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Removing duplicate entry.


* ''VideoGame/OctopathTraveler'' has a horizontal bar at the top of the screen to indicate action order, for characters and opponents alike.
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* ''VideoGame/FellSealArbitersMark'' displays the turn order as a line of portraits along the top edge of the screen.

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* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order.
** {{Limit Break}}s carry a penalty of a few turns, to balance their powerful effects.

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* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order.
**
order for everyone on the battlefield. When selecting a command, it also shows how much of a delay that move is going to cause. {{Limit Break}}s Break}}s, for instance, carry a penalty of a few turns, turns to balance their powerful effects.
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* ''VideoGame/OctopathTraveler'' has one of these at the top of the screen that shows the turn order for the current round as well as the next. When a party member uses a Skill that makes them go earlier or forces an enemy to go last, the queue changes to reflect the new order.
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* ''VideoGame/EvolutionTheWorldOfSacredDevice'' and its sequel ''Evolution 2: Far Off Promise'' has a vertical totem in the upper right-hand corner with the party represented by mugshots and enemies represented via a generic icon. In the sequel, it plays a secondary function of alerting the player to when a party member or an enemy is low on health or has a status effect such as poison.
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Added DiffLines:

* ''VideoGame/OctopathTraveler'' has a horizontal bar at the top of the screen to indicate action order, for characters and opponents alike.
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None

Added DiffLines:

* ''VideoGame/OmegaQuintet'' uses a bar at the side of the screen to display upcoming turn order. It also shows the "empty" turns where nobody's ready to act yet, which is important because [[CombinationAttack Harmonics]] "consecutive turns" strictly means "one beat after the next".
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Added DFF:OO

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* ''VideoGame/DissidiaFinalFantasyOperaOmnia'' uses a horizontal bar to similar effect, manipulating turn order using the "break" mechanic is an important consideration in choosing targets and defending.
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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself.

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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself. This was also carried forward into ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel''.
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removed a redlink and fixed some punctuation


* ''VideoGame/{{Nostalgia}}'' uses a vertical bar on the lower screen.[[note]]Yes the page picture shows it on the main screen. That was tweaked for the illustration.[[/note]]

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* ''VideoGame/{{Nostalgia}}'' uses a vertical bar on the lower screen.[[note]]Yes [[note]]Yes, the page picture shows it on the main screen. That was tweaked for the illustration.[[/note]]



* ''VideoGame/{{Atelier}}'' (and just about every modern Gust Corporation game)

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* ''VideoGame/{{Atelier}}'' (and just about every modern Gust Corporation game)game):



* ''VideoGame/HexyzForce'' uses a vertcial bar/

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* ''VideoGame/HexyzForce'' uses a vertcial bar/bar.



* ''VideoGame/{{Grandia}}'' has the "Action Bar", wherein characters' icons slide across said bar in the bottom right corner of the screen until they reach the right end that's marked with ACT, at which point they, well, act and their icon is reset to the left end. When a party member's icon reaches the COM mark about 2/3 way to the right, the game pauses, letting you select the action to be carried out when it reaches the right end. If you use a special attack with a "Cancel" property on an enemy whose icon is between COM and ACT, you cancel their turn entirely

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* ''VideoGame/{{Grandia}}'' has the "Action Bar", wherein characters' icons slide across said bar in the bottom right corner of the screen until they reach the right end that's marked with ACT, at which point they, well, act and their icon is reset to the left end. When a party member's icon reaches the COM mark about 2/3 way to the right, the game pauses, letting you select the action to be carried out when it reaches the right end. If you use a special attack with a "Cancel" property on an enemy whose icon is between COM and ACT, you cancel their turn entirelyentirely.



* ''{{Monsters Den}} Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.

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* ''{{Monsters Den}} ''Monsters Den Book of Dread'' shows the queue [[http://3.bp.blogspot.com/-uTcFNO1w29A/Tv3nTFwyabI/AAAAAAAACUI/q8RZtZJp2kI/s1600/monstersden.png with text instead of headshots]]. ''Monster's Den Chronicles'' shows the queue with headshots.



* ''VideoGame/TempleOfElementalEvil''.

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* ''VideoGame/TempleOfElementalEvil''.''VideoGame/TempleOfElementalEvil''
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* Mobile game ''VideoGame/AlchemistCode'' runs on this system, with the next five turns visible to the player on the top left corner of the in-game battle UI.
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* ''{{Nostalgia}}'' uses a vertical bar on the lower screen.[[note]]Yes the page picture shows it on the main screen. That was tweaked for the illustration.[[/note]]

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* ''{{Nostalgia}}'' ''VideoGame/{{Nostalgia}}'' uses a vertical bar on the lower screen.[[note]]Yes the page picture shows it on the main screen. That was tweaked for the illustration.[[/note]]
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* ''Franchise/{{Grandia}}'' has the "Action Bar", wherein characters' icons slide across said bar in the bottom right corner of the screen until they reach the right end that's marked with ACT, at which point they, well, act and their icon is reset to the left end. When a party member's icon reaches the COM mark about 2/3 way to the right, the game pauses, letting you select the action to be carried out when it reaches the right end. If you use a special attack with a "Cancel" property on an enemy whose icon is between COM and ACT, you cancel their turn entirely

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* ''Franchise/{{Grandia}}'' ''VideoGame/{{Grandia}}'' has the "Action Bar", wherein characters' icons slide across said bar in the bottom right corner of the screen until they reach the right end that's marked with ACT, at which point they, well, act and their icon is reset to the left end. When a party member's icon reaches the COM mark about 2/3 way to the right, the game pauses, letting you select the action to be carried out when it reaches the right end. If you use a special attack with a "Cancel" property on an enemy whose icon is between COM and ACT, you cancel their turn entirely
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* "Virtual tabletops" such as [[https://roll20.net/ Roll20]] tend to add this feature to the typical tabletop RPG, making it easier for the GM and players to keep track of the turn order.
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* ''Franchise/WildArms'' uses this for certain fights:
** ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.
** ''VideoGame/WildARMs4'' uses this for all battles.
** ''VideoGame/WildARMs5'' shows the characters and enemies attack order in the top right of the screen.

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* ''Franchise/WildArms'' ''VideoGame/WildArms'' uses this for certain fights:
** ''VideoGame/WildARMs3'' ''VideoGame/WildArms3'' implements this when battling using the sandcraft.
** ''VideoGame/WildARMs4'' ''VideoGame/WildArms4'' uses this for all battles.
** ''VideoGame/WildARMs5'' ''VideoGame/WildArms5'' shows the characters and enemies attack order in the top right of the screen.

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Putting it on the description, since I remember other games doing that as well. But thanks for bringing it up.


Some games, at certain times, will even let you preview how turn order will be changed. Say if you select an action, but have not confirmed it, the queue will change order to show what will happen.



* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order. It also shows how an action will affect turn order before it's taken, with a character's portrait moving up or down. {{Limit Break}}s in particular tend to have a great effect but carry a penalty of a few turns.

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* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order. It also shows how an action will affect turn order before it's taken, with a character's portrait moving up or down. order.
**
{{Limit Break}}s in particular tend to have a great effect but carry a penalty of a few turns.turns, to balance their powerful effects.
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* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order.

to:

* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order. It also shows how an action will affect turn order before it's taken, with a character's portrait moving up or down. {{Limit Break}}s in particular tend to have a great effect but carry a penalty of a few turns.
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Atelier}}'' (and just about every modern Gust Corporation game)

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* ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' (and just about every modern Gust Corporation game)
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** ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.

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** ''VideoGame/ArTonelico'' ''[[VideoGame/ExaPico Ar tonelico]]'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
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* ''VideoGame/MegaManXCommandMission'' has one that takes up most of the bottom right of the screen next to the party's HP and WE bars. Also shows the HP of non-Boss enemies as well as that of the party; Bosses instead have their portraits.
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* ''VideoGame/MegaManXCommandMission'' has one that takes up most of the bottom screen to the right of the party's HUD. Also shows the HP of non-Boss enemies as well as that of the party; Bosses instead have their portraits.

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* ''VideoGame/MegaManXCommandMission'' has one that takes up most of the bottom screen to the right of the screen next to the party's HUD.HP and WE bars. Also shows the HP of non-Boss enemies as well as that of the party; Bosses instead have their portraits.
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None

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* ''VideoGame/MegaManXCommandMission'' has one that takes up most of the bottom screen to the right of the party's HUD. Also shows the HP of non-Boss enemies as well as that of the party; Bosses instead have their portraits.


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* ''VideoGame/MarvelAvengersAlliance''
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** ''FinalFantasyTacticsA2'' uses the DS's secondary screen to show the turn order.

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** ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' uses the DS's secondary screen to show the turn order.

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* ''{{Gungnir}}''. Though it's unique in that there's only one icon for the player (who can choose which unit to move and/or attack, instead of being forced to use only one) and that all player-controlled units have their own icon that says how long they have until the act again. Though the player can move anyone before the icon lights back up again, it reduces vitality temporarily.

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* ''{{Gungnir}}''.''VideoGame/{{Gungnir}}''. Though it's unique in that there's only one icon for the player (who can choose which unit to move and/or attack, instead of being forced to use only one) and that all player-controlled units have their own icon that says how long they have until the act again. Though the player can move anyone before the icon lights back up again, it reduces vitality temporarily.temporarily.
* ''Videogame/ProjectXZone'' displays a lineup of units whose turns are coming up on the 3DS's bottom screen. In addition, each unit has a number over its head indicating its position in the queue.
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Typo.


* ''{{Nostalgia}}'' uses a vertical bar on the lower screen.[[note]]Yes the page picture shows it on the man screen. That was tweaked for the illustration.[[/note]]

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* ''{{Nostalgia}}'' uses a vertical bar on the lower screen.[[note]]Yes the page picture shows it on the man main screen. That was tweaked for the illustration.[[/note]]
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None


* ''LegendOfHeroesVI: Trails in the Sky'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself.

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* ''LegendOfHeroesVI: Trails in the Sky'' ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself.
Willbyr MOD

Changed: 10

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* ''{{Neptunia}}''

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* ''{{Neptunia}}'' ''Franchise/{{Neptunia}}''
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* Another is that someone's speed stat tends to become more prominent, as [[CombatantCooldownSystem not only will faster characters get turns sooner, but can often get multiple turns within a round]].

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* Another is that someone's speed stat tends to become more prominent, the OneStatToRuleThemAll, as [[CombatantCooldownSystem not only will faster characters get turns sooner, but can often get multiple turns within a round]].
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* ''VideoGame/FinalFantasyX''
* ''{{Nostalgia}}''

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* ''VideoGame/FinalFantasyX''
''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order.
* ''{{Nostalgia}}'' ''{{Nostalgia}}'' uses a vertical bar on the lower screen.[[note]]Yes the page picture shows it on the man screen. That was tweaked for the illustration.[[/note]]



* ''VideoGame/HexyzForce''

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* ''VideoGame/HexyzForce'' uses a vertcial bar/



* ''Franchise/WildArms'':

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* ''Franchise/WildArms'':''Franchise/WildArms'' uses this for certain fights:



* ''[[LegendOfHeroesVI Trails in the Sky]]'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself.

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* ''[[LegendOfHeroesVI ''LegendOfHeroesVI: Trails in the Sky]]'' Sky'' has a stack showing everyone's turn order for (depending on how many enemies are present) two or three 'rounds', and highlights where a character's next action will be after taking their turn (which varies depending on what they do). It also has icons next to some turns indicating that whoever acts then will get a bonus effect, such as a STR boost or guaranteed CriticalHit. Since the LimitBreak style attack can be triggered at any time and allow the user to act immediately, it's useful to deny an enemy such a bonus and make use of it yourself.



* ''VideoGame/PhantomBrave''

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* ''VideoGame/PhantomBrave'' uses a vertical bar.



* ''VideoGame/TheLordOfTheRingsTheThirdAge''. The turn order is represented by headshots of the party stacked on top of each other. Not surprising since it runs on a slightly modified ''VideoGame/FinalFantasyX'' engine.

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* ''VideoGame/TheLordOfTheRingsTheThirdAge''. ''VideoGame/TheLordOfTheRingsTheThirdAge'': The turn order is represented by headshots of the party stacked on top of each other. Not surprising since it runs on a slightly modified ''VideoGame/FinalFantasyX'' engine.other.
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That game is already listed in the western game section


* The third and fourth VideoGame/PennyArcadeAdventures games use a system very similar to Grandia, with the exception that enemies can get their turns pushed back to a lesser degree even if their icon isn't currently between CMD and ACT and there's a lot more attacks that can interrupt enemy turns, some of them even targetting the entire enemy party.

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