. How that magic expresses (Shamanic, hermetic or whatever) however doesn't seem to be.
** The genetic inheritance of magic seems to be something that varies from Author to Author. The tradition is chosen by the individual, so that it matches his beliefs and personality. Things get more complex when you throw the different kind of practitioners in the mix (Physical Adepts, Mystic Adepts and Magicians). Magicians are your classic spell-slinger and summoner. Adepts are people who use magic to gain physical abilities mundane people don't have, like superhuman strength, wall running, the ability to alter their facial features, the ability to understand foreign language or reflexes that border on precognition. A magician could have an adept as a child, yet that adept might have stronger magic than his magician progenitor.
*** Things get more complex when you consider how many variants of Awakened their are. The vast majority of Awakened can cast one spell, summon one spirit, or perceive astrally. There are awakened strains of entire non-metahuman species. Anyone with TheVirus is awakened, as are Drakes. Then you have Technomancers, who take the basic rules of being a magician and apply them to the Matrix instead of the Astral.



* The ability for magic is a genetic trait in ''TabletopGame/{{Shadowrun}}''. How that magic expresses (Shamanic, hermetic or whatever) however doesn't seem to be.
** The genetic inheritance of magic seems to be something that varies from Author to Author. The tradition is chosen by the individual, so that it matches his beliefs and personality. Things get more complex when you throw the different kind of practitioners in the mix (Physical Adepts, Mystic Adepts and Magicians). Magicians are your classic spell-slinger and summoner. Adepts are people who use magic to gain physical abilities mundane people don't have, like superhuman strength, wall running, the ability to alter their facial features, the ability to understand foreign language or reflexes that border on precognition. A magician could have an adept as a child, yet that adept might have stronger magic than his magician progenitor.
*** Things get more complex when you consider how many variants of Awakened their are. The vast majority of Awakened can cast one spell, summon one spirit, or perceive astrally. There are awakened strains of entire non-metahuman species. Anyone with TheVirus is awakened, as are Drakes. Then you have Technomancers, who take the basic rules of being a magician and apply them to the Matrix instead of the Astral.

to:

* The ability for magic is a genetic trait in ''TabletopGame/{{Shadowrun}}''. How that magic expresses (Shamanic, hermetic or whatever) however doesn't seem to be.
** The genetic inheritance of magic seems to be something that varies from Author to Author. The tradition is chosen by the individual, so that it matches his beliefs and personality. Things get more complex when you throw the different kind of practitioners in the mix (Physical Adepts, Mystic Adepts and Magicians). Magicians are your classic spell-slinger and summoner. Adepts are people who use magic to gain physical abilities mundane people don't have, like superhuman strength, wall running, the ability to alter their facial features, the ability to understand foreign language or reflexes that border on precognition. A magician could have an adept as a child, yet that adept might have stronger magic than his magician progenitor.
*** Things get more complex when you consider how many variants of Awakened their are. The vast majority of Awakened can cast one spell, summon one spirit, or perceive astrally. There are awakened strains of entire non-metahuman species. Anyone with TheVirus is awakened, as are Drakes. Then you have Technomancers, who take the basic rules of being a magician and apply them to the Matrix instead of the Astral.



* In ''TabletopGame/GURPSTechnomancer'', the Magery advantage has been identified as being caused by a particular gene, leading to speculation that one day it might be possible to genetically engineer mages.



* ''VideoGame/{{Touhou}}'' features both a type of {{youkai}} called "magicians" in the form of Patchouli Knowledge and Alice Margatroid, and a ''human'' CuteWitch Marisa Kirisame who merely has it as her job description. The reason for this is based in Japanese mythology and is explained in some of the [[AllThereInTheManual supplemental materials]] and WordOfGod. The major difference between human and {{youkai}} witches lies in youkai being [[ReallySevenHundredYearsOld extremely long-lived]], capable of generating their magic from themselves naturally, and requiring no food since they live on pure magic. (However, as youkai they often get classified as [[ImAHumanitarian maneaters]] despite no evidence of this happening.) Marisa (who's [[BadassNormal the only human with no inherent superpowers in the series]]) is an on-again, off-again ImmortalitySeeker and could achieve it by becoming a youkai witch, but chooses not to because she wants immortality ''without'' giving up her humanity. The series does contain examples of humans who became magicians this way, most prominently the Buddhist monk Byakuren Hijiri.
* ''Franchise/FinalFantasy''
** In ''VideoGame/FinalFantasyVI'' the people of Thamasa are direct descendants of the Magi from eons ago and are the only people left in the world who have the natural ability to cast magic. To avoid persecution of muggles the people of the village make a point to never reveal their abilities to outsiders.
** In ''VideoGame/FinalFantasyVIII'', [[LadyOfBlackMagic sorceresses]] are women who bear (according to legend) a piece of the [[EnigmaticEmpoweringEntity ancient god Hyne's]] powers, and are the only people in the setting who can use magic naturally. While [[VancianMagic artificial methods]] of using magic exist, they are less powerful than sorceress magic. Sorceresses are not born with their powers, but they are instead born with the potential to inherit the power of other sorceresses, and pass their powers on before their death - only a woman born with the potential to become a sorceress can inherit a dying sorceress's power.
** The page image is of the Black Mages from ''VideoGame/FinalFantasyIX'', who were manufactured in Alexandria as weapons, and are said many times to look just like humans underneath, though we never actually get to see one's face.
* In the ''VideoGame/LuminousArc'' games, Witches are considered separate from humans or monsters. In the second one, the "engagement system" (read: kissing/putting the girl in a ''wedding dress'') implies that humans and witches can interbreed. Understandable, as it's stated in ''VideoGame/LuminousArc2'' that both humans and Witches/Wizards descended from the Navillians.
* ''VideoGame/{{Loom}}'' has a guild of Weavers, who (for some reason) can use powerful magic by playing tunes (weaving also enters into it; they have a magic loom that reflects/is the fabric of the universe). It's not clear if anybody could learn to be a weaver, but it seems they're all born in the society. Also, they can do strange things like create new weavers by adding threads to the Loom; this throws the universe into chaos and ushers in the apocalypse, however. There is also a guild of wizards, as referred to in passing in the game, but what they do is never mentioned. It's revealed early on that this is actually {{Sufficiently Advanced|Alien}} technology. The loom is sort of a voodoo doll for the universe, and the Weavers manipulate it to change reality to their whims. This is explained as the Weavers having turned Weaving into a CharlesAtlasSuperpower over several thousand uninterrupted years. [[spoiler: [[EarthAllAlong You know, after the end of the Earth]].]]
* In the ''VideoGame/StarOcean'' series, use of [[FunctionalMagic Symbology]] usually requires [[PowerTattoo tattooing special symbols on the user's body]]. However, some species have these symbols already inscribe on their DNA, allowing them to use Symbology innately. Some species, such as the [[SpaceElves Nedians]] and [[WingedHumanoid Featherfolk]] have this happen in all members of their species, while others, such as Lemurisians and Expellians [[spoiler:with Nedian ancestors]], have this happen in only a small number of individuals.

to:

* ''VideoGame/{{Touhou}}'' features both a type of {{youkai}} called "magicians" in the form of Patchouli Knowledge and Alice Margatroid, and a ''human'' CuteWitch Marisa Kirisame who merely has it as her job description. The reason for this is based in Japanese mythology and is explained in some of the [[AllThereInTheManual supplemental materials]] and WordOfGod. The major difference between human and {{youkai}} witches lies in youkai being [[ReallySevenHundredYearsOld extremely long-lived]], capable of generating their magic from themselves naturally, and requiring no food since they live on pure magic. (However, as youkai they often get classified as [[ImAHumanitarian maneaters]] despite no evidence of this happening.) Marisa (who's [[BadassNormal the only human with no inherent superpowers in the series]]) is an on-again, off-again ImmortalitySeeker and could achieve it by becoming a youkai witch, but chooses not to because she wants immortality ''without'' giving up her humanity. The series does contain examples of humans who became magicians this way, most prominently the Buddhist monk Byakuren Hijiri.
* ''Franchise/FinalFantasy''
** In ''VideoGame/FinalFantasyVI'' the people of Thamasa are direct descendants of the Magi from eons ago and are the only people left in the world who have the natural ability to cast magic. To avoid persecution of muggles the people of the village make a point to never reveal their abilities to outsiders.
** In ''VideoGame/FinalFantasyVIII'', [[LadyOfBlackMagic sorceresses]] are women who bear (according to legend) a piece of the [[EnigmaticEmpoweringEntity ancient god Hyne's]] powers, and are the only people in the setting who can use magic naturally. While [[VancianMagic artificial methods]] of using magic exist, they are less powerful than sorceress magic. Sorceresses are not born with their powers, but they are instead born with the potential to inherit the power of other sorceresses, and pass their powers on before their death - only a woman born with the potential to become a sorceress can inherit a dying sorceress's power.
** The page image is of the Black Mages from ''VideoGame/FinalFantasyIX'', who were manufactured in Alexandria as weapons, and are said many times to look just like humans underneath, though we never actually get to see one's face.
* In the ''VideoGame/LuminousArc'' games, Witches are considered separate from humans or monsters. In the second one, the "engagement system" (read: kissing/putting the girl in a ''wedding dress'') implies that humans and witches can interbreed. Understandable, as it's stated in ''VideoGame/LuminousArc2'' that both humans and Witches/Wizards descended from the Navillians.
* ''VideoGame/{{Loom}}'' has a guild of Weavers, who (for some reason) can use powerful magic by playing tunes (weaving also enters into it; they have a magic loom that reflects/is the fabric of the universe). It's not clear if anybody could learn to be a weaver, but it seems they're all born in the society. Also, they can do strange things like create new weavers by adding threads to the Loom; this throws the universe into chaos and ushers in the apocalypse, however. There is also a guild of wizards, as referred to in passing in the game, but what they do is never mentioned. It's revealed early on that this is actually {{Sufficiently Advanced|Alien}} technology. The loom is sort of a voodoo doll for the universe, and the Weavers manipulate it to change reality to their whims. This is explained as the Weavers having turned Weaving into a CharlesAtlasSuperpower over several thousand uninterrupted years. [[spoiler: [[EarthAllAlong You know, after the end of the Earth]].]]
* In the ''VideoGame/StarOcean'' series, use of [[FunctionalMagic Symbology]] usually requires [[PowerTattoo tattooing special symbols on the user's body]]. However, some species have these symbols already inscribe on their DNA, allowing them to use Symbology innately. Some species, such as the [[SpaceElves Nedians]] and [[WingedHumanoid Featherfolk]] have this happen in all members of their species, while others, such as Lemurisians and Expellians [[spoiler:with Nedian ancestors]], have this happen in only a small number of individuals.



* [[ProudScholarRace Blood Elves]] would probably qualify in ''VideoGame/WorldOfWarcraft.'' They lived so long in close proximity to the Sunwell that it infused all of them with a certain level of magical ability (they can all do Arcane Torrent, even the rogues) and skill over manipulating magic (the enchanting ability.) Lore-wise, they are very heavily into arcane magic and are supposed to mostly be caster types, although you wouldn't know it by [[HeroicBuild looking at the men]]. This eventually backfired on them, as they need some arcane energy or they'll go insane. When the original source of their magic was destroyed many of them turned to demonic magic for a quick fix. Eventually their power was restored and they started using [[CrystalDragonJesus the Light]] as well to prevent corruption.

to:

* [[ProudScholarRace Blood Elves]] would probably qualify in ''VideoGame/WorldOfWarcraft.'' They lived so long in close proximity to the Sunwell that it infused all of them with a certain level of magical ability (they can all do Arcane Torrent, even the rogues) and skill over manipulating magic (the enchanting ability.) Lore-wise, they are very heavily into arcane magic and are supposed to mostly be caster types, although you wouldn't know it by [[HeroicBuild looking at the men]]. This eventually backfired on them, as they need some arcane energy or they'll go insane. When the original source of their magic was destroyed many of them turned to demonic magic for a quick fix. Eventually their power was restored and they started using [[CrystalDragonJesus the Light]] as well to prevent corruption.



* Though learning magic is the norm in ''VideoGame/MightAndMagic'', the eight game in the RPG series suggests that Dark Elves[[note]]As they are in that game - the ContinuityReboot dark elves are a different breed[[/note]] can naturally learn elemental magic to a level almost, but not quite, as good as necromancers and sorcerers, ''and'' have some additional magical tricks up their sleeves. This may be partly a cultural trait, but it does at least indicate that a talent for magic is present in every single dark elf that goes adventuring, and there are still those magical tricks.
* ''VideoGame/TheSims''
** An ExpansionPack of ''VideoGame/TheSims3'' introduces witches as a life state. A witch is a sim who can use wand-based magic that must be [[TrainingTheGiftOfMagic learned]] to be used to best effect, [[FlyingBroomstick ride on a broom]] and pass his/her abilities on onto his/her children. In the same expansion, fairies can use magical auras that grand passive buffs, and genies have a handful of magical abilities mostly geared around housework, such as conjuring perfectly cooked food or magically cleaning an entire house or another Sim. All of these witch species can reproduce freely with each other, [[OurWerewolvesAreDifferent werewolves]] and [[OurVampiresAreDifferent vampires]] (which pass on their abilities by bite), and baseline "human" Sims; the offspring will be randomly assigned the "type" of one of its parents.
** Witches are reintroduced in ''VideoGame/TheSims4: Realm of Magic'' and they work much the same as they did in ''3'', with longer witch bloodlines having stronger powers. Sims can also be transformed by the Sages at Magic HQ.
* ''VideoGame/TalesSeries''
** In ''VideoGame/TalesOfPhantasia'' and its prequel ''VideoGame/TalesOfSymphonia'', all elves have the innate ability to sense and manipulate mana in the form of magic. These abilities are not shared by humans, but they are shared by human-elf hybrids even after generations of dilution.
** In ''VideoGame/TalesOfRebirth'', the ability to use Force was restricted the Gajuma race and the few Human/Gajuma [[HalfHumanHybrid hybrids]]. A few years prior to the events of the game, the Gajuma king used a ritual to grant this ability to a small number of humans.
** The Ferines in ''VideoGame/TalesOfLegendia'' all have the innate ability to use Eres (the setting's term for magic), an ability that only began to appear among the Orerines fifty years before the game's start.
* The "mage" race in the mobile game ''VideoGame/UnluckyHero'' look exactly like humans, with seemingly no distinguishing features, yet normal humans can recognize them on sight. One ancient mage is alleged to have released [[RandomEncounters monsters]] all over the world in the past, which [[FantasticRacism hasn't made things easy]] for mages since.
* Witch programs are introduced in later levels of ''VideoGame/TheMatrixPathOfNeo'', though only two are seen. One has [[BlowYouAway a banshee wail]] and a few other ElementalPowers.
* [[GreenSkinnedSpaceBabe The asari]] in ''Franchise/MassEffect'' are sci-fi variant, with the equivalent of magic being [[MindOverMatter biotics]]. Some members of other species are biotics thanks to being exposed to [[{{Unobtainium}} element zero]] ''in utero'', while all asari have biotic abilities naturally [[spoiler: thanks to genetic engineering by the [[{{Precursors}} protheans]]]]

to:

* Though learning magic is the norm in ''VideoGame/MightAndMagic'', the eight game in the RPG series suggests that Dark Elves[[note]]As they are in that game - the ContinuityReboot dark elves are a different breed[[/note]] can naturally learn elemental magic to a level almost, but not quite, as good as necromancers and sorcerers, ''and'' have some additional magical tricks up their sleeves. This may be partly a cultural trait, but it does at least indicate that a talent for magic is present in every single dark elf that goes adventuring, and there are still those magical tricks.
* ''VideoGame/TheSims''
** An ExpansionPack of ''VideoGame/TheSims3'' introduces witches as a life state. A witch is a sim who can use wand-based magic that must be [[TrainingTheGiftOfMagic learned]] to be used to best effect, [[FlyingBroomstick ride on a broom]] and pass his/her abilities on onto his/her children. In the same expansion, fairies can use magical auras that grand passive buffs, and genies have a handful of magical abilities mostly geared around housework, such as conjuring perfectly cooked food or magically cleaning an entire house or another Sim. All of these witch species can reproduce freely with each other, [[OurWerewolvesAreDifferent werewolves]] and [[OurVampiresAreDifferent vampires]] (which pass on their abilities by bite), and baseline "human" Sims; the offspring will be randomly assigned the "type" of one of its parents.
** Witches are reintroduced in ''VideoGame/TheSims4: Realm of Magic'' and they work much the same as they did in ''3'', with longer witch bloodlines having stronger powers. Sims can also be transformed by the Sages at Magic HQ.
* ''VideoGame/TalesSeries''
** In ''VideoGame/TalesOfPhantasia'' and its prequel ''VideoGame/TalesOfSymphonia'', all elves have the innate ability to sense and manipulate mana in the form of magic. These abilities are not shared by humans, but they are shared by human-elf hybrids even after generations of dilution.
** In ''VideoGame/TalesOfRebirth'', the ability to use Force was restricted the Gajuma race and the few Human/Gajuma [[HalfHumanHybrid hybrids]]. A few years prior to the events of the game, the Gajuma king used a ritual to grant this ability to a small number of humans.
** The Ferines in ''VideoGame/TalesOfLegendia'' all have the innate ability to use Eres (the setting's term for magic), an ability that only began to appear among the Orerines fifty years before the game's start.
* The "mage" race in the mobile game ''VideoGame/UnluckyHero'' look exactly like humans, with seemingly no distinguishing features, yet normal humans can recognize them on sight. One ancient mage is alleged to have released [[RandomEncounters monsters]] all over the world in the past, which [[FantasticRacism hasn't made things easy]] for mages since.
* Witch programs are introduced in later levels of ''VideoGame/TheMatrixPathOfNeo'', though only two are seen. One has [[BlowYouAway a banshee wail]] and a few other ElementalPowers.
* [[GreenSkinnedSpaceBabe The asari]] in ''Franchise/MassEffect'' are sci-fi variant, with the equivalent of magic being [[MindOverMatter biotics]]. Some members of other species are biotics thanks to being exposed to [[{{Unobtainium}} element zero]] ''in utero'', while all asari have biotic abilities naturally [[spoiler: thanks to genetic engineering by the [[{{Precursors}} protheans]]]]




* ''Franchise/FinalFantasy''
** In ''VideoGame/FinalFantasyVI'' the people of Thamasa are direct descendants of the Magi from eons ago and are the only people left in the world who have the natural ability to cast magic. To avoid persecution of muggles the people of the village make a point to never reveal their abilities to outsiders.
** In ''VideoGame/FinalFantasyVIII'', [[LadyOfBlackMagic sorceresses]] are women who bear (according to legend) a piece of the [[EnigmaticEmpoweringEntity ancient god Hyne's]] powers, and are the only people in the setting who can use magic naturally. While [[VancianMagic artificial methods]] of using magic exist, they are less powerful than sorceress magic. Sorceresses are not born with their powers, but they are instead born with the potential to inherit the power of other sorceresses, and pass their powers on before their death - only a woman born with the potential to become a sorceress can inherit a dying sorceress's power.
** The page image is of the Black Mages from ''VideoGame/FinalFantasyIX'', who were manufactured in Alexandria as weapons, and are said many times to look just like humans underneath, though we never actually get to see one's face.

* ''VideoGame/{{Loom}}'' has a guild of Weavers, who (for some reason) can use powerful magic by playing tunes (weaving also enters into it; they have a magic loom that reflects/is the fabric of the universe). It's not clear if anybody could learn to be a weaver, but it seems they're all born in the society. Also, they can do strange things like create new weavers by adding threads to the Loom; this throws the universe into chaos and ushers in the apocalypse, however. There is also a guild of wizards, as referred to in passing in the game, but what they do is never mentioned. It's revealed early on that this is actually {{Sufficiently Advanced|Alien}} technology. The loom is sort of a voodoo doll for the universe, and the Weavers manipulate it to change reality to their whims. This is explained as the Weavers having turned Weaving into a CharlesAtlasSuperpower over several thousand uninterrupted years. [[spoiler: [[EarthAllAlong You know, after the end of the Earth]].]]

* In the ''VideoGame/LuminousArc'' games, Witches are considered separate from humans or monsters. In the second one, the "engagement system" (read: kissing/putting the girl in a ''wedding dress'') implies that humans and witches can interbreed. Understandable, as it's stated in ''VideoGame/LuminousArc2'' that both humans and Witches/Wizards descended from the Navillians.

* [[GreenSkinnedSpaceBabe The asari]] in ''Franchise/MassEffect'' are sci-fi variant, with the equivalent of magic being [[MindOverMatter biotics]]. Some members of other species are biotics thanks to being exposed to [[{{Unobtainium}} element zero]] ''in utero'', while all asari have biotic abilities naturally [[spoiler: thanks to genetic engineering by the [[{{Precursors}} protheans]]]]

* Witch programs are introduced in later levels of ''VideoGame/TheMatrixPathOfNeo'', though only two are seen. One has [[BlowYouAway a banshee wail]] and a few other ElementalPowers.

* Though learning magic is the norm in ''VideoGame/MightAndMagic'', the eight game in the RPG series suggests that Dark Elves[[note]]As they are in that game - the ContinuityReboot dark elves are a different breed[[/note]] can naturally learn elemental magic to a level almost, but not quite, as good as necromancers and sorcerers, ''and'' have some additional magical tricks up their sleeves. This may be partly a cultural trait, but it does at least indicate that a talent for magic is present in every single dark elf that goes adventuring, and there are still those magical tricks.

* ''VideoGame/TheSims''
** An ExpansionPack of ''VideoGame/TheSims3'' introduces witches as a life state. A witch is a sim who can use wand-based magic that must be [[TrainingTheGiftOfMagic learned]] to be used to best effect, [[FlyingBroomstick ride on a broom]] and pass his/her abilities on onto his/her children. In the same expansion, fairies can use magical auras that grand passive buffs, and genies have a handful of magical abilities mostly geared around housework, such as conjuring perfectly cooked food or magically cleaning an entire house or another Sim. All of these witch species can reproduce freely with each other, [[OurWerewolvesAreDifferent werewolves]] and [[OurVampiresAreDifferent vampires]] (which pass on their abilities by bite), and baseline "human" Sims; the offspring will be randomly assigned the "type" of one of its parents.
** Witches are reintroduced in ''VideoGame/TheSims4: Realm of Magic'' and they work much the same as they did in ''3'', with longer witch bloodlines having stronger powers. Sims can also be transformed by the Sages at Magic HQ.

* In the ''VideoGame/StarOcean'' series, use of [[FunctionalMagic Symbology]] usually requires [[PowerTattoo tattooing special symbols on the user's body]]. However, some species have these symbols already inscribe on their DNA, allowing them to use Symbology innately. Some species, such as the [[SpaceElves Nedians]] and [[WingedHumanoid Featherfolk]] have this happen in all members of their species, while others, such as Lemurisians and Expellians [[spoiler:with Nedian ancestors]], have this happen in only a small number of individuals.




* ''VideoGame/TalesSeries''
** In ''VideoGame/TalesOfPhantasia'' and its prequel ''VideoGame/TalesOfSymphonia'', all elves have the innate ability to sense and manipulate mana in the form of magic. These abilities are not shared by humans, but they are shared by human-elf hybrids even after generations of dilution.
** In ''VideoGame/TalesOfRebirth'', the ability to use Force was restricted the Gajuma race and the few Human/Gajuma [[HalfHumanHybrid hybrids]]. A few years prior to the events of the game, the Gajuma king used a ritual to grant this ability to a small number of humans.
** The Ferines in ''VideoGame/TalesOfLegendia'' all have the innate ability to use Eres (the setting's term for magic), an ability that only began to appear among the Orerines fifty years before the game's start.

* ''VideoGame/{{Touhou}}'' features both a type of {{youkai}} called "magicians" in the form of Patchouli Knowledge and Alice Margatroid, and a ''human'' CuteWitch Marisa Kirisame who merely has it as her job description. The reason for this is based in Japanese mythology and is explained in some of the [[AllThereInTheManual supplemental materials]] and WordOfGod. The major difference between human and {{youkai}} witches lies in youkai being [[ReallySevenHundredYearsOld extremely long-lived]], capable of generating their magic from themselves naturally, and requiring no food since they live on pure magic. (However, as youkai they often get classified as [[ImAHumanitarian maneaters]] despite no evidence of this happening.) Marisa (who's [[BadassNormal the only human with no inherent superpowers in the series]]) is an on-again, off-again ImmortalitySeeker and could achieve it by becoming a youkai witch, but chooses not to because she wants immortality ''without'' giving up her humanity. The series does contain examples of humans who became magicians this way, most prominently the Buddhist monk Byakuren Hijiri.

* The "mage" race in the mobile game ''VideoGame/UnluckyHero'' look exactly like humans, with seemingly no distinguishing features, yet normal humans can recognize them on sight. One ancient mage is alleged to have released [[RandomEncounters monsters]] all over the world in the past, which [[FantasticRacism hasn't made things easy]] for mages since.




* [[ProudScholarRace Blood Elves]] would probably qualify in ''VideoGame/WorldOfWarcraft.'' They lived so long in close proximity to the Sunwell that it infused all of them with a certain level of magical ability (they can all do Arcane Torrent, even the rogues) and skill over manipulating magic (the enchanting ability.) Lore-wise, they are very heavily into arcane magic and are supposed to mostly be caster types, although you wouldn't know it by [[HeroicBuild looking at the men]]. This eventually backfired on them, as they need some arcane energy or they'll go insane. When the original source of their magic was destroyed many of them turned to demonic magic for a quick fix. Eventually their power was restored and they started using [[CrystalDragonJesus the Light]] as well to prevent corruption.



* The witches in ''VisualNovel/UminekoWhenTheyCry'' work something like this. It's shown that Beatrice was once a normal human [[spoiler:as Yasu]], and [[spoiler:several members of the Ushiromiya family have (or gain) witch powers]]. Witches seem to exist independently of the human, so after one gains magical powers, a "Mage" version of the person is created and exists in parallel to the original. [[spoiler:From a mundane perspective, "becoming a witch" is really more of a metaphor for using [[MadDreamer escapism]] in order to cope with the miseries in one's life. The witches' [[ReallySevenHundredYearsOld ages]] represent how long their suffering felt for them; for example, Yasu's six-year-long wait for Battler to return to Rokkenjima felt more like a thousand years.]]
* In the Franchise/{{Nasuverse}}, the ability to do magic is determined by the possession of genetically inherited Magic Circuits - [[MutuallyExclusiveMagic for most forms of magic, at least]]. However, it's possible for someone with no magic background to randomly have a decent amount of circuits (such as Shirou or Ciel), and within the magus dynasties at least part of the magic circuits - the Crest - will have been literally handed down by the previous head of the family.



Also called Witches.\\
Supernatural beings whose origin is unknown to all. [[OneGenderRace Their appearance is invariably female]]. To match their image of natural disasters in human form, they have been given the names of historical hurricanes. While they all have distinct individuality and intellect, like children they do not distinguish good from evil. Some revel in mass slaughter; others fight to protect the people. To the city, they are at once calamities and guardian deities.\\
Moreover, they congress with men to replenish their power. Due to this blessing, they are both feared and regarded as sacred by the male denizens of the Heretical City.\\
Boasting powerful regenerative powers and eternal youth, a Witch will not die unless decapitated.\\
However, should she lose too much blood, source of her power, she may find herself greatly weakened and no stronger than a mortal human.

to:

Also called Witches.\\
Supernatural beings whose origin

* In the Franchise/{{Nasuverse}}, the ability to do magic
is unknown determined by the possession of genetically inherited Magic Circuits - [[MutuallyExclusiveMagic for most forms of magic, at least]]. However, it's possible for someone with no magic background to all. [[OneGenderRace Their appearance is invariably female]]. To match their image randomly have a decent amount of natural disasters in human form, they circuits (such as Shirou or Ciel), and within the magus dynasties at least part of the magic circuits - the Crest - will have been given the names of historical hurricanes. While they all have distinct individuality and intellect, like children they do not distinguish good from evil. Some revel in mass slaughter; others fight to protect the people. To the city, they are at once calamities and guardian deities.\\
Moreover, they congress with men to replenish their power. Due to this blessing, they are both feared and regarded as sacred
literally handed down by the male denizens previous head of the Heretical City.\\
Boasting powerful regenerative powers
family.

* The witches in ''VisualNovel/UminekoWhenTheyCry'' work something like this. It's shown that Beatrice was once a normal human [[spoiler:as Yasu]],
and eternal youth, a Witch will not die unless decapitated.\\
However, should she lose too much blood, source
[[spoiler:several members of her power, she may find herself greatly weakened the Ushiromiya family have (or gain) witch powers]]. Witches seem to exist independently of the human, so after one gains magical powers, a "Mage" version of the person is created and no stronger than exists in parallel to the original. [[spoiler:From a mortal human.mundane perspective, "becoming a witch" is really more of a metaphor for using [[MadDreamer escapism]] in order to cope with the miseries in one's life. The witches' [[ReallySevenHundredYearsOld ages]] represent how long their suffering felt for them; for example, Yasu's six-year-long wait for Battler to return to Rokkenjima felt more like a thousand years.]]



* Being born a witch is simply luck of the draw in ''Webcomic/SerenityRose''. They can fly, have telekinesis, can control the elements, conjure up anything out of ectoplasm, and can shapeshift[[http://www.heartshapedskull.com/wp/webcomics/FREE_COMIC_2004/FREE-02.jpg]]. They also may be immortal, or at least can live for hundreds of years. Witches are extremely rare, and of the 50ish in the world some don't even use their powers; "good Christians simply don't do such things, you know."
* While it isn't entirely clear what the cause of the Spark is in ''Webcomic/GirlGenius'' it is well-established that the [[ScienceRelatedMemeticDisorder Spark]] does run in families. It is also hinted that the style and preferences of the different Sparks tends to run in families, whether this is genetic or due to upbringing is [[strike:unknown]] [[ForScience a matter for horrible and unethical research!]]
* In Webcomic/PumpkinFlower those born able to use magic are known as Mancers. Their abilities include dating artifacts and [[PlayingWithFire setting people on fire]].
* In one story arc of ''Webcomic/ScaryGoRound'', Ryan and Amy set out into the woods, because an explorer has offered Ryan ten grand for a new and undiscovered species. What they find is ''[[CanisLatinicus Witchus witchus]]'', the common witch.
* ''Webcomic/ElGoonishShive'' draws a distinction between "wizards," members of such a species, and "dreaming"/"awakened," who have been given personal magic by external means. This is in addition to the inherent "magic" (which shouldn't be called that, being outside the purview of the sentient being that controls Earth's magic) of [[LittleGreenMen Uryuoms]] and [[HalfHumanHybrid Seyunolus]] and the {{Magitek}} that anyone can use.
* The Raccoonan people in ''Webcomic/TalesOfTheQuestor'' have innate access to magic. Their interaction with humans has varied from trying to explain how it's just harnessing a natural force like magnetism, to deliberately playing up a reputation as "witch dogs" with frightening powers. Though there are some humans who can sense or even manipulate "lux" and it seems to have a hereditary component. In the SpaceOpera spinoff ''Webcomic/QuentynQuinnSpaceRanger'' luxcraft has fallen into disuse among the Racconans due to technology, but most can still toss lightning bolts when cornered. And they've encountered species with stronger abilities [[spoiler: such as female Gestaltians.]]



* ''Webcomic/EerieCuties'' and ''Webcomic/MagickChicks'' - the cast in the former are all listed by species, and the witches are "witch," as opposed to Tiffany, who practices the supernatural arts but is still listed as "human."
* In ''Webcomic/{{Roommates}}'' Witch Species means any HalfHumanHybrid or HeinzHybrid [[TangledFamilyTree produced by]] the InterspeciesRomance [[InvokedTrope practiced]] by TheFairFolk who doesn't have enough fae blood / have too much humanity to qualify as TheFairFolk themselves. So magical talent = Fae ancestry.
* ''Webcomic/TheColorOfTheCrystal'' identifies its [[AmbiguouslyHuman human looking]] magic users ''wizard'' (Jareth) and ''warlock'' (Wallas) and explicitly ''not'' human.

to:

* ''Webcomic/EerieCuties'' and ''Webcomic/MagickChicks'' - the cast in the former are all listed by species, and the witches are "witch," as opposed to Tiffany, who practices the supernatural arts but is still listed as "human."
* In ''Webcomic/{{Roommates}}'' Witch Species means any HalfHumanHybrid or HeinzHybrid [[TangledFamilyTree produced by]] the InterspeciesRomance [[InvokedTrope practiced]] by TheFairFolk who doesn't have enough fae blood / have too much humanity to qualify as TheFairFolk themselves. So magical talent = Fae ancestry.
* ''Webcomic/TheColorOfTheCrystal'' identifies its [[AmbiguouslyHuman human looking]] magic users ''wizard'' (Jareth) and ''warlock'' (Wallas) and explicitly ''not'' human.




* ''Webcomic/TheColorOfTheCrystal'' identifies its [[AmbiguouslyHuman human looking]] magic users ''wizard'' (Jareth) and ''warlock'' (Wallas) and explicitly ''not'' human.

* ''Webcomic/EerieCuties'' and ''Webcomic/MagickChicks'' - the cast in the former are all listed by species, and the witches are "witch," as opposed to Tiffany, who practices the supernatural arts but is still listed as "human."

* While it isn't entirely clear what the cause of the Spark is in ''Webcomic/GirlGenius'' it is well-established that the [[ScienceRelatedMemeticDisorder Spark]] does run in families. It is also hinted that the style and preferences of the different Sparks tends to run in families, whether this is genetic or due to upbringing is [[strike:unknown]] [[ForScience a matter for horrible and unethical research!]]

* ''Webcomic/ElGoonishShive'' draws a distinction between "wizards," members of such a species, and "dreaming"/"awakened," who have been given personal magic by external means. This is in addition to the inherent "magic" (which shouldn't be called that, being outside the purview of the sentient being that controls Earth's magic) of [[LittleGreenMen Uryuoms]] and [[HalfHumanHybrid Seyunolus]] and the {{Magitek}} that anyone can use.



* ''Webcomic/StandStillStaySilent'': Finns are this according to the EncyclopediaExposita page about mages. Most of them can use spells to some degree and being regarded as a mage by Finland standards requires having enough inherent power to be able to see spirits. The Finns encountered in the story proper are either powerful enough to be considered mages or non-mages that have yet to be shown using even the most minor spell.

to:


* ''Webcomic/StandStillStaySilent'': Finns are this according to the EncyclopediaExposita page about mages. Most of them can use spells to some degree and being regarded as a mage by Finland standards requires having enough inherent power to be In Webcomic/PumpkinFlower those born able to see spirits. The Finns encountered in use magic are known as Mancers. Their abilities include dating artifacts and [[PlayingWithFire setting people on fire]].

* In ''Webcomic/{{Roommates}}'' Witch Species means any HalfHumanHybrid or HeinzHybrid [[TangledFamilyTree produced by]]
the story proper are either powerful InterspeciesRomance [[InvokedTrope practiced]] by TheFairFolk who doesn't have enough to be considered mages or non-mages that fae blood / have yet too much humanity to be shown using even the most minor spell.qualify as TheFairFolk themselves. So magical talent = Fae ancestry.




* Being born a witch is simply luck of the draw in ''Webcomic/SerenityRose''. They can fly, have telekinesis, can control the elements, conjure up anything out of ectoplasm, and can shapeshift[[http://www.heartshapedskull.com/wp/webcomics/FREE_COMIC_2004/FREE-02.jpg]]. They also may be immortal, or at least can live for hundreds of years. Witches are extremely rare, and of the 50ish in the world some don't even use their powers; "good Christians simply don't do such things, you know."

* ''Webcomic/StandStillStaySilent'': Finns are this according to the EncyclopediaExposita page about mages. Most of them can use spells to some degree and being regarded as a mage by Finland standards requires having enough inherent power to be able to see spirits. The Finns encountered in the story proper are either powerful enough to be considered mages or non-mages that have yet to be shown using even the most minor spell.

* The Raccoonan people in ''Webcomic/TalesOfTheQuestor'' have innate access to magic. Their interaction with humans has varied from trying to explain how it's just harnessing a natural force like magnetism, to deliberately playing up a reputation as "witch dogs" with frightening powers. Though there are some humans who can sense or even manipulate "lux" and it seems to have a hereditary component. In the SpaceOpera spinoff ''Webcomic/QuentynQuinnSpaceRanger'' luxcraft has fallen into disuse among the Racconans due to technology, but most can still toss lightning bolts when cornered. And they've encountered species with stronger abilities [[spoiler: such as female Gestaltians.]]

* In one story arc of ''Webcomic/ScaryGoRound'', Ryan and Amy set out into the woods, because an explorer has offered Ryan ten grand for a new and undiscovered species. What they find is ''[[CanisLatinicus Witchus witchus]]'', the common witch.






* The ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "The Magicks of Megas Tu." [[spoiler: Witches and wizards come from an alternate universe, where technology doesn't work but FunctionalMagic is commonplace. They traveled to the STU Earth in hopes of helping others. [[HumansAreBastards Unfortunately, everyone either distrusted them on sight, or tried to use them for their own ends]]. What few remained [[SalemIsWitchCountry moved to Salem]], and we all know what happened there. The episode itself has the Enterprise crossing into the magic universe, where the survivors hold the crew accountable for everything humanity inflicted on them.]] Oh, and one of the residents was the Devil, who actually ''saved the Enterprise crew from losing their Life Support when they arrived.'' It's never made clear whether or not he was actually evil on Earth, or if it was just [[WrittenByTheWinners humanity exaggerating his mischievousness into full-on evil]].



* In ''WesternAnimation/ScoobyDooAndTheWitchsGhost'' the curious distinction between "Wiccans" and "Witches" is made, with one being good and the other evil (and both existing in Puritan New England, for some reason). One character the gang meets tells them she is one-sixteenth Wiccan.[[note]]Wicca is so new that in order for her to be one-sixteenth Wiccan, her great-great-grandmother would have to be around 60 years older than her. And her mother around 12. However, Wicca started out with the belief that it was continuing the ancient traditions of non-evil witches -- when all non-modern witches are in fact historically imaginary, whether they're seen as evil or not -- and if the story assumes that their witchcraft is real, that might imply they are also a truly ancient tradition.[[/note]] [[RuleOfCool She dresses up as a vampire and plays in a local rock band]]. [[ChekhovsGun This becomes important in the climax]].
* ''WesternAnimation/StarWarsTheCloneWars'' has the stereotyed "witchy" race of the Nightsisters on Dathomir, who appear to be naturally force-sensitive.
* ''WesternAnimation/WinxClub'' has both fairies (nice) and witches (nasty), who are, with a few very rare exceptions, all female.
* The ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "The Magicks of Megas Tu." [[spoiler: Witches and wizards come from an alternate universe, where technology doesn't work but FunctionalMagic is commonplace. They traveled to the STU Earth in hopes of helping others. [[HumansAreBastards Unfortunately, everyone either distrusted them on sight, or tried to use them for their own ends]]. What few remained [[SalemIsWitchCountry moved to Salem]], and we all know what happened there. The episode itself has the Enterprise crossing into the magic universe, where the survivors hold the crew accountable for everything humanity inflicted on them.]] Oh, and one of the residents was the Devil, who actually ''saved the Enterprise crew from losing their Life Support when they arrived.'' It's never made clear whether or not he was actually evil on Earth, or if it was just [[WrittenByTheWinners humanity exaggerating his mischievousness into full-on evil]].

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* In ''WesternAnimation/ScoobyDooAndTheWitchsGhost'' the curious distinction between "Wiccans" ''WesternAnimation/{{Ben 10}}'' franchise, villains Charmcaster and "Witches" is made, with one being good and the other evil (and both existing in Puritan New England, for some reason). One character the gang meets tells them she is one-sixteenth Wiccan.[[note]]Wicca is so new that in order for her to be one-sixteenth Wiccan, her great-great-grandmother would have to be around 60 years older than her. And her mother around 12. However, Wicca started out with the belief that it was continuing the ancient traditions of non-evil witches -- when all non-modern witches Hex are in fact historically imaginary, whether they're seen as evil or not -- and if the story assumes that their witchcraft is real, that might imply they are also a truly ancient tradition.[[/note]] [[RuleOfCool She dresses up as a vampire and plays in a local rock band]]. [[ChekhovsGun This becomes important in the climax]].
* ''WesternAnimation/StarWarsTheCloneWars'' has the stereotyed "witchy" race of the Nightsisters on Dathomir, who appear to be naturally force-sensitive.
* ''WesternAnimation/WinxClub'' has both fairies (nice) and witches (nasty), who are, with a few very rare exceptions, all female.
* The ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "The Magicks of Megas Tu." [[spoiler: Witches and wizards come
humans from an alternate universe, a pocket dimension where technology doesn't work but FunctionalMagic is commonplace. They traveled to the STU Earth in hopes of helping others. [[HumansAreBastards Unfortunately, everyone either distrusted them on sight, or tried is magically inclined. Just how much of an advantage they have magically over regular humans is uncertain. While Gwen is able to use them for their own ends]]. What few remained [[SalemIsWitchCountry moved to Salem]], and we all know what happened there. The episode itself has the Enterprise crossing into the magic universe, where the survivors hold the crew accountable for everything humanity inflicted on them.]] Oh, very easily after stealing Charmcaster's spellbook and one of the residents was the Devil, who studying it, it's later revealed that she's actually ''saved the Enterprise crew from losing their Life Support when they arrived.'' It's never [[HalfHumanHybrid 1/4 Annodite]], an alien species that's literally made clear whether or not he was actually evil on Earth, or if it was just [[WrittenByTheWinners humanity exaggerating his mischievousness into full-on evil]].out of magic.







* Witches in ''WesternAnimation/TheOwlHouse'' are a humanoid race with PointyEars that live in another dimension. They have an organ next to their heart that powers their spells, though others (humans includes) can use magic as well--it's just harder. Luz still refers to being a witch as if it was a profession (i.e. that she'll become a witch by learning to use magic), though that's presumably just a mistake on her part.



* The Crystal Gems of ''WesternAnimation/StevenUniverse'' are essentially a Western take on the MagicalGirl genre, with the added twist of the Gems being members of an ancient and highly advanced alien race that have bodies made of solid light (coming from their crystal) and possessing a source of quasi-magical abilities. The one exception is the titular Steven Universe, an unprecedented [[HalfHumanHybrid human/Gem hybrid]] who inherited his mother's Gem and abilities.

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* The Crystal Gems of ''WesternAnimation/StevenUniverse'' are essentially a Western take on In ''WesternAnimation/ScoobyDooAndTheWitchsGhost'' the MagicalGirl genre, curious distinction between "Wiccans" and "Witches" is made, with one being good and the other evil (and both existing in Puritan New England, for some reason). One character the gang meets tells them she is one-sixteenth Wiccan.[[note]]Wicca is so new that in order for her to be one-sixteenth Wiccan, her great-great-grandmother would have to be around 60 years older than her. And her mother around 12. However, Wicca started out with the added twist of belief that it was continuing the Gems being members of an ancient traditions of non-evil witches -- when all non-modern witches are in fact historically imaginary, whether they're seen as evil or not -- and highly advanced alien race if the story assumes that have bodies made of solid light (coming from their crystal) witchcraft is real, that might imply they are also a truly ancient tradition.[[/note]] [[RuleOfCool She dresses up as a vampire and possessing plays in a source of quasi-magical abilities. The one exception is local rock band]]. [[ChekhovsGun This becomes important in the titular Steven Universe, an unprecedented [[HalfHumanHybrid human/Gem hybrid]] who inherited his mother's Gem and abilities.climax]].



* In the ''WesternAnimation/{{Ben 10}}'' franchise, villains Charmcaster and Hex are humans from a pocket dimension where everyone is magically inclined. Just how much of an advantage they have magically over regular humans is uncertain. While Gwen is able to use magic very easily after stealing Charmcaster's spellbook and studying it, it's later revealed that she's actually [[HalfHumanHybrid 1/4 Annodite]], an alien species that's literally made out of magic.
* Witches in ''WesternAnimation/TheOwlHouse'' are a humanoid race with PointyEars that live in another dimension. They have an organ next to their heart that powers their spells, though others (humans includes) can use magic as well--it's just harder. Luz still refers to being a witch as if it was a profession (i.e. that she'll become a witch by learning to use magic), though that's presumably just a mistake on her part.

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* In ''WesternAnimation/StarWarsTheCloneWars'' has the ''WesternAnimation/{{Ben 10}}'' franchise, villains Charmcaster and Hex stereotyed "witchy" race of the Nightsisters on Dathomir, who appear to be naturally force-sensitive.

* The Crystal Gems of ''WesternAnimation/StevenUniverse''
are humans from essentially a pocket dimension where everyone is magically inclined. Just how much Western take on the MagicalGirl genre, with the added twist of the Gems being members of an advantage they ancient and highly advanced alien race that have magically over regular humans is uncertain. While Gwen is able to use magic very easily after stealing Charmcaster's spellbook bodies made of solid light (coming from their crystal) and studying it, it's later revealed that she's actually possessing a source of quasi-magical abilities. The one exception is the titular Steven Universe, an unprecedented [[HalfHumanHybrid 1/4 Annodite]], an alien species that's literally made out of magic.
human/Gem hybrid]] who inherited his mother's Gem and abilities.

* Witches in ''WesternAnimation/TheOwlHouse'' are a humanoid race ''WesternAnimation/WinxClub'' has both fairies (nice) and witches (nasty), who are, with PointyEars that live in another dimension. They have an organ next to their heart that powers their spells, though others (humans includes) can use magic as well--it's just harder. Luz still refers to being a witch as if it was a profession (i.e. that she'll become a witch by learning to use magic), though that's presumably just a mistake on her part.few very rare exceptions, all female.



* In some neo-pagan circles, as well as some modern forms of druidry, some people claim to be born with the ability to do witchcraft, which is not the same as UsefulNotes/{{Wicca}} since one is a religion and the other is a practice.


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* In some neo-pagan circles, as well as some modern forms of druidry, some people claim to be born with the ability to do witchcraft, which is not the same as UsefulNotes/{{Wicca}} since one is a religion and the other is a practice.
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* In ''Literature/TheThieftakerChronicles'', [[InsistentTerminology conjurers]] are humans with magical ability passed through family lines. They are often confused for actual Witches, who are much more powerful and who are said to have struck deals with demons in order to gain their magic. Because this series takes place in Colonial America, where BurnTheWitch is still in full effect, characters with magic are referred to as witches by the ignorant regardless of their gender.
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* ''Manga/SomaliAndTheForestSpirit'': a species of long-lived AlwaysFemale witches run a library. They look just like humans, but are considers "Grotesques" by humans.
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* In ''VideoGame/TheComa'', all ''shamanka'' are female humans, though most female humans aren't ''shamanka''. They can't use magic as such, but they have an affinity with [[DarkWorld The Coma]] that draws them into it and allows them to use certain plot-relevant artefacts. All ''shamanka'' mentioned in the series are descendants of [[BeethovenWasAnAlienSpy Queen]] [[https://en.wikipedia.org/wiki/Queen_Sindeok Sindeok]], who obviously had normal human children as well. Their powers [[UnequalRites seem unrelated]] to the HolyWater used to activate exorcismal knives.
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* In ''Literature/TheHouseOfNight,'' vampyres can cast spells, effectively also making them this trope. Though they can apparently reproduce, most seem to be humans who become RandomlyGifted at puberty due to [[HandWave something involving junk DNA]]. Confusingly, though, they also have [[ReligionIsMagic a special magical religion]] which every vampyre seems to convert to upon Changing.
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* Witches in ''WesternAnimation/TheOwlHouse'' are a humanoid race with PointyEars that live in another dimension. They have an organ next to their heart that powers their spells, though others (humans includes) can use magic as well--it's just harder.

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* Witches in ''WesternAnimation/TheOwlHouse'' are a humanoid race with PointyEars that live in another dimension. They have an organ next to their heart that powers their spells, though others (humans includes) can use magic as well--it's just harder. Luz still refers to being a witch as if it was a profession (i.e. that she'll become a witch by learning to use magic), though that's presumably just a mistake on her part.

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* Zigzagged in ''WesternAnimation/TheSmurfs'' some episodes like The Littlest Witch show that a race of naturally born witches do exists in this universe, but most other characters like Gargamel and his family seem to be normal humans who study magic much like Papa Smurf himself (the only smurf with magic) so magic can be learn by anyone, but natural witches do seem to have some especial abilities like the capacity to fly in broomsticks and they lost their magic for a year if exposed to water.

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* Zigzagged in ''WesternAnimation/TheSmurfs'' some episodes ''WesternAnimation/TheSmurfs'': Some episodes, like The "The Littlest Witch Witch", show that a race of naturally born witches do exists in this universe, but most universe. Most other characters like Gargamel and his family seem to be normal humans who study magic magic, much like Papa Smurf himself (the only smurf with magic) magic), so magic can be learn by anyone, but natural anyone. Natural witches do just seem to have some especial special abilities and traits like the capacity to fly in broomsticks and they lost losing their magic for a year if exposed to water.


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* Witches in ''WesternAnimation/TheOwlHouse'' are a humanoid race with PointyEars that live in another dimension. They have an organ next to their heart that powers their spells, though others (humans includes) can use magic as well--it's just harder.
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* In ''VideoGame/TheWitcher'' there's a strong genetic component to magic, those with an innate gift or "Sources" don't infrequently have elven blood, with the strongest being descendents of the elven mage Lara Dorren, known as the Elder Blooded. Witchers aren't necessarily born with the gift, though Geralt was, but the magic used to transform them into monster-slaying super soldiers does allow them to use simple spells called "Signs".
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* Greek myth and folklore has the ''stringla'', vampiric witch women who transformed into birds, usually owls, in order to slip into people's homes and feast on the blood and flesh of the residents.
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* In ''Manga/{{Dorohedoro}}, "magic users" are HumanAliens from another world or AlternateUniverse. While outwardly identical to regular humans, and fully capable of interbreeding, they are biologically distinct, with their magical abilities enabled by a couple of extra internal organs, namely an organ that produces magical smoke, ducts that channel the smoke into the fingertips, and a devil-shaped brain tumor that controls the smoke organ. Canny fighters target those organs to render even the most terrifying magic users powerless.

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* In ''Manga/{{Dorohedoro}}, ''Manga/{{Dorohedoro}}'', "magic users" are HumanAliens from another world or AlternateUniverse. While outwardly identical to regular humans, and fully capable of interbreeding, they are biologically distinct, with their magical abilities enabled caused by having a couple of extra internal organs, namely organs: an organ that produces magical smoke, ducts that channel the smoke into the fingertips, and a devil-shaped brain tumor that controls the smoke organ. Canny fighters target those organs to render even the most terrifying magic users powerless.
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* In ''Manga/{{Dorohedoro}}, "magic users" are HumanAliens from another world or AlternateUniverse. While outwardly identical to regular humans, and fully capable of interbreeding, they are biologically distinct, with their magical abilities enabled by a couple of extra internal organs, namely an organ that produces magical smoke, ducts that channel the smoke into the fingertips, and a devil-shaped brain tumor that controls the smoke organ. Canny fighters target those organs to render even the most terrifying magic users powerless.

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* An ExpansionPack of ''VideoGame/TheSims3'' introduces witches as a life state. A witch is a sim who can use wand-based magic that must be [[TrainingTheGiftOfMagic learned]] to be used to best effect, [[FlyingBroomstick ride on a broom]] and pass his/her abilities on onto his/her children. In the same expansion, fairies can use magical auras that grand passive buffs, and genies have a handful of magical abilities mostly geared around housework, such as conjuring perfectly cooked food or magically cleaning an entire house or another Sim. All of these witch species can reproduce freely with each other, [[OurWerewolvesAreDifferent werewolves]] and [[OurVampiresAreDifferent vampires]] (which pass on their abilities by bite), and baseline "human" Sims; the offspring will be randomly assigned the "type" of one of its parents.

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* ''VideoGame/TheSims''
**
An ExpansionPack of ''VideoGame/TheSims3'' introduces witches as a life state. A witch is a sim who can use wand-based magic that must be [[TrainingTheGiftOfMagic learned]] to be used to best effect, [[FlyingBroomstick ride on a broom]] and pass his/her abilities on onto his/her children. In the same expansion, fairies can use magical auras that grand passive buffs, and genies have a handful of magical abilities mostly geared around housework, such as conjuring perfectly cooked food or magically cleaning an entire house or another Sim. All of these witch species can reproduce freely with each other, [[OurWerewolvesAreDifferent werewolves]] and [[OurVampiresAreDifferent vampires]] (which pass on their abilities by bite), and baseline "human" Sims; the offspring will be randomly assigned the "type" of one of its parents.parents.
** Witches are reintroduced in ''VideoGame/TheSims4: Realm of Magic'' and they work much the same as they did in ''3'', with longer witch bloodlines having stronger powers. Sims can also be transformed by the Sages at Magic HQ.
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Previous removal of Wheel of Time and Sword of Truth examples was due to neither channelers nor gifted being identified as anything but humans in those books.
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* ''Literature/TheTwoPrincessesOfBelmarre'': Sorcerors are this, living longer than humanity and born when lightning strikes marble. Despite this, many still marry humans (it's said they never wed their own kind).

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* ''Literature/TheTwoPrincessesOfBelmarre'': ''Literature/TheTwoPrincessesOfBamarre'': Sorcerors are this, living longer than humanity and born when lightning strikes marble. Despite this, many still marry humans (it's said they never wed their own kind).

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* ''Literature/TheWheelOfTime'' series has female users of the One Power known as Aes Sedai, and their male counterparts who, during the series, take on the name Asha'man; the ability to channel the One Power is passed on by a recessive allele. Because of an event centuries ago, male channelers are doomed to go insane and die horribly unless they are cut off from the True Source, and so Aes Sedai have a programme of 'gentling' ({{DePower}}ing) and/or killing them. As a result of this, coupled with the fact that Aes Sedai rarely marry, the ability to channel in general has weakened drastically by the time the series is set.



* In the ''Literature/SwordOfTruth'' series, there are people born with "the gift" who can become wizards (and usually have to be taught to at least ''control'' it so they don't die from the strain), while others wanting to become wizards can have magic sort of installed into them. There's only a tiny fraction of people (called "pristinely ungifted" among other things) who cannot have or use magic, and also can't be ''affected'' by magic either. It's unclear exactly how everything works, but it's implied gifted parents have a higher likelihood of having gifted children, and the pristinely ungifted are the result of a balancing act of a spell that would ensure a certain family would ''always'' have at least one gifted male heir. Additionally, any children of even one parent who's pristinely ungifted will have children who are as well.


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* ''Literature/TheTwoPrincessesOfBelmarre'': Sorcerors are this, living longer than humanity and born when lightning strikes marble. Despite this, many still marry humans (it's said they never wed their own kind).
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* Such a thing is at least hinted to exist in ''Anime/{{Inuyasha}}'', at least if Bankotsu's MotiveRant in the English dub is anything to go off of:
--> '''Bankotsu:''' Humans can't possess demonic power, and I don't care for spiritual power, and ''I wasn't born with the power of the divine!''
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* ''Fanfic/ChildOfTheStorm'' has the usual ''Literature/HarryPotter'' example, elaborated as a sub-species of humanity that adapted to magic [[spoiler: (much like a previous human species, the Sidhe, did when they moved into the Nevernever, though they became one with magic)]]. As with canon, it doesn't always result in magic, or indicate power. Or at least, you don't have to be born to powerful practitioners to be powerful - Doctor Strange reveals that his parents were pretty limited wandless practitioners at most, yet even as a young man, only Merlin and Morgana were definitively stronger than him.
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* ''Manga/AttackOnTitan'' plays with this trope regarding [[spoiler: the Eldians]]. Despite the [[FantasticRacism racism and xenophobia]] lobbed against them, there are no physical or racial difference between them and [[spoiler: their oppressors, the Marleyans]]. The only way for an [[spoiler: Eldian]] to truly be discerned is [[spoiler: injecting them with Titan cerebrospinal fluid, which causes them to become Titans themselves- they're the only race in the world who can]]. Aside from that, they're just ordinary people.

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* ''Manga/AttackOnTitan'' plays with this trope regarding [[spoiler: the Eldians]]. Despite the [[FantasticRacism racism and xenophobia]] lobbed against them, there are no physical or racial difference differences between them and [[spoiler: their oppressors, the Marleyans]]. The only way for an [[spoiler: Eldian]] to truly be discerned is [[spoiler: injecting them with Titan cerebrospinal fluid, which causes them to become Titans themselves- they're the only race in the world who can]]. Aside from that, they're just ordinary people.
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* ''Manga/AttackOnTitan'' plays with this trope regarding [[spoiler: the Eldians]]. Despite the [[FantasticRacism racism and xenophobia]] lobbed against them, there are no physical or racial difference between them and [[spoiler: their oppressors, the Marleyans]]. The only way for an [[spoiler: Eldian]] to truly be discerned is [[spoiler: injecting them with Titan cerebrospinal fluid, which causes them to become Titans themselves- they're the only race in the world who can]]. Aside from that, they're just ordinary people.
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* ''VideoGame/SuperPaperMario'': The Tribe of Ancients are a race of magicians distinct from humans. One of their factions, the Tribe of Darkness, forbade intermarriage so they wouldn't lose their magic. Ironically, this was what caused their downfall, as shown in the post-Chapter flashbacks.

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* ''VideoGame/SuperPaperMario'': The Tribe of Ancients are a race of magicians distinct from humans. One of their factions, the The Tribe of Darkness, in particular, forbade intermarriage so they wouldn't lose their magic. magic, which was said to be stronger within their parent tribe. Ironically, this law was what caused their downfall, as shown in the post-Chapter flashbacks.

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* In ''Anime/TweenyWitches'', witches (female) and warlocks (male) are a human-like magic-using species in a magical dimension; witches who can't use magic get exiled to the human world.

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* In ''Anime/TweenyWitches'', ''Anime/TweenyWitches'': Even though the witches (female) and warlocks (male) are have [[WingedHumanoid small, non-functional wings]], they look so human that [[TokenHuman Arusu]] can pass for [[CuteWitch an apprentice witch]] or [[SweetPollyOliver a human-like magic-using species in a magical dimension; witches who can't young warlock]] with only replacing her clothes. They have inborn access to magic, though most warlocks no longer use magic get exiled to while those who still do have become a DyingRace known as the human world.wizards under oppression. As evidenced by [[spoiler:Lennon and his parents]], they [[spoiler:can and do]] [[HalfHumanHybrid interbreed with humans]]. They can [[WizardsLiveLonger live longer]] than normal humans, as evidenced by the fact that the Grand Master of Witches was alive 200 ago and still looks like she's in her 60s. Their source of health and magic is the light of the Sanctuary, leading its weakening to bring about a MysticalPlague that causes its victims to lose magic and collapse.


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* ''VideoGame/SuperPaperMario'': The Tribe of Ancients are a race of magicians distinct from humans. One of their factions, the Tribe of Darkness, forbade intermarriage so they wouldn't lose their magic. Ironically, this was what caused their downfall, as shown in the post-Chapter flashbacks.

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* ''Series/TheSecretCircle''. Which in this case is AdaptationDisplacement. The books were written by a practicing Neo-Pagan who wanted to depict their practices and beliefs accurately, only with a little exaggeration of how often something Supernatural actually happens.

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* ''Series/TheSecretCircle''. Which in In this case is it was AdaptationDisplacement. The books were written by a practicing Neo-Pagan who wanted to depict their practices and beliefs accurately, only with a little exaggeration of how often something Supernatural supernatural actually happens.


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* ''Series/ADiscoveryOfWitches'': Witches are another species distinct from humans in the series. People must have one witch parent at least to do magic. However, they still look the same.
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May be the targets of SuperHumanTrafficking. See also CuteWitch. For cases where every member of the witch species is a WickedWitch (which is probably true if all MagicIsEvil), see AlwaysChaoticEvil. When members of a witch species produce a child with no powers, it's a MuggleBornOfMages.

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May be the targets of SuperHumanTrafficking. See also CuteWitch. For cases where every member of the witch species is a WickedWitch (which is probably true if all MagicIsEvil), see AlwaysChaoticEvil. For cases where they can have any alignment (like normal humans) see GoodWitchVersusBadWitch. When members of a witch species produce a child with no powers, it's a MuggleBornOfMages.
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* In ''Literature/TheWitchlands'', the only way to gain magic on the eponymous continent is to be born with it, and children of witches are likely to be witches as well. The one exception to that is [[{{Seer}} Sightwitchery]], which can't be passed on and is only acquired by communing with goddess Sirmaya.

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