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* ''Fanfic/HereComesTheNewBoss'': To keep her costume secret from her dad, Taylor uses Stoneknapper's power to reshape the concrete and entirely seal off her alcove under the house.
--> I'd thought for a long time how I was going to hide my work from Dad, until Stoneknapper had shown me that the best kind of lock is one that only exists for you.
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* ''VideoGame/MaxPayne'': In the second level of the game, the [[SinisterSubway Rosco Street Subway]], Max finds himself in a section of the New York subway that's been closed off since the 1940's (which is why a group of bank robbers are using it to tunnel their way into a bank vault on the other side), and the only door that leads back to the modern subway has been velded shut for decades. After dealing with the robbers, Max uses their explosives to blast his way through.
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* ''WesternAnimation/BuzzLightyearOfStarCommand'':also does this in the pilot.

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* ''WesternAnimation/BuzzLightyearOfStarCommand'':also ''WesternAnimation/BuzzLightyearOfStarCommand'': Mirra does this in the pilot.pilot when the group are being chased by [[spoiler:Zurg's mind-controlled Space Rangers]].

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[[folder:Fan Works]]
* ''Fanfic/ThePalaververse'': In ''Treaures'', when Daring needs to stop her pursuers, she welds the hinges of a trapdoor to keep it from opening:
--> That wouldn’t be enough, though, and she glanced around for its hinges, found them, and lurched over as she fumbled a multitool out of her saddlebags. She yanked out the blowtorch attachment, making her much-abused teeth ache anew, and laid it down upon the hinges before pressed down on the button that made the little magical flame shoot out from the side.\\
It was dicey work, quickly passing it over the hinges to get them properly melted and beyond any hope of raising,
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* In ''Film/StarTrekNemesis'', Picard seals the door to the shuttlebay, but discovers that that door is the only way out.
* ''Film/{{Star Trek IV|The Voyage Home}}'' did it earlier than ''Nemesis'' above; Kirk uses a phaser to melt the lock on a door he locked some 20th-century medstaff in. The staff inside are a little surprised at the rather blatant breaking of the [[AlienNonInterferenceClause Prime Directive]], even by the standards of a captain well known for playing fast and loose with said directive.
* In the ''Franchise/StarWars'' galaxy, this is usually achieved by the simple step of "Apply [[LaserBlade lightsaber]] to control panel. Repeat as necessary." This backfires in ''A New Hope'', when Luke shoots out a door control panel to hold off pursuing Stormtroopers, but the controls he just destroyed were ''also'' supposed to extend the bridge he needed to cross.

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* In ''Film/StarTrekNemesis'', Picard seals the door to the shuttlebay, but discovers that that door is the only way out.
* ''Film/{{Star Trek IV|The Voyage Home}}'' did it earlier than ''Nemesis'' above;
''Franchise/StarTrek'':
** ''Film/StarTrekIVTheVoyageHome'':
Kirk uses a phaser to melt the lock on a door he locked some 20th-century medstaff medical staff in. The staff inside are a little surprised at the rather blatant breaking of the [[AlienNonInterferenceClause Prime Directive]], even by the standards of a captain well known for playing fast and loose with said directive.
directive. Incidentally, this is the ''only'' time we see weapons used in the entire film.
** In ''Film/StarTrekNemesis'', Picard seals the door to the shuttlebay, but discovers that that door is the only way out.
* In the ''Franchise/StarWars'' galaxy, this is usually achieved by the simple step of "Apply [[LaserBlade lightsaber]] to control panel. Repeat as necessary." This backfires in ''A New Hope'', ''Film/ANewHope'', when Luke shoots out a door control panel to hold off pursuing Stormtroopers, but the controls he just destroyed were ''also'' supposed to extend the bridge he needed to cross.

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* A non-scifi example is mentioned in ''Literature/TheDayOfTheJackal''. To prevent themselves from being kidnapped by the French Action Service, the OAS leaders hiding out in a hotel in Rome weld shut the lift doors on all but one floor, which is guarded by their men.

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* A non-scifi example is mentioned in ''Literature/TheDayOfTheJackal''. To prevent themselves from being kidnapped by the French Action Service, the OAS leaders hiding out in rent the top floors of a hotel in Rome and weld shut the lift doors on all but one floor, which is guarded by their men. men.
* In ''[[Literature/TheMurderbotDiaries Exit Strategy]]'' a hostile spaceship hacks the gunship Murderbot is on and tries to [[ContinuousDecompression open the airlocks]]. Murderbot counterhacks the system and raises the temperature on the door locks to fuse them shut.
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** And if you want to be nasty, it's possible to put people into lockers, then weld them in, preventing any escape without somebody else unwelding the locker.
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* ''WesternAnimation/StarWarsRebels''. In "Vision of Hope", the ''Ghost'' crew duck into the DilatingDoor of a sewer tunnel, but then stormtroopers come along and weld it shut. Chopper tries to use his saw to remove the weld, but has made no progress when Kanan uses his lightsaber to cut the door open from below, nearly stabbing the droid in the progress. Chopper is not happy.
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* A tool that is available to all perks in ''VideoGame/KillingFloor'', it helps with defense by closing entry ways allowing the Zeds to be funneled into another entryway. This can also just slow down zeds as they have to spend a lot of time knocking down the door as you make your escaoe, however if the durability reaches zero the door that was welded is destroyed. Previously welded doors can also be unwelded just in case if you need to escape or open up another path. The Support perk has stats that help with how fast they can weld and unweld doors, alongside that welding is also another good way to gain experience.

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* A tool that is available to all perks in ''VideoGame/KillingFloor'', ''VideoGame/KillingFloor'' is the welder, it helps with defense by closing entry ways allowing the Zeds to be funneled into another entryway. This can also just slow down zeds as they have to spend a lot of time knocking down the door as you make your escaoe, escape, however if the durability reaches zero the door that was welded is door will be destroyed. Previously welded doors can also be unwelded just in case if you need to escape or open up another path. The Support perk has stats that help with how fast they can weld and unweld doors, alongside that welding is also another good way to gain experience.experience for the perk.



* It makes a return in the sequel ''VideoGame/KillingFloor2'' although with a new feature that's exclusive to the Demolitionist perk. As welding a door shut makes it booby trapped and the moment Zeds knock it down, it explodes dealing good damage (originally this was supposed to be a trait but it was recycled into a natural ability after nobody picked it).

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* It makes a return in the sequel ''VideoGame/KillingFloor2'' although with Support not only being able to repair destroyed doors, but a new feature that's trait exclusive to the Demolitionist perk. As welding a door perk, is that the doors they weld shut makes it booby trapped and the moment Zeds knock it down, it explodes dealing good damage are booby-trapped to explode once destroyed (originally this was supposed to be a trait but it was recycled a perk skill but was turned into a natural ability after nobody picked it).innate ability).

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* You do this in ''VideoGame/KillingFloor''. You can also unweld previously welded doors if the [[OurZombiesAreDifferent specimens]] start attacking you from a different angle, forcing you to escape through the door you were just trying to make impassable. [[FunetikAksent "I told you, I am WELDING this DOAH!"]]

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* You do this A tool that is available to all perks in ''VideoGame/KillingFloor''. You ''VideoGame/KillingFloor'', it helps with defense by closing entry ways allowing the Zeds to be funneled into another entryway. This can also unweld previously just slow down zeds as they have to spend a lot of time knocking down the door as you make your escaoe, however if the durability reaches zero the door that was welded is destroyed. Previously welded doors can also be unwelded just in case if the [[OurZombiesAreDifferent specimens]] start attacking you from a different angle, forcing you need to escape through the door you were just trying or open up another path. The Support perk has stats that help with how fast they can weld and unweld doors, alongside that welding is also another good way to make impassable. [[FunetikAksent gain experience.
-->[[FunetikAksent
"I told you, I am WELDING this DOAH!"]]DOAH!"]]
* It makes a return in the sequel ''VideoGame/KillingFloor2'' although with a new feature that's exclusive to the Demolitionist perk. As welding a door shut makes it booby trapped and the moment Zeds knock it down, it explodes dealing good damage (originally this was supposed to be a trait but it was recycled into a natural ability after nobody picked it).

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A cousin trope to {{Shoot Out the Lock}}: In speculative fiction, when you want the door to close and stay that way for a while, you weld it shut with a laser or similar device.

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A cousin trope to {{Shoot Out the Lock}}: ShootOutTheLock: In speculative fiction, when you want the door to close and stay that way for a while, you weld it shut with a laser or similar device.
device.

For using a laser to ''make'' a door, see LaserCutter.
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kwalitee


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-->'''Luthor:''' Run. That's not going to slow them down for long.\\
''[Angelique slices through the vault door with her LaserBlade]''\\
'''Jester:''' [[ThisIsGonnaSuck That's not gonna slow them down at all...]]
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* ''Disney/TreasurePlanet'': Captain Amelia welds the lock on a hatch in order to keep out the rampaging pirates.

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* ''Disney/TreasurePlanet'': ''WesternAnimation/TreasurePlanet'': Captain Amelia welds the lock on a hatch in order to keep out the rampaging pirates.

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