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* In ''VideoGame/BaldursGateIII'', merchants will buy anything that isn't a story item. This includes rotten food, random personal letters, and items that you stole from them mere minutes ago.
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* In ''Webcomic/TheNoob'' a shopkeeper [[http://thenoobcomic.com/comic/17/ complains]] about the devs forcing him to buy useless junk so new players would have a source of gold. He is especially unhappy about having to buy smelly diseased rat livers.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/NoUmbrellasAllowed'', Hanja's JunkJunk Shop buys any of your items that have been in your inventory for more than 5 days at half their appraised prices.
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* ''VideoGame/EarthBound'':

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* ''VideoGame/EarthBound'':''VideoGame/EarthBound1994'':
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* ''VideoGame/{{Necesse}}'' has a Pawnbroker who occasionally visits settlements and can exchange any item for gold. He can be made a permanent resident of a settlement if you meet the right conditions. Other shopkeepers will only buy certain items related to their business.


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* ''VideoGame/BatenKaitos'': Heavily downplayed in both games.
** ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean'': Shops will buy any magnus, even the rotten food, but they will pay a pittance for it. In particular, any spoiled item costs only 1G. Even legitimately good equipment will net you merely a few hundreds of G at best. The only thing that will bring you ''real'' money is [[ShopFodder photos]] of various monsters, that you [[FirstPersonSnapshooter have to take during battles]]. The game also lacks {{Money Spider}}s, making taking said photos a necessity.
** ''VideoGame/BatenKaitosOrigins'': Selling items is flat-out useless in this game. Any sold magnus will give you exactly 10G - no matter if it was a generic attack or InfinityPlusOneSword. In fact, magnus marked for sell are described as "discarded", making it clear that the selling feature's only purpose is to clear your deck. The game also brings back {{Money Spider}}s, who will drop hundreds of G even in early game.
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* ''VideoGame/{{Spiritfarer}}'': Unlike the Raccoon Inc. vendors, Francis will gladly buy anything from Stella except for Key Items. She can even sell her [[GratuitousRussian "tchochke"]] (treasures) to him [[ShopFodder for a high price.]]

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* ''VideoGame/{{Spiritfarer}}'': Unlike the Raccoon Inc. vendors, Francis will gladly buy anything from Stella except for Key most Special Items. She can even sell her [[GratuitousRussian "tchochke"]] (treasures) to him [[ShopFodder for a high price.]]

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alphabetizing and crosswicking Spiritfarer


* In ''VideoGame/{{Littlewood}},'' you can sell absolutely anything in your Marketplace, including weeds. This is justified in-universe as the primary buyers of your goods being Gobbys, who are {{Extreme Omnivore}}s whose favorite foods are, in fact, weeds. No one in-universe is quite sure why Gobbys buy things they don't seem to eat, but it does mean they help keep the economy going.
* ''VideoGame/{{Spiritfarer}}'': Unlike the Raccoon Inc. vendors, Francis will gladly buy anything from Stella except for Key Items. She can even sell her [[GratuitousRussian "tchochke"]] (treasures) to him [[ShopFodder for a high price.]]



* In ''VideoGame/{{Littlewood}},'' you can sell absolutely anything in your Marketplace, including weeds. This is justified in-universe as the primary buyers of your goods being Gobbys, who are {{Extreme Omnivore}}s whose favorite foods are, in fact, weeds. No one in-universe is quite sure why Gobbys buy things they don't seem to eat, but it does mean they help keep the economy going.
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* ''VideoGame/BugFables'': The Golden Settlement's shop owner refuses to buy anything from Team Snakemouth. Outside of this, the trope is played straight, and there is another shop a screen away from the Golden Settlement one that buys from the party anyway.
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*** Almost completely averts this trope. The majority of shops only buy and sell in one type of product, so a jeweller won't buy armor and a book seller won't but weapons. They also only have a limited supply of gold to barter with after which they will not be able to purchase anything until the player purchases items from them or 24 hours passes. There are a few general traders and pawnbrokers who will buy and sell in nearly anything, but they often have significantly less gold to barter with.

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*** Almost completely averts this trope. The majority of shops only buy and sell in one type of product, so a jeweller won't buy armor and a book seller won't but buy weapons. They also only have a limited supply of gold to barter with after which they will not be able to purchase anything until the player purchases items from them or 24 hours passes. There are a few general traders and pawnbrokers who will buy and sell in nearly anything, but they often have significantly less gold to barter with.



** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has this to a degree. Initially vendors will only buy and sell whatever category of items they specialise in. If the player has sufficient "Mercantile" skill, they will begin accepting other kinds of items. Additionally, there is a curious limit on the amount of cash they will pay for a single item. The highest limit in the standard game is 1200 gold, so if one tries to sell an item estimated to be worth 2000 gold, one will only get 1200 in the best case. Yet if one has two such items and sell them separately, one will get 1200 each time. Effectively, merchants have unlimited cash, but only part with it in rather limited chunks. A fact of much debate among some players is that several of the downloadable content packs for the game introduce vendors who have a cap of 2000 gold. There are a number of stores, such as Jensine's in Imperial City, that will buy anything except illegal goods. Some vendors will buy even those, but you need to be a thief to find them.

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** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has this to a degree. Initially vendors will only buy and sell whatever category of items they specialise in. If the player has sufficient "Mercantile" skill, they will begin accepting other kinds of items. Additionally, there is a curious limit on the amount of cash they will pay for a single item. The highest limit in the standard game is 1200 gold, so if one tries to sell an item estimated to be worth 2000 gold, one will only get 1200 in the best case. Yet if one has two such items and sell them separately, one will get 1200 each time. Effectively, merchants have unlimited cash, but only part with it in rather limited chunks. A fact of much debate among some players is that several of the downloadable content packs for the game introduce vendors who have a cap of 2000 gold. There are a number of stores, such as Jensine's in Imperial City, that Also, vendors generally will not buy anything except illegal goods. Some vendors that has been stolen. To sell stolen goods, you will buy even those, but you need to be a thief to find them.fence and without one of the DLC bases, you can only access fences by joining the Thieves Guild.

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Added an example and also alphabetized examples within MMORPG folder


* Used to be partially averted in ''VideoGame/CityOfHeroes'', as vendors would pay less for enhancements that didn't match what they were selling.
* You can sell almost anything to any vendor in ''VideoGame/FinalFantasyXIV'', no questions asked. You can even buy back the items you sold in case you sold it by mistake. There's also a small village in Doma that will buy your items at higher prices since you are donating them to help the village rebuild, though you can only donate as much as their weekly budget allows.
* In ''VideoGame/MapleStory'', you can sell anything except certain Quest Items and Cash Shop Items to ''any'' merchant, even vending machines and merchants who only accept special coins for their own goods. (Although the latter still pays you in mesos, the currency of the game.)
* Any shopkeeper NPC in ''VideoGame/PiratesOfTheCaribbeanOnline'' can purchase any sellable equipment - blacksmiths can purchase clothing, gypsies will buy guns, jewelers will take voodoo fetishes off of your hands, etc.
* A particular example comes from ''VideoGame/{{Runescape}}''. All items can be sold at a general store. However, certain shops that deal in a more specific area of business might only accept certain items; like how a shield store would only buy shields. But selling items to these specialty shops can earn more money than selling to a general store.
* Any vendor in ''VideoGame/WildStar'' will purchase your items--whatever they may be. Crafting commodities like metals, wood, and leathers? One of the most advanced pieces of technology that exist today? [[BreadEggsMilkSquick The body parts of your fallen enemies?]] ANY person with a C over their head ''will'' buy it.



* A particular example comes from ''VideoGame/{{Runescape}}''. All items can be sold at a general store. However, certain shops that deal in a more specific area of business might only accept certain items; like how a shield store would only buy shields. But selling items to these specialty shops can earn more money than selling to a general store.
* Any vendor in ''VideoGame/WildStar'' will purchase your items--whatever they may be. Crafting commodities like metals, wood, and leathers? One of the most advanced pieces of technology that exist today? [[BreadEggsMilkSquick The body parts of your fallen enemies?]] ANY person with a C over their head ''will'' buy it.
* In ''VideoGame/MapleStory'', you can sell anything except certain Quest Items and Cash Shop Items to ''any'' merchant, even vending machines and merchants who only accept special coins for their own goods. (Although the latter still pays you in mesos, the currency of the game.)
* You can sell almost anything to any vendor in ''VideoGame/FinalFantasyXIV'', no questions asked. You can even buy back the items you sold in case you sold it by mistake. There's also a small village in Doma that will buy your items at higher prices since you are donating them to help the village rebuild, though you can only donate as much as their weekly budget allows.
* Used to be partially averted in ''VideoGame/CityOfHeroes'', as vendors would pay less for enhancements that didn't match what they were selling.
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[[folder:First Person Shooters]]
* In the LooterShooter ''Videogame/EscapeFromTarkov'', the various traders will typically only buy things that cover their interests. [[CorruptQuartermaster Prapor]] will mostly buy Russian-style equipment. [[DirtyCop Peacekeeper]] will mostly buy Western/NATO equipment. [[MountainMan Jaeger]] will buy shotguns, sniper rifles and survival gear. This is however played straight with [[FriendInTheBlackMarket Fence]] who will buy ''anything''. Empty fuel cans, broken armor, broken guns. Prior to the addition of Jaeger, he was the only one buying melee weapons. But he pays ''very little'' compared to other sellers.
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-->-- ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/2005/02/02/ Internalize This Deep Wisdom]]"

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-->-- ''Webcomic/PennyArcade'', "[[http://www.[[http://www.penny-arcade.com/comic/2005/02/02/ Internalize com/comic/2005/02/02 "Internalize This Deep Wisdom]]"
Wisdom"]]

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* You can sell almost anything to any vendor in ''VideoGame/FinalFantasyXIV'', no questions asked. You can even buy back the items you sold in case you sold it by mistake. There's also a small village in Doma that will buy your items at higher prices since you are donating said items to help the village rebuild, though you can only donate as much as their weekly budget allows.

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* You can sell almost anything to any vendor in ''VideoGame/FinalFantasyXIV'', no questions asked. You can even buy back the items you sold in case you sold it by mistake. There's also a small village in Doma that will buy your items at higher prices since you are donating said items them to help the village rebuild, though you can only donate as much as their weekly budget allows.



* You can sell any non-key item to any vendor or person in ''VideoGame/DivinityOriginalSinII'', but said person needs to have the gold themselves to buy it off you. So if you manage to empty their pockets through honest commerce, you'll have to wait a while (or level up) before you can sell stuff to them again, unless you buy something from them first.

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* You can sell any non-key item to any vendor or person in ''VideoGame/DivinityOriginalSinII'', but said person needs they need to have the gold themselves to buy it off you. So if you manage to empty their pockets through honest commerce, you'll have to wait a while (or level up) before you can sell stuff to them again, unless you buy something from them first.



*** Another notable aspect of the aversion is that things sold to merchants are not lost forever, but rather enter the merchant's inventory unless the merchant ''decides to equip the item and wear it'' (thus forcing you to kill said merchant if you ever want it back). This is particularly jarring when you sell, say, a set of Dark Brotherhood armor to a merchant, who promptly dons it and then resumes business as normal [[HighlyVisibleNinja while dressed as a stealth assassin]]. It's also rather amusing to see poor pawnbrokers pimped out in full Glass/Daedric gear. Merchants also keep the money you pay them with. This comes in handy when you went to have an Enchanter make a particularly expensive magical item for you. After paying, you can sell the Enchanter, who now has 300,000+ coins, a stack of the Daedric {{Infinity Plus One Sword}}s that had been clogging up your inventory, and get all your cash back.

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*** Another notable aspect of the aversion is that things sold to merchants are not lost forever, but rather enter the merchant's inventory unless the merchant ''decides to equip the item and wear it'' (thus forcing you to kill said the merchant if you ever want it back). This is particularly jarring when you sell, say, a set of Dark Brotherhood armor to a merchant, who promptly dons it and then resumes business as normal [[HighlyVisibleNinja while dressed as a stealth assassin]]. It's also rather amusing to see poor pawnbrokers pimped out in full Glass/Daedric gear. Merchants also keep the money you pay them with. This comes in handy when you went to have an Enchanter make a particularly expensive magical item for you. After paying, you can sell the Enchanter, who now has 300,000+ coins, a stack of the Daedric {{Infinity Plus One Sword}}s that had been clogging up your inventory, and get all your cash back.



* In ''VideoGame/SidMeiersPirates'', each town you visit has a limited amount of gold that it can pay for items with (and limited supplies to sell). However, leaving the town and immediately turning your ship around lets them restock their cash reserves and supplies.
** While keeping in mind that a [[TimeKeepsOnSlipping week of game time passes]] whenever the player stops at a town.
** Also, the shipyards will ''always'' make repairs to your damaged ships (usually giving them cash so they can buy your unwanted ships from you), though you can ''only sell'' cannons to them (you have to defeat another ship to get more cannons, especially ones destroyed in broadsides shooting).
* In ''[[VideoGame/HarvestMoonBackToNature HarvestMoon: More Friends Of Mineral Town]]'', you can unlock a feature where you can sell items to Won instead of shipping them. Won usually pays more for said items, and also buys some items which you cannot ship. Even though Won apparently doesn't even have enough money for a proper stall or his own house.
* Averted in the ''[[VideoGame/{{X}} X-Universe]]'' series. The only stations that will buy things "off the menu", so to speak, are Equipment Docks, which will buy any weapon. Factories will only buy raw materials, and trade stations will only buy and sell the items on their stock list. The only place it's played straight is shipyards, which will take any starship in the game off your hands.

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* In ''VideoGame/SidMeiersPirates'', each town you visit has a limited amount of gold that it can pay for items with (and limited supplies to sell). However, leaving the town and immediately turning your ship around lets them restock their cash reserves and supplies.
** While keeping in mind that a [[TimeKeepsOnSlipping week of game time passes]] whenever the player stops at a town.
**
supplies, Also, the shipyards will ''always'' make repairs to your damaged ships (usually giving them cash so they can buy your unwanted ships from you), though you can ''only sell'' cannons to them (you have to defeat another ship to get more cannons, especially ones destroyed in broadsides shooting).
* In ''[[VideoGame/HarvestMoonBackToNature HarvestMoon: More Friends Of Mineral Town]]'', you can unlock a feature where you can sell items to Won instead of shipping them. Won usually pays more for said items, them and also buys some items which that you cannot ship. Even though Won apparently doesn't even have enough money for a proper stall or his own house.
* Averted in the ''[[VideoGame/{{X}} X-Universe]]'' series. The only stations that will buy things "off the menu", so to speak, are Equipment Docks, which will buy any weapon. Factories will only buy raw materials, and trade stations will only buy and sell the items on their stock list. The only place it's played straight is shipyards, which will take any starship in the game off your hands.
house.
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[[folder:Tabletop Games]]
* ''TabletopGame/ChangelingTheLost'': Members of the Satrapy of Pearls take a [[MagicallyBindingContract binding vow]] "to never turn down an offer to buy, barter or sell", though they can haggle at their discretion. With the magic of faerie, they can potentially deal in ''anything'', from the exotic to the [[InsubstantialIngredients insubstantial]].
[[/folder]]
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* ''VideoGame/AnnoMutationem'' has all manner of random knick-knacks, outdated gadgets, and literal garbage whose sole purpose is to be sold for money. Realistically, they barely sell for anything more than 1-3 credits a piece, though to be fair, you can pick up a ''lot'' of them.
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Improper tense


** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' also had the "curiosity shop", where you could sell fairies, bugs, [[MoralEventHorizon Zora Eggs,]] and fish. All they ever sold was a stolen bomb bag, a stay-awake MaskOfPower, and your own sword (or jar) when it was stolen by a bird. Very Shady.
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' had a hyperactive townsman who bought anything, including icky bugs.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' plays this almost entirely straight--Beedle cheekily says he'll buy "aaaaaanything," but so do all other merchants (except Kilton, who only accepts monster parts, but he also uses his own exclusive currency). Weapons, bows, and shields cannot be sold because you can't buy them anywhere, but all food, elixirs, ingredients for those two things, and armor parts can be sold to any [=NPC=] who sells anything. This is particularly strange because most vendors have very limited quantities of wares (usually about 1 to 5 of each item, restocking after some amount of in-game time), but they have infinite money for buying things they never sell.

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** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' also had ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': There's a hyperactive townsman who buys anything, including icky bugs.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has
the "curiosity shop", where you could can sell fairies, bugs, [[MoralEventHorizon [[RefugeInAudacity Zora Eggs,]] Eggs]], and fish. All they ever sold was sell during the game's events are a stolen bomb bag, a stay-awake MaskOfPower, and your own sword (or jar) or bottle when it was is stolen by a bird. Very Shady.
bird.
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' had a hyperactive townsman who bought anything, including icky bugs.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' plays this almost entirely straight--Beedle
''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Beedle cheekily says he'll buy "aaaaaanything," but so do all other merchants (except Kilton, who only accepts monster parts, but ''and'' he also uses his own exclusive currency). Weapons, bows, and shields cannot be sold because you can't buy them anywhere, but all food, elixirs, ingredients for those two things, and armor parts can be sold to any [=NPC=] who sells anything. This is particularly strange because most vendors have very limited quantities of wares (usually about 1 to 5 of each item, restocking after some amount of in-game time), but they have infinite money for buying things they never sell.
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That's right, a bread baker in a poor village will gladly pay you for anything from VendorTrash to the InfinityPlusOneSword, as will a renowned shield crafter in a capital city. What exactly they do with these items depends on the game. If you're lucky, the same vendor will offer them for sale at triple the price (even if it has nothing to do with the items they usually sell); otherwise, they will vanish without a trace and be gone forever.

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That's right, a bread baker in a poor village will gladly pay you for anything from VendorTrash ShopFodder to the InfinityPlusOneSword, as will a renowned shield crafter in a capital city. What exactly they do with these items depends on the game. If you're lucky, the same vendor will offer them for sale at triple the price (even if it has nothing to do with the items they usually sell); otherwise, they will vanish without a trace and be gone forever.



Of course, this is done for [[AcceptableBreaksFromReality the player's own good]], so they won't have to run in circles seeking a vendor that would buy a particular item: they can just sell all of their VendorTrash in one go.

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Of course, this is done for [[AcceptableBreaksFromReality the player's own good]], so they won't have to run in circles seeking a vendor that would buy a particular item: they can just sell all of their VendorTrash ShopFodder and equipment that's BetterOffSold in one go.



* ''VideoGame/FinalFantasyXII'' plays this straight to bizarre extremes. Your primary means of raising money is collecting and selling VendorTrash. Any shopkeeper, including wandering merchants, will buy ''any'' of this (as well as any old equipment or extra items you wish to sell.) Keep in mind that the loot items you can sell range from innocuous stuff like wolf pelts and cactus fruit to things like meat that is so tainted that eating it condemns you to eternal damnation, or grimoires that give details on spells that could destroy the world. Shopkeepers also have unlimited gil to buy your stuff with, which leads to some really strange sequences - you can sell thousands and thousands of gil worth of loot to a guy who ostensibly doesn't have enough gil to pay for a river crossing. (You're exempt from this fee because in order to get the crossing to run you first help the villagers with a problem they're having, but it makes you wonder how much they normally charge...) The aforementioned loot items, no matter how mundane, can be used to create all kinds of items. While they're often just potion six-packs, or something like that, they occasionally turn out to be something like the InfinityPlusOneSword, which raises the question of how a shopkeeper managed to craft Ye Olde Hammer Of Massive Internal Hemmorhaging out of pebbles and wolf musk.[[note]]Kill enough of specific enemy types and the game actually gives you answers to that.[[/note]]

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* ''VideoGame/FinalFantasyXII'' plays this straight to bizarre extremes. Your primary means of raising money is collecting and selling VendorTrash.ShopFodder. Any shopkeeper, including wandering merchants, will buy ''any'' of this (as well as any old equipment or extra items you wish to sell.) Keep in mind that the loot items you can sell range from innocuous stuff like wolf pelts and cactus fruit to things like meat that is so tainted that eating it condemns you to eternal damnation, or grimoires that give details on spells that could destroy the world. Shopkeepers also have unlimited gil to buy your stuff with, which leads to some really strange sequences - you can sell thousands and thousands of gil worth of loot to a guy who ostensibly doesn't have enough gil to pay for a river crossing. (You're exempt from this fee because in order to get the crossing to run you first help the villagers with a problem they're having, but it makes you wonder how much they normally charge...) The aforementioned loot items, no matter how mundane, can be used to create all kinds of items. While they're often just potion six-packs, or something like that, they occasionally turn out to be something like the InfinityPlusOneSword, which raises the question of how a shopkeeper managed to craft Ye Olde Hammer Of Massive Internal Hemmorhaging out of pebbles and wolf musk.[[note]]Kill enough of specific enemy types and the game actually gives you answers to that.[[/note]]



** The same happens with the owner of Daidara Metalworks in ''VideoGame/{{Persona 4}}'' who takes Kurosawa's place as the game's primary equipment vendor, and will also purchase anything - and indeed needs to be sold all the VendorTrash you scavenge off of Shadows, because these new materials expand his inventory.

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** The same happens with the owner of Daidara Metalworks in ''VideoGame/{{Persona 4}}'' who takes Kurosawa's place as the game's primary equipment vendor, and will also purchase anything - and indeed needs to be sold all the VendorTrash ShopFodder you scavenge off of Shadows, because these new materials expand his inventory.



* In order to avoid the MoneySpider trope, many monsters in ''[[VideoGame/WorldOfWarcraft WOW]]'' tend to drop [[VendorTrash useless items instead of money]], some of which are pretty bizarre goods. But hey, the NPC vendors buy anything (even the mechanical repair bot that can be crafted by experienced engineers, which is mostly there for, as the name implies, repairing your equipment in the middle of nowhere (usually raid dungeons).

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* In order to avoid the MoneySpider trope, many monsters in ''[[VideoGame/WorldOfWarcraft WOW]]'' tend to drop [[VendorTrash [[ShopFodder useless items instead of money]], some of which are pretty bizarre goods. But hey, the NPC vendors buy anything (even the mechanical repair bot that can be crafted by experienced engineers, which is mostly there for, as the name implies, repairing your equipment in the middle of nowhere (usually raid dungeons).



* ''VideoGame/{{Achaea}}'' has almost no VendorTrash, and the only opportunities to sell items come during quests or when trading with other players. Quest {{NPC}}s are only interested in the particular item they asked you for in the first place, but do seem to have infinite gold.
* While shops in ''VideoGame/{{Flyff}}'' will buy most of the stuff you pick up, there's quite a bit of VendorTrash - certificates, maps and letters for example -- that they won't touch. Wandering sellers don't buy anything from you. Shows they're not complete idiots.

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* ''VideoGame/{{Achaea}}'' has almost no VendorTrash, ShopFodder, and the only opportunities to sell items come during quests or when trading with other players. Quest {{NPC}}s are only interested in the particular item they asked you for in the first place, but do seem to have infinite gold.
* While shops in ''VideoGame/{{Flyff}}'' will buy most of the stuff you pick up, there's quite a bit of VendorTrash items - certificates, maps and letters for example -- that they won't touch. Wandering sellers don't buy anything from you. Shows they're not complete idiots.
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* Any vendor in WildStar will purchase your items--whatever they may be. Crafting commodities like metals, wood, and leathers? One of the most advanced pieces of technology that exist today? [[BreadEggsMilkSquick The body parts of your fallen enemies?]] ANY person with a C over their head ''will'' buy it.

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* Any vendor in WildStar ''VideoGame/WildStar'' will purchase your items--whatever they may be. Crafting commodities like metals, wood, and leathers? One of the most advanced pieces of technology that exist today? [[BreadEggsMilkSquick The body parts of your fallen enemies?]] ANY person with a C over their head ''will'' buy it.
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* In ''VideoGame/Littlewood,'' you can sell absolutely anything in your Marketplace, including weeds. This is justified in-universe as the primary buyers of your goods being Gobbys, who are {{Extreme Omnivore}}s whose favorite foods are, in fact, weeds. No one in-universe is quite sure why Gobbys buy things they don't seem to eat, but it does mean they help keep the economy going.

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* In ''VideoGame/Littlewood,'' ''VideoGame/{{Littlewood}},'' you can sell absolutely anything in your Marketplace, including weeds. This is justified in-universe as the primary buyers of your goods being Gobbys, who are {{Extreme Omnivore}}s whose favorite foods are, in fact, weeds. No one in-universe is quite sure why Gobbys buy things they don't seem to eat, but it does mean they help keep the economy going.
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** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'':
*** [[ZigZaggingTrope Zig-Zagged]]: Any shop you find will only be able to barter in the types of goods that they sell; e.g., an alchemist will only buy and sell ingredients and potions, clothiers only buy clothes and accessories, etc. The only exception is pawn shops, which play the trope straight and will buy anything you have on you. However pawn shops will almost certainly give you a worse deal than if you were to sell anywhere else. What makes it worse is that there are certain valuable trinkets you can get as random loot, but can only be sold at a pawn shop, meaning you're guaranteed to get a bad deal for them.
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* In ''VideoGame/Littlewood,'' you can sell absolutely anything in your Marketplace, including weeds. This is justified in-universe as the primary buyers of your goods being Gobbys, who are {{Extreme Omnivore}}s whose favorite foods are, in fact, weeds. No one in-universe is quite sure why Gobbys buy things they don't seem to eat, but it does mean they help keep the economy going.


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* In ''VideoGame/MyTimeAtPortia,'' vendors will only buy items in their specialties. Only the construction worker will buy stone and lumber, only the tailor will buy cloth and pre-made clothes, only the flower seller will buy flowers, and so on. There is a "general store" that buys the widest range of items, but all vendors ''also'' keep limited money on hand, so if you sell too much to them, they won't be able to pay you any more, and you'll need to move on.
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[[quoteright:349:[[WebAnimation/DorklyOriginals https://static.tvtropes.org/pmwiki/pub/images/dopey_shopkeep.png]]]]
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* ''VideoGame/TomodachiLife'' has a pawn shop that will buy your treasures no matter what it is, even if it's something bizarre like a dirty diaper.
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* You can sell any non-key item to any vendor or person in ''VideoGame/DivinityOriginalSinII'', but said person needs to have the gold themselves to buy it off you. So if you manage to empty their pockets through honest commerce, you'll have to wait a while (or level up) before you can sell stuff to them again, unless you buy something from them first.

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