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* DevelopersDesiredDate \\
The game blatantly favors certain love interests.
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A common feature of [=VNs=] labelled as ''chuunige'' ({{Chuunibyou}} games).

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A common feature of [=VNs=] labelled as ''chuunige'' ({{Chuunibyou}} games).chuunige, or chuunibyou games.
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* TotallyEighteen \\
While most eroges don't point out the exact age of teenagers and younger-looking characters, localizations enforce this due to age of consent difference between Japan and other countries.
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Many visual novels feature a gallery that fills up with event [=CGs=] (and [[FullMotionVideo videos]], if present) as you view them in-game, doubling as an indicator of the player's progress through the available content.
* FullMotionVideo \\

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Many visual novels feature a gallery that fills up with event [=CGs=] (and [[FullMotionVideo [[PreRenderedGraphics videos]], if present) as you view them in-game, doubling as an indicator of the player's progress through the available content.
* FullMotionVideo PreRenderedGraphics \\
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WAFF is now on Sugar Wiki.


The more grimdark some {{Bad End}}s can be, the more {{WAFF}} you can expect from the ''True End''.

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The more grimdark some {{Bad End}}s can be, the more {{WAFF}} SugarWiki/{{WAFF}} you can expect from the ''True End''.

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Often done deliberately, with passages displayed without context and[=/=]or background graphics in order to add mystery or emphasise that a character is thinking deeply.

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Often done deliberately, with passages displayed without context and[=/=]or [[PaintingTheMedium and/or background graphics graphics]] in order to add mystery or emphasise that a character is thinking deeply.



* ImpairmentShot \\
Using corrupted text or fading the screen in and out to indicate that the protagonist's consciousness is slipping.




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* ScreenShake \\
One of the ways visual novels can [[PaintingTheMedium make a scene more dynamic]] - either shaking the whole screen for a moment, or shaking the background while keeping the text static.
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* FeaturelessPlaneOfDisembodiedDialogue \\
Often done deliberately, with passages displayed without context and[=/=]or background graphics in order to add mystery or emphasise that a character is thinking deeply.


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* RomanticWingman \\
A StockCharacter in romance [=VNs=] - a (usually male) ExtravertedNerd classmate who befriends the protagonist at the start of the story and [[MisterExposition exposits about the various girls in school]]. May or may not be actually ''trying'' to help the protagonist find love, and even when described as a BestFriend will usually fade into the background once they run out of information to offer.


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* BlindingBangs \\
When the story features a male FeaturelessProtagonist, he will usually have bangs which obscure his face in shadow. Sometimes PlayedWith by ''introducing'' the protagonist as [[TheGenericGuy a forgettable person]] with an obscured face, and switching to a visible face when their HiddenDepths are revealed.
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Because VNs often lack the budget for a large number of sprites and backdrops, they tend to be contained to a relatively small geographic area, where the same places and characters can show up repeatedly.

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Because VNs [=VNs=] often lack the budget for a large number of sprites and backdrops, they tend to be contained to a relatively small geographic area, where the same places and characters can show up repeatedly.
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* BottleEpisode \\
Because VNs often lack the budget for a large number of sprites and backdrops, they tend to be contained to a relatively small geographic area, where the same places and characters can show up repeatedly.


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* HitFlash \\
Impacts are often depicted by making the screen flash.

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* EarnYourHappyEnding \\
The more grimdark some {{Bad End}}s can be, the more {{WAFF}} you can expect from the ''True End''.



* EarnYourHappyEnding \\
The more grimdark some {{Bad End}}s can be, the more {{WAFF}} you can expect from the ''True End''.

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* EarnYourHappyEnding FauxSymbolism \\
The more grimdark some {{Bad End}}s can be, the more {{WAFF}} you can expect from the ''True End''. A common feature of [=VNs=] labelled as ''chuunige'' ({{Chuunibyou}} games).



* GroundhogDayLoop \\
With StoryBranching and ForWantOfANail being such common aspects of gameplay, a number of visual novels [[GameplayAndStoryIntegration integrate it into the narrative]] by having events literally repeat themselves.



This setup commonly happens, but it's less prominent than in HaremAnime, because you can focus on one girl early on.

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This setup commonly happens, but it's less prominent than in HaremAnime, because you can focus on one girl early on. It has a higher chance of showing up in a GoldenEnding (to avoid FridgeHorror), or in sequels and adaptations (as a consequence of MergingTheBranches).



* ProlongedPrologue \\
Many visual novels have a sedate first act which simply [[SliceOfLife establishes the protagonist's life before the main plot kicks off]]. Sometimes this also ties into a front-loaded version of StoryBranching, where [[BigFirstChoice innocuous choices during the prologue determine which route the player is placed on]]. On a larger scale, it's common for early routes (or even entire ''entries in a series'') to double as a way of setting the scene before a GenreShift.



* GuideDangIt \\
In some [=VNs=], reaching certain routes may require strange actions such as switching focus between two characters to catch the attention of a third, or playing through an already-completed route in order to access a choice which wasn't there the first time.



The story changes depending on the player's choices in an given playthrough.

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The story changes depending on the player's choices in an a given playthrough.playthrough. Usually this takes the form of a shared prologue followed by a split into three or more "routes" with [[ForWantOfANail completely divergent stories]], some of which may even act as sequels to others. Most [=VNs=] allow the player to fast-forward or skip parts of the story they've already seen, in order to get to the branching points more quickly.


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!Multimedia Tropes:
These are common aspects of a visual novel's art and music:

* ArtShift \\
While regular scenes are created by placing sprites on top of a background, [[MoneyMakingShot Money-Making Shots]] receive "event [=CGs=]" which are drawn (or often ''painted'') as a single unit.
* BattleOfTheStillFrames \\
Still images are used to depict action scenes with the aid of dramatic camera effects.
* ClipArtAnimation \\
Prominent characters usually have [[VisualNovelShot portrait sprites placed on top of a background]] - these may be moved around to suggest actions, particularly in humorous scenes.
* ConceptArtGallery \\
Many visual novels feature a gallery that fills up with event [=CGs=] (and [[FullMotionVideo videos]], if present) as you view them in-game, doubling as an indicator of the player's progress through the available content.
* FullMotionVideo \\
Higher-budget visual novels sometimes include animated cutscenes at important moments or as opening sequences when the player enters a [[StoryBranching route]].
* TheGhost \\
Due to time and budget limitations, minor characters tend not to show up in artwork. They may sometimes receive a proper character design in an UpdatedRerelease.
* GISSyndrome \\
Low-budget visual novels (which is a lot of them) often use blurred photos as backgrounds.
* RealPlaceBackground \\
When the backgrounds in a visual novel aren't just [[GISSyndrome blurred photos]], they'll often be based on a real place.


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A visual clue about the nature of the original source, in an anime adaption.

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A visual clue about the nature of the original source, in an anime adaption.adaptation.
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* AllAnimeIsNaughtyTentacles \\
A lot of people who aren't VN fans tend to assume that all visual novels are eroge. This was the case in the '00s, but more all-ages games and BleachedUnderpants versions of adult games are more widely available in official versions.
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Many anime adaptions can cut out not just the graphical sex scenes, but even the implication of sex, without heavily changing the plot.

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Many anime adaptions can cut out not just the graphical sex scenes, but even the implication of sex, without heavily changing the plot. Also applies to many localized versions of the [=VNs=] themselves.
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These sort of eroge are more likely to get an English translation and get known over here.

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These sort of eroge are more likely to get an English translation and get known over here.outside Japan.
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* EventFlag \\
Without this, the game would be a KineticNovel. Many decisions are supposed to affect the outcome, but it is so infamous in the games that it is a MemeticMutation ("Whoops, he made the wrong choice! He set off a Death Flag!)
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* {{Doorstopper}} \\
It is common for these games to be very long and complex. Normal time for these games are around a full day or two, but several games can go upwards of ''three days'' of straight playing.

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** StoryBranchFavoritism \\
There are multiple story branches but one is better developed by the creator than others.
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have no idea how to work this better into the existing index structure


Some of their tropes are shared with Anime, mostly because {{Visual Novel}}s are one of the three main adaptation sources for them, next to {{Manga}} and LightNovels.

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Some of their tropes are shared with Anime, mostly because {{Visual Novel}}s are one of the three main adaptation sources for them, next to {{Manga}} and LightNovels. \n See also InteractiveStorytellingTropes.
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From the MultipleEndings tradition. Usually known as 'Good End' or 'True End'. Many times it can only be achieved after [[EarnYourHappyEnding going trough many Bad Ends.]]

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From the MultipleEndings tradition. Usually known as 'Good End' or 'True End'. Many times it can only be achieved after [[EarnYourHappyEnding going trough through many Bad Ends.]]

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bypassing redirect-turned-disambiguation


A side effect of the {{Utsuge}} {{Harem}} genre, where you must ignore the tragedies of every other heroine to solve the chosen route.

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A side effect of the {{Utsuge}} {{Harem}} [[HaremGenre Harem]] genre, where you must ignore the tragedies of every other heroine to solve the chosen route.

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* StoryBranching \\
The story changes depending on the player's choices in an given playthrough.
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* FacelessProtagonist \\

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* FacelessProtagonist FeaturelessProtagonist \\
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removed duplicate link


* HGamePOVCharacter \\
Related to {{AFGNCAAP}}, which allows the player to project their own personality onto the character.
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* EarnYourBadEnding \\
The BadEnd requires a surprising amount of extra effort to reach.

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Splitting Plot With Porn


The most common protagonist type.
* PlotWithPorn \\
These sort of eroge are more likely to get an English translation and get known over here.

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The most common protagonist type.
* PlotWithPorn \\
These sort of eroge are more likely to get an English translation and get known over here.
type.


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* PornWithPlot \\
These sort of eroge are more likely to get an English translation and get known over here.
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* DialogueTree \\
It's practically a staple, except for minor subversions and aversions.
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Trope renamed.


* [[{{PWP}} Porn Without Plot]] \\

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* [[{{PWP}} Porn Without Plot]] PornWithoutPlot \\
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