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* The bomb in ''Pinball/JackBot''[='=]s [[WizardMode Casino Run]] serve this function. Landing on one drains all the money you'd obtained and ends the Run immediately.

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* The bomb in ''Pinball/JackBot''[='=]s [[WizardMode Casino Run]] serve this function. Landing on one drains all the money points you'd obtained and ends the Run immediately.immediately.
** It is possible, however, to acquire a "no-bomb" bucket of water which will negate a future bomb, and it's even possible to "cheat" a bomb away by mashing the Extra Ball button while the reels spin, but you can only get away with that once.



* In the beginning of a game of ''Pinball/WhoDunnit1995'', it's possible to play Roulette, bet more more points than you actually have, and lose it all.

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* In the beginning of a game of ''Pinball/WhoDunnit1995'', it's possible to play Roulette, bet more more points than you actually have, and lose it all.all (though your score cannot go below zero).
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* The Forfeit 1 Gift cards on ''Series/{{Concentration}}'' downplays this mostly. It does become painful if a contestant early in the game matches a valuable prize (car, vacation), uncovers a [[LiteralWildCard WildCard]] on selecting next then matches a Forfeit to it.

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* The Forfeit 1 Gift cards on ''Series/{{Concentration}}'' downplays this mostly. It does become painful if a contestant early in the game matches a valuable prize (car, vacation), uncovers a [[LiteralWildCard WildCard]] Wild Card]] on selecting next then matches a Forfeit to it.
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* The Forfeit 1 Gift cards on ''Series/{{Concentration}}'' downplays this mostly. It does become painful if a contestant early in the game matches a valuable prize (car, vacation), uncovers a WildCard on selecting next then matches a Forfeit to it.

to:

* The Forfeit 1 Gift cards on ''Series/{{Concentration}}'' downplays this mostly. It does become painful if a contestant early in the game matches a valuable prize (car, vacation), uncovers a WildCard [[LiteralWildCard WildCard]] on selecting next then matches a Forfeit to it.
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* The Forfeit 1 Gift cards on ''Series/{{Concentration}}'' downplays this mostly. It does become painful if a contestant early in the game matches a valuable prize (car, vacation) and then matches a Forfeit on the next call.

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* The Forfeit 1 Gift cards on ''Series/{{Concentration}}'' downplays this mostly. It does become painful if a contestant early in the game matches a valuable prize (car, vacation) and vacation), uncovers a WildCard on selecting next then matches a Forfeit on the next call.to it.
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* The Forfeit 1 Gift cards on ''Series/{{Concentration}}'' downplays this mostly. It does become painful if a contestant early in the game matches a valuable prize (car, vacation) and then matches a Forfeit on the next call.
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To The Penny on TPIR

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** To The Penny only costs the contestant everything if he/she chooses a wrong answer on a product without enough pennies for recovery (at least two were needed to recover from a wrong answer and continue); each of the five products also has harder choices, and a greater number of them (first had two, second three, third four, fourth five, and final one six).

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