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Trope was cut/disambiguated due to cleanup


** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' largely follows the same format as ''Oblivion'', though adds [[LanguageOfMagic Dragon]] [[MakeMeWannaShout Shouts]] to spoken dialogue for the player character. There are only two versions, however, regardless of race - a male voice and a female voice.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' largely follows the same format as ''Oblivion'', though adds [[LanguageOfMagic Dragon]] [[MakeMeWannaShout Dragon Shouts]] to spoken dialogue for the player character. There are only two versions, however, regardless of race - a male voice and a female voice.
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General clarification on work content


* The first two ''VideoGame/StarFox'' games utilized this for the Arwing pilots, though there were a few actual voice clips here and there (most notably at the beginning of the game). Every game from ''VideoGame/StarFox64'' onward has been fully voice-acted.

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* The first two ''VideoGame/StarFox'' games utilized this for the Arwing pilots, though there were a few actual voice clips here and there (most notably at the beginning of the game). Every game from ''VideoGame/StarFox64'' onward (aside from "VideoGame/StarFoxCommand") has been fully voice-acted.
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[[folder:Puzzle Games]]
* ''[[VideoGame/QuiltsAndCatsOfCalico Quilts & Cats of Calico]]'': When you initiate a conversation with the [=NPCs=], their voice clips play at their first line of dialogue.
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added a link to a related trope


Compare SpeakingSimlish, when Voice Grunting is turned into a ''language''.

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Compare SpeakingSimlish, when Voice Grunting is turned into a ''language''.
''language''. Also compare MusicalInstrumentVoice, where characters are "voiced" by musical instruments or synthetic tones.
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* In ''VideoGame/{{OFF}}'', every character (barring The Batter) has a little voice clip that occurs every time they start to speak. The Judge purrs, the Elsen make a labored inhale, Zacharie laughs [[spoiler:and later meows when he's disguised as the Judge]], Dedan has a screechy growl, Japhet chirps, Enoch makes a loud booming noise, [[spoiler:The Queen softly whispers (actually a reversed soundbyte of someone speaking), Hugo has a child's coughing and Sucre giggles]].

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* In ''VideoGame/{{OFF}}'', every character (barring The Batter) has a little voice clip that occurs every time they start to speak. The Judge purrs, the Elsen make a labored inhale, deep inhaling noises, Zacharie laughs [[spoiler:and later meows when he's disguised as the Judge]], Dedan has a screechy growl, screeches, Japhet chirps, Enoch makes a loud booming noise, chuckles, [[spoiler:The Queen softly whispers (actually a reversed soundbyte of someone speaking), Hugo has a child's coughing coughs and Sucre Sugar giggles]].
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* ''WebAnimation/LittleRunmo'': Pikit speaks through wood creaking noises at varying pitches.
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* ''Earthbound'':
** ''VideoGame/{{Mother 3}}'' uses bleeps with different pitches to indicate the voice of the current speaker.
** Also, in its predecessor, ''VideoGame/EarthBound'', when you name the characters, the confirmation noise is a clip of creator Creator/ShigesatoItoi saying "Okay desu ka?" ("Is it okay?")

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* ''Earthbound'':
''VideoGame/{{Mother}}'':
** ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' uses bleeps with different pitches to indicate the voice of the current speaker.
** Also, in its predecessor, ''VideoGame/EarthBound'', ''VideoGame/{{EarthBound|1994}}'', when you name the characters, the confirmation noise is a clip of creator Creator/ShigesatoItoi saying "Okay desu ka?" ("Is it okay?")
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** There's one line in ''VideoGame/PaperMarioTheThousandYearDoor'' where we hear Peach yell "Oh no!", over a text box reading the same. Mario himself has, as usual, a few lines like this, particularly with "Oh yes" and "M'hm".

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** There's one line in ''VideoGame/PaperMarioTheThousandYearDoor'' where we hear Peach yell "Oh no!", over a text box reading the same. Mario himself has, as usual, a few lines like this, particularly with "Oh yes" and "M'hm". The UsefulNotes/NintendoSwitch gives characters individual voice sounds. For example, Luigi's "voice" sounds just like Creator/CharlesMartinet's portrayal of him, where Koops sounds like a Koopa.



* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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changed trope link


* In ''VideoGame/DontStarve'', every character is voiced by a musical instrument. For example, Willow is voiced by a flute, [[MightyGlacier Wolfgang]] is voiced by a trombone, and WX-78 sounds like a synthesizer.

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* In ''VideoGame/DontStarve'', every character is voiced by a musical instrument. For example, Willow [[PyroManiac Willow]] is voiced by a flute, [[MightyGlacier [[LightningBruiser Wolfgang]] is voiced by a trombone, and WX-78 [[AIIsACrapshoot WX-78]] sounds like a synthesizer.
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* Dallin and Unicorn from ''Videogame/WillYouSnail'' have dialogue accompanied by voice grunting (i.e. sighs, gasps, etc.) for emotive effect. Meanwhile, the player character, Shelly, has no dialogue but will still make chirping sounds when jumping and pained cries when dying. The only character who is an exception is the BigBad, Squid, who has full voice acting.
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* In ''[[VideoGame/MikuMonogatariYumeToTaisetsuNaMono Miku Monogatari : Yume to Taisetsu na Mono]]'', the creator used the [[Music/{{Vocaloid}} Vocaloids']] voicebanks to make voice clips. Tako Luka in particular uses a very high-pitched voice of Luka Megurine.
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* Every cutscene in the ''VideoGame/{{WarioWare}}'' series with the exception of ''Gold'', which uses full voice acting.

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* Every cutscene in the ''VideoGame/{{WarioWare}}'' ''VideoGame/WarioWare'' series with the exception of ''Gold'', ''[[VideoGame/WarioWareGold Gold]]'', which uses full voice acting.

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alphabetizing and crosswicking Spiritfarer


* Each character in ''VideoGame/{{Spiritfarer}}'' has unique vocalizations whenever they talk to Stella, while Stella herself grunts as she does her everyday activities. Even the generic spirits grunt when they talk to her, with some having vocalizations that [[VocalDissonance don't match with what one would expect from their genders.]]
* Most ''VideoGame/StoryOfSeasons'' games since ''VideoGame/HarvestMoonAWonderfulLife'' have characters who make a noise when talked to.



* Most ''VideoGame/StoryOfSeasons'' games since ''VideoGame/HarvestMoonAWonderfulLife'' have characters who make a noise when talked to.
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* In every 3D ''Franchise/TheLegendOfZelda'' game since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', all characters of importance (and some lesser ones) will do this, be it a laugh, grunt or a single word (Why Ahello there, Navi). The only pre-''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' exceptions are [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]] and [[VideoGame/TheLegendOfZeldaSkywardSword Fi]], who have full lines of [[SpeakingSimlish gibberish]] that are picked at random each time the line is said.

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* In every 3D ''Franchise/TheLegendOfZelda'' game since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', all characters of importance (and some lesser ones) will do this, be it a laugh, grunt or a single word (Why Ahello hello there, Navi). The only pre-''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' exceptions are [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]] and [[VideoGame/TheLegendOfZeldaSkywardSword Fi]], who have full lines of [[SpeakingSimlish gibberish]] that are picked at random each time the line is said.
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* Featured in handheld ''Franchise/{{Castlevania}}'' games: ''VideoGame/CastlevaniaHarmonyOfDissonance'', ''VideoGame/CastlevaniaChroniclesOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin''.

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* Featured in handheld ''Franchise/{{Castlevania}}'' games: ''VideoGame/CastlevaniaHarmonyOfDissonance'', ''VideoGame/CastlevaniaChroniclesOfSorrow'' ''VideoGame/CastlevaniaAriaOfSorrow'', ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin''.
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** ''VideoGame/NiNoKuniCrossWorlds'' has this of the "voice clips" type, though a bit more fleshed out than most examples. While the game has voice acting, you tend to hear rather less out loud than what's displayed on-screen. For example, the text box that appears may read "Hmm... We do issue badges to those who complete enough errands, but I'm apprehensive about giving work to outsiders...", but all that will be voiced out loud is "I'm apprehensive about giving work to outsiders." Extremely important story scenes tend to have full voice-acting, while some of the most minor quests will often have more typical grunting, with only a said word said, or just a vocalization of surprise, etc.

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** ''VideoGame/NiNoKuniCrossWorlds'' has this of the "voice clips" type, though a bit more fleshed out than most examples. While the game has voice acting, you tend to hear rather less out loud than what's displayed on-screen. For example, the text box that appears may read "Hmm... We do issue badges to those who complete enough errands, but I'm apprehensive about giving work to outsiders...", but all that will be voiced out loud is "I'm apprehensive about giving work to outsiders." Extremely important story scenes tend to have full voice-acting, while some of the most minor quests will often have more typical grunting, with only a said single word said, or just a vocalization of surprise, etc.


** They start playing around with it more in ''Spirit of Justice''. During the first trial, a character ''[[CourtroomAntics sings]]'' his testimony, and his voice beeps change pitch to play the melodic line. Once his personality takes a 180 and he becomes a HeavyMetal rocker, his voice beeps become bass blips.

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** They start playing around with it more in ''Spirit of Justice''. During the first trial, a character ''[[CourtroomAntics ''[[UnconventionalCourtroomTactics sings]]'' his testimony, and his voice beeps change pitch to play the melodic line. Once his personality takes a 180 and he becomes a HeavyMetal rocker, his voice beeps become bass blips.
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Up To Eleven is a defunct trope


* Sister series ''VideoGame/{{Neptunia}}'' has a large variety of quips and short phrases in battle that keep the girls a chatty bunch in dungeons. A few characters even have jokes and banter with each other if you leave them be. ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'' takes this UpToEleven, from Lily Ranks, to confirming/canceling characters to select, even to the loading screens, each character has something to say.

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* Sister series ''VideoGame/{{Neptunia}}'' has a large variety of quips and short phrases in battle that keep the girls a chatty bunch in dungeons. A few characters even have jokes and banter with each other if you leave them be. ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'' takes this UpToEleven, from Lily Ranks, to In ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'', while confirming/canceling characters to select, even to the select or during loading screens, each character has something to say.

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