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* ''Film/MenInBlackII'' has another one stashed behind the wall of Agent Kay's old apartment. It comes in handy for the heroes when they are stuck outside of MIB headquarters.
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* ''Film/MenInBlackII'' has another one a wall of weapons stashed behind the wall of Agent Kay's old apartment. It comes in handy for the heroes when they are stuck outside of MIB headquarters.
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* Apparently, [[https://www.inveraray-castle.com/explore/gallery/photowall Inveraray Castle]] has more polearms and muskets than you'd want to [[IncrediblyLamePun shake a stick at]].
to:
* Apparently, [[https://www.inveraray-castle.com/explore/gallery/photowall Inveraray Castle]] has more polearms and muskets than you'd want to [[IncrediblyLamePun shake a stick at]].at.
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[[folder:Anime and Manga]]
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[[folder:Anime and & Manga]]
* ''VideoGame/ANNOMutationem'': The multiple weapons shops located in various locations have an array of pistols, rifles, and swords on display upon the wall. The Consortium's weapons room also has this, which is where Ann picks up the [[WaveMotionGun Stormram]].
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* ''VideoGame/{{Borderlands}}'': While the main game doesn't have any of these, two of the [[DownloadableContent DLC packs]] do.
** The Claptrap's Robot Revolution [=DLC=] features a basement with dozens of different weapons chests filled with every kind of gun you might want to have in the game.
** The final story mission in the Secret Armory of General Knoxx [=DLC=] features an epic room filled with possibly hundreds of weapons chests.
* ''VideoGame/Borderlands3'':
** There are unique [[PlayerHeadquarters cabins]] for the 4 player characters aboard the [[CoolStarship Sanctuary III]]. Located within is the bank for storing all your gear, and mounts along the opposite wall where you can play any kind of equippable gear in the fitting slot. If you want to show off some of your favorite weapons and personalize your cabin, this is a great way to do it.
** Later, the game got the Diamond Loot Room aboard the ship, where a very rare and very limited Diamond Key can be spent to unveil three walls of high quality gear! However, you can only take one item (a weapon, a shield, and a grenade mod) from each wall, and after making your choices, the walls close up. You get one last piece from the console in the middle of the room. [[MundaneMadeAwesome It's given a rather fitting and spectacular presentation]], with new music playing in that room only and a timer counting down how much time you have left before the walls close up again. Compared to the Golden Chest, there's a lot more opportunities to try and get what you're looking for per key use.
** The Claptrap's Robot Revolution [=DLC=] features a basement with dozens of different weapons chests filled with every kind of gun you might want to have in the game.
** The final story mission in the Secret Armory of General Knoxx [=DLC=] features an epic room filled with possibly hundreds of weapons chests.
* ''VideoGame/Borderlands3'':
** There are unique [[PlayerHeadquarters cabins]] for the 4 player characters aboard the [[CoolStarship Sanctuary III]]. Located within is the bank for storing all your gear, and mounts along the opposite wall where you can play any kind of equippable gear in the fitting slot. If you want to show off some of your favorite weapons and personalize your cabin, this is a great way to do it.
** Later, the game got the Diamond Loot Room aboard the ship, where a very rare and very limited Diamond Key can be spent to unveil three walls of high quality gear! However, you can only take one item (a weapon, a shield, and a grenade mod) from each wall, and after making your choices, the walls close up. You get one last piece from the console in the middle of the room. [[MundaneMadeAwesome It's given a rather fitting and spectacular presentation]], with new music playing in that room only and a timer counting down how much time you have left before the walls close up again. Compared to the Golden Chest, there's a lot more opportunities to try and get what you're looking for per key use.
to:
* ''VideoGame/{{Borderlands}}'': ''VideoGame/{{Borderlands}}'':
** ''VideoGame/Borderlands1'': While the main game doesn't have any of these, two of the [[DownloadableContent DLC packs]] do.
** *** The Claptrap's Robot Revolution [=DLC=] features a basement with dozens of different weapons chests filled with every kind of gun you might want to have in the game.
** *** The final story mission in the Secret Armory of General Knoxx [=DLC=] features an epic room filled with possibly hundreds of weapons chests.
* ** ''VideoGame/Borderlands3'':
** *** There are unique [[PlayerHeadquarters cabins]] for the 4 player characters aboard the [[CoolStarship Sanctuary III]]. Located within is the bank for storing all your gear, and mounts along the opposite wall where you can play any kind of equippable gear in the fitting slot. If you want to show off some of your favorite weapons and personalize your cabin, this is a great way to do it.
** *** Later, the game got the Diamond Loot Room aboard the ship, where a very rare and very limited Diamond Key can be spent to unveil three walls of high quality gear! However, you can only take one item (a weapon, a shield, and a grenade mod) from each wall, and after making your choices, the walls close up. You get one last piece from the console in the middle of the room. [[MundaneMadeAwesome It's given a rather fitting and spectacular presentation]], with new music playing in that room only and a timer counting down how much time you have left before the walls close up again. Compared to the Golden Chest, there's a lot more opportunities to try and get what you're looking for per key use.
** ''VideoGame/Borderlands1'': While the main game doesn't have any of these, two of the [[DownloadableContent DLC packs]] do.
* ''VisualNovel/MajikoiLoveMeSeriously'' has a small example in 2F's classroom - a bunch of melee weapons are on permanent display above the blackboard.
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* ''VideoGame/MaxPayne 3'' has a slight example. At one point in the 12th and 13th chapters, Max finds what he calls an arsenal, though unlike most examples there's only enough visible guns to equip a squad or two, and the ones you can actually use are far fewer.
to:
* ''VideoGame/MaxPayne 3'' ''VideoGame/MaxPayne3'' has a slight example. At one point in the 12th and 13th chapters, Max finds what he calls an arsenal, though unlike most examples there's only enough visible guns to equip a squad or two, and the ones you can actually use are far fewer.
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* In ''VideoGame/ResidentEvil4'', the various Merchants will have walls and tables strewn with shockingly extensive arrays of firepower. And whenever he's in an outdoor area, he'll stuff his entire inventory into his overcoat. Hell, by the end of the game, Leon's [[GridInventory Attache Case]] qualifies.
** In Code Veronica, there's a room in Alfred's mansion where the walls are covered in rifles and pistols. You'd think that Claire would be able to use the weapons to go on an anti-zombie rampage. [[FridgeLogic No.]]
** In Code Veronica, there's a room in Alfred's mansion where the walls are covered in rifles and pistols. You'd think that Claire would be able to use the weapons to go on an anti-zombie rampage. [[FridgeLogic No.]]
to:
* In ''VideoGame/ResidentEvil4'', the various Merchants will have walls and tables strewn with shockingly extensive arrays of firepower. And whenever he's in an outdoor area, he'll stuff his entire inventory into his overcoat. Hell, by the end of the game, Leon's [[GridInventory Attache Case]] qualifies.
''Franchise/ResidentEvil'':
** InCode Veronica, ''VideoGame/ResidentEvilCodeVeronica'', there's a room in Alfred's mansion where the walls are covered in rifles and pistols. You'd think that Claire would be able to use the weapons to go on an anti-zombie rampage. [[FridgeLogic No.]]]]
** In ''VideoGame/ResidentEvil4'', the various Merchants will have walls and tables strewn with shockingly extensive arrays of firepower. And whenever he's in an outdoor area, he'll stuff his entire inventory into his overcoat. Hell, by the end of the game, Leon's [[GridInventory Attache Case]] qualifies.
** In
** In ''VideoGame/ResidentEvil4'', the various Merchants will have walls and tables strewn with shockingly extensive arrays of firepower. And whenever he's in an outdoor area, he'll stuff his entire inventory into his overcoat. Hell, by the end of the game, Leon's [[GridInventory Attache Case]] qualifies.
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[[folder:Visual Novels]]
* ''VisualNovel/MajikoiLoveMeSeriously'' has a small example in 2F's classroom - a bunch of melee weapons are on permanent display above the blackboard.
[[/folder]]
[[folder:Webcomics]]
* ''VisualNovel/MajikoiLoveMeSeriously'' has a small example in 2F's classroom - a bunch of melee weapons are on permanent display above the blackboard.
[[/folder]]
[[folder:Webcomics]]
to:
* ''VisualNovel/MajikoiLoveMeSeriously'' has a small example in 2F's classroom - a bunch of melee weapons are on permanent display above the blackboard.
[[/folder]]
[[folder:Webcomics]]
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* ''WesternAnimation/FinalSpace'': Avocato's cabin on the Galaxy One has a fair number of weapons on the walls, and even more behind hidden panels retracted by touching the bonsai.
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** [[Film/MenInBlack2 The sequel]] has another one stashed behind the wall of Agent Kay's old apartment. It comes in handy for the heroes when they are stuck outside of MIB headquarters.
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How do you show that someone is a GunNut, BladeEnthusiast, a CrazySurvivalist, or just plain needs to be taken seriously? One simple and easy method is to show them with an ''enormous'' collection of weapons. This can range from a literal wall covered with weapons, to a pile of various weapons laid out on a table or floor, to a shot displaying an arsenal of guns and other weaponry on their person. Generally, any shot or scene displaying an enormous range of firepower, intended to show how well-armed and/or CrazyPrepared a person or group is, fits under this trope. Note that there will rarely be any sign of sufficient quantities of ammo to load all of these marvelous toys. Any properly equipped SuperMultipurposeRoom will have at least one of these in one of the secret compartments.
to:
How do you show that someone is a GunNut, BladeEnthusiast, a CrazySurvivalist, an ArmsDealer, or just plain needs to be taken seriously? One simple and easy method is to show them with an ''enormous'' collection of weapons. This can range from a literal wall covered with weapons, to a pile of various weapons laid out on a table or floor, to a shot displaying an arsenal of guns and other weaponry on their person. Generally, any shot or scene displaying an enormous range of firepower, intended to show how well-armed and/or CrazyPrepared a person or group is, fits under this trope. Note that there will rarely be any sign of sufficient quantities of ammo to load all of these marvelous toys. Any properly equipped SuperMultipurposeRoom will have at least one of these in one of the secret compartments.
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* Gene in ''Film/LayerCake'' is a gun fanatic and has a cabinet with CoolGuns on display.
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* ''Film/LayerCake'': Gene in ''Film/LayerCake'' is a gun fanatic and has a cabinet with CoolGuns guns on display.
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** ''Film/Terminator3RiseOfTheMachines'' has Sarah Connor with a weapon cache IN HER COFFIN (of course, SHE isn't in it.) Of course that probably moves into CrazyPrepared territory.
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** ''Film/Terminator3RiseOfTheMachines'' has Sarah Connor with a weapon cache IN HER COFFIN (of course, SHE ''in her coffin (she isn't in it.) Of course that probably it). This moves into CrazyPrepared territory.
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* As shown [[http://www.indiegogo.com/projects/channel-awesome-s-new-shows-and-more here]], the WebSite/ThatGuyWithTheGlasses studio has one. And ''because'' Doug decided to play the video for stepford NightmareFuel, Rob had to explain over and over again on the forums that everyone was safe and not going to be accidentally injured like in their previous three anniversary specials[[note]]Besides, the sharp-eyed gun nut may notice that the guns on display are airsofts, including a copy of the [fictional] Auto-9 from ''Film/Robocop1987''.[[/note]].
to:
* As shown [[http://www.indiegogo.com/projects/channel-awesome-s-new-shows-and-more here]], the WebSite/ThatGuyWithTheGlasses WebSite/ChannelAwesome studio has one. And ''because'' Doug decided to play the video for stepford NightmareFuel, Rob had to explain over and over again on the forums that everyone was safe and not going to be accidentally injured like in their previous three anniversary specials[[note]]Besides, the sharp-eyed gun nut may notice that the guns on display are airsofts, including a copy of the [fictional] Auto-9 from ''Film/Robocop1987''.[[/note]].
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* In one of the anime installments of ''Manga/GunsmithCats'', Rally has one of these in her house. Burglars think they can help themselves. Rally's response when the alarm trips is... eager.
to:
* In one of the anime installments of ''Manga/GunsmithCats'', Rally has one of these in her house. Burglars think they can help themselves. Rally's response when the alarm trips is... eager. After the smoke clears, ATF Agent William Collins quite smugly forces Rally to help him on a case by [[ShameIfSomethingHappened casually mentioning that he can order her whole collection to be confiscated and destroyed]].
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Null edit to mention that I also added a new example, which I'll proceed to crosswick as well
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* In ''Film/TheMummyTrilogy'' Rick is frequently shown to have numerous guns nearby at all times, in case he has to blow off some mummy's head.
** This habit leads to this exchange in the [[Film/TheMummyReturns second movie]]: "You want the shotgun?" "Actually, I prefer the Thompson."
** This habit leads to this exchange in the [[Film/TheMummyReturns second movie]]: "You want the shotgun?" "Actually, I prefer the Thompson."
to:
* In ''Film/TheMummyTrilogy'' ''Film/TheMummyTrilogy'':
** Rick is frequently shown to have numerous guns nearby at all times, in case he has to blow off some mummy'shead.
**head. This habit leads to this exchange in the [[Film/TheMummyReturns second movie]]: "You want the shotgun?" "Actually, I prefer the Thompson."
** Rick is frequently shown to have numerous guns nearby at all times, in case he has to blow off some mummy's
**
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* ''Series/{{Buffy|the Vampire Slayer}}'' has one, too, in her training room at the Magic Box (after Willow turns evil, she uses them as a FlechetteStorm with her telekinetic powers). Before this, her Watcher kept them in a cabinet inside the cage holding the restricted book section of the school library.
to:
* ''Series/{{Buffy|the Vampire Slayer}}'' ''Series/BuffyTheVampireSlayer'':
** Buffy has one, too, in her training room at the Magic Box (after Willow turns evil, she uses them as a FlechetteStorm with her telekinetic powers). Before this, her Watcher kept them in a cabinet inside the cage holding the restricted book section of the school library.
** Buffy has one, too, in her training room at the Magic Box (after Willow turns evil, she uses them as a FlechetteStorm with her telekinetic powers). Before this, her Watcher kept them in a cabinet inside the cage holding the restricted book section of the school library.
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** Principal Wood had one too, in his office at the new Sunnydale High.
*** In one episode, Wood lures a vampire [[spoiler: Spike, who he swears revenge against since he killed his mother]] into a shed that has a solid four Walls Of...Crucifixes - to a vampire, it's like a wall of branding irons.
*** In one episode, Wood lures a vampire [[spoiler: Spike, who he swears revenge against since he killed his mother]] into a shed that has a solid four Walls Of...Crucifixes - to a vampire, it's like a wall of branding irons.
to:
** Principal Wood had has one too, in his office at the new Sunnydale High.
***High. In one episode, Wood lures a vampire [[spoiler: Spike, who he swears revenge against since he killed his mother]] into a shed that has a solid four Walls Of...Crucifixes - to a vampire, it's like a wall of branding irons.
***
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* Jayne Cobb of ''Series/{{Firefly}}'' has a wall covered with weapons behind his bunk.
** In the season/series finale, [[spoiler:when he's sleeping, hears what are obviously (to the viewer) fighting noises, sits halfway up, pulls down the cloth covering this wall, heroic music begins to swell... then pulls the cloth over himself as a blanket and goes back to sleep.]]
** In the season/series finale, [[spoiler:when he's sleeping, hears what are obviously (to the viewer) fighting noises, sits halfway up, pulls down the cloth covering this wall, heroic music begins to swell... then pulls the cloth over himself as a blanket and goes back to sleep.]]
to:
* Jayne Cobb of ''Series/{{Firefly}}'' has a wall covered with weapons behind his bunk.
**bunk. In the season/series finale, [[spoiler:when he's sleeping, hears what are obviously (to the viewer) fighting noises, sits halfway up, pulls down the cloth covering this wall, heroic music begins to swell... then pulls the cloth over himself as a blanket and goes back to sleep.]]
**
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* ''VideoGame/Borderlands3'' has unique [[PlayerHeadquarters cabins]] for the 4 player characters aboard the [[CoolStarship Sanctuary III]]. Located within is the bank for storing all your gear, and mounts along the opposite wall where you can play any kind of equippable gear in the fitting slot. If you want to show off some of your favorite weapons and personalize your cabin, this is a great way to do it.
to:
* ''VideoGame/Borderlands3'' has ''VideoGame/Borderlands3'':
** There are unique [[PlayerHeadquarters cabins]] for the 4 player characters aboard the [[CoolStarship Sanctuary III]]. Located within is the bank for storing all your gear, and mounts along the opposite wall where you can play any kind of equippable gear in the fitting slot. If you want to show off some of your favorite weapons and personalize your cabin, this is a great way to do it.
** There are unique [[PlayerHeadquarters cabins]] for the 4 player characters aboard the [[CoolStarship Sanctuary III]]. Located within is the bank for storing all your gear, and mounts along the opposite wall where you can play any kind of equippable gear in the fitting slot. If you want to show off some of your favorite weapons and personalize your cabin, this is a great way to do it.
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** The tutorial level in ''VideoGame/CallOfDuty4ModernWarfare'' opens up with a wall of weapons in a firing range in the SAS headquarters at Hereford.
*** Not that big a deal, since it's actually an armory. Most if not all armories for military and paramilitary groups look the same.
*** Later, in the "Charlie Don't Surf" mission, the player can enter a basement in a building held by Al-Asad's troops, where there is a table strewn with dozens of rifles, shotguns, grenades and pistols.
** ''VideoGame/CallOfDutyModernWarfare2'' features a terrorist safehouse with ''[[SuspiciousVideoGameGenerosity multiple]]'' weapons caches. There's a proper wall with a lot of guns in the basement, dropcloths full of weapons near the exits, support weapons and warhead launchers near the kitchen window, and sniper rifles next to picture windows. Mind you, it ''was'' meant as a safehouse and presumably a stronghold if besieged...
*** Earlier than that, Soap and Roach break into an armory in a Russian gulag which is more like an elevated ''island'' of weapons.
*** Not that big a deal, since it's actually an armory. Most if not all armories for military and paramilitary groups look the same.
*** Later, in the "Charlie Don't Surf" mission, the player can enter a basement in a building held by Al-Asad's troops, where there is a table strewn with dozens of rifles, shotguns, grenades and pistols.
** ''VideoGame/CallOfDutyModernWarfare2'' features a terrorist safehouse with ''[[SuspiciousVideoGameGenerosity multiple]]'' weapons caches. There's a proper wall with a lot of guns in the basement, dropcloths full of weapons near the exits, support weapons and warhead launchers near the kitchen window, and sniper rifles next to picture windows. Mind you, it ''was'' meant as a safehouse and presumably a stronghold if besieged...
*** Earlier than that, Soap and Roach break into an armory in a Russian gulag which is more like an elevated ''island'' of weapons.
to:
** The tutorial level in ''VideoGame/CallOfDuty4ModernWarfare'' opens up with a wall of weapons in a firing range in the SAS headquarters at Hereford.
*** Not that big a deal, since it's actually an armory. Most if not all armories for military and paramilitary groups look the same.
***Hereford. Later, in the "Charlie Don't Surf" mission, the player can enter a basement in a building held by Al-Asad's troops, where there is a table strewn with dozens of rifles, shotguns, grenades and pistols.
**''VideoGame/CallOfDutyModernWarfare2'' ''VideoGame/CallOfDutyModernWarfare2'':
*** The game features a terrorist safehouse with ''[[SuspiciousVideoGameGenerosity multiple]]'' weapons caches. There's a proper wall with a lot of guns in the basement, dropcloths full of weapons near the exits, support weapons and warhead launchers near the kitchen window, and sniper rifles next to picture windows. Mind you, it ''was'' meant as a safehouse and presumably a stronghold if besieged...
***Earlier than that, Soap and Roach break into an armory in a Russian gulag which is more like an elevated ''island'' of weapons.
*** Not that big a deal, since it's actually an armory. Most if not all armories for military and paramilitary groups look the same.
***
**
*** The game features a terrorist safehouse with ''[[SuspiciousVideoGameGenerosity multiple]]'' weapons caches. There's a proper wall with a lot of guns in the basement, dropcloths full of weapons near the exits, support weapons and warhead launchers near the kitchen window, and sniper rifles next to picture windows. Mind you, it ''was'' meant as a safehouse and presumably a stronghold if besieged...
***
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** The opening cutscene for the ''VideoGame/CallOfDutyBlackOps'' Zombies level "Five" has [[spoiler:JFK slapping the wall near a presidential seal]], causing the wall to swivel in place and reveal a wall full of small arms, a crossbow and at least one blade. Oddly enough, despite the participants clearly being shown with long guns, you start off with a [=1911=] when the cutscene is over.
to:
** The opening cutscene for the ''VideoGame/CallOfDutyBlackOps'' ''VideoGame/CallOfDutyBlackOps'':
** The opening cutscene Zombies level "Five" has [[spoiler:JFK slapping the wall near a presidential seal]], causing the wall to swivel in place and reveal a wall full of small arms, a crossbow and at least one blade. Oddly enough, despite the participants clearly being shown with long guns, you start off with a [=1911=] when the cutscene is over.
** The opening cutscene Zombies level "Five" has [[spoiler:JFK slapping the wall near a presidential seal]], causing the wall to swivel in place and reveal a wall full of small arms, a crossbow and at least one blade. Oddly enough, despite the participants clearly being shown with long guns, you start off with a [=1911=] when the cutscene is over.
* ''VideoGame/ConkersBadFurDay'': The game's ending parodies the white room's weapon mall scene from ''Matrix'' when Conker is taken by the game's developers to the debug room. A mobile wall of weapons arrives to his location and he chooses a katana to decapitate the FinalBoss with.
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** Because you'd be ''stealing from the forces of Heaven'', maybe?
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* In ''VideoGame/Hitman2SilentAssassin'' as you collect weapons from the level you slowly build up a wall of weapons in a shed. Oddly enough he [[InterfaceSpoiler knows exactly how many different types of weapons he'll find and have a space earmarked for it]].
** Reused in ''[[VideoGame/HitmanBloodMoney Blood Money]]'', but taken to even more illogical extremes, with 47 having slots available for an Elephant Rifle, a Six Shooter and a nail gun. Possibly justified this time as the game takes place in a flashback and so he would have added the spaces as he got the weapons.
** Reused in ''[[VideoGame/HitmanBloodMoney Blood Money]]'', but taken to even more illogical extremes, with 47 having slots available for an Elephant Rifle, a Six Shooter and a nail gun. Possibly justified this time as the game takes place in a flashback and so he would have added the spaces as he got the weapons.
to:
* In ''VideoGame/Hitman2SilentAssassin'' as you collect weapons from the level you slowly build up a wall of weapons in a shed. Oddly enough he [[InterfaceSpoiler knows exactly how many different types of weapons he'll find and have a space earmarked for it]].
**it]]. Reused in ''[[VideoGame/HitmanBloodMoney Blood Money]]'', but taken to even more illogical extremes, with 47 having slots available for an Elephant Rifle, a Six Shooter and a nail gun. Possibly justified this time as the game takes place in a flashback and so he would have added the spaces as he got the weapons.
**
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* In ''VideoGame/ResidentEvil4'', the various Merchants will have walls and tables strewn with shockingly extensive arrays of firepower. Not to mention that whenever he's in an outdoor area, he'll stuff his entire inventory into his overcoat. Hell, by the end of the game, Leon's [[GridInventory Attache Case]] qualifies.
to:
* In ''VideoGame/ResidentEvil4'', the various Merchants will have walls and tables strewn with shockingly extensive arrays of firepower. Not to mention that And whenever he's in an outdoor area, he'll stuff his entire inventory into his overcoat. Hell, by the end of the game, Leon's [[GridInventory Attache Case]] qualifies.
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** In ''VideoGame/SaintsRowTheThird'', your first crib (Shaundi's loft) is stuffed with weapons, most of them in plain sight as soon as you open the door.
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* ''Film/{{Underworld}}'' features a wall of anti-lycan weaponry for use by Deathdealers. One also turns up in the first sequel, ''Film/UnderworldEvolution''.
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* ''Film/{{Underworld}}'' ''Film/Underworld2003'' features a wall of anti-lycan weaponry for use by Deathdealers. One also turns up in the first sequel, ''Film/UnderworldEvolution''.
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-->'''Xander:''' I want all of ''this'' (pointing at table covered in guns, rocket launchers, and other assorted objects of mayhem)... in ''there'' (pointing at car).
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-->'''Xander:''' I want all of ''this'' (pointing at table covered in guns, rocket launchers, and other assorted objects of mayhem)... in ''there'' (pointing at car).[[WeaponizedCar car]]).
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* ''VideoGame/GalaxyAngel'': Forte's room aboard the Elsior showcases part of her gun collection on the background. In addition, the locked cabinet on the left side has stored a rocket launcher.
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* Apparently, [[https://www.inveraray-castle.com/explore/gallery/photowall Inveraray Castle]] has more [[BladeOnAStick polearms]] and muskets than you'd want to [[IncrediblyLamePun shake a stick at]].
to:
* Apparently, [[https://www.inveraray-castle.com/explore/gallery/photowall Inveraray Castle]] has more [[BladeOnAStick polearms]] polearms and muskets than you'd want to [[IncrediblyLamePun shake a stick at]].
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* In ''Film/WhenEightBellsToll'', Creator/AnthonyHopkins climbs up a cliff to the ancestral castle being used as a base by RuthlessModernPirates, takes a crossbow off a wall of medieval weapons and uses it to shoot a guard and take his rifle. Given that the pirates are holding several people hostage in the castle, including the owner, one wonders why the pirates didn't secure these weapons in case their captives tried to use them. Or why Hopkins character didn't just bring a silenced firearm with him.
* In ''Film/XMenFirstClass'', Young Erik Lehnsherr meets Dr. Klaus Schmidt in his [[WickedCultured wood-paneled office filled with books and antiques]], then a reverse shot reveals the opposite wall is made of glass, leading into a white-painted surgery lined with sinister instruments. Unfortunately, Erik's powers aren't controlled enough to use these as actual weapons; they all get thrown harmlessly against the glass.
* In ''Film/XMenFirstClass'', Young Erik Lehnsherr meets Dr. Klaus Schmidt in his [[WickedCultured wood-paneled office filled with books and antiques]], then a reverse shot reveals the opposite wall is made of glass, leading into a white-painted surgery lined with sinister instruments. Unfortunately, Erik's powers aren't controlled enough to use these as actual weapons; they all get thrown harmlessly against the glass.
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* In ''Film/WhenEightBellsToll'', Creator/AnthonyHopkins our hero Phillip Calvert climbs up a cliff to the ancestral castle being used as a base by RuthlessModernPirates, takes a crossbow off a wall of medieval weapons and uses it to shoot a guard and take his rifle. Given that the pirates are holding several people hostage in the castle, including the owner, one wonders why the pirates didn't secure these weapons in case their captives tried to use them. Or why Hopkins character Calvert didn't just bring a silenced firearm with him.
* Film/XMenFilmSeries
** In ''Film/XMenFirstClass'', Young Erik Lehnsherr meets Dr. Klaus Schmidt in his [[WickedCultured wood-paneled office filled with books and antiques]], then a reverse shot reveals the opposite wall is made of glass, leading into a white-painted surgery lined with sinister instruments. Unfortunately, Erik's powers aren't controlled enough to use these as actual weapons; they all get thrown harmlessly against the glass.
* Film/XMenFilmSeries
** In ''Film/XMenFirstClass'', Young Erik Lehnsherr meets Dr. Klaus Schmidt in his [[WickedCultured wood-paneled office filled with books and antiques]], then a reverse shot reveals the opposite wall is made of glass, leading into a white-painted surgery lined with sinister instruments. Unfortunately, Erik's powers aren't controlled enough to use these as actual weapons; they all get thrown harmlessly against the glass.
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* In ''Film/WhenEightBellsToll'', Creator/AnthonyHopkins climbs up a cliff to the ancestral castle being used as a base by RuthlessModernPirates, takes a crossbow off a wall of medieval weapons and uses it to shoot a guard and take his rifle. Given that the pirates are holding several people hostage in the castle, including the owner, one wonders why the pirates didn't secure these weapons in case their captives tried to use them. Or why Hopkins character didn't just bring a silenced firearm with him.
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* The Catians [[https://antiotaku.files.wordpress.com/2010/08/asobi0609.png create one of these]] for Manami in episode 6 of ''LightNovel/CatPlanetCuties''.
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* The Catians [[https://antiotaku.files.wordpress.com/2010/08/asobi0609.png create one of these]] for Manami in episode 6 of ''LightNovel/CatPlanetCuties''.''Literature/CatPlanetCuties''.
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* ''VideoGame/JonathanKaneTheProtector'' have the part in Julio's arms store, including a back wall adorned with several different firearms. Jonathan can help himself to whatever guns he sees, and even test them at a ShootingGallery just nearby.
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[[folder:Film]]
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* ''VideoGame/{{Black}}'' does this in one of it's promotional posters, depicting a whole wall mounted with all the firearms you can use in the game.
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* ''Film/TheAccountant''. The title character keeps his weapons neatly racked (as befits his obsessive-compulsive nature) in a locked room of the mobile home trailer he keeps in a storage shed, along with his portable wealth and anything else he truly values, all ready to be [[CrazyPrepared hitched to a vehicle and be on his way in minutes.]] The federal agents searching his fixed abode are more impressed by the minigun he has hanging from a ceiling mount in case of unwelcome intruders.
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* ''Film/TheAccountant''.''Film/TheAccountant2016''. The title character keeps his weapons neatly racked (as befits his obsessive-compulsive nature) in a locked room of the mobile home trailer he keeps in a storage shed, along with his portable wealth and anything else he truly values, all ready to be [[CrazyPrepared hitched to a vehicle and be on his way in minutes.]] The federal agents searching his fixed abode are more impressed by the minigun he has hanging from a ceiling mount in case of unwelcome intruders.
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Authority Equals Asskicking has been renamed.
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* ''Film/JackbootsOnWhitehall''. UsefulNotes/WinstonChurchill has one of these in 10 Downing Street, giving him a chance to demonstrate that AuthorityEqualsAsskicking.
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* ''Film/JackbootsOnWhitehall''. UsefulNotes/WinstonChurchill has one of these in 10 Downing Street, giving him a chance to demonstrate that AuthorityEqualsAsskicking.RankScalesWithAsskicking.
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Removing pothole from page quote, per What To Put At The Top Of A Page
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'''Neo:''' Guns. [[MoreDakka Lots of guns]].
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'''Neo:''' Guns. [[MoreDakka Lots of guns]].guns.
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* Edythe from ''Webcomic/TheNoordegraafFiles'' owns one of these in [[http://kumacomics.com/comic/chapter-5-page-53-unexpected-profession/ this page]], featuring guns from ''[[VideoGame/WolfensteinIITheNewColossus Wolfenstein]]'' [[labelnote:Note]] [[ShotgunsAreJustBetter The Schockhammer X]] [[/labelnote]], ''[[VideoGame/{{Subnautica}} Subnautica]]'' [[labelnote:Note]] The Stasis Rifle[[/labelnote]], ''VideoGame/HalfLife2'' [[labelnote:Note]] Combine Assault Rifle [[/labelnote]], ''Dirk Valentine'' [[labelnote:Note]] Chain Cannon [[/labelnote]], ''VideoGame/{{Terraria}}'' [[labelnote:Note]] Clockwork Assault Rifle [[/labelnote]], ''VideoGame/Fallout4'' [[labelnote:Note]] Plasma Scattergun [[/labelnote]], and ''[[Wiki/SCPFoundation The SCP Foundation]]'' [[labelnote:Note]] The Micro HID [[/labelnote]]. Justified - She's an arms dealer.
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* Edythe from ''Webcomic/TheNoordegraafFiles'' owns one of these in [[http://kumacomics.com/comic/chapter-5-page-53-unexpected-profession/ this page]], featuring guns from ''[[VideoGame/WolfensteinIITheNewColossus Wolfenstein]]'' [[labelnote:Note]] [[ShotgunsAreJustBetter The Schockhammer X]] [[/labelnote]], ''[[VideoGame/{{Subnautica}} Subnautica]]'' [[labelnote:Note]] The Stasis Rifle[[/labelnote]], ''VideoGame/HalfLife2'' [[labelnote:Note]] Combine Assault Rifle [[/labelnote]], ''Dirk Valentine'' [[labelnote:Note]] Chain Cannon [[/labelnote]], ''VideoGame/{{Terraria}}'' [[labelnote:Note]] Clockwork Assault Rifle [[/labelnote]], ''VideoGame/Fallout4'' [[labelnote:Note]] Plasma Scattergun [[/labelnote]], and ''[[Wiki/SCPFoundation ''[[Website/SCPFoundation The SCP Foundation]]'' [[labelnote:Note]] The Micro HID [[/labelnote]]. Justified - She's an arms dealer.
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* ''Literature/TheLaundryFiles'' (by Creator/CharlesStross): ''The Nightmare Stacks'' has the Laundry setting up a regional headquarters in Leeds, which turns out to be on the front line of an invasion from an alternate reality. However one advantage is that the Leeds Armoury is there (see Real Life). The eponymous Nightmare Stacks are a secret arsenal within the Armoury containing weapons for fighting the supernatural.
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* ''Literature/TheNightmareStacks'' has the Laundry setting up a regional headquarters in Leeds, which turns out to be on the front line of an invasion from an alternate reality. However one advantage is that the Leeds Armoury is there (see Real Life). The eponymous Nightmare Stacks are a secret arsenal within the Armoury containing weapons for fighting the supernatural.
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* In ''Fanfic/TheNightUnfurls'', Kyril has a wall of [[MixAndMatchWeapon Trick Weapons]] in his Workshop of the Hunter's Dream, all of them scavenged during his time in Yharnam.
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* In ''Fanfic/TheNightUnfurls'', Kyril ''Fanfic/TheNightUnfurls'':
** The Hunter has a wall of [[MixAndMatchWeapon Trick Weapons]] in his Workshop of the Hunter's Dream, all of them scavenged during his time inYharnam.Yharnam, emphasising his mastery over weaponry and combat.
** Chapter 15 of the original features an arms shed in Tarsus, an old mining town, with racks of weapons inside. Kyril then begins to distribute the new weaponry to his company to ensure they are well prepared, fully armed and all.
** The Hunter has a wall of [[MixAndMatchWeapon Trick Weapons]] in his Workshop of the Hunter's Dream, all of them scavenged during his time in
** Chapter 15 of the original features an arms shed in Tarsus, an old mining town, with racks of weapons inside. Kyril then begins to distribute the new weaponry to his company to ensure they are well prepared, fully armed and all.
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On the other hand, sometimes these weapons may just be there for show. For example, in a modern setting, a collector of pre-industrial weapons is likely to be some variety of {{nerd}} or {{geek}} -- perhaps an antiquarian AbsentMindedProfessor with a passion for historical artefacts, or a BasementDweller trying to look badass. In the case of a BasementDweller, the weapons in question tend to be cheap replicas, often obtained from [[HonestJohnsDealership dubious sources]] (who might be peddling their wares at the local flea market or RenaissanceFair) and/or ostensibly UsefulNotes/{{Japan}}ese in origin. If antique weapons end up being used anyway, that's BreakOutTheMuseumPiece.
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On the other hand, sometimes these weapons may just be there for show. For example, in a modern setting, a collector of pre-industrial weapons is likely to be some variety of {{nerd}} nerd or {{geek}} -- perhaps an antiquarian AbsentMindedProfessor with a passion for historical artefacts, or a BasementDweller trying to look badass. In the case of a BasementDweller, the weapons in question tend to be cheap replicas, often obtained from [[HonestJohnsDealership dubious sources]] (who might be peddling their wares at the local flea market or RenaissanceFair) and/or ostensibly UsefulNotes/{{Japan}}ese in origin. If antique weapons end up being used anyway, that's BreakOutTheMuseumPiece.
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* ''WesternAnimation/RickAndMorty'': Rick has a wall full of {{Ray Gun}}s and other futuristic weapons in the garage (and probably every room in the house), accessible with a button.
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On the other hand, sometimes these weapons may just be there for show. For example, in a modern setting, a collector of pre-industrial weapons is likely to be some variety of {{nerd}} or {{geek}} -- perhaps an antiquarian AbsentMindedProfessor with a passion for historical artefacts, or a BasementDweller trying to look badass. In the case of a BasementDweller, the weapons in question tend to be cheap replicas, often obtained from [[HonestJohnsDealership dubious sources]] (who might be peddling their wares at the local flea market or RenaissanceFair) and/or ostensibly UsefulNotes/{{Japan}}ese in origin.
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On the other hand, sometimes these weapons may just be there for show. For example, in a modern setting, a collector of pre-industrial weapons is likely to be some variety of {{nerd}} or {{geek}} -- perhaps an antiquarian AbsentMindedProfessor with a passion for historical artefacts, or a BasementDweller trying to look badass. In the case of a BasementDweller, the weapons in question tend to be cheap replicas, often obtained from [[HonestJohnsDealership dubious sources]] (who might be peddling their wares at the local flea market or RenaissanceFair) and/or ostensibly UsefulNotes/{{Japan}}ese in origin.
origin. If antique weapons end up being used anyway, that's BreakOutTheMuseumPiece.
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* ''Film/JohnWickChapter3Parabellum''. There's a moment of BlackComedy when John Wick is fighting hand-to-hand with several assassins in an antique museum, and both sides suddenly realise they're standing in a corridor formed by long display cabinets of edged weaponry. Cue everyone repeatedly smashing the glass to grab knives or hatchets to attack each other with. Played straight with the requisite LockAndLoadMontage in the panic room of the Continental Hotel, the walls of which are lined by weapons ancient and modern.
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* ''Film/JohnWickChapter3Parabellum''. There's a moment of BlackComedy when John Wick is fighting hand-to-hand with several assassins in an antique museum, and both sides suddenly realise they're standing in a corridor formed by long display cabinets of edged weaponry. Cue everyone repeatedly smashing the glass to [[BreakOutTheMuseumPiece grab knives or hatchets to attack each other with.with]]. Played straight with the requisite LockAndLoadMontage in the panic room of the Continental Hotel, the walls of which are lined by weapons ancient and modern.
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'''Neo:''' Guns. Lots of guns.
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'''Neo:''' Guns. [[MoreDakka Lots of guns.guns]].