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!! Non-video game examples:
[[folder:Live-Action TV]]
* ''Series/TakeshisCastle'' has a CorridorCubbyholeRun where contestants must dodge boulders. Some of these alcoves have guards that try to push the contestant back out.
[[/folder]]
!! Non-video game examples:
[[folder:Live-Action TV]]
* ''Series/TakeshisCastle'' has a CorridorCubbyholeRun where contestants must dodge boulders. Some of these alcoves have guards that try to push the contestant back out.
[[/folder]]
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[[folder:Live-Action TV]]
* ''Series/TakeshisCastle'' has a CorridorCubbyholeRun where contestants must dodge boulders. Some of these alcoves have guards that try to push the contestant back out.
[[/folder]]
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* Downplayed in ''VideoGame/YellowTaxiGoesVroom''. In Arcade Panik, there are sections where metal balls roll downhill and the player has to dodge them. While not deadly upon contact, they can easily push the Taxi into BottomlessPits.
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** A specific example occurs in ''VideoGame/TombRaiderII'': nearing the last section of "The Great Wall of China" (stage 1), Lara/the player is faced with two large round spinning blades rolling from one side to the other in perpetual motion.
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** ''VideoGame/SuperMarioOdyssey'': In Seaside Kingdom, there is a section where Mario has to climb uphill while boulders roll down from there.
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** ''VideoGame/SuperMarioOdyssey'': In Seaside Kingdom, there is a section where Mario has to climb uphill while boulders roll down from there. In Bowser Kingdom, there are cannonball dispensers that fire rolling cannonballs. Mario can use pokio capture to redirect those cannonballs.
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* ''[[Franchise/HugoTheTVTroll Hugo]]'': There are two levels where Hugo has to avoid incoming stone boulders. In the forest, he has to jump over them. In the upper part of the mountain, he has to avoid them by jumping on platforms located on the left side of mountain path.