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* This is part of what makes ''VideoGame/CounterStrike'' predefined radio messages so awesome.
* All Terran units in ''VideoGame/StarCraft'' have this in their responses to orders.
* Ditto ''all'' units in ''VideoGame/WorldInConflict''.
* Most of the dialogue in ''VideoGame/CallOfDuty 4'' and later.
* [[VoiceWithAnInternetConnection Merc]] in ''VideoGame/MirrorsEdge''.
* The Replica in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', who all speak over radio wiith electronically filtered voices. ''Project Origin'' actually shows ''why'' they only speak with filtered voices, as it turns out their "natural" voices sound like harsh, guttural, inhuman growling.
** Friendly [=NPCs=] also get this if you're beyond a certain distance from them while they're saying something.

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* %%(ZCE)* This is part of what makes ''VideoGame/CounterStrike'' predefined radio messages so awesome.
* All Terran units in ''VideoGame/StarCraft'' have this in their responses to orders.
*
orders. Zerg and Protoss units lack it.
%%(ZCE)*
Ditto ''all'' units in ''VideoGame/WorldInConflict''.
* %%(ZCE)* Most of the dialogue in ''VideoGame/CallOfDuty 4'' and later.
* %%(ZCE)* [[VoiceWithAnInternetConnection Merc]] in ''VideoGame/MirrorsEdge''.
* The Replica in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', who all speak over radio wiith electronically filtered voices. ''Project Origin'' actually shows ''why'' why they only speak with filtered voices, as it turns out their "natural" voices sound like harsh, guttural, inhuman growling.
**
growling. Friendly [=NPCs=] also get this if you're beyond a certain distance from them while they're saying something.



* All unit responses in ''VideoGame/{{Homeworld}}'' and its sequel, ''Homeworld 2''.

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* %%(ZCE)* All unit responses in ''VideoGame/{{Homeworld}}'' and its sequel, ''Homeworld 2''.



* ''VideoGame/XCOMEnemyUnknown'': In the expansion Enemy Within this is the sound made during the EXALT (a clandestine paramilitary group opposing XCOM) turn in covert operations. It comes in contrast with the other-worldy alien gibberish that plays during 'ALIEN ACTIVITY'.

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* ''VideoGame/XCOMEnemyUnknown'': In the expansion Enemy Within this ''Enemy Within'', [[BlackShirt EXALT]]'s radio talk is distorted to the sound made during player to the EXALT (a clandestine paramilitary group opposing XCOM) turn in covert operations. point of [[TheUnintelligible being impossible to understand]]. It comes in contrast with the other-worldy alien otherworldly gibberish that plays during 'ALIEN ACTIVITY'.
of the aliens themselves.
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* Used to prefigure any flashback or GilliganCut in ''Series/BrooklynNineNine'', evoking police radio static.

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* Spoofed when ''Series/TheGoodies'' are launched into space. While communicating with Graham at MissionControl, they keep saying "Beep!" at the end of every transmission.

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* Spoofed when ''Series/TheGoodies'' are launched into space. While communicating with Graham at MissionControl, they keep saying [[http://www.hq.nasa.gov/alsj/quindar.html "Beep!" at the end of every transmission.transmission]].
* Quindar tones are also used in the ''Series/BlakesSeven'' episode "Killer". Unfortunately this is a case of TechnologyMarchesOn.
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* This is part of what makes ''VideoGame/{{Counter-Strike}}'' predefined radio messages so awesome.

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* This is part of what makes ''VideoGame/{{Counter-Strike}}'' ''VideoGame/CounterStrike'' predefined radio messages so awesome.
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Some edits.


* In the ''WesternAnimation/LiloAndStitchTheSeries'' episode where they find Clip, when they try to sneak into Myrtle's house, she does the radio click thing with Stitch as though they're talking on walkie talkies (they weren't actually using them, just pretending they were).

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* In the ''WesternAnimation/LiloAndStitchTheSeries'' episode where they find Clip, [[Recap/LiloAndStitchTheSeriesS1E3Clip "Clip"]], when they the duo try to sneak into Myrtle's Mertle's house, she Lilo does the radio click thing with Stitch as though they're talking on walkie talkies (they weren't actually using them, just pretending they were).
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[[quoteright:350:[[Webcomic/{{xkcd}} http://static.tvtropes.org/pmwiki/pub/images/eagle.png]]]]
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Added namespaces.


* Parodied in ''TheYoungOnes'' episode "Cash". The police recruiting sergeant (who bears a strange resemblance to Mussolini) tells Neil the only qualification he needs to join the force is the ability to imitate radio static when using his walkie-talkie.
* Spoofed when ''TheGoodies'' are launched into space. While communicating with Graham at MissionControl, they keep saying "Beep!" at the end of every transmission.

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* Parodied in ''TheYoungOnes'' ''Series/TheYoungOnes'' episode "Cash". The police recruiting sergeant (who bears a strange resemblance to Mussolini) tells Neil the only qualification he needs to join the force is the ability to imitate radio static when using his walkie-talkie.
* Spoofed when ''TheGoodies'' ''Series/TheGoodies'' are launched into space. While communicating with Graham at MissionControl, they keep saying "Beep!" at the end of every transmission.



* All Terran units in ''StarCraft'' have this in their responses to orders.
* Ditto ''all'' units in ''WorldInConflict''.

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* All Terran units in ''StarCraft'' ''VideoGame/StarCraft'' have this in their responses to orders.
* Ditto ''all'' units in ''WorldInConflict''.''VideoGame/WorldInConflict''.

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Added collapsible folders.


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* In an episode of ''Bonkers'', the titular character refused to stop making this noise, even when he wasn't on the radio.
* In ''StaticShock'' Virgil and Richie use walkie-talkies they call shockvoxes constantly, from the moment Richie builds them. In the episode where Virgil's sister, Sharron, suspects he's Static, Richie obviously can't hear that Virgil has left and that Sharron is in the room because he's speaking into the shockvox. Sharron hearing Richie call Virgil Static sets off the rest of the episode.
* Parodied in ''SpongeBobSquarepants'' where [=SpongeBob=] and Patrick pretend to be astronauts talking through radio, eventually just start alternating static noise.

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* In an episode of ''Bonkers'', ''{{WesternAnimation/Bonkers}}'', the titular character refused to stop making this noise, even when he wasn't on the radio.
* In ''StaticShock'' ''WesternAnimation/StaticShock'' Virgil and Richie use walkie-talkies they call shockvoxes constantly, from the moment Richie builds them. In the episode where Virgil's sister, Sharron, suspects he's Static, Richie obviously can't hear that Virgil has left and that Sharron is in the room because he's speaking into the shockvox. Sharron hearing Richie call Virgil Static sets off the rest of the episode.
* Parodied in ''SpongeBobSquarepants'' ''WesternAnimation/SpongeBobSquarepants'' where [=SpongeBob=] and Patrick pretend to be astronauts talking through radio, eventually just start alternating static noise.

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* Stormtrooper helmets in ''StarWars'' do this.

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* Stormtrooper helmets in ''StarWars'' ''Franchise/StarWars'' do this.
this, as well as the ship-to-ship communications of X-wings and other Rebel starfighters.

[[AC:{{Literature}}]]
* In the ''Literature/XWingSeries'', Wedge claims that three years or so after ''Film/ReturnOfTheJedi'', the New Republic can afford better comms for the X-wings, but keep the white-noise-filled versions for tradition's sake, and to maintain a level of anonymity against Imperial eavesdroppers.

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* Sheldon in ''Series/TheBigBangTheory'' insists on adding this verbally at the end of each sentence during a Skype-type videochat via laptop with Howard while the latter is in space.
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* ''VideoGame/XCOMEnemyUnknown'': In the expansion Enemy Within this is the sound made during the EXALT (a clandestine paramilitary group opposing XCOM) turn in covert operations. It comes in contrast with the other-worldy alien gibberish that plays during 'ALIEN ACTIVITY'.

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to:

* Spoofed when ''TheGoodies'' are launched into space. While communicating with Graham at MissionControl, they keep saying "Beep!" at the end of every transmission.

Added: 131

Changed: 263

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* Most of the dialogue in ''CallOfDuty 4''
* [[VoiceWithAnInternetConnection Merc]] in ''MirrorsEdge''.
* The Replica in ''[[FirstEncounterAssaultRecon F.E.A.R.]]'', who all speak over radio wiith electronically filtered voices. ''Project Origin'' actually shows ''why'' they only speak with filtered voices, as being clones, their bodies are deformed and their "natural" voices sound like harsh, guttural, inhuman growling.
* Most of the dialogue in the ''AceCombat'' games, since it primarily takes place via radio communication between planes.

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* Most of the dialogue in ''CallOfDuty 4''
''VideoGame/CallOfDuty 4'' and later.
* [[VoiceWithAnInternetConnection Merc]] in ''MirrorsEdge''.
''VideoGame/MirrorsEdge''.
* The Replica in ''[[FirstEncounterAssaultRecon ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', who all speak over radio wiith electronically filtered voices. ''Project Origin'' actually shows ''why'' they only speak with filtered voices, as being clones, their bodies are deformed and it turns out their "natural" voices sound like harsh, guttural, inhuman growling.
** Friendly [=NPCs=] also get this if you're beyond a certain distance from them while they're saying something.
* Most of the dialogue in the ''AceCombat'' ''VideoGame/AceCombat'' games, since it primarily takes place via radio communication between planes.
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Correction of simplex to half-duplex


The special sound effect that makes any conversation over CommLinks sound immediately [[MilitaryTropes military]]. A transmission usually starts off with a recognizable click, then follows the actual text, along with audible white noise in the background, then ends with another click. Both sides cannot speak at the same time (also known as simplex operation.)

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The special sound effect that makes any conversation over CommLinks sound immediately [[MilitaryTropes military]]. A transmission usually starts off with a recognizable click, then follows the actual text, along with audible white noise in the background, then ends with another click. Both sides cannot speak at the same time (also known as simplex half-duplex operation.)

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* ''WesternAnimation/StarshipTroopersInvasion:'' Every time the ''Alessia'' sends an audio message to the troopers, it is preceeded by a digital tone. None of the Troopers' radios do this, nor do any video messages sent by anyone.
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Correcting link for Lilo And Stitch The Series.


* In the ''LiloAndStitch'' episode where they find Clip, when they try to sneak into Myrtle's house, she does the radio click thing with Stitch as though they're talking on walkie talkies (they weren't actually using them, just pretending they were).

to:

* In the ''LiloAndStitch'' ''WesternAnimation/LiloAndStitchTheSeries'' episode where they find Clip, when they try to sneak into Myrtle's house, she does the radio click thing with Stitch as though they're talking on walkie talkies (they weren't actually using them, just pretending they were).
Is there an issue? Send a MessageReason:
None


* In ''Static Shock'' Virgil and Richie use walkie-talkies they call shockvoxes constantly, from the moment Richie builds them. In the episode where Virgil's sister, Sharron, suspects he's Static, Richie obviously can't hear that Virgil has left and that Sharron is in the room because he's speaking into the shockvox. Sharron hearing Richie call Virgil Static sets off the rest of the episode.
* Parodied in SpongeBob where SpongeBob and Patrick pretend to be astronauts talking through radio, eventually just start alternating static noise.

to:

* In ''Static Shock'' ''StaticShock'' Virgil and Richie use walkie-talkies they call shockvoxes constantly, from the moment Richie builds them. In the episode where Virgil's sister, Sharron, suspects he's Static, Richie obviously can't hear that Virgil has left and that Sharron is in the room because he's speaking into the shockvox. Sharron hearing Richie call Virgil Static sets off the rest of the episode.
* Parodied in SpongeBob ''SpongeBobSquarepants'' where SpongeBob [=SpongeBob=] and Patrick pretend to be astronauts talking through radio, eventually just start alternating static noise.
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* Parodied in SpongeBob where SpongeBob and Patrick pretend to be astronauts talking through radio, eventually just start alternating static noise.

to:

* Parodied in SpongeBob where SpongeBob and Patrick pretend to be astronauts talking through radio, eventually just start alternating static noise. noise.
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* Imitated in [[http://xkcd.com/733/ this]] ''{{xkcd}}'' strip.

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* Imitated in [[http://xkcd.com/733/ this]] ''{{xkcd}}'' ''Webcomic/{{xkcd}}'' strip.
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[[AC:{{Film}}]]
* Stormtrooper helmets in ''StarWars'' do this.
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<<|MilitaryAndWarfareTropes|>>
<<|SoundFXTropes|>>

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<<|MilitaryAndWarfareTropes|>>
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* All unit responses in ''{{Homeworld}}'' and its sequel, ''Homeworld 2''.

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* All unit responses in ''{{Homeworld}}'' ''VideoGame/{{Homeworld}}'' and its sequel, ''Homeworld 2''.



<<|SoundFXTropes|>>

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<<|SoundFXTropes|>>
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Goes very well with ChuckYeager voice, MilitaryAlphabet, ReportingNames, RadioVoice, and AttackPatternAlpha. However, it doesn't always have to indicate military: VoiceWithAnInternetConnection often sports this sound effect, too, simply for the RuleOfCool.

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Goes very well with ChuckYeager DangerDeadpan voice, MilitaryAlphabet, ReportingNames, RadioVoice, and AttackPatternAlpha. However, it doesn't always have to indicate military: VoiceWithAnInternetConnection often sports this sound effect, too, simply for the RuleOfCool.
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* This is part of what makes ''CounterStrike'' predefined radio messages so awesome.

to:

* This is part of what makes ''CounterStrike'' ''VideoGame/{{Counter-Strike}}'' predefined radio messages so awesome.
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* The ''{{Starfox}}'' series uses this for the same reason as the Ace Combat example above.

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* The ''{{Starfox}}'' ''VideoGame/StarFox'' series uses this for the same reason as the Ace Combat example above.
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Bit of commentary on realism of this technique

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This technique is actually a pretty realistic portrayal of modern RealLife voice transmission over [[http://en.wikipedia.org/wiki/Frequency_modulation frequency modulated radio systems]], which for the most part are used by the military, police and emergency forces. The distortion is the reason the MilitaryAlphabet was invented. The click at the start and end is the [[http://en.wikipedia.org/wiki/Carrier_wave empty carrier wave]] while the person is not talking but has the transmit button depressed.
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* Many professional and ham radios have an easily adjustable [[http://en.wikipedia.org/wiki/Squelch squelch]] control to keep constant static from being annoying. Weak signals may not be able to break through, so the trope can still occur.

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* Many professional and ham radios have an easily adjustable [[http://en.wikipedia.org/wiki/Squelch squelch]] control to keep constant static from being annoying. Weak signals may not be able to break through, through the squelch, so the LostInTransmission trope can still (and often does) occur.
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The special sound effect that makes any conversation over CommLinks sound immediately [[MilitaryTropes military]]. A transmission usually starts off with a recognizable click, then follows the actual text, along with audible white noise in the background, then ends with another click. Both sides cannot speak at the same time.

to:

The special sound effect that makes any conversation over CommLinks sound immediately [[MilitaryTropes military]]. A transmission usually starts off with a recognizable click, then follows the actual text, along with audible white noise in the background, then ends with another click. Both sides cannot speak at the same time.
time (also known as simplex operation.)
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Added DiffLines:

*Many professional and ham radios have an easily adjustable [[http://en.wikipedia.org/wiki/Squelch squelch]] control to keep constant static from being annoying. Weak signals may not be able to break through, so the trope can still occur.

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